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Neo-Assyrian Empire
Powerbroker
 
Posts: 9514
Founded: Feb 05, 2013
Ex-Nation

Postby Neo-Assyrian Empire » Sat May 03, 2014 2:39 pm

The Emerald Dragon wrote:
Neo-Assyrian Empire wrote:Great! It would be nice if you helped with the Greek/Egyptian crusades, since your nation is closer to those regions.

Also, I'm working on a secondary nation app and an updated app right now, so I should get them up in the next couple hours.

I thought you said Swelind was attacking Njords? :blink:

Around 100 A.D


We spit on Siev and promote the power of Eiri Paganism.

Okay, that is it. I'm sorry, Krys, but I'm going to have to make an Anglo-Saxonesque nation in south-west Britain to counter these Irish and Welsh pagans. The Sievietians won't care much about your other nation being there, since they want Pagans to convert to Sievietism before the Njords. (Mostly because the Njords are somewhat "enlightened," unlike the Pagans)
Dangelia wrote:
Neo-Assyrian Empire wrote:I was planning on making an Anglo-Saxon like nation in south west Britain, but then I'd feel bad for encasing your new nation... :/

No one is in/have been in the Balkans, aside from a couple territories claimed by Turkey.

Also, pertaining to your app, there are no real life religions or cultures (I'm not sure if the ones you listed are real or fictitious, since I don't know much about the Balkans), and the territory you claimed is a bit big for a nation that is just starting off.

What I'm having done is a few principalities united in a kingdom. That's gonna be my first post. You're telling me I can't use anything based off of real life except for the technology of the time?

No real life religions and you can't use real life cultures. You can, however, make a culture that is similar to a real-life one, but not named after one/is exactly like one.

Also, you can expand to that size later on. For nations just starting out, you have to be moderately small, about a third of the territory you claimed in your app.
Account may or may not be alive or dead. We'll see what happens
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;

|[=-=X|X=-=]|

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Kryskov
Powerbroker
 
Posts: 8116
Founded: Oct 26, 2012
Ex-Nation

Postby Kryskov » Sat May 03, 2014 2:39 pm

Neo-Assyrian Empire wrote:I was planning on making an Anglo-Saxon like nation in south west Britain, but then I'd feel bad for encasing your new nation... :/

I've already made Anglo-Saxon nation

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Dangelia
Senator
 
Posts: 3695
Founded: Jul 19, 2013
Ex-Nation

Postby Dangelia » Sat May 03, 2014 2:42 pm

Neo-Assyrian Empire wrote:
The Emerald Dragon wrote:
We spit on Siev and promote the power of Eiri Paganism.

Okay, that is it. I'm sorry, Krys, but I'm going to have to make an Anglo-Saxonesque nation in south-west Britain to counter these Irish and Welsh pagans. The Sievietians won't care much about your other nation being there, since they want Pagans to convert to Sievietism before the Njords. (Mostly because the Njords are somewhat "enlightened," unlike the Pagans)
Dangelia wrote:What I'm having done is a few principalities united in a kingdom. That's gonna be my first post. You're telling me I can't use anything based off of real life except for the technology of the time?

No real life religions and you can't use real life cultures. You can, however, make a culture that is similar to a real-life one, but not named after one/is exactly like one.

Also, you can expand to that size later on. For nations just starting out, you have to be moderately small, about a third of the territory you claimed in your app.

Can I have a religion similar to Judaism but not Israel-oriented?

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Kryskov
Powerbroker
 
Posts: 8116
Founded: Oct 26, 2012
Ex-Nation

Postby Kryskov » Sat May 03, 2014 2:43 pm

Dangelia wrote:Can I have a religion similar to Judaism but not Israel-oriented?

I already did that :P

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Pandeeria
Post Marshal
 
Posts: 15269
Founded: Jun 12, 2011
Ex-Nation

Postby Pandeeria » Sat May 03, 2014 2:44 pm

Kryskov wrote:
Dangelia wrote:Can I have a religion similar to Judaism but not Israel-oriented?

I already did that :P


Doesn't matter I'll induct you to my religion one day! :twisted:
Lavochkin wrote:Never got why educated people support communism.

In capitalism, you pretty much have a 50/50 chance of being rich or poor. In communism, it's 1/99. What makes people think they have the luck/skill to become the 1% if they can't even succeed in a 50/50 society???

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Adurnak
Ambassador
 
Posts: 1712
Founded: May 25, 2013
Ex-Nation

Postby Adurnak » Sat May 03, 2014 2:44 pm

I'm curious, anyone here done or doing Alevels atm?
I can't believe how long I've been on this website

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Dangelia
Senator
 
Posts: 3695
Founded: Jul 19, 2013
Ex-Nation

Postby Dangelia » Sat May 03, 2014 2:45 pm

Kryskov wrote:
Dangelia wrote:Can I have a religion similar to Judaism but not Israel-oriented?

I already did that :P

What nation are you?

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Neo-Assyrian Empire
Powerbroker
 
Posts: 9514
Founded: Feb 05, 2013
Ex-Nation

Postby Neo-Assyrian Empire » Sat May 03, 2014 2:46 pm

Kryskov wrote:
Neo-Assyrian Empire wrote:I was planning on making an Anglo-Saxon like nation in south west Britain, but then I'd feel bad for encasing your new nation... :/

I've already made Anglo-Saxon nation

:/

Then fight the good fight and destroy the Pagans. Whether or not they are Njords later on can be discussed later (Or resolved in the crusades around 900), but just keep Britain from falling to Brittany and Ireland.
Dangelia wrote:
Neo-Assyrian Empire wrote:Okay, that is it. I'm sorry, Krys, but I'm going to have to make an Anglo-Saxonesque nation in south-west Britain to counter these Irish and Welsh pagans. The Sievietians won't care much about your other nation being there, since they want Pagans to convert to Sievietism before the Njords. (Mostly because the Njords are somewhat "enlightened," unlike the Pagans)

No real life religions and you can't use real life cultures. You can, however, make a culture that is similar to a real-life one, but not named after one/is exactly like one.

Also, you can expand to that size later on. For nations just starting out, you have to be moderately small, about a third of the territory you claimed in your app.

Can I have a religion similar to Judaism but not Israel-oriented?

Sure, I guess. Just change names and locations and such and it should be fine. Be warned, however, that Europe is already a battleground for religions and such and that you will likely be attacked by Preusenia (Me) later on during the Crusades... So just be careful if you try to spread your belief.
Pandeeria wrote:
Kryskov wrote:I already did that :P


Doesn't matter I'll induct you to my religion one day! :twisted:

hon hon, the south americans are so cute, thinking they're stronk n all c:
Account may or may not be alive or dead. We'll see what happens
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;

|[=-=X|X=-=]|

User avatar
Pandeeria
Post Marshal
 
Posts: 15269
Founded: Jun 12, 2011
Ex-Nation

Postby Pandeeria » Sat May 03, 2014 2:47 pm

Neo-Assyrian Empire wrote:
Pandeeria wrote:
Doesn't matter I'll induct you to my religion one day! :twisted:

hon hon, the south americans are so cute, thinking they're stronk n all c:


You ish wrong. I is African!
Last edited by Pandeeria on Sat May 03, 2014 2:48 pm, edited 1 time in total.
Lavochkin wrote:Never got why educated people support communism.

In capitalism, you pretty much have a 50/50 chance of being rich or poor. In communism, it's 1/99. What makes people think they have the luck/skill to become the 1% if they can't even succeed in a 50/50 society???

User avatar
Neo-Assyrian Empire
Powerbroker
 
Posts: 9514
Founded: Feb 05, 2013
Ex-Nation

Postby Neo-Assyrian Empire » Sat May 03, 2014 2:48 pm

Pandeeria wrote:
Neo-Assyrian Empire wrote::/

Then fight the good fight and destroy the Pagans. Whether or not they are Njords later on can be discussed later (Or resolved in the crusades around 900), but just keep Britain from falling to Brittany and Ireland.

Sure, I guess. Just change names and locations and such and it should be fine. Be warned, however, that Europe is already a battleground for religions and such and that you will likely be attacked by Preusenia (Me) later on during the Crusades... So just be careful if you try to spread your belief.

hon hon, the south americans are so cute, thinking they're stronk n all c:


You ish wrong. I is African!

Sorry, I keep thinking you're in South America. No matter, the comment still stands :P
Account may or may not be alive or dead. We'll see what happens
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;

|[=-=X|X=-=]|

User avatar
Pandeeria
Post Marshal
 
Posts: 15269
Founded: Jun 12, 2011
Ex-Nation

Postby Pandeeria » Sat May 03, 2014 2:49 pm

Neo-Assyrian Empire wrote:
Pandeeria wrote:
You ish wrong. I is African!

Sorry, I keep thinking you're in South America. No matter, the comment still stands :P


:(
Just wait, my friend. Just wait...
Lavochkin wrote:Never got why educated people support communism.

In capitalism, you pretty much have a 50/50 chance of being rich or poor. In communism, it's 1/99. What makes people think they have the luck/skill to become the 1% if they can't even succeed in a 50/50 society???

User avatar
Cerelia
Lobbyist
 
Posts: 14
Founded: May 02, 2014
Ex-Nation

Postby Cerelia » Sat May 03, 2014 2:49 pm

Lithuanian Empire wrote:So, what happened here?
Cerelia wrote:Nation Name: Tyver Luz
Capital City: Tyv
Government Type: Confederation of tribes
Head of State: Dyol Turik
Claimed Territory: Whatever can be spared around the Ukraine area.
State/National Religion: Luzan Cult (based predominantly on the Sagas of the North)
Dominant Religion: Luzan Cult
Minority Religion(s): Eastern Animism
Population: One million est.
Military Organization: Tyver Luz maintains a standing army, as well as small outposts surrounding the frontier. Due to the tribal nature of the nation, these soldiers hold loyalty to their Dyol lords as opposed to the state. Divisions of the armed forces range from lord to lord.
Military Size: Apprx. 3% of population
Fleet Size: There is no Tyver Luzan navy.
National Flag: (Put in a spoiler.)
Primary Culture: The Luzan culture is a distinct one in its own, descending from a nomadic people who migrated south from the cold fringes of the north. Centered around the city of Tyv, the tribes that make up Tyver Luz are similar not the same. Linguistically, they are also unique, with their own alphabet, only used rarely and by the upper class for foreign trade and lawmaking.
Accepted Cultures: Culture of the foreign kind is mainly tolerated, though if it comes from too far away (ie. the Far East,) it is estranged and looked upon with wide eyes. The people of Tyver Luz are mainly xenophobic, poor farmers.
Primary Import(s): Fish, iron weapons and tools, occasionally other foodstuffs.
Primary Export(s): Iron, copper ores as well as various types of woodwork, grain
Trade Policy: Trade is not really organized by the state, but the leaders and landowners that run the central confederation are at least involved in trade, if not merchants by birth and inheritance.
Civil Freedoms: Varies from tribe to tribe; most are allowed free range to do as they wish, as long as they maintain loyalty to their villages and tribes.

Brief Description of your nation's History: The Tyver Luz claim ancestry of the northern lands, having migrated to their current fertile soil many generations prior. Minor territory wars were fought between tribes, but after decades of infighting a council of tribal chiefs and lords was declared and housed in Tyv, the cultural capital and home to the powerful Tyveril people. For the past century, a semi-republican state has been held together roughly by a common ethnic bond and a need for protection.
Brief Description of your nation's economy: The populace of Tyver Luz is predominantly rural, producing many heaps of grain for export. Sheppards are less common, and the lack of any nearby ocean has lead to a lack of meat and fish industry. The second most common occupation, miners, keep the ores flowing. These tribesman in turn provide their Dyols with the product, which they export mainly via caravans that run to the west. Money is not exactly scarce; among the lords, that is.
Brief Description of your nation's government: A council is held every month to discuss national affairs, presided over by the lord of Tyv. Loosely bonded by this, very few laws extend among the whole of the country. For the most part, the tribes are independently run.
Brief Description of your nation's populace: Farmers, miners, and woodsmen; the people of Tyver Luz are a hardy kind. They are fiercely loyal to their respectful tribes and their lords, and proud of their heritage as Luzans. Despite this, most of the populace rarely leaves their own village. Those that do are merchants or soldiers, even more indebted to their lords for the privilege of travel. Understandably, the people of Tyver Luz are also xenophobic and like to keep to themselves.

RP Example: Dyol Milo looked upon his fellow Luz; their faces dirty with darkness from the mines. It seemed to seep in through their eyes into their soul, casting a shadow upon their very being. He did not count himself among the optimistic, but he did love his people enough to know this was not the Way of the Luz. Something had to be done, something to drag his people onto their feet, where they may run free, the blood of their enemies on their hands instead of their own. With the blow of a horn, he ended the work day. He could hardly think with the banging of the pickaxes, anyway. Dyo Milo retreated to his longhouse with a grim, but determined look stretched across his long face.

429 - Do not remove. This is for tracking purposes.

you've got some guts, kid. Ever heard of the Rathrit Empire?

Would it be inflammatory to say I have not?

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Kryskov
Powerbroker
 
Posts: 8116
Founded: Oct 26, 2012
Ex-Nation

Postby Kryskov » Sat May 03, 2014 2:51 pm

Dangelia wrote:
Kryskov wrote:I already did that :P

What nation are you?

I think I called it Alion. I've combined the stories of Samuel, Moses, and David into one.

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Cerelia
Lobbyist
 
Posts: 14
Founded: May 02, 2014
Ex-Nation

Postby Cerelia » Sat May 03, 2014 3:00 pm

Oh, wait... The Rathrit are... Ah.

Good thing Turik began to build up our defenses. Long may we stand in opposition to the hordes of the East.

We shall not be moved.

User avatar
Dangelia
Senator
 
Posts: 3695
Founded: Jul 19, 2013
Ex-Nation

Postby Dangelia » Sat May 03, 2014 3:20 pm

Dangelia wrote:
Neo-Assyrian Empire wrote:Okay, that is it. I'm sorry, Krys, but I'm going to have to make an Anglo-Saxonesque nation in south-west Britain to counter these Irish and Welsh pagans. The Sievietians won't care much about your other nation being there, since they want Pagans to convert to Sievietism before the Njords. (Mostly because the Njords are somewhat "enlightened," unlike the Pagans)

No real life religions and you can't use real life cultures. You can, however, make a culture that is similar to a real-life one, but not named after one/is exactly like one.

Also, you can expand to that size later on. For nations just starting out, you have to be moderately small, about a third of the territory you claimed in your app.

Can I have a religion similar to Judaism but not Israel-oriented?

Sure, I guess. Just change names and locations and such and it should be fine. Be warned, however, that Europe is already a battleground for religions and such and that you will likely be attacked by Preusenia (Me) later on during the Crusades... So just be careful if you try to spread your belief.[/quote]
My government won't spread the religion, but some people in my country and outside will.

User avatar
Uragarr
Diplomat
 
Posts: 576
Founded: Jan 09, 2012
Ex-Nation

Postby Uragarr » Sat May 03, 2014 4:34 pm

Nation Name:Skernarthon
Capital City:Dunkeran
Government Type:Strong Absolute Monarchy
Head of State:High King Laidiron
Claimed Territory: (Provide a detailed description, or preferred, a map)Image

State/National Religion:Skernian Paganism
Dominant Religion:Skernian Paganism
Minority Religion(s):Other local polytheisms
Population: (Please keep realistic...)1.1 million
Military Organization:The military is dominated by an elite group of warrior nobles, known as the Drathir. They specialise in filling themselves with bad alcohol and throwing themselves in a berserk rage at enemy lines. Previously forming a large part of the army, these nobles numbers have dwindled, being replaced by more modern troops.
Military Size:55,000
Fleet Size:10 Galleys
National Flag: (Put in a spoiler.) http://imgur.com/DbnOt0I
Primary Culture: (Primary culture/linguistic group)Skernian
Accepted Cultures:Local Celtic Cultures
Primary Import(s):Metals and luxury goods
Primary Export(s):Agrarian materials
Trade Policy: (Free trade, for example.)Trade is unrestricted
Civil Freedoms:The previous tribal freedoms citizens would have enjoyed before the coming of the high king have been cut back harshly. Local autonomy among tribal groups has been eliminated and replaced with a strong central bureaucracy.

Brief Description of your nation's History: The Scottish people had long lived in uncivilised tribal villages and confederation. But this all changed with the coming of the Skernians. A hardy tribe from the frozen North, specialising in excellent military tactics, they speedily conquered neighbouring tribes and established collective rule across the whole of Scotland. Overtime local chiefs removed and the people payed homage directly to the king. The population grew quickly and modern towns and cities were established until the Kingdom of Skernarthon became a major regional power.
Brief Description of your nation's economy:The economy is mostly based on farming and overseas trade is greatly limited.
Brief Description of your nation's government:The High King has absolute power over all affairs of the kingdom, to help him he employs officials chosen from across the kingdom to work in administration and tax collection.
Brief Description of your nation's populace:The people of Skernarthon are roughly broken into two groups, the Skernians that form the noble classes and the local Scots that form the lower and middle classes. Currently tension between the two classes have cooled down but this may change soon.

RP Example: (Not necessary if you were a part of HoM at its end.)HoM 2, HoE (briefly), 900 years of Chaos, The Rebirthed World
429 - Do not remove. This is for tracking purposes.
Last edited by Uragarr on Sat May 03, 2014 9:23 pm, edited 2 times in total.
Political Compass

Economic Left/Right: -8.25
Social Libertarian/Authoritarian: -5.33

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The Akasha Colony
Postmaster-General
 
Posts: 14157
Founded: Apr 25, 2010
Civil Rights Lovefest

Postby The Akasha Colony » Sat May 03, 2014 4:37 pm

Uragarr wrote:Nation Name:Skernarthon
Capital City:Dunkeran
Government Type:Strong Absolute Monarchy
Head of State:High King Laidiron
Claimed Territory: (Provide a detailed description, or preferred, a map)(Image)

State/National Religion:Skernian Paganism
Dominant Religion:Skernian Paganism
Minority Religion(s):Other local polytheisms
Population: (Please keep realistic...)1.1 million
Military Organization:The military is dominated by an elite group of warrior nobles, known as the Drathir. They specialise in filling themselves with bad alcohol and throwing themselves in a berserk rage at enemy lines. Previously forming a large part of the army, these nobles numbers have dwindled, being replaced by more modern troops.
Military Size:55,000
Fleet Size:10 cogs
National Flag: (Put in a spoiler.)http://imgur.com/DbnOt0I
Primary Culture: (Primary culture/linguistic group)Skernian
Accepted Cultures:Local Celtic Cultures
Primary Import(s):Metals and luxury goods
Primary Export(s):Agrarian materials
Trade Policy: (Free trade, for example.)Trade is unrestricted
Civil Freedoms:The previous tribal freedoms citizens would have enjoyed before the coming of the high king have been cut back harshly. Local autonomy among tribal groups has been eliminated and replaced with a strong central bureaucracy.

Brief Description of your nation's History: The Scottish people had long lived in uncivilised tribal villages and confederation. But this all changed with the coming of the Skernians. A hardy tribe from the frozen North, specialising in excellent military tactics, they speedily conquered neighbouring tribes and established collective rule across the whole of Scotland. Overtime local chiefs removed and the people payed homage directly to the king. The population grew quickly and modern towns and cities were established until the Kingdom of Skernarthon became a major regional power.
Brief Description of your nation's economy:The economy is mostly based on farming and overseas trade is greatly limited.
Brief Description of your nation's government:The High King has absolute power over all affairs of the kingdom, to help him he employs officials chosen from across the kingdom to work in administration and tax collection.
Brief Description of your nation's populace:The people of Skernarthon are roughly broken into two groups, the Skernians that form the noble classes and the local Scots that form the lower and middle classes. Currently tension between the two classes have cooled down but this may change soon.

RP Example: (Not necessary if you were a part of HoM at its end.)HoM 2, HoE (briefly), 900 years of Chaos, The Rebirthed World
429 - Do not remove. This is for tracking purposes.


You're nearly a millennium early for cogs.
A colony of the New Free Planets Alliance.
The primary MT nation of this account is the Republic of Carthage.
New Free Planets Alliance (FT)
New Terran Republic (FT)
Republic of Carthage (MT)
World Economic Union (MT)
Kaiserreich Europa Zentral (PT/MT)
Five Republics of Hanalua (FanT)
National Links: Factbook Entry | Embassy Program
Storefronts: Carthaginian Naval Export Authority [MT, Navy]

User avatar
The Emerald Dragon
Senator
 
Posts: 4708
Founded: Jan 30, 2014
Ex-Nation

Postby The Emerald Dragon » Sat May 03, 2014 4:42 pm

Uragarr wrote:Nation Name:Skernarthon
Capital City:Dunkeran
Government Type:Strong Absolute Monarchy
Head of State:High King Laidiron
Claimed Territory: (Provide a detailed description, or preferred, a map)(Image)

State/National Religion:Skernian Paganism
Dominant Religion:Skernian Paganism
Minority Religion(s):Other local polytheisms
Population: (Please keep realistic...)1.1 million
Military Organization:The military is dominated by an elite group of warrior nobles, known as the Drathir. They specialise in filling themselves with bad alcohol and throwing themselves in a berserk rage at enemy lines. Previously forming a large part of the army, these nobles numbers have dwindled, being replaced by more modern troops.
Military Size:55,000
Fleet Size:10 cogs
National Flag: (Put in a spoiler.)http://imgur.com/DbnOt0I
Primary Culture: (Primary culture/linguistic group)Skernian
Accepted Cultures:Local Celtic Cultures
Primary Import(s):Metals and luxury goods
Primary Export(s):Agrarian materials
Trade Policy: (Free trade, for example.)Trade is unrestricted
Civil Freedoms:The previous tribal freedoms citizens would have enjoyed before the coming of the high king have been cut back harshly. Local autonomy among tribal groups has been eliminated and replaced with a strong central bureaucracy.

Brief Description of your nation's History: The Scottish people had long lived in uncivilised tribal villages and confederation. But this all changed with the coming of the Skernians. A hardy tribe from the frozen North, specialising in excellent military tactics, they speedily conquered neighbouring tribes and established collective rule across the whole of Scotland. Overtime local chiefs removed and the people payed homage directly to the king. The population grew quickly and modern towns and cities were established until the Kingdom of Skernarthon became a major regional power.
Brief Description of your nation's economy:The economy is mostly based on farming and overseas trade is greatly limited.
Brief Description of your nation's government:The High King has absolute power over all affairs of the kingdom, to help him he employs officials chosen from across the kingdom to work in administration and tax collection.
Brief Description of your nation's populace:The people of Skernarthon are roughly broken into two groups, the Skernians that form the noble classes and the local Scots that form the lower and middle classes. Currently tension between the two classes have cooled down but this may change soon.

RP Example: (Not necessary if you were a part of HoM at its end.)HoM 2, HoE (briefly), 900 years of Chaos, The Rebirthed World
429 - Do not remove. This is for tracking purposes.


Scotland's off my conquerment list then.

Let's enjoy a warm fuzzy relationship.

User avatar
The Polarian Empire
Minister
 
Posts: 2963
Founded: Jun 11, 2013
Ex-Nation

Postby The Polarian Empire » Sat May 03, 2014 4:55 pm

Emerald, I could give you Wales then
BREAKING NEWS:
New Caledonians are prompted to vote in the upcoming referendum to grant the state of Bennu greater autonomy or not. Elections for the Chancellor of the Dominion has the whole nation on edge.

User avatar
The Emerald Dragon
Senator
 
Posts: 4708
Founded: Jan 30, 2014
Ex-Nation

Postby The Emerald Dragon » Sat May 03, 2014 4:59 pm

The Polarian Empire wrote:Emerald, I could give you Wales then


Yes.

User avatar
Uragarr
Diplomat
 
Posts: 576
Founded: Jan 09, 2012
Ex-Nation

Postby Uragarr » Sat May 03, 2014 5:05 pm

The Akasha Colony wrote:
Uragarr wrote:Nation Name:Skernarthon
Capital City:Dunkeran
Government Type:Strong Absolute Monarchy
Head of State:High King Laidiron
Claimed Territory: (Provide a detailed description, or preferred, a map)(Image)

State/National Religion:Skernian Paganism
Dominant Religion:Skernian Paganism
Minority Religion(s):Other local polytheisms
Population: (Please keep realistic...)1.1 million
Military Organization:The military is dominated by an elite group of warrior nobles, known as the Drathir. They specialise in filling themselves with bad alcohol and throwing themselves in a berserk rage at enemy lines. Previously forming a large part of the army, these nobles numbers have dwindled, being replaced by more modern troops.
Military Size:55,000
Fleet Size:10 cogs
National Flag: (Put in a spoiler.)http://imgur.com/DbnOt0I
Primary Culture: (Primary culture/linguistic group)Skernian
Accepted Cultures:Local Celtic Cultures
Primary Import(s):Metals and luxury goods
Primary Export(s):Agrarian materials
Trade Policy: (Free trade, for example.)Trade is unrestricted
Civil Freedoms:The previous tribal freedoms citizens would have enjoyed before the coming of the high king have been cut back harshly. Local autonomy among tribal groups has been eliminated and replaced with a strong central bureaucracy.

Brief Description of your nation's History: The Scottish people had long lived in uncivilised tribal villages and confederation. But this all changed with the coming of the Skernians. A hardy tribe from the frozen North, specialising in excellent military tactics, they speedily conquered neighbouring tribes and established collective rule across the whole of Scotland. Overtime local chiefs removed and the people payed homage directly to the king. The population grew quickly and modern towns and cities were established until the Kingdom of Skernarthon became a major regional power.
Brief Description of your nation's economy:The economy is mostly based on farming and overseas trade is greatly limited.
Brief Description of your nation's government:The High King has absolute power over all affairs of the kingdom, to help him he employs officials chosen from across the kingdom to work in administration and tax collection.
Brief Description of your nation's populace:The people of Skernarthon are roughly broken into two groups, the Skernians that form the noble classes and the local Scots that form the lower and middle classes. Currently tension between the two classes have cooled down but this may change soon.

RP Example: (Not necessary if you were a part of HoM at its end.)HoM 2, HoE (briefly), 900 years of Chaos, The Rebirthed World
429 - Do not remove. This is for tracking purposes.


You're nearly a millennium early for cogs.


Sorry I really didn't know when they were invented, I'll change to galleys
Political Compass

Economic Left/Right: -8.25
Social Libertarian/Authoritarian: -5.33

User avatar
Dangelia
Senator
 
Posts: 3695
Founded: Jul 19, 2013
Ex-Nation

Postby Dangelia » Sat May 03, 2014 5:09 pm

Nation Name: Kingdom of Arbona
Capital City: Ragusa
Government Type: Fuedalistic Absolute Monarchy
Head of State: King Gjergj Dheli
Claimed Territory:
Image

State/National Religion:Ragusian Polytheism
Dominant Religion:Ragusian Polytheism
Minority Religion(s): Dardian Polytheism
Population: 2.5 million
Military Organization: Kingdom of Ragusa maintains a standing army, as well as small outposts surrounding the frontier.
Military Size: Ragusa maintains a standing army, as well as small outposts surrounding the frontier.
Fleet Size: 70 lembos, 30 diremes
National Flag: (Put in a spoiler.)
Primary Culture: Ragusian
Accepted Cultures: Dardians, Skopians
Primary Import(s): Gold, Silver, Copper, Iron
Primary Export(s): Gold, Timber, Minerals, Tin, Iron
Trade Policy: Free trade
Civil Freedoms: Varies from tribe to tribe but most rules are the same. As long as loyalty and honesty reign in the tribes.

Brief Description of your nation's History: A tribal people, the Arbonese people lived in distinct warrior tribes. The Ragusian tribe was the first to obtain a monarchist government and to engage in trading among other nations. At 300, the Ragusian Tribe successfully invaded the Dardian Tribe. The Ragusian tribe have been notable pirates and have essentially absolute control of who and what comes in and out of the Adriatic Sea. Then, in 150 BC, the Kingdom of Ragusa-Dardia invaded the dangerous Skopians tribe to the south of the country. Once the Skopians were subdued, the Kingdom of Arbonese lived in a period of unseen peace.
Brief Description of your nation's economy: Most of the people are farmers and herders, while a handful are merchants. Some are also pirates. Trading forma large part of the governments income as the landis rich in mineral resources and timber.
Brief Description of your nation's government: The Kingdom of Arbona is a feudal absolute monarchy. All power is vested in King while the feudal lords have control over the serf population. The feudal lords in Arbona are notable for their benevolent rule.
Brief Description of your nation's populace: Most of the people are farmers and herders, living an agrarian and isolated lifestyle under a feudal lord. The people of Arbona can be divided to several classes: nobility, wewlthy citizens, citizens, foreigners, and servants.

RP Example: (Not necessary if you were a part of HoM at its end.)
429 - Do not remove. This is for tracking purposes.

User avatar
Adurnak
Ambassador
 
Posts: 1712
Founded: May 25, 2013
Ex-Nation

Postby Adurnak » Sat May 03, 2014 5:27 pm

Adurnak wrote:I'm curious, anyone here done or doing Alevels atm?
I can't believe how long I've been on this website

User avatar
Equalium
Minister
 
Posts: 2666
Founded: Feb 07, 2013
Ex-Nation

Postby Equalium » Sat May 03, 2014 6:42 pm

Photana wrote:Equal, your in Hungary, right? Maybe we can set up a trade route?

Sure, but that might take long. Concidering you need to past Tyv in Ukraine, then past the North Caucasian area then ye.

but it depends on what nation you are talking about. I have two. But yes, I am in Hungary. Otveta.
Equalium - Where Feminism Gone Wrong.
Frisivisia wrote:
Libertarian California wrote:
Rome = 21st Century America.

Therefore, New York will be sacked by northern barbarians.
I knew those damn Canucks were up to something. We'll send a Legion to Buffalo immediately.
Ralnis wrote:Hey, don't mock Glove World, it is the underwater version of Disney World.

Alleniana wrote:Nukes are for noobs, diplomacy is where it's at.
Factbook • Embassy • Other Nations

Former Ukraine and Mosuo in History of Man. (FINISHED)
Belkegin/Belgium and Otveta in History of Empires.
Vote for TRUE Crimean separation!

User avatar
Equalium
Minister
 
Posts: 2666
Founded: Feb 07, 2013
Ex-Nation

Postby Equalium » Sat May 03, 2014 6:49 pm

Polar, you can't be a Siev person. Basically because Toraganism is prominent in the West. Your gonna face alot of trouble with Toraganists if you are a Siev follower. Because basically: Siev is namely eastern and central Europe, and Toraganism is Western and Southwestern Europe.
Last edited by Equalium on Sat May 03, 2014 6:49 pm, edited 1 time in total.
Equalium - Where Feminism Gone Wrong.
Frisivisia wrote:
Libertarian California wrote:
Rome = 21st Century America.

Therefore, New York will be sacked by northern barbarians.
I knew those damn Canucks were up to something. We'll send a Legion to Buffalo immediately.
Ralnis wrote:Hey, don't mock Glove World, it is the underwater version of Disney World.

Alleniana wrote:Nukes are for noobs, diplomacy is where it's at.
Factbook • Embassy • Other Nations

Former Ukraine and Mosuo in History of Man. (FINISHED)
Belkegin/Belgium and Otveta in History of Empires.
Vote for TRUE Crimean separation!

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