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The Spark of the Divine [OOC|Closed]

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Ralnis
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Inoffensive Centrist Democracy

Postby Ralnis » Tue Feb 25, 2014 11:50 am

G-Tech Corporation wrote:
Ralnis wrote:Who found Basalt?


Yours truly.

Ok, now I know your cheating and you should be ashamed! :p
On a grimer note, I have yet to create a name for the region I just discovered.
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Feb 25, 2014 11:54 am

Ralnis wrote:
G-Tech Corporation wrote:
Yours truly.

Ok, now I know your cheating and you should be ashamed! :p
On a grimer note, I have yet to create a name for the region I just discovered.


You should name it something arbitrary, like the Land of the Pink Bunnies.
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Konariona
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Founded: Oct 05, 2009
Ex-Nation

Postby Konariona » Tue Feb 25, 2014 12:29 pm

G-Tech Corporation wrote:
Constaniana wrote:Darn it.


It does seem likely that I'll be passing you.

Don't worry. It won't be for long. I just figure I might as well take advantage of the Faith bonus for the Week I'll have it. :P

Uh.
I'm getting a lot from TIE x)
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Feb 25, 2014 12:33 pm

Konariona wrote:
G-Tech Corporation wrote:
It does seem likely that I'll be passing you.

Don't worry. It won't be for long. I just figure I might as well take advantage of the Faith bonus for the Week I'll have it. :P

Uh.
I'm getting a lot from TIE x)


Of Faith, yep. IIRC he's already given you all his Divinity.

Hmm. I forgot about that selling Attributes.

Well, at least I'll have it this week :P
Last edited by G-Tech Corporation on Tue Feb 25, 2014 12:39 pm, edited 1 time in total.
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The Inritus Extraho
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Founded: Dec 05, 2010
Ex-Nation

Postby The Inritus Extraho » Tue Feb 25, 2014 12:58 pm

G-Tech Corporation wrote:
Konariona wrote:Uh.
I'm getting a lot from TIE x)


Of Faith, yep. IIRC he's already given you all his Divinity.

Hmm. I forgot about that selling Attributes.

Well, at least I'll have it this week :P

Uh... no you won't, I'm granting it.

Also, good job with finding every more advanced resource so far, G-Tech... -suspicious-
Last edited by The Inritus Extraho on Tue Feb 25, 2014 12:58 pm, edited 1 time in total.
If you see I've made a mistake in my wording or a factual detail, telegram me and I'll fix it. I'll even give you credit for pointing it out, if you'd like.
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Feb 25, 2014 1:26 pm

The Inritus Extraho wrote:
G-Tech Corporation wrote:
Of Faith, yep. IIRC he's already given you all his Divinity.

Hmm. I forgot about that selling Attributes.

Well, at least I'll have it this week :P

Uh... no you won't, I'm granting it.

Also, good job with finding every more advanced resource so far, G-Tech... -suspicious-


You only generated that Divinity this week; trading it won't be possible until next.

I am currently the only RPer in a region that isn't Godshome or underground in signifcant numbers. And I have killed fiftyish Follower-weeks of exploration in order to find them.

Besides, I certainly didn't discover Game, or Stone.
Last edited by G-Tech Corporation on Tue Feb 25, 2014 1:44 pm, edited 1 time in total.
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The Great Warrior Rivers
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Founded: Jun 10, 2013
Ex-Nation

Postby The Great Warrior Rivers » Tue Feb 25, 2014 2:56 pm

Building Idea: Pasture

If you send an Agrarian to a game resource, it will provide you with one domestic animal (a new Tier 1 resource). With 20 domestic animals and 500 influence, you can build the pasture. The pasture provides you with 40 food per week if worked. That or it can be the same as a farm. I just thought it might be a good idea.

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Elderowa
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Ex-Nation

Postby Elderowa » Tue Feb 25, 2014 3:15 pm

The Great Warrior Rivers wrote:Building Idea: Pasture

If you send an Agrarian to a game resource, it will provide you with one domestic animal (a new Tier 1 resource). With 20 domestic animals and 500 influence, you can build the pasture. The pasture provides you with 40 food per week if worked. That or it can be the same as a farm. I just thought it might be a good idea.


I'd get behind that. :)

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Constaniana
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Democratic Socialists

Postby Constaniana » Tue Feb 25, 2014 3:31 pm

While I appreciate the help Rivers, I think the human manifestation would be better spent on my agrarians hunting game in the north. Would that edit be acceptable, G-Tech?
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The Great Warrior Rivers
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Postby The Great Warrior Rivers » Tue Feb 25, 2014 3:43 pm

Constaniana wrote:While I appreciate the help Rivers, I think the human manifestation would be better spent on my agrarians hunting game in the north. Would that edit be acceptable, G-Tech?

I'd be willing to change it if G-Tech OK's it.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Feb 25, 2014 3:51 pm

The Great Warrior Rivers wrote:Building Idea: Pasture

If you send an Agrarian to a game resource, it will provide you with one domestic animal (a new Tier 1 resource). With 20 domestic animals and 500 influence, you can build the pasture. The pasture provides you with 40 food per week if worked. That or it can be the same as a farm. I just thought it might be a good idea.


I already have domestic animals planned for later in the game. I'll keep the idea for the Pasture in mind though :)

Constaniana wrote:While I appreciate the help Rivers, I think the human manifestation would be better spent on my agrarians hunting game in the north. Would that edit be acceptable, G-Tech?


It would indeed. Go ahead and edit if you so wish GWR.
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Prusslandia
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Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Tue Feb 25, 2014 3:55 pm

Miracle idea.

Name: Touch of madness
Effect: Causes an enemy follower to attack their village/hamlet/whatever you wanna call it.
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Feb 25, 2014 4:04 pm

Prusslandia wrote:Miracle idea.

Name: Touch of madness
Effect: Causes an enemy follower to attack their village/hamlet/whatever you wanna call it.


Hmm. So essentially, a randomly determined enemy follower in said village goes crazy and becomes hostile to anyone in the village for a Week? Can that follower have a chance of being restrained so they don't hurt others in their madness? Are they hostile to other crazy followers?
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Prusslandia
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Postby Prusslandia » Tue Feb 25, 2014 4:27 pm

G-Tech Corporation wrote:
Prusslandia wrote:Miracle idea.

Name: Touch of madness
Effect: Causes an enemy follower to attack their village/hamlet/whatever you wanna call it.


Hmm. So essentially, a randomly determined enemy follower in said village goes crazy and becomes hostile to anyone in the village for a Week? Can that follower have a chance of being restrained so they don't hurt others in their madness? Are they hostile to other crazy followers?


Yes to all questions.
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Feb 25, 2014 5:08 pm

Prusslandia wrote:
G-Tech Corporation wrote:
Hmm. So essentially, a randomly determined enemy follower in said village goes crazy and becomes hostile to anyone in the village for a Week? Can that follower have a chance of being restrained so they don't hurt others in their madness? Are they hostile to other crazy followers?


Yes to all questions.


Spiffing. How does this sound:

Touch of Madness: 60 Faith | Causes a random enemy Follower in the targeted village to go berserk. If the enemy does not restrain the berserk Follower [8+ chance] then he will launch one unanswered attack on a random Follower in that village. Berserk Followers are hostile to other Berserk Followers, and cannot be ordered to do anything in the given Week, unless they were given a task prior to the conduct of the Touch of Madness Miracle.
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Konariona
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Founded: Oct 05, 2009
Ex-Nation

Postby Konariona » Tue Feb 25, 2014 5:55 pm

G-Tech Corporation wrote:
Prusslandia wrote:
Yes to all questions.


Spiffing. How does this sound:

Touch of Madness: 60 Faith | Causes a random enemy Follower in the targeted village to go berserk. If the enemy does not restrain the berserk Follower [8+ chance] then he will launch one unanswered attack on a random Follower in that village. Berserk Followers are hostile to other Berserk Followers, and cannot be ordered to do anything in the given Week, unless they were given a task prior to the conduct of the Touch of Madness Miracle.

SIXTY FAITH?!
Greetings, traveler.

Ruled by a hereditary monarch, Emperor-General Helix Dominastad.


You want our arms? Molon labe, Xerxes.

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The Inritus Extraho
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Founded: Dec 05, 2010
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Postby The Inritus Extraho » Tue Feb 25, 2014 5:56 pm

Konariona wrote:
G-Tech Corporation wrote:
Spiffing. How does this sound:

Touch of Madness: 60 Faith | Causes a random enemy Follower in the targeted village to go berserk. If the enemy does not restrain the berserk Follower [8+ chance] then he will launch one unanswered attack on a random Follower in that village. Berserk Followers are hostile to other Berserk Followers, and cannot be ordered to do anything in the given Week, unless they were given a task prior to the conduct of the Touch of Madness Miracle.

SIXTY FAITH?!

"Don't worry, it's just better than sending a follower to attack, you can't get hurt, and it costs less than a Miasma."
If you see I've made a mistake in my wording or a factual detail, telegram me and I'll fix it. I'll even give you credit for pointing it out, if you'd like.
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Constaniana
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Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Tue Feb 25, 2014 6:08 pm

G-Tech Corporation wrote:
Prusslandia wrote:
Yes to all questions.


Spiffing. How does this sound:

Touch of Madness: 60 Faith | Causes a random enemy Follower in the targeted village to go berserk. If the enemy does not restrain the berserk Follower [8+ chance] then he will launch one unanswered attack on a random Follower in that village. Berserk Followers are hostile to other Berserk Followers, and cannot be ordered to do anything in the given Week, unless they were given a task prior to the conduct of the Touch of Madness Miracle.

Waaaayyy too cheap considering how disruptive it could be.
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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Feb 25, 2014 6:24 pm

Constaniana wrote:
G-Tech Corporation wrote:
Spiffing. How does this sound:

Touch of Madness: 60 Faith | Causes a random enemy Follower in the targeted village to go berserk. If the enemy does not restrain the berserk Follower [8+ chance] then he will launch one unanswered attack on a random Follower in that village. Berserk Followers are hostile to other Berserk Followers, and cannot be ordered to do anything in the given Week, unless they were given a task prior to the conduct of the Touch of Madness Miracle.

Waaaayyy too cheap considering how disruptive it could be.


Well, here's how I calculated the total cost out.

21 Faith: Loss of two Followers labor, 21 Faith on average (1 lost to Madness, 1 lost to trying to restrain)

Plus:
(33 Faith: 1/10th chance, on average, to kill a Follower, which costs 350 Faith to replace. Note a small amount was taken off the top, due to the chance of Injury and not death.
1 Faith: 1/10*2/10 chance of losing 21 Faith due to lost Follower time caused by injury.)*
* All times .7, due to the 8+ chance of a successful Restrain roll, and therefore none of these negatives occuring.

So: 21 + .7*(34) = ~ 45 Faith lost due to effect of Miracle. Bumped it up to 60 to account for potential production of other resources during the Week by those two lost Follower-Weeks.

Does that not make sense?
Last edited by G-Tech Corporation on Tue Feb 25, 2014 6:27 pm, edited 1 time in total.
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The Inritus Extraho
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Founded: Dec 05, 2010
Ex-Nation

Postby The Inritus Extraho » Tue Feb 25, 2014 6:28 pm

G-Tech Corporation wrote:
Constaniana wrote:Waaaayyy too cheap considering how disruptive it could be.


Well, here's how I calculated the total cost out.

21 Faith: Loss of two Followers labor, 21 Faith on average (1 lost to Madness, 1 lost to trying to restrain)

Plus:
(33 Faith: 1/10th chance, on average, to kill a Follower, which costs 350 Faith to replace. Note a small amount was taken off the top, due to the chance of Injury and not death.
1 Faith: 1/10*2/10 chance of losing 21 Faith due to lost Follower time caused by injury.)*
* All times .7, due to the 8+ chance of a successful Restrain roll, and therefore none of these negatives occuring.

So: 21 + .7*(34) = ~ 45 Faith lost due to effect of Miracle. Bumped it up to 60 to account for potential production of other resources during the Week by those two lost Follower-Weeks.

Does that not make sense?

Then why is The Creeping Death so much more expensive?
"The Creeping Death: 100 Faith per afflicted Follower | Either assail the Followers of your foes for a 8+ chance of injury, or your own for a 9+ chance of injury. You gain 115 Faith for every one of your followers that is not injured."
If you see I've made a mistake in my wording or a factual detail, telegram me and I'll fix it. I'll even give you credit for pointing it out, if you'd like.
You can call me TIE. I'm not on much... so telegram me if you need something.
FanT Nation - FT w/o space.
I'm on CA time, so... pacific. UTC -8
I'm bi, not single, and really any pronoun works.
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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Feb 25, 2014 6:29 pm

The Inritus Extraho wrote:
G-Tech Corporation wrote:
Well, here's how I calculated the total cost out.

21 Faith: Loss of two Followers labor, 21 Faith on average (1 lost to Madness, 1 lost to trying to restrain)

Plus:
(33 Faith: 1/10th chance, on average, to kill a Follower, which costs 350 Faith to replace. Note a small amount was taken off the top, due to the chance of Injury and not death.
1 Faith: 1/10*2/10 chance of losing 21 Faith due to lost Follower time caused by injury.)*
* All times .7, due to the 8+ chance of a successful Restrain roll, and therefore none of these negatives occuring.

So: 21 + .7*(34) = ~ 45 Faith lost due to effect of Miracle. Bumped it up to 60 to account for potential production of other resources during the Week by those two lost Follower-Weeks.

Does that not make sense?

Then why is The Creeping Death so much more expensive?
"The Creeping Death: 100 Faith per afflicted Follower | Either assail the Followers of your foes for a 8+ chance of injury, or your own for a 9+ chance of injury. You gain 115 Faith for every one of your followers that is not injured."


Because I made it first and didn't do much in the way of calculations about it :P
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The Inritus Extraho
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Founded: Dec 05, 2010
Ex-Nation

Postby The Inritus Extraho » Tue Feb 25, 2014 6:32 pm

G-Tech Corporation wrote:
The Inritus Extraho wrote:Then why is The Creeping Death so much more expensive?
"The Creeping Death: 100 Faith per afflicted Follower | Either assail the Followers of your foes for a 8+ chance of injury, or your own for a 9+ chance of injury. You gain 115 Faith for every one of your followers that is not injured."


Because I made it first and didn't do much in the way of calculations about it :P

Can anyone else say "pah-wh-er kuh-ree-puh"?
If you see I've made a mistake in my wording or a factual detail, telegram me and I'll fix it. I'll even give you credit for pointing it out, if you'd like.
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FanT Nation - FT w/o space.
I'm on CA time, so... pacific. UTC -8
I'm bi, not single, and really any pronoun works.
I'll check out RP's if you TG me about them.

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G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Feb 25, 2014 6:35 pm

The Inritus Extraho wrote:
G-Tech Corporation wrote:
Because I made it first and didn't do much in the way of calculations about it :P

Can anyone else say "pah-wh-er kuh-ree-puh"?


More or less.

Also, it was devised with little thought probably more than a year ago by now. I wasn't even sure Spark would be popular on NS, due to its divergence from almost every other type of forum RP.

Hmm. Though, accounting for opportunity cost, 75 sounds like a better number for Madness.
Last edited by G-Tech Corporation on Tue Feb 25, 2014 6:35 pm, edited 1 time in total.
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Alleniana
Post Czar
 
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Founded: Dec 23, 2012
Ex-Nation

Postby Alleniana » Tue Feb 25, 2014 6:47 pm

G-Tech Corporation wrote:Hmm, must have done something wrong in there Allen. Culture buildings boost Divinity income, and praying by definition is a Faith-producing activity.

I'd be willing to sell you Copper for Divinity, but I rather need my Influence currently.

Ah, danke.

Hmm... copper?
Perhaps

I've no hope of becoming major god, since I'm in low 500s and there's several who have many hundreds more, and I'd rather build a city anyway. Influence for divinity, anybody?

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G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Feb 25, 2014 6:53 pm

I'd be interested in the long term, Allen, I just don't have any spare to trade currently :P

Also, almost forgot to mention it, but the construction of a Smelter has opened up a new Construction. We seem to have these coming out almost every week nowadays.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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