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Kinistian
Minister
 
Posts: 2074
Founded: Nov 24, 2012
Father Knows Best State

Postby Kinistian » Sat Mar 29, 2014 10:38 pm

Archangelskl Oblast wrote:
Kinistian wrote:I live in Texas and I know their is no Chinese or Russian tanks coming down the highway.

It's hypothetical.

Americans are doing every thing listed in that video in the Middle East.

And in many other parts of the world.

It's just a video saying, "how would you like being in the rest of the worlds shoes America!"

I would say "So because Americans have military bases in the Middle East,to fight Taliban,Al-Qaeda,and dictators. It's a bad thing?"

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Versail
Negotiator
 
Posts: 5122
Founded: May 21, 2012
Ex-Nation

Postby Versail » Sat Mar 29, 2014 10:40 pm

Kinistian wrote:
Archangelskl Oblast wrote:It's hypothetical.

Americans are doing every thing listed in that video in the Middle East.

And in many other parts of the world.

It's just a video saying, "how would you like being in the rest of the worlds shoes America!"

I would say "So because Americans have military bases in the Middle East,to fight Taliban,Al-Qaeda,and dictators. It's a bad thing?"

Oh.
Oh no fucking way are you asking if it's a bad thing.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

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Kinistian
Minister
 
Posts: 2074
Founded: Nov 24, 2012
Father Knows Best State

Postby Kinistian » Sat Mar 29, 2014 11:18 pm

Versail wrote:
Kinistian wrote:I would say "So because Americans have military bases in the Middle East,to fight Taliban,Al-Qaeda,and dictators. It's a bad thing?"

Oh.
Oh no fucking way are you asking if it's a bad thing.

What?

User avatar
Versail
Negotiator
 
Posts: 5122
Founded: May 21, 2012
Ex-Nation

Postby Versail » Sat Mar 29, 2014 11:24 pm

Kinistian wrote:
Versail wrote:Oh.
Oh no fucking way are you asking if it's a bad thing.

What?

Sorry that was just me venting as it is 1:24 where I'm at so I'm tired.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

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Kinistian
Minister
 
Posts: 2074
Founded: Nov 24, 2012
Father Knows Best State

Postby Kinistian » Sat Mar 29, 2014 11:33 pm

Weird same here though I stay up late often. Are you asking me why I said "is it a bad thing for American forces to station bases to fight legit terrorist groups that threaten everyone".

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Lunas Legion
Post Czar
 
Posts: 30808
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Mar 30, 2014 3:13 am

Kinistian wrote:Weird same here though I stay up late often. Are you asking me why I said "is it a bad thing for American forces to station bases to fight legit terrorist groups that threaten everyone".


Except terrorists aren't a threat any more. Firstly, according to Al Quieda documents found in Afganistan, there are 2 enemies; the 'near' enemy, in the form of the many US backed regimes across the Islamic world, and the 'far' enemy in the form of western civilisation.

Most Islamic terrorist organisations are now focusing on the 'near' enemy like Al Shabab is rather than the 'far' enemy like Al Quieda used to. Also, there is exactly 0 evidence to prove US intervention has stopped terrorism.

Remember, they only invaded Iraq because oils and Afganistan because they wanted to beat the Russians at something and so they had something to blame for 9/11.

Also, the most US bases don't exist because of terrorism; those in the UK and former British colonies as of WW2 only exist because of the Destroyers for Bases agreement in WW2 which gave the US basing rights for 99 years, all those in Europe exist because of NATO and the Cold War, and those in the Middle East (Afganistan is Central Asia) exist because of Desert Shield/Storm which was not connected to terrorism in any way.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Greater Istanistan
Senator
 
Posts: 4978
Founded: May 15, 2013
Inoffensive Centrist Democracy

Postby Greater Istanistan » Sun Mar 30, 2014 7:51 am

I hate and despise Ron Paul for every bit of utter crap he's ever said. Except for this.

Please, America, come liberate Afghanistan. It's being terrorized by large armed groups who aggressively act to dominate the policy of the government and vow to kill soldiers who attempt to oppose their wing-nut policies! Stop the Taliban today!

America = China
Afghanistan = America
Taliban = NRA

Lol. Funny how it looks when you flip it around the other way, isn't it?
ASK ME ABOUT HARUHIISM

DYNASTIES ARE THEFT/IMPEACH REINHARD/YANG WENLI 2020

"I am not a champion of lost causes, but of causes not yet won." - Norman Thomas

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Brotherhood Steel the 2nd
Negotiator
 
Posts: 6604
Founded: Sep 18, 2012
Ex-Nation

Postby Brotherhood Steel the 2nd » Sun Mar 30, 2014 8:08 am

Grieving process over for me for now, now back to RPing.

Many posts today for all of you.

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Archangelskl Oblast
Postmaster-General
 
Posts: 12122
Founded: Aug 21, 2013
Democratic Socialists

Postby Archangelskl Oblast » Sun Mar 30, 2014 8:10 am

Hallajulia
Hope everything is good brother.
We'll Bang, OK?

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Brotherhood Steel the 2nd
Negotiator
 
Posts: 6604
Founded: Sep 18, 2012
Ex-Nation

Postby Brotherhood Steel the 2nd » Sun Mar 30, 2014 9:02 am

Working on posts, will be up later today.

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Brotherhood Steel the 2nd
Negotiator
 
Posts: 6604
Founded: Sep 18, 2012
Ex-Nation

Postby Brotherhood Steel the 2nd » Sun Mar 30, 2014 10:24 am

Also, working on Shepard thread also now.

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Greater Istanistan
Senator
 
Posts: 4978
Founded: May 15, 2013
Inoffensive Centrist Democracy

Postby Greater Istanistan » Sun Mar 30, 2014 11:29 am

Turian post up.
ASK ME ABOUT HARUHIISM

DYNASTIES ARE THEFT/IMPEACH REINHARD/YANG WENLI 2020

"I am not a champion of lost causes, but of causes not yet won." - Norman Thomas

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Brotherhood Steel the 2nd
Negotiator
 
Posts: 6604
Founded: Sep 18, 2012
Ex-Nation

Postby Brotherhood Steel the 2nd » Sun Mar 30, 2014 12:21 pm

Posts for Main thread and Shepard thread about 50 percent done, as these ones are going to be long and detailed to make up for my lack of posting over the last several days.

Will be back in a bit, going to the viewing now.

Will be back in 2 hours at most, and then posts will follow.

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Brotherhood Steel the 2nd
Negotiator
 
Posts: 6604
Founded: Sep 18, 2012
Ex-Nation

Postby Brotherhood Steel the 2nd » Sun Mar 30, 2014 3:59 pm

Back from viewing.

Posts to be up soon for those I owe them too, mainly the Federation, the new player, and the Asari/Salarians for my forces.

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Archangelskl Oblast
Postmaster-General
 
Posts: 12122
Founded: Aug 21, 2013
Democratic Socialists

Postby Archangelskl Oblast » Sun Mar 30, 2014 6:07 pm

Brotherhood Steel the 2nd wrote:Back from viewing.

Posts to be up soon for those I owe them too, mainly the Federation, the new player, and the Asari/Salarians for my forces.

Yay!
We'll Bang, OK?

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Great Empire of Gamilus
Senator
 
Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Sun Mar 30, 2014 6:44 pm

Faction: Free Planet Alliance
Leader(s) (You decide): President Desslok, Chairman Katrina and Minister Kane
Citadel Council member Y/N or N/A: No
Spectre: (Only for Council members) nope
Brief description of diplomatic relations:
Dislikes the Council, favours Human factions over others but Tolerant of non humans (depending on species)
Military state of readiness:
near always in a state of readiness due to Pirate activity and fear of larger powers
History & location:

The FPA is an independent group of three solar systems on the outskirts of the Galaxy, each system is home to three industrious planets each which act as capitals for their system, while the more barren planets used for mining and the habital ones for agriculture, making the FPA highly self sufficient, tho the downside of this is that they run a more unorthodox military and different culture compared to the rest of the galaxy.

tho in recent times they have become more open to the wider galactic community and have commenced trade with several factions as well as allowing tourists within their boarders.

two of the three systems contain eight planets, three of which are habitable in the Gaulman System, two in the Phezzan System and the last system, the Helion system has a single habitable planet.

Gaulman planets:
Habitable: 3
uninhabitable: 3
Gas giants:2

Phezzan:
Habitable: 2
uninhabitable: 5
Gas giants: 1

Helion:
Habitable: 1
Uninhabitable 5


Military:
the Military consists of a mid sized ground army and a highly skilled but small space navy. with a mixture of heavy armoured infantry and a majority of lightly/non armoured infantry all weilding outdated/custom made weaponry of high quality they rely on extended ground conflict to win their battles.

all Infantry are either divided into the Heavy or light categories, Heavy infantry often operating a mobile and heavy hitting doctrine using light vehicles while the light infantry often use heavy vehicles to support themselves on the front. the Army has their own transports and escort fighters.

the Navy on the other hand consists of three custom made battleships each sporting four Heavy cruiser grade cannons and four light cruiser grade cannons in an afixed forward mounting alongside several small gun turrets alongside the hull alongside heavy armour. these ships are acompanied by a fleet of 2 Cruisers and 5 Destroyers each, Carriers are not in use as each FPA ship is required to carry a set standard of fighters depending on class.

however FPA ships are significantly slower than other factions ships at Combat speed due to a significantly less amount of Ezo tech, but make up for it with manoeuvring jets to assist the main Ezo engines when turning.

Navy:
FPA Battleship: Kärnten
Mechanical details
Length: 677 metres
Width: 179 metres
Height: 228 metres
Armament: 8 forward cannons; 16 port cannon turrets; 16 starboard cannon turrets
fighters: 6

FPA: Destroyer:
Due to the large quantity of weapons and over-sized engines being placed on so small a warship, destroyers had very little space left for the crew: living quarters were quite cramped, contrary to the typically expansive interiors of Imperial warships. Naturally, because destroyers prioritized speed and mobility, armor, too, was kept to a minimum.
Destroyers are utilized in fleet engagements, search-and-destroy operations, and as patrol ships.

Length: 170 metres
Width: 38 metres
Height: 47 metres
Armament: 52 forward cannons (small rapid fire guns), multiple missile launchers
Fighters: 2 fighters

Cruisers:
Length: 576 metres
Width: 141 metres
Height: 144 metres
Armament:6 cannons, 2 Cruiser class, 4 Destroyer class
11 port cannons
11 starboard cannons

Fighters: 4

(Notes: Battleship counts as Dreadnoughts but will cost 35 credits as they are not armed as such, the discount advantage does not count for battleships.
disadvantage of less Ezo than most other factions, lack of more specialized Ezo equipment)


National Anthem/Flag: http://www.youtube.com/watch?v=eRI5eWWZIpo

Advantages:

Self sufficiency is a beautiful thing: generates for every 40 Credits spent a return of 5 credits is done

Custom Military: despite its small extra territorial economy the FPA is able to maintain a strong force for one of its size: unit cost for everything is reduced by 10 credits if over 20, if not is reduced by 5 credits.

Heavy hitters: Heavy infantry come with Heavy armour and High quality weapons, light infantry come with high quality weapons but no armour

Disadvantages:
we are running low again: due to a lack of Ezo supplies and procurement the FPA uses alot of outdated weaponry and home made equipment, which adds 1 credit to every ship purchase if over 20 combat ships per planet (fighters, transport ships and gunships not included)

technologically creative... in a way: due to the lack of trade up until recent times FPA technology is a little behind in galactic standards, tho they make up for it in creativity: ship upgrades cost an additional 5 credits addition to the %

we can't make them any lower: any bonus to ship cost reduction are halved due to the already massive discount granted by self sufficiency

----------------------------------------------------------------------------------------------------------
Spending credits: 250
Starting:
3 Battleship: 35 X 3 = 105
8 Destroyers: 8 X 8 = 64 - 5 per ship = 24 (will only be using the advantage above on the Destroyers initially)
1 Cruiser: 20 credits
transport: 6 X 2 = 12

Infantry Corp: 20,000 (Light infantry with High qlty weapons by default, no armour) 20 Credits
Massive industrial complex: 25 X 2 = 50 (Gaulman Capital, Phezzan Capital)
Mining Complex 10 Credits (Hellion Capital)
=241 with 9 credits left over.


--------------------------------------------

is it a little late to join? and also feel free to recommend changes to my app, I think I did a good job tho the math might be a bit confusing...
also with the starting credits, a slight confusion... was I ment to use them for my starting gear or I start building them as soon as I join IC?
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

User avatar
Versail
Negotiator
 
Posts: 5122
Founded: May 21, 2012
Ex-Nation

Postby Versail » Sun Mar 30, 2014 6:51 pm

Great Empire of Gamilus wrote:Faction: Free Planet Alliance
Leader(s) (You decide): President Desslok, Chairman Katrina and Minister Kane
Citadel Council member Y/N or N/A: No
Spectre: (Only for Council members) nope
Brief description of diplomatic relations:
Dislikes the Council, favours Human factions over others but Tolerant of non humans (depending on species)
Military state of readiness:
near always in a state of readiness due to Pirate activity and fear of larger powers
History & location:

The FPA is an independent group of three solar systems on the outskirts of the Galaxy, each system is home to three industrious planets each which act as capitals for their system, while the more barren planets used for mining and the habital ones for agriculture, making the FPA highly self sufficient, tho the downside of this is that they run a more unorthodox military and different culture compared to the rest of the galaxy.

tho in recent times they have become more open to the wider galactic community and have commenced trade with several factions as well as allowing tourists within their boarders.

two of the three systems contain eight planets, three of which are habitable in the Gaulman System, two in the Phezzan System and the last system, the Helion system has a single habitable planet.

Gaulman planets:
Habitable: 3
uninhabitable: 3
Gas giants:2

Phezzan:
Habitable: 2
uninhabitable: 5
Gas giants: 1

Helion:
Habitable: 1
Uninhabitable 5


Military:
the Military consists of a mid sized ground army and a highly skilled but small space navy. with a mixture of heavy armoured infantry and a majority of lightly/non armoured infantry all weilding outdated/custom made weaponry of high quality they rely on extended ground conflict to win their battles.

all Infantry are either divided into the Heavy or light categories, Heavy infantry often operating a mobile and heavy hitting doctrine using light vehicles while the light infantry often use heavy vehicles to support themselves on the front. the Army has their own transports and escort fighters.

the Navy on the other hand consists of three custom made battleships each sporting four Heavy cruiser grade cannons and four light cruiser grade cannons in an afixed forward mounting alongside several small gun turrets alongside the hull alongside heavy armour. these ships are acompanied by a fleet of 2 Cruisers and 5 Destroyers each, Carriers are not in use as each FPA ship is required to carry a set standard of fighters depending on class.

however FPA ships are significantly slower than other factions ships at Combat speed due to a significantly less amount of Ezo tech, but make up for it with manoeuvring jets to assist the main Ezo engines when turning.

Navy:
FPA Battleship: Kärnten
Mechanical details
Length: 677 metres
Width: 179 metres
Height: 228 metres
Armament: 8 forward cannons; 16 port cannon turrets; 16 starboard cannon turrets
fighters: 6

FPA: Destroyer:
Due to the large quantity of weapons and over-sized engines being placed on so small a warship, destroyers had very little space left for the crew: living quarters were quite cramped, contrary to the typically expansive interiors of Imperial warships. Naturally, because destroyers prioritized speed and mobility, armor, too, was kept to a minimum.
Destroyers are utilized in fleet engagements, search-and-destroy operations, and as patrol ships.

Length: 170 metres
Width: 38 metres
Height: 47 metres
Armament: 52 forward cannons (small rapid fire guns), multiple missile launchers
Fighters: 2 fighters

Cruisers:
Length: 576 metres
Width: 141 metres
Height: 144 metres
Armament:6 cannons, 2 Cruiser class, 4 Destroyer class
11 port cannons
11 starboard cannons

Fighters: 4

(Notes: Battleship counts as Dreadnoughts but will cost 35 credits as they are not armed as such, the discount advantage does not count for battleships.
disadvantage of less Ezo than most other factions, lack of more specialized Ezo equipment)


National Anthem/Flag: http://www.youtube.com/watch?v=eRI5eWWZIpo

Advantages:

Self sufficiency is a beautiful thing: generates for every 40 Credits spent a return of 5 credits is done

Custom Military: despite its small extra territorial economy the FPA is able to maintain a strong force for one of its size: unit cost for everything is reduced by 10 credits if over 20, if not is reduced by 5 credits.

Heavy hitters: Heavy infantry come with Heavy armour and High quality weapons, light infantry come with high quality weapons but no armour

Disadvantages:
we are running low again: due to a lack of Ezo supplies and procurement the FPA uses alot of outdated weaponry and home made equipment, which adds 1 credit to every ship purchase if over 20 combat ships per planet (fighters, transport ships and gunships not included)

technologically creative... in a way: due to the lack of trade up until recent times FPA technology is a little behind in galactic standards, tho they make up for it in creativity: ship upgrades cost an additional 5 credits addition to the %

we can't make them any lower: any bonus to ship cost reduction are halved due to the already massive discount granted by self sufficiency

----------------------------------------------------------------------------------------------------------
Spending credits: 250
Starting:
3 Battleship: 35 X 3 = 105
8 Destroyers: 8 X 8 = 64 - 5 per ship = 24 (will only be using the advantage above on the Destroyers initially)
1 Cruiser: 20 credits
transport: 6 X 2 = 12

Infantry Corp: 20,000 (Light infantry with High qlty weapons by default, no armour) 20 Credits
Massive industrial complex: 25 X 2 = 50 (Gaulman Capital, Phezzan Capital)
Mining Complex 10 Credits (Hellion Capital)
=241 with 9 credits left over.


--------------------------------------------

is it a little late to join? and also feel free to recommend changes to my app, I think I did a good job tho the math might be a bit confusing...
also with the starting credits, a slight confusion... was I ment to use them for my starting gear or I start building them as soon as I join IC?

Yeah more humans to collect.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

User avatar
Greater Istanistan
Senator
 
Posts: 4978
Founded: May 15, 2013
Inoffensive Centrist Democracy

Postby Greater Istanistan » Sun Mar 30, 2014 7:02 pm

Pretty good.

Not particularly keen on the battleship - we're trying to keep it mostly within Mass Effect canon here. And something that is neither a heavy cruiser nor a dreadnought is kind of tactically awkward. I would recommend replacing it with carriers.

Your bonuses are odd.

The first one is a little broken, as it theoretically could infinitely stack with some creative accounting. Perhaps instead it could provide an income bonus for industrial centres?

The second one is completely nuts. Everything of Brigade size or below would be free. That's kind of stupid. Scratch that, that's just bad.

The third is again ridiculous. Please revise. The fact that you don't actually have to buy upgrades for your troops at all is broken.

Your first disadvantage requires a little work. Perhaps instead it could simply be a flat cost increase?

The second needs clarification. Per upgrade? In total? Does this credit count get accounted for in the percentage?

The third is just byzantine. I'd advise that you cut it or do something else.



Interesting, but it needs some work.
ASK ME ABOUT HARUHIISM

DYNASTIES ARE THEFT/IMPEACH REINHARD/YANG WENLI 2020

"I am not a champion of lost causes, but of causes not yet won." - Norman Thomas

User avatar
Archangelskl Oblast
Postmaster-General
 
Posts: 12122
Founded: Aug 21, 2013
Democratic Socialists

Postby Archangelskl Oblast » Sun Mar 30, 2014 7:02 pm

"Battleship" is not a choice in the store menu.
And no it's not to late, but your app is great, and can you explain your worlds to me?
We'll Bang, OK?

User avatar
The Batarian Hegemony Systems
Attaché
 
Posts: 91
Founded: Mar 25, 2014
Ex-Nation

Postby The Batarian Hegemony Systems » Sun Mar 30, 2014 7:14 pm

Arch can we talk about my trade fleets,mainly how much credits will they produce.

User avatar
Brotherhood Steel the 2nd
Negotiator
 
Posts: 6604
Founded: Sep 18, 2012
Ex-Nation

Postby Brotherhood Steel the 2nd » Sun Mar 30, 2014 7:15 pm

Responses still being worked on from my end, will be up before 12am tonight.

User avatar
Great Empire of Gamilus
Senator
 
Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Sun Mar 30, 2014 7:29 pm

Greater Istanistan wrote:Pretty good.

Not particularly keen on the battleship - we're trying to keep it mostly within Mass Effect canon here. And something that is neither a heavy cruiser nor a dreadnought is kind of tactically awkward. I would recommend replacing it with carriers.

Your bonuses are odd.

The first one is a little broken, as it theoretically could infinitely stack with some creative accounting. Perhaps instead it could provide an income bonus for industrial centres?

The second one is completely nuts. Everything of Brigade size or below would be free. That's kind of stupid. Scratch that, that's just bad.

The third is again ridiculous. Please revise. The fact that you don't actually have to buy upgrades for your troops at all is broken.

Your first disadvantage requires a little work. Perhaps instead it could simply be a flat cost increase?

The second needs clarification. Per upgrade? In total? Does this credit count get accounted for in the percentage?

The third is just byzantine. I'd advise that you cut it or do something else.



Interesting, but it needs some work.



okay well how about:

Advantages:

Self sufficiency is a beautiful thing: Industrial buildings produce 10 more credits on top of their normal production.

Custom Military: despite its small extra territorial economy the FPA is able to maintain a strong force for one of its size: unit cost for everything is reduced by 10 credits if over 20, cost is not reduced if under 20 credits, fighters aboard their carrier ships are free but must remain with their carrier ship, non carrier ship fighters are not free.

Glass cannon: light infantry come with high quality weapons but no armour (requiring the other upgrades be purchased as normal.)

Disadvantages:
we are running low again: due to a lack of Ezo supplies and procurement the FPA uses alot of outdated weaponry and home made equipment, which adds 1 credit to every ship purchased if over 20 combat ships per planet(as in it stacks, so every ship over 20 per planet bought the cost goes up. eg: ship1=+1 ship 2=+2 ship 3=+3 and so on...) (fighters, transport ships and gunships not included)

technologically creative... in a way: due to the lack of trade up until recent times FPA technology is a little behind in galactic standards, tho they make up for it in creativity: ship upgrades cost an additional 5 credits addition to the %, the additional 5 Credits is added onto the initial cost of the upgrade.

----------------------------------------------------------------------------------------------------------


Archangelskl Oblast wrote:"Battleship" is not a choice in the store menu.
And no it's not to late, but your app is great, and can you explain your worlds to me?


alright well in that case Battleships will be... dreadnoughts maybe? if they did then my math would have to be redone... and I probably have to redo everything... (the nightmares...)
edit: okay so will have to do everything over regardless then.

each system is named after its capital planet.
and the worlds are:

Gaulman:

the most industrious of all the Capitals, primary civilian goods manufacturer and ecologically sustainable, wildlife is abundant and plentiful outside of the walls of each Hemispherical city (N,S,E,W cities) which occupy a continent each, tho Central city, or otherwise known as Heartlan City, is the primary capital city of the entire government.

Phazzan: the planet of Phezzan is the primary trade hub of the FPA, where many goods are sold and bought and rare as well as non so legal substances are bartered and paid for, also holds the Primary military industrial complex for the FPA.

Hellion: tho Hellion is the poorest Capital it still thrives with its massive mining industry. safe, clean and productive the companies that reside on its surface strive to ensure they mine as much as they can to be sent to refining complexes on Gaulman.
Last edited by Great Empire of Gamilus on Sun Mar 30, 2014 7:43 pm, edited 3 times in total.
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

User avatar
Greater Istanistan
Senator
 
Posts: 4978
Founded: May 15, 2013
Inoffensive Centrist Democracy

Postby Greater Istanistan » Sun Mar 30, 2014 8:13 pm

Fair enough.
ASK ME ABOUT HARUHIISM

DYNASTIES ARE THEFT/IMPEACH REINHARD/YANG WENLI 2020

"I am not a champion of lost causes, but of causes not yet won." - Norman Thomas

User avatar
Great Empire of Gamilus
Senator
 
Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Sun Mar 30, 2014 8:35 pm

okay so here are the redone costs and such:

2 Dreadnoughts(called Battleships by the FPA)= 120 credits - 20 for advantage = 100 credits total on Dreads
3 Cruisers = 60 credits total
3 Destroyers = 20
1 transports = 6 credits
1 Infantry/ Divisions (light infantry) = 5 credits

191 spent credits on military.

1 Massive Industrial Complex (Phezzan) 25 credits
1 Massive Industrial Complex (Gaulman) 25 credits

with 9 credits left in reserve.

edit: also one other change:

technologically creative... in a way: due to the lack of trade up until recent times FPA technology is a little behind in galactic standards, tho they make up for it in creativity: ship upgrades cost an additional 5 credits addition to the %, the additional 5 Credits is added onto the initial cost of the upgrade except for Enhanced Electronic warfare capabilities which will instead cost a flat 10 credits for Dreadnought grade craft.
Last edited by Great Empire of Gamilus on Sun Mar 30, 2014 8:45 pm, edited 1 time in total.
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

User avatar
Quick Responds Company
Envoy
 
Posts: 333
Founded: Feb 09, 2014
Ex-Nation

Postby Quick Responds Company » Sun Mar 30, 2014 8:46 pm

Hey Gamilus,if your accepted you and me should team up or form a Alliance.

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