I knew moi was French, but I wasn't aware of the meaning of aussi

Advertisement

by The Nation of Hay » Thu Jan 23, 2014 8:03 pm


by Constaniana » Thu Jan 23, 2014 8:03 pm
Alleniana wrote:Can they carry a resource to someone, and take resources from that same person in the same turn?
G-Tech Corporation wrote:Constaniana wrote:Are there limits to how much our followers can carry when we're doing trading? Would one follower only be able to carry one wheat, or would he be fine carrying five?
Five would be sensible, or 20 Food/Influence. And they can carry one way and then back, so both parties need not send traders.
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.

by Alleniana » Thu Jan 23, 2014 8:04 pm

by The Inritus Extraho » Thu Jan 23, 2014 8:29 pm
G-Tech Corporation wrote:Constaniana wrote:Also, you didn't record the 2 stone I got in my spoilered stats G.
Are you sure you wouldn't prefer two wood? It's all brown and barky!
Edited
Also, how do people feel about this:
Portable Bridge: [To create: 300 Influence, 2 assigned builders] [Decreases Ditch bonus to 3+ if carried into battle by two men. Carriers may not participate in battle] [Defenders may cast down Bridge at a 7+ if set on Guard, negating its bonuses and necessitating 30 Influence of repair before it can be used again, but allowing its Carriers to join in the attack]
I figure it should be fairly expensive, since it can negate potentially several hundred Influence worth of defenses, and there will be a chance for Defenders to stop it if they're on guard, so it will give a good reason for people to actually post watchmen.Alleniana wrote:how many turns it take to give someone resources?
One, and then they can use it the same turn if they post after they get it.

by Alleniana » Thu Jan 23, 2014 8:29 pm
The Inritus Extraho wrote:G-Tech Corporation wrote:
Are you sure you wouldn't prefer two wood? It's all brown and barky!
Edited
Also, how do people feel about this:
Portable Bridge: [To create: 300 Influence, 2 assigned builders] [Decreases Ditch bonus to 3+ if carried into battle by two men. Carriers may not participate in battle] [Defenders may cast down Bridge at a 7+ if set on Guard, negating its bonuses and necessitating 30 Influence of repair before it can be used again, but allowing its Carriers to join in the attack]
I figure it should be fairly expensive, since it can negate potentially several hundred Influence worth of defenses, and there will be a chance for Defenders to stop it if they're on guard, so it will give a good reason for people to actually post watchmen.
One, and then they can use it the same turn if they post after they get it.
For that to be worth it, you need to have at least seven people attacking, including the carriers. Plus it costs 300 influence to make. And the defender can just get rid of it, but those defenders still get to fight?
That's... that's not statistically even... FSS was more balanced...

by The Nation of Hay » Thu Jan 23, 2014 8:41 pm


by G-Tech Corporation » Thu Jan 23, 2014 8:58 pm
The Inritus Extraho wrote:G-Tech Corporation wrote:
Are you sure you wouldn't prefer two wood? It's all brown and barky!
Edited
Also, how do people feel about this:
Portable Bridge: [To create: 300 Influence, 2 assigned builders] [Decreases Ditch bonus to 3+ if carried into battle by two men. Carriers may not participate in battle] [Defenders may cast down Bridge at a 7+ if set on Guard, negating its bonuses and necessitating 30 Influence of repair before it can be used again, but allowing its Carriers to join in the attack]
I figure it should be fairly expensive, since it can negate potentially several hundred Influence worth of defenses, and there will be a chance for Defenders to stop it if they're on guard, so it will give a good reason for people to actually post watchmen.
One, and then they can use it the same turn if they post after they get it.
For that to be worth it, you need to have at least seven people attacking, including the carriers. Plus it costs 300 influence to make. And the defender can just get rid of it, but those defenders still get to fight?
That's... that's not statistically even... FSS was more balanced...

by Konariona » Thu Jan 23, 2014 9:00 pm
G-Tech Corporation wrote:The Inritus Extraho wrote:For that to be worth it, you need to have at least seven people attacking, including the carriers. Plus it costs 300 influence to make. And the defender can just get rid of it, but those defenders still get to fight?
That's... that's not statistically even... FSS was more balanced...
The Defenders can indeed get rid of it if- and I stress if- they were on watch. If they aren't, no dice.
And yes. FSS was simpler to work with, frankly. This is far more complex.

by Alleniana » Thu Jan 23, 2014 9:01 pm
G-Tech Corporation wrote:The Inritus Extraho wrote:For that to be worth it, you need to have at least seven people attacking, including the carriers. Plus it costs 300 influence to make. And the defender can just get rid of it, but those defenders still get to fight?
That's... that's not statistically even... FSS was more balanced...
The Defenders can indeed get rid of it if- and I stress if- they were on watch. If they aren't, no dice.
And yes. FSS was simpler to work with, frankly. This is far more complex.

by G-Tech Corporation » Thu Jan 23, 2014 9:06 pm
Alleniana wrote:G-Tech Corporation wrote:
The Defenders can indeed get rid of it if- and I stress if- they were on watch. If they aren't, no dice.
And yes. FSS was simpler to work with, frankly. This is far more complex.
But, then, what if they attack, but the defenders haven't posted? Couldn't they metagame, and put sentries up in the same turn, but after the attack?

by Alleniana » Thu Jan 23, 2014 9:09 pm
G-Tech Corporation wrote:Alleniana wrote:But, then, what if they attack, but the defenders haven't posted? Couldn't they metagame, and put sentries up in the same turn, but after the attack?
That's a risk they take, unfortunately. There already is meta gaming with attacks to an extent, as he who posts last gets to see everyone's posts beforehand. He who posts last also risks not having the resources he wants though.

by Constaniana » Thu Jan 23, 2014 9:11 pm
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.

by G-Tech Corporation » Thu Jan 23, 2014 9:16 pm
Constaniana wrote:Each tile of stone can take up to twenty followers harvesting it before it runs the risk of exhaustion, right? So it would take 100 followers to possibly exhaust all the stone currently known?

by The Nation of Hay » Thu Jan 23, 2014 9:17 pm
G-Tech Corporation wrote:Constaniana wrote:Each tile of stone can take up to twenty followers harvesting it before it runs the risk of exhaustion, right? So it would take 100 followers to possibly exhaust all the stone currently known?
Thirty, actually, and each resource site, not tile. Resource sites are those five bunches in an X; stone isn't exhaustible though; if someone tries to harvest beyond the thirty cap, they just get pebbles, not Stone. Wheat and Wood are renewable, which means you can exhaust them, but they will grow back.
Also, feel free to suggest Creations and Constructions lads and lasses. I probably won't add many of them, since they'll have to be very near outflows of our current tech, but I'm open to suggestions.

by G-Tech Corporation » Thu Jan 23, 2014 9:19 pm
The Nation of Hay wrote:G-Tech Corporation wrote:
Thirty, actually, and each resource site, not tile. Resource sites are those five bunches in an X; stone isn't exhaustible though; if someone tries to harvest beyond the thirty cap, they just get pebbles, not Stone. Wheat and Wood are renewable, which means you can exhaust them, but they will grow back.
Also, feel free to suggest Creations and Constructions lads and lasses. I probably won't add many of them, since they'll have to be very near outflows of our current tech, but I'm open to suggestions.
Church/shrine/temple/monastery/whatever.
Costs a decent amount of stone/wood and influence, and acts as a farm, but for faith.


by Alleniana » Thu Jan 23, 2014 9:21 pm

by The Nation of Hay » Thu Jan 23, 2014 9:22 pm


by G-Tech Corporation » Thu Jan 23, 2014 9:24 pm
Alleniana wrote:A palisade thingy, like an advanced of a wall?

by The Nation of Hay » Thu Jan 23, 2014 9:25 pm

by G-Tech Corporation » Thu Jan 23, 2014 9:29 pm
The Nation of Hay wrote:G-Tech Corporation wrote:
I've set up mechanics for that, fairly recently, but the inciting event for it's discovery hasn't occurred yet.
What kind of thing incites the discovery of a wall?
"Oh hey, I just realized I can't walk through walls!"
"Duuuude, you should do that, but like, around the town!
*high-fives*


by The Nation of Hay » Thu Jan 23, 2014 9:31 pm
G-Tech Corporation wrote:The Nation of Hay wrote:
What kind of thing incites the discovery of a wall?
"Oh hey, I just realized I can't walk through walls!"
"Duuuude, you should do that, but like, around the town!
*high-fives*
More like, "what motivates me to spend tons of time building a wall to keep people out when the ditch is working great?"
Think about it

by G-Tech Corporation » Thu Jan 23, 2014 9:32 pm

by The Nation of Hay » Thu Jan 23, 2014 9:33 pm


by G-Tech Corporation » Thu Jan 23, 2014 9:34 pm

by The Nation of Hay » Thu Jan 23, 2014 9:37 pm

Advertisement
Return to Portal to the Multiverse
Users browsing this forum: Empire of Donner land, Finsternia
Advertisement