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Champions of Mara [OOC|Open]

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G-Tech Corporation
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Champions of Mara [OOC|Open]

Postby G-Tech Corporation » Thu Jan 16, 2014 1:46 pm

The Champions of Mara

The IC

Once upon a time, many ages of men ago, a single spark of light dwelt in the void alone. It was a content spark, happy to simply shine and illumine the vast darkness of the cosmos, at least for a time. For endless eons it was solitary, simply musing, thinking, but eventually it grew restless; what good was light if none were there to appreciate it? This spark desired companions, others to gaze upon the beauty of its form; to be cherished and adored.

And thus from its thoughts beings sprang, spirits of lesser brilliance and gorgeous array. And the spark was happy once more, for together the light and the spirits danced and communed, talking for long ages of the wonder of existence and the emptiness of the void. The more luminous of the spirits took on their own names, and their own forms, clothing themselves in shapes magnificent and strange; the spark was glad, for in their minds sprung thoughts it could never have conceived alone, thoughts of the surpassing ingenuity and grace.

At long last the spirits grew restless; the void was so formless, and they desired ought to occupy their time, something to mold. They grew tired of the spark's musings and esoteric discourses, impatient with its placid ways. The light saw their unhappiness and was down-hearted as well; for if its children could not be happy with it, how then could it be glad? Finally it happened upon a way to ease their disquiet.

Within the void it spun itself together, the spark changing and molding itself far beyond the glorious splendor of even the most magnificent of the spirits. Struck speechless by its brilliance the spirits could only watch as the spark became Mara, the Earth, a realm of immeasurable splendor and unknowable secrets. Forests beyond the ken of their minds grew from the rocky veins of the realm, oceans vast and tempestuous, and the spirits descended into the firmament to gaze upon the wonders of Mara.

Last of all the spark left its children a gift; beings walked upon the world, beasts, birds, fish, and finally man. In man the remnant of the spark burned brightest, and the more luminous of the spirits took it upon themselves to guide man, to help him on his course. Man walked in the lush gardens of Mara and was happy, for the radiant spirits walked with him, speaking with him, counseling him.

But in the hearts of the cleverest of the spirits a new thought awoke, a black thought; with the spark gone and these men existent upon Mara, they could gather power and beauty for themselves. Some lights thought to themselves that they could gain dominion over the others, be powerful, grow more like the spark had once been.

And that, gentle listener, is where our story began. But time has wound on, and new pages have been written in our tale. Powers have arisen upon Mara, Divines of great strength and influence that seek to bend the ways of man to better paths, as they see them, Divines wielding the power of a deity. They were not the only sons that the spark left upon Mara, however, only the most prominent. Other spirits and lights still walk the mortal plane, cloaking their forms in flesh like the sons of men. Demigods, Champions, they commit feats of great valor, sometimes acting in concord with the Divines or an individual deity, sometimes striving against the purposes of the brightest lights upon Mara.

This is where your chapter of the story begins.





This is a spin-off of the Spark of the Divine, and will be taking overflow from it as Champions who will interact with Mara as single characters. Post there if you're interested in becoming a Champion; signups will likely be limited, though not excessively so. Champions will interact with the main thread in a fluid time manner; Divines will be able to post in this IC as they wish, and Champion actions will be resolved on a rolling basis, unlike the turn-based nature of the main thread.

As such, have an application you lucky few.

Code: Select all
[b]Champion[/b]
Champion Name:
Physical Description:
Personality:
Attributes:
Starting Skill:
Starting Perk:


Now, you probably want to know how you as Champions will actually go about interacting with Mara. First of all, most actions will be based on a roll of dice; things like consuming food, sleeping, and walking will be automatic, but all else will play into either an Attribute or a Skill. Perks are abilities that modify various parts of gameplay, such as skill rolls, attribute rolls, or activated powers that can be used from time to time.

Important Details of Gameplay:
You need to eat. Food can either be gathered personally as an action, or received from Divines.
You need to sleep. Only you can decide to take a nap.
Divine Resources can be converted into experience: twenty Food can be converted into one Experience, twenty Influence can be converted into one Experience, fifteen Faith can be converted into one Experience, and fifteen Divinity can be converted into one Experience, which must be at the time of conversion assigned to a skill or attribute.
Experience is gained by performing actions, completing quests, converting Divine Resources, or a variety of other methods.
Attributes and skills can be increased as experience is accumulated in their respective tiers.
Levels, as determined by aggregate experience, will allow the selection of a new Perk.

Combat
There are three types of combat damage: damage, wounds, and death. Damage gives a penalty to rolls by the damaged party. Wounds are subtracted from the opponent's wound score; if that score reaches zero, they are incapacitated and may be automatically killed with the next blow. Death is death, but not permanent. There are many dangerous denizens of the deeps and wilds of Mara, so it might be best not to go alone.

Resurrection
Dead Champions are resurrected on a 20+, with each week they've been dead for decreasing their threshold by three. Dead Champions may reroll to resurrect as many times as they want in a week, but for every failed resurrection they lose 1 randomly determined attribute point, and a level of experience in one randomly determined skill. Dead Champions can be resurrected by others at the same threshold, but even a failed resurrection by another Champion or Divine does not subtract from their scores. Resurrections performed by Followers or religions are calculated at a 100+.

Each Champion has four Attribute Points, or AP, to assign to these attributes upon creation. It costs one point to make an Attribute Tier 2, two points to make an Attribute Tier 3, three points to make an Attribute Tier 4, and so on. Points must be spent on Tiers cumulatively.

Strength:
Normal: Can carry one object, 18+ to do damage on a hit, 20+ to wound, +0 movespeed
Strong: Can carry two objects, 17+ to do damage on a hit, 19+ to wound, +0 movespeed
Very Strong: Can carry three objects, 15+ to do damage on a hit, 17+ to wound, 20+ to kill, +1 movespeed
Mighty: Can carry five objects, 13+ to do damage on a hit, 15+ to wound, 18+ to kill, +2 movespeed
Unbelievably Strong: Can carry seven objects, 10+ to do damage on a hit, 13+ to wound, 16+ to kill, +2 movespeed
Deific Strength: Can carry eight objects, 7+ to do damage on a hit, 10+ to wound, 15+ to kill, +3 movespeed

Agility
Normal: Movespeed 1
Agile: +1 Movespeed
Very Agile: +2 Movespeed
Extremely Agile: +3 Movespeed
Amazingly Agile: +4 Movespeed
Divinely Agile: +6 Movespeed

Durability
Normal: 2 Wounds
Tough: 3 Wounds, 20+ to avoid damage
Durable: 4 Wounds, 18+ to avoid damage
Incredibly Tough: 5 Wounds, 16+ to avoid damage, 20+ to avoid wounds
Granite-souled: 6 Wounds, 13+ to avoid damage, 17+ to avoid wounds
Unbreakable: 8 Wounds, 10+ to avoid damage, 15+ to avoid wounds, 18+ to avoid death
Physical God: 12 Wounds, 5+ to avoid damage, 12+ to avoid wounds, 15+ to avoid death

Endurance
Normal: Must eat every three actions, and sleep every fifth. Can run for one action.
Slow to Tire: Must eat every three actions, and sleep every sixth. Can run for two actions.
Very Slow to Tire: Must eat every four actions, and sleep every seventh. Can run for two actions.
Indefatigable: Must eat every five actions, and sleep every eighth. Can run for three actions.
Inexhaustible: Must eat every six actions, and sleep every tenth. Can run for four actions.
Divine Stamina: Must eat every ten actions, and sleep every twentieth. Can run for six actions.

Recuperation
Format: Time to X if Idle/Time to X if Active

Normal: Damage 3/5, Wound 6/10
Fast to Heal: Damage 2/5, Wound 6/9
Quick to Heal: Damage 2/4, Wound 6/8
Incredibly Quick to Heal: Damage 2/3, Wound 5/7
Amazing Recuperative Powers: Damage 1/2, Wound 4/5
Divine Regeneration: Damage 1/1, Wound 2/2

Willpower
Normal: -10 penalty to rolls if damaged, 18+ to resist mental effects
Some Willpower: -8 penalty to rolls if damaged, 16+ to resist mental effects
Willful: -6 penalty to rolls if damaged, 14+ to resist mental effects
Focused: -4 penalty to rolls if damaged, 10+ to resist mental effects
Driven: -2 penalty to rolls if damaged, 7+ to resist mental effects
Beyond such Concerns: No damage penalty, 4+ to resist mental effects

Creativity
Normal: No effect
Slightly Innovative: -2% to creation costs, +1 to Crafting rolls
Creative: -5% to creation costs, +2 to Crafting rolls
Good Creativity: -10% to creation costs, +4 to Crafting rolls
Boundless Creativity: -15% to creation costs, +6 to Crafting rolls
Divine Architect: -25% to creation costs, +10 to Crafting rolls

Intuition
Normal: No effect
Some Intuition: No effect
Intuitive: +1 to all rolls
Highly Intuitive: +1 to all rolls
Blessed: +2 to all rolls
Supernatural Luck: +3 to all combat rolls, +2 to all rolls

Charisma
Normal: Up to two Followers will heed your words.
Charming: Up to four Followers take after you.
Debonair: Seven men and women think you're worth paying attention to.
Persuasive: Ten humans acknowledge your sense.
Suave: Fifteen sons of men come at your beck and call.
Heavenly Guile: Twenty five humans call your entourage home.

Divinity
Normal: You are, simply, like any other mortal.
Special: You were always destined for more.
Above Others: Through your veins courses fate.
Unseen Radiance: In your form men see what the gods are, veiled thinly.
Near Transcendence: A deity still trammeled barely walks the earth.
Divine: A god, you are.

Chose two to make Dabbling, one to make Novice.

The levels of Skill are:
Dabbling [5 Exp]
Novice [10 Exp]
Adequate [15 Exp]
Competent [20 Exp]
Skilled [30 Exp]
Proficient [35 Exp]
Talented [40 Exp]
Adept [55 Exp]
Expert [70 Exp]
Professional [90 Exp]
Accomplished [110 Exp]
Great [130 Exp]
Master [200 Exp]
High Master [300 Exp]
Grand Master [500 Exp]
Legendary [1000 Exp]

Fighter: Deals with hitting an enemy in combat. General small bonus.
Archer: Deals with dealing damage via projectile weapons. General small bonus.
Dodger: Deals with avoiding attacks altogether.
Wrestler: Deals with grappling.
Striker: Deals with punching things.
Kicker: Deals with breaking things with your legs.
Thrower: Deals with killing enemies with a stone to the forehead.
Beater: Deals with bludgeoning enemies to death with a silken sock.
Miner: Deals with cutting one's way down into the earth.
Ambusher: Deals with sneaking around without being seen.
Observor: Deals with seeing sneaky people, and detecting danger/traps.
Swimmer: Deals with not drowning.
Surgeon: Deals with fixing up fleshy things, either yourself or others.
Fisherman: Deals with catching things that swim.
Hunter: Deals with catching things that like land.
Smith: Deals with crafting items using the metal bones of the land.
Engineer: Deals with the creation of cunning devices.
Alchemist: Deals with the creation of arcane brews.
Builder: Deals with constructing mighty edifices.
Orator: Deals with convincing men and women to see your point of view.
Thief: Deals with tasks requiring quick fingers.
Scavenger: Deals with gathering together materials from nature.
Magician: Deals with the manipulation of the fabric of Mara.
Explorer: Deals with finding things that are as of yet unknown.
Carpenter: Deals with making things out of wood.
Food Processor: Deals with making delicious hearty morsels out of raw nutrients.
Bonecrafter: Deals with turning bones into useful objects.
Forager: Deals with gleaning sustenance from the wilds.

Son of the Wind: May sprint, increasing your movespeed to 10 for one action. Not usable in combat.
Lucre's Hands: More interesting treasures you shall find in the deep places of the world. [+1 to Treasure rolls]
Bow, Mortal: +4 to attempts to gain followers
Not Dead Yet: 19+ chance to survive fatal blows
Arcane Enchanter: May conduct Enchantment rolls
Great General: One follower per level of Orator around you receives a +1 Defense bonus if you march with them. Followers may either be of an entourage or religion.
Taskmaster: One additional resource is harvested from a resource site if a Champion is present and friendly there.
City-Builder: Champion may construct a variety of buildings, based on Builder level.
Firebrand: One Priest per two levels of Orator around you receives a +1 Conversion bonus if you march with them. Followers may either be of an entourage or religion.
Intellectual: Champion may receive double XP for non-combat actions on a 20+.
Silver-Tongued: Champion halves enemy Willpower.
Siren: Champion may ensnare enemies to serve its will for 1d5 actions on a 18+.
Coup de Grace: Champion may instantly slay wounded foes on a 15+.
Burdenbearer: Champion may carry +5 items.
Winds of Fate: Champion may request a reroll on Action every twenty Actions.
Neutral: Champion may use the buildings of any Divine, as long as their actions have not harmed that Divine in five weeks.
Bloodborn: Champion gains +5 experience to the Skill of their choice for every slain foe.
Mighty In Deed: Champion has a base 20+ chance to kill on every blow in combat.
Unerring: Champion adds one to all to-hit rolls.
A Viper in the Grass: Champion always strikes first.
The Phoenix: Champion's Resurrection score starts at a 15+, not a 20+.

Grass Bundles: Obtained from Scavenging in areas with vegetation.
Twigs: Obtained from Scavenging in areas with vegetation.
Logs: Obtained from Scavenging in forests.
Timber: Obtained by sawing Logs using Carpentry; 20:1 ratio.
Wheat: Obtained from Scavenging in a wheat field.
Grain: Obtained from Food Processing Wheat; 20:1 ratio.
Bone: Obtained from Butchering.
Sinew: Obtained from Butchering.
Hide: Obtained from Butchering.

Simple Snare: 2 twigs, 1 grass bundle, Builder: Chance of catching small animals.
Bed Mat: 2 grass bundles, Dabbling Builder: +1 to Sleep bonus if slept in.


Obviously, this is just a rough incarnation. Ask questions about what you don't understand; I'm certain I haven't explained everything sufficiently, and I'll be adding comments to the OP as we go.
Last edited by G-Tech Corporation on Sat Jan 18, 2014 7:06 am, edited 10 times in total.
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Prusslandia
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Postby Prusslandia » Thu Jan 16, 2014 2:15 pm

Tag
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Pragia
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Postby Pragia » Thu Jan 16, 2014 2:29 pm

Champion
Champion Name: Rena Essex
Physical Description:
Image

Personality: Very up in the air, and dedicated to developing her abilities, she is very sociable, and very willing to experience Mara in any way she can.
Attributes: Creative (3 AP)
Charming (1 AP)
Starting Skill:
Novice Magician
Dabbling Builder
Dabbling Orator
Starting Perk: city-builder
Last edited by Pragia on Fri Jan 17, 2014 12:48 pm, edited 2 times in total.

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Prusslandia
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Postby Prusslandia » Thu Jan 16, 2014 2:40 pm

How do you gain followers ?
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G-Tech Corporation
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Postby G-Tech Corporation » Thu Jan 16, 2014 2:45 pm

Prusslandia wrote:How do you gain followers ?


You can recruit them from Divines, or be given them. One carries attendant risks and rolls, whereas the other does not.
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G-Tech Corporation
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Postby G-Tech Corporation » Thu Jan 16, 2014 2:46 pm

Pragia wrote:Champion
Champion Name: Rena Essex
Physical Description: will get picture shortly
Personality: Very up in the air, and dedicated to developing her abilities, she is very sociable, and very willing to experience Mara in any way she can.
Attributes: Creative (3 AP)
Charming (1 AP)
Starting Skill:
Novice Magician
Dabbling Builder
Dabbling Orator
Starting Perk: bloodborn


That looks good, accepted.
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Pragia
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Postby Pragia » Thu Jan 16, 2014 2:55 pm

Could I maybe take a noncombat version of Bloodborn (maybe +5 on construction/conversion?)

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Prusslandia
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Postby Prusslandia » Thu Jan 16, 2014 2:57 pm

G-Tech Corporation wrote:
Prusslandia wrote:How do you gain followers ?


You can recruit them from Divines, or be given them. One carries attendant risks and rolls, whereas the other does not.

Given them ?
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Postby G-Tech Corporation » Thu Jan 16, 2014 3:00 pm

Pragia wrote:Could I maybe take a noncombat version of Bloodborn (maybe +5 on construction/conversion?)


I'd probably nerf it down to a +1, since combat is inherently far more risky than construction/conversion.

Prusslandia wrote:
G-Tech Corporation wrote:
You can recruit them from Divines, or be given them. One carries attendant risks and rolls, whereas the other does not.

Given them ?


Indeed. Divines can give you followers, if you cut a deal with them.
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Prusslandia
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Postby Prusslandia » Thu Jan 16, 2014 3:01 pm

G-Tech Corporation wrote:
Pragia wrote:Could I maybe take a noncombat version of Bloodborn (maybe +5 on construction/conversion?)


I'd probably nerf it down to a +1, since combat is inherently far more risky than construction/conversion.

Prusslandia wrote:Given them ?


Indeed. Divines can give you followers, if you cut a deal with them.


Ah. And how do you gain divinity ?
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Pragia
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Postby Pragia » Thu Jan 16, 2014 3:01 pm

G-Tech Corporation wrote:
Pragia wrote:Could I maybe take a noncombat version of Bloodborn (maybe +5 on construction/conversion?)


I'd probably nerf it down to a +1, since combat is inherently far more risky than construction/conversion.

I'll keep combat then.

Also do we post in separate IC
Last edited by Pragia on Thu Jan 16, 2014 3:03 pm, edited 1 time in total.

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Postby G-Tech Corporation » Thu Jan 16, 2014 3:02 pm

Prusslandia wrote:
G-Tech Corporation wrote:
I'd probably nerf it down to a +1, since combat is inherently far more risky than construction/conversion.



Indeed. Divines can give you followers, if you cut a deal with them.


Ah. And how do you gain divinity ?


Doing Divine things. Case by case basis.
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Postby G-Tech Corporation » Thu Jan 16, 2014 4:36 pm

Pragia wrote:
G-Tech Corporation wrote:
I'd probably nerf it down to a +1, since combat is inherently far more risky than construction/conversion.

I'll keep combat then.

Also do we post in separate IC


Yes, there will be a separate IC, since we'll be moving much more rapidly than the main thread. Divines will post in it to interact with Champions, so as not to clutter the main thread.
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The Nation of Hay
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Postby The Nation of Hay » Thu Jan 16, 2014 5:52 pm

My, G-Tech, what a nice new thread you've created here.

Now, I expect all of you new champions will be joining Zhildan the Cunning, Friend of the Blessed?
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Ralnis
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Postby Ralnis » Thu Jan 16, 2014 6:26 pm

Ok, I guess I will say this.

I do not have a sales pitch, but I will give you resources and followers if you are in my fold.

I am a god of industry and throwing lighting bolts( soon I will have another name but that will be later) so choose me or not, there are a lot of other gods but of course champions can be independent. Anyways have fun! :)
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Pragia
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Postby Pragia » Thu Jan 16, 2014 6:48 pm

Gah, so many to choose from, leaning towards G-Tech's god, but so many appeal to me...

Will there be unaligned villages I might be able to recruit followers from?

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G-Tech Corporation
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Postby G-Tech Corporation » Thu Jan 16, 2014 6:58 pm

Pragia wrote:Gah, so many to choose from, leaning towards G-Tech's god, but so many appeal to me...

Will there be unaligned villages I might be able to recruit followers from?


I'm afraid not. Recruitment is the order of the day.

I have the most potential food and Divinity production to offer a roaming Champion ;)
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Konariona
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Postby Konariona » Thu Jan 16, 2014 7:00 pm

Join the Bloody Handed One, Gal'Duls! :D
Greetings, traveler.

Ruled by a hereditary monarch, Emperor-General Helix Dominastad.


You want our arms? Molon labe, Xerxes.

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Elderowa
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Postby Elderowa » Thu Jan 16, 2014 7:27 pm

I'm going to be straight forward with you guys: I just need a "Swamp Spawn of Kl'Qule'Thekkun". Become that, and I promise you all the Corpses you can devour (And I get the souls!) :D

Also, G-Tech, you might wanna say that this is Open instead of Closed :lol:

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G-Tech Corporation
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Postby G-Tech Corporation » Thu Jan 16, 2014 7:54 pm

Elderowa wrote:I'm going to be straight forward with you guys: I just need a "Swamp Spawn of Kl'Qule'Thekkun". Become that, and I promise you all the Corpses you can devour (And I get the souls!) :D

Also, G-Tech, you might wanna say that this is Open instead of Closed :lol:


Well, I don't want just anyone wandering in here with no idea what Spark is, but fair enough.
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The Inritus Extraho
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Postby The Inritus Extraho » Thu Jan 16, 2014 9:12 pm

Strike forth, Champion, and bring back resources for the Industry!

-Valtherzaw's Proclamation
If you see I've made a mistake in my wording or a factual detail, telegram me and I'll fix it. I'll even give you credit for pointing it out, if you'd like.
You can call me TIE. I'm not on much... so telegram me if you need something.
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I'm bi, not single, and really any pronoun works.
I'll check out RP's if you TG me about them.

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G-Tech Corporation
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Postby G-Tech Corporation » Fri Jan 17, 2014 6:34 am

Righto, I was going to wait for another, but no reason to punish Pragia. The IC is up in the OP.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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Prusslandia
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Postby Prusslandia » Fri Jan 17, 2014 7:10 am

Champion
Champion Name: Kulbathos
Physical Description: http://media.moddb.com/cache/images/members/1/369/368253/thumb_620x2000/champion_of_khorne.jpg
Personality: HARSH, BRUTAL, WARLIKE
Attributes: plus 2 divinity, plus 2 strength
Starting Skill:
Dabblling: Beater, Striker
Novice: Fighter
Starting Perk: Bow, Mortal
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Postby G-Tech Corporation » Fri Jan 17, 2014 7:14 am

Prusslandia wrote:Champion
Champion Name: Kulbathos
Physical Description: http://media.moddb.com/cache/images/members/1/369/368253/thumb_620x2000/champion_of_khorne.jpg
Personality: HARSH, BRUTAL, WARLIKE
Attributes: plus 2 divinity, plus 2 strength
Starting Skill:
Dabblling: Beater, Striker
Novice: Fighter
Starting Perk: Bow, Mortal


That looks to be in order, I'll add you to the IC in a jiff.
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Prusslandia
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Postby Prusslandia » Fri Jan 17, 2014 7:16 am

G-Tech Corporation wrote:
Prusslandia wrote:Champion
Champion Name: Kulbathos
Physical Description: http://media.moddb.com/cache/images/members/1/369/368253/thumb_620x2000/champion_of_khorne.jpg
Personality: HARSH, BRUTAL, WARLIKE
Attributes: plus 2 divinity, plus 2 strength
Starting Skill:
Dabblling: Beater, Striker
Novice: Fighter
Starting Perk: Bow, Mortal


That looks to be in order, I'll add you to the IC in a jiff.


Yippe ! I'm on a school computer, and class is about over, so I won't be able to post till about 3:30.
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo

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