WORLD MAP
The mystical world of Valcia is ruled by conflicting Kingdoms and Clans - populated by the fantastical and powerful, with conflicts that bring out the very best and worst of the world and Humanity; the dominating Nations of this world are:
The Kingdom of Theikon: the most successful and arguably powerful of the Three Kingdoms is also its youngest having formed in the heart of the Teralin Forest approximately five hundred years ago by the escaping remnants of High Flaega - a ruinous land now known only as the Valley of Mists. Retreating from the ethereal disaster that shook them to their core the Clans had an internal schism over the crossing of Mount Heralis with some pressing on to the East and others fleeing bitterly to the South to what will later be known as the Freelands. Forging a new land and dream in the Capital; Illiander, the people of Theikon are determined and possess some of the most powerful and numerous Clans of this Age.
The Kingdom of Isteroth: the cradle of civilization lies within Orius the Capital whose Kinsmen can manipulate the very essences of Life and Death. Founded over five thousand years ago this Kingdom has shaped the world more time than can be counted and has had a hand in the development of all other Kingdoms. Vaulted as being a central point of the world and a place where all knowledge can be found it has degraded in many ways since its prime and now only stubbornly can hold together due to the unrelenting power of its Kinsmen and the oppressive hierarchy of its leadership.
The Kingdom of Erenon: during a Civil War in Isteroth nearly two thousand years ago a major faction opted out of the oppressive regime which was beginning to appear in the Capital. This faction amongst others fled south capturing and making independent a large portion of land, leading to a constant strife and destructive area between Fort Mirance and Vessin. Erenon has in the past made alliances with the Freeland of Amerys but that alliance is strikingly frail in the present due to the disputes between future actions and supposed underground spying performed by both sides.
The Freeland of Amerys: founded over a thousand years ago on the back of a slave uprising at Port Illin in the Kingdom of Isteroth - they have resisted invasion over the centuries from both Isteroth and Theikon. Upon landing on the strange shores of the Amerys peninsula the fleeing Clans liberated from their enslavement began founding a new world operating by the basic desires for global peace and safety. Their success in spreading across the new land drew worry from Isteroth who in their own interests declared a perpetual state of war until the Freeland would be crushed. Disenfranchised Kinsmen from the land of High Flaega also joined the swiftly growing Freeland causing strife with the newly formed Kingdom of Theikon who has had a relationship with the Freeland consisting of both war and peace.
Amongst these powerful conglomerations of Clans and wealth however are smaller, independent Clans each to their own area some hidden from the world and staying out of its intrigue and danger. These Clans found either in the Kingdoms or the Freeland or living independently possess unique abilities operating on the basic principle of Kinesis; the manipulation of all things. These abilities are various and usually involve some kind of element of concept through which the users will and internal energy can be injected through.
Clan Abilities
OOC: This RP is intended to be pretty big in scale with several Clans across the different Nations presented here, there is a lot of variety for the world and the abilities of the numerous Clans; there are concepts for a lot of RPs depending on the type and number of Clans accepted here.
The OP's for this RP are myself and Stattr, there are no Co-OPs at the moment.
The rules are fairly simple and straight-forward, obey common etiquette that should be present in all RPs, be polite to each other in the OOC and refrain from excessive swearing or graphic descriptions in the IC. Avoid godmodding, metagaming and twisting every situation ICly to your own end, be prepared to suffer consequences as a result of actions or events.
Some Kinetic Abilities are off-limits - some of which should be obvious such as Unikinesis, Tectokinesis, or Solarkinesis. If you're unsure if an ability might be too powerful then TG me.
Clan Application:
- Code: Select all
[b]Clan Name:[/b]
[b]Clan Leader:[/b]
[b]Clan Ability:[/b]
[b]Population:[/b]
[b]Homeland:[/b]
[b]City/Location:[/b]
[b]History:[/b]
[b]RP Sample:[/b]
Character Application:
- Code: Select all
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Personality:[/b]
[b]Clan/Ability:[/b]
[b]Skill/Techniques:[/b]
[b]Species:[/b]
[b]Appearance:[/b]
[b]Bio:[/b]
Accepted Clans:
Accepted Characters:




