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Cerelia
Lobbyist
 
Posts: 14
Founded: May 02, 2014
Ex-Nation

Postby Cerelia » Fri May 02, 2014 1:12 pm

Nation Name: Tyver Luz
Capital City: Tyv
Government Type: Confederation of tribes
Head of State: Dyol Turik
Claimed Territory: Whatever can be spared around the Ukraine area.
State/National Religion: Luzan Cult (based predominantly on the Sagas of the North)
Dominant Religion: Luzan Cult
Minority Religion(s): Eastern Animism
Population: One million est.
Military Organization: Tyver Luz maintains a standing army, as well as small outposts surrounding the frontier. Due to the tribal nature of the nation, these soldiers hold loyalty to their Dyol lords as opposed to the state. Divisions of the armed forces range from lord to lord.
Military Size: Apprx. 3% of population
Fleet Size: There is no Tyver Luzan navy.
National Flag: (Put in a spoiler.)
Primary Culture: The Luzan culture is a distinct one in its own, descending from a nomadic people who migrated south from the cold fringes of the north. Centered around the city of Tyv, the tribes that make up Tyver Luz are similar not the same. Linguistically, they are also unique, with their own alphabet, only used rarely and by the upper class for foreign trade and lawmaking.
Accepted Cultures: Culture of the foreign kind is mainly tolerated, though if it comes from too far away (ie. the Far East,) it is estranged and looked upon with wide eyes. The people of Tyver Luz are mainly xenophobic, poor farmers.
Primary Import(s): Fish, iron weapons and tools, occasionally other foodstuffs.
Primary Export(s): Iron, copper ores as well as various types of woodwork, grain
Trade Policy: Trade is not really organized by the state, but the leaders and landowners that run the central confederation are at least involved in trade, if not merchants by birth and inheritance.
Civil Freedoms: Varies from tribe to tribe; most are allowed free range to do as they wish, as long as they maintain loyalty to their villages and tribes.

Brief Description of your nation's History: The Tyver Luz claim ancestry of the northern lands, having migrated to their current fertile soil many generations prior. Minor territory wars were fought between tribes, but after decades of infighting a council of tribal chiefs and lords was declared and housed in Tyv, the cultural capital and home to the powerful Tyveril people. For the past century, a semi-republican state has been held together roughly by a common ethnic bond and a need for protection.
Brief Description of your nation's economy: The populace of Tyver Luz is predominantly rural, producing many heaps of grain for export. Sheppards are less common, and the lack of any nearby ocean has lead to a lack of meat and fish industry. The second most common occupation, miners, keep the ores flowing. These tribesman in turn provide their Dyols with the product, which they export mainly via caravans that run to the west. Money is not exactly scarce; among the lords, that is.
Brief Description of your nation's government: A council is held every month to discuss national affairs, presided over by the lord of Tyv. Loosely bonded by this, very few laws extend among the whole of the country. For the most part, the tribes are independently run.
Brief Description of your nation's populace: Farmers, miners, and woodsmen; the people of Tyver Luz are a hardy kind. They are fiercely loyal to their respectful tribes and their lords, and proud of their heritage as Luzans. Despite this, most of the populace rarely leaves their own village. Those that do are merchants or soldiers, even more indebted to their lords for the privilege of travel. Understandably, the people of Tyver Luz are also xenophobic and like to keep to themselves.

RP Example: Dyol Milo looked upon his fellow Luz; their faces dirty with darkness from the mines. It seemed to seep in through their eyes into their soul, casting a shadow upon their very being. He did not count himself among the optimistic, but he did love his people enough to know this was not the Way of the Luz. Something had to be done, something to drag his people onto their feet, where they may run free, the blood of their enemies on their hands instead of their own. With the blow of a horn, he ended the work day. He could hardly think with the banging of the pickaxes, anyway. Dyo Milo retreated to his longhouse with a grim, but determined look stretched across his long face.

429 - Do not remove. This is for tracking purposes.
Last edited by Cerelia on Fri May 02, 2014 4:03 pm, edited 2 times in total.

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Saragrossa
Minister
 
Posts: 2698
Founded: Jul 08, 2010
Ex-Nation

Postby Saragrossa » Fri May 02, 2014 1:33 pm

I think for nomad tribes, after 10k you gotta settle.

Thats the magic number since a nomadic train becomes too vulerable and too massive to live off the land.
" For Death & Glory "
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Political Compass;

Economic Left/Right: -2.00
Social Libertarian/Authoritarian: 1.69

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Pandeeria
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Posts: 15269
Founded: Jun 12, 2011
Ex-Nation

Postby Pandeeria » Fri May 02, 2014 1:34 pm

HorusLand wrote:
Great Houses of Xie wrote:we already have a person in new zealand.

No, we don't.

Denying expansions: The two players in China that just expanded, and South Africa.
My internet is still not working. It won't work at all. I will probably go back home by Tuesday. Please just hang on.
I can't check nation sizes right now, but these recent three expansions are too big. Seriously. As for the apps, I cannot quote long posts, so this is all on the Co-OPs until I come back. I will have to check the apps when I add them to the map, anyway.

Question: does anyone think switching to a time rate of 20 ypd is bad? I plan to switch as soon as, say, 400 AD.


We should gradually tone down the year advancement rate. I say we bring in the 20 ypd now.
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In capitalism, you pretty much have a 50/50 chance of being rich or poor. In communism, it's 1/99. What makes people think they have the luck/skill to become the 1% if they can't even succeed in a 50/50 society???

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The Akasha Colony
Postmaster-General
 
Posts: 14157
Founded: Apr 25, 2010
Civil Rights Lovefest

Postby The Akasha Colony » Fri May 02, 2014 1:37 pm

Saragrossa wrote:I think for nomad tribes, after 10k you gotta settle.

Thats the magic number since a nomadic train becomes too vulerable and too massive to live off the land.


Only if you're a single tribe. If you're a loose confederation, you can simply have multiple smaller independent units spread across a larger area.
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Saragrossa
Minister
 
Posts: 2698
Founded: Jul 08, 2010
Ex-Nation

Postby Saragrossa » Fri May 02, 2014 2:19 pm

The Akasha Colony wrote:
Saragrossa wrote:I think for nomad tribes, after 10k you gotta settle.

Thats the magic number since a nomadic train becomes too vulerable and too massive to live off the land.


Only if you're a single tribe. If you're a loose confederation, you can simply have multiple smaller independent units spread across a larger area.



Well i think a confederation at this point erodes your own power which my tribe is slowly experimenting.
" For Death & Glory "
Factbook of Saragrossa

Political Compass;

Economic Left/Right: -2.00
Social Libertarian/Authoritarian: 1.69

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Neo-Assyrian Empire
Powerbroker
 
Posts: 9514
Founded: Feb 05, 2013
Ex-Nation

Postby Neo-Assyrian Empire » Fri May 02, 2014 2:29 pm

Cerelia wrote:[snip]

For a new comer to the forums (At least by date of founding), you seem pretty well equipped for the RP. The population would likely be anywhere between 1,000,000 to 1,250,000, considering your nation would be in a fertile landscape, though I'd stick to the lower end of that estimate. Also, would Crimea/Southern Ukraine work?
Equalium wrote:Update to the Ots:

Nation Name: The Kingdom of Otveta
Capital City: Pest
Government Type: Absolute Monarchy
Head of State: Elizaveta “Erzsébet” I, House of Héderváry
Claimed Territory: The Hungary NPC you saved for me.
State/National Religion: Sievkism
Dominant Religion: Sievkism
Minority Religion(s): Sievkism, Toraganism.
Population: 10 Million
Military Organization: Organized Conscription and at-home Training.
Military Size: 20,000 in total
Fleet Size: 0
National Flag: A patterned brown pattern with Red.
Primary Culture: Otvetian
Accepted Cultures: Central Asian cultures
Primary Import(s): Amber, Luxury Goods, Olive Oil (from the South)
Primary Export(s): Iron, Weapons, Furs, Wild Game
Trade Policy: The Otvetians have an organized trade, that is run by the Merchant Council of Otveta. The Otvetan traders check if the goods are perfect to export, and import. They control what comes in and out in Otveta, and if they are not approved, they are not declared able to sell or to be bought. If sold without acceptance of the Merchant Council, it is considered illegal trade.
Civil Freedoms: The people are able to address formal complaints against their monarch if they wish, however not radically large scales of protests with waving angry pitchforks or torches.. It’s not allowed to pubically show images against the Queen or King for it is concidered a crime, and can get in serious trouble. However, non-violent protesters are allowed, with it formally written.

Brief Description of your nation's History: The Ots are a fierce warrior tribe in Karazstág (Kazakhstan) that is currently fighting against other tribes around the area for power. The Ots arrived not longer than 9,000 years ago. The tribe itself haven't really seen progression or anything else. For now, it's just a small tribe. However, in --, the Ots was united under Erzsebet whom became one of the most powerful figures in Otvetan history. Travelling westwards, she was apart of the raids of Eastern Europe, until eventually settling in Otveta, founding a land for her people and ensure peace and prosperity for the well being of her people.
Brief Description of your nation's economy: Otveta’s economy depends on trade with local tribes still, but with other nations all around Eastern Europe. The Otvetans depends on Iron to create weapons and other forms of things. They use bronze to help make certain items and buildings.
Brief Description of your nation's government: The Government lies around the Queen and King of Otveta. Otveta is a Absolute Monarchy with the King or Queen as the sole figure of authority. The Governemnt is broken up between the Royal Two (King and Queen), the Four Advisers, the Six Ministers (War, Economy, Foreign, Employment, Trade and Religion), and Twenty-Four council members.
Brief Description of your nation's populace: The Otvetans are described as warlike, hostile and fierce in times of war, but peaceful, friendly and extremely welcoming (to the point where they will even invite you to their house and allow you to stay the night) people. They are mostly patriarchal, but women do have voices alongside them. Infact, Otvetian women are proven to be more stronger than that of the male Otvetian, and are treated as equals in the army, usually outnumbering men.
429 - Do not remove. This is for tracking purposes.


Hope its good enough. I've been waiting months for that post.

Looks like there is a bright future for Sievietian Europe...

Also, Equalium, I feel like this is gonna sum up the experiences between Belgium and Preusenia
Account may or may not be alive or dead. We'll see what happens
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;

|[=-=X|X=-=]|

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Equalium
Minister
 
Posts: 2666
Founded: Feb 07, 2013
Ex-Nation

Postby Equalium » Fri May 02, 2014 3:04 pm

Neo-Assyrian Empire wrote:
Cerelia wrote:[snip]

For a new comer to the forums (At least by date of founding), you seem pretty well equipped for the RP. The population would likely be anywhere between 1,000,000 to 1,250,000, considering your nation would be in a fertile landscape, though I'd stick to the lower end of that estimate. Also, would Crimea/Southern Ukraine work?
Equalium wrote:Update to the Ots:

Nation Name: The Kingdom of Otveta
Capital City: Pest
Government Type: Absolute Monarchy
Head of State: Elizaveta “Erzsébet” I, House of Héderváry
Claimed Territory: The Hungary NPC you saved for me.
State/National Religion: Sievkism
Dominant Religion: Sievkism
Minority Religion(s): Sievkism, Toraganism.
Population: 10 Million
Military Organization: Organized Conscription and at-home Training.
Military Size: 20,000 in total
Fleet Size: 0
National Flag: A patterned brown pattern with Red.
Primary Culture: Otvetian
Accepted Cultures: Central Asian cultures
Primary Import(s): Amber, Luxury Goods, Olive Oil (from the South)
Primary Export(s): Iron, Weapons, Furs, Wild Game
Trade Policy: The Otvetians have an organized trade, that is run by the Merchant Council of Otveta. The Otvetan traders check if the goods are perfect to export, and import. They control what comes in and out in Otveta, and if they are not approved, they are not declared able to sell or to be bought. If sold without acceptance of the Merchant Council, it is considered illegal trade.
Civil Freedoms: The people are able to address formal complaints against their monarch if they wish, however not radically large scales of protests with waving angry pitchforks or torches.. It’s not allowed to pubically show images against the Queen or King for it is concidered a crime, and can get in serious trouble. However, non-violent protesters are allowed, with it formally written.

Brief Description of your nation's History: The Ots are a fierce warrior tribe in Karazstág (Kazakhstan) that is currently fighting against other tribes around the area for power. The Ots arrived not longer than 9,000 years ago. The tribe itself haven't really seen progression or anything else. For now, it's just a small tribe. However, in --, the Ots was united under Erzsebet whom became one of the most powerful figures in Otvetan history. Travelling westwards, she was apart of the raids of Eastern Europe, until eventually settling in Otveta, founding a land for her people and ensure peace and prosperity for the well being of her people.
Brief Description of your nation's economy: Otveta’s economy depends on trade with local tribes still, but with other nations all around Eastern Europe. The Otvetans depends on Iron to create weapons and other forms of things. They use bronze to help make certain items and buildings.
Brief Description of your nation's government: The Government lies around the Queen and King of Otveta. Otveta is a Absolute Monarchy with the King or Queen as the sole figure of authority. The Governemnt is broken up between the Royal Two (King and Queen), the Four Advisers, the Six Ministers (War, Economy, Foreign, Employment, Trade and Religion), and Twenty-Four council members.
Brief Description of your nation's populace: The Otvetans are described as warlike, hostile and fierce in times of war, but peaceful, friendly and extremely welcoming (to the point where they will even invite you to their house and allow you to stay the night) people. They are mostly patriarchal, but women do have voices alongside them. Infact, Otvetian women are proven to be more stronger than that of the male Otvetian, and are treated as equals in the army, usually outnumbering men.
429 - Do not remove. This is for tracking purposes.


Hope its good enough. I've been waiting months for that post.

Looks like there is a bright future for Sievietian Europe...

Also, Equalium, I feel like this is gonna sum up the experiences between Belgium and Preusenia

I can't see the link yet. I'm at school.

What about Belgium? Keep link up, I'll look later.

By the 1400s, I am definatly having Belgium go colonial.
Last edited by Equalium on Fri May 02, 2014 3:08 pm, edited 3 times in total.
Equalium - Where Feminism Gone Wrong.
Frisivisia wrote:
Libertarian California wrote:
Rome = 21st Century America.

Therefore, New York will be sacked by northern barbarians.
I knew those damn Canucks were up to something. We'll send a Legion to Buffalo immediately.
Ralnis wrote:Hey, don't mock Glove World, it is the underwater version of Disney World.

Alleniana wrote:Nukes are for noobs, diplomacy is where it's at.
Factbook • Embassy • Other Nations

Former Ukraine and Mosuo in History of Man. (FINISHED)
Belkegin/Belgium and Otveta in History of Empires.
Vote for TRUE Crimean separation!

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Neo-Assyrian Empire
Powerbroker
 
Posts: 9514
Founded: Feb 05, 2013
Ex-Nation

Postby Neo-Assyrian Empire » Fri May 02, 2014 3:10 pm

Equalium wrote:
Neo-Assyrian Empire wrote:For a new comer to the forums (At least by date of founding), you seem pretty well equipped for the RP. The population would likely be anywhere between 1,000,000 to 1,250,000, considering your nation would be in a fertile landscape, though I'd stick to the lower end of that estimate. Also, would Crimea/Southern Ukraine work?

Looks like there is a bright future for Sievietian Europe...

Also, Equalium, I feel like this is gonna sum up the experiences between Belgium and Preusenia

I can't see the link yet. I'm at school.

What about Belgium? Keep link up, I'll look later.

By the 1400s, I am definatly having Belgium go colonial.

I forgot to include the word "medieval" in the link sentence... But it's just a meme about what it will be like between Preusenia and Belgium.

Also, Preusenia will be going colonial too. Great Lakes & New England, prepare thine selves... :twisted:
Account may or may not be alive or dead. We'll see what happens
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;

|[=-=X|X=-=]|

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Equalium
Minister
 
Posts: 2666
Founded: Feb 07, 2013
Ex-Nation

Postby Equalium » Fri May 02, 2014 3:13 pm

Neo-Assyrian Empire wrote:
Equalium wrote:I can't see the link yet. I'm at school.

What about Belgium? Keep link up, I'll look later.

By the 1400s, I am definatly having Belgium go colonial.

I forgot to include the word "medieval" in the link sentence... But it's just a meme about what it will be like between Preusenia and Belgium.

Also, Preusenia will be going colonial too. Great Lakes & New England, prepare thine selves... :twisted:

Oh. I'll look later. :P

Imagine Belgium and Prussia in alternative Hetalia... and then Hungary XD Hungary and Prussia would be FIERCE ass rivals, Belgium would be awesomer XD

Idk

But Belgium is gonna colonize Guatemala, El Salvador, Southern Mexico, then some Africa, then some Asia. XD I'm gonna TRY to pull a Portugese sized empire, and keep SOME islands when independences come, and have some colonies left.
Equalium - Where Feminism Gone Wrong.
Frisivisia wrote:
Libertarian California wrote:
Rome = 21st Century America.

Therefore, New York will be sacked by northern barbarians.
I knew those damn Canucks were up to something. We'll send a Legion to Buffalo immediately.
Ralnis wrote:Hey, don't mock Glove World, it is the underwater version of Disney World.

Alleniana wrote:Nukes are for noobs, diplomacy is where it's at.
Factbook • Embassy • Other Nations

Former Ukraine and Mosuo in History of Man. (FINISHED)
Belkegin/Belgium and Otveta in History of Empires.
Vote for TRUE Crimean separation!

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Great Houses of Xie
Minister
 
Posts: 2054
Founded: Apr 20, 2012
Ex-Nation

Postby Great Houses of Xie » Fri May 02, 2014 3:51 pm

as ever, i would caution against grandiose plan-making, particularly when those plans pit you against other players who may not necessarily care to indulge in said plans.
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Neo-Assyrian Empire
Powerbroker
 
Posts: 9514
Founded: Feb 05, 2013
Ex-Nation

Postby Neo-Assyrian Empire » Fri May 02, 2014 3:58 pm

Great Houses of Xie wrote:as ever, i would caution against grandiose plan-making, particularly when those plans pit you against other players who may not necessarily care to indulge in said plans.

Just because we say what we'd like to happen doesn't mean we're planning for us to get it. Everyone here should know that by now, that we won't get what we want, and that what we want to happen is likely going to be thrown right out the window the first chance you get to start that plan.
Account may or may not be alive or dead. We'll see what happens
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;

|[=-=X|X=-=]|

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Cerelia
Lobbyist
 
Posts: 14
Founded: May 02, 2014
Ex-Nation

Postby Cerelia » Fri May 02, 2014 4:01 pm

Thanks for the help! And as for my "newcomer-ness," this is just a new nation in a chain of many. But otherwise, Crimea and south Ukraine works for me. I think just over one million for populations is good, so I'll go with that.

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Neo-Assyrian Empire
Powerbroker
 
Posts: 9514
Founded: Feb 05, 2013
Ex-Nation

Postby Neo-Assyrian Empire » Fri May 02, 2014 4:06 pm

Cerelia wrote:Thanks for the help! And as for my "newcomer-ness," this is just a new nation in a chain of many. But otherwise, Crimea and south Ukraine works for me. I think just over one million for populations is good, so I'll go with that.

Ah, that explains why you're pretty darn good for a "new" nation. If you're cool with Crimea and about a million people, then it should work.

Also, I'll work on an IC post and a nation update soon.
Account may or may not be alive or dead. We'll see what happens
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;

|[=-=X|X=-=]|

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Kryskov
Powerbroker
 
Posts: 8116
Founded: Oct 26, 2012
Ex-Nation

Postby Kryskov » Fri May 02, 2014 4:09 pm

saucemaster x

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Neo-Assyrian Empire
Powerbroker
 
Posts: 9514
Founded: Feb 05, 2013
Ex-Nation

Postby Neo-Assyrian Empire » Fri May 02, 2014 4:16 pm

Kryskov wrote:saucemaster x awesome

Fixed :P
Account may or may not be alive or dead. We'll see what happens
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;

|[=-=X|X=-=]|

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The Polarian Empire
Minister
 
Posts: 2963
Founded: Jun 11, 2013
Ex-Nation

Postby The Polarian Empire » Fri May 02, 2014 4:43 pm

Should I post my map update now
BREAKING NEWS:
New Caledonians are prompted to vote in the upcoming referendum to grant the state of Bennu greater autonomy or not. Elections for the Chancellor of the Dominion has the whole nation on edge.

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The Emerald Dragon
Senator
 
Posts: 4708
Founded: Jan 30, 2014
Ex-Nation

Postby The Emerald Dragon » Fri May 02, 2014 5:11 pm

Basically, i will conquer Ireland.

AND THEN EXPORT MY CULTURE AND GENOCIDE THE SCOTTISH NATIVES.

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Eintei
Bureaucrat
 
Posts: 43
Founded: Apr 08, 2014
Ex-Nation

Postby Eintei » Fri May 02, 2014 5:59 pm

The Emerald Dragon wrote:Basically, i will conquer Ireland.

AND THEN EXPORT MY CULTURE AND GENOCIDE THE SCOTTISH NATIVES.


So following history then? Hell you even named your leader Brian......can I guess that his full name is Brian Boru?

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Relikai
Postmaster-General
 
Posts: 10004
Founded: Feb 11, 2014
Authoritarian Democracy

Postby Relikai » Fri May 02, 2014 6:36 pm

Is there a unified trading post in mainland Europe?
Russia's an idiot. So is the US, and quite a few of the western sphere. Population education and literacy is your issue, not the politics of foreign nations.
A deviant in the echochamber.

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Kryskov
Powerbroker
 
Posts: 8116
Founded: Oct 26, 2012
Ex-Nation

Postby Kryskov » Fri May 02, 2014 7:31 pm

Nation Name: The Kingdom of Alion
Capital City: Rikium (near RL Leeds, but closer the Humber)
Government Type: Monarchy
Head of State: King Yeshir
Claimed Territory: light grey NPC in England
State/National Religion: Njordism
Dominant Religion: Njordism
Minority Religion(s): Underground pagan cults
Population: 2 million
Military Organization: Semi-professional army, but mostly a levy-tribal system
Military Size: Standing: 20,000 Reserve: 30,000 max: 50,000
Fleet Size: ~20 large umiaks, 10 biremes
National Flag: here
Primary Culture: Njord
Accepted Cultures: Swelish
Primary Import(s): Textiles, foodstuffs
Primary Export(s): Wool, metal ores, foodstuffs
Trade Policy: Free trade
Civil Freedoms: Standard barbarian freedoms. Rape and pillage. Olaf stronk.

Brief Description of your nation's History: In 1 BC, the followers of Samwell, anointed king of the Swelish, had distanced themselves from the ever-growing insanity of the other King of Swelind. As the government tried to fan the flames of religious fury and invasion, the followers escaped on merchant ships headed for Belgica. They were blown far off course, however, in the North Sea's thick storms, arguably in an act of Njord's will. The merchants and Samwell landed his people on the banks of a thick river, where they met a strange society that had lived there for ages. Samwell told them of his prophecy, of Njord's message. Though many were skeptics, a good chunk of the populace embraced Samwell as their king. Having married the only daughter of an elder tribal king, Samwell ascended to actual power, with many forced conversions and Njord-centered education. The Njords slowly assimilated neighboring tribes. It was Samwell's second eldest son, Emoghir, that was revealed his destiny to drive out the heathens. In ten years, after long wars and countless "miracles," the Kingdom of Alion, named for the holy mountaintop where Emoghir received his message and a series of laws, was consolidated. Many Njord men have taken the wives and daughters of the pagans as their spouses and have bred a generation of new Njords.
Brief Description of your nation's economy: Mostly free trade, with more goods going to friends and allies of the kingdom. Currency is made of gold and silver.
Brief Description of your nation's government: Autocratic monarchy, where the King holds a lot of power. However, local peoples have chosen a Regmer, who is considered an aid to the Prophets and Kings, and who rules locally as an overseer of justice.
Brief Description of your nation's populace: Fair-skinned people. An assimilation of previous Swelinder, Oplinder, and Britonic peoples. Most practice Njordism (and those who don't face...death by rudimentary crucifixion.

RP Example: saucemaster x
429 - Do not remove. This is for tracking purposes.

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Galnius
Post Marshal
 
Posts: 17525
Founded: May 15, 2013
Ex-Nation

Postby Galnius » Fri May 02, 2014 8:20 pm

Well, after the fall and rise of my empire (in that order, now I just need someone to agree to destroy themselves with me via rivalry), when it comes to colonization, I think I'll stick to going for Paraguay, well, after I attempt to get some land in Europe of course. Can't have a tiny Egypt can we?
I've read your Sig! I've read your soul

Before you complain, remember, Kangaroos can't hop backwards. Really makes your problems seem small don't it.

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Neo-Assyrian Empire
Powerbroker
 
Posts: 9514
Founded: Feb 05, 2013
Ex-Nation

Postby Neo-Assyrian Empire » Fri May 02, 2014 8:29 pm

Galnius wrote:Well, after the fall and rise of my empire (in that order, now I just need someone to agree to destroy themselves with me via rivalry), when it comes to colonization, I think I'll stick to going for Paraguay, well, after I attempt to get some land in Europe of course. Can't have a tiny Egypt can we?

I could swear I made a Polandball for this once...
Neo-Assyrian Empire wrote:
Lingang wrote:Greeceball loves Aegyptball?
http://i.imgur.com/K151cyK.png

Meanwhile, in Europe...

(Context: The small ball in the center is Egypt and the other two are European nations. Small ones at that)
Account may or may not be alive or dead. We'll see what happens
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;

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Galnius
Post Marshal
 
Posts: 17525
Founded: May 15, 2013
Ex-Nation

Postby Galnius » Fri May 02, 2014 8:38 pm

Neo-Assyrian Empire wrote:
Galnius wrote:Well, after the fall and rise of my empire (in that order, now I just need someone to agree to destroy themselves with me via rivalry), when it comes to colonization, I think I'll stick to going for Paraguay, well, after I attempt to get some land in Europe of course. Can't have a tiny Egypt can we?

I could swear I made a Polandball for this once...
Neo-Assyrian Empire wrote:Meanwhile, in Europe...

(Context: The small ball in the center is Egypt and the other two are European nations. Small ones at that)

Yeah....I like to have motive to expand, so being big was never something I seem to be. Still, any Eurpoean nations want to make a fall and big boom in Euro-African politics with me by stirrring up trouble?
I've read your Sig! I've read your soul

Before you complain, remember, Kangaroos can't hop backwards. Really makes your problems seem small don't it.

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Alleniana
Post Czar
 
Posts: 42864
Founded: Dec 23, 2012
Ex-Nation

Postby Alleniana » Fri May 02, 2014 11:45 pm

Neo-Assyrian Empire wrote:
Galnius wrote:Well, after the fall and rise of my empire (in that order, now I just need someone to agree to destroy themselves with me via rivalry), when it comes to colonization, I think I'll stick to going for Paraguay, well, after I attempt to get some land in Europe of course. Can't have a tiny Egypt can we?

I could swear I made a Polandball for this once...
Neo-Assyrian Empire wrote:Meanwhile, in Europe...

(Context: The small ball in the center is Egypt and the other two are European nations. Small ones at that)

:P
meanwhile, nations of over 20 million flopping around in Asia

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Altito Asmoro
Post Czar
 
Posts: 33371
Founded: May 18, 2012
Ex-Nation

Postby Altito Asmoro » Fri May 02, 2014 11:46 pm

Alleniana wrote:
Neo-Assyrian Empire wrote:I could swear I made a Polandball for this once...

(Context: The small ball in the center is Egypt and the other two are European nations. Small ones at that)

:P
meanwhile, nations of over 20 million flopping around in Asia


I'm gonna need the latest updated map...in Tinypic or Imageshack so that I can edit the map to show my new expansion.
Stormwrath wrote:
Altito Asmoro wrote:You people can call me...AA. Or Alt.
Or Tito.

I'm calling you "non-aligned comrade."

A proud Nationalist
Winner for Best War RP of 2016

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