NATION

PASSWORD

Outworld(OOC/Closed)

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sun Dec 22, 2013 4:30 pm

G-Tech Corporation wrote:
Ralnis wrote:Hay your farm will be done next turn/year.

@ G-Corp I think I will allow access to the Low-Com Array( Low because of the dense Ionosphere of Outworld) and it will allow the tech called" Sat-Comm Alternatives" which will allow a secret project and allow things like satellites( and missile attacks) also planetary drop pods which can have some new fun games for people who build and research them.


Planetary drop pods would be baller.

Ralnis wrote:As far as I recall, New Social Norms should unlock New Economic Principals which should allow you to change the type of economic type your colony is running.

Also, it should be 3 turns for the Rec Commons to be built.

Also the new techs will probably be around year 7( except the ballistic weapons tree)


Shiny.

Good.

So, since everybody started researching in Turn 4, they take 3 Turns to research?

Yes in the turns department( at the start, then of course they will start to get more turns added)
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Dec 22, 2013 4:33 pm

Ralnis wrote:Now finally I can ask a question to G-Tech without answering everyone else's questions.
G-Corp, what is Doctrine: New Order?


Doctrine: Loyalty repackaged, Conquer 2.

Basically, an adaptation of the realizations brought forth by the use of Rovers and Alternative Vehicle Structures, combined with the insights of New Social Norms. New Order stresses extensive training, defensive facilities, and zealous dedication to the faction leader as the foundation for survival and success in combat. Doctrine: New Order emphasizes two-way fealty; soldiers are expected to lay down their lives without question, but in return they receive respect, power, and position of authority within the new social hierarchy. It opens up the door to the Secret Project: Command Nexus, and the Base Facility: Perimeter defense. Also, if you want it to, it might allow the creation of a Police State in terms of social engineering.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sun Dec 22, 2013 4:39 pm

G-Tech Corporation wrote:
Ralnis wrote:Now finally I can ask a question to G-Tech without answering everyone else's questions.
G-Corp, what is Doctrine: New Order?


Doctrine: Loyalty repackaged, Conquer 2.

Basically, an adaptation of the realizations brought forth by the use of Rovers and Alternative Vehicle Structures, combined with the insights of New Social Norms. New Order stresses extensive training, defensive facilities, and zealous dedication to the faction leader as the foundation for survival and success in combat. Doctrine: New Order emphasizes two-way fealty; soldiers are expected to lay down their lives without question, but in return they receive respect, power, and position of authority within the new social hierarchy. It opens up the door to the Secret Project: Command Nexus, and the Base Facility: Perimeter defense. Also, if you want it to, it might allow the creation of a Police State in terms of social engineering.

Ahh I see, so basically your becoming more like the Hive in this set then( or at least have it available to you)
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sun Dec 22, 2013 4:48 pm

Forget about the secret project.
Is it ok if I research a Sociological tech that branches from nonlinear chemistry and unlocks a mix of Thought control and Eudemia in Social engineering?

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Dec 22, 2013 4:49 pm

Ralnis wrote:
G-Tech Corporation wrote:
Doctrine: Loyalty repackaged, Conquer 2.

Basically, an adaptation of the realizations brought forth by the use of Rovers and Alternative Vehicle Structures, combined with the insights of New Social Norms. New Order stresses extensive training, defensive facilities, and zealous dedication to the faction leader as the foundation for survival and success in combat. Doctrine: New Order emphasizes two-way fealty; soldiers are expected to lay down their lives without question, but in return they receive respect, power, and position of authority within the new social hierarchy. It opens up the door to the Secret Project: Command Nexus, and the Base Facility: Perimeter defense. Also, if you want it to, it might allow the creation of a Police State in terms of social engineering.

Ahh I see, so basically your becoming more like the Hive in this set then( or at least have it available to you)


More like have it available to me; a Police State would flush my bonuses right down the drain, so not tempting unless I get into a war where I need the Support and Morale, but having the Command Nexus and a Perimeter Defense would be handy. Mainly it was a useful tech that used my prereqs.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Dec 22, 2013 4:55 pm

Harkback Union wrote:Forget about the secret project.
Is it ok if I research a Sociological tech that branches from nonlinear chemistry and unlocks a mix of Thought control and Eudemia in Social engineering?


Isn't Eudamonia like, Explore 12, and Thought Control somewhere around Explore 9 under the Will to Power?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sun Dec 22, 2013 4:55 pm

Harkback Union wrote:Forget about the secret project.
Is it ok if I research a Sociological tech that branches from nonlinear chemistry and unlocks a mix of Thought control and Eudemia in Social engineering?

Your actually on the right track as this will lead to psychological control and then it will unlock the Propaganda Tower and the tech called Doctrine: Psych Presence which should allow for Psy specialist when the Drone Riots happen.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sun Dec 22, 2013 4:59 pm

Ralnis wrote:
Harkback Union wrote:Forget about the secret project.
Is it ok if I research a Sociological tech that branches from nonlinear chemistry and unlocks a mix of Thought control and Eudemia in Social engineering?

Your actually on the right track as this will lead to psychological control and then it will unlock the Propaganda Tower and the tech called Doctrine: Psych Presence which should allow for Psy specialist when the Drone Riots happen.

Sounds good!

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sun Dec 22, 2013 4:59 pm

G-Tech Corporation wrote:
Harkback Union wrote:Forget about the secret project.
Is it ok if I research a Sociological tech that branches from nonlinear chemistry and unlocks a mix of Thought control and Eudemia in Social engineering?


Isn't Eudamonia like, Explore 12, and Thought Control somewhere around Explore 9 under the Will to Power?

I don't understand
Ah, I remember.
Yeah, you are right but It wont be a future society thing.
Thought control will only mean 1984-style human conditioning and Eudemia will simply be an Ideology to back it up... at least for now.
Last edited by Harkback Union on Sun Dec 22, 2013 5:13 pm, edited 1 time in total.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sun Dec 22, 2013 5:01 pm

G-Tech Corporation wrote:
Harkback Union wrote:Forget about the secret project.
Is it ok if I research a Sociological tech that branches from nonlinear chemistry and unlocks a mix of Thought control and Eudemia in Social engineering?


Isn't Eudamonia like, Explore 12, and Thought Control somewhere around Explore 9 under the Will to Power?

Yes, but I don't go by normal SMAC tech tree but I have move things around a bit.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sun Dec 22, 2013 5:11 pm

Harkback Union wrote:
G-Tech Corporation wrote:
Isn't Eudamonia like, Explore 12, and Thought Control somewhere around Explore 9 under the Will to Power?

I don't understand

He means by relation of the SMAC tech tree.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Dec 22, 2013 5:12 pm

Ralnis wrote:
G-Tech Corporation wrote:
Isn't Eudamonia like, Explore 12, and Thought Control somewhere around Explore 9 under the Will to Power?

Yes, but I don't go by normal SMAC tech tree but I have move things around a bit.


Ah, I see. So the fun stuff can be earlier in the RP? Remind me to have a good time with that.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sun Dec 22, 2013 5:20 pm

G-Tech Corporation wrote:
Ralnis wrote:Yes, but I don't go by normal SMAC tech tree but I have move things around a bit.


Ah, I see. So the fun stuff can be earlier in the RP? Remind me to have a good time with that.

Yes and no, I don't want people be having Chaos Guns and Time-distortion Armor at the beginning, but things like mind control and whatnot is alright to be in the beginning considering the Evolution tree that is going to implemented that will negated some of the SMAC tech tree.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sun Dec 22, 2013 5:25 pm

Ralnis wrote:
Harkback Union wrote:I don't understand

He means by relation of the SMAC tech tree.

I already edited that post...

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sun Dec 22, 2013 5:50 pm

I am going to put up the Year 6 Turnover in a little while so this is a last call for post.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Dec 22, 2013 8:24 pm

Ralnis wrote:I am going to put up the Year 6 Turnover in a little while so this is a last call for post.


Get pumped!
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Mon Dec 23, 2013 2:18 am

Year 6 is up for everyone, added some new buildings for people to build thanks to G-Tech for being the first to broadcast close-range to other people and you guys know what I am going to say( if you have any questions, don't be afraid to ask)

also some answers to some that might come up.

Port charlotte, please change your techs( within reason, which you should know) and I will put them up.
Luna, yes you may put up Year 5 and Year 6 in the same post.

I think that should be everything for now.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Dec 23, 2013 4:30 am

If I broadcast something with the broken antenna of my colony ship, nobody but my colony 26 km. away will get the signal, right?

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 23, 2013 6:57 am

As always, los questions!

1) Do our units still get a bonus if they attack the Mindworms instead of defending?

2) Can Formers move and construct things in the same turn? I've been assuming that they have to move then construct, but I've seen others using move and construct methods.

3) How long would a Low-Sat Array take to construct?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Dec 23, 2013 7:16 am

G-Tech Corporation wrote:As always, los questions!

1) Do our units still get a bonus if they attack the Mindworms instead of defending?

2) Can Formers move and construct things in the same turn? I've been assuming that they have to move then construct, but I've seen others using move and construct methods.

3) How long would a Low-Sat Array take to construct?


2 - I think they should be able:
time needed to travel 5-10kilometers (even on bad terrain): max 1-2 day
time needed to build something: Months to years.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62560
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 23, 2013 7:32 am

Harkback Union wrote:
G-Tech Corporation wrote:As always, los questions!

1) Do our units still get a bonus if they attack the Mindworms instead of defending?

2) Can Formers move and construct things in the same turn? I've been assuming that they have to move then construct, but I've seen others using move and construct methods.

3) How long would a Low-Sat Array take to construct?


2 - I think they should be able:
time needed to travel 5-10kilometers (even on bad terrain): max 1-2 day
time needed to build something: Months to years.


Well, keep in mind, these areas are the size of small states, and the terrain is both rough and alien. I'm not sure, which is why I asked the OP.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Mon Dec 23, 2013 7:44 am

G-Tech Corporation wrote:As always, los questions!

1) Do our units still get a bonus if they attack the Mindworms instead of defending?

2) Can Formers move and construct things in the same turn? I've been assuming that they have to move then construct, but I've seen others using move and construct methods.

3) How long would a Low-Sat Array take to construct?


1) Outside of the Xenofunigs, unless you have the tech that allows you to move in it, no.

2) I was thinking that they had multiple ones

3) I am making it one turn because I think its about time people get to know their competition friends.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Dec 23, 2013 7:49 am

Ralnis wrote:
G-Tech Corporation wrote:As always, los questions!

1) Do our units still get a bonus if they attack the Mindworms instead of defending?

2) Can Formers move and construct things in the same turn? I've been assuming that they have to move then construct, but I've seen others using move and construct methods.

3) How long would a Low-Sat Array take to construct?


1) Outside of the Xenofunigs, unless you have the tech that allows you to move in it, no.

2) I was thinking that they had multiple ones

3) I am making it one turn because I think its about time people get to know their competition friends.


Can I use very low range communications that only works between my colony and the abandoned ship without spending a turn on building communication arrays?
Also, I think people should first meet each other before they are able to communicate. You need to know the frequency...

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Mon Dec 23, 2013 7:55 am

OK Hardback, let me just say this as it was in the future, with a -3 against Outworld and its wildlife, I really don't think you will be able to capture anything if everyone wants to eat you( by mechanics works, I will however say that it is possible via die roll). I am going to roll for each person trying to capture a Mindworm or any other of its inhabitant wildlife because I am just thinking how this will also go into play with all they attacking( if you are going to attempt capture, then just say it) so just to let you know by my eyes, but just a little heads up.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Mon Dec 23, 2013 7:58 am

Harkback Union wrote:
Ralnis wrote:
1) Outside of the Xenofunigs, unless you have the tech that allows you to move in it, no.

2) I was thinking that they had multiple ones

3) I am making it one turn because I think its about time people get to know their competition friends.


Can I use very low range communications that only works between my colony and the abandoned ship without spending a turn on building communication arrays?
Also, I think people should first meet each other before they are able to communicate. You need to know the frequency...

Abandoned ship? I never saw that( I was looking at something else) but if its your little fluff or something, I am going to send some of Outworld's lovely animals to come make sure you at least fight for what's inside. Though G-Corp pretty much has sent out a broadcast in Morse Code so everyone will know at least G-Corps.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Bentus, G-Tech Corporation, Okayanos, Sapim, The Epic Notepad of GrangerAirstrike

Advertisement

Remove ads