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What would be more interesting?

Poll ended at Tue Aug 12, 2014 10:28 am

Reanimated Ulfric Stormcloak?
7
64%
Reanimated Skald the Elder?
4
36%
 
Total votes : 11

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Sun May 04, 2014 1:14 am

Tel Vanni wrote:
The Armed Republic of Dutch coolness wrote:Check my sig ;)


You mean the part where it says, "Piiiiigs" instead of ".PGG's?"

Oh you :P
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Imperialisium
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Postby Imperialisium » Sun May 04, 2014 11:31 am

Falgnum is going to be surprised by how inaccurate the news given to him truly is.
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Omegica
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Postby Omegica » Sun May 04, 2014 11:39 am

Oh lol. Did I get it wrong? Can someone tell me exactly what the conflicts are right now?

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Imperialisium
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Postby Imperialisium » Sun May 04, 2014 11:54 am

Omegica wrote:Oh lol. Did I get it wrong? Can someone tell me exactly what the conflicts are right now?


Nothing was wrong, as word travels by word of mouth most of the time among travelers (think of the telephone game but EXTREME edition). So by the time it reached Falgnum's ear it could seem that everyone was fighting everyone.

However, OOCly the Empire is only fighting a minor rebellion (rather than several provinces) and is only at War with the Dominion. Now, even then the Dominion would still defend Alinor and would not leave it unguarded. They are no fools in that regard. Even then it would take ALOT more than a small force of Maomer to take the entire Island (which is rather large for an Island group considering you can't see from end to end unless at some highest point. Even then mountains could obscure the view), let alone fight the Empire later on or all of Tamriel.

As even if Orgnum could muster a force large enough to assail one or the other, it probably wouldn't be sustainable to actually conquer anything beyond the coast line.

Which is essentially the Maomers weakness, they make good Mariners but poor land armies. That and numbers, any Province outnumbers them, so the two empires (Empire and Dominion) would be extremely difficult.
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Omegica
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Postby Omegica » Sun May 04, 2014 12:19 pm

Imperialisium wrote:
Omegica wrote:Oh lol. Did I get it wrong? Can someone tell me exactly what the conflicts are right now?


Nothing was wrong, as word travels by word of mouth most of the time among travelers (think of the telephone game but EXTREME edition). So by the time it reached Falgnum's ear it could seem that everyone was fighting everyone.

However, OOCly the Empire is only fighting a minor rebellion (rather than several provinces) and is only at War with the Dominion. Now, even then the Dominion would still defend Alinor and would not leave it unguarded. They are no fools in that regard. Even then it would take ALOT more than a small force of Maomer to take the entire Island (which is rather large for an Island group considering you can't see from end to end unless at some highest point. Even then mountains could obscure the view), let alone fight the Empire later on or all of Tamriel.

As even if Orgnum could muster a force large enough to assail one or the other, it probably wouldn't be sustainable to actually conquer anything beyond the coast line.

Which is essentially the Maomers weakness, they make good Mariners but poor land armies. That and numbers, any Province outnumbers them, so the two empires (Empire and Dominion) would be extremely difficult.


I never intended on the Maormer winning, yet again like the ironborn. I just wanted to throw an event in that would help with ongoing conflicts. I intend for Falgnum to die since the Maormer won't win and there isn't any place for a Maormer in Tamriel. Another plot line would be that the Maormer forces are crushed after holding parts of Summerset for a while, then Falgnum might escape and travel to places like Thras and Akavir to build an army that hate Tamriel as much as he does before having a large army of Maormer, Sload, Ka' Po' Tun', Tsaesci, Tang Mo and Kamal (Maybe not Kamal due to their hibernation) in Tamriel. (I wouldn't have thought that these will win either since there would be objection from many roleplayers.) Falgnum would be trying to unite Akavir against a common enemy and also use the Sload. Maybe at one point he could lead an expedition to Aldmeris since the Maormer are the only species that know its whereabouts.

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Tel Vanni
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Postby Tel Vanni » Mon May 05, 2014 7:45 am

I believe you are grossely underestimating the size of Summerset Isle. I believe it is probably much larger than Great Brittain - perhaps as much as three times the size.

And how is it possible for one person with two hands and mundane strength to lead 124 sabrecats on chains?
Last edited by Tel Vanni on Mon May 05, 2014 7:50 am, edited 1 time in total.
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Imperialisium
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Postby Imperialisium » Mon May 05, 2014 8:22 am

That's why I said 150 miles at least, a 150 mile island in width is massive for an island. Let alone that being the minimum estimate.

I so concur that leading that many sabre cats on chains without assistance is entirely implausible considering each fully grown sabre cat is about the size of a large moutain lion
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Tel Vanni
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Postby Tel Vanni » Mon May 05, 2014 8:26 am

Herding cats is also universally recognized as an impossibility. Not even the gods can herd cats.
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Murkwood
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Postby Murkwood » Mon May 05, 2014 8:41 am

Tel Vanni wrote:Herding cats is also universally recognized as an impossibility. Not even the gods can herd cats.

What about Alkosh? He is a cat, after all.
Degenerate Heart of HetRio wrote:Murkwood, I'm surprised you're not an anti-Semite and don't mind most LGBT rights because boy, aren't you a constellation of the worst opinions to have about everything? o_o

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Omegica
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Postby Omegica » Mon May 05, 2014 11:42 am

Apologies, I don't frequently look at maps of Tamriel and I can't beat the first dungeon in Arena so I don't know a whole lot about Summerset.

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Rencini
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Postby Rencini » Mon May 05, 2014 3:08 pm

So according to my post (which I apologize for not posting on either Friday or Saturday), which is the current Guild Master of the Riften Thieves Guild? Can I conjure him out of my mind, or is there someone in that position already? I used the search tool but could not find anything about that GM in Riften inside the RP. Think Brynjolf a good pick, being a Nightingale and all? Also, is ok to roleplay the Guild as having re-established their influence over Skyrim (due to the events of the game)? I don't plan to make a major quest-line for this, but I do plan for Sebastian to assist them and be in semi-frequent contact.
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Imperialisium
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Postby Imperialisium » Mon May 05, 2014 3:39 pm

Rencini wrote:So according to my post (which I apologize for not posting on either Friday or Saturday), which is the current Guild Master of the Riften Thieves Guild? Can I conjure him out of my mind, or is there someone in that position already? I used the search tool but could not find anything about that GM in Riften inside the RP. Think Brynjolf a good pick, being a Nightingale and all? Also, is ok to roleplay the Guild as having re-established their influence over Skyrim (due to the events of the game)? I don't plan to make a major quest-line for this, but I do plan for Sebastian to assist them and be in semi-frequent contact.

Should be fine

@ omegica, no problem comrade, sometimes the lore is confusing and inconsistant
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Tel Vanni
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Postby Tel Vanni » Mon May 05, 2014 5:25 pm

Rencini wrote:So according to my post (which I apologize for not posting on either Friday or Saturday), which is the current Guild Master of the Riften Thieves Guild? Can I conjure him out of my mind, or is there someone in that position already? I used the search tool but could not find anything about that GM in Riften inside the RP. Think Brynjolf a good pick, being a Nightingale and all? Also, is ok to roleplay the Guild as having re-established their influence over Skyrim (due to the events of the game)? I don't plan to make a major quest-line for this, but I do plan for Sebastian to assist them and be in semi-frequent contact.


Nobody has defined the current membership of the Riften Thieves' Guild as of yet, so you have a white card. Just be sure to pick someone who makes sense, or make up a new NPC to be guildmaster.

I wouldn't go so far as to say that the Thieves' Guild has extended itself across all of Skyrim, but they may have a foothold in Windhelm by now. It would make more sense if Windhelm had a separate guild, in competition with the Riften guild. The same thing might be happening in Solitude.

The other holds just don't have the population to support organized criminal activities, except for smuggling and highway robbery.
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Limborg
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Postby Limborg » Mon May 05, 2014 5:34 pm

Tel Vanni wrote:
Rencini wrote:So according to my post (which I apologize for not posting on either Friday or Saturday), which is the current Guild Master of the Riften Thieves Guild? Can I conjure him out of my mind, or is there someone in that position already? I used the search tool but could not find anything about that GM in Riften inside the RP. Think Brynjolf a good pick, being a Nightingale and all? Also, is ok to roleplay the Guild as having re-established their influence over Skyrim (due to the events of the game)? I don't plan to make a major quest-line for this, but I do plan for Sebastian to assist them and be in semi-frequent contact.


Nobody has defined the current membership of the Riften Thieves' Guild as of yet, so you have a white card. Just be sure to pick someone who makes sense, or make up a new NPC to be guildmaster.

I wouldn't go so far as to say that the Thieves' Guild has extended itself across all of Skyrim, but they may have a foothold in Windhelm by now. It would make more sense if Windhelm had a separate guild, in competition with the Riften guild. The same thing might be happening in Solitude.

The other holds just don't have the population to support organized criminal activities, except for smuggling and highway robbery.


Markarth? I think they could uphold one...Whiterun perhaps to, but Whiterun is more of a farm city, or at least, that's what i like to believe. But indeed, Falkreath, Winterhold and Dawnstar are just to small...

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Imperialisium
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Postby Imperialisium » Mon May 05, 2014 5:51 pm

Limborg wrote:
Tel Vanni wrote:
Nobody has defined the current membership of the Riften Thieves' Guild as of yet, so you have a white card. Just be sure to pick someone who makes sense, or make up a new NPC to be guildmaster.

I wouldn't go so far as to say that the Thieves' Guild has extended itself across all of Skyrim, but they may have a foothold in Windhelm by now. It would make more sense if Windhelm had a separate guild, in competition with the Riften guild. The same thing might be happening in Solitude.

The other holds just don't have the population to support organized criminal activities, except for smuggling and highway robbery.


Markarth? I think they could uphold one...Whiterun perhaps to, but Whiterun is more of a farm city, or at least, that's what i like to believe. But indeed, Falkreath, Winterhold and Dawnstar are just to small...


Markarth might be a small hub for criminal activities due to its border with Hammerfell and High Rock. Even with more realistic population figures like we've already established only: Solitude, Windhelm, Riften, possibly Whiterun (though it'd be a stretch) could support it. I think Whiterun would just be a meeting point for eastern guilds to trade with western guilds due to its central location.
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Tel Vanni
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Postby Tel Vanni » Mon May 05, 2014 7:22 pm

The problem with Markarth is that the guards will kill you for saying, "guild."
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Kinistian
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Postby Kinistian » Mon May 05, 2014 7:23 pm

What I do wrong?

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Imperialisium
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Postby Imperialisium » Mon May 05, 2014 8:55 pm

Kinistian wrote:What I do wrong?

Nothing, why do you ask?

Yeah Sylmara's a bit...rough around the edges...definitely not what many Imperial women are like.
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Ralnis
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Postby Ralnis » Mon May 05, 2014 9:10 pm

So I guess the Wolf's Fang Rebellion is going to be destroyed and Wolfram killed/imprisoned?
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Imperialisium
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Postby Imperialisium » Mon May 05, 2014 9:12 pm

Ralnis wrote:So I guess the Wolf's Fang Rebellion is going to be destroyed and Wolfram killed/imprisoned?


Well...most of them anyways.
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Ralnis
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Postby Ralnis » Mon May 05, 2014 9:18 pm

Imperialisium wrote:
Ralnis wrote:So I guess the Wolf's Fang Rebellion is going to be destroyed and Wolfram killed/imprisoned?


Well...most of them anyways.

Just wandering for it seems that they are going to get completely destroyed in that battle.
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Imperialisium
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Postby Imperialisium » Mon May 05, 2014 9:24 pm

Ralnis wrote:
Imperialisium wrote:
Well...most of them anyways.

Just wandering for it seems that they are going to get completely destroyed in that battle.


Nah, Stormhound is in charge of his champions fate and Wolframs.
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Ralnis
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Postby Ralnis » Mon May 05, 2014 9:33 pm

Imperialisium wrote:
Ralnis wrote: Just wandering for it seems that they are going to get completely destroyed in that battle.


Nah, Stormhound is in charge of his champions fate and Wolframs.

Well, hoping that Wolfram is not afraid of a Dragon.
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Imperialisium
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Postby Imperialisium » Mon May 05, 2014 9:35 pm

Ralnis wrote:
Imperialisium wrote:
Nah, Stormhound is in charge of his champions fate and Wolframs.

Well, hoping that Wolfram is not afraid of a Dragon.


Yeah, I plan on Valkunr not being present for every battle...that kinda kills the story a bit when a Legendary dragon comes crashing in.
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Ralnis
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Postby Ralnis » Mon May 05, 2014 9:41 pm

Imperialisium wrote:
Ralnis wrote:Well, hoping that Wolfram is not afraid of a Dragon.


Yeah, I plan on Valkunr not being present for every battle...that kinda kills the story a bit when a Legendary dragon comes crashing in.

Yeah, I really consider the dragon to kill the story a bit if its used all the time, though I can understand if the dragon was around if the antagonist in one of the stories was powerful enough to call down some flames from the children of Akotosh.
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