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PostPosted: Mon Apr 14, 2014 6:25 am
by Multiversal Peoples
RP Advertisement Form


Basic Information
RP Name: Phoenix Rising
RP Creator/OP: Multiversal Peoples
CoOP/s: None yet
Genre/s: Crime/Action/Drama
Type: Character/Faction
Player Level: All levels
Number of Players Desired: 6 or more
Posting Frequency: Once every two days
Any Restrictions?: Minimum two paragraph posts, with good grammar and spelling.

Details: Y or N
Is the setting already defined: Y
Is there a character/faction/nation application in place: Y
Are the rules posted: Y
Is this RP currently running: N
If not currently running, do you have an IC thread established: N

Description
The recent death of the major drug king-pin known as "The Swede" has caused chaos in the city. "The Swede" as he was known, was a man named Johan Christianson. He was a Nordic immigrant from Denmark and he controlled the entire city with his meth supply. It took him seven years to gain control. He supplied the purest meth anyone had ever seen, and his product had a pale blue hue same as arctic ice. People called it "Swedish Ice" and most meth heads would pay almost double the price for it. He controlled the only supply of that product, and by wiping out his competition one by one - with some help from the cartel - he gain near absolute control over the entire city. His will was enforced through dozens of hit squads which had an ear to the streets everywhere.

His super lab which was located outside the city, under ground in the Arizona desert. In was virtually invisible on any search, radar, emissions, energy consumption and everything. When it was eventually found by tracking the elusive visiting vehicles, the DEA led a raid along with units of SWAT, the FBI and the State Troopers. In a brutal firefight between the cartel gang members and hit squads and law enforcement the lab was destroyed and Christianson along with his production staff were all killed an explosion caused by a gas leak as a result of the shootout.

Since his death and the loss of production, prices for all drugs, not just meth, have skyrocketed as addicts rush to get their fixes before the onset of the drought. Violent crime rates rise with the prices as people scramble to scratch together the money required. A power vacuum has been created with The Swede's death. As the cartel have pulled back over the border - the result of a raid on a cartel stronghold in Mexico by the Mexican National Army and DEA - there is no enforcement stopping new suppliers and dealers from rising up everywhere. Shootings are commonplace in every area of the city as the emerging gangs fight for control of a single corner. Government resources are stretched thin as police officers are being killed with as little regard as a hobo. Heavily armed units patrol the streets but prove no match for the well financed meth gangs.

You now have a choice. You can RP as someone starting to cook themselves, and try to establish yourself on the market, or you could work for someone else who already has a foothold. You could start dealing also, but you risk getting killed by someone coming to take your spot. There's also the option to get yourself a gun, there's plenty of people willing to pay someone to their dirty work.

You can also join in on the 'right' side of the law. You can be city or state police, who have been given the green light to carry larger firearms to protect themselves. There's also the option to join a SWAT team, the DEA, FBI or National Guard - all of which have been seeing plenty of action.


Additional Info

Link to the OOC: viewtopic.php?f=31&t=292085

PostPosted: Mon Apr 14, 2014 2:12 pm
by Galnius
RP Advertisement Form


Basic Information
RP Name: Quest for Eden
RP Creator/OP: Galnius
CoOP/s: None yet
Genre/s: PMT, sci-fi, pre-apocalypse, slight fantasy
Type: Character
Player Level: All
Number of Players Desired: 15 max
Posting Frequency: active
Any Restrictions?: No one-liners

Details: Y or N
Is the setting already defined: Yes
Is there a character/faction/nation application in place: Yes
Are the rules posted: Yes
Is this RP currently running: No
If not currently running, do you have an IC thread established: No
Description
(Please give a brief overview of your RP. Include any information you feel is necessary to attract players to your game.)
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RP Advertisement Form


Basic Information
RP Name:
RP Creator/OP:
CoOP/s:
Genre/s:
Type: (Character, Nation, Faction)
Player Level: (Beginner/Intermediate/Advanced)
Number of Players Desired:
Posting Frequency:
Any Restrictions?:

Details: Y or N
Is the setting already defined:
Is there a character/faction/nation application in place:
Are the rules posted:
Is this RP currently running:
If not currently running, do you have an IC thread established: (skip if currently running)

Description
(Please give a brief overview of your RP. Include any information you feel is necessary to attract players to your game.)
In a pre-apocalyptic world, rumors have entered into the world of havens from the impending global war. As tensions escalate, forbidden areas known as "pieces of Eden" are being declared as safe havens. Although mere rumors, multitudes have set out in an effort to find them.


This RP will focus on a group leaving from Providence, Rhode Island attempting to reach the nearest "piece" in the center of Lake Erie. To gain access, they will have to maneuver through battalions of thieves, creatures from various mythos (Greek, Roman, England, etc.), and cross the deadly waters itself. The creatures have been guarding these havens for millenniums. These "pieces of Eden" are found on the most precarious places, one in the Bermuda Triangle, Lake Erie(duh), the Sahara, Antarctica, an underwater cavern in Loch Ness, underneath the ruins of the tower of Pisa, a hidden piece in the wilderness of Crete, and one in a cave hidden under snow in Everest itself.

Your goal as characters is simply to survive and arrive. They will have no real understanding of what is going on, so please attempt to illustrate that into your posts. One thing you DO you know the apocalypse is very likely, you will be more prepared than you would if you were kicked out your home randomly. You can be with the main group, there is a limited amount of people who will be allowed to try and stop the expedition, for whatever reasons you can come up with. If you have a spy from another country (only allowing one), you won't be any more prepared than the others, and you should work in secret.

Additional Info

Link to the OOC:
http://forum.nationstates.net/viewtopic.php?f=31&t=292115

PostPosted: Tue Apr 15, 2014 8:42 am
by Ouldale
RP Advertisement Form


Basic Information
RP Name: Ragnihr Metal RP
RP Creator/OP: Ouldale
CoOP/s: N/A
Genre/s: Heavy metal, dark fantasy, modern fantasy, horror, comedy.
Type: (Character, Nation, Faction) Character, Faction
Player Level: (Beginner/Intermediate/Advanced) Any
Number of Players Desired: 4-15
Posting Frequency: Real life comes first, at very least once a week hopefully.
Any Restrictions?: Grammar and spelling should be at least decent. Like metal or be willing to fight against it in a fantasy adventure way.

Details: Y or N
Is the setting already defined: Y
Is there a character/faction/nation application in place: Y
Are the rules posted: Y
Is this RP currently running: N
If not currently running, do you have an IC thread established: (skip if currently running) Y

Description
(Please give a brief overview of your RP. Include any information you feel is necessary to attract players to your game.) This action adventure RP is for anyone who likes metal music and possibly other music. The world is very strongly influenced by the game "Brutal Legend", but not based on it. Each faction has one band, your character can be based off a member of the band. Each band and faction plays and represents a different kind of metal, or should be allies if they play the same type. The band members are essentially the greatest tacticians, wizards or warriors and run the faction.

Additional Info

Link to the OOC:http://forum.nationstates.net/viewtopic.php?f=31&t=291896

PostPosted: Tue Apr 15, 2014 12:25 pm
by Valkstadt
RP Advertisement Form



Basic Information
RP Name: 1914:Divided We Fall
RP Creator/OP: Valkstadt
CoOP/s: N/A
Genre/s: WWI/AWRP
Type: Nation/Character
Player Level: Advanced
Number of Players Desired: 4-10
Posting Frequency: Slow/Medium
Any Restrictions?: Good grammar and spelling are required. No one-liners. Standard post and dialog formatting. Post must be in depth and detailed.

Details: Y or N
Is the setting already defined: Y
Is there a character application in place: Y
Are the rules posted: Y
Is this RP currently running/have an IC in use: N

Description
A WWI RP where the Confederacy won the Civil War. This creates an even greater war that takes place on 4 continents and has the potential to be very different and has limitless possibilities. Use diplomatic and military might to conquer all those who stand before you. It is your world for the taking. How will you be remembered?

Additional Info
N/A

Link to the OOC: viewtopic.php?f=31&t=292160&start=75

PostPosted: Tue Apr 15, 2014 2:02 pm
by Alouite
RP Advertisement Form


Basic Information
RP Name: The Real World 2014 Hetalia
RP Creator/OP: Alouite
CoOP/s: None Yet
Genre/s: Hetalia, Anime
Type: Yes (AKA it is a Character-Nation Rp and a Character-Faction rp in the case of rebels.
Player Level: Any, but Intermediate and Advanced posters are the most likely to be accepted.
Number of Players Desired: As many as possible
Posting Frequency: At the bare minimum twice a week
Any Restrictions?: No Trollers, Godmodders or Metagamers allowed

Details: Y or N
Is the setting already defined: YES
Is there a character/faction/nation application in place: YES
Are the rules posted: YES
Is this RP currently running: The OOC is
If not currently running, do you have an IC thread established: Not Yet

Description
This RP is a Hetalia RP of the world where every country, rebel group, semi-autonomous region are represented in a single person. This person gets to build war machines, expand its economy and make friends with other nations. Based heavily on the actual Hetalia show it is strongly suggested you pick an existing character and don't replace old ones. However, new characters are open to be whatever you want them to be.

Additional Info
N/A
Link to the OOC: viewtopic.php?f=31&t=292254

PostPosted: Tue Apr 15, 2014 9:50 pm
by The New Greek Republic
RP Advertisement Form


Basic Information
RP Name: Goodbye World
RP Creator/OP: The New Greek Republic
CoOP/s: None yet.
Genre/s: Post-apocalyptic, survival
Type: Character
Player Level: Intermediate/Advanced
Number of Players Desired: 7-8
Posting Frequency: Pretty frequent.
Any Restrictions?: If you aren't serious, and you like to start controversy, we'd be better off without you.

Details: Y or N
Is the setting already defined: YES
Is there a character/faction/nation application in place: NO
Are the rules posted: YES
Is this RP currently running: The OOC is up.
If not currently running, do you have an IC thread established: Not at the moment.

Description

Somewhat based, okay really based on the film of the same name. This RP will be split up into a few different chapters, the beginning is where we will come together and learn of the global collapse and try to adapt to a new lifestyle. More into the story, we will begin in the American city of Seattle, except for one member who will be the one who lives in a cabin that is off the grid and is located in a rural area not far from Seattle. The rest of you guys, being the unprepared techies of the world will be caught in the chaos of the collapse while on your way to the cabin as the collapse happens. After the collapse, Seattle is overrun by gangs and bands of anarchic groups. As we progress, the groups will begin to have "wars" if you may, and travel into town will be strictly forbidden.


Additional Info For a basic idea, here's this.

Link to the OOC: Linky

PostPosted: Wed Apr 16, 2014 10:26 am
by Neo-Assyrian Empire
RP Advertisement Form


Basic Information
RP Name: Ashes of Oceania
RP Creator/OP: Neo-Assyrian Empire
CoOP/s: None, yet
Genre/s: Dystopian Future (Past?)
Type: Nation
Player Level: Intermediate to Advanced
Number of Players Desired: As many as possible, but at least six to get the thread up and running.
Posting Frequency: Once every two or three days at least
Any Restrictions?: Must have an RP sample and post more than two lines.

Details: Y or N
Is the setting already defined: Yes
Is there a character/faction/nation application in place: Yes
Are the rules posted: Yes
Is this RP currently running: The OOC is up and running
If not currently running, do you have an IC thread established: Not yet

Description
The year is 2010. Nearly fifty years after the nuclear war that devastated Humanity, the world finds itself in turmoil once more. Since 1984, the three major powers have experience trouble. In the Americas, rebel factions sprung up in western North America and Latin America. In Australia, the same situation occurred. In Airstrip One, the war has caused the evacuation of all military personnel and party members. Brainwashed citizens were left disoriented in the war-torn city of London. In Eurasia, the war has done wonders for the nation. After consistent bombings of Airstrip One, the nation invaded. For the first time since anyone could remember, England was back in Eurasian hands. But, the Eurasians are suffering the same fate as Oceania. Independence movements in various locations of the power has left the country with less than half of the land it once had. East Asia remains stable, as it has not been in a conflict in a long time. Due to it being the smallest of all the powers, there are no major independence or rebel factions. This is the world as we know it. One half brainwashed, the other half free.

Additional Info
Not much, really. As long as you know the standard rules of NS RPing and post in decent quality, you're welcome.
Link to the OOC: Link!

PostPosted: Thu Apr 17, 2014 6:10 pm
by Ghondra
RP Advertisement Form


Basic Information
RP Name: XCOM: Nation's Defense
RP Creator/OP: Empire of Ghondra
CoOP/s: none yet.
Genre/s: Sci-fi, Alien Invasion, Action, Character-driven
Type: Character, Organisation, Alien Invasion
Player Level: Intermediate
Number of Players Desired: Unlimited
Posting Frequency: Depends on time limitations, and differences in timezones
Any Restrictions?: Flamers are not allowed, and when in IC those who are not serious would be given a warning. After double infractions they will be ejected. And players who like to start up a controversy will be banned

Details: Y or N
Is the setting already defined: YES
Is there a character/faction/nation application in place: YES
Are the rules posted: NO, IN PROGRESS
Is this RP currently running: YES
If not currently running, do you have an IC thread established: IN PROGRESS

Description
This Thread aims to create an Alternate Universe in the form of XCOM: Enemy Unknown, 20 Nations will be part of the Council of Nations, first come, first serve. While each player who wishes to join the XCOM Project as a soldier will be able to. Members of the Council of Nations will be able to supply funding, and soldiers, and will also be able to roleplay as a Soldier.

When Not in Combat, each member of the thread could publish an overview of the condition in their Country, or a personal account, either a soldier from the regular Military, police officer, or from the civilian citizenry.

This thread would be open for everyone, provided that they change their tech-level to MT (Modern Times) As in XCOM Canon, until researched, XCOM soldiers would not be able to use Laser, or Plasma Weapon.

Additional Info

Link to the OOC: viewtopic.php?f=31&t=291854&p=19707286#p19707286

PostPosted: Fri Apr 18, 2014 5:50 pm
by Marsisian
RP Advertisement Form


Basic Information
RP Name: 1890 AH RP: The Age of Empires
RP Creator/OP: Marsisian
CoOP/s: Alleniana
Genre/s: Government, War, Trade
Type: Nation
Player Level: Beginner and Intermediate
Number of Players Desired: Unlimited
Posting Frequency: Once a day
Any Restrictions?: N/A

Details: Y or N
Is the setting already defined: N
Is there a character/faction/nation application in place: Y
Are the rules posted: Y
Is this RP currently running: Y
If not currently running, do you have an IC thread established: (skip if currently running)

Description
A giant freeform AHRP set in 1890. You can make any nation you want, as long as it's realistic. You can also play a rebel group trying to overthrow a nation's government. You guide the nation you play as through the obstacles of late-19th century warfare, politics, and workings. A nation building RP.

Additional Info
All are welcome in the RP.

Link to the OOC:
viewtopic.php?f=31&t=292181

PostPosted: Fri Apr 18, 2014 7:42 pm
by Diabolus Thronus
RP Advertisement Form


Basic Information
RP Name: Inheritance: Aftermath
RP Creator/OP: Diabolus Thronus
CoOP/s: None (yet)
Genre/s: Adventure, Fantasy
Type: (Character
Player Level: Any level
Number of Players Desired: 8-12
Posting Frequency: As frequent as players' schedules allow
Any Restrictions?: Basic knowledge of English grammar, and have read the full Inheritance Cycle book series

Details: Y or N
Is the setting already defined: Y
Is there a character/faction/nation application in place: Y
Are the rules posted: Y
Is this RP currently running: No, I created it today
If not currently running, do you have an IC thread established: N

Description
Players will create a Dragon Rider (they can use any of the four races in the books) to help in a fight against a powerful enemy that could have overthrown Galbatorix with a flick of his hand. Set in Alagaësia 3 centuries after the end of the last book in the Inheritance Cycle, this RP will follow the story of a band of Riders who will stand against this enemy.

Additional Info

Link to the OOC:http://forum.nationstates.net/viewtopic.php?f=31&t=292681

PostPosted: Fri Apr 18, 2014 8:20 pm
by Decius
RP Advertisement Form


Basic Information
RP Name: Arcadia
RP Creator/OP: Decius
CoOP/s: None yet
Genre/s: Medieval/Fantasy
Type: A bit of each (Character, Nation, Faction)
Player Level: All Levels (Beginner/Intermediate/Advanced)
Number of Players Desired: Any number
Posting Frequency: About 1-3 a day
Any Restrictions?: No Metagaming, Godmodding, 1 Liners, Flaming, or OOC in IC

Details: Y or N
Is the setting already defined:Y
Is there a character/faction/nation application in place: Y
Are the rules posted: Y
Is this RP currently running:Y
If not currently running, do you have an IC thread established: N (skip if currently running)

Description
​Perhaps the beginning of it all came with the formation of the world, perhaps not. But thousands upon tens of thousands of eons ago, in a flash of sound and a thunder of light, the world came to be as it once was. Each part of the world, having in itself a unique trait and distinguishing feature, that which set it apart from the rest of the lands of this wondrous planet. And in each place, a new race grew and prospered within it, creating many great civilizations. And those civilizations dubbed this fair world, Arcadia.
​To the north, lay lands blanketed by ice and snow, battered by regular blizzards. Forest’s filled with great white trees twelve times taller than any man and still taller, and home to small creatures of every kind. There are large lakes where many fish thrive and yet in a strange way, the waters of these lakes remained unfrozen and free of ice. One could find great and majestic white topped mountains rising high and disappearing in the majestic clouds. In this land, rose a new people whom grew to adapt to their snow covered home, the Courani, or the Snow People. They had soft, smooth milky white skin, deep and majestic cerulean blue eyes, and long silky blond hair which distinguished their people from the rest of the world. They were known for their cunning and quick thinking, making them great hunters and great warriors. There was never a creature known in this world with the skill or speed to escape the precise and lethal arrow of a Courani. To protect themselves from the cold, they made their clothes out of furs from their prey in hunting. They built many great structures in their northern home, which they called Courallis, but the greatest was Castle Courai, a grand and imposing fortress built of stone and ice. Many great towers there were and many grandiose halls, on the throne of these people sat a Leader known as the Clomar. And for thousands of years these people prospered in the world.
​To the South, lay lands both tropical and temperate in nature, covered by fruit-bearing trees of all kinds and warm showers of rain. The land was dotted by lakes filled with boiling water and many large predators in the depths and many a beautiful rainforest lay upon the land. Majestic waterfalls fell from the great mountains of the southern lands and crashed into the pools of water below. Another race arose in this land, one of great strength and ingenuity, known as the Rikari. A people easily distinguished by their sun-kissed tan skin, watchful golden eyes, and short black hair alongside their fiery personalities. They were great sailors and shipbuilders and built many a fair and noble vessel. The Rikari were known for their love of the sea and animals, passionate of both in many ways. They built grand and imposing cities on land and even grander on the coast, but the most imposing and grand of all was Amaris. A city built on land and sea for it was built over the Lake Maralis, which flowed out to the sea, the many docks and harbors of the city protected by the strong and mighty walls built up from the lake bottom. The Keep of the city where the ruler of the Rikari, known as the Rikalt, sat lay against a mountain in the back of the city. For many a year they thrived off the fine silks, wines, and art they traded with the rest of the world. And so, for thousands of years, they too prospered in the world.
​To the East, lay lands covered by mountains and canyons, narrow passes and high cliffs, caves and caverns alike filled with precious gems and jewels. As far as the eye could see, mountains claimed the land and not a tree was to be found save on the few plains that dot the landscape. Hot streams flowed from many places in these mountains and fell into the canyons below, flowing slowly throughout the land. Yet another race rose in this land as well, known for their strong sense of humor and pride, the people of the Kaldaro, perhaps the greatest miners and craftsmen the world has ever known. They were most distinguished by their small button like noses, freckled skin, ginger hair, and stubby eyes, along with their love of gold and jewels. They built great cities and fortresses upon the mountains which stretched on into the mountains where the Kaldaro dwelled in the caves and halls of their cities. Their great city of Kala lay within three mountains and housed thousands of Kaldaro within its many passages and corridors. Again, for thousands of years these people lived in peace.
​To the West, lay lands both fair and green, dotted with lush forests and rolling hills. Where kind woodland creatures grazed and roamed, where the birds sang their songs to all whom would listen, where lakes filled with many a great fish flowed from rivers in the mountains. In this land, the greatest people of all arose; known for their stout hearts and bravery, these people built towering castles and nurtured the land as if it were family. They were known as the Alari, a people of great admiration and knowledge, yet with no one feature to distinguish them from the rest of the world. They were tall, they were short, they were pale, they were tanned, they were blue-eyed, they were gold-eyed, they were black haired, and they were blond. They came from everywhere, and their lands were nurtured and harvested year-round by kind and gentle farmers, their forest animals protected by King’s Soldiers, their towns friendly and welcoming. The Alari built many a might Castle in their lands, from majestic Castle Ardain which overlooked the beautiful Lake Evanlyn, to the might Castle Halfast which stood against a mountain protected by many high towers and high walls. Yet the mightiest of them all was the Castle and City of Arnoriana, a great city of white stone and three mighty walls rising up a mountain with a part of the city within each. At the tip lay a bridge leading out behind the city to a tall Tower Fortress atop an island over a lake. The city had many great towers and many noble buildings, its people so kind and brave. Its gates were known as being impenetrable. The Tower Fortress was known as Caloriana and it was here that the great Kings of the Alari sat upon their throne. And yet again, for thousands of years they too prospered in the world.
​All of these lands stood tall and noble, not far from each other, one could travel between two with a day’s sailing across the narrow sea between them all, or a few hours ride across one of the Great Bridges. There were other small lands, yes but they were unknown and isolated from the rest of the world. A disadvantage in being so cut off, but in years to come it would be a great boom. For little did any know that a great darkness was growing in the east. A darkness which would spring forth like a shadow to engulf all the world in ruin and despair.
​Past the great mountains of Kaldaro to the East and the snow covered plains of Courani, a vast seemingly endless barren plain lay. Inhabited by the most vicious of predators, most of which being the wolf, this land separated the peaceful people of the world from all that was dark in the world. Camps and small villages of violent and bloodthirsty Caractar Hill Men, known for their sheer savagery in battle and love of battle, dotted this plain. Various Caves hid mighty and ferocious Boar Dragons, deadly beasts with the body and head of a Dragon but with no wings and a giant horn crowning its nose, whom crept out into the blistering night and struck at their prey. Wild and monstrous Troll’s roamed the plain looking for something or someone to eat, these beasts were five meters tall, had beady red eyes, sharp teeth, and greyish skin with enough strength to crush a man like a twig. It was a place none dared venture if they valued their lives. And yet, this was not where the great darkness was being born, no, the darkness came from a land behind the great black mountains which bordered the wasteland.
​This land covered in ash black soil on its ground, held forests of dead trees which were said to come alive and snatch away any wandering travelers, lakes containing the most vicious predators in the world, mountains crawling with vicious creatures dwelling in caves, and rivers of molten magma flowing from various mountains of fire in the land. Never before had one from the great peoples of Kaldaro, Courani, Alari, or Rikari ventured as far as this desolate land of shadows and death, thus they had no knowledge of the lands which lay beyond the Black Mountains. This land was infested by the most foul and bloodthirsty beasts the world has ever known, from the gigantic Serpentalia, a massive Serpent which could grow to be 20 Meters in length, to the savage Mountain Troll, a beast 10 Meters tall with teeth big enough to chew up one of its smaller brethren. Yet perhaps the most evil of all that which inhabited this dark land, was the Sereshi, a race of people neither man nor beast but a bit of both, with souls made of pure darkness. Red-eyed, pale skinned, dark haired, fanged teeth, forked tongue, the Sereshi were a race of people whom crossed with serpents hence why many Sereshi Nobles kept Serpentalia around as pets. The Sereshi were quick, cunning, deceitful, just like their serpent friends, and were ferocious warriors in battle yet their army was highly organized and trained. They assembled their people in a brutal hierarchy, with all those considered peasants and lower class being treated like mud, and those whom were considered the upper class worshipped as gods. Even their smallest villages were walled off and guarded at gates, yet their most grand and fearful fortress of all was Sereshalt, known as the black keep because it was constructed out of a black stone.
​High black stone walls rose up around the great fortress and encircled it within the incline of the mountain it rested against, its great black gates engraved with images of two vicious winged-serpents, two Black Towers rose high above the gates as along the high walls lay Battlements, Fortifications, Towers, and other such things. Within lay a series of bridges and crossings leading to multiple cylinder shaped structures of various size, with numerous Towers and Battlements along the outside and connected to each, as within many came chants of battle as the restless Sereshi Soldiers drilled and trained, while within others came screams and cries of pain and suffering which pierced the air. Smoke arose past these bridges as far below lay the deep pits and caverns where the Sereshi bred and armed their armies of Reguls, horrible creatures usually a meter in height with gnarled grey or sometimes black skin and rancid yellow eyes with sharp savage teeth and little to no hair at all but with strength enough to challenge any man, wherein many forges and smithies lay as they wear always at work, crafting new armor and crude weapons for the beasts. A central great bridge followed out of a massive cylinder like structure adorned by many battlements, walls, and towers, and to the main gates as century upon century of warriors marched into the fortress on the left side of the bridge and out on the right, every minute of every hour of every day. Rising past that many more great black Battlements, and high Towers, and menacing walls, and imposing structures, and barred gates, lay a citadel structure, circular in shape with twelve towers extending out of it and pointing up to the great structure above. Rising out of the Citadel, almost 100 Meters taller than the Citadel was a great black tower adorned by many smaller ones. At the top of this tower were twelve large pinnacles and on the summit was an open hole allowing the view into a vast central chamber. Out of this chamber a spiraling beam of green mist rose into the swirling clouds every minute of every hour of every day. It was from this Black Keep, that the heinous Lords of Seresh conducted their evil deeds.
​There were Twelve Lords of Seresh and each more evil than the last, no known record tells of whom the first Lords we’re, only that it was they whom crafted the Twelve Blades of Seresh. Black Swords which held the malice, will, and power of the Lord who crafted it, these blades powered a great device within the chamber at the topmost tower of Sereshalt, and without their power to the device, the Sereshi would fall into ruin. The Lords were greedy and powerful, their bloodline able to wield great and terrible dark magic, but when they drew their Blade of Seresh, they obtained the power to bend the world around them as they saw fit. The Twelve Lords of Seresh rode into battle on great horses crafted seemingly out of shadow, or upon great dragon steeds whose giant bat like wings and sharpened claws soared into battle with sheer ferocity. It was said that the leader of these twelve Lords always took the title of Lord Seresh in honor of the fact that Seresh was the chief God or rather Titan of the Sereshi and the Twelve Lords were considered mortal incarnations of the twelve Sereshi Titans. These twelve Lords lay silent for thousands of years readying their armies, not yet revealing themselves to the world. For, hundreds of years ago, the two-hundredth Lord Seresh predicted on his deathbed that “Our time to reveal ourselves shall come, when one from the west comes to the gates”. The gates referred to the Serpents Pass, giant gates guarding the entrance into the lands of the Sereshi, this pass in the mountains was crawling with Serpentalia and the gates were engraved with a Serpents Head with one half on each side. Yet for hundreds of years the time did not come, and for hundreds of years the Sereshi waited, gathering their strength.
​Just when it appeared that they would never be revealed to the world, destiny came to their doorstep, as a lost and wandering merchant from Rikari, having wandered on in the wasteland, arrived at the Serpents Pass. And so the time had come, a person from the west had come to the gates. And those gates were soon opened as the hundreds of thousands of Sereshi Soldiers marched out into the wasteland led by the twelve Lords, and ready to lay siege to the free world. Their armies blocked out the plain and a dark wave of shadows followed, the Soldiers armed with the sword, the spear, the shield, the axe, the bow, the mace, the Hammer, and the Flail. They were accompanied by great Siege Engines, the Catapult, the Ram, the Tower, the Ballista, and the Ladder; their great banners held high in the air as the mark of the Serpent billowed in the wind. The armies of Seresh marched across the wasteland, burning the villages of the Hill Men, slaughtering the Boar Dragons, slaying the Trolls; they marched first for the snowbound land of Courani.
​It was not long before the black armies swept across the snow covered plains, fire and death in their wake, as they pillaged, burned, and slaughtered, nothing could stand in their way. The mighty archers of Courani were helpless against so strong a force and they ran for their lives, retreating to their great fortress of Courai, hoping to stave off the invaders. The Sereshi marched on the fortress and besieged it for three long months before leaving a small force behind to starve them out and the main body of the army marched further. This time they marched towards Alari, while a different Lord of Seresh led a battle against the Kaldaro.
​Within the mountains of Kaldaro the skies were blanketed by the Dragon Riders of Seresh as one of the Lords led a great host of dragons in the assault, while tens of thousands of Reguls scaled the mountains and flooded into the caves and caverns of the Kaldaro. The great city of Kala came under siege just as Courai had and they fled into the caves within as their city crumbled.
​In the south, the Rikari found themselves besieged by sea, as a massive Flotilla of Sereshi Ships, each crowned at the bow with a Serpent’s head, pushed through their own blockade and their thousands of Soldiers swept onto the beaches. The Rikari were smart enough to not be there waiting for them. They fell back to their mighty sea fortress at Amaris and withstood the siege by the Sereshi. Yet still they began to give ground over the months.
​It was only the Alari whom effectively fought back, their proud and mighty armies marching forth from Arnoriana, to do battle with the Sereshi. Both armies fought long and fought hard, the battle went on for days, both sides taking heavy losses as victory did not appear to be in sight for either side. The ground was bloodied and stained as Soldiers on either side died for their Lords. In the end the Sereshi were forced back into Courani where the pursuing Alari armies joined with remaining Courani armies and drove the Sereshi back into the wasteland. Hearing of the defeat, the Sereshi pulled back from Rikari and Kaldaro and regrouped with the rest of the army.
​The Sereshi were forced back all the way to the Serpent’s Pass and the combined armies of Alari, Courani, Kaldaro, and Rikari besieged the great gates for nigh on a year before the Twelve Lords stepped forth with their armies to do battle. It was known as the Great Battle of the Gates, and the armies did battle on the rocky plains outside the gates, the armies of the free world fighting for their freedom and the armies of the Sereshi fighting for dominance. And so they fought, and they died. King Horace of the Alari did battle with Lord Seresh and was killed by a blow from his sword. His brother then crossed blades and was killed as well. Finally Prince Duncan forced the sword from Seresh’s hand and plunged his own blade into the villain, right through the eye slit of his helm, the Lord gave out an earsplitting shriek as his body began to glow and burn. Duncan then seized a fallen Mallet and, with one last look at his father and uncle and then the burning Lord, brought it down upon the Blade of Lord Seresh.
​The Blade split into two large pieces and a number of smaller ones, but as soon as it did, green mist began to pour from it and then there was a crack like thunder as a wave of magic threw Duncan and all the Soldiers of either army within two miles back, killing many of the Sereshi. The clouds began to thunder as red lighting struck the ground around the Sereshi Army and within it, while the remaining eleven Lords were robbed of their swords which turned to fire in their hands at the loss of the Ruling Blade; these blades were seized by the Alari. Lord Seresh continued to shriek and burn as he fell to his knees and finally he went up as another shockwave emitted and the land began to change. The wind picked up as the Soldiers and Reguls were blown back and the great gates of the Serpent’s Pass began to shake and crumble. The ground shook as gaping holes opened within and hundreds of Sereshi and numerous others fell in crying out. The eleven Lords fled for Sereshalt but the shockwave had hit the Black Keep as well.
​The mighty Tower which held the device split in two as the top half fell over and crashed down into the fortress below. Bridges were broken, Towers toppled, Walls crumbled, Battlements destroyed, the great fortress fell to ruin. The pits below were crushed beneath debris as the Reguls fled into caves carved into these pits, the centuries of Soldiers began to flee from the Black Keep but the Main Bridge fell as well, sending thousands of them falling to their doom.
​When all the destruction and smoke cleared, on the plains outside the Serpent’s Pass, all that remained of Lord Seresh was a smoking helm with a sword beside it and the shards of the sword nearby. Prince Duncan came forward and took up his sword, and then claimed the shards of the Ruling Blade as payment for his father and uncle’s demise. And so the armies of the free world returned home, leaving the Sereshi in ruins, not knowing that one day that same force would rise again.
​The next King of the Alari after Duncan, King Andrew, knew the Sereshi would return one day, so he set about it to form a Special Force that could keep a watch on them, and he searched throughout all four realms to find those suitable to join. He sought the bravest, the wisest, the most skilled, the best archers, the greatest swordsmen, the fastest Riders, the most cunning, of all the races. But he based his beliefs off the ancient legends of the Guardians, brave Warriors and protectors of the four realms who fought off a great darkness thousands of years before the Sereshi. He searched for those of that bloodline, knowing the natural born skill would have been passed down. Yet for over twenty years it eluded him, like a rather annoying fly that was always out of grasp.
​Just as the search was to be given up, those that King Andrew sought for, came to him, they were the wisest, they were the bravest, the were the greatest archers, they were the strongest swordsmen, they were the fastest riders, they were the most agile, they were the most stealthy, they were the most cunning. They were all within the bloodline of the ancient Guardians, so King Andrew of Alari along with Clomar Pouras of the Courani, Rikalt Adrian of Rikari, and King Haldron of Kaldaro, created the Guardians of the Four Realms. There were 100 Guardians whom had shown themselves so it was decided that 25 would be based in each Realm. And there were many more whom did not show themselves out of want to live a normal life with their family. One Guardian out of every 25 in each Realm would serve as an advisor to the ruler of that Realm.
​For hundreds of years the Guardians kept watch on the Realms and the Black Mountains, behind which dwelled the Sereshi. The ancient Guardian Fortress of El Austia, a mighty fortress on the edge of the wasteland, was reclaimed and a garrison of Alari Soldiers manned it to watch over the dark realm beyond the mountains. King Andrew passed from the world and then was followed by King Francis, whom sought more Guardians and increased the number to 200 with 50 serving in each Realm. By the time that six Kings had passed since King Andrew there were 1000 Guardians in all with 100 serving each Realm and 100 in each capital meaning 200 to a Realm. The other 200 were based at El Austia commanding the Garrison. And for hundreds of years they watched over the Kingdoms and the Sereshi.
​Yet over time, the people began to forget about the great darkness the Sereshi wrought and memories of them began to fade into time. It came to the point where they were simply an old wives tale to tell around a campfire or to draw a crowd at a local inn. The garrison at El Austia was pulled back but the Guardians remained to keep watch, completely cut off from the other Realms. The Sereshi became talk of legend and myth as they were forgotten and the worry of their return abandoned. However Clomar Karaoh of the Courani and the Courani did not forget, they remembered the pain and suffering the dark people had caused them. The same could be said for High King Edmund of Alari, the sole believer in the existence of the Sereshi among his Court. His own sons High Prince Robert and Prince David along with his daughter Princess Cecelia did not believe his ideas to be truth.
​Yet this forgetfulness also came as an advantage to those Guardians who wished to remain hidden and live a normal life with their family. But the Sereshi still existed and soon they planned to wrought a new darkness that would force all these Guardians out of hiding.
Yet, existent or not, the world steadily forged ahead without the Sereshi. Through breeding and science, new species we're created. From horses came Majestic Unicorns and Pegasi. From Eagle's came the Great Eagle's the size of a cottage. Then came the other creatures, Fawns from Alari, Elves from Courani, Dwarves from Kaldaro. However that did not mean these were the only creatures created by the world's advancement. There were others of a hellish nature. Vampyre's, Werewolfs, Demon's all nightcrawlers and hiding within the darkest recesses of the world.
Over the years the kingdoms became split in a way with many different Houses and Noble Family's rising up into power over entire cities. However that did not mean they were pure and noble-hearted for some were cruel and black-hearted to the core. However, all this would change when the Sereshi came back to the world.


Okay so what did you guys think of this little intro. Actually it is the basis for a fantasy novel I want to write in the future but I thought it would be a great test trial as an RP to see the general public's reaction to it. In any case you know the background now let me explain the specifics.

The four Kingdoms as explained were once completely fair and diverse to their own race, but due to all the new species they are now more open and also due to the rise of Noble Houses and Family's it is a little less fair but the King's and Queen's still hold the true power. Now a House is basically the unity of a Noble Family that holds some power in the government. All of them are in the King's/Queen's Court when it meets though that's a minor part in it. A House usually rules over a City or Estate though that doesn't mean that I will just let everyone create a Noble House and control entire Kingdom's.
Now as to Guardian's, if you choose to be one you can choose to be one whom has been hiding and trying to live a normal life with a family or one whom has been acting as something of a vigilante. But remember Guardian's are naturally skilled.
As to the stuff about Vampires, Werewolfs, and Demons, well if you choose to be one you can choose to be a member of the underground Vampire, Werewolf, or Demon Kingdom's. As to changes about them they are as follows in this complete description of species.

SPECIES LIST

Human: Relatively the same as in modern world so no real changes there.

Elf: Tall, Slender, Lean, Pale Skin, Cat Like Eyes, Long Flowing Blonde Hair, Pointed Ears, Very extremely long life, Very Sharp Wit, Cunning, Great Archers, Great Scholars, Dislike of Vampires, Love of Nature, Friends of the Eagles.

Dwarf: Short, Stubby, Heavy Bearded, Usually Hairy, Freckled Skin, Stubby Nose, Wide Eyes, Smelly, Love of Gold, Great Miners, Great Craftsmen, Dislike of Reguls and Goblins.

Fawn: Upper half is a man, Lower half is a Goat's hairy hind and legs, Great Musicians, Dislike of fire.

Sereshi: Pale Skin, Blood-Red Eyes, Fanged Teeth, Forked Tongues, Black Hair, Tall, Evil beyond belief, Twisted like a screw, Love of all things evil, Dislike of all things pure and good, Cunning.

Centaurs: Relatively the same as common myth, half-man, half-horse.

Vampires;
Human Form: Tall, Slender, Graceful, Lean, Well Muscled, Fit, Red-Eyed, Pale Skin, Fangs, Dark Hair, Seductive, Slightly Magical, Enhanced Strength, Enhanced Speed, Stealthy, Enhanced Hearing, Enhanced Smell, Cunning, Bloodlust.
Bat Form: Giant, Huge Black Wings, Huge Fangs, Black Skin, Sharp Talons.

Werewolfs;
Human Form: Tall, Bulky, Fit, Well Muscled, Yellow Eyed, Pointed Teeth, Dark Hair, Tan Skin, Enhanced Hearing, Speed, Smell, and Hearing.
Full Wolf: Tall, Muscled, Two Legs, Sharp Claws, Fangs, Long Tail.

Demon;
Imp Form: Medium Height, Sharp Shoulder Blades, Ash Grey Skin, Red Eyes, Fangs, Pointed Ears, Sharp Claws.
Buck Form: Tall, Bulky, Heavy Armored Plates cover Body, Red Eyes, Long Horns, Long Tail, Extremely sharp Talons, Filled with Dark Magic.


And now on to describe the Kingdoms:

Alari:
Current Ruler: King Andrew
Secondary Ruler: Queen Ilene
Capital: Arnoriana
Population: 3,000,000 Total
Location in the world: Western Lands
Home to: All species

Kaldari:
Current Ruler: King Torl
Secondary Ruler: None
Capital: Kala
Population: 2,500,000
Location in World: Eastern Lands
Home to: Human, Dwarf

Courani:
Current Ruler: Clomar Halfari
Secondary Ruler: None
Capital: Courai
Population: 4,500,000
Location in the World: Northern Lands
Home to: Human, Elf

Rikari:
Current Ruler: Rikalt Suzar
Secondary Ruler: None
Capital: Amaris
Population: 1,000,000
Location in the World: Southern Lands
Home to: Human, All other species

Sereshi:
Current Ruler(s): Lord Sereshi
Secondary Ruler: Eleven Lords
Capital: Sereshalt
Population: Unknown
Location in the World: Beyond the dark mountains
Home to: Sereshi, Vampires, Werewolfs, Demons

Vampira:
Current Ruler: King Forang
Secondary Ruler: Queen Allius
Capital: Vampira
Population: 500,000
Location in the world: Beneath Courani (Though the Vamp's are all over the world, most of them are here)
Home to: Vampires

Lupisia:
Current Ruler: King Argus
Secondary Ruler: Queen Maya
Capital: Lupisia
Population: 650,000
Location in the world: Ruins within the dark forests on the borders of Alari
Home to: Werewolves

Hybras:
Current Ruler: Pack Leader Abbot
Secondary Ruler: Demon Council
Capital: Island of Hybras
Population: 60,000
Location in the world: Island off the coast of Kaldaro
Home to: Demons

Okay now that's out of the way I will say that the Sereshi will not be coming into play until later and then ultimately everyone will have to band together to fight them off though most Vampire's, Werewolves, and Demons will probably be on their side. And now I will tell you that aside from Human's and Elves the only other species with Noble Houses are the Vampires. Only they wont have a city to control more like an underground province in the Vampire Kingdom.




Additional Info Not really

Link to the OOC:http://forum.nationstates.net/viewtopic.php?f=31&t=292690

PostPosted: Sat Apr 19, 2014 4:13 am
by The BaRen
RP Advertisement Form


Basic Information
RP Name: South Hill
RP Creator/OP: Me
CoOP/s: None yet
Genre/s: Crime
Type: Character
Player Level: Intermediate/Advanced
Number of Players Desired: Hmm... 10 at least, 30 at most
Posting Frequency: Every day or two
Any Restrictions?: Not yet

Details: Y or N
Is the setting already defined: Y
Is there a character/faction/nation application in place: Y
Are the rules posted: N
Is this RP currently running: Y
If not currently running, do you have an IC thread established: (skip if currently running)

Description
Beginning construction in 1992, the South Hill Youth Correctional Facility was planned to be a massive, self-sustaining structure, capable of housing a total of 1500 inmates. Put in the middle of nowhere in the Yukon Territory, it was to be a prison for adult inmates. Ending construction in 1995, it housed inmates to full capacity until 2005, when it was shut down due to the massive upkeep budget it took to maintain, and pay the legion of correctional officers, and rising gang problems leading to a mass riot resulting in the death of 11 COs and 22 inmates.
Reopened in 2011 to be a Canadian prison.
By the end of the year, though, in a joint project between the USA and Canada, they began funding and using the prison jointly.
In 2012, the prison was converted to a youth correctional facility.
Made up of many 'Blocks'. Each Block is divided up into dorms, each dorm having 10 bunk beds. 20 cots in total. Each Block has 5 Dorms, a bathroom (the showers and toilets)
In this RP, you'll be an inmate at the brutal South Hill Youth Correctional Facility, where the gangs are ruthless and bloodthirsty, the COs corrupt.
Be prepared for your characters to be killed. And they can be killed.
When that happens, you can make a new character.
If you make dumb decisions, such as pissing off a rival gang member, you'll be targeted.
If you betray your gang, you'll be targeted.
If you're neutral, try to stay that way. The gangs are ruthless. And once you're in, you're in for life.
You spill blood to get in, you drip it to get out.


Additional Info

Link to the OOC: Here!

PostPosted: Sat Apr 19, 2014 9:15 am
by Alliir
RP Advertisement Form


Basic Information
RP Name: Here They Rise
RP Creator/OP: Me, Alliir
CoOP/s: None so far
Genre/s: Confusing. Sci-fi-ish.
Type: Also Confusing. Relatively Nation-based.
Player Level: Accepts all three equally.
Number of Players Desired: 5-7
Posting Frequency:Often.
Any Restrictions?: Yes, the roleplay style is an ISRP, meaning its restrictive to the player in multiple areas.

Details: Y or N
Is the setting already defined: No, the player creates his own.
Is there a character/faction/nation application in place: Yes.
Are the rules posted: Yes.
Is this RP currently running: No.
If not currently running, do you have an IC thread established: No.
Description
This roleplay is based around a race that you create, similar to a LOT of roleplays floating about. But this one has a new take on the genre, starting you off in the equivelant of the Stone Age. Instead of letting you begin with space ships and such, you must lead them there. You choose the path of their advancements as I control the world around you. After you are able to leave your own planet you will then be able to travel the stars, eventually meeting other players. So basically, this is every era roleplay mixed into one. Its also very much of a test, it could go well and explode, or it could die within a few pages. I'm not sure myself.

Additional Info

Link to the OOC:

Here ya are!

PostPosted: Sat Apr 19, 2014 4:25 pm
by Soldati Senza Confini
RP Advertisement Form


Basic Information
RP Name:F7200 Anti-Gravity League
RP Creator/OP: Soldati Senza Confini
CoOP/s: N/A
Genre/s: Racing, Action, Comedy, etc.
Type: Character/Faction (Playing as a character within a corporation who manufactures AG racing ships)
Player Level: All
Number of Players Desired: Unlimited 
Posting Frequency: Varied, depending upon multiple factors
Any Restrictions?:Standard posting formatting; grammar and punctuation intermediate (we expect you to know this, but we also don't expect you to be Hemmingway)

Details: Yes
Is the setting already defined: Yes
Is there a character/faction/nation application in place:Yes
Are the rules posted: Yes
Is this RP currently running: Yes

Description
Do you want to feel like participating in an RP which is unique? Have you ever wanted to make a racing team and control the characters within the team in a personal manner?

I understand many would like to participate in something new, something fresh, something more attractive than an academy RP or a war RP. Hence I have made an interesting RP for all. It is basically an RP which combines racing in Anti-Gravity ships as plot device and you get to control and even develop a character on their way to triumph on an international league: the F7200 League.

This RP is based off of the Wipeout series of games for the Playstation/PC. You get to create your own corporation, your own characters, your own director and choose your primary point of view. Also you can make alliances, engage in corporate black ops and much more.

Additional Info

N/A at the moment.

Link to the OOC: http://forum.nationstates.net/viewtopic.php?f=31&t=292728

PostPosted: Sat Apr 19, 2014 7:08 pm
by New Vaxon
RP Advertisement Form


Basic Information
RP Name: Unstable
RP Creator/OP: Myself.
CoOP/s: None.
Genre/s: Sci-Fi, Post-Apocalypse, Action.
Type: Nation.
Player Level: Intermediate.
Number of Players Desired: 7+
Posting Frequency: Medium-High.
Any Restrictions?: Only what's in the rules.

Details: Y or N
Is the setting already defined: Y.
Is there a character/faction/nation application in place: Y.
Are the rules posted: Y.
Is this RP currently running: N.
If not currently running, do you have an IC thread established: N.

Description
A time-based RP wherein you get a limited amount of time to get your nation's people to Mars before Earth dies. As time goes on, the weather and planet itself get less and less inhabitable, until when it dies, anything left on the planet dies with it.

Link to the OOC: viewtopic.php?f=31&t=292815

PostPosted: Sun Apr 20, 2014 12:49 am
by Kryosa
RP Advertisement Form


Basic Information
RP Name: 40K RP (as yet unnamed)
RP Creator/OP: Kryosa
Genre/s: Military/Sci-fi
Type: Faction
Player Level: Intermediate
Number of Players Desired: 8+
Posting Frequency: post per week least
Any Restrictions?: None beyond adequate proficiency in the english language

Details: Y or N
Is the setting already defined:Y
Is there a character/faction/nation application in place:Y
Are the rules posted:Y
Is this RP currently running:N
If not currently running, do you have an IC thread established:Y

Description
players will take on the roles of factions in the 40K universe, battle, forge alliances and vie for supremacy over an Imperial Hive world. Beyond the basic confines of the established universe, complete creative freedom is offered and any characters or factions in the game, whether canon or of your own making are welcome, as are player suggestions and contributions they think could improve the quality of the RP.

Players will start by claiming a building in one the four Hive cities on the planet as a base of operations. From here they work to expand their control over the four cities through diplomacy or force. But what's more important to the RP than gruelling military tactics and command is the story and characters that are created in the process.


Link to the OOC:
viewtopic.php?f=31&t=292855&p=19743682#p19743682

PostPosted: Sun Apr 20, 2014 5:10 pm
by Marsisian
RP Advertisement Form


Basic Information
RP Name: The Civil War: Generals and Soldiers
RP Creator/OP: Euronion was the original, Zontron the second reboot, and Marsisian as the current reboot OP
CoOP/s: None
Genre/s: Civil War/Military
Type: Character
Player Level: Beginner/Intermediate
Number of Players Desired: Unlimited
Posting Frequency: 1 a day
Any Restrictions?: Don't break the rules

Details: Y or N
Is the setting already defined: Y
Is there a character/faction/nation application in place: Y
Are the rules posted: Y
Is this RP currently running: N
If not currently running, do you have an IC thread established: N

Description
This is an RP where, in the Civil War, you RP either a Union or Confederate General or Soldier and try to win the war for your side. The RP is mostly focused on strategy for the generals, with some action sequences if you're in the fight with your troops, and for the soldiers, it's mostly focused on combat. Players will start in their side's territory, and from there, try to defend your territory or attack the other side's territory.

Additional Info
None

Link to the OOC:

viewtopic.php?f=31&t=292926

PostPosted: Sun Apr 20, 2014 8:33 pm
by The Fallen Jedi
RP Advertisement Form


Basic Information

RP Name: Nebulari: The Dark Times
RP Creator/OP: The Fallen Jedi
CoOP/s:
Co-Op:The Orson Empire
Sub-Op:Veroxia (Sub-Op)

Genre/s: Sci-Fi, Future Tech, Early Future Tech (Optional), War, Diplomacy, Guerrilla Warfare, Government
Type: Nation, Faction
Player Level: Intermediate, Advanced

Number of Players Desired: Unlimited, 6 to 10 (Required for IC to commence)
Posting Frequency: Medium (Beginning of OOC, taking time to gather Rper's), No IC has been created yet

Any Restrictions?: 1. No Godmodding, Metagaming, or railroading
2. Respect the Administration (Op, Co-ops etc) and all NS Officials
3. No number wanking or wanking of any kind.
4. Technology at least has to be scientifically possible or plausible at a minimum.
5. Psionics has to be scientifically explained. (Rule is liable to be changed at the moment)
6. Do not plagiarize or steal from other sources; credit them at all opportunity either in the Application or otherwise OOCly.
7. Rules are subject to change at anytime so long as the editing does not breach any of the other rules.
8. The characters you create and the nations themselves are your intellectual property and are not to be infringed upon. Any and all infringement is to be made known to the Administrators of the RP and if need be to Moderation.
9. No flaming or flame baiting. Discussion and debates are allowed but please remain mature in those conversations.
10. Raging and breaching of any rules three times is an automatic kick from the RP. Further insolence will be subject to Moderator attention.
10a. Two breaches of rules will result in a warning and you will be scrutinized by the Rp administration.
10b. One breach will result in a warning given by the OP, Co-Op, Sub-Op or any designated RP administrator with authority.
10c. Moderator rulings are LAW in this RP should they be delivered by afore mentioned moderators.
11. While it is allowed to utilize Psionic/Psychic Abilities (i.e: The Force), it is frowned upon when those powers are overused or can pierce through any defense or offensive equipment.
12. This Rp is currently restricted to a single Galaxy in order to maintain realism, however Satellite Galaxies are allowed, but are to be maintained to a minimum.
=========================================================
Details: Y or N

Is the setting already defined: Y
Is there a character/faction/nation application in place: Y
Are the rules posted: Y
Is this RP currently running: Y (However the IC will be created at a later date)
If not currently running, do you have an IC thread established: (skip if currently running)
=========================================================
Description

Description Created by Courtesy of The Orson Empire, and Modified by Myself:

It has been four years ever since the balance of power in the galaxy was changed for good. The Dark Jedi Republic and the Engian Confederation have been wiped out by the forces of the Cho'Dosan Covenant the Korosian Robotic Empire. These two nations are now galactic superpowers, and their expansion across the galaxy is now unchecked. However, in the occupied zones, resistance to the oppression is gaining steam. And less influential nations continue to make alliances with each other and fight against each other in wars or fight for survival Meanwhile, in the background, An Ancient Society of profound individuals plot ways to return back to the public interim, however their rise will be signaled by the rise of an army that has been long since been in stasis. Nowadays, the ultimate question is.....will you survive? Will you make it through the Dark Times?


Extra Note: While the description discussed that it is the main storyline of the Rp, fellow Rpers are allowed to create their own storylines and can merge it with the current storyline if they wish
=========================================================
Additional Info

Link to the OOC: viewtopic.php?f=31&t=292912

PostPosted: Tue Apr 22, 2014 12:32 pm
by Cylarn
RP Advertisement Form


Basic Information
RP Name: Para Estar en Contra de los Desperados: Rise to Power
RP Creator/OP: Cylarn, Transoxthraxia.
CoOP/s: N/A.
Genre/s: Crime, Action.
Type: Character.
Player Level: Intermediate/Advanced.
Number of Players Desired: 6.
Posting Frequency: At least twice a day, or 6 times a week.
Any Restrictions?: N/A.

Details: Y or N
Is the setting already defined: Yes.
Is there a character/faction/nation application in place: Yes.
Are the rules posted: Yes.
Is this RP currently running: Yes.
If not currently running, do you have an IC thread established: Not yet.

Description
For the past 7 years, Mexico has been torn apart by a brutal drug war that not only threatens the lives of innocent people, but threatens to reshape an entire culture. For the past 7 years, the might of law enforcement and even the Mexican Military has struggled to topple the various cartels that have formed. Across the border, the US government fights to keep drugs from coming over the border, but despite the best efforts of the "good guys," the cartels are still reigning in Mexico. The police are afraid to confront the cartels (or they are working alongside the cartels), people disappear from their homes for simply having an opinion against the cartels, and reporters are regularly found inside coolers. You know this world all too well, because you are on the bad side of the law.

Murders, bombings, drug abuse, rape; nothing can phase you. Whether you are just some low-level Associate or a full-blown kingpin, this is your war. You know that you're on the wrong side of the law, and the only thing that's on your mind right now is the ever-growing power of the government, at least in recent days. Elite Policía Federal units like the newly-formed USE (Unidad de Servicios Especiales; Special Services Unit) have been taking their toll on the cartels, with recent drug busts and arrests causing the cartels to sweat a little bit. Some say that the USE can be bribed, but so far, no one has been known to successfully woo the USE into their bed. Something needs to be done, but does anyone intend to rally the cartels together and put the government in its place?

The Espinoza Cartel, a brutal cartel run out of Juárez, has decided to officially set aside hostilities with the other cartels, calling for a parley between all of the cartels in Mexico. You and your cartel reluctantly agree to the parley, and along with a small group of enforcers and your own kingpin, you head out to Juárez for this meeting. Either the cartels will come together, or they will just succumb to rivalries and the government. The possibility of a cartel coalition is a dangerous one at best, because though the desperados are many, only one can lead.



As you most likely noticed, this RP is set during the Mexican Drug War, in 2013. Your characters are members of various cartels throughout Mexico, and for certain safety reasons, we will not be using the identities of any real-life cartels. Consider this to be a disclaimer, because like the actual Mexican Drug War, Para Estar en Contra de los Desperados is a violent tale of the evils brought upon a nation by drug trafficking. You will witness many scenes of carnage, violence, and bedlam, and this RP is NOT a place for weak-kneed people. If you are not someone who can RP as a cold, ruthless criminal in an equally cold and ruthless locale, I would not suggest joining this RP.

Stated above, you are a member of a cartel, and your position is up to you. Feel free to make up a cartel, but don't make this cartel your baby. There are no good guys in this RP, so if you really want to make a law enforcement character, they have to be crooked cops who are working alongside a cartel. Federales and military officers above the rank of Captain (Army)/Lieutenant (Navy)/Flight Lieutenant (Air Force) are unlikely to work with the cartel, unlike municipal police officers, though if you intend on creating a corrupt Federale or corrupt military officer, your background needs to be at least 3 detailed paragraphs. You can roleplay as an American law officer, but you will likely be a corrupt DEA or FBI Agent, and like the corrupt Federales, you'll need a good background.


Additional Info

Link to the OOC: viewtopic.php?f=31&t=293155

PostPosted: Tue Apr 22, 2014 5:14 pm
by The Alice in Wondeland
RP Advertisement Form


Basic Information
RP Name: Grey Area
RP Creator/OP: The Alice In Wondeland
CoOP/s: None yet
Genre/s: Modern Fantasy/ Action
Type: Character
Player Level: Beginner to intermediate
Number of Players Desired: I'll take any number really, but preferably no more than 7
Posting Frequency: Daily/ five time a week minimum
Any Restrictions?: N/A

Details: Y or N
Is the setting already defined: Yes
Is there a character/faction/nation application in place: Yes
Are the rules posted: No
Is this RP currently running:No
If not currently running, do you have an IC thread established: No

Description
Grey Area is a modern day Witch RP, in which Role Players will either play Half Codes, Witches descended from a White and a non White Witch being persecuted and hunted by The Council, or a Hunter, a group of elite White Witches that serve as the army/ police force for the world of witches. The story will open with the character either encountering Hunters attempting to bring them in, or as a Hunter capturing Half Codes. Witches all have access to basic spells, and a single Gift. A Gift is akin to a supernatural power (Turning invisible, controlling fire, shape-shifting, etc.) And is the main tool in a witches figurative spellbook.

Additional Info
Telegram me for questions! I'm very flexible with things, and can usually find a way to fit most requests into the RP somehow! :)
Link to the OOC: viewtopic.php?f=31&t=293072

PostPosted: Thu Apr 24, 2014 5:47 am
by The Templar High Council
RP Advertisement Form


Basic Information
RP Name: Phantom Protocol
RP Creator/OP: Setinel.
CoOP/s: Maybe me. (he owes me for this...)
Genre/s: MT+, military-esque.
Type: Character. We make up a faction.
Player Level: (Beginner/Intermediate/Advanced) I'll accept any, but Sen might have some standards.
Number of Players Desired: Unknown.
Posting Frequency: Sen told me we should fill no more than 2 pages a week. Math that yourself, because it depends on the amout of people.
Any Restrictions?: Grammar, and keep it civil.
From Sen:
Setinel wrote:1. Obey your OP and Co-ops! But if you think something isn't fair, telegram me.
2. Have fun!
3. Uh... Shit... On to 4!
4. Respect each other!


Details: Y or N
Is the setting already defined: Y
Is there a character/faction/nation application in place: Y
Are the rules posted: Y
Is this RP currently running: Y
If not currently running, do you have an IC thread established: (skip if currently running) Y

Description
(Please give a brief overview of your RP. Include any information you feel is necessary to attract players to your game.)
Setinel wrote:So this RP is about a revolt of the machines. But back in 2008, the government prepared themselves before hand. They created Phantom Protocol. A program with the ideal that one day, we wouldn't have our technology anymore some how, we would need our soldiers back. But now, the robot army's we had have been hacked. No one knows who, but it's initiated Phantom Protocol. An old inventor has been located in an abandoned hospital, where the team is being sent now. They're from all walks of life, from big city's to country farms, but they all share two things in common. Intelligence, and courage.

Copied from Sen himself.

Additional Info
I joined because I like Sen, but he doesn't like my machine-gun posting. I'm kinda on probation right now, so here's to my getting back in his good graces after some people join!

Link to the OOC:
Phantom Protocol.

PostPosted: Fri Apr 25, 2014 8:49 pm
by Gigaverse
RP Advertisement Form


Basic Information
RP Name: a cruel yet beautiful world
RP Creator/OP: OOC - Gigaverse
CoOP/s: N/A at the moment
Genre/s: Action, Adventure, Slice of Life, War, Fantasy, Science Fiction, Post-Apocalyptic, Dystopia
Type: Faction/Character
Player Level: Intermediate, Advanced
Number of Players Desired: At least 15
Posting Frequency: Varied
Any Restrictions?: The players will be expected to post coherent English, unless the scenario says otherwise.

Details: Y or N
Is the setting already defined: Yes; but still improving.
Is there a character/faction/nation application in place: Yes, but an additional faction application is being crafted.
Are the rules posted: Yes, but they're not completed.
Is this RP currently running: No, it's still in advertisement process.
If not currently running, do you have an IC thread established: No, it needs more players' interest.

Description:
I guess this sums it up quite well.

Additional Info:
This is my first-ever P2TM RP - I have never been an active role-player in any P2TM RPs before. I don't need too many players to participate; however, I would be very grateful if the RP could have from 10 participants up.

I will promise to do my best to make this RP as best as I can. So come join me, and help me build a good RP that will attract attention from the P2TM community, especially good RPers!

Link to the OOC:
Isn't this... a cruel yet beautiful world?

PostPosted: Sat Apr 26, 2014 12:29 pm
by Arnoria
RP Advertisement Form


Basic Information
RP Name: Arnoria at War
RP Creator/OP: Arnoria
CoOP/s: none
Genre/s: Modern/Post-modern wars, politics, invasion, civil war.
Type: Nation
Player Level: Intermediate - Advanced
Number of Players Desired: As many as possible.
Posting Frequency: At least daily, if possible.
Any Restrictions?: A bit.

Details: Y or N
Is the setting already defined: Y
Is there a character/faction/nation application in place: Y
Are the rules posted: Y
Is this RP currently running/have an IC thread: N

Description

ARNORIA AT WAR


Image


BACKGROUND
Following the end of the First Separatist War in 2013, as well as the year when the Arnoria Kanzler agreed of the production of Clone soldiers, the citizen now are rebelling again in the March of 2014. In the name of freedom and democracy, based on them, they are so brave to form another Separatist Alliance. Defying the government control by 19 years old Oberste Kanzler, the people who in the Separatist side has made contact with the Russian Commonwealth as well as the People's Republic of China, and both nation agreed to help them. However, most of the states in Arnoria rebels against the nation, with the Grand army of Clone Troopers all but deactivated due to the Kanzler's absent, Arnoria uses regular human soldiers as the defender of Laeticia city.

The Battle of Laeticia, designated the Laeticia Strategic Offensive Operation by the Separatist Alliance was the first major offensive of the Arnorian Theatre of the Second Separatist War.

Started on 3 March 2014, the People's Separatist Army breached the Arnorian government final front before entering Laeticia city, the Adler river, and advanced toward the central Laeticia, temporarily halting on a line 40 km east of central Laeticia along the Reich River. When the offensive resumed, two Separatist Army attacked Laeticia from the east and south, while a second overran Arnorian forces positioned north of Laeticia. The border defense only lasted an hour, as the Separatist Armies brake the line and advanced deeper toward the heart of Laeticia itself.

Period: 2014+
Location: Earth
Result: -


Link to the OOC: viewtopic.php?f=5&t=293647

PostPosted: Sat Apr 26, 2014 12:45 pm
by The New Greek Republic
RP Advertisement Form


Basic Information
RP Name: 2025: The Second Cold War
RP Creator/OP: The New Greek Republic
CoOP/s: None as of right now.
Genre/s: Near future, modern/post-modern, political, cold war,
Type: Nation
Player Level: Intermediate/Advanced
Number of Players Desired: As many as possible.
Posting Frequency: At least once every few days.
Any Restrictions?: The basic rules regarding NS roleplays, I really shouldn't have to go into these.

Details: Y or N
Is the setting already defined: Yes
Is there a character/faction/nation application in place: Yes
Are the rules posted: Yes.
Is this RP currently running: Yes. (IC not yet up, however)
If not currently running, do you have an IC thread established: (skip if currently running)

Description

Over the course of 12 years, 4 new superpowers have emerged and have began a power struggle for world supremacy, the European Democratic Federation, the Greater Republic of Eurasia, the People's Republic of China, and the United States of America. The United States has been taken over by ultra-conservatives who belong to the "Founder's Dream" party, which his subtly installed a totalitarian regime in the U.S, while the Greater Republic of Eurasia, the successor of Russia, has been taken control of by soviet-like ultra-nationalists bent on making a new USSR-like nation. China has been relatively quiet but has been take subtle steps to subdue the GRE's advance into Asia, while the EDF is a nationalized EU of sorts. These nations have focused themselves on becoming the world's only superpower and are willing to do whatever it takes to do so.

Additional Info

Link to the OOC:
2025: The Second Cold War

PostPosted: Sat Apr 26, 2014 5:37 pm
by Alouite
RP Advertisement Form


Basic Information
RP Name: Roman China Expedition
RP Creator/OP: Creator and OP
CoOP/s: None yet.
Genre/s: Historic, Based on a true story, Antiquity, Action, Adventure,
Type: Character
Player Level: Any level of player knowledge, but try to make good posts and don't make unrealistic posts
Number of Players Desired: As many as 55 but may get closed earlier
Posting Frequency: Three times a week at the lowest
Any Restrictions?: Unrealistic Posts, God Modding and Metagaming are fully restricted

Details: Y or N
Is the setting already defined: Yes
Is there a character/faction/nation application in place: Character
Are the rules posted: Yes
Is this RP currently running:
If not currently running, do you have an IC thread established: It is established but not launched (Posted)

Description
It is 53 BCE and the Roman Republic is still thriving. However, their interest in Silk has exploded and nobles and the rich love this rare material. To acquire it the Romans sent a miniature army of 55 men to find it's source. In real life only two of them made it to the Han Emperor only to be slain, however, perhaps you are better suited than they. Perhaps you can achieve what those soldiers could not. Perhaps you can bring glory to your family and reap the benefits and rewards of your knowledge.

Additional Info
It is very open to good rpers. If you are very new or generally bad with detail I will ask you to try your best and learn to rp so that you can contribute to the IC.

Link to the OOC:Roman China Expedition