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Outworld(OOC/Closed)

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Kershya
Minister
 
Posts: 2427
Founded: Jan 08, 2012
Scandinavian Liberal Paradise

Postby Kershya » Sat Dec 21, 2013 10:54 am

G-Tech Corporation wrote:
Kershya wrote:
Democratic, humanitarian, with a big government welfare state for flavor.


Hmm, it seems to me like +2 Research and +2 Planet would need to be balanced against more; currently you're at +1, and your pluses are quite big compared to you negatives. SMAC balances +1 Planet against -1 Support, for instance.


How about now?
Full Name:
The United Nine Constitutional Monarchies of Kershya

Economy

Economic Left/Right: -6.88
Social Libertarian/Authoritarian: -4.72

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Dec 21, 2013 11:03 am

Kershya wrote:
Ralnis wrote:Ok so by going for my ideology my bonuses will go

+2 Support: 5 units free per base
+1 Probe: Probe success increased
-2 Research: -20% to Science production
-1 Planet: Viewing Planet as promised land
from the Believers

+2 Morale: new units start as Veterans
+1 Police: Extra Drone suppressed for every two garrisoned units
Free Prototyping
-1 Industry: +10% cost of unit and building construction
from the Spartans

and if I just change it up the wording to what the Gunsmiths would say it would go:

+2 Support: The call of the Gun heeds to all ears that listens
+1 Probe: Even the inner shadows will bow to the might of the slug
- 2 Research: Heresy and Heretics are always around us
- 1 Planet: This Planet shall bow to the might and glory of the Gun

+ 2 Morale: Unity through ballistics, for this we do what we must to Smith
+ 1 Police: The Non-righteous will be silence in order for the Sect to move forward.
- 1 Industry:The Gun demands only the finest weapons

anyone have any critiques or advice with what I just put?


Can I have some help in mine? Neo Sanctum's basically U.N. Peacekeepers with some Gaians and University added to the mix.

- 1 Probe: Freedom of speech and an open interconnected society
+ 2 Research: Education is a right, not a privilege
+ 2 Planet: The safety of the environment is one of the major regulations
- 1 Efficiency: A rather expansive and complicated bureaucracy
- 1 Police: It is the people's right to protest against corruption
Extra Talent in every base (Maybe?)


Once Dr. Ford manages to
Take over the colony

The harkback will have the fallowing bonuses (yang-Morgan ish)
+2 Industry: The more Steel Mills, The more Steel. The More Steel, The more Steel Mills...
+1 Research: You have no reason to worry!This human test is 100% safe... Probably.
+1 Police: You have no all the rights you need to be happy.
+1 Growth: Conditioning is expensive. It's every citizens duty to stay alive... as long as possible.
-1 Efficiency: To Requisition a screwdriver, Fill out form EC#193314/b and form IR#312
-3 Planet: Now where to put all this radioactive waste? I've got an Idea!!

It may change a bit though...

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sat Dec 21, 2013 11:50 am

Hardback, that is funny and I have had an idea with the Tech Tree, why not have different varieties of weapons like one can have energy but some that are unique( for example will be that the Sect of the Iron Slug will focus on more of Ballistic weaponry and have little energy weaponry or of different variety unique to them) I just want some input on this idea to see if it's good or not.
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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Dec 21, 2013 11:54 am

Ralnis wrote:Hardback, that is funny and I have had an idea with the Tech Tree, why not have different varieties of weapons like one can have energy but some that are unique( for example will be that the Sect of the Iron Slug will focus on more of Ballistic weaponry and have little energy weaponry or of different variety unique to them) I just want some input on this idea to see if it's good or not.


Sounds good to me. Especially since I'm going to focus my research on
Chemical, Psychological and Biological warfare... MWHAHAHAHAHA!!!!

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Ralnis
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Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sat Dec 21, 2013 11:58 am

Ok, looks like Tolie is looking into the Evolution so this will get me able to put more depth into it by each passing year until year 10, so I will bring up Year 5 later on today cause I think this Rp is picking up momentum and so it would be safe to say I can do something like that now.
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Military Democracy of Birtonia
Minister
 
Posts: 2579
Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Sat Dec 21, 2013 11:58 am

Ralnis I have to tell you something

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sat Dec 21, 2013 12:00 pm

Harkback Union wrote:
Ralnis wrote:Hardback, that is funny and I have had an idea with the Tech Tree, why not have different varieties of weapons like one can have energy but some that are unique( for example will be that the Sect of the Iron Slug will focus on more of Ballistic weaponry and have little energy weaponry or of different variety unique to them) I just want some input on this idea to see if it's good or not.


Sounds good to me. Especially since I'm going to focus my research on
Chemical, Psychological and Biological warfare... MWHAHAHAHAHA!!!!

So you want to change the planet into destruction because of warfare?
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Ralnis
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Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sat Dec 21, 2013 12:01 pm

Military Democracy of Birtonia wrote:Ralnis I have to tell you something

Hope is not bad news, because if it is, I am sending the Manifold to destroy Outworld :p but seriously what's up?
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Military Democracy of Birtonia
Minister
 
Posts: 2579
Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Sat Dec 21, 2013 12:05 pm

IF IT TAKES USING THESE NEW MUTANT BABIES I WILL CREATE GIANT ROBOT CAMELS ON OUTWORLD!!!!!!!!!!!

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Dec 21, 2013 12:05 pm

Ralnis wrote:
Harkback Union wrote:
Sounds good to me. Especially since I'm going to focus my research on
Chemical, Psychological and Biological warfare... MWHAHAHAHAHA!!!!

So you want to change the planet into destruction because of warfare?

Well, I'm no warmonger. My first enemy will be the planet's native life, but If anyone attacks me, I'll have my sleeper agents release a few dozens of Deadly bacteria in their major cities...

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Lunas Legion
Post Czar
 
Posts: 30808
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sat Dec 21, 2013 12:06 pm

Harkback Union wrote:
Ralnis wrote:So you want to change the planet into destruction because of warfare?

Well, I'm no warmonger. My first enemy will be the planet's native life, but If anyone attacks me, I'll have my sleeper agents release a few dozens of Deadly bacteria in their major cities...


Except in the Fortress', because bacteria die in the cold. They also die in heat, so they aren't as useful as they could be.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sat Dec 21, 2013 12:09 pm

Military Democracy of Birtonia wrote:IF IT TAKES USING THESE NEW MUTANT BABIES I WILL CREATE GIANT ROBOT CAMELS ON OUTWORLD!!!!!!!!!!!

You can make them anyway(not now of course, not enough tech to do so and it will take to much time) I don't know how that ties into evolution but somehow, somebody is going to figure how.
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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Dec 21, 2013 12:10 pm

Lunas Legion wrote:
Harkback Union wrote:Well, I'm no warmonger. My first enemy will be the planet's native life, but If anyone attacks me, I'll have my sleeper agents release a few dozens of Deadly bacteria in their major cities...


Except in the Fortress', because bacteria die in the cold. They also die in heat, so they aren't as useful as they could be.


So what? My sleeper agents will release them inside your colonies or use chemical and psychological weapons like nerve agents and... Fliers?

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sat Dec 21, 2013 12:12 pm

Harkback Union wrote:
Ralnis wrote:So you want to change the planet into destruction because of warfare?

Well, I'm no warmonger. My first enemy will be the planet's native life, but If anyone attacks me, I'll have my sleeper agents release a few dozens of Deadly bacteria in their major cities...

So you're not a warmonger yet your going to aim WMDs against the native life instead of trying to capture them? Seems legitimate.
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Imperial City-States
Powerbroker
 
Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Postby Imperial City-States » Sat Dec 21, 2013 12:17 pm

I was a smidge confused on some things .

So with Technology we are starting from scratch or continuing off the tech of the era .?

About has many people are in our colony ?

Is it possible that I could be a Military entity that was separated ?

How is Tech advancement going to work ICly ?

Just looking for some clarification before I throw an app up
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
"The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
"Stand in the ashes of a million dead souls and ask the ghost if honor matters."
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
"No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
George Orwell

Unapologetically American
U.S Army

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The Nation of Hay
Minister
 
Posts: 3253
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Sat Dec 21, 2013 12:19 pm

By the way, how many things can we build each year?
sig rework in progress

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sat Dec 21, 2013 12:25 pm

Imperial City-States wrote:I was a smidge confused on some things .

So with Technology we are starting from scratch or continuing off the tech of the era .?

About has many people are in our colony ?

Is it possible that I could be a Military entity that was separated ?

How is Tech advancement going to work ICly ?

Just looking for some clarification before I throw an app up

Tech is the starting tech on the OP, really it doesn't matter if it's off the era or not(not really the premise here anyways)

The number will be around a few thousand at the start from Planefall

Tech advances as it would a Civilization game, the years are turns and they rollover and advances whatever tech you where researching at the time.

It is possible to be like that as we have religious sects and everything that would normally be in a SMAC game.

Hope this helps.
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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sat Dec 21, 2013 12:26 pm

The Nation of Hay wrote:By the way, how many things can we build each year?

1 building, infinite number of units, and 1 research tech.
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Imperial City-States
Powerbroker
 
Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Postby Imperial City-States » Sat Dec 21, 2013 12:32 pm

Colony Name:
Fort Helsreach

Colony Leader:
General Alexander Stone

Colony Ideology:
Military Society

Starting Technology:
•Adaptive Vehicle Structure (I think is what its called )


So pretty much my faction would be highly Militaristic similar to Ancient Sparta , Nazi Germany ect. Remains if the military detail responsable for Defending the Outsorld bound vessel .

Any objections ?
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
"The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
"Stand in the ashes of a million dead souls and ask the ghost if honor matters."
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
"No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
George Orwell

Unapologetically American
U.S Army

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Dec 21, 2013 12:50 pm

Ralnis wrote:
Harkback Union wrote:Well, I'm no warmonger. My first enemy will be the planet's native life, but If anyone attacks me, I'll have my sleeper agents release a few dozens of Deadly bacteria in their major cities...

So you're not a warmonger yet your going to aim WMDs against the native life instead of trying to capture them? Seems legitimate.

Since we will be very industrious, I don't think the native life will be too friendly to us. I would prefer to destroy the local piece of biosphere before I move in my factories...

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Dec 21, 2013 12:55 pm

Ralnis wrote:
The Nation of Hay wrote:By the way, how many things can we build each year?

1 building, infinite number of units, and 1 research tech.


Can I have 19342 Scouts by next turn?

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sat Dec 21, 2013 1:01 pm

Imperial City-States wrote:Colony Name:
Fort Helsreach

Colony Leader:
General Alexander Stone

Colony Ideology:
Military Society

Starting Technology:
•Adaptive Vehicle Structure (I think is what its called )


So pretty much my faction would be highly Militaristic similar to Ancient Sparta , Nazi Germany ect. Remains if the military detail responsable for Defending the Outsorld bound vessel .

Any objections ?

Well it looks like we have another faction based on the Spartan Federation, accepted
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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sat Dec 21, 2013 1:03 pm

Harkback Union wrote:
Ralnis wrote:1 building, infinite number of units, and 1 research tech.


Can I have 19342 Scouts by next turn?

If you want to burn through your resources and make the place you are at uninhabitable, go ahead.
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Imperial City-States
Powerbroker
 
Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Postby Imperial City-States » Sat Dec 21, 2013 1:03 pm

Interesting ..... I plan on setting up shop in the far north , objections ?
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
"The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
"Stand in the ashes of a million dead souls and ask the ghost if honor matters."
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
"No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
George Orwell

Unapologetically American
U.S Army

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sat Dec 21, 2013 1:05 pm

Imperial City-States wrote:Interesting ..... I plan on setting up shop in the far north , objections ?

Far North is a bit crowded and the map loops to the South Desert Pole.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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