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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Dec 24, 2013 7:16 pm

Imperial City-States wrote:
Harkback Union wrote:
Wouldn't you like to buy your weapon components from the harkback?
We make em cheap, really cheap.



I'd rather my parts be built by my own people and have them actually work.

Exploding radioactive isotope ammunition Ralnis?
Your gonna give your people cancer with them making them haha .


Well, I don't see how you will get quality materials in decent quantity for you weapons without forest bulldozing and stripmining.
My weapon components will be cheap in price, not quality. The harkback will be very materialist. They will make durable products and recycle materials...

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Kershya
Minister
 
Posts: 2427
Founded: Jan 08, 2012
Scandinavian Liberal Paradise

Postby Kershya » Tue Dec 24, 2013 7:16 pm

Is the info I give useful for the RP or not?

Same with the drafted faction profile, is it ok to be used for the RP?
Full Name:
The United Nine Constitutional Monarchies of Kershya

Economy

Economic Left/Right: -6.88
Social Libertarian/Authoritarian: -4.72

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Imperial City-States
Powerbroker
 
Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Postby Imperial City-States » Tue Dec 24, 2013 7:18 pm

Ralnis wrote:
Imperial City-States wrote:

I'd rather have a depleted thorium outer casing with a highly explosive inner core for extreme armor piercing ability followed by a high explosive core hittin the soft organic areas after the thorium pierces what ever body armor is in place

My is more blast then pierce( As an Ork once said" Needs more Dakka) which I can see being the case, but energy weapons have more pierce( unless it had shielding of some sort) and but Kinetics can do both while Ballistics are more blasting then pierce.



Well by the time armor that's strong enough to resist normal projectiles are no longer useful I would have (hopefully ) developed Gauss weaponary to counter the thicker armor
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
"The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
"Stand in the ashes of a million dead souls and ask the ghost if honor matters."
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
"No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
George Orwell

Unapologetically American
U.S Army

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Tue Dec 24, 2013 7:20 pm

Kershya wrote:Is the info I give useful for the RP or not?

Same with the drafted faction profile, is it ok to be used for the RP?

It was good, but the drafted Faction Profile will not be used as an app( it will scare people but the faction profile can be used if people want to do that.
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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Tue Dec 24, 2013 7:21 pm

Imperial City-States wrote:
Ralnis wrote:My is more blast then pierce( As an Ork once said" Needs more Dakka) which I can see being the case, but energy weapons have more pierce( unless it had shielding of some sort) and but Kinetics can do both while Ballistics are more blasting then pierce.



Well by the time armor that's strong enough to resist normal projectiles are no longer useful I would have (hopefully ) developed Gauss weaponary to counter the thicker armor

Don't worry, the Gunsmiths are going to mixing energy and Kinetics with their Ballistics to keep it up( as it would normally be deemed heretical in their eyes, the coming of the times prove things must change)
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Imperial City-States
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Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Postby Imperial City-States » Tue Dec 24, 2013 7:25 pm

Ralnis wrote:
Imperial City-States wrote:

Well by the time armor that's strong enough to resist normal projectiles are no longer useful I would have (hopefully ) developed Gauss weaponary to counter the thicker armor

Don't worry, the Gunsmiths are going to mixing energy and Kinetics with their Ballistics to keep it up( as it would normally be deemed heretical in their eyes, the coming of the times prove things must change)



Well I'd be interested to see how armor fares against an explosive armor piercing slug fired at 3 KM a second ....


Well generally you don't have a high quality product that's cheap , not saying its impossible but I have a few ideas as to what you can build
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
"The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
"Stand in the ashes of a million dead souls and ask the ghost if honor matters."
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
"No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
George Orwell

Unapologetically American
U.S Army

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Tue Dec 24, 2013 7:29 pm

Imperial City-States wrote:
Ralnis wrote:Don't worry, the Gunsmiths are going to mixing energy and Kinetics with their Ballistics to keep it up( as it would normally be deemed heretical in their eyes, the coming of the times prove things must change)



Well I'd be interested to see how armor fares against an explosive armor piercing slug fired at 3 KM a second ....


Well generally you don't have a high quality product that's cheap , not saying its impossible but I have a few ideas as to what you can build

Remember Imperial, mechanics will determine the outcome, not post( so by the roll of the die will show you how well it does or not)
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Dec 24, 2013 7:31 pm

Imperial City-States wrote:
Ralnis wrote:Don't worry, the Gunsmiths are going to mixing energy and Kinetics with their Ballistics to keep it up( as it would normally be deemed heretical in their eyes, the coming of the times prove things must change)



Well I'd be interested to see how armor fares against an explosive armor piercing slug fired at 3 KM a second ....


Well generally you don't have a high quality product that's cheap , not saying its impossible but I have a few ideas as to what you can build


Its not just quality that affects product price.
Products that are made in environment-friendly economies will be many times more expensive than ones made in economies which don't care about polluting...

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Imperial City-States
Powerbroker
 
Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Postby Imperial City-States » Tue Dec 24, 2013 7:34 pm

Ralnis wrote:
Imperial City-States wrote:

Well I'd be interested to see how armor fares against an explosive armor piercing slug fired at 3 KM a second ....


Well generally you don't have a high quality product that's cheap , not saying its impossible but I have a few ideas as to what you can build

Remember Imperial, mechanics will determine the outcome, not post( so by the roll of the die will show you how well it does or not)



I understand that there are some mechanics however certainly there will be modifiers for certain items , which would make the result more likely to be in my favor .
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
"The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
"Stand in the ashes of a million dead souls and ask the ghost if honor matters."
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
"No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
George Orwell

Unapologetically American
U.S Army

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Tue Dec 24, 2013 7:36 pm

Imperial City-States wrote:
Ralnis wrote:Remember Imperial, mechanics will determine the outcome, not post( so by the roll of the die will show you how well it does or not)



I understand that there are some mechanics however certainly there will be modifiers for certain items , which would make the result more likely to be in my favor .

You are also correct, but there are also some things that will be at times be in your opponent's favor as well, but we will see how it will work, but I have my faith in you should have some favor.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Imperial City-States
Powerbroker
 
Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Postby Imperial City-States » Tue Dec 24, 2013 7:38 pm

Ralnis wrote:
Imperial City-States wrote:

I understand that there are some mechanics however certainly there will be modifiers for certain items , which would make the result more likely to be in my favor .

You are also correct, but there are also some things that will be at times be in your opponent's favor as well, but we will see how it will work, but I have my faith in you should have some favor.



Yeah I know that , but its highly unlikely a bunch of drunk farmers could even scratch a bunch of nano suit , genetically modified badass's ..... lolz
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
"The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
"Stand in the ashes of a million dead souls and ask the ghost if honor matters."
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
"No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
George Orwell

Unapologetically American
U.S Army

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Tue Dec 24, 2013 7:39 pm

Imperial City-States wrote:
Ralnis wrote:You are also correct, but there are also some things that will be at times be in your opponent's favor as well, but we will see how it will work, but I have my faith in you should have some favor.



Yeah I know that , but its highly unlikely a bunch of drunk farmers could even scratch a bunch of nano suit , genetically modified badass's ..... lolz

Farmers no, Trained forces with Energy weapons, well I think that can do it.
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Kershya
Minister
 
Posts: 2427
Founded: Jan 08, 2012
Scandinavian Liberal Paradise

Postby Kershya » Tue Dec 24, 2013 10:48 pm

What tech can Neo Sanctum research right now? I'm researching blind here.
Full Name:
The United Nine Constitutional Monarchies of Kershya

Economy

Economic Left/Right: -6.88
Social Libertarian/Authoritarian: -4.72

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Tue Dec 24, 2013 11:30 pm

Kershya wrote:What tech can Neo Sanctum research right now? I'm researching blind here.

Well you can start researching on what Imperial is researching Radioactive Alternatives which allows for the weaponzation and useful power usage of Thorium, you can also start researching Secrets of the Human Mind, which allows your Scouts or any other units to be able to be " Trance" and negates the Mindworms' psy attack, or if you want, you can start looking research into the Naval Doctrine and also the research called Naval Propulsion Engines that can give you transport boats, but it is mention that the Naval stuff is pricey( about 8-10 turns each), you can also research an Industrial Base, and you can also make New Armor Projects to unlock the Synthmetal Garrison. I hope this help.
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Kershya
Minister
 
Posts: 2427
Founded: Jan 08, 2012
Scandinavian Liberal Paradise

Postby Kershya » Wed Dec 25, 2013 2:52 am

I need a way to formalize my faction profile. So here it is.

Faction Name: Neo Sanctum
Leader Name: High Commissioner Edward Gonzales
Ideology: Humanitarianism, and welfare state
Background/Description:

There are those who believe that everyone will gain from the rich and powerful, a trickling down of abundance to the poor and needy. While the rich and powerful helps in propelling society into the future, they rarely care for those who are left behind. It is the responsibility of the state to fulfill the needs of the people. Food, shelter, education, safety, freedom, such things will raise the quality of life to even the poorest of the poor, and it will help in finally ending one of humanity's oldest cancers, poverty. - High Commissioner Edward Gonzales, The Social Cancers

Born from Filipino immigrants, Edward Gonzales was raised in Sweden and lived a modest life. A family trip happening every Christmas to his cousins, who live in the squalid conditions of the Manila slums, has molded him to develop a sense of guilt and responsibility to help the poor and the downtrodden. Impress by the quality of life in the Nordic nations, he espouse the need of governments in eradicating social ills. He wounded up working for the UN and was chosen in the first interstellar colonial venture. Trained as a doctor and having some degrees in the humanities, Edward Gonzales would want to help others even if it harms himself.

Colonies: Sanctuary
Population: 5250 (census from Outworld Year 7)
Possible Buildings:
Built Secret Projects:
Possible Secret Projects:
Possible Units:
Researched Techs: Outworld Ecology, Advance Radioactive Recycling Works, Genetic Manipulation
Possible Techs: Radioactive Alternatives, Secrets of the Human Mind, Naval Doctrine, Naval Propulsion Engines, Industrial Base, New Armor Projects, Pure Human Strain, Wild Transformation, Advance Bio Modification Fabrication

Political System: Frontier
Economic System: Simple
Social Value: Survival
Future Society: None

Economy: 0 (Ordinary citizens have average finances with the richest being wealthy)
Efficiency: -1, A rather expansive and complicated bureaucracy (It takes a month for decisions and orders to be fully implemented)
Growth: 0 (2% growth rate for every base)
Industry: -1, Environmentalist policies slows down industry (Units and buildings cost 10% more)
Morale: 0 (Units start of as lightly trained 'green' beginner troops, with ok weapons training (11), ok tactics training (5), and ok reflexes (2%) )
Planet: +2, The safety of the environment is one of the major regulations (5% chance of capturing native life, with a slightly friendly or tolerating (+3) relationship with the faction)
Police: -1, It is the people's right to protest against corruption (There is a smaller than normal police force (3) )
Probe: -2, Freedom of speech and an open interconnected society (Harder to spy on others (10), with the faction being easier to infiltrate (1% chance on capturing spies) )
Research: +2, Education is a right, not a privilege (Faster research work, removes three months from the time to complete each research project)
Support: 0 (3% of the population is military personnel)

Special Modifiers:
Extra Talent in every base (An extra specialist in every base.)
Last edited by Kershya on Mon Dec 30, 2013 7:13 pm, edited 3 times in total.
Full Name:
The United Nine Constitutional Monarchies of Kershya

Economy

Economic Left/Right: -6.88
Social Libertarian/Authoritarian: -4.72

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Wed Dec 25, 2013 12:43 pm

Kershya wrote:I need a way to formalize my faction profile. So here it is.

Faction Name: Neo Sanctum
Leader Name: High Commissioner Edward Gonzales
Ideology: Humanitarianism, and welfare state
Background/Description:

There are those who believe that everyone will gain from the rich and powerful, a trickling down of abundance to the poor and needy. While the rich and powerful helps in propelling society into the future, they rarely care for those who are left behind. It is the responsibility of the state to fulfill the needs of the people. Food, shelter, education, safety, freedom, such things will raise the quality of life to even the poorest of the poor, and it will help in finally ending one of humanity's oldest cancers, poverty. - High Commissioner Edward Gonzales, The Social Cancers

Born from Filipino immigrants, Edward Gonzales was raised in Sweden and lived a modest life. A family trip happening every Christmas to his cousins, who live in the squalid conditions of the Manila slums, has molded him to develop a sense of guilt and responsibility to help the poor and the downtrodden. Impress by the quality of life in the Nordic nations, he espouse the need of governments in eradicating social ills. He wounded up working for the UN and was chosen in the first interstellar colonial venture. Trained as a doctor and having some degrees in the humanities, Edward Gonzales would want to help others even if it harms himself.

Colonies: Sanctuary
Population: 5250 (census from Outworld Year 7)
Possible Buildings:
Built Secret Projects:
Possible Secret Projects:
Possible Units:
Researched Techs: Outworld Ecology, Advance Radioactive Recycling Works
Possible Techs: Radioactive Alternatives, Secrets of the Human Mind, Naval Doctrine, Naval Propulsion Engines, Industrial Base, and New Armor Projects

Political System: Frontier
Economic System: Simple
Social Value: Survival
Future Society: None

Economy: 0 (Ordinary citizens have average finances with the richest being wealthy)
Efficiency: -1, A rather expansive and complicated bureaucracy (It takes a month for decisions and orders to be fully implemented)
Growth: 0 (2% growth rate for every base)
Industry: -1, Environmentalist policies slows down industry (Units and buildings cost 10% more)
Morale: 0 (Units start of as lightly trained 'green' beginner troops, with ok weapons training (11), ok tactics training (5), and ok reflexes (2%) )
Planet: +2, The safety of the environment is one of the major regulations (5% chance of capturing native life, with a slightly friendly or tolerating (+3) relationship with the faction)
Police: -1, It is the people's right to protest against corruption (There is a smaller than normal police force (3) )
Probe: -2, Freedom of speech and an open interconnected society (Harder to spy on others (10), with the faction being easier to infiltrate (1% chance on capturing spies) )
Research: +2, Education is a right, not a privilege (Faster research work, removes three months from the time to complete each research project)
Support: 0 (3% of the population is military personnel)

Special Modifiers:
Extra Talent in every base (An extra specialist in every base.)

That is actually good, I might get a format set up for the Sect later on today.
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G-Tech Corporation
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Posts: 62511
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Dec 25, 2013 12:53 pm

Hey, Ralnis, didn't I say the scout would only attack if the 25% bonus remained?

Also, I don't think Scouts have any armor, so a psy-warfare bonus might not apply?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Wed Dec 25, 2013 1:48 pm

G-Tech Corporation wrote:Hey, Ralnis, didn't I say the scout would only attack if the 25% bonus remained?

Also, I don't think Scouts have any armor, so a psy-warfare bonus might not apply?

It does( In my mechanics, it will be +1 while the Mindworms make a +1 in defense if said Mindworms in Xenofungis) but I just decided to put it in because it made since, and the Psy-Warfare bonus is in effect whether or not the Unit attacking the Unit had armor, it is still in progress about what I am going( or trying to implement) so when other factions start fighting each other with Kinetics and Energy( I am thinking I am the only one with Ballistics).
Last edited by Ralnis on Wed Dec 25, 2013 1:51 pm, edited 1 time in total.
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G-Tech Corporation
Khan of Spam
 
Posts: 62511
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Dec 25, 2013 1:53 pm

Ralnis wrote:
G-Tech Corporation wrote:Hey, Ralnis, didn't I say the scout would only attack if the 25% bonus remained?

Also, I don't think Scouts have any armor, so a psy-warfare bonus might not apply?

It does( In my mechanics, it will be +1 while the Mindworms make a +1 in defense if said Mindworms in Xenofungis) but I just decided to put it in because it made since, and the Psy-Warfare bonus is in effect whether or not the Unit attacking the Unit had armor, it is still in progress about what I am going( or trying to implement) so when other factions start fighting each other with Kinetics and Energy( I am thinking I am the only one with Ballistics).


A plus one isn't a 25% bonus though, so my scout wouldnt gave attacked.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Wed Dec 25, 2013 1:57 pm

G-Tech Corporation wrote:
Ralnis wrote:It does( In my mechanics, it will be +1 while the Mindworms make a +1 in defense if said Mindworms in Xenofungis) but I just decided to put it in because it made since, and the Psy-Warfare bonus is in effect whether or not the Unit attacking the Unit had armor, it is still in progress about what I am going( or trying to implement) so when other factions start fighting each other with Kinetics and Energy( I am thinking I am the only one with Ballistics).


A plus one isn't a 25% bonus though, so my scout wouldnt gave attacked.

What will be a 25% then( I really just wanted to have a basic battle mechanic so I didn't need to have the percentages but they will be converted into single numbers that modify the base attack rolls that the two opposing armies had) but if you don't like it, then some advice and some changing is all that is needed so no worries.
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The Nation of Hay
Minister
 
Posts: 3253
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Wed Dec 25, 2013 9:36 pm

I apologize for my last IC post, I just ate a big dinner, and am experiencing a terrible writer's block :/
sig rework in progress

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Wed Dec 25, 2013 10:28 pm

The Nation of Hay wrote:I apologize for my last IC post, I just ate a big dinner, and am experiencing a terrible writer's block :/

Is fine, I think that things will kick back up after Christmas and everyone gets back into the Outworld thread.
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G-Tech Corporation
Khan of Spam
 
Posts: 62511
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Dec 26, 2013 7:20 am

Ralnis wrote:
G-Tech Corporation wrote:
A plus one isn't a 25% bonus though, so my scout wouldnt gave attacked.

What will be a 25% then( I really just wanted to have a basic battle mechanic so I didn't need to have the percentages but they will be converted into single numbers that modify the base attack rolls that the two opposing armies had) but if you don't like it, then some advice and some changing is all that is needed so no worries.


Well, we could assign units strengths.

For instance, any infantry unit could have a base strength of 10, with only guns and no armor and a Green morale rating. Better weapons and armor could add numbers, and enhanced experience. So my Regular Scout would be a 11, because it would be base 10 with a +1 due to being more experienced.

Psy warfare would eliminate the bonuses from weapons and armor, so only more disciplined troops or those with psy combat bonuses would be better in that type of combat. Attacking would give a +2 bonus, since attacking a foe instead of being attacked is vitally important when fighting with morale alone. Mind worms would have a base 10 for psy combat, giving then a 50-50 chance of winning combat against any soldier regardless of outfitting if they're Green, and would receive a +1 bonus if attacking into fungus or defending in it, and over time they could get more dangerous.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Thu Dec 26, 2013 12:34 pm

G-Tech Corporation wrote:
Ralnis wrote:What will be a 25% then( I really just wanted to have a basic battle mechanic so I didn't need to have the percentages but they will be converted into single numbers that modify the base attack rolls that the two opposing armies had) but if you don't like it, then some advice and some changing is all that is needed so no worries.


Well, we could assign units strengths.

For instance, any infantry unit could have a base strength of 10, with only guns and no armor and a Green morale rating. Better weapons and armor could add numbers, and enhanced experience. So my Regular Scout would be a 11, because it would be base 10 with a +1 due to being more experienced.

Psy warfare would eliminate the bonuses from weapons and armor, so only more disciplined troops or those with psy combat bonuses would be better in that type of combat. Attacking would give a +2 bonus, since attacking a foe instead of being attacked is vitally important when fighting with morale alone. Mind worms would have a base 10 for psy combat, giving then a 50-50 chance of winning combat against any soldier regardless of outfitting if they're Green, and would receive a +1 bonus if attacking into fungus or defending in it, and over time they could get more dangerous.


alright that can work, I will punch in the numbers later.
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Military Democracy of Birtonia
Minister
 
Posts: 2579
Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Thu Dec 26, 2013 4:19 pm

You forgot me :(

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