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Muldinith
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Founded: Feb 09, 2013
Ex-Nation

Postby Muldinith » Wed Dec 11, 2013 6:05 am

Not trade, those are all my vessels. But any of them may be used for trade. Most of them sre private owned though.
"Et tu, Brutus?"

Beware the Ides of March.

"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Dec 11, 2013 6:27 am

Muldinith wrote:Not trade, those are all my vessels. But any of them may be used for trade. Most of them sre private owned though.


Privately owned as in by your House and her vassals, or by actual private merchants who would sail to other ports before allowing their vessels to be pressed into military service?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Arcerion
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Founded: Jan 16, 2012
Inoffensive Centrist Democracy

Postby Arcerion » Wed Dec 11, 2013 7:16 am

Morning. What did I miss, oh, only 5 pages of OOC. Quiet night then.
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

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Arcerion
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Inoffensive Centrist Democracy

Postby Arcerion » Wed Dec 11, 2013 7:19 am

Also,

@ Damak Var Fix your IC post and use the format that was given to you. It isn't optional. Everyone else managed to do it so please edit accordingly.
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

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Muldinith
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Postby Muldinith » Wed Dec 11, 2013 7:27 am

G-Tech Corporation wrote:
Muldinith wrote:Not trade, those are all my vessels. But any of them may be used for trade. Most of them sre private owned though.


Privately owned as in by your House and her vassals, or by actual private merchants who would sail to other ports before allowing their vessels to be pressed into military service?

As in vassals, private merchants, anybody with a ship etc. During war time they are requisitioned for battle.
"Et tu, Brutus?"

Beware the Ides of March.

"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."

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G-Tech Corporation
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Posts: 62500
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Dec 11, 2013 7:46 am

Muldinith wrote:
G-Tech Corporation wrote:
Privately owned as in by your House and her vassals, or by actual private merchants who would sail to other ports before allowing their vessels to be pressed into military service?

As in vassals, private merchants, anybody with a ship etc. During war time they are requisitioned for battle.


Ah, that's what I suspected. You should know then, that until the 19th century there really wasn't such a thing as national ship registries. Sure, some merchant might have had his vessel built in your dry docks, and he might stop in at your ports fairly frequently, but that by no means meant the state had any claim on his vessel. Vassals you could get away with commandeering, since their fealty comes with promises of military force, but trying to take merchantmen and use them as warships is likely to irreparably damage your trade relations for a long time to come. Merchants don't mind wars; war profiteering is a time honored tradition. Merchants do mind danger to their ships, as those very ships are generally their most valuable asset, and so trying to put their ships into battle will:
A) Earn you their ire even if their foremost asset isn't damaged or sunk.
B) Make them take their business elsewhere rapidly to lessen the risk of A happening due to your actions.
C) Discourage any new traders from putting into your ports or ordering ships from your shipyards, knowing from their fellows that such actions risk bankrupting them when their vessel is sunk off the coast of Avolar during a minor border dispute.

In short, you could do it, but don't expect good results. You're more likely to squander assets pursuing merchantmen running for the high seas then turn out a great motley armada.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Muldinith
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Postby Muldinith » Wed Dec 11, 2013 7:51 am

G-Tech Corporation wrote:
Muldinith wrote:As in vassals, private merchants, anybody with a ship etc. During war time they are requisitioned for battle.


Ah, that's what I suspected. You should know then, that until the 19th century there really wasn't such a thing as national ship registries. Sure, some merchant might have had his vessel built in your dry docks, and he might stop in at your ports fairly frequently, but that by no means meant the state had any claim on his vessel. Vassals you could get away with commandeering, since their fealty comes with promises of military force, but trying to take merchantmen and use them as warships is likely to irreparably damage your trade relations for a long time to come. Merchants don't mind wars; war profiteering is a time honored tradition. Merchants do mind danger to their ships, as those very ships are generally their most valuable asset, and so trying to put their ships into battle will:
A) Earn you their ire even if their foremost asset isn't damaged or sunk.
B) Make them take their business elsewhere rapidly to lessen the risk of A happening due to your actions.
C) Discourage any new traders from putting into your ports or ordering ships from your shipyards, knowing from their fellows that such actions risk bankrupting them when their vessel is sunk off the coast of Avolar during a minor border dispute.

In short, you could do it, but don't expect good results. You're more likely to squander assets pursuing merchantmen running for the high seas then turn out a great motley armada.


1. This is not the real world. The 19th century does not exist here.
2. My realm shares a national identity, there is a warrior culture among us so we are not afraid to fight.
3. I consider my realm a militarist/aboslutist state much like Sparta was in the days of the Peloponessian War etc.
4. I mean, it's my realm. I think it's fairly possible that I have around 300 or so ships to use for combat. I have enough ports and coastline, and a huge forest in the middle of my lands. I think its possible.
"Et tu, Brutus?"

Beware the Ides of March.

"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."

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Muldinith
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Postby Muldinith » Wed Dec 11, 2013 7:54 am

Verifiying GWACA's app to be a character loyal to me.

Name: McConnal Trite
Sex: Male
Age: 24
Titles: Sir, Captain, Knight
Backstory: McConnal was born a peasant and became an orphan at the age of 6. Growing up on the streets he had to beg, steal and fight to get food, clothing, and occasionally a stiff drink. At the age of 16 a rather unprecedented thing happened, he advanced his place in society and was taken as a squire to a knight passing through town. Normally Knights would not take squires so old, and certainly not street filth. However the Knight witnessed one of McConnal's late night brawls and knew the boy had potential. However war was brewing and before McConnal could be fully trained he was sent off to kill for his house. Being appreciative for what he had been given, the boy had no objections to killing in the name of his lord. The events that took place during his tour shaped his life in ways unimaginable to him. During one particularly bloody battle he, his knight, and several other important looking people were surrounded. After a fierce and bloody brawl the only two left standing was Mconnal and a young man, not much older than McConnal who would turn out to be the House lord's son. McConnal and the young man became fast friends, and due to his newfound connects rose in rank quickly to where he is today. (I promise my IC posts won't read like a documentary, I just condensed this for space reasons.)
Equipment: Small leather pack containing food and personal belongings
Weapons: offhand iron longsword, iron dagger
Armour: iron helm, iron studded padded leather armor under whatever we're calling the segmentata thing, iron shin guards, iron vambraces, iron kite
Companions: 32
Significant Companions: N/A

He can IC post now.
"Et tu, Brutus?"

Beware the Ides of March.

"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."

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Arcerion
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Founded: Jan 16, 2012
Inoffensive Centrist Democracy

Postby Arcerion » Wed Dec 11, 2013 7:55 am

Muldinith wrote:
G-Tech Corporation wrote:
Ah, that's what I suspected. You should know then, that until the 19th century there really wasn't such a thing as national ship registries. Sure, some merchant might have had his vessel built in your dry docks, and he might stop in at your ports fairly frequently, but that by no means meant the state had any claim on his vessel. Vassals you could get away with commandeering, since their fealty comes with promises of military force, but trying to take merchantmen and use them as warships is likely to irreparably damage your trade relations for a long time to come. Merchants don't mind wars; war profiteering is a time honored tradition. Merchants do mind danger to their ships, as those very ships are generally their most valuable asset, and so trying to put their ships into battle will:
A) Earn you their ire even if their foremost asset isn't damaged or sunk.
B) Make them take their business elsewhere rapidly to lessen the risk of A happening due to your actions.
C) Discourage any new traders from putting into your ports or ordering ships from your shipyards, knowing from their fellows that such actions risk bankrupting them when their vessel is sunk off the coast of Avolar during a minor border dispute.

In short, you could do it, but don't expect good results. You're more likely to squander assets pursuing merchantmen running for the high seas then turn out a great motley armada.


1. This is not the real world. The 19th century does not exist here.
2. My realm shares a national identity, there is a warrior culture among us so we are not afraid to fight.
3. I consider my realm a militarist/aboslutist state much like Sparta was in the days of the Peloponessian War etc.
4. I mean, it's my realm. I think it's fairly possible that I have around 300 or so ships to use for combat. I have enough ports and coastline, and a huge forest in the middle of my lands. I think its possible.


300 ships? Maybe three dozen warships and the rest are civilian ships you have commandeered as warships. But 300 warships is hard to believe.
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

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Muldinith
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Founded: Feb 09, 2013
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Postby Muldinith » Wed Dec 11, 2013 7:56 am

Arcerion wrote:
Muldinith wrote:
1. This is not the real world. The 19th century does not exist here.
2. My realm shares a national identity, there is a warrior culture among us so we are not afraid to fight.
3. I consider my realm a militarist/aboslutist state much like Sparta was in the days of the Peloponessian War etc.
4. I mean, it's my realm. I think it's fairly possible that I have around 300 or so ships to use for combat. I have enough ports and coastline, and a huge forest in the middle of my lands. I think its possible.


300 ships? Maybe three dozen warships and the rest are civilian ships you have commandeered as warships. But 300 warships is hard to believe.


Not all warships is what I'm saying. I'll tone it down anyway, since this is the First Era. My bad,
"Et tu, Brutus?"

Beware the Ides of March.

"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."

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Arcerion
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Founded: Jan 16, 2012
Inoffensive Centrist Democracy

Postby Arcerion » Wed Dec 11, 2013 7:58 am

Cam someone find me the irishman's list of towns. I am trying to map him but his original application does not have the towns on it. I know they are somewhere here.
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Dec 11, 2013 7:58 am

Muldinith wrote:
G-Tech Corporation wrote:
Ah, that's what I suspected. You should know then, that until the 19th century there really wasn't such a thing as national ship registries. Sure, some merchant might have had his vessel built in your dry docks, and he might stop in at your ports fairly frequently, but that by no means meant the state had any claim on his vessel. Vassals you could get away with commandeering, since their fealty comes with promises of military force, but trying to take merchantmen and use them as warships is likely to irreparably damage your trade relations for a long time to come. Merchants don't mind wars; war profiteering is a time honored tradition. Merchants do mind danger to their ships, as those very ships are generally their most valuable asset, and so trying to put their ships into battle will:
A) Earn you their ire even if their foremost asset isn't damaged or sunk.
B) Make them take their business elsewhere rapidly to lessen the risk of A happening due to your actions.
C) Discourage any new traders from putting into your ports or ordering ships from your shipyards, knowing from their fellows that such actions risk bankrupting them when their vessel is sunk off the coast of Avolar during a minor border dispute.

In short, you could do it, but don't expect good results. You're more likely to squander assets pursuing merchantmen running for the high seas then turn out a great motley armada.


1. This is not the real world. The 19th century does not exist here.
2. My realm shares a national identity, there is a warrior culture among us so we are not afraid to fight.
3. I consider my realm a militarist/aboslutist state much like Sparta was in the days of the Peloponessian War etc.
4. I mean, it's my realm. I think it's fairly possible that I have around 300 or so ships to use for combat. I have enough ports and coastline, and a huge forest in the middle of my lands. I think its possible.


1. I'm not sure how that's relevant...? My point was that the mere concept of private property being able to be nationalized requires the idea of a nation to exist first.

2. Your merchants are willing to bankrupt themselves and destroy their lives' works for your House? Interesting. I can't imagine that sort of self-sacrificial attitude faring well in the field of continental commerce or investment.

3. Why? What external foe does your House have that necessitates such a level of military preparedness and economic strain?

4. Oh I believe that there could be 300 ships that pass through your ports. Three hundred vessels readily available to your navy- that figure is far more dubious.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Muldinith
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Postby Muldinith » Wed Dec 11, 2013 8:03 am

I'm toning it down.
"Et tu, Brutus?"

Beware the Ides of March.

"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."

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GWACA
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Founded: Jun 05, 2012
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Postby GWACA » Wed Dec 11, 2013 8:25 am

Yeah... A quick google search told me that the US only has 283 combat vessels :blink:
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Dec 11, 2013 8:30 am

GWACA wrote:Yeah... A quick google search told me that the US only has 283 combat vessels :blink:


To be fair, Byzantium and Rome had more than that. They were empires though. We are distinctly not.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Muldinith
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Founded: Feb 09, 2013
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Postby Muldinith » Wed Dec 11, 2013 8:32 am

Yeah it was my bad. I fixed it.
"Et tu, Brutus?"

Beware the Ides of March.

"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."

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GWACA
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Founded: Jun 05, 2012
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Postby GWACA » Wed Dec 11, 2013 8:33 am

G-Tech Corporation wrote:
GWACA wrote:Yeah... A quick google search told me that the US only has 283 combat vessels :blink:


To be fair, Byzantium and Rome had more than that. They were empires though. We are distinctly not.


Agreed I'm thinking in the area of slightly over a dozen for peacetime, and two to three dozen tops during a war, does that sound about right?
4% cosmopolitan
37% secular
12% reactionary
25% anarchistic
90% capitalist
59% militaristic
84% anthropocentric

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Arcerion
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Founded: Jan 16, 2012
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Postby Arcerion » Wed Dec 11, 2013 8:36 am

OP Note: Political Map 1.5 has been released.
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

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Ublia
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Founded: Jun 04, 2012
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Postby Ublia » Wed Dec 11, 2013 9:01 am

I noticed that the towns I posted weren't in the map u want me to repost that or what?
A Canadian Green Tory and Nationalist, who loves History, Sci-Fi, Fantasy and is always down to RP

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The IASM
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Founded: Jan 01, 2012
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Postby The IASM » Wed Dec 11, 2013 9:05 am

House Name: House Lacelles
House Banner / Sigil: Power is real|The sigil
Summary of House:
House Lacelles have been an incredibly destructive force of or their enemies, and a very lucrative partner for those who support them. Ruled and refounded by Warkal Jacque Lascelles after a brief period of great decline, Jacque began creating an authoritarian centralised realm mostly independent from the king in order one make his city greater. He ended up establishing three of his most effective tools, the Kal, one of the most deciplined and ruthless armies in the world, the Nal ,the eunuch bereaucrats which maintain the ever large trade empire maintained by the Lascelles-, and the Lal other wise known for their skill in maintains the silence of order in Waütkall. Jacque used all three to maintain the society he built and protect it. This society however was built most from ludicious amounts of trade from the other houses which allowed the Waütkall to be constructed into its current state however it has left both the house in extreme debt and extreme prosperity due to it becoming a centre of trade and Jacque wishes to use those for his benefit.

House History:
Originally founded several hundred years ago by Willham Lascelles as a may of establishing his grip on Evarii; the house was never really powerful even though it possessed incredibly resource rich lands due to their lack of technology and the chaotic nature of the land. Eventually after years of chaos across the lands, a low lord wanted to expand power across Evarri by using the thousands of well trained veterans "promising to prevent our lands from being split again. This lord's name was Jacque Lascelles.

Jacque quickly proved himself as a pragmatic general who swiftly assimilated the barbaric hordes, trained them and eventually slated the former minor houses across the marsh. Jacque then quickly set his eyes on the town of Waütkall. Using his basic knowledge of astronomy he predicted a solar eclipse which he used to strike horror in the hearts of his pagan enemies as that day he marched on Waüt and systematically massacred all the old nobility inside those walls. Is massacare earned him the nick name "controller of the black sun" or "the black sun".

He then started to create a vast shipping network from Waütkall in order to allow the the town to become even larger by creating giant trade ships for shipping equally large amount of some of the finest wood and slaves. Jacque then started rebuilding city of Waütkall and turned it into one of the most impressive sights to ever appear. Jacque designed his palace to extend across the city to allow easier surveillance and management of the population that will eventually completely dominate the city while also providing excellent protection. An aqueduct and sewage system kept the town from becoming filthy as it was based of ancient designs which allowed canals to pass straight though the town as well.

Jacque then proceeded to attract many who needed a new home offering progress however he also brought a lot more people via more underhanded means. He then ordered his men to raid old villages across his land and bring back the entre population alive to work in the city, destorying several years work in a few mounths. This is around the time the Kal-Nal-Lal started to appear as they where adopted orphans - made eunuchs and trained vigorously to be loyal only to Jacque and the Warkal in order to help solidify the city's independence.

Jacque used his new found city to help fund even more improvements of the city by investing elsewhere in other house's mines, forges and other goods eventually collecting a sizeable personal fortune before having to use it to found the city. He then planned to establish new cities smaller but still powerful however he lacked to the resources to do so, so now he plans to expand elsewhere.

Head of House: Jacque Lascelles, 36 years of age and male
Head of House History: Pretty much the house history above.
Head of House titles:Warkal, first of his name, duke and ruler of the bastion city Waütkall and controller of the Black Sun, protector of the realm, the terror of the Lascelles.
House Titles: Controllers of the black sun.
House Family
    Parents
  • Jacque Lascelles, 42 years of age, male.
  • Geogria Lascelles, 40 years of age, female.
    Children
  • Edward Lascelles, 19 years of age, male.
  • Elizabeth Lascelles, 19 years of age, female.
  • Henri Lascelles, 17 years of age, male note: insane.
  • Venuia Lascelles 14 years of age, female.
Important House Figures:
  • Controller of the Kal: Lüar - male, 23 years of age.
  • Controller of the Nal: Wälag.
  • Controller of the Lal: Ölung.
Land claimed: http://i.imgur.com/zKOyEbR.jpg .
Land Description: The land is mostly river land though heavily altered by farms near Wüatkall which is basically a huge city state.
RP samples: viewtopic.php?p=17669562#p17669562
viewtopic.php?p=17156653#p17156653
Name of Town: Wüatkall.
Location: Central island.
Population: 287,570
History: See above history.
Trade: Import: Stone, granites, iron.
Export: Lumber, fine lumber, deer skins, slaves.
Important Figures: Lüar, Wälag, Ölung, Jacque Lascelles.
Garrison: 25 Kal Legions (450 Shieldmen -imagine the Unsuiled with Naginata and Roman shields-, 150 longarchers -longbow men-, 25 trebuchets -5 man-, 275 seatedarchers -basically mongol horse riders-).
Last edited by The IASM on Wed Dec 11, 2013 9:09 am, edited 2 times in total.
HUN-01

20:22 Kirav Normal in Akai is nightmare fuel in the rest of the world.
11:33 Jedoria Something convoluted is going on in Akai probably.
Transoxthraxia: I'm no hentai connoisseur, but I'm pretty sure Akai's domestic politics would be like, at least top ten most fucked up hentais"
18:26 Deusaeuri Let me put it this way, you're what would happen if Lovecraft decided to write political dystopian techno thriller
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Arcerion
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Founded: Jan 16, 2012
Inoffensive Centrist Democracy

Postby Arcerion » Wed Dec 11, 2013 9:06 am

Ublia wrote:I noticed that the towns I posted weren't in the map u want me to repost that or what?


What house are you?

Also link me them. I am drowning in OOC and it is hard to find stuff.
Last edited by Arcerion on Wed Dec 11, 2013 9:06 am, edited 1 time in total.
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

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Muldinith
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Posts: 1061
Founded: Feb 09, 2013
Ex-Nation

Postby Muldinith » Wed Dec 11, 2013 9:15 am

The IASM wrote:House Name: House Lacelles
House Banner / Sigil: Power is real|The sigil
Summary of House:
House Lacelles have been an incredibly destructive force of or their enemies, and a very lucrative partner for those who support them. Ruled and refounded by Warkal Jacque Lascelles after a brief period of great decline, Jacque began creating an authoritarian centralised realm mostly independent from the king in order one make his city greater. He ended up establishing three of his most effective tools, the Kal, one of the most deciplined and ruthless armies in the world, the Nal ,the eunuch bereaucrats which maintain the ever large trade empire maintained by the Lascelles-, and the Lal other wise known for their skill in maintains the silence of order in Waütkall. Jacque used all three to maintain the society he built and protect it. This society however was built most from ludicious amounts of trade from the other houses which allowed the Waütkall to be constructed into its current state however it has left both the house in extreme debt and extreme prosperity due to it becoming a centre of trade and Jacque wishes to use those for his benefit.

House History:
Originally founded several hundred years ago by Willham Lascelles as a may of establishing his grip on Evarii; the house was never really powerful even though it possessed incredibly resource rich lands due to their lack of technology and the chaotic nature of the land. Eventually after years of chaos across the lands, a low lord wanted to expand power across Evarri by using the thousands of well trained veterans "promising to prevent our lands from being split again. This lord's name was Jacque Lascelles.

Jacque quickly proved himself as a pragmatic general who swiftly assimilated the barbaric hordes, trained them and eventually slated the former minor houses across the marsh. Jacque then quickly set his eyes on the town of Waütkall. Using his basic knowledge of astronomy he predicted a solar eclipse which he used to strike horror in the hearts of his pagan enemies as that day he marched on Waüt and systematically massacred all the old nobility inside those walls. Is massacare earned him the nick name "controller of the black sun" or "the black sun".

He then started to create a vast shipping network from Waütkall in order to allow the the town to become even larger by creating giant trade ships for shipping equally large amount of some of the finest wood and slaves. Jacque then started rebuilding city of Waütkall and turned it into one of the most impressive sights to ever appear. Jacque designed his palace to extend across the city to allow easier surveillance and management of the population that will eventually completely dominate the city while also providing excellent protection. An aqueduct and sewage system kept the town from becoming filthy as it was based of ancient designs which allowed canals to pass straight though the town as well.

Jacque then proceeded to attract many who needed a new home offering progress however he also brought a lot more people via more underhanded means. He then ordered his men to raid old villages across his land and bring back the entre population alive to work in the city, destorying several years work in a few mounths. This is around the time the Kal-Nal-Lal started to appear as they where adopted orphans - made eunuchs and trained vigorously to be loyal only to Jacque and the Warkal in order to help solidify the city's independence.

Jacque used his new found city to help fund even more improvements of the city by investing elsewhere in other house's mines, forges and other goods eventually collecting a sizeable personal fortune before having to use it to found the city. He then planned to establish new cities smaller but still powerful however he lacked to the resources to do so, so now he plans to expand elsewhere.

Head of House: Jacque Lascelles, 36 years of age and male
Head of House History: Pretty much the house history above.
Head of House titles:Warkal, first of his name, duke and ruler of the bastion city Waütkall and controller of the Black Sun, protector of the realm, the terror of the Lascelles.
House Titles: Controllers of the black sun.
House Family
    Parents
  • Jacque Lascelles, 42 years of age, male.
  • Geogria Lascelles, 40 years of age, female.
    Children
  • Edward Lascelles, 19 years of age, male.
  • Elizabeth Lascelles, 19 years of age, female.
  • Henri Lascelles, 17 years of age, male note: insane.
  • Venuia Lascelles 14 years of age, female.
Important House Figures:
  • Controller of the Kal: Lüar - male, 23 years of age.
  • Controller of the Nal: Wälag.
  • Controller of the Lal: Ölung.
Land claimed: http://i.imgur.com/zKOyEbR.jpg .
Land Description: The land is mostly river land though heavily altered by farms near Wüatkall which is basically a huge city state.
RP samples: viewtopic.php?p=17669562#p17669562
viewtopic.php?p=17156653#p17156653
Name of Town: Wüatkall.
Location: Central island.
Population: 287,570
History: See above history.
Trade: Import: Stone, granites, iron.
Export: Lumber, fine lumber, deer skins, slaves.
Important Figures: Lüar, Wälag, Ölung, Jacque Lascelles.
Garrison: 25 Kal Legions (450 Shieldmen -imagine the Unsuiled with Naginata and Roman shields-, 150 longarchers -longbow men-, 25 trebuchets -5 man-, 275 seatedarchers -basically mongol horse riders-).


No more major houses are allowed. You can be a character or a vassal under someone
"Et tu, Brutus?"

Beware the Ides of March.

"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."

User avatar
The IASM
Senator
 
Posts: 3598
Founded: Jan 01, 2012
Ex-Nation

Postby The IASM » Wed Dec 11, 2013 9:25 am

Muldinith wrote:
The IASM wrote:House Name: House Lacelles
House Banner / Sigil: Power is real|The sigil
Summary of House:
House Lacelles have been an incredibly destructive force of or their enemies, and a very lucrative partner for those who support them. Ruled and refounded by Warkal Jacque Lascelles after a brief period of great decline, Jacque began creating an authoritarian centralised realm mostly independent from the king in order one make his city greater. He ended up establishing three of his most effective tools, the Kal, one of the most deciplined and ruthless armies in the world, the Nal ,the eunuch bereaucrats which maintain the ever large trade empire maintained by the Lascelles-, and the Lal other wise known for their skill in maintains the silence of order in Waütkall. Jacque used all three to maintain the society he built and protect it. This society however was built most from ludicious amounts of trade from the other houses which allowed the Waütkall to be constructed into its current state however it has left both the house in extreme debt and extreme prosperity due to it becoming a centre of trade and Jacque wishes to use those for his benefit.

House History:
Originally founded several hundred years ago by Willham Lascelles as a may of establishing his grip on Evarii; the house was never really powerful even though it possessed incredibly resource rich lands due to their lack of technology and the chaotic nature of the land. Eventually after years of chaos across the lands, a low lord wanted to expand power across Evarri by using the thousands of well trained veterans "promising to prevent our lands from being split again. This lord's name was Jacque Lascelles.

Jacque quickly proved himself as a pragmatic general who swiftly assimilated the barbaric hordes, trained them and eventually slated the former minor houses across the marsh. Jacque then quickly set his eyes on the town of Waütkall. Using his basic knowledge of astronomy he predicted a solar eclipse which he used to strike horror in the hearts of his pagan enemies as that day he marched on Waüt and systematically massacred all the old nobility inside those walls. Is massacare earned him the nick name "controller of the black sun" or "the black sun".

He then started to create a vast shipping network from Waütkall in order to allow the the town to become even larger by creating giant trade ships for shipping equally large amount of some of the finest wood and slaves. Jacque then started rebuilding city of Waütkall and turned it into one of the most impressive sights to ever appear. Jacque designed his palace to extend across the city to allow easier surveillance and management of the population that will eventually completely dominate the city while also providing excellent protection. An aqueduct and sewage system kept the town from becoming filthy as it was based of ancient designs which allowed canals to pass straight though the town as well.

Jacque then proceeded to attract many who needed a new home offering progress however he also brought a lot more people via more underhanded means. He then ordered his men to raid old villages across his land and bring back the entre population alive to work in the city, destorying several years work in a few mounths. This is around the time the Kal-Nal-Lal started to appear as they where adopted orphans - made eunuchs and trained vigorously to be loyal only to Jacque and the Warkal in order to help solidify the city's independence.

Jacque used his new found city to help fund even more improvements of the city by investing elsewhere in other house's mines, forges and other goods eventually collecting a sizeable personal fortune before having to use it to found the city. He then planned to establish new cities smaller but still powerful however he lacked to the resources to do so, so now he plans to expand elsewhere.

Head of House: Jacque Lascelles, 36 years of age and male
Head of House History: Pretty much the house history above.
Head of House titles:Warkal, first of his name, duke and ruler of the bastion city Waütkall and controller of the Black Sun, protector of the realm, the terror of the Lascelles.
House Titles: Controllers of the black sun.
House Family
    Parents
  • Jacque Lascelles, 42 years of age, male.
  • Geogria Lascelles, 40 years of age, female.
    Children
  • Edward Lascelles, 19 years of age, male.
  • Elizabeth Lascelles, 19 years of age, female.
  • Henri Lascelles, 17 years of age, male note: insane.
  • Venuia Lascelles 14 years of age, female.
Important House Figures:
  • Controller of the Kal: Lüar - male, 23 years of age.
  • Controller of the Nal: Wälag.
  • Controller of the Lal: Ölung.
Land claimed: http://i.imgur.com/zKOyEbR.jpg .
Land Description: The land is mostly river land though heavily altered by farms near Wüatkall which is basically a huge city state.
RP samples: viewtopic.php?p=17669562#p17669562
viewtopic.php?p=17156653#p17156653
Name of Town: Wüatkall.
Location: Central island.
Population: 287,570
History: See above history.
Trade: Import: Stone, granites, iron.
Export: Lumber, fine lumber, deer skins, slaves.
Important Figures: Lüar, Wälag, Ölung, Jacque Lascelles.
Garrison: 25 Kal Legions (450 Shieldmen -imagine the Unsuiled with Naginata and Roman shields-, 150 longarchers -longbow men-, 25 trebuchets -5 man-, 275 seatedarchers -basically mongol horse riders-).


No more major houses are allowed. You can be a character or a vassal under someone

Maybe the city is still early in its construction and maybe a vassal of house Caldsey?
HUN-01

20:22 Kirav Normal in Akai is nightmare fuel in the rest of the world.
11:33 Jedoria Something convoluted is going on in Akai probably.
Transoxthraxia: I'm no hentai connoisseur, but I'm pretty sure Akai's domestic politics would be like, at least top ten most fucked up hentais"
18:26 Deusaeuri Let me put it this way, you're what would happen if Lovecraft decided to write political dystopian techno thriller
20:19 Heku tits has gone mental
20:19 Jakee >gone
05:48 Malay lol akai sounds lovely this time of never


User avatar
Muldinith
Ambassador
 
Posts: 1061
Founded: Feb 09, 2013
Ex-Nation

Postby Muldinith » Wed Dec 11, 2013 9:39 am

Or you can be my vassal :)
"Et tu, Brutus?"

Beware the Ides of March.

"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."

User avatar
Agrincourt
Chargé d'Affaires
 
Posts: 433
Founded: Nov 26, 2011
Democratic Socialists

Postby Agrincourt » Wed Dec 11, 2013 9:48 am

Started working on this.

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