Economy:
Level - Normal Wealth - Max Wealth
-3 or less - Dead Broke - Poor
-2 - Poor - Average
-1 - Struggling - Comfortable
0 - Average - Wealthy
1 - Average - Very Wealthy
2 - Comfortable - Filthy Rich
3 - Comfortable - Multimillionaire 1
4 - Wealthy - Multimillionaire 2
5 or more - Wealthy - Multimillionaire 3
Modifiers:
Free Market +2
Wealth +1
Eudaimonic +2
Efficiency:
Since GURPS is a character RP than a colony RP, there's no table for Efficiency. I think a 0 Efficiency means one week/month before a decision/order is implemented.
Modifiers:
Democratic +2
Police State -2
Green +2
Planned -2
Knowledge +1
Cybernetic +2
Growth:
Level - Population Growth Rate
-3 or less - 0.5% or less
-2 - 1%
-1 - 1.5%
0 - 2%
1 - 2.5%
2 - 3%
3 - 3.5%
4 - 5%
5 - 7.7%
+6 or more - 10% or more
Modifiers:
Democratic +2
Green -2
Planned +2
Eudaimonic +2
Industry:
Level - Price Modifier
-3 or less - +30%
-2 - +20%
-1 - +10%
0 - None
1 - -10%
2 - -20%
3 - -30%
4 - -40%
5 - -50%
Modifiers:
Planned +1
Power -2
Wealth +1
Eudaimonic +2
Morale:
Level - Troop Quality - Weapon Skill - Tactics Skill - Combat Reflexes
-2 or less - Raw - 10 - 4 - 1% or less
-1 - Green - 11 - 5 - 1% or less
0 - Green - 11 - 5 - 2%
1 - Average - 12 - 6 - 5%
2 - Average - 12 - 6 - 10%
3 - Seasoned - 13 - 7 - 20%
4 or more - Veteran - 14 - 9 - 50% or more
Modifiers:
Fundamentalist +1
Power +2
Wealth -2
Eudaimonic -2
Thought Control +2
Planet:
Level - Mind Worm Sympathy - Reaction Modifier
-2 or less - None - -18
-1 - None - -12
0 - 1% or less - -6
1 - 2% - None
2 - 5% - +3
3 or more - 10% or more - +6
Modifiers:
Free Market -3
Green +2
Cybernetic +2
Police:
Level - Control Rating
-4 or less - o
-3 - 1
-2 - 2
-1 - 3
0 - 4
1 - 5
2 or more - 6
Modifiers:
Police State +2
Free Market -5
Cybernetic -3 (Doesn't affect the faction with the Network Backbone)
Thought Control +2
Probe:
Level - Covert Skill (Offensive Espionage) - Sense of Duty (Defensive Espionage)
-2 or less - 10 - 1% or less
-1- 11 - 2%
0 - 11 - 5%
1 - 12 - 10%
2 - 13 - 20%
3 or more - 14 - 50%
Modifiers:
Fundamentalist +2
Knowledge -2
Thought Control +2
(Having a Hunter-Seeker Algorithm makes a faction immune to Probe attacks, the near perfect espionage defense)
Research:
There's no table for Research, so this is just a guess for me.
Level - Additional Modifiers
-3 or less - +3 years or more
-2 - +2 years
-1 - +1 year
0 - None
1 - -2 months
2 - -3 months
3 - -6 months
4 or more - -12 months or more
Modifiers:
Fundamentalist -2
Knowledge +2
Cybernetic +2
Support:
Level - Full Time Millitary
-4 or less - 1% or less
-3 - 1.5%
-2 - 2%
-1 - 2.5%
0 - 3%
1 - 3.5%
2 - 4%
3 or more - 5% or higher
Modifiers:
Democratic -2
Police State +2
Power +2
Thought Control -3
Level - Normal Wealth - Max Wealth
-3 or less - Dead Broke - Poor
-2 - Poor - Average
-1 - Struggling - Comfortable
0 - Average - Wealthy
1 - Average - Very Wealthy
2 - Comfortable - Filthy Rich
3 - Comfortable - Multimillionaire 1
4 - Wealthy - Multimillionaire 2
5 or more - Wealthy - Multimillionaire 3
Modifiers:
Free Market +2
Wealth +1
Eudaimonic +2
Efficiency:
Since GURPS is a character RP than a colony RP, there's no table for Efficiency. I think a 0 Efficiency means one week/month before a decision/order is implemented.
Modifiers:
Democratic +2
Police State -2
Green +2
Planned -2
Knowledge +1
Cybernetic +2
Growth:
Level - Population Growth Rate
-3 or less - 0.5% or less
-2 - 1%
-1 - 1.5%
0 - 2%
1 - 2.5%
2 - 3%
3 - 3.5%
4 - 5%
5 - 7.7%
+6 or more - 10% or more
Modifiers:
Democratic +2
Green -2
Planned +2
Eudaimonic +2
Industry:
Level - Price Modifier
-3 or less - +30%
-2 - +20%
-1 - +10%
0 - None
1 - -10%
2 - -20%
3 - -30%
4 - -40%
5 - -50%
Modifiers:
Planned +1
Power -2
Wealth +1
Eudaimonic +2
Morale:
Level - Troop Quality - Weapon Skill - Tactics Skill - Combat Reflexes
-2 or less - Raw - 10 - 4 - 1% or less
-1 - Green - 11 - 5 - 1% or less
0 - Green - 11 - 5 - 2%
1 - Average - 12 - 6 - 5%
2 - Average - 12 - 6 - 10%
3 - Seasoned - 13 - 7 - 20%
4 or more - Veteran - 14 - 9 - 50% or more
Modifiers:
Fundamentalist +1
Power +2
Wealth -2
Eudaimonic -2
Thought Control +2
Planet:
Level - Mind Worm Sympathy - Reaction Modifier
-2 or less - None - -18
-1 - None - -12
0 - 1% or less - -6
1 - 2% - None
2 - 5% - +3
3 or more - 10% or more - +6
Modifiers:
Free Market -3
Green +2
Cybernetic +2
Police:
Level - Control Rating
-4 or less - o
-3 - 1
-2 - 2
-1 - 3
0 - 4
1 - 5
2 or more - 6
Modifiers:
Police State +2
Free Market -5
Cybernetic -3 (Doesn't affect the faction with the Network Backbone)
Thought Control +2
Probe:
Level - Covert Skill (Offensive Espionage) - Sense of Duty (Defensive Espionage)
-2 or less - 10 - 1% or less
-1- 11 - 2%
0 - 11 - 5%
1 - 12 - 10%
2 - 13 - 20%
3 or more - 14 - 50%
Modifiers:
Fundamentalist +2
Knowledge -2
Thought Control +2
(Having a Hunter-Seeker Algorithm makes a faction immune to Probe attacks, the near perfect espionage defense)
Research:
There's no table for Research, so this is just a guess for me.
Level - Additional Modifiers
-3 or less - +3 years or more
-2 - +2 years
-1 - +1 year
0 - None
1 - -2 months
2 - -3 months
3 - -6 months
4 or more - -12 months or more
Modifiers:
Fundamentalist -2
Knowledge +2
Cybernetic +2
Support:
Level - Full Time Millitary
-4 or less - 1% or less
-3 - 1.5%
-2 - 2%
-1 - 2.5%
0 - 3%
1 - 3.5%
2 - 4%
3 or more - 5% or higher
Modifiers:
Democratic -2
Police State +2
Power +2
Thought Control -3
I think a more formal faction profile would look like this.
Faction Name:
Leader Name:
Ideology:
Colonies:
Possible Buildings:
Built Secret Projects:
Possible Secret Projects:
Possible Units:
Researched Techs:
Possible Techs:
Political System: (Until the necessary tech is researched, everyone is in Frontier)
Economic System: (Until the necessary tech is researched, everyone is in Simple)
Social Value: (Until the necessary tech is researched, everyone is in Survival)
Future Society: (Until the necessary tech is researched, everyone is in None)
Economy:
Efficiency:
Growth:
Industry:
Morale:
Planet:
Police:
Probe:
Research:
Support:
Leader Name:
Ideology:
Colonies:
Possible Buildings:
Built Secret Projects:
Possible Secret Projects:
Possible Units:
Researched Techs:
Possible Techs:
Political System: (Until the necessary tech is researched, everyone is in Frontier)
Economic System: (Until the necessary tech is researched, everyone is in Simple)
Social Value: (Until the necessary tech is researched, everyone is in Survival)
Future Society: (Until the necessary tech is researched, everyone is in None)
Economy:
Efficiency:
Growth:
Industry:
Morale:
Planet:
Police:
Probe:
Research:
Support:



