Welcome to the year 6,000 B.C.E. Civilization has just dawned in the land of Tinell, the first of many to spring up in following millenia, in the form of several scattered villages that loosely associate with various tribes, most friendly to others, few hostile. The relative peace, however, has come under threat by a tribe known as the Reils, anthropomorphic rodents whom have merged together and threaten to overwhelm the loosely banded human and Arkadat tribes. However, one brash young Arkadat, by the name of Ciry of the Sal, has decided to unify these tribes and establish her own empire, and drive the Reils out of Tinell for good, or lose all that is well. You are part of her initial crew, attempting to convince these tribes to unify under two common goals; Survive, and drive out the Reil threat, which terrorizes all of Tinell. There are no heroes of myth or legend yet, for this is the age of Myth and Legend. Perhaps you’ll become the first.
THE FACTIONS/RACES:
The Human Tribes: Humanity has been in Tinell for as long as anybody can remember... And seeing as history has only just started to be recorded, that isn't saying much. Either way, they're a hardy race of normal bipeds, and as such lack the advantages or disadvantages their more exotic cousins native to Tinell have. However, they've got one thing on their side... sheer determination. Humans have a nearly indomitable will to survive, and will not give up easily, much to the surprise of even the strongest and smartest of their foes. They are also capable of magic, but require more training in order to do so. They tend to be best at the offensive variety of magic.
The Arkadat Tribes: The Arkadat are a bizarre species, mixing several attributes of various creatures into one. They're not to be underestimated, as they have great magical potential, using it to make themselves and others stronger, and, failing that, they make for fantastic warriors, and can enter a berserk state where long, razor-sharp claws, big enough to bisect a man (Or Reil), protrude from their fingers and are applied in combat, where they are found to be nearly indestructible. They're also known for having abnormally long lifespans, lasting for up to 30,000 years. However, the tribes are always bickering, and the people themselves are quite arrogant whenever a debate comes about, and as such, this has kept them from forming a coherent set of villages, or a decently run tribe. Additionally, they’re more susceptible to being harmed by magic than other races, being magical beings themselves.
The Reil Tribes: A highly organized group of raiders, bandits, and pillagers, the Reil aren't known for their subtlety. Or rather, they are. Masters of stealth and combat, the Reils could destroy a village without anybody even knowing about it. This is their greatest strength, but don't underestimate them in a face-to-face confrontation either. While most Reils would be against forcing them to stop attacking and raiding villages, perhaps a few could be convinced to work on the side of the human and Arkadat tribes. Their very existence threatens the sanctity of all of Tinell, as they, unlike most bandits, are particularly numerous, cunning, and closer to the more peaceful tribes than normal bandit groups.
Various Bandit Factions: There are a select few who don't belong to any tribe. These are known as bandits, the robbers, pillagers, and psychopaths who aren't of the Reil persuasion. They attack caravans, settlers, just about anybody that isn't them, all in the name of loot. They are not to be taken lightly, and death comes swiftly to them if they are captured. Often found in the more remote of locations, they commonly travel in armed groups and assault any travelers in their path, usually leaving them in the hands of fate once they finish up with them.
The Outsiders: Two groups of various sentient species in Tinell, found mostly towards the north and southern coasts, and very rarely found inland. Made up of many species uncommon or nearly unknown in Tinell, as well as exiles from each tribe, the outsiders make up the most diverse of the tribes, with ideas and cultures from these species being merged together under a common banner in both tribes. Seemingly anything can be found in these groups, and new creatures seem to be discovered all the time in these groups.
THE LAND: Tinell is a rather small place, being stuck somewhere in the Mediterrean sea and between North Africa and Iberia. Despite this, it offers a large variety of environments. From the frozen mountains of the north, the vast forests of central Tinell, the vast Arstozk desert to the west, and the sandy coastline to the south and east, Tinell is varied, and leads to a huge variety of cultures and creatures one may run across. However, the areas outside of Tinell are unknown, and host to many creatures of superstition and of the supernatural persuasion.
So... Assuming I haven't scared you off with my atrocious world-building yet.. Here's the sign-up sheet.
Name:
Affiliation:(What faction does your character associate themselves with?)
Age:
Appearance (Picture or description works fine.):
Species:
Occupation:
Short Personal History: (Should be at least a paragraph
)Example:
Accepted:
TotallyNotEvilLand (Ciry of The Sal)
Apto (Des'Gora)
Crumlark (Enn)
Torrocca (Airea)
Calces Millia (Rukh Altair)
IC: viewtopic.php?f=31&t=284153






