A fantasy Magical Girl RP Reboot
Opening: Luminous - ClariS - Puella Magi Madoka Magica Movie OP
Ending: Euterpe - EGOIST - Guilty Crown Insert
Magical girls... Paragons of light and justice... Since time immemorial, the Magical Girl orders have defended the land of Terra and beyond from all forms of evils that plague the world. The last standing remnants of human civilization in the Old World, these Shard-powered warriors had struggled to resist the eternal wave of monstrous creatures that had devoured most of old Europa. Throughout it all, the orders established powerful city-states, the greatest of which, Asteripolis, stands at the center of their beloved realm. There, it quickly became the heart of a thriving community and trade hub, the envy of the greater world.
However, all is not well in the world, as the ancient orders prepare for the annual Asteria magical girl tournament. With unknown invaders amassing beyond its gates, few doubted it could be breached. But as time would show, the greatest threats come from within. As these magical warriors prepare for battle, the girls will face not just the twisted monsters of the night, but each other as well...
You will be playing a team of Magical Girls under one of the many proud orders of the Old World. Your mission is to defend your order and Terra from dark creatures, known as Shadows, which seeking to devour all that is good and holy without abandon. The upcoming Asteria tournament would be the perfect showcase of your prowess in combat. However, in a world plagued by creatures of the night, nothing can expect to go well in the world of Magical Girls...
The year is 562 A.M. (Latin: Anno Magica, Year of Magic), 2014 C.E. in the old Gregorian calender. Terra, also known as Earth, is the homeland of the magical girl orders, with the city of Asteripolis (formerly Constantinople/Istanbul) as the capital of the new world. While the orders of Europe are given territorial control over several of the old cities in the region as their home bastion, those residing within Asteripolis, the League of Asteria, is charged with leading the campaign against the Shadows. With power residing in the League over Asteripolis, the civilian administration of the city had all but subsumed under their responsibility. As such, the city had, for all intents and purposes, become the heart of the League's operations in reclaiming Terra from the Shadows.
Few knew what happened to the world before the arrival of magic and power levels. Documents and archaeological evidence dating back to the time of Old Europe pinned at a singular date, 29 May, 1 A.M. (1453 C.E.) the date of the Fall of Constantinople in our world. Unknown demonic creatures, known as Shadows, unexpectedly appeared in the midst of battle, devastating both the Ottoman and Byzantines forces and reducing Constantinople into a ruin. Known as the Cataclysm, the monsters soon spread across the Old World in a violent rampage, destroying most of European and Asian civilization with it. Only the sudden, perhaps miraculous arrival of the Magical Girls prevented humanity's total destruction as its survivors rallied around these young casters. How these warriors acquired the means to combat the Shadows remained steeped in mystery, obscured by tales of heroism and wonder.
Technology
Faced against an unstoppable enemy, much of Terra's technological advancements had been oriented towards arming the Magical Girls with increasingly sophisticated weapons. Firearms is common among Magical Girls favouring a modern touch, and laser and lightsaber-like weapons (i.e. Devices) are already being deployed by more technologically adept Magical Girls. Despite the loss of so much in Europe, technology did not stagnate in the least. Rather, the arrival and rampant spread of the Shadows forced humanity to speed up its development for war machines, and thus far, they have proven very effective in reclaiming lost ground from the Shadows.
Sadly, the same cannot be said with regards to intellectual development. Most, if not all the states had no grasp of the concept of democracy, and the rule of strong oligarchs remained the rule of the day. Behind the facade of Terra's post-modernist cities was a world paralysed since the Cataclysm. As a result, society had not progressed as quickly, and many mannerisms that were typical of early modern times remained the norm. However, one matter did deviate, which was the decline of patriarchal society. The need for Magical Girls in the fight against the Shadows had propelled their status beyond what medieval society would have allowed. As seen from the early annihilation of such societies, the concept of male dominance had been flat out ground to dust. However, despite the progression of feminine power, most non-Magical Girl-controlled states still held on to archaic patriarchal structures. Even that, there was no denying that females were quickly ascending to the upper echelons of power, albeit at a slower pace and an earlier start than our timeline's feminist movements.
- Thou shall heed the word of the OP (Me). Thou who hast been chosen as Co-OP shall be heeded too, unless overruled by OP.
- Thou shall not post one liners, unless circumstances apply (e.g. response to a query). If thou hast an unsatisfactory post, the OP will command for a better one. Test his patience and Akuma-Homu will retgone ye to cursed oblivion.
- Thou shall keep OOC speech in the OOC thread.
Thou shall not exceed the limit of three characters in the RP, lest OP decides otherwise. Only the OP is exempt from this rule out of virtue of a need for NPCs.- Thou shall keep characters reasonably powered. Overpowered characters are no match for Madokami's retgone powers.
- Thou shall keep the IC thread PG-13, lest they incur the wrath of the タコ.
- Thou shall face judgement from the White Devil and be befriended (banned) should he break the above commandments three times without heeding the OP's warnings.
- NEW: Thou shall not control NPCs unless given specific approval from the OP.
- NEW: If thou hast queries over anything relevant or irrelevant to the RP, thou may ask the OP on advice. Taking the law into ye hands is to incur the OP's anger.
- Thou shall have fun, lest the participants dies of boredom.
This is a character RP, not a nation one. You'll be playing as magical girl(s), part of an order in Terra. You may also play characters of different orders. However, those who are playing an order not listed below must submit an organization application explaining your order or you will be rejected. Note that orders stationed in Asteripolis are vassals of the Consul there (foreign-based orders may or may be affiliated to their respective countries). All these requirements may be subject to change and dispute as long as you TG me with a good explanation. If not, my reasoning stands.
Character-wise, all magical girls will have at least three basic spells, one attack, one defence and one support. To get a gauge of how basic the spells should be, the spells should have only affect a single target at a time. If you're not clear of what the basic spells are, leave blank and I will fill that out for you. Your advanced spells (one so far), however, will be affected by your speciality, so choose wisely. Given its diverse nature, the kind of magical power can be virtually anything you come up with. However, I will trust that you impose limits on the spells and explain them before I start ranting over your application.
Only selected invitees, including previous applicants expressing interest in the old thread, need not give RP examples. Non invitees MUST give at least one or I will reject automatically.