Ok, now I know your cheating and you should be ashamed!
On a grimer note, I have yet to create a name for the region I just discovered.
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by Ralnis » Tue Feb 25, 2014 11:50 am

by G-Tech Corporation » Tue Feb 25, 2014 11:54 am

by G-Tech Corporation » Tue Feb 25, 2014 12:33 pm


by The Inritus Extraho » Tue Feb 25, 2014 12:58 pm

by G-Tech Corporation » Tue Feb 25, 2014 1:26 pm
The Inritus Extraho wrote:G-Tech Corporation wrote:
Of Faith, yep. IIRC he's already given you all his Divinity.
Hmm. I forgot about that selling Attributes.
Well, at least I'll have it this week
Uh... no you won't, I'm granting it.
Also, good job with finding every more advanced resource so far, G-Tech... -suspicious-

by The Great Warrior Rivers » Tue Feb 25, 2014 2:56 pm

by Elderowa » Tue Feb 25, 2014 3:15 pm
The Great Warrior Rivers wrote:Building Idea: Pasture
If you send an Agrarian to a game resource, it will provide you with one domestic animal (a new Tier 1 resource). With 20 domestic animals and 500 influence, you can build the pasture. The pasture provides you with 40 food per week if worked. That or it can be the same as a farm. I just thought it might be a good idea.


by Constaniana » Tue Feb 25, 2014 3:31 pm
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.

by The Great Warrior Rivers » Tue Feb 25, 2014 3:43 pm
Constaniana wrote:While I appreciate the help Rivers, I think the human manifestation would be better spent on my agrarians hunting game in the north. Would that edit be acceptable, G-Tech?

by G-Tech Corporation » Tue Feb 25, 2014 3:51 pm
The Great Warrior Rivers wrote:Building Idea: Pasture
If you send an Agrarian to a game resource, it will provide you with one domestic animal (a new Tier 1 resource). With 20 domestic animals and 500 influence, you can build the pasture. The pasture provides you with 40 food per week if worked. That or it can be the same as a farm. I just thought it might be a good idea.

Constaniana wrote:While I appreciate the help Rivers, I think the human manifestation would be better spent on my agrarians hunting game in the north. Would that edit be acceptable, G-Tech?

by Prusslandia » Tue Feb 25, 2014 3:55 pm

by G-Tech Corporation » Tue Feb 25, 2014 4:04 pm
Prusslandia wrote:Miracle idea.
Name: Touch of madness
Effect: Causes an enemy follower to attack their village/hamlet/whatever you wanna call it.

by Prusslandia » Tue Feb 25, 2014 4:27 pm
G-Tech Corporation wrote:Prusslandia wrote:Miracle idea.
Name: Touch of madness
Effect: Causes an enemy follower to attack their village/hamlet/whatever you wanna call it.
Hmm. So essentially, a randomly determined enemy follower in said village goes crazy and becomes hostile to anyone in the village for a Week? Can that follower have a chance of being restrained so they don't hurt others in their madness? Are they hostile to other crazy followers?

by G-Tech Corporation » Tue Feb 25, 2014 5:08 pm
Prusslandia wrote:G-Tech Corporation wrote:
Hmm. So essentially, a randomly determined enemy follower in said village goes crazy and becomes hostile to anyone in the village for a Week? Can that follower have a chance of being restrained so they don't hurt others in their madness? Are they hostile to other crazy followers?
Yes to all questions.

by Konariona » Tue Feb 25, 2014 5:55 pm
G-Tech Corporation wrote:Prusslandia wrote:
Yes to all questions.
Spiffing. How does this sound:
Touch of Madness: 60 Faith | Causes a random enemy Follower in the targeted village to go berserk. If the enemy does not restrain the berserk Follower [8+ chance] then he will launch one unanswered attack on a random Follower in that village. Berserk Followers are hostile to other Berserk Followers, and cannot be ordered to do anything in the given Week, unless they were given a task prior to the conduct of the Touch of Madness Miracle.

by The Inritus Extraho » Tue Feb 25, 2014 5:56 pm
Konariona wrote:G-Tech Corporation wrote:
Spiffing. How does this sound:
Touch of Madness: 60 Faith | Causes a random enemy Follower in the targeted village to go berserk. If the enemy does not restrain the berserk Follower [8+ chance] then he will launch one unanswered attack on a random Follower in that village. Berserk Followers are hostile to other Berserk Followers, and cannot be ordered to do anything in the given Week, unless they were given a task prior to the conduct of the Touch of Madness Miracle.
SIXTY FAITH?!

by Constaniana » Tue Feb 25, 2014 6:08 pm
G-Tech Corporation wrote:Prusslandia wrote:
Yes to all questions.
Spiffing. How does this sound:
Touch of Madness: 60 Faith | Causes a random enemy Follower in the targeted village to go berserk. If the enemy does not restrain the berserk Follower [8+ chance] then he will launch one unanswered attack on a random Follower in that village. Berserk Followers are hostile to other Berserk Followers, and cannot be ordered to do anything in the given Week, unless they were given a task prior to the conduct of the Touch of Madness Miracle.
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.

by G-Tech Corporation » Tue Feb 25, 2014 6:24 pm
Constaniana wrote:G-Tech Corporation wrote:
Spiffing. How does this sound:
Touch of Madness: 60 Faith | Causes a random enemy Follower in the targeted village to go berserk. If the enemy does not restrain the berserk Follower [8+ chance] then he will launch one unanswered attack on a random Follower in that village. Berserk Followers are hostile to other Berserk Followers, and cannot be ordered to do anything in the given Week, unless they were given a task prior to the conduct of the Touch of Madness Miracle.
Waaaayyy too cheap considering how disruptive it could be.

by The Inritus Extraho » Tue Feb 25, 2014 6:28 pm
G-Tech Corporation wrote:Constaniana wrote:Waaaayyy too cheap considering how disruptive it could be.
Well, here's how I calculated the total cost out.
21 Faith: Loss of two Followers labor, 21 Faith on average (1 lost to Madness, 1 lost to trying to restrain)
Plus:
(33 Faith: 1/10th chance, on average, to kill a Follower, which costs 350 Faith to replace. Note a small amount was taken off the top, due to the chance of Injury and not death.
1 Faith: 1/10*2/10 chance of losing 21 Faith due to lost Follower time caused by injury.)*
* All times .7, due to the 8+ chance of a successful Restrain roll, and therefore none of these negatives occuring.
So: 21 + .7*(34) = ~ 45 Faith lost due to effect of Miracle. Bumped it up to 60 to account for potential production of other resources during the Week by those two lost Follower-Weeks.
Does that not make sense?

by G-Tech Corporation » Tue Feb 25, 2014 6:29 pm
The Inritus Extraho wrote:G-Tech Corporation wrote:
Well, here's how I calculated the total cost out.
21 Faith: Loss of two Followers labor, 21 Faith on average (1 lost to Madness, 1 lost to trying to restrain)
Plus:
(33 Faith: 1/10th chance, on average, to kill a Follower, which costs 350 Faith to replace. Note a small amount was taken off the top, due to the chance of Injury and not death.
1 Faith: 1/10*2/10 chance of losing 21 Faith due to lost Follower time caused by injury.)*
* All times .7, due to the 8+ chance of a successful Restrain roll, and therefore none of these negatives occuring.
So: 21 + .7*(34) = ~ 45 Faith lost due to effect of Miracle. Bumped it up to 60 to account for potential production of other resources during the Week by those two lost Follower-Weeks.
Does that not make sense?
Then why is The Creeping Death so much more expensive?
"The Creeping Death: 100 Faith per afflicted Follower | Either assail the Followers of your foes for a 8+ chance of injury, or your own for a 9+ chance of injury. You gain 115 Faith for every one of your followers that is not injured."


by The Inritus Extraho » Tue Feb 25, 2014 6:32 pm
G-Tech Corporation wrote:The Inritus Extraho wrote:Then why is The Creeping Death so much more expensive?
"The Creeping Death: 100 Faith per afflicted Follower | Either assail the Followers of your foes for a 8+ chance of injury, or your own for a 9+ chance of injury. You gain 115 Faith for every one of your followers that is not injured."
Because I made it first and didn't do much in the way of calculations about it

by G-Tech Corporation » Tue Feb 25, 2014 6:35 pm

by Alleniana » Tue Feb 25, 2014 6:47 pm
G-Tech Corporation wrote:Hmm, must have done something wrong in there Allen. Culture buildings boost Divinity income, and praying by definition is a Faith-producing activity.
I'd be willing to sell you Copper for Divinity, but I rather need my Influence currently.

by G-Tech Corporation » Tue Feb 25, 2014 6:53 pm

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