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by Sebtopiaris » Sun Feb 16, 2014 11:17 pm
by Kassaran » Sun Feb 16, 2014 11:20 pm
Zeinbrad wrote:Ularn wrote:Filthy NKs giving us all tooth decay!
Tooth decay that turns people insane and go into a zombie like trance.
So it was a zombie apocalypse without Zombies.
There called Feral's instead.
I sure hope Kim is hiring his best assassins to track me down and kill me just for saying Best Korea caused the collapse of civilization.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Zeinbrad » Sun Feb 16, 2014 11:30 pm
Kassaran wrote:Zeinbrad wrote:Tooth decay that turns people insane and go into a zombie like trance.
So it was a zombie apocalypse without Zombies.
There called Feral's instead.
I sure hope Kim is hiring his best assassins to track me down and kill me just for saying Best Korea caused the collapse of civilization.
Sounds like an idea I just brought up not to long ago in here:Main Concept: Based around an idea touched on a few weeks back about a zombie-less zombie apocalypse.
Genre: PMT/P-Apoc + action/adventure/mystery
Detailed Description: Well, to put it simply, Humanity: gone. Domesticated Animals: Gone. Any sort of structures that might be usable for any purpose other than shelter: Gone. It's the year 2031, exactly 10 years past the events of May 30, 2021. The day that the Earth went dark, and cold, and didn't ever wake up the same again. Sometime on May 30, 2021, a bio-contagion of unknown origin was successfully unleashed inside a Irish airport terminal outbound for the US. Initial scans showed nothing wrong and that the virus inside was incapable of spreading through the air the way it had been meant to do. However, what was unknown about the contagion was that it bonds to the molecules around it making itself denser over time. Those infected by the blast now were walking incubators. For nearly nine months they incubated the virus until it let itself loose on the planet.
It was fearsome, a string virus unlike anything ever seen before by modern scientists. It appeared to contain strains of other diseases, but not as if it were made from them, but rather as if they had been from it. It's unique appearance and its terrifying capacity to destroy any and all life it impacted earned its place as Filo Mortem or the String of Death. Also referred to as the life-strand, it wreaked havoc on the world and its creatures for nearly eight years until it mysteriously faded away. This was Humanity's extinction event, a final warning and punishment from mother nature. The String infected all: Humans, dogs, cats, sheep, pigs, cows, birds. Anything that was carbon based and consumed others was destroyed.
Now onto the virus, it begins with a gestation period of nine months (Phase 1), at which point it incubates within the limb or muscle tissue that absorbed it. Once infected, you could be treated, but only if you knew if you were infected for certain, the testing for which takes almost six months to come back with conclusive results. However, everything began going downhill when others began to try to treat themselves while others simply embraced their undead. Early symptoms of the disease are peeling of the skin, hair loss, tooth and gum decay, dry eyes, intense thirst, paranoia, schizophrenia, claustrophobia, hydrophobia, high fever and many other things that would be obvious. When it fully infects a person after the gestation period, it begins to purge their body of anti-bodies allowing the virus to take over, in doing so, the person is overloaded with adrenaline and often appears to be moving with quick jerky motions.
If you encounter a person at this point (Phase 2), they have less than a week until they 'die'. The purging of their system can be halted and this is the last possible point they can be treated, but to do so is dangerous and requires the individual be put under a highly reduced state of awareness usually by keeping their heartbeat within the two-to-five beats a minute range, anything higher and the virus can continue spreading. After about five to eight days of Phase 2, Phase 3 kicks in, where the Ebola-like process of the virus begins to eat away at the inside of the host to make room for more string virus colonies.Most die at this point, but those who survive are no longer living. They rather become highly repressed and while they can be approached, do not provoke them or they'll attack. The individual at this point is entirely infected, but they aren't looking to spread the disease. The individual at Phase 4 is almost totally docile, yet they are lost within their own mind, they no longer think or feel human, no memories of what they were before the disease exist and paranoia alongside intense anger-issues wrack their mind. The few that manage to turn aggressive are referred to as Phase 5 undead and are extremely dangerous to anyone or anything nearby.
Now, it has been two years since the members of a small colony of humans have seen any infected. The mayor decides it is now time to open up their doors, only for them to discover, they are the last humans left on Earth (or at least on the North American continent). as they continue to explore their surroundings, they begin to discover what happened, why this happened, and eventually, if they go far enough, they'll find Ground 0 for the infection and where it was made. However, unlike any other zombie RP, all the zombies have died, they were humans that simply had become infected, but now they have all died of starvation or exposure, nothing remains of civilization as we once knew it. This is, The Long Gone Dead.
Probably going to ask someone to host with me on scene to flesh out the disease in its fullness. It's pretty terrifying what the Death String does.
by Alleniana » Sun Feb 16, 2014 11:31 pm
by The Armed Republic of Dutch Coolness » Mon Feb 17, 2014 12:22 am
Alleniana wrote:Did you just break this thread?
P2TM Mentor
by Alleniana » Mon Feb 17, 2014 12:28 am
by Kassaran » Mon Feb 17, 2014 1:02 am
The Geneforge storylines takes place in an era resembling the medieval time period, but with the addition of some modern innovations, such as wiring, levers and buttons, alarms, glass, and other steampunk-esque tools. The games involve a group of mages called "Shapers", who dominate the game world due to their ability to create life as they see fit. The player character is cast as an apprentice Shaper in the first three games, as a neophyte rebel in the fourth, and as an unaligned amnesiac in the fifth. Crises in the game result from the Shapers' mistreatment of their creations while trying to ensure that their art does not wreak havoc on the world, versus the freedom of intelligent creations at the cost of said havoc. The player is left to determine what is the right thing to do, such as using mysterious skill canisters which may breed arrogance in the user in return for increased power.
The games are highly non-linear, with multiple goals allowing the player to join any sect, and receive one of a number of different endings (the canonical ending for each game being revealing in the following one). There is a high degree of player influence on the game world, and the existence of multiple solutions to problems. For example, one sect may give you the quest to destroy an object, while an opposing sect will charge you with its protection.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Alleniana » Mon Feb 17, 2014 1:17 am
by Neros » Mon Feb 17, 2014 1:17 am
Kassaran wrote:Another brilliant RP Design to be mulled over by YOU! The P2TM, it's mostly just a brainstormer:
Main Concept: Geneforge: Crimson Evolution
Genre: Fantasy/RPG
RP Creator: Well, I'm coming up with the idea, but another person can use this, but I'd like to know when they decide to.
Detailed Description: Here we go.
(This has been ripped from the Wiki to save time)The Geneforge storylines takes place in an era resembling the medieval time period, but with the addition of some modern innovations, such as wiring, levers and buttons, alarms, glass, and other steampunk-esque tools. The games involve a group of mages called "Shapers", who dominate the game world due to their ability to create life as they see fit. The player character is cast as an apprentice Shaper in the first three games, as a neophyte rebel in the fourth, and as an unaligned amnesiac in the fifth. Crises in the game result from the Shapers' mistreatment of their creations while trying to ensure that their art does not wreak havoc on the world, versus the freedom of intelligent creations at the cost of said havoc. The player is left to determine what is the right thing to do, such as using mysterious skill canisters which may breed arrogance in the user in return for increased power.
The games are highly non-linear, with multiple goals allowing the player to join any sect, and receive one of a number of different endings (the canonical ending for each game being revealing in the following one). There is a high degree of player influence on the game world, and the existence of multiple solutions to problems. For example, one sect may give you the quest to destroy an object, while an opposing sect will charge you with its protection.
In this RP, players will be joining in at the end of Geneforge 5, with the Fall of the Shapers, and the Rise of the Free Creations Empire. In almost complete opposition of the Shapers, the Creations that now have gained their freedom as intelligent and separate beings are now carrying out massive crimes against Humanity, enslaving many of those who supported the old Shaper regime while punishing heavily those who stayed neutral throughout the conflict. Shapers across Terrestria are being hunted down like the rogue creations that now are in power did not long before. Serviles now control the major population centers as the main line of defense against insurgent Shaper remnants while the Dracon lie in the ruins of Shaper settlements, studying their ways.
This is where you come in, as one of the few left in Terrestria with knowledge of an ancient device now only allowed to be made of use by the ruling powers, this device is none other than the Geneforge. A small group of explorers now must set out across the world, hunting for the remnants of what may be the last Shapers and in turn their technology, on a remote island said to wander through the waters and being capable of submerging at will. Tensions inTerrestria are high at this point and even the slightest mention of the Shaper sect might have you imprisoned if you're a human, or beaten if you're a creation. It is up to the players to decide, which of the two ruling classes was indeed the lesser of two evils and which one will you support in order to bring pace and stability to Terrestria once and for all?
by Altito Asmoro » Mon Feb 17, 2014 1:59 am
Alleniana wrote:How does plaque spread out of NK? Are we eating their famous Korean peopleburgers or something?
by Alleniana » Mon Feb 17, 2014 2:00 am
by Alleniana » Mon Feb 17, 2014 2:23 am
by Ayreonia » Mon Feb 17, 2014 3:19 am
Fraire wrote:Someone in my RP stole all the illegal and highly deadly drugs in my secret stash....in the RP of course.....perhaps the principal shouldn't have had them in the first place.....
by Kassaran » Mon Feb 17, 2014 3:26 am
Neros wrote:The idea seemed a bit hard to follow, but I think it's because I haven't played the video game it's based on.
Would you recommend it?
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Alleniana » Mon Feb 17, 2014 4:33 am
by The Tiger Kingdom » Mon Feb 17, 2014 4:36 am
Alleniana wrote:What are your views on character vs nation RPing? It's an interesting topic, I reckon.
by Alleniana » Mon Feb 17, 2014 4:41 am
The Tiger Kingdom wrote:Alleniana wrote:What are your views on character vs nation RPing? It's an interesting topic, I reckon.
Nation RPing to my standards is cripplingly difficult. I've tried working it out, but every time, it just boggles me and I decide to stick to char RPing. I can manage a group of characters, a plotline, a universe, in that way to my satisfaction, but I can't do a whole nation right.
by Ayreonia » Mon Feb 17, 2014 4:54 am
Alleniana wrote:The Tiger Kingdom wrote:Nation RPing to my standards is cripplingly difficult. I've tried working it out, but every time, it just boggles me and I decide to stick to char RPing. I can manage a group of characters, a plotline, a universe, in that way to my satisfaction, but I can't do a whole nation right.
I think it's, in a way, because character RPs are used to having their characters worked out to a certain level; their blood type, their family, their exact political ideoloy, their home loan, all that kind of stuff, and in some ways, attempts are made to carry that level of detail over into the nation arena, which obviously won't work. Generally, I find the best nation RPing is not the most all-encompassing, but to create windows to look into the depths, and slowly reveal more and more facets as you go along.
But that's just me.
by Alleniana » Mon Feb 17, 2014 5:04 am
Ayreonia wrote:Alleniana wrote:I think it's, in a way, because character RPs are used to having their characters worked out to a certain level; their blood type, their family, their exact political ideoloy, their home loan, all that kind of stuff, and in some ways, attempts are made to carry that level of detail over into the nation arena, which obviously won't work. Generally, I find the best nation RPing is not the most all-encompassing, but to create windows to look into the depths, and slowly reveal more and more facets as you go along.
But that's just me.
Whenever I try my hand at nation RPing, I just end up with playing as certain residents of that nation. I just cannot into.
But then again, nation RPs should be burned at a stake.
by Ayreonia » Mon Feb 17, 2014 5:08 am
by The Armed Republic of Dutch Coolness » Mon Feb 17, 2014 6:58 am
P2TM Mentor
by Hornesia » Mon Feb 17, 2014 11:10 am
Zeinbrad wrote:Alleniana wrote:How does plaque spread out of NK? Are we eating their famous Korean peopleburgers or something?
Well, it spreads through two ways.
Air.
Or
Bite.
So, the DMZ had millions of insane people in a zombie like trance activating those Nuclear mines and some North Koreans going by boat to escape it, and we all know how well that goes.
by Hornesia » Mon Feb 17, 2014 12:03 pm
by Corvus Metallum » Mon Feb 17, 2014 3:14 pm
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