Brotherhood Steel the 2nd wrote:Responses almost done.
For who?
Your a big part of everyone's story lol.
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by Archangelskl Oblast » Tue Jan 28, 2014 5:15 pm
Brotherhood Steel the 2nd wrote:Responses almost done.

by Prusslandia » Tue Jan 28, 2014 5:15 pm
Archangelskl Oblast wrote:Prusslandia wrote:Ah. Well, is the Thorian playable ?
Yes, but it's not recommended. As it is one of the more hated and enemy oriented characters and ususaly very slow to play as.
If you chose them note that the budget for them is 1600 credits.
And that the turians are about to try and rp retake ferros.

by Archangelskl Oblast » Tue Jan 28, 2014 5:17 pm
Prusslandia wrote:Archangelskl Oblast wrote:Yes, but it's not recommended. As it is one of the more hated and enemy oriented characters and ususaly very slow to play as.
If you chose them note that the budget for them is 1600 credits.
And that the turians are about to try and rp retake ferros.
Hmm. Well, my original idea is gone. Do you recommend any factions ?

by Prusslandia » Tue Jan 28, 2014 5:20 pm

by Archangelskl Oblast » Tue Jan 28, 2014 5:21 pm

by Brotherhood Steel the 2nd » Tue Jan 28, 2014 5:23 pm

by Prusslandia » Tue Jan 28, 2014 5:25 pm
Archangelskl Oblast wrote:Prusslandia wrote:
A faction with expendable resources, living and otherwise.
Um. We'll the yahg are a big threat they are strong as a krogan and smart as a salarian. The human alliance player can help you get cought up if you play them.
They are definitely bad ass. And they grow fast.

by Archangelskl Oblast » Tue Jan 28, 2014 5:27 pm
Prusslandia wrote:Archangelskl Oblast wrote:Um. We'll the yahg are a big threat they are strong as a krogan and smart as a salarian. The human alliance player can help you get cought up if you play them.
They are definitely bad ass. And they grow fast.
Hmmm. Well the vorcha can create a huge army rather quickly. Choices and choices. Which of those two have the better tech and credits ?

by Ralnis » Tue Jan 28, 2014 5:28 pm
Prusslandia wrote:Archangelskl Oblast wrote:Um. We'll the yahg are a big threat they are strong as a krogan and smart as a salarian. The human alliance player can help you get cought up if you play them.
They are definitely bad ass. And they grow fast.
Hmmm. Well the vorcha can create a huge army rather quickly. Choices and choices. Which of those two have the better tech and credits ?

by Prusslandia » Tue Jan 28, 2014 5:33 pm
Archangelskl Oblast wrote:Prusslandia wrote:
Hmmm. Well the vorcha can create a huge army rather quickly. Choices and choices. Which of those two have the better tech and credits ?
But there downturn is they can't build naval units. Also I killed like 4-7 of the vorcha worlds. Kicked them back to like two worlds I think.

by Archangelskl Oblast » Tue Jan 28, 2014 5:35 pm

by Brotherhood Steel the 2nd » Tue Jan 28, 2014 6:59 pm

by The Vaktovian Empire » Tue Jan 28, 2014 7:19 pm

by Transoxthraxia » Tue Jan 28, 2014 7:29 pm
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Archangelskl Oblast » Tue Jan 28, 2014 7:40 pm
The Vaktovian Empire wrote:Hey guys, how many credits do independent governments get each month aside from the 35 I get from the mining complex. I didn't know because the OP says Starting income, I didn't know if that was Base Income and didn't want to assume anything. Thanks.

by Archangelskl Oblast » Tue Jan 28, 2014 7:43 pm
Transoxthraxia wrote:Real Name: Kyri'Xenrah
Nickname/Codename/Alias: The Mechanic.
Species: Quarian.
Allegiance: The Warbands of Irok.
Gender: Female.
Age: 28.
Appearance: Here.
Personality: Kyri can most accurately be described as an acute narcissist. She takes too much pride in herself and her work, which is, admittedly, of a high quality. Because of this. she has a hard time developing relationships with others of any kind, and therefore is a bit of a loner. Despite this, however, she is generally regarded as an irreplacable member of the Warbands, due to her mechanical skill. Often, she teases those under her due to their inferior skills in mechanical and biotic technology. However, she is known to be rather polite and bearable to people that she respects and who give her enough credit to satiate
her massive narcissistic personality.
Personal History: Kyri'Xenrah was a Quarian who was born in the liveship Shellen, where she lived for most of her early and formative years until she, along with two others, fed up with the disciplined, egalitarian Quarian society, fled the liveship. Soon after, the three of them parted ways, but not before they ran into a few mercenaries from the group known as the Warbands of Irok. Deciding to stay there, despite lacking many of teh requirements, she was persecuted for much of her early stay with the group, which drove her ambitions to be able to find something she was adept at, to finally be accepted into the Warbands.
Seven years after her joining, at the age of twenty two, she became increasingly adept in the field of mechanics and biotic enhancement. While she never performed any experiments on herself, those that she did perform on were noticeable stronger, faster, and more dangerous than their counterparts. Continuing to expand on her expertise and newly acquired talent, Kyri began to experiment on herself, granting herself certain biotic powers, testing them, and then either adjusting them or removing them from herself. Quickly gaining the name "The Mad Scientist", Kyri became obsessed with her work. Being able to skillfully repair or upgrade anyone who had a damaged or outmoded equipment or biotics, Kyri began developing a superiority complex - as if she was literally better than any other in the station - at least, in the fields that she was proficient in.
Powers, Weapons, Armor: Kryi employs the biotic powers Reave and Stasis. Along with these two powers, during battle, Kyri employs the Black Widow Sniper Rifle and an Arc Pistol. As for armor, she wears nothing but her normal Quarian environment suit, which is somewhat protective during battle.
Weaknesses: Aside from being a chronic narcissist, which brings a whole bunch of issues to the table, such as a lack of loyalty in the face of danger, a harder time in the work environment, poor teamwork, etcetera, she is generally a poor combatant, and has trust issues with many people.
Any additional information we should know: I don't think so. Might add to this later.
RP sample: Tell me when to stop.
Did you thoroughly read the original post?: Obviously.
I wasn't told if I need to telegram anyone or anything, so I decided to put it here, because BBcode and whatnot make it look pretty.
by Ralnis » Tue Jan 28, 2014 7:46 pm
Archangelskl Oblast wrote:Transoxthraxia wrote:Real Name: Kyri'Xenrah
Nickname/Codename/Alias: The Mechanic.
Species: Quarian.
Allegiance: The Warbands of Irok.
Gender: Female.
Age: 28.
Appearance: Here.
Personality: Kyri can most accurately be described as an acute narcissist. She takes too much pride in herself and her work, which is, admittedly, of a high quality. Because of this. she has a hard time developing relationships with others of any kind, and therefore is a bit of a loner. Despite this, however, she is generally regarded as an irreplacable member of the Warbands, due to her mechanical skill. Often, she teases those under her due to their inferior skills in mechanical and biotic technology. However, she is known to be rather polite and bearable to people that she respects and who give her enough credit to satiate
her massive narcissistic personality.
Personal History: Kyri'Xenrah was a Quarian who was born in the liveship Shellen, where she lived for most of her early and formative years until she, along with two others, fed up with the disciplined, egalitarian Quarian society, fled the liveship. Soon after, the three of them parted ways, but not before they ran into a few mercenaries from the group known as the Warbands of Irok. Deciding to stay there, despite lacking many of teh requirements, she was persecuted for much of her early stay with the group, which drove her ambitions to be able to find something she was adept at, to finally be accepted into the Warbands.
Seven years after her joining, at the age of twenty two, she became increasingly adept in the field of mechanics and biotic enhancement. While she never performed any experiments on herself, those that she did perform on were noticeable stronger, faster, and more dangerous than their counterparts. Continuing to expand on her expertise and newly acquired talent, Kyri began to experiment on herself, granting herself certain biotic powers, testing them, and then either adjusting them or removing them from herself. Quickly gaining the name "The Mad Scientist", Kyri became obsessed with her work. Being able to skillfully repair or upgrade anyone who had a damaged or outmoded equipment or biotics, Kyri began developing a superiority complex - as if she was literally better than any other in the station - at least, in the fields that she was proficient in.
Powers, Weapons, Armor: Kryi employs the biotic powers Reave and Stasis. Along with these two powers, during battle, Kyri employs the Black Widow Sniper Rifle and an Arc Pistol. As for armor, she wears nothing but her normal Quarian environment suit, which is somewhat protective during battle.
Weaknesses: Aside from being a chronic narcissist, which brings a whole bunch of issues to the table, such as a lack of loyalty in the face of danger, a harder time in the work environment, poor teamwork, etcetera, she is generally a poor combatant, and has trust issues with many people.
Any additional information we should know: I don't think so. Might add to this later.
RP sample: Tell me when to stop.
Did you thoroughly read the original post?: Obviously.
I wasn't told if I need to telegram anyone or anything, so I decided to put it here, because BBcode and whatnot make it look pretty.
Fine, as long as it is fine with Ralnis I will make this one acceptation.
But you work for/with him.

by The Vaktovian Empire » Tue Jan 28, 2014 7:46 pm
Archangelskl Oblast wrote:The Vaktovian Empire wrote:Hey guys, how many credits do independent governments get each month aside from the 35 I get from the mining complex. I didn't know because the OP says Starting income, I didn't know if that was Base Income and didn't want to assume anything. Thanks.
You make 15

by Greater Istanistan » Tue Jan 28, 2014 7:54 pm

by Greater Istanistan » Tue Jan 28, 2014 7:54 pm

by Greater Istanistan » Tue Jan 28, 2014 7:55 pm

by Archangelskl Oblast » Tue Jan 28, 2014 7:56 pm
Greater Istanistan wrote:My life has just taken a turn for the surreal.
I've received a commission for a peculiar fanfic.

by Brotherhood Steel the 2nd » Tue Jan 28, 2014 7:58 pm
Greater Istanistan wrote:My life has just taken a turn for the surreal.
I've received a commission for a peculiar fanfic.

by Greater Istanistan » Tue Jan 28, 2014 7:59 pm
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