You could. I mean I could move it, but then I'd have to re-edit the map. Are you cool being there?
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by Arcerion » Wed Dec 11, 2013 1:44 pm
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

by Jamessonia » Wed Dec 11, 2013 1:46 pm

by The Nation of Hay » Wed Dec 11, 2013 2:00 pm
Jamessonia wrote:Arcerion wrote:You could. I mean I could move it, but then I'd have to re-edit the map. Are you cool being there?
I would prefer to not. My entire history is based off House Caldsey's proximity, and the climate is important to me. I'm not asking you to re-edit it now, just whenever you do it next.

by Legital » Wed Dec 11, 2013 2:16 pm

by Adin » Wed Dec 11, 2013 2:25 pm

by Nu Sparta » Wed Dec 11, 2013 2:26 pm

by Lunas Legion » Wed Dec 11, 2013 2:26 pm

by Adin » Wed Dec 11, 2013 2:29 pm
Lunas Legion wrote:Looks like we'll either be fighting each other or our overlords then Adin.

by Lunas Legion » Wed Dec 11, 2013 2:32 pm

by Lunas Legion » Wed Dec 11, 2013 2:37 pm

by Legital » Wed Dec 11, 2013 3:01 pm

by Nu Sparta » Wed Dec 11, 2013 3:06 pm

by Elerian » Wed Dec 11, 2013 3:31 pm
Adin wrote:House Name: Morfrost (Minor House under House Uldryden)
House Banner / Sigil: http://hamzah710.deviantart.com/art/Role-play-419068838 (Having trouble with motto so here it is) Wisdom guides the Mind
Summary of House: The Morfrost House was founded by a small group of both scholars and warriors whom were exiled for varies reasons. Throughout the years the scholars have studied the natural world and the warriors have fought off any invading forces. When the scholars discovered paper they had the idea of books and this lead to the library where they keep records and such. The warriors started to ranks themselves based on leadership, smarts, and battle prowess. The House is also had a history of heroes and scholars.
House History:
-Exiled scholars and warriors settle down
- Construction of a town begins
-Scholars begin study of natural world
-Unknown invading force sets camp and tries to kill group, warriors fought force off
- construction ends
- establishment of family and social status
-200 years pass with bloodshed and study. Discovery of paper leads to books which leads to a library
- Lord Hudson Morfrost dies in sleep, twin heirs fight over throne
-Six years pass and Prince Mor is slain by arrow, Prince Dawn takes throne
- House Uldryden invades and the weakened army crumbles. Dawn, in fear of death, surrenders pledging support to House Uldryden
-Lord Dawn is killed by unknown assassin, only heir takes throne
-Years pass by as lord after lord is killed b unknown assassins
-Group responsible for murders of the lords found and crushed
-Time of peace lasts for decades
-House Morfrost enters First Era
Head of House:
Lord Anther Mofrost
Age: 31
Male
Head of House History: Anther was born as the eldest son of the Morfrost family and destined to take the throne when his father would step down, Such age 9 Anther was trained in both the ways of the book and the blade making him a warrior-scholar. Anther is both a fine warrior and strategist using those traits to put down rebellions ,but have never truly used them in full out war. When a Mackern started to grow old and frail Anther took the throne without hesitation ,but he did face resistance from his younger brother Jake, whom to this day still lusts for the throne. Two year after inheriting the throne Anther met Annie, a warrior maiden from another area, and after some time together they married and had a son, however three years went by and Annie died from an unknown illness. Recently things have stirred up within the family with Jake wanting the throne and war may erupt soon.
Head of House titles: Baron
House Titles: Scholars and Warriors of the west
House Family
Alyssa Morfrost(F, 23) sister
Mary Morfrost(F,28) sister
Jake Morfrost(M, 27) brother
Jacob Morfrost(M, 9) son
Mackern Morfrost(M, 62) Father
Important House Figures: Drake Smith(Captain of the Guard), Forb Smith(Main merchant and advisor), Hamza Johannes( Navy admiral), and Jack Smith(Head Scholar)
Land claimed: (See map, either edit it as best you can or describe the area you require.) Near the river leading out into the west ocean on upper side near the mouth of the river.
Land Description: (Describe the land and its geography, use the map's coloration as a marker) Dense forest leading out to plains.
RP samples: (No limit, just remember proficient writers have a better chance of acceptance.) I did have an old nation and I was in The Rising Rage and Last Hopes. If you want I can write a small story.
I may add some more ,but for now this is my House app. I'll make a town app soon.
Arc, did you mean to completely miss out House Uldryden's lands?

by Muldinith » Wed Dec 11, 2013 3:42 pm

by Lunas Legion » Wed Dec 11, 2013 3:44 pm
Muldinith wrote:Guys, I don't think he's done yet. He's at work now he'll be back around 8 EST

by The Nation of Hay » Wed Dec 11, 2013 3:45 pm

by Lunas Legion » Wed Dec 11, 2013 3:46 pm

by Nu Sparta » Wed Dec 11, 2013 3:58 pm

by Legital » Wed Dec 11, 2013 4:02 pm
Nu Sparta wrote:http://img713.imageshack.us/img713/7948/8f6m.png
So I was more then ok with giving up the peninsula to Caldsey without a fight but the whole bay? Sun Port was my port to trade inland with the northern houses and now I and Arathor are completely cut off, and you moved my entire city from the bay to the coast to do it.
There is no reason for Sun Port to be where it's been moved. It's to close to Cliffside for them both to properly exists as they are as one would of cut out the other. You also just destroyed tactics I had. Lone Hallow can only properly exist in my sphere of influence because Sun Port on the bay gave me a military entity near by it in the form of the 2nd Fleet of the Black Navy. If I seriously can't be allowed to have Sun Port on the bay then it at least needs to be moved further north. If he gets the entire bay I get some more of the coast.

by Adin » Wed Dec 11, 2013 4:06 pm

by Nu Sparta » Wed Dec 11, 2013 4:06 pm
Legital wrote:Nu Sparta wrote:http://img713.imageshack.us/img713/7948/8f6m.png
So I was more then ok with giving up the peninsula to Caldsey without a fight but the whole bay? Sun Port was my port to trade inland with the northern houses and now I and Arathor are completely cut off, and you moved my entire city from the bay to the coast to do it.
There is no reason for Sun Port to be where it's been moved. It's to close to Cliffside for them both to properly exists as they are as one would of cut out the other. You also just destroyed tactics I had. Lone Hallow can only properly exist in my sphere of influence because Sun Port on the bay gave me a military entity near by it in the form of the 2nd Fleet of the Black Navy. If I seriously can't be allowed to have Sun Port on the bay then it at least needs to be moved further north. If he gets the entire bay I get some more of the coast.
Holy crap, OP is away and he is still working on the map. It was also likely a mistake on his/her part and it will get fixed. I doubt it was done to spite you.

by Legital » Wed Dec 11, 2013 4:11 pm
Nu Sparta wrote:Legital wrote:
Holy crap, OP is away and he is still working on the map. It was also likely a mistake on his/her part and it will get fixed. I doubt it was done to spite you.
No he telegramed me about having some close proximity to territories and I agreed, he never told me he was going to completely move my city though. Sorry if I'm a little ticked, but I was working on the story for Sun Port and now all that work is ruined because it's been moved.

by Muldinith » Wed Dec 11, 2013 4:12 pm
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