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The Nation of Hay
Minister
 
Posts: 3253
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Thu Jan 23, 2014 8:03 pm

Alleniana wrote:
The Nation of Hay wrote:
You Aussie? :lol2:

yes, but in French, moi is me, and aussi is also. ;)


I knew moi was French, but I wasn't aware of the meaning of aussi :P
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Constaniana
Postmaster of the Fleet
 
Posts: 25813
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Thu Jan 23, 2014 8:03 pm

Alleniana wrote:Can they carry a resource to someone, and take resources from that same person in the same turn?

G-Tech Corporation wrote:
Constaniana wrote:Are there limits to how much our followers can carry when we're doing trading? Would one follower only be able to carry one wheat, or would he be fine carrying five?


Five would be sensible, or 20 Food/Influence. And they can carry one way and then back, so both parties need not send traders.
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Alleniana
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Founded: Dec 23, 2012
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Postby Alleniana » Thu Jan 23, 2014 8:04 pm

Constaniana wrote:
Alleniana wrote:Can they carry a resource to someone, and take resources from that same person in the same turn?

G-Tech Corporation wrote:
Five would be sensible, or 20 Food/Influence. And they can carry one way and then back, so both parties need not send traders.

Yay. Mehgusta.

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The Inritus Extraho
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Posts: 6132
Founded: Dec 05, 2010
Ex-Nation

Postby The Inritus Extraho » Thu Jan 23, 2014 8:29 pm

G-Tech Corporation wrote:
Constaniana wrote:Also, you didn't record the 2 stone I got in my spoilered stats G.


Are you sure you wouldn't prefer two wood? It's all brown and barky!

Edited :P

Also, how do people feel about this:

Portable Bridge: [To create: 300 Influence, 2 assigned builders] [Decreases Ditch bonus to 3+ if carried into battle by two men. Carriers may not participate in battle] [Defenders may cast down Bridge at a 7+ if set on Guard, negating its bonuses and necessitating 30 Influence of repair before it can be used again, but allowing its Carriers to join in the attack]

I figure it should be fairly expensive, since it can negate potentially several hundred Influence worth of defenses, and there will be a chance for Defenders to stop it if they're on guard, so it will give a good reason for people to actually post watchmen.

Alleniana wrote:how many turns it take to give someone resources?


One, and then they can use it the same turn if they post after they get it.

For that to be worth it, you need to have at least seven people attacking, including the carriers. Plus it costs 300 influence to make. And the defender can just get rid of it, but those defenders still get to fight?

That's... that's not statistically even... FSS was more balanced...
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Alleniana
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Founded: Dec 23, 2012
Ex-Nation

Postby Alleniana » Thu Jan 23, 2014 8:29 pm

The Inritus Extraho wrote:
G-Tech Corporation wrote:
Are you sure you wouldn't prefer two wood? It's all brown and barky!

Edited :P

Also, how do people feel about this:

Portable Bridge: [To create: 300 Influence, 2 assigned builders] [Decreases Ditch bonus to 3+ if carried into battle by two men. Carriers may not participate in battle] [Defenders may cast down Bridge at a 7+ if set on Guard, negating its bonuses and necessitating 30 Influence of repair before it can be used again, but allowing its Carriers to join in the attack]

I figure it should be fairly expensive, since it can negate potentially several hundred Influence worth of defenses, and there will be a chance for Defenders to stop it if they're on guard, so it will give a good reason for people to actually post watchmen.



One, and then they can use it the same turn if they post after they get it.

For that to be worth it, you need to have at least seven people attacking, including the carriers. Plus it costs 300 influence to make. And the defender can just get rid of it, but those defenders still get to fight?

That's... that's not statistically even... FSS was more balanced...

yay for tanking

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The Nation of Hay
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Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Thu Jan 23, 2014 8:41 pm

I vote we make all of posts in Doge from now on :P
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G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jan 23, 2014 8:58 pm

The Inritus Extraho wrote:
G-Tech Corporation wrote:
Are you sure you wouldn't prefer two wood? It's all brown and barky!

Edited :P

Also, how do people feel about this:

Portable Bridge: [To create: 300 Influence, 2 assigned builders] [Decreases Ditch bonus to 3+ if carried into battle by two men. Carriers may not participate in battle] [Defenders may cast down Bridge at a 7+ if set on Guard, negating its bonuses and necessitating 30 Influence of repair before it can be used again, but allowing its Carriers to join in the attack]

I figure it should be fairly expensive, since it can negate potentially several hundred Influence worth of defenses, and there will be a chance for Defenders to stop it if they're on guard, so it will give a good reason for people to actually post watchmen.



One, and then they can use it the same turn if they post after they get it.

For that to be worth it, you need to have at least seven people attacking, including the carriers. Plus it costs 300 influence to make. And the defender can just get rid of it, but those defenders still get to fight?

That's... that's not statistically even... FSS was more balanced...


The Defenders can indeed get rid of it if- and I stress if- they were on watch. If they aren't, no dice.

And yes. FSS was simpler to work with, frankly. This is far more complex.
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Konariona
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Posts: 5515
Founded: Oct 05, 2009
Ex-Nation

Postby Konariona » Thu Jan 23, 2014 9:00 pm

G-Tech Corporation wrote:
The Inritus Extraho wrote:For that to be worth it, you need to have at least seven people attacking, including the carriers. Plus it costs 300 influence to make. And the defender can just get rid of it, but those defenders still get to fight?

That's... that's not statistically even... FSS was more balanced...


The Defenders can indeed get rid of it if- and I stress if- they were on watch. If they aren't, no dice.

And yes. FSS was simpler to work with, frankly. This is far more complex.

We should FSS again!
It's.. more.. fun..
I dunno. I enjoy that.
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Alleniana
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Founded: Dec 23, 2012
Ex-Nation

Postby Alleniana » Thu Jan 23, 2014 9:01 pm

G-Tech Corporation wrote:
The Inritus Extraho wrote:For that to be worth it, you need to have at least seven people attacking, including the carriers. Plus it costs 300 influence to make. And the defender can just get rid of it, but those defenders still get to fight?

That's... that's not statistically even... FSS was more balanced...


The Defenders can indeed get rid of it if- and I stress if- they were on watch. If they aren't, no dice.

And yes. FSS was simpler to work with, frankly. This is far more complex.

But, then, what if they attack, but the defenders haven't posted? Couldn't they metagame, and put sentries up in the same turn, but after the attack?

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jan 23, 2014 9:06 pm

Alleniana wrote:
G-Tech Corporation wrote:
The Defenders can indeed get rid of it if- and I stress if- they were on watch. If they aren't, no dice.

And yes. FSS was simpler to work with, frankly. This is far more complex.

But, then, what if they attack, but the defenders haven't posted? Couldn't they metagame, and put sentries up in the same turn, but after the attack?


That's a risk they take, unfortunately. There already is meta gaming with attacks to an extent, as he who posts last gets to see everyone's posts beforehand. He who posts last also risks not having the resources he wants though.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Alleniana
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Founded: Dec 23, 2012
Ex-Nation

Postby Alleniana » Thu Jan 23, 2014 9:09 pm

G-Tech Corporation wrote:
Alleniana wrote:But, then, what if they attack, but the defenders haven't posted? Couldn't they metagame, and put sentries up in the same turn, but after the attack?


That's a risk they take, unfortunately. There already is meta gaming with attacks to an extent, as he who posts last gets to see everyone's posts beforehand. He who posts last also risks not having the resources he wants though.

Oh, I see.

Well, as soon as I can tell anyone has a bridge, I'll just keep one of my warriors on guard there at all time. I have to process some grain soon anyway.

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Constaniana
Postmaster of the Fleet
 
Posts: 25813
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Thu Jan 23, 2014 9:11 pm

Each tile of stone can take up to twenty followers harvesting it before it runs the risk of exhaustion, right? So it would take 100 followers to possibly exhaust all the stone currently known?
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G-Tech Corporation
Khan of Spam
 
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jan 23, 2014 9:16 pm

Constaniana wrote:Each tile of stone can take up to twenty followers harvesting it before it runs the risk of exhaustion, right? So it would take 100 followers to possibly exhaust all the stone currently known?


Thirty, actually, and each resource site, not tile. Resource sites are those five bunches in an X; stone isn't exhaustible though; if someone tries to harvest beyond the thirty cap, they just get pebbles, not Stone. Wheat and Wood are renewable, which means you can exhaust them, but they will grow back.

Also, feel free to suggest Creations and Constructions lads and lasses. I probably won't add many of them, since they'll have to be very near outflows of our current tech, but I'm open to suggestions.
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The Nation of Hay
Minister
 
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Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Thu Jan 23, 2014 9:17 pm

G-Tech Corporation wrote:
Constaniana wrote:Each tile of stone can take up to twenty followers harvesting it before it runs the risk of exhaustion, right? So it would take 100 followers to possibly exhaust all the stone currently known?


Thirty, actually, and each resource site, not tile. Resource sites are those five bunches in an X; stone isn't exhaustible though; if someone tries to harvest beyond the thirty cap, they just get pebbles, not Stone. Wheat and Wood are renewable, which means you can exhaust them, but they will grow back.

Also, feel free to suggest Creations and Constructions lads and lasses. I probably won't add many of them, since they'll have to be very near outflows of our current tech, but I'm open to suggestions.


Church/shrine/temple/monastery/whatever.

Costs a decent amount of stone/wood and influence, and acts as a farm, but for faith.
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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jan 23, 2014 9:19 pm

The Nation of Hay wrote:
G-Tech Corporation wrote:
Thirty, actually, and each resource site, not tile. Resource sites are those five bunches in an X; stone isn't exhaustible though; if someone tries to harvest beyond the thirty cap, they just get pebbles, not Stone. Wheat and Wood are renewable, which means you can exhaust them, but they will grow back.

Also, feel free to suggest Creations and Constructions lads and lasses. I probably won't add many of them, since they'll have to be very near outflows of our current tech, but I'm open to suggestions.


Church/shrine/temple/monastery/whatever.

Costs a decent amount of stone/wood and influence, and acts as a farm, but for faith.


Altars are already a thing, but not one you can build yet, though you have discovered the relevant resource. :)
Last edited by G-Tech Corporation on Thu Jan 23, 2014 9:23 pm, edited 1 time in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.


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The Nation of Hay
Minister
 
Posts: 3253
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Thu Jan 23, 2014 9:22 pm

G-Tech Corporation wrote:
The Nation of Hay wrote:
Church/shrine/temple/monastery/whatever.

Costs a decent amount of stone/wood and influence, and acts as a farm, but for faith.


Shrines are already a thing, but not one you can build with the Resources discovered yet, though that resource is in Godshome :)


Oh, I was not aware of that :P

Hmm, what resource? :3
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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jan 23, 2014 9:24 pm

Alleniana wrote:A palisade thingy, like an advanced of a wall?


I've set up mechanics for that, fairly recently, but the inciting event for it's discovery hasn't occurred yet.
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The Nation of Hay
Minister
 
Posts: 3253
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Thu Jan 23, 2014 9:25 pm

G-Tech Corporation wrote:
Alleniana wrote:A palisade thingy, like an advanced of a wall?


I've set up mechanics for that, fairly recently, but the inciting event for it's discovery hasn't occurred yet.


What kind of thing incites the discovery of a wall?

"Oh hey, I just realized I can't walk through walls!"
"Duuuude, you should do that, but like, around the town!
*high-fives*
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G-Tech Corporation
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Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jan 23, 2014 9:29 pm

The Nation of Hay wrote:
G-Tech Corporation wrote:
I've set up mechanics for that, fairly recently, but the inciting event for it's discovery hasn't occurred yet.


What kind of thing incites the discovery of a wall?

"Oh hey, I just realized I can't walk through walls!"
"Duuuude, you should do that, but like, around the town!
*high-fives*


More like, "what motivates me to spend tons of time building a wall to keep people out when the ditch is working great?"

Think about it :)
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The Nation of Hay
Minister
 
Posts: 3253
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Thu Jan 23, 2014 9:31 pm

G-Tech Corporation wrote:
The Nation of Hay wrote:
What kind of thing incites the discovery of a wall?

"Oh hey, I just realized I can't walk through walls!"
"Duuuude, you should do that, but like, around the town!
*high-fives*


More like, "what motivates me to spend tons of time building a wall to keep people out when the ditch is working great?"

Think about it :)


At first I thought it was horses, but also bridge.
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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jan 23, 2014 9:32 pm

The Nation of Hay wrote:
G-Tech Corporation wrote:
More like, "what motivates me to spend tons of time building a wall to keep people out when the ditch is working great?"

Think about it :)


At first I thought it was horses, but also bridge.


.....horses?
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The Nation of Hay
Minister
 
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Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Thu Jan 23, 2014 9:33 pm

G-Tech Corporation wrote:
The Nation of Hay wrote:
At first I thought it was horses, but also bridge.


.....horses?


Well, you know, the flying type. Not pegasuses, mind you, flying horses.

Anyways, bridges is obviously the right answer :P
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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jan 23, 2014 9:34 pm

The Nation of Hay wrote:
G-Tech Corporation wrote:
.....horses?


Well, you know, the flying type. Not pegasuses, mind you, flying horses.

Anyways, bridges is obviously the right answer :P


"Oh noes, the ditch isn't working just fine, what do?!"
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Nation of Hay
Minister
 
Posts: 3253
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Thu Jan 23, 2014 9:37 pm

G-Tech Corporation wrote:
The Nation of Hay wrote:
Well, you know, the flying type. Not pegasuses, mind you, flying horses.

Anyways, bridges is obviously the right answer :P


"Oh noes, the ditch isn't working just fine, what do?!"


The answer is obviously to dig a bigger ditch, one that is wide enough that it would be impossible to build a structurally sound bridge, long enough to cross it, with current primitive technology. :P
Last edited by The Nation of Hay on Thu Jan 23, 2014 9:37 pm, edited 1 time in total.
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