Marvelous. I sent out a message via shortwave, so if you respond we should be able to trade easily.
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by G-Tech Corporation » Mon Dec 23, 2013 12:33 pm

by The Nation of Hay » Mon Dec 23, 2013 12:35 pm

by G-Tech Corporation » Mon Dec 23, 2013 12:41 pm

by Harkback Union » Mon Dec 23, 2013 12:46 pm

by G-Tech Corporation » Mon Dec 23, 2013 12:55 pm
Harkback Union wrote:I have 2 units, 2 tech and 2 improvements and 2 buildings (including my starting one.)
You have much more stuff. I demand an explanation!

by Harkback Union » Mon Dec 23, 2013 1:12 pm
G-Tech Corporation wrote:Harkback Union wrote:I have 2 units, 2 tech and 2 improvements and 2 buildings (including my starting one.)
You have much more stuff. I demand an explanation!
Well, I landed in the Monsoon Jungle, so I've been growing rapidly. My 2 initial population is now 6, which means more minerals, more energy for research. Those extra minerals and energy have allowed me to take a turn off production here, a turn off research there.

by G-Tech Corporation » Mon Dec 23, 2013 1:15 pm
Harkback Union wrote:G-Tech Corporation wrote:
Well, I landed in the Monsoon Jungle, so I've been growing rapidly. My 2 initial population is now 6, which means more minerals, more energy for research. Those extra minerals and energy have allowed me to take a turn off production here, a turn off research there.
I expected the monsoon jungles to be more... Dangerous. Alien bacterias, flash floods, Yeah, I know there was a mind worm attack, but it didn't really do much harm.
Also, why do we even use this game mechanic in the first place? For me it seems to do a pretty poor job at balancing the game or making it more fun... I think we should change how this stuff works.
My idea is: each faction writes a report at the end of every 5 year in which they summerize their growth and research plans... and the op processes the plans and tells us how much we managed to complete of the plan...

by Harkback Union » Mon Dec 23, 2013 1:24 pm
G-Tech Corporation wrote:Harkback Union wrote:I expected the monsoon jungles to be more... Dangerous. Alien bacterias, flash floods, Yeah, I know there was a mind worm attack, but it didn't really do much harm.
Also, why do we even use this game mechanic in the first place? For me it seems to do a pretty poor job at balancing the game or making it more fun... I think we should change how this stuff works.
My idea is: each faction writes a report at the end of every 5 year in which they summerize their growth and research plans... and the op processes the plans and tells us how much we managed to complete of the plan...
That would be interesting.
I still think a larger base would have more production and research potential though.

by G-Tech Corporation » Mon Dec 23, 2013 1:28 pm

by The Nation of Hay » Mon Dec 23, 2013 1:56 pm


by G-Tech Corporation » Mon Dec 23, 2013 2:03 pm

by Harkback Union » Mon Dec 23, 2013 2:06 pm

by G-Tech Corporation » Mon Dec 23, 2013 2:08 pm
Harkback Union wrote:G-Tech Corporation wrote:
Currently countered by my -1 Drones bonus, but I do have a Rec Commons queued up for a bit down the road.
Still, focusing on growth should have decreased your tech and construction rate... but you have equal amount of stuff produced as anyone else and have researched 3 techs...

by Harkback Union » Mon Dec 23, 2013 2:21 pm
G-Tech Corporation wrote:Harkback Union wrote:
Still, focusing on growth should have decreased your tech and construction rate... but you have equal amount of stuff produced as anyone else and have researched 3 techs...
I haven't focused on growth. I simply have it by dint of landing in the most food-productive biome on Outworld. The most focusing on growth I've done is building some housing.

by Imperial City-States » Mon Dec 23, 2013 4:09 pm
by Ralnis » Mon Dec 23, 2013 6:01 pm
Imperial City-States wrote:I have returned from my Physical therapy ,
Anyone care to update me on what's going on ?
Also is there a specific Tech "tree" I can look at so I know what I want to go for ?

by Imperial City-States » Mon Dec 23, 2013 6:11 pm
Ralnis wrote:Imperial City-States wrote:I have returned from my Physical therapy ,
Anyone care to update me on what's going on ?
Also is there a specific Tech "tree" I can look at so I know what I want to go for ?
Nothing much that has been going on but the tech tree is actually blind research so people can be more open and creative with their tech choices, I will put up a current tree at year 10 or 50( depending if we make it that far)
by Ralnis » Mon Dec 23, 2013 6:29 pm
Imperial City-States wrote:Ralnis wrote:Nothing much that has been going on but the tech tree is actually blind research so people can be more open and creative with their tech choices, I will put up a current tree at year 10 or 50( depending if we make it that far)
Ah much appreciated .
Also I had a couple questions about my post (one i just threw up )
•What state does thorium exist in on Outworld ?(solid , liquid , gas or plasma )
•what's its energy yield compared to Uranium ?
•Is it possible for me to fix the radio antenna on my crashed ship to allow to long range comms ?
•is the air breathable ? I've been posting like its a toxic atmosphere but I don't want to look like a moron for doing so
•Is there an mineral here that is similar to lead in composition ?
Main question here is I plan on using Depleted Thorium to make ammunition for military weapons and lead similar elements to make civilian ones
• What weaponary was onboard my vessel ? I know its experimental but I want some clarification
Small arms (given ) anything in the relm of MANPAT weaponry ? Also what weaponary were the main armerments of my vessel ? I don't want to accidentally over stretch the bounds of what your allowing .
•what technology would be required to get ship bound weapons online ?
Materials ?
by Ralnis » Mon Dec 23, 2013 6:32 pm

by Imperial City-States » Mon Dec 23, 2013 7:35 pm
by Ralnis » Mon Dec 23, 2013 8:03 pm
Imperial City-States wrote:That clears up alot thank you
As for Bolters ? No something far more powerful. Prelude for the Rail-Rifles I'm going to be working on but instead of a depleted uranium Terro-tungsten slug imgoing to use depleted thorium![]()
Well the one continent restriction shouldn't be much of a problem for me
Riddle me this : you get off a planet just as well by stealing other people's progress though military force as you can by working hard yourself , sometimes more (and less ) advantageous just to take it .
Yes I do plan on manufactureing and selling firearms and other large weapons

by Imperial City-States » Mon Dec 23, 2013 8:52 pm

by The Nation of Hay » Mon Dec 23, 2013 9:01 pm
by Ralnis » Mon Dec 23, 2013 9:05 pm
Imperial City-States wrote:Well making bullets with depleted Thorium with a design similar to steel cored ball ammo isn't all that hard ....
by Ralnis » Mon Dec 23, 2013 9:06 pm
The Nation of Hay wrote:Can you build Network Nodes without researching Information Networks?
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