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G-Tech Corporation
Khan of Spam
 
Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 23, 2013 12:33 pm

The Nation of Hay wrote:
G-Tech Corporation wrote:
I'd happily trade Social Psych for Industrial Base :)


That sounds good to me :D


Marvelous. I sent out a message via shortwave, so if you respond we should be able to trade easily.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Nation of Hay
Minister
 
Posts: 3253
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Mon Dec 23, 2013 12:35 pm

G-Tech Corporation wrote:
The Nation of Hay wrote:
That sounds good to me :D


Marvelous. I sent out a message via shortwave, so if you respond we should be able to trade easily.


The message you sent in year 5? I already responded to that.
sig rework in progress

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G-Tech Corporation
Khan of Spam
 
Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 23, 2013 12:41 pm

The Nation of Hay wrote:
G-Tech Corporation wrote:
Marvelous. I sent out a message via shortwave, so if you respond we should be able to trade easily.


The message you sent in year 5? I already responded to that.


Ah, I missed that. Did you edit it in? I'll respond shortly.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Dec 23, 2013 12:46 pm

G-Tech Corporation wrote:
Harkback Union wrote:
And you have the most units too!


Do I? I think someone else had like three scout rovers, I only have four units, and they're the cheapest I could make.

I have 2 units, 2 tech and 2 improvements and 2 buildings (including my starting one.)
You have much more stuff. I demand an explanation!

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G-Tech Corporation
Khan of Spam
 
Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 23, 2013 12:55 pm

Harkback Union wrote:I have 2 units, 2 tech and 2 improvements and 2 buildings (including my starting one.)
You have much more stuff. I demand an explanation!


Well, I landed in the Monsoon Jungle, so I've been growing rapidly. My 2 initial population is now 6, which means more minerals, more energy for research. Those extra minerals and energy have allowed me to take a turn off production here, a turn off research there.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
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Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Dec 23, 2013 1:12 pm

G-Tech Corporation wrote:
Harkback Union wrote:I have 2 units, 2 tech and 2 improvements and 2 buildings (including my starting one.)
You have much more stuff. I demand an explanation!


Well, I landed in the Monsoon Jungle, so I've been growing rapidly. My 2 initial population is now 6, which means more minerals, more energy for research. Those extra minerals and energy have allowed me to take a turn off production here, a turn off research there.

I expected the monsoon jungles to be more... Dangerous. Alien bacterias, flash floods, Yeah, I know there was a mind worm attack, but it didn't really do much harm.
Also, why do we even use this game mechanic in the first place? For me it seems to do a pretty poor job at balancing the game or making it more fun... I think we should change how this stuff works.
My idea is: each faction writes a report at the end of every 5 year in which they summerize their growth and research plans... and the op processes the plans and tells us how much we managed to complete of the plan...

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G-Tech Corporation
Khan of Spam
 
Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 23, 2013 1:15 pm

Harkback Union wrote:
G-Tech Corporation wrote:
Well, I landed in the Monsoon Jungle, so I've been growing rapidly. My 2 initial population is now 6, which means more minerals, more energy for research. Those extra minerals and energy have allowed me to take a turn off production here, a turn off research there.

I expected the monsoon jungles to be more... Dangerous. Alien bacterias, flash floods, Yeah, I know there was a mind worm attack, but it didn't really do much harm.
Also, why do we even use this game mechanic in the first place? For me it seems to do a pretty poor job at balancing the game or making it more fun... I think we should change how this stuff works.
My idea is: each faction writes a report at the end of every 5 year in which they summerize their growth and research plans... and the op processes the plans and tells us how much we managed to complete of the plan...


That would be interesting.

I still think a larger base would have more production and research potential though.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
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Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Dec 23, 2013 1:24 pm

G-Tech Corporation wrote:
Harkback Union wrote:I expected the monsoon jungles to be more... Dangerous. Alien bacterias, flash floods, Yeah, I know there was a mind worm attack, but it didn't really do much harm.
Also, why do we even use this game mechanic in the first place? For me it seems to do a pretty poor job at balancing the game or making it more fun... I think we should change how this stuff works.
My idea is: each faction writes a report at the end of every 5 year in which they summerize their growth and research plans... and the op processes the plans and tells us how much we managed to complete of the plan...


That would be interesting.

I still think a larger base would have more production and research potential though.


And what about the drones?

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G-Tech Corporation
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Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 23, 2013 1:28 pm

Harkback Union wrote:
G-Tech Corporation wrote:
That would be interesting.

I still think a larger base would have more production and research potential though.


What about the drones?


Currently countered by my -1 Drones bonus, but I do have a Rec Commons queued up for a bit down the road.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Nation of Hay
Minister
 
Posts: 3253
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Mon Dec 23, 2013 1:56 pm

G-Tech Corporation wrote:
Harkback Union wrote:
What about the drones?


Currently countered by my -1 Drones bonus, but I do have a Rec Commons queued up for a bit down the road.


Speaking of which, we should trade our techs soon :)
sig rework in progress

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G-Tech Corporation
Khan of Spam
 
Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 23, 2013 2:03 pm

The Nation of Hay wrote:
G-Tech Corporation wrote:
Currently countered by my -1 Drones bonus, but I do have a Rec Commons queued up for a bit down the road.


Speaking of which, we should trade our techs soon :)

If you want to suggest a trade with your next post (is Industrial Base done yet?) then we can get this sorted out in two posts.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Dec 23, 2013 2:06 pm

G-Tech Corporation wrote:
Harkback Union wrote:
What about the drones?


Currently countered by my -1 Drones bonus, but I do have a Rec Commons queued up for a bit down the road.


Still, focusing on growth should have decreased your tech and construction rate... but you have equal amount of stuff produced as anyone else and have researched 3 techs...

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G-Tech Corporation
Khan of Spam
 
Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 23, 2013 2:08 pm

Harkback Union wrote:
G-Tech Corporation wrote:
Currently countered by my -1 Drones bonus, but I do have a Rec Commons queued up for a bit down the road.


Still, focusing on growth should have decreased your tech and construction rate... but you have equal amount of stuff produced as anyone else and have researched 3 techs...


I haven't focused on growth. I simply have it by dint of landing in the most food-productive biome on Outworld. The most focusing on growth I've done is building some housing.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Dec 23, 2013 2:21 pm

G-Tech Corporation wrote:
Harkback Union wrote:
Still, focusing on growth should have decreased your tech and construction rate... but you have equal amount of stuff produced as anyone else and have researched 3 techs...


I haven't focused on growth. I simply have it by dint of landing in the most food-productive biome on Outworld. The most focusing on growth I've done is building some housing.


Well, Usually Jungles have very poor soil and are the most difficult place to build infrastructure in. Even If you manage to find something eatable among the alien plants and get a good nutrient rate, you will find it difficult to gather minerals. Mining/harvesting resources is a nightmare in jungles. Both Strip and deep mining require lots of water pumps to suck out the water that floods in. Of course, you could mine in mountain ranges, but that also requires more equipment and infrastructure (building roads on mountains is though as well)...

Anyway, what you basically say is that Your area is the richest in all 3 key resources and isn't a bit more dangerous than other player's starting positions? That just doesn't comply with SMAC mechanics.
Also, I believe the UN-ish player is also in a jungle, yet he has a lot less stuff...

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Imperial City-States
Powerbroker
 
Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Postby Imperial City-States » Mon Dec 23, 2013 4:09 pm

I have returned from my Physical therapy ,
Anyone care to update me on what's going on ?

Also is there a specific Tech "tree" I can look at so I know what I want to go for ?
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
"The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
"Stand in the ashes of a million dead souls and ask the ghost if honor matters."
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
"No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
George Orwell

Unapologetically American
U.S Army

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Mon Dec 23, 2013 6:01 pm

Imperial City-States wrote:I have returned from my Physical therapy ,
Anyone care to update me on what's going on ?

Also is there a specific Tech "tree" I can look at so I know what I want to go for ?

Nothing much that has been going on but the tech tree is actually blind research so people can be more open and creative with their tech choices, I will put up a current tree at year 10 or 50( depending if we make it that far)
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Imperial City-States
Powerbroker
 
Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Postby Imperial City-States » Mon Dec 23, 2013 6:11 pm

Ralnis wrote:
Imperial City-States wrote:I have returned from my Physical therapy ,
Anyone care to update me on what's going on ?

Also is there a specific Tech "tree" I can look at so I know what I want to go for ?

Nothing much that has been going on but the tech tree is actually blind research so people can be more open and creative with their tech choices, I will put up a current tree at year 10 or 50( depending if we make it that far)



Ah much appreciated .

Also I had a couple questions about my post (one i just threw up )

•What state does thorium exist in on Outworld ?(solid , liquid , gas or plasma )
•what's its energy yield compared to Uranium ?
•Is it possible for me to fix the radio antenna on my crashed ship to allow to long range comms ?
•is the air breathable ? I've been posting like its a toxic atmosphere but I don't want to look like a moron for doing so

•Is there an mineral here that is similar to lead in composition ?
Main question here is I plan on using Depleted Thorium to make ammunition for military weapons and lead similar elements to make civilian ones

• What weaponary was onboard my vessel ? I know its experimental but I want some clarification
Small arms (given ) anything in the relm of MANPAT weaponry ? Also what weaponary were the main armerments of my vessel ? I don't want to accidentally over stretch the bounds of what your allowing .

•what technology would be required to get ship bound weapons online ?
Materials ?
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
"The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
"Stand in the ashes of a million dead souls and ask the ghost if honor matters."
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
"No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
George Orwell

Unapologetically American
U.S Army

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Mon Dec 23, 2013 6:29 pm

Imperial City-States wrote:
Ralnis wrote:Nothing much that has been going on but the tech tree is actually blind research so people can be more open and creative with their tech choices, I will put up a current tree at year 10 or 50( depending if we make it that far)



Ah much appreciated .

Also I had a couple questions about my post (one i just threw up )

•What state does thorium exist in on Outworld ?(solid , liquid , gas or plasma )
•what's its energy yield compared to Uranium ?
•Is it possible for me to fix the radio antenna on my crashed ship to allow to long range comms ?
•is the air breathable ? I've been posting like its a toxic atmosphere but I don't want to look like a moron for doing so

•Is there an mineral here that is similar to lead in composition ?
Main question here is I plan on using Depleted Thorium to make ammunition for military weapons and lead similar elements to make civilian ones

• What weaponary was onboard my vessel ? I know its experimental but I want some clarification
Small arms (given ) anything in the relm of MANPAT weaponry ? Also what weaponary were the main armerments of my vessel ? I don't want to accidentally over stretch the bounds of what your allowing .

•what technology would be required to get ship bound weapons online ?
Materials ?

Thorium on Outworld is in a solid state
The energy yield is much more potent and much more dangerous when used in a reactor( so use at your own risk)

Colony Ships are actually being very irreparable in some areas( but operational in most) but you can make a Low-Sat Array which can go so far
as one continent( mostly because Outworld has a much denser Ionosphere the Earths)

A Mineral Similar to lead is called Soliisur which is an much more denser version to lead, but is still able to be used for conventional weaponry.

Depleted Thorium, is someone trying to get Bolters? By the Emperor, the Gunsmiths have competition in the realm of weaponry :lol:

Your weaponry will be in the realm of Halo guns( like the UMNSC version of rapid fire 50 caliber rifles) but nothing more then that for everyone was more concern with trying to get off the planet then actually making sure all the military good stuff that was around.

Yes the air is breathable, it is actually around human-levels of breathing but don't feel bad because that actually pretty normal that how anyone would be when on a foreign world.

Like said above, some places of the colony ship are irreparable( and this goes for your guns) so everyone has to start from scratch in this case.

Materials and minerals on Outworld are generally the same as it is on Earth but with some weaker or stronger variances if that is what you meant.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Mon Dec 23, 2013 6:32 pm

Ok, if nobody has anymore questions, I will put up my post and also I am going to put up the Year Turnover, but then I just figured why not and wait on Hay to put up his post and then just go on with my post then with the Turnover.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Imperial City-States
Powerbroker
 
Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Postby Imperial City-States » Mon Dec 23, 2013 7:35 pm

That clears up alot thank you


As for Bolters ? No something far more powerful. Prelude for the Rail-Rifles I'm going to be working on but instead of a depleted uranium Terro-tungsten slug imgoing to use depleted thorium :D


Well the one continent restriction shouldn't be much of a problem for me



Riddle me this : you get off a planet just as well by stealing other people's progress though military force as you can by working hard yourself , sometimes more (and less ) advantageous just to take it .


Yes I do plan on manufactureing and selling firearms and other large weapons :D
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
"The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
"Stand in the ashes of a million dead souls and ask the ghost if honor matters."
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
"No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
George Orwell

Unapologetically American
U.S Army

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Mon Dec 23, 2013 8:03 pm

Imperial City-States wrote:That clears up alot thank you


As for Bolters ? No something far more powerful. Prelude for the Rail-Rifles I'm going to be working on but instead of a depleted uranium Terro-tungsten slug imgoing to use depleted thorium :D


Well the one continent restriction shouldn't be much of a problem for me



Riddle me this : you get off a planet just as well by stealing other people's progress though military force as you can by working hard yourself , sometimes more (and less ) advantageous just to take it .


Yes I do plan on manufactureing and selling firearms and other large weapons :D

I think I can make a tech for the weapon concept you want for both Kinetic Weapons and Ballistic Weapons tech.

Also, we are going by mechanics, so even if you had those weapons, by mechanics of the RP so your weapons will work the same as basic weapons unless researched on so you can have better weapons, but lets just say that they are broken or burned in the atmosphere during Planetfall via some kind of breach through the colony ship.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Imperial City-States
Powerbroker
 
Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Postby Imperial City-States » Mon Dec 23, 2013 8:52 pm

Well making bullets with depleted Thorium with a design similar to steel cored ball ammo isn't all that hard ....
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
"The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
"Stand in the ashes of a million dead souls and ask the ghost if honor matters."
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
"No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
George Orwell

Unapologetically American
U.S Army

User avatar
The Nation of Hay
Minister
 
Posts: 3253
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Mon Dec 23, 2013 9:01 pm

Can you build Network Nodes without researching Information Networks?
Last edited by The Nation of Hay on Mon Dec 23, 2013 9:01 pm, edited 1 time in total.
sig rework in progress

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Mon Dec 23, 2013 9:05 pm

Imperial City-States wrote:Well making bullets with depleted Thorium with a design similar to steel cored ball ammo isn't all that hard ....

Its not that, its just based on the mechanics that I have set place as this is a turn-based 4X strategy RP and if your using railguns, then you must go through the Applied Physics then Kinetic Weaponry Theory which can give you your railgun, but if you want prelude, then you can first have your design in a tech called Denser Slug Alloys which gives you what you want( on the Ballistic Weapons tree, this will be called Isotope Slug Patterns which will lead into mixing both kinetics and energy with the ballistic weapons tree, but not by much) I just thought on this by the fly so I hope it sounds fair.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Mon Dec 23, 2013 9:06 pm

The Nation of Hay wrote:Can you build Network Nodes without researching Information Networks?

Yes you can.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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