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by Muldinith » Wed Dec 11, 2013 6:05 am

by G-Tech Corporation » Wed Dec 11, 2013 6:27 am
Muldinith wrote:Not trade, those are all my vessels. But any of them may be used for trade. Most of them sre private owned though.

by Arcerion » Wed Dec 11, 2013 7:19 am
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

by Muldinith » Wed Dec 11, 2013 7:27 am
G-Tech Corporation wrote:Muldinith wrote:Not trade, those are all my vessels. But any of them may be used for trade. Most of them sre private owned though.
Privately owned as in by your House and her vassals, or by actual private merchants who would sail to other ports before allowing their vessels to be pressed into military service?

by G-Tech Corporation » Wed Dec 11, 2013 7:46 am
Muldinith wrote:G-Tech Corporation wrote:
Privately owned as in by your House and her vassals, or by actual private merchants who would sail to other ports before allowing their vessels to be pressed into military service?
As in vassals, private merchants, anybody with a ship etc. During war time they are requisitioned for battle.

by Muldinith » Wed Dec 11, 2013 7:51 am
G-Tech Corporation wrote:Muldinith wrote:As in vassals, private merchants, anybody with a ship etc. During war time they are requisitioned for battle.
Ah, that's what I suspected. You should know then, that until the 19th century there really wasn't such a thing as national ship registries. Sure, some merchant might have had his vessel built in your dry docks, and he might stop in at your ports fairly frequently, but that by no means meant the state had any claim on his vessel. Vassals you could get away with commandeering, since their fealty comes with promises of military force, but trying to take merchantmen and use them as warships is likely to irreparably damage your trade relations for a long time to come. Merchants don't mind wars; war profiteering is a time honored tradition. Merchants do mind danger to their ships, as those very ships are generally their most valuable asset, and so trying to put their ships into battle will:
A) Earn you their ire even if their foremost asset isn't damaged or sunk.
B) Make them take their business elsewhere rapidly to lessen the risk of A happening due to your actions.
C) Discourage any new traders from putting into your ports or ordering ships from your shipyards, knowing from their fellows that such actions risk bankrupting them when their vessel is sunk off the coast of Avolar during a minor border dispute.
In short, you could do it, but don't expect good results. You're more likely to squander assets pursuing merchantmen running for the high seas then turn out a great motley armada.

by Muldinith » Wed Dec 11, 2013 7:54 am

by Arcerion » Wed Dec 11, 2013 7:55 am
Muldinith wrote:G-Tech Corporation wrote:
Ah, that's what I suspected. You should know then, that until the 19th century there really wasn't such a thing as national ship registries. Sure, some merchant might have had his vessel built in your dry docks, and he might stop in at your ports fairly frequently, but that by no means meant the state had any claim on his vessel. Vassals you could get away with commandeering, since their fealty comes with promises of military force, but trying to take merchantmen and use them as warships is likely to irreparably damage your trade relations for a long time to come. Merchants don't mind wars; war profiteering is a time honored tradition. Merchants do mind danger to their ships, as those very ships are generally their most valuable asset, and so trying to put their ships into battle will:
A) Earn you their ire even if their foremost asset isn't damaged or sunk.
B) Make them take their business elsewhere rapidly to lessen the risk of A happening due to your actions.
C) Discourage any new traders from putting into your ports or ordering ships from your shipyards, knowing from their fellows that such actions risk bankrupting them when their vessel is sunk off the coast of Avolar during a minor border dispute.
In short, you could do it, but don't expect good results. You're more likely to squander assets pursuing merchantmen running for the high seas then turn out a great motley armada.
1. This is not the real world. The 19th century does not exist here.
2. My realm shares a national identity, there is a warrior culture among us so we are not afraid to fight.
3. I consider my realm a militarist/aboslutist state much like Sparta was in the days of the Peloponessian War etc.
4. I mean, it's my realm. I think it's fairly possible that I have around 300 or so ships to use for combat. I have enough ports and coastline, and a huge forest in the middle of my lands. I think its possible.
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

by Muldinith » Wed Dec 11, 2013 7:56 am
Arcerion wrote:Muldinith wrote:
1. This is not the real world. The 19th century does not exist here.
2. My realm shares a national identity, there is a warrior culture among us so we are not afraid to fight.
3. I consider my realm a militarist/aboslutist state much like Sparta was in the days of the Peloponessian War etc.
4. I mean, it's my realm. I think it's fairly possible that I have around 300 or so ships to use for combat. I have enough ports and coastline, and a huge forest in the middle of my lands. I think its possible.
300 ships? Maybe three dozen warships and the rest are civilian ships you have commandeered as warships. But 300 warships is hard to believe.

by Arcerion » Wed Dec 11, 2013 7:58 am
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

by G-Tech Corporation » Wed Dec 11, 2013 7:58 am
Muldinith wrote:G-Tech Corporation wrote:
Ah, that's what I suspected. You should know then, that until the 19th century there really wasn't such a thing as national ship registries. Sure, some merchant might have had his vessel built in your dry docks, and he might stop in at your ports fairly frequently, but that by no means meant the state had any claim on his vessel. Vassals you could get away with commandeering, since their fealty comes with promises of military force, but trying to take merchantmen and use them as warships is likely to irreparably damage your trade relations for a long time to come. Merchants don't mind wars; war profiteering is a time honored tradition. Merchants do mind danger to their ships, as those very ships are generally their most valuable asset, and so trying to put their ships into battle will:
A) Earn you their ire even if their foremost asset isn't damaged or sunk.
B) Make them take their business elsewhere rapidly to lessen the risk of A happening due to your actions.
C) Discourage any new traders from putting into your ports or ordering ships from your shipyards, knowing from their fellows that such actions risk bankrupting them when their vessel is sunk off the coast of Avolar during a minor border dispute.
In short, you could do it, but don't expect good results. You're more likely to squander assets pursuing merchantmen running for the high seas then turn out a great motley armada.
1. This is not the real world. The 19th century does not exist here.
2. My realm shares a national identity, there is a warrior culture among us so we are not afraid to fight.
3. I consider my realm a militarist/aboslutist state much like Sparta was in the days of the Peloponessian War etc.
4. I mean, it's my realm. I think it's fairly possible that I have around 300 or so ships to use for combat. I have enough ports and coastline, and a huge forest in the middle of my lands. I think its possible.

by G-Tech Corporation » Wed Dec 11, 2013 8:30 am
GWACA wrote:Yeah... A quick google search told me that the US only has 283 combat vessels

by GWACA » Wed Dec 11, 2013 8:33 am

by Ublia » Wed Dec 11, 2013 9:01 am

by The IASM » Wed Dec 11, 2013 9:05 am

by Arcerion » Wed Dec 11, 2013 9:06 am
Ublia wrote:I noticed that the towns I posted weren't in the map u want me to repost that or what?
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

by Muldinith » Wed Dec 11, 2013 9:15 am
The IASM wrote:House Name: House Lacelles
House Banner / Sigil: Power is real|The sigil
Summary of House:House Lacelles have been an incredibly destructive force of or their enemies, and a very lucrative partner for those who support them. Ruled and refounded by Warkal Jacque Lascelles after a brief period of great decline, Jacque began creating an authoritarian centralised realm mostly independent from the king in order one make his city greater. He ended up establishing three of his most effective tools, the Kal, one of the most deciplined and ruthless armies in the world, the Nal ,the eunuch bereaucrats which maintain the ever large trade empire maintained by the Lascelles-, and the Lal other wise known for their skill in maintains the silence of order in Waütkall. Jacque used all three to maintain the society he built and protect it. This society however was built most from ludicious amounts of trade from the other houses which allowed the Waütkall to be constructed into its current state however it has left both the house in extreme debt and extreme prosperity due to it becoming a centre of trade and Jacque wishes to use those for his benefit.
House History:Originally founded several hundred years ago by Willham Lascelles as a may of establishing his grip on Evarii; the house was never really powerful even though it possessed incredibly resource rich lands due to their lack of technology and the chaotic nature of the land. Eventually after years of chaos across the lands, a low lord wanted to expand power across Evarri by using the thousands of well trained veterans "promising to prevent our lands from being split again. This lord's name was Jacque Lascelles.
Jacque quickly proved himself as a pragmatic general who swiftly assimilated the barbaric hordes, trained them and eventually slated the former minor houses across the marsh. Jacque then quickly set his eyes on the town of Waütkall. Using his basic knowledge of astronomy he predicted a solar eclipse which he used to strike horror in the hearts of his pagan enemies as that day he marched on Waüt and systematically massacred all the old nobility inside those walls. Is massacare earned him the nick name "controller of the black sun" or "the black sun".
He then started to create a vast shipping network from Waütkall in order to allow the the town to become even larger by creating giant trade ships for shipping equally large amount of some of the finest wood and slaves. Jacque then started rebuilding city of Waütkall and turned it into one of the most impressive sights to ever appear. Jacque designed his palace to extend across the city to allow easier surveillance and management of the population that will eventually completely dominate the city while also providing excellent protection. An aqueduct and sewage system kept the town from becoming filthy as it was based of ancient designs which allowed canals to pass straight though the town as well.
Jacque then proceeded to attract many who needed a new home offering progress however he also brought a lot more people via more underhanded means. He then ordered his men to raid old villages across his land and bring back the entre population alive to work in the city, destorying several years work in a few mounths. This is around the time the Kal-Nal-Lal started to appear as they where adopted orphans - made eunuchs and trained vigorously to be loyal only to Jacque and the Warkal in order to help solidify the city's independence.
Jacque used his new found city to help fund even more improvements of the city by investing elsewhere in other house's mines, forges and other goods eventually collecting a sizeable personal fortune before having to use it to found the city. He then planned to establish new cities smaller but still powerful however he lacked to the resources to do so, so now he plans to expand elsewhere.
Head of House: Jacque Lascelles, 36 years of age and male
Head of House History: Pretty much the house history above.
Head of House titles:Warkal, first of his name, duke and ruler of the bastion city Waütkall and controller of the Black Sun, protector of the realm, the terror of the Lascelles.
House Titles: Controllers of the black sun.
House FamilyParents
Important House Figures:- Jacque Lascelles, 42 years of age, male.
- Geogria Lascelles, 40 years of age, female.
Children- Edward Lascelles, 19 years of age, male.
- Elizabeth Lascelles, 19 years of age, female.
- Henri Lascelles, 17 years of age, male note: insane.
- Venuia Lascelles 14 years of age, female.
Land claimed: http://i.imgur.com/zKOyEbR.jpg .
- Controller of the Kal: Lüar - male, 23 years of age.
- Controller of the Nal: Wälag.
- Controller of the Lal: Ölung.
Land Description: The land is mostly river land though heavily altered by farms near Wüatkall which is basically a huge city state.
RP samples: viewtopic.php?p=17669562#p17669562
viewtopic.php?p=17156653#p17156653
Name of Town: Wüatkall.
Location: Central island.
Population: 287,570
History: See above history.
Trade: Import: Stone, granites, iron.
Export: Lumber, fine lumber, deer skins, slaves.
Important Figures: Lüar, Wälag, Ölung, Jacque Lascelles.
Garrison: 25 Kal Legions (450 Shieldmen -imagine the Unsuiled with Naginata and Roman shields-, 150 longarchers -longbow men-, 25 trebuchets -5 man-, 275 seatedarchers -basically mongol horse riders-).

by The IASM » Wed Dec 11, 2013 9:25 am
Muldinith wrote:The IASM wrote:House Name: House Lacelles
House Banner / Sigil: Power is real|The sigil
Summary of House:House Lacelles have been an incredibly destructive force of or their enemies, and a very lucrative partner for those who support them. Ruled and refounded by Warkal Jacque Lascelles after a brief period of great decline, Jacque began creating an authoritarian centralised realm mostly independent from the king in order one make his city greater. He ended up establishing three of his most effective tools, the Kal, one of the most deciplined and ruthless armies in the world, the Nal ,the eunuch bereaucrats which maintain the ever large trade empire maintained by the Lascelles-, and the Lal other wise known for their skill in maintains the silence of order in Waütkall. Jacque used all three to maintain the society he built and protect it. This society however was built most from ludicious amounts of trade from the other houses which allowed the Waütkall to be constructed into its current state however it has left both the house in extreme debt and extreme prosperity due to it becoming a centre of trade and Jacque wishes to use those for his benefit.
House History:Originally founded several hundred years ago by Willham Lascelles as a may of establishing his grip on Evarii; the house was never really powerful even though it possessed incredibly resource rich lands due to their lack of technology and the chaotic nature of the land. Eventually after years of chaos across the lands, a low lord wanted to expand power across Evarri by using the thousands of well trained veterans "promising to prevent our lands from being split again. This lord's name was Jacque Lascelles.
Jacque quickly proved himself as a pragmatic general who swiftly assimilated the barbaric hordes, trained them and eventually slated the former minor houses across the marsh. Jacque then quickly set his eyes on the town of Waütkall. Using his basic knowledge of astronomy he predicted a solar eclipse which he used to strike horror in the hearts of his pagan enemies as that day he marched on Waüt and systematically massacred all the old nobility inside those walls. Is massacare earned him the nick name "controller of the black sun" or "the black sun".
He then started to create a vast shipping network from Waütkall in order to allow the the town to become even larger by creating giant trade ships for shipping equally large amount of some of the finest wood and slaves. Jacque then started rebuilding city of Waütkall and turned it into one of the most impressive sights to ever appear. Jacque designed his palace to extend across the city to allow easier surveillance and management of the population that will eventually completely dominate the city while also providing excellent protection. An aqueduct and sewage system kept the town from becoming filthy as it was based of ancient designs which allowed canals to pass straight though the town as well.
Jacque then proceeded to attract many who needed a new home offering progress however he also brought a lot more people via more underhanded means. He then ordered his men to raid old villages across his land and bring back the entre population alive to work in the city, destorying several years work in a few mounths. This is around the time the Kal-Nal-Lal started to appear as they where adopted orphans - made eunuchs and trained vigorously to be loyal only to Jacque and the Warkal in order to help solidify the city's independence.
Jacque used his new found city to help fund even more improvements of the city by investing elsewhere in other house's mines, forges and other goods eventually collecting a sizeable personal fortune before having to use it to found the city. He then planned to establish new cities smaller but still powerful however he lacked to the resources to do so, so now he plans to expand elsewhere.
Head of House: Jacque Lascelles, 36 years of age and male
Head of House History: Pretty much the house history above.
Head of House titles:Warkal, first of his name, duke and ruler of the bastion city Waütkall and controller of the Black Sun, protector of the realm, the terror of the Lascelles.
House Titles: Controllers of the black sun.
House FamilyParents
Important House Figures:- Jacque Lascelles, 42 years of age, male.
- Geogria Lascelles, 40 years of age, female.
Children- Edward Lascelles, 19 years of age, male.
- Elizabeth Lascelles, 19 years of age, female.
- Henri Lascelles, 17 years of age, male note: insane.
- Venuia Lascelles 14 years of age, female.
Land claimed: http://i.imgur.com/zKOyEbR.jpg .
- Controller of the Kal: Lüar - male, 23 years of age.
- Controller of the Nal: Wälag.
- Controller of the Lal: Ölung.
Land Description: The land is mostly river land though heavily altered by farms near Wüatkall which is basically a huge city state.
RP samples: viewtopic.php?p=17669562#p17669562
viewtopic.php?p=17156653#p17156653
Name of Town: Wüatkall.
Location: Central island.
Population: 287,570
History: See above history.
Trade: Import: Stone, granites, iron.
Export: Lumber, fine lumber, deer skins, slaves.
Important Figures: Lüar, Wälag, Ölung, Jacque Lascelles.
Garrison: 25 Kal Legions (450 Shieldmen -imagine the Unsuiled with Naginata and Roman shields-, 150 longarchers -longbow men-, 25 trebuchets -5 man-, 275 seatedarchers -basically mongol horse riders-).
No more major houses are allowed. You can be a character or a vassal under someone
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