Lithuanian Empire wrote:Dwartzur wrote:Always open, you say? Does this happen to have a map?
Yes.
http://i.imgur.com/8kvZOOy.png
Thank you! I'll try to work on an app, then.
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by Dwartzur » Wed Mar 05, 2014 11:04 am
Lithuanian Empire wrote:Dwartzur wrote:Always open, you say? Does this happen to have a map?
Yes.
http://i.imgur.com/8kvZOOy.png

by Lithuanian Empire » Wed Mar 05, 2014 11:14 am
Lithuanian Empire wrote:I never watch Eurovision - it's a waste of possible time on NS.
Yes, I prefer NS rather than Eurovision.

by Redemption-America » Wed Mar 05, 2014 12:06 pm

by Galnius » Wed Mar 05, 2014 12:16 pm

by Equalium » Wed Mar 05, 2014 12:23 pm

by Galnius » Wed Mar 05, 2014 12:24 pm
Equalium wrote:Alright. I think by this time, I should have full control of the Netherlands. I'm gonna expand slowly towards Western Germany, possibly a small bit of Denmark, just not too large so I can have Neo have his area.
Then I'll stop until ships get to me so I can sail to Kent.

by Redemption-America » Wed Mar 05, 2014 12:52 pm
Galnius wrote:My expansion is never get to get recognized will it....

by Neo-Assyrian Empire » Wed Mar 05, 2014 1:04 pm
Equalium wrote:Alright. I think by this time, I should have full control of the Netherlands. I'm gonna expand slowly towards Western Germany, possibly a small bit of Denmark, just not too large so I can have Neo have his area. You'll see the claims when I make the post and map.
Then I'll stop until ships get to me so I can sail to Kent.

General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;
|[=-=X|X=-=]|

by Equalium » Wed Mar 05, 2014 2:12 pm
Galnius wrote:Equalium wrote:Alright. I think by this time, I should have full control of the Netherlands. I'm gonna expand slowly towards Western Germany, possibly a small bit of Denmark, just not too large so I can have Neo have his area.
Then I'll stop until ships get to me so I can sail to Kent.
At this point in time, that's a little too much.
by Ralnis » Wed Mar 05, 2014 2:14 pm

by Neo-Assyrian Empire » Wed Mar 05, 2014 2:20 pm
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;
|[=-=X|X=-=]|

by Kryskov » Wed Mar 05, 2014 2:24 pm
Neo-Assyrian Empire wrote:Also, if you have plans for Denmark, do you want to split it in half? My nation could get the bottom half whilst yours gets the top part.

by Neo-Assyrian Empire » Wed Mar 05, 2014 2:26 pm
Kryskov wrote:Neo-Assyrian Empire wrote:Also, if you have plans for Denmark, do you want to split it in half? My nation could get the bottom half whilst yours gets the top part.
I am more focused on stretching north and west first to pick up North Swedish Horses and metal deposits atm, though I would like the Danish Isles while you take Jylland.
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;
|[=-=X|X=-=]|

by Kryskov » Wed Mar 05, 2014 2:30 pm
Neo-Assyrian Empire wrote:Okay. Just wanted to see if there would be any territorial disputes whilst conquering Denmark.

by Neo-Assyrian Empire » Wed Mar 05, 2014 2:33 pm
Kryskov wrote:Neo-Assyrian Empire wrote:Okay. Just wanted to see if there would be any territorial disputes whilst conquering Denmark.
Yeah, I'm not gonna go crazy on expansion. I'll probably get up to Dalarna and Gavleborg then chill for about a thousand years, probably building up good relations with (and later annexing) the Sami people equivalents.
Being the pessimist I am, I don't plan to have a golden age until quite a while after 0 AD.
By the way, how would we explain the switch in time from BC to AD?
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;
|[=-=X|X=-=]|

by Bujahla » Wed Mar 05, 2014 3:05 pm
Lithuanian Empire wrote:Guys, it's so hard making most of the world uncolonized, do you know any tools that can speed up the process?
*Huzzah he lives!*
Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."
by Ralnis » Wed Mar 05, 2014 3:08 pm

by United Districts of 1 » Wed Mar 05, 2014 3:10 pm

by Bujahla » Wed Mar 05, 2014 3:12 pm
United Districts of 1 wrote:I'd really like to join but I'm confused as to what time-period the RP takes place, as well as the fact that there is no map and I'm not really up to reading through thirty-some pages of apps. If anyone could show me to a point of reference so I could get an app I would be much obliged.
*Huzzah he lives!*
Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."

by Galnius » Wed Mar 05, 2014 3:12 pm
Lithuanian Empire wrote:Dwartzur wrote:Always open, you say? Does this happen to have a map?
Yes.
http://i.imgur.com/8kvZOOy.png
United Districts of 1 wrote:I'd really like to join but I'm confused as to what time-period the RP takes place, as well as the fact that there is no map and I'm not really up to reading through thirty-some pages of apps. If anyone could show me to a point of reference so I could get an app I would be much obliged.

by United Districts of 1 » Wed Mar 05, 2014 4:01 pm

by Neo-Assyrian Empire » Wed Mar 05, 2014 4:47 pm
United Districts of 1 wrote:.Nation Name: Oirzar
Capital City: Gevva
Government Type: Tribal Council
Head of State: Elder Oblek Vikimon
Claimed Territory: The Crimean peninsula and the Northern coast of the Sea of Azov.
State/National Religion: Most of the tribes worship various ancestors, folk heroes and nature spirits. Many have shared characteristics or origins.
Dominant Religion: Tribal Folk religions
Minority Religion(s): As the Oirzar people start to settle in ever larger cities, new and structured religions begin to spread.
Population: There is no official population census but the semi-nomadic nature of the Oirzar means they are sparsely populated (Numbers could be anywhere between 200 to 400 hundred thousand.
Military Organization: The Oirzar are organized by Tribal law and are led under the guidance of Tribal elders who serve as everything from General to Spiritual leaders. Under them their sons and brothers serve as enforcers of the Elders will, whether on the battlefield or in the camps.
Military Size: All men of fighting age are expected to defend their lands when called upon by the Elder. This means that in a defensive war the Oirzar could field a force of 150 thousand men, but in foreign campaigns their forces are limited to 30 thousand soldiers.
Fleet Size: Although the Oirzar are settled on the coast, they rely heavily on foreign influence for naval technology. Due to this their fleet comes in at a meager 50 craft, almost all of them trade vessels.
National Flag:(Image)
Primary Culture:Oirzan
Accepted Cultures: The Oirzar's encounters with other cultures have been limited to raiding and so no others have had an opportunity to become accepted
Primary Import(s): Metal wear, ships and luxuries unattainable on the harsh steppe.
Primary Export(s): Slaves and goods flowing through Central Asia
Trade Policy: Without much experience in Economic enterprise, the Oirzar are purely capitalist.
Civil Freedoms: The Oirzar's social boundaries vary greatly from tribe to tribe, most are rather stringent in regards to the Elders and ancestors. Outside of shared cultural boundaries, freedoms and lack there of depend entirely on the Tribe.
Brief Description of your nation's History: Forced from the lands around the Aral sea by climate change and migrating foreigners the Proto-Oirzars fled west towards the Caspian but found themselves at an impasse as many of the tribes wanted to flee south and others wanted to journey north. Those who journeyed north settled around the Sea of Azov roughly 2000 BC.
Brief Description of your nation's economy: For the vast majority of their history the Oirzars have relied on the bounty of sheep and wild grains to survive, it has only been recently that they have begun to pick up on the techniques of trade through contact with older and better established societies. Already the sale of slaves to labor hungry city-states has proven profitable.
Brief Description of your nation's government: Historically, the Oirzar were largely leaderless, making decisions through the consensus of the Elders. It has only been recently that the City of Gevva under the Vikimon clan has used its wealth and metal weapons to force its will upon the larger tribes of the Oirzar.
Brief Description of your nation's populace: The Oirzar are a hardy people, born of the harsh lands of the steppe and central Asia. They spend most of their lives on horseback, moving with the winds. The city dwellers have begun to acquire the much softer characteristics of Europeans as they drift farther from their roots.
RP Example: http://forum.nationstates.net/viewtopic.php?f=5&t=177334
429 - Do not remove. This is for tracking purposes
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;
|[=-=X|X=-=]|

by United Districts of 1 » Wed Mar 05, 2014 4:55 pm
Neo-Assyrian Empire wrote:United Districts of 1 wrote:.Nation Name: Oirzar
Capital City: Gevva
Government Type: Tribal Council
Head of State: Elder Oblek Vikimon
Claimed Territory: The Crimean peninsula and the Northern coast of the Sea of Azov.
State/National Religion: Most of the tribes worship various ancestors, folk heroes and nature spirits. Many have shared characteristics or origins.
Dominant Religion: Tribal Folk religions
Minority Religion(s): As the Oirzar people start to settle in ever larger cities, new and structured religions begin to spread.
Population: There is no official population census but the semi-nomadic nature of the Oirzar means they are sparsely populated (Numbers could be anywhere between 200 to 400 hundred thousand.
Military Organization: The Oirzar are organized by Tribal law and are led under the guidance of Tribal elders who serve as everything from General to Spiritual leaders. Under them their sons and brothers serve as enforcers of the Elders will, whether on the battlefield or in the camps.
Military Size: All men of fighting age are expected to defend their lands when called upon by the Elder. This means that in a defensive war the Oirzar could field a force of 150 thousand men, but in foreign campaigns their forces are limited to 30 thousand soldiers.
Fleet Size: Although the Oirzar are settled on the coast, they rely heavily on foreign influence for naval technology. Due to this their fleet comes in at a meager 50 craft, almost all of them trade vessels.
National Flag:(Image)
Primary Culture:Oirzan
Accepted Cultures: The Oirzar's encounters with other cultures have been limited to raiding and so no others have had an opportunity to become accepted
Primary Import(s): Metal wear, ships and luxuries unattainable on the harsh steppe.
Primary Export(s): Slaves and goods flowing through Central Asia
Trade Policy: Without much experience in Economic enterprise, the Oirzar are purely capitalist.
Civil Freedoms: The Oirzar's social boundaries vary greatly from tribe to tribe, most are rather stringent in regards to the Elders and ancestors. Outside of shared cultural boundaries, freedoms and lack there of depend entirely on the Tribe.
Brief Description of your nation's History: Forced from the lands around the Aral sea by climate change and migrating foreigners the Proto-Oirzars fled west towards the Caspian but found themselves at an impasse as many of the tribes wanted to flee south and others wanted to journey north. Those who journeyed north settled around the Sea of Azov roughly 2000 BC.
Brief Description of your nation's economy: For the vast majority of their history the Oirzars have relied on the bounty of sheep and wild grains to survive, it has only been recently that they have begun to pick up on the techniques of trade through contact with older and better established societies. Already the sale of slaves to labor hungry city-states has proven profitable.
Brief Description of your nation's government: Historically, the Oirzar were largely leaderless, making decisions through the consensus of the Elders. It has only been recently that the City of Gevva under the Vikimon clan has used its wealth and metal weapons to force its will upon the larger tribes of the Oirzar.
Brief Description of your nation's populace: The Oirzar are a hardy people, born of the harsh lands of the steppe and central Asia. They spend most of their lives on horseback, moving with the winds. The city dwellers have begun to acquire the much softer characteristics of Europeans as they drift farther from their roots.
RP Example: http://forum.nationstates.net/viewtopic.php?f=5&t=177334
429 - Do not remove. This is for tracking purposes
As long as those other 120,000 warriors aren't trained/equipped well, you're accepted.
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