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PostPosted: Sun Feb 16, 2014 11:17 pm
by Sebtopiaris
RP Name: Le mort de Napoléon (Alternate history RP, OOC thread)
RP Creator: Me, the almighty Sebtopiaris
Type (Character, Nation, Faction): Nation RP
Genre/s: Alternate history RP
Detailed Description:
It is the May of 1821, and Napoleon has died. An autopsy of his body has revealed that the cause of his death was stomach cancer, and many across the world have mourned his death. After all, he was a powerful and clever emperor and there will never be a similar monarch again. His three year old son Napoleon II has been declared emperor, although he has very little power due to his age and military commanders are vying for power in the French Empire's now turbulent government

You see, the French Empire spans much of Europe. Napoleon spent much of his life forming the mighty French empire, which stretches from The Netherlands to Barcelona. It is surrounded by French puppets and vassals- Austria, Prussia, Scandanavia, Naples, Sicily and Spain- and had befriended several influential nations. One of the greatest achievements of Napoleon was the use of his sharp defiant mind. At one point, his advisors recommended that he should invade Russia, but Napoleon recognised that the invasion would likely fail and he allied with Russia instead. He also allied with the United States, a nation that invaded much of Canada in the war of 1812, which infuriated the British. The Brits were soon faced with both an American and French threat from all directions and eventually surrendered with The Treaty of Madras. This involved Britain surrendering large amounts of land to France and its allies. France's empire now spans much of the Antilles and Southern India, not to mention various other places. France's Spanish pupped has even exiled the Portuguese monarchy to Brazil and occupied Portugal and its African colonies.

But now Napoleon- the great commander of the French Imperium- is now dead and a 3 year old rules the most powerful empire in Europe. A rouge general could seize power any day, and in the ticking time bomb that is Europe many are uncertain of the future. There are also hints at a Brazilian-Ottoman-British pact being formed against the French

Link to the OOC:
viewtopic.php?f=31&t=283923

PostPosted: Sun Feb 16, 2014 11:20 pm
by Kassaran
Zeinbrad wrote:
Ularn wrote:Filthy NKs giving us all tooth decay!

Tooth decay that turns people insane and go into a zombie like trance.

So it was a zombie apocalypse without Zombies.

There called Feral's instead.

I sure hope Kim is hiring his best assassins to track me down and kill me just for saying Best Korea caused the collapse of civilization.


Sounds like an idea I just brought up not to long ago in here:

Main Concept: Based around an idea touched on a few weeks back about a zombie-less zombie apocalypse.
Genre: PMT/P-Apoc + action/adventure/mystery
Detailed Description: Well, to put it simply, Humanity: gone. Domesticated Animals: Gone. Any sort of structures that might be usable for any purpose other than shelter: Gone. It's the year 2031, exactly 10 years past the events of May 30, 2021. The day that the Earth went dark, and cold, and didn't ever wake up the same again. Sometime on May 30, 2021, a bio-contagion of unknown origin was successfully unleashed inside a Irish airport terminal outbound for the US. Initial scans showed nothing wrong and that the virus inside was incapable of spreading through the air the way it had been meant to do. However, what was unknown about the contagion was that it bonds to the molecules around it making itself denser over time. Those infected by the blast now were walking incubators. For nearly nine months they incubated the virus until it let itself loose on the planet.

It was fearsome, a string virus unlike anything ever seen before by modern scientists. It appeared to contain strains of other diseases, but not as if it were made from them, but rather as if they had been from it. It's unique appearance and its terrifying capacity to destroy any and all life it impacted earned its place as Filo Mortem or the String of Death. Also referred to as the life-strand, it wreaked havoc on the world and its creatures for nearly eight years until it mysteriously faded away. This was Humanity's extinction event, a final warning and punishment from mother nature. The String infected all: Humans, dogs, cats, sheep, pigs, cows, birds. Anything that was carbon based and consumed others was destroyed.

Now onto the virus, it begins with a gestation period of nine months (Phase 1), at which point it incubates within the limb or muscle tissue that absorbed it. Once infected, you could be treated, but only if you knew if you were infected for certain, the testing for which takes almost six months to come back with conclusive results. However, everything began going downhill when others began to try to treat themselves while others simply embraced their undead. Early symptoms of the disease are peeling of the skin, hair loss, tooth and gum decay, dry eyes, intense thirst, paranoia, schizophrenia, claustrophobia, hydrophobia, high fever and many other things that would be obvious. When it fully infects a person after the gestation period, it begins to purge their body of anti-bodies allowing the virus to take over, in doing so, the person is overloaded with adrenaline and often appears to be moving with quick jerky motions.

If you encounter a person at this point (Phase 2), they have less than a week until they 'die'. The purging of their system can be halted and this is the last possible point they can be treated, but to do so is dangerous and requires the individual be put under a highly reduced state of awareness usually by keeping their heartbeat within the two-to-five beats a minute range, anything higher and the virus can continue spreading. After about five to eight days of Phase 2, Phase 3 kicks in, where the Ebola-like process of the virus begins to eat away at the inside of the host to make room for more string virus colonies.Most die at this point, but those who survive are no longer living. They rather become highly repressed and while they can be approached, do not provoke them or they'll attack. The individual at this point is entirely infected, but they aren't looking to spread the disease. The individual at Phase 4 is almost totally docile, yet they are lost within their own mind, they no longer think or feel human, no memories of what they were before the disease exist and paranoia alongside intense anger-issues wrack their mind. The few that manage to turn aggressive are referred to as Phase 5 undead and are extremely dangerous to anyone or anything nearby.

Now, it has been two years since the members of a small colony of humans have seen any infected. The mayor decides it is now time to open up their doors, only for them to discover, they are the last humans left on Earth (or at least on the North American continent). as they continue to explore their surroundings, they begin to discover what happened, why this happened, and eventually, if they go far enough, they'll find Ground 0 for the infection and where it was made. However, unlike any other zombie RP, all the zombies have died, they were humans that simply had become infected, but now they have all died of starvation or exposure, nothing remains of civilization as we once knew it. This is, The Long Gone Dead.[/quote]

Probably going to ask someone to host with me on scene to flesh out the disease in its fullness. It's pretty terrifying what the Death String does.

PostPosted: Sun Feb 16, 2014 11:30 pm
by Zeinbrad
Kassaran wrote:
Zeinbrad wrote:Tooth decay that turns people insane and go into a zombie like trance.

So it was a zombie apocalypse without Zombies.

There called Feral's instead.

I sure hope Kim is hiring his best assassins to track me down and kill me just for saying Best Korea caused the collapse of civilization.


Sounds like an idea I just brought up not to long ago in here:

Main Concept: Based around an idea touched on a few weeks back about a zombie-less zombie apocalypse.
Genre: PMT/P-Apoc + action/adventure/mystery
Detailed Description: Well, to put it simply, Humanity: gone. Domesticated Animals: Gone. Any sort of structures that might be usable for any purpose other than shelter: Gone. It's the year 2031, exactly 10 years past the events of May 30, 2021. The day that the Earth went dark, and cold, and didn't ever wake up the same again. Sometime on May 30, 2021, a bio-contagion of unknown origin was successfully unleashed inside a Irish airport terminal outbound for the US. Initial scans showed nothing wrong and that the virus inside was incapable of spreading through the air the way it had been meant to do. However, what was unknown about the contagion was that it bonds to the molecules around it making itself denser over time. Those infected by the blast now were walking incubators. For nearly nine months they incubated the virus until it let itself loose on the planet.

It was fearsome, a string virus unlike anything ever seen before by modern scientists. It appeared to contain strains of other diseases, but not as if it were made from them, but rather as if they had been from it. It's unique appearance and its terrifying capacity to destroy any and all life it impacted earned its place as Filo Mortem or the String of Death. Also referred to as the life-strand, it wreaked havoc on the world and its creatures for nearly eight years until it mysteriously faded away. This was Humanity's extinction event, a final warning and punishment from mother nature. The String infected all: Humans, dogs, cats, sheep, pigs, cows, birds. Anything that was carbon based and consumed others was destroyed.

Now onto the virus, it begins with a gestation period of nine months (Phase 1), at which point it incubates within the limb or muscle tissue that absorbed it. Once infected, you could be treated, but only if you knew if you were infected for certain, the testing for which takes almost six months to come back with conclusive results. However, everything began going downhill when others began to try to treat themselves while others simply embraced their undead. Early symptoms of the disease are peeling of the skin, hair loss, tooth and gum decay, dry eyes, intense thirst, paranoia, schizophrenia, claustrophobia, hydrophobia, high fever and many other things that would be obvious. When it fully infects a person after the gestation period, it begins to purge their body of anti-bodies allowing the virus to take over, in doing so, the person is overloaded with adrenaline and often appears to be moving with quick jerky motions.

If you encounter a person at this point (Phase 2), they have less than a week until they 'die'. The purging of their system can be halted and this is the last possible point they can be treated, but to do so is dangerous and requires the individual be put under a highly reduced state of awareness usually by keeping their heartbeat within the two-to-five beats a minute range, anything higher and the virus can continue spreading. After about five to eight days of Phase 2, Phase 3 kicks in, where the Ebola-like process of the virus begins to eat away at the inside of the host to make room for more string virus colonies.Most die at this point, but those who survive are no longer living. They rather become highly repressed and while they can be approached, do not provoke them or they'll attack. The individual at this point is entirely infected, but they aren't looking to spread the disease. The individual at Phase 4 is almost totally docile, yet they are lost within their own mind, they no longer think or feel human, no memories of what they were before the disease exist and paranoia alongside intense anger-issues wrack their mind. The few that manage to turn aggressive are referred to as Phase 5 undead and are extremely dangerous to anyone or anything nearby.

Now, it has been two years since the members of a small colony of humans have seen any infected. The mayor decides it is now time to open up their doors, only for them to discover, they are the last humans left on Earth (or at least on the North American continent). as they continue to explore their surroundings, they begin to discover what happened, why this happened, and eventually, if they go far enough, they'll find Ground 0 for the infection and where it was made. However, unlike any other zombie RP, all the zombies have died, they were humans that simply had become infected, but now they have all died of starvation or exposure, nothing remains of civilization as we once knew it. This is, The Long Gone Dead.


Probably going to ask someone to host with me on scene to flesh out the disease in its fullness. It's pretty terrifying what the Death String does.

The Feral's like zombies, in that they are really dead, just some outside is controlling there body, they now basic use of tools and weapons, and seem to form "nations" among themselves, which survivors call camps.

Now to the RP.

The RP takes place in Oakland, now called New Sin City. New Sin is protected by the xenophobic Williams Rangers, who built a wall around the city to keep,Feral's, and the unwanted, out. The wall has barb wire, machine guns and armed guards protecting it, along with a not so pleasant fellow called Ripper. The Williams Rangers maintain a orderly society, and a military based one too.

Outside the city, to the east, is the Brotherhood of Light, a religious military order made up of the Remnant's of the US military , who keep to themselves mostly, unless going on a crusade against bandits or Ferals. They have the most automatic weapons and even power armor out of all the factions in the US. The Brotherhood of Light right now, is licking it's wounds after a recent crusade against bandits in Arizona.

Two warring factions surround New Sin City, I am still figuring them out.

PostPosted: Sun Feb 16, 2014 11:31 pm
by Alleniana
Did you just break this thread?

PostPosted: Mon Feb 17, 2014 12:22 am
by The Armed Republic of Dutch Coolness
Alleniana wrote:Did you just break this thread?

That just happened, yes.

PostPosted: Mon Feb 17, 2014 12:28 am
by Alleniana
Ermahgerd, someone fix it please. This is bad for P2TM's reputation.

Geneforge: Crimson Evolution

PostPosted: Mon Feb 17, 2014 1:02 am
by Kassaran
Another brilliant RP Design to be mulled over by YOU! The P2TM, it's mostly just a brainstormer:

Main Concept: Geneforge: Crimson Evolution

Genre: Fantasy/RPG

RP Creator: Well, I'm coming up with the idea, but another person can use this, but I'd like to know when they decide to.

Detailed Description: Here we go.

(This has been ripped from the Wiki to save time)
The Geneforge storylines takes place in an era resembling the medieval time period, but with the addition of some modern innovations, such as wiring, levers and buttons, alarms, glass, and other steampunk-esque tools. The games involve a group of mages called "Shapers", who dominate the game world due to their ability to create life as they see fit. The player character is cast as an apprentice Shaper in the first three games, as a neophyte rebel in the fourth, and as an unaligned amnesiac in the fifth. Crises in the game result from the Shapers' mistreatment of their creations while trying to ensure that their art does not wreak havoc on the world, versus the freedom of intelligent creations at the cost of said havoc. The player is left to determine what is the right thing to do, such as using mysterious skill canisters which may breed arrogance in the user in return for increased power.

The games are highly non-linear, with multiple goals allowing the player to join any sect, and receive one of a number of different endings (the canonical ending for each game being revealing in the following one). There is a high degree of player influence on the game world, and the existence of multiple solutions to problems. For example, one sect may give you the quest to destroy an object, while an opposing sect will charge you with its protection.


In this RP, players will be joining in at the end of Geneforge 5, with the Fall of the Shapers, and the Rise of the Free Creations Empire. In almost complete opposition of the Shapers, the Creations that now have gained their freedom as intelligent and separate beings are now carrying out massive crimes against Humanity, enslaving many of those who supported the old Shaper regime while punishing heavily those who stayed neutral throughout the conflict. Shapers across Terrestria are being hunted down like the rogue creations that now are in power did not long before. Serviles now control the major population centers as the main line of defense against insurgent Shaper remnants while the Dracon lie in the ruins of Shaper settlements, studying their ways.

This is where you come in, as one of the few left in Terrestria with knowledge of an ancient device now only allowed to be made of use by the ruling powers, this device is none other than the Geneforge. A small group of explorers now must set out across the world, hunting for the remnants of what may be the last Shapers and in turn their technology, on a remote island said to wander through the waters and being capable of submerging at will. Tensions inTerrestria are high at this point and even the slightest mention of the Shaper sect might have you imprisoned if you're a human, or beaten if you're a creation. It is up to the players to decide, which of the two ruling classes was indeed the lesser of two evils and which one will you support in order to bring pace and stability to Terrestria once and for all?

PostPosted: Mon Feb 17, 2014 1:17 am
by Alleniana
Thanks to the Archregimancy for fixing that.

This Geneforge thing sounds really interesting. I probably won't join, but I sure will be googling it.

PostPosted: Mon Feb 17, 2014 1:17 am
by Neros
Kassaran wrote:Another brilliant RP Design to be mulled over by YOU! The P2TM, it's mostly just a brainstormer:

Main Concept: Geneforge: Crimson Evolution

Genre: Fantasy/RPG

RP Creator: Well, I'm coming up with the idea, but another person can use this, but I'd like to know when they decide to.

Detailed Description: Here we go.

(This has been ripped from the Wiki to save time)
The Geneforge storylines takes place in an era resembling the medieval time period, but with the addition of some modern innovations, such as wiring, levers and buttons, alarms, glass, and other steampunk-esque tools. The games involve a group of mages called "Shapers", who dominate the game world due to their ability to create life as they see fit. The player character is cast as an apprentice Shaper in the first three games, as a neophyte rebel in the fourth, and as an unaligned amnesiac in the fifth. Crises in the game result from the Shapers' mistreatment of their creations while trying to ensure that their art does not wreak havoc on the world, versus the freedom of intelligent creations at the cost of said havoc. The player is left to determine what is the right thing to do, such as using mysterious skill canisters which may breed arrogance in the user in return for increased power.

The games are highly non-linear, with multiple goals allowing the player to join any sect, and receive one of a number of different endings (the canonical ending for each game being revealing in the following one). There is a high degree of player influence on the game world, and the existence of multiple solutions to problems. For example, one sect may give you the quest to destroy an object, while an opposing sect will charge you with its protection.


In this RP, players will be joining in at the end of Geneforge 5, with the Fall of the Shapers, and the Rise of the Free Creations Empire. In almost complete opposition of the Shapers, the Creations that now have gained their freedom as intelligent and separate beings are now carrying out massive crimes against Humanity, enslaving many of those who supported the old Shaper regime while punishing heavily those who stayed neutral throughout the conflict. Shapers across Terrestria are being hunted down like the rogue creations that now are in power did not long before. Serviles now control the major population centers as the main line of defense against insurgent Shaper remnants while the Dracon lie in the ruins of Shaper settlements, studying their ways.

This is where you come in, as one of the few left in Terrestria with knowledge of an ancient device now only allowed to be made of use by the ruling powers, this device is none other than the Geneforge. A small group of explorers now must set out across the world, hunting for the remnants of what may be the last Shapers and in turn their technology, on a remote island said to wander through the waters and being capable of submerging at will. Tensions inTerrestria are high at this point and even the slightest mention of the Shaper sect might have you imprisoned if you're a human, or beaten if you're a creation. It is up to the players to decide, which of the two ruling classes was indeed the lesser of two evils and which one will you support in order to bring pace and stability to Terrestria once and for all?


The idea seemed a bit hard to follow, but I think it's because I haven't played the video game it's based on.

Would you recommend it?

PostPosted: Mon Feb 17, 2014 1:59 am
by Altito Asmoro
Alleniana wrote:How does plaque spread out of NK? Are we eating their famous Korean peopleburgers or something?


You know, shipments of aids from China, or Russia, or Cuba.

PostPosted: Mon Feb 17, 2014 2:00 am
by Alleniana
Altito Asmoro wrote:
Alleniana wrote:How does plaque spread out of NK? Are we eating their famous Korean peopleburgers or something?


You know, shipments of aids from China, or Russia, or Cuba.

This is North Korea we're talking about...?

PostPosted: Mon Feb 17, 2014 2:03 am
by Altito Asmoro
Alleniana wrote:
Altito Asmoro wrote:
You know, shipments of aids from China, or Russia, or Cuba.

This is North Korea we're talking about...?


Yes. Why so confused?

PostPosted: Mon Feb 17, 2014 2:23 am
by Alleniana
Altito Asmoro wrote:
Alleniana wrote:This is North Korea we're talking about...?


Yes. Why so confused?

Nevermind. I mean, it's NK, of course everyone is confused.

PostPosted: Mon Feb 17, 2014 3:19 am
by Ayreonia
Fraire wrote:Someone in my RP stole all the illegal and highly deadly drugs in my secret stash....in the RP of course.....perhaps the principal shouldn't have had them in the first place.....

Ssssooo coooool!

PostPosted: Mon Feb 17, 2014 3:26 am
by Kassaran
Neros wrote:The idea seemed a bit hard to follow, but I think it's because I haven't played the video game it's based on.

Would you recommend it?


Let's put it down like this:
Played it for a while when I was 10-11 years old, now 7-8 years later, I've recently remembered it, bought it (and its successors) via steam, and look forward to playing them all. You definitely have to play the game carefully, but think Fantasy Fallout original, but with a more fleshed out universe and more set-in-stone rules alongside recurring characters throughout the series and a seeming freedom to do whatever you want I have only seen in bigger title games. This is one of those obscure titles that evaded much attention whe it came out, but retained the fanbase it did gain, though now it is commonly overlooked in favor of Avernum. I personally prefer Geneforge though because it was what I was "raised" on and it helped stimulate my interests in PC gaming that none other has been able to since.

That give you enough? If you want, I'd be willing to buy you the first Geneforge on Steam. Every other one after you'd have to purchase yourself. I'd never recommend pirating it (though you most likely could) because it definitely needs whatever support it can get and in my eyes earned it.

PostPosted: Mon Feb 17, 2014 4:33 am
by Alleniana
What are your views on character vs nation RPing? It's an interesting topic, I reckon.

PostPosted: Mon Feb 17, 2014 4:36 am
by The Tiger Kingdom
Alleniana wrote:What are your views on character vs nation RPing? It's an interesting topic, I reckon.

Nation RPing to my standards is cripplingly difficult. I've tried working it out, but every time, it just boggles me and I decide to stick to char RPing. I can manage a group of characters, a plotline, a universe, in that way to my satisfaction, but I can't do a whole nation right.

PostPosted: Mon Feb 17, 2014 4:41 am
by Alleniana
The Tiger Kingdom wrote:
Alleniana wrote:What are your views on character vs nation RPing? It's an interesting topic, I reckon.

Nation RPing to my standards is cripplingly difficult. I've tried working it out, but every time, it just boggles me and I decide to stick to char RPing. I can manage a group of characters, a plotline, a universe, in that way to my satisfaction, but I can't do a whole nation right.

I think it's, in a way, because character RPs are used to having their characters worked out to a certain level; their blood type, their family, their exact political ideoloy, their home loan, all that kind of stuff, and in some ways, attempts are made to carry that level of detail over into the nation arena, which obviously won't work. Generally, I find the best nation RPing is not the most all-encompassing, but to create windows to look into the depths, and slowly reveal more and more facets as you go along.

But that's just me.

PostPosted: Mon Feb 17, 2014 4:54 am
by Ayreonia
Alleniana wrote:
The Tiger Kingdom wrote:Nation RPing to my standards is cripplingly difficult. I've tried working it out, but every time, it just boggles me and I decide to stick to char RPing. I can manage a group of characters, a plotline, a universe, in that way to my satisfaction, but I can't do a whole nation right.

I think it's, in a way, because character RPs are used to having their characters worked out to a certain level; their blood type, their family, their exact political ideoloy, their home loan, all that kind of stuff, and in some ways, attempts are made to carry that level of detail over into the nation arena, which obviously won't work. Generally, I find the best nation RPing is not the most all-encompassing, but to create windows to look into the depths, and slowly reveal more and more facets as you go along.

But that's just me.

Whenever I try my hand at nation RPing, I just end up with playing as certain residents of that nation. I just cannot into.

But then again, nation RPs should be burned at a stake.

PostPosted: Mon Feb 17, 2014 5:04 am
by Alleniana
Ayreonia wrote:
Alleniana wrote:I think it's, in a way, because character RPs are used to having their characters worked out to a certain level; their blood type, their family, their exact political ideoloy, their home loan, all that kind of stuff, and in some ways, attempts are made to carry that level of detail over into the nation arena, which obviously won't work. Generally, I find the best nation RPing is not the most all-encompassing, but to create windows to look into the depths, and slowly reveal more and more facets as you go along.

But that's just me.

Whenever I try my hand at nation RPing, I just end up with playing as certain residents of that nation. I just cannot into.

But then again, nation RPs should be burned at a stake.

Come now, be civil.

PostPosted: Mon Feb 17, 2014 5:08 am
by Ayreonia
Alleniana wrote:
Ayreonia wrote:Whenever I try my hand at nation RPing, I just end up with playing as certain residents of that nation. I just cannot into.

But then again, nation RPs should be burned at a stake.

Come now, be civil.

It's just a coping mechanism. There's a lot of great nation RPs around here, and it frustrates me to no end that I can't for my life play as one. Hell, there's this, an idea I've tried to make happen three times now, but I just lose interest every single time.

PostPosted: Mon Feb 17, 2014 6:58 am
by The Armed Republic of Dutch Coolness
Dunno, but I think a Wolf of Wall Street-ish RP could be very cool, if worked out correctly. Just sprang into my mind when reading an article about BlackRock.

PostPosted: Mon Feb 17, 2014 11:10 am
by Hornesia
Zeinbrad wrote:
Alleniana wrote:How does plaque spread out of NK? Are we eating their famous Korean peopleburgers or something?

Well, it spreads through two ways.

Air.

Or

Bite.

So, the DMZ had millions of insane people in a zombie like trance activating those Nuclear mines and some North Koreans going by boat to escape it, and we all know how well that goes.

Problem with it is you're ignoring the fact that it's one of the most highly militarized areas on earth and anyone approaching is likely to be shot. So, while the infected might manage to get through, it would be a huge casualty rate. More realistic is them spreading into China, and even that isn't very plausible.

PostPosted: Mon Feb 17, 2014 12:03 pm
by Hornesia
RP Interest App Form

High Concept: Militia Activity in a Rural Georgia town
Genre/s: Action, Crime
Detailed Description: 10 minutes ago, simultaneous explosions occurred at governmental buildings all over Lumpkin County, Georgia. Targets include the County Seat, Sheriff's Office, Police Departments, and others. Militia groups are suspected of perpetrating the attack, which has been the most recent of many in the area. The Georgia state government has created a task force to combat these militia groups, as well as federal law enforcement as well.
Alright, so, now that the initial setting is established, this RP will focus on Lumpkin Country, Georgia, during a period of unrest as the state and federal government tries to stem the threat. Players will be characters and can create or join militia groups, or play as local, state, or federal law enforcement.

PostPosted: Mon Feb 17, 2014 3:14 pm
by Corvus Metallum
As much lurking around as I do here on NS, I really don't RP that much. I feel this needs to be rectified. :meh: