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Champions of Mara [OOC|Open]

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jan 17, 2014 7:19 am

Prusslandia wrote:
G-Tech Corporation wrote:
That looks to be in order, I'll add you to the IC in a jiff.


Yippe ! I'm on a school computer, and class is about over, so I won't be able to post till about 3:30.


That's perfectly fine; simply post when you're able.
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jan 17, 2014 10:29 am

Alright, Pragia, since you're the first Champion to enter combat, I should probably tell you what's going to happen before I respond.

As soon as you try to attack the moose, which Rena is now, you enter Combat. During combat actions you don't lose hunger or sleep points, and Combat lasts for ten times your Movespeed actions. So, since you have a Movespeed of one, you get to conduct ten Actions before Combat is finished. During Combat the moose may notice you trying to fry it, attack you, try to run away, or any combination of those factors, depending on how injured it is and how injured you are. Since you initiated Combat, you attack first, which in this case is you trying to fry it's mind.

Now that that's cleared up, I'll go post. The Moose has a movespeed of 2, by the by.
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The Inritus Extraho
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Ex-Nation

Postby The Inritus Extraho » Fri Jan 17, 2014 11:36 am

Remind me how the Divines interact with Champions?
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jan 17, 2014 11:37 am

The Inritus Extraho wrote:Remind me how the Divines interact with Champions?


However you wish. Talking is a free action, obviously, as is letting them come to your village and take things etc. Non-tangible resources like Divinity or Faith can be transferred free of charge.
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Pragia
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Inoffensive Centrist Democracy

Postby Pragia » Fri Jan 17, 2014 12:21 pm

Does blood born only affect human kills?

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jan 17, 2014 12:22 pm

Pragia wrote:Does blood born only affect human kills?


Yes, otherwise slaughtering tiny birds would be the most efficient form of XP farming know to man :P
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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Pragia
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Inoffensive Centrist Democracy

Postby Pragia » Fri Jan 17, 2014 12:26 pm

Could I exchange bloodborn for City-Builder then, don't see Rena killing many humans.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jan 17, 2014 12:31 pm

Pragia wrote:Could I exchange bloodborn for City-Builder then, don't see Rena killing many humans.


Sure, seeing as you haven't used it, that's perfectly fine.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jan 17, 2014 12:37 pm

I should also note that, in that case, you can build both a Simple Snare and a Bed Mat.

A simple snare requires only two twigs and one grass bundle, and might catch a small animal. It has to be reset.
A bed mat tops up your Sleep one above that allowed by your Endurance, and takes two grass bundles.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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The Dragonry
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Ex-Nation

Postby The Dragonry » Fri Jan 17, 2014 1:01 pm

I got invited ^_^

I feel so cool.
My dragon creatures occupy two planets... Allysia, and have re-appeared on Earth for the first time in a few thousand/a thousand years.

There are two main factions in the Dragonry, those opposing the use of the Dark Arts and those encouraging it.

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Konariona
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Postby Konariona » Fri Jan 17, 2014 1:01 pm

The Dragonry wrote:I got invited ^_^

I feel so cool.

Join meeeeee
Greetings, traveler.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jan 17, 2014 1:05 pm

The Dragonry wrote:I got invited ^_^

I feel so cool.


Welcome :)
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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The Dragonry
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Postby The Dragonry » Fri Jan 17, 2014 1:15 pm

Konariona wrote:
The Dragonry wrote:I got invited ^_^

I feel so cool.

Join meeeeee


Nuu...

G-Tech Corporation wrote:
The Dragonry wrote:I got invited ^_^

I feel so cool.


Welcome :)


Thanks. :)
My dragon creatures occupy two planets... Allysia, and have re-appeared on Earth for the first time in a few thousand/a thousand years.

There are two main factions in the Dragonry, those opposing the use of the Dark Arts and those encouraging it.

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The Dragonry
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Founded: Dec 10, 2013
Ex-Nation

Postby The Dragonry » Fri Jan 17, 2014 1:16 pm

WIP

Image


Champion
Champion Name: Irisa Zephyr Korva
Physical Description:
How old does she appear: She appears to be in her twenties
Weight: 105-110 Pounds
Height: Five feet Nine inches tall
Body build: Thin, lithe, tall
Shape of face: N/A
Eye color: Blue
Glasses: Due to her hypersensitivity to bright light and Ultra Violet light, Irisa usually wears Elton John red, white or black sunglasses with her dress, depending on its color
Skin tone: Fair
Distinguishing marks: Scars on her back
Predominant features: Frosty mist will, occasionally, hover on and/or around her body
Hair color: Blonde
Type of hair: Silky, smooth
Hairstyle: Irisa's hair is usually left hanging, falling to the middle of her back
Voice: Silky, smooth, feminine
Overall attractiveness: High
Physical disabilities: Hypersensitivity to bright lights and Ultra Violet light
Usual fashion of dress: Formal
Favorite outfit: Irisa has taken to wearing a beautiful, flowing red, white or black dress, preferring a white one, accompanied by red, white or black Elton John sunglasses and red, white or black high heels.
Jewelry or accessories: Various, described in equipment

Irisa Zephyr Korva stands at five feet ten inches tall, a height unusual for a woman, with a weight between one hundred five and one hundred ten pounds, the perfectly balanced weight and height merging to form a thin, lithe, tall and, overall, beautiful body. Irisa's blonde hair, oozing with a frosty beauty, cascades down warm, milky cheeks that have a perfect tint, highlighting bright blue eyes, these blue eyes holding a secret just as the rest of her body does, a secret all want to learn. Red lipstick made of the highest ingredients gained from House Korva's wealth, a wealth deeply integrated into every area of agriculture, medicine, science and other things that make the world work, rests on her lips, unfaltered by water, being licked or even a kiss. A single mole rests on her right cheek, arguably a feature that, if missing, would make it seem as if something was missing from her face, her body, her heart and her soul, something that would make her who she wasn't. Thin, curved eyebrows, pearl white teeth, silky, smooth skin without blemishes of any kind, a single mole, the perfect hair matching perfect, deep and bright blue eyes, and red lip stick combine with a tall, lithe figure, making Irisa more beautiful as the list goes on and on.
Personality:
Greedy, that is one word most would use to describe Irisa for she is truly the personification of what could be, in the right circumstances, a set of abilities that can change the tide of a war between two organizations. Utilizing her abilities for only herself and the improvement of her life, Irisa is the kind of person that manipulates, lies and schemes to get what she wants, doing anything possible to outsmart friends, family, allies and, of course, enemies. Oddly enough, despite her greed, Irisa doesn't want just a few thousand dollars more, or a simple, lowgrade laptop, no, she wants the best of everything. Because of that "best of everything trait", Irisa only deals in things that would get her that, pointing to the fact that she possibly has an above average intelligence, which is extremely likely due to her education. She usually only affiliates herself with those that have above average intelligence, not wanting to "taint" herself, which means she may only see those as intelligent as herself as near equals. I utilize near equals loosely, because, to be quite frank, Irisa is an egomanical greedy bitch that will do anything possible to get what she wants, even if it means killing friends, family and allies.

Irisa's greed is grounded deep into her mind, body and soul, controlling almost every choice she makes in almost all situations she gets herself into, her other choices get herself into and, well, anything else, really. Hidden by insatiable curiosity and an oddly strong ambition to explore science, to sate her curiosity for just a few moments before searching again, Irisa's greedy side is one that is so well hidden that even people who can detect lies wouldn't sense her greedyness, that's how good she is at hiding it. Partly monstrous, partly human, in origin, no one should underestimate what greed can do to a person, what it can make a person do to others, to themselves, even to people that are family members or charished friends. Fortunatly, there have been some events in her life that have opened up her mind to a 'special few things' that cause her to dislike so-called "Heroes" with utter venom and hatred in her thoughts, in her words. These events will be explained later, both in biography and in personality, the events that have changed her to, at very, very special points, to, not abandon, but instead to dampen her greed, slowing its ever so hungry mouth so that it doesn't wish to feed.

She's quite clueless about her overall capabilities as a person, not understanding that being a person and having friends does in fact have its value in life, Irisa even goes so far as to ignore those wishing to wed her. While not completely clueless, she is quite ignorant to the world around her and how things "actually work" in the "real world", which merges with her other personality traits to make an odd combination. Being slightly apathetic to many situations and feeling nothing when even her allies die, Irisa is quite the oddball and considered by some to be an outcast if they find out about this. Due to her nature, Irisa is truly a unique individual while still being one of millions of unique individuals that possess the same condition that occupies both mind and body. She possesses Asperger's Syndrome, which is obvious, though not in this time period, due to the fact that she is apathetic towards thing that don't interest her, though most don't notice this right away it is obvious once others spend "quality time" in her presence. Although she isn't considered to be the "most apathetic" or the most "odd", Irisa ranks right up there with quite a few people and even goes so far as to consider herself, in her own words, a "total and utter freak of the highest magnitude", a compliment to herself on her part. Fortunatly, this comes with a benefit and she understands that in the most logical way which goes perfectly with the benefit, the benefit being that she approaches most situations with a logical and tactical mindset.

Though not the most egotistical, Irisa can be considered a person that suffers from egomania in the sense that she isn't the best at comforting others and would only do so if it benefits her in some way. Holding herself high above the "unintelligent masses", Irisa may, at times, seem less intelligent than she really is due to her egomania, a natural trait of those with any level of ego embedded into their mind. With her intelligence, it can be considered that Irisa may acknowledge her ego, though, as with people like her, you can never truly know since they almsot always shrug it off as someone insulting them or just don't know "it's there". Almost always considering herself the smartest person in the room, you can expect to be corrected on many things if Irisa feels there is a reason to do so, even though this most likely won't be the case, unless you are "exceptionally daft". Irisa's ego also makes her extremely dangerous, making her do things that most wouldn't due to her confidence in herself, whether those things happen in the battlefield or the boardroom really depends on the situation.

Irisa is extremely intelligent, a polymath that possesses skills in various fields that range from things like Advanced Calculus to theoretical physics, genetics and various other things that most people have no skill in. While tactical analysis, business management and advanced engineering are her strong suits, no one can underestimate her capabilities in the fields of things like psychology. Usually utilizing her intelligence to make new technology and boost herself to better positions in whatever area of life she would be in, Irisa's capabilities are second to none most of the time. Most likely the reason why she considers herself better than some people, the only downside of her intelligence is that she goes at things in logical, unemotional ways that some just don't understand. Although her intelligence and logical approach to things can get in the way, some of the time it benefits Irisa by allowing for her to take care of situations most can't. With multi-tasking being a breeze for her, advanced calculations for many things being more than simple and her logical approach working most of the time, Irisa really can't see a reason to change, which in itself, along with other things, is as much of a weakness as it is a strength.

Irisa's intelligent quotient is in fact much smaller than most would believe it to be, the intelligence of her species crossing over to her, above average in them, but still a bit lower on the scale than most would think. She has an I.Q. of 132 and yet she acts out the plans of a genius with unrivalled precision, the decisions she makes deciding her future and, possibly, the future of others, and most people wonder why but that is because most decisions are coldly calculated in her mind. Though able to be beaten in a game of chess, even after years of training, by a grand chessplayer, Irisa would have inflicted heavy damage on your 'army', and that is what the back up to most of her offensive, or even defensive, plans are, to ruthlessly give your lives up when a loss is near to inflict irreperable damage upon the enemy. The downside of this all is that the latter mentioned is not just in her mind, it's not just internal, her cold and calculating demeanor oozes from her beautiful skin, it makes her socially awkward. Another downside to her intelligence is that it intertwines with her ego and her greed, with her believing a lot of her plans are 'nigh undefeatable', never fullproof, but nigh undefeatable, and all of her plans, decisions, etcetera, having an ulterior motive, making Irisa more complicated than she appears.

Irisa Zephyr Korva has a fear not mentioned in her dislikes, or even her flaws, this fear being something that is quite important to her mind, body and soul, overall, through their entireties, something no one can ignore. Irisa Zephyr Korva is scared of rising souls, the "Heroes" that are making a name for themselves by helping the public, but not because she thinks they are after her, no, but instead because of what she thinks they will do. With a belief that all the world's heroes will turn on all the world's people for their own, malicious means, Irisa holds herself higher than them, convincing herself she is the way she is and she does the things she does to, in the end, stop these heroes from rising up. Ruthless, that is one word that people would describe her when it comes to making decisions with Earth's "Heroes", something that will fuel her for all of eternity to enact unending wrath for what they did to her and what she believes they will do to everyone. So you see, even her most malevolent plans have a benevolent reason behind them, and she doesn't care if it is a so-called situation of 'wrong act, right reasons', she only cares that she is saving the world from these monsters.

Attributes:
Strength:
Agility:
Durability:
Endurance:
Recuperation:
Willpower:
Creativity:
Intuition:
Charisma:
Divinity:
Starting Skill: Magic
Starting Perk:
Last edited by The Dragonry on Fri Jan 17, 2014 1:19 pm, edited 2 times in total.
My dragon creatures occupy two planets... Allysia, and have re-appeared on Earth for the first time in a few thousand/a thousand years.

There are two main factions in the Dragonry, those opposing the use of the Dark Arts and those encouraging it.

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Constaniana
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Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Fri Jan 17, 2014 1:38 pm

Anybody interested in aiding the Goddess of the Dawn?
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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jan 17, 2014 1:43 pm

Dragonry, I can tell you now you'll need to do some editing. This is a RP set at the dawn of mankind, not the 2010s ;)
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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The Dragonry
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Founded: Dec 10, 2013
Ex-Nation

Postby The Dragonry » Fri Jan 17, 2014 2:29 pm

G-Tech Corporation wrote:Dragonry, I can tell you now you'll need to do some editing. This is a RP set at the dawn of mankind, not the 2010s ;)


Shit ;-;
My dragon creatures occupy two planets... Allysia, and have re-appeared on Earth for the first time in a few thousand/a thousand years.

There are two main factions in the Dragonry, those opposing the use of the Dark Arts and those encouraging it.

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The Dragonry
Diplomat
 
Posts: 812
Founded: Dec 10, 2013
Ex-Nation

Postby The Dragonry » Fri Jan 17, 2014 2:29 pm

Constaniana wrote:Anybody interested in aiding the Goddess of the Dawn?


No.

*Hits with elephant.*
My dragon creatures occupy two planets... Allysia, and have re-appeared on Earth for the first time in a few thousand/a thousand years.

There are two main factions in the Dragonry, those opposing the use of the Dark Arts and those encouraging it.

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The Great Warrior Rivers
Minister
 
Posts: 2004
Founded: Jun 10, 2013
Ex-Nation

Postby The Great Warrior Rivers » Fri Jan 17, 2014 2:44 pm

Champion
Champion Name: Nicholas Zaro (He goes by Zaro)
Physical Description:
Image

Personality: Cunning and Innovative. Very Intelligent in thoughts and tries to avoid fights.
Attributes: Agile, Creative
Starting Skill: Novice Engineer, Dabbling Builder, Dabbling Observer
Starting Perk: Intellectual
Last edited by The Great Warrior Rivers on Fri Jan 17, 2014 4:16 pm, edited 4 times in total.

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The Inritus Extraho
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Posts: 6132
Founded: Dec 05, 2010
Ex-Nation

Postby The Inritus Extraho » Fri Jan 17, 2014 2:51 pm

The Great Warrior Rivers wrote:Champion
Champion Name: Nicholas Zaro (He goes by Zaro)
Physical Description:
Personality: Cunning and Innovative. Very Intelligent and thoughts and tries to avoid fights.
Attributes: Agile, Creative, Slow to tire
Starting Skill: Novice Engineer
Starting Perk: Intellectual

I like this one. I like it a lot.
If you see I've made a mistake in my wording or a factual detail, telegram me and I'll fix it. I'll even give you credit for pointing it out, if you'd like.
You can call me TIE. I'm not on much... so telegram me if you need something.
FanT Nation - FT w/o space.
I'm on CA time, so... pacific. UTC -8
I'm bi, not single, and really any pronoun works.
I'll check out RP's if you TG me about them.

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The Great Warrior Rivers
Minister
 
Posts: 2004
Founded: Jun 10, 2013
Ex-Nation

Postby The Great Warrior Rivers » Fri Jan 17, 2014 2:54 pm

The Inritus Extraho wrote:
The Great Warrior Rivers wrote:Champion
Champion Name: Nicholas Zaro (He goes by Zaro)
Physical Description:
Personality: Cunning and Innovative. Very Intelligent and thoughts and tries to avoid fights.
Attributes: Agile, Creative, Slow to tire
Starting Skill: Novice Engineer
Starting Perk: Intellectual

I like this one. I like it a lot.

Thanks. :)

Owner and Founder of the NationStates/Paradox Community (NSPXC) on Steam! Check it out!

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G-Tech Corporation
Khan of Spam
 
Posts: 62452
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jan 17, 2014 3:41 pm

The Great Warrior Rivers wrote:Champion
Champion Name: Nicholas Zaro (He goes by Zaro)
Physical Description:
Personality: Cunning and Innovative. Very Intelligent in thoughts and tries to avoid fights.
Attributes: Agile, Creative, Slow to tire
Starting Skill: Novice Engineer
Starting Perk: Intellectual


Two things:

As far as attributes, Agile costs 1 AP, Creative costs 3 AP, and Slow to Tire costs 1 AP. You get four to start with, so you'll need to knock something down.

Also, you can choose two more skills to be Dabbling in.

Glad you made it :)
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Pragia
Powerbroker
 
Posts: 7539
Founded: May 08, 2012
Inoffensive Centrist Democracy

Postby Pragia » Fri Jan 17, 2014 3:47 pm

Would Rena see someone filling the ditch?

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G-Tech Corporation
Khan of Spam
 
Posts: 62452
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jan 17, 2014 3:53 pm

Pragia wrote:Would Rena see someone filling the ditch?


Given she's inside the hut currently, no. There are watchmen at each village, however.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Constaniana
Postmaster of the Fleet
 
Posts: 25813
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Fri Jan 17, 2014 4:02 pm

The Dragonry wrote:
Constaniana wrote:Anybody interested in aiding the Goddess of the Dawn?


No.

*Hits with elephant.*

Why does nobody want to help righteousness?
Join Elementals 3, one of P2TM's oldest high fantasy roleplays, full of adventure, humour, and saving the world. Winner of the Best High Fantasy RP of P2TM twice in a row Choo Choo
Pro: Jesus Christ, Distributism, The Shire, House Atreides
Anti: The Antichrist, Communism, Mordor, House Harkonnen
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

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