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by Carcharhinidae primari » Thu May 08, 2014 2:12 pm

by The Nihilistic view » Thu May 08, 2014 2:17 pm

by The Empire of Pretantia » Thu May 08, 2014 4:36 pm

by The Nihilistic view » Thu May 08, 2014 4:44 pm
The Empire of Pretantia wrote:I suddenly realized that I absolutely hate my company captain. He is an expy of Jack Sparrow, made by a guy who cannot do Jack Sparrow (You know what we would call what Jack Sparrow does if he were in an RP? GM.), for a universe that doesn't need Jack Sparrow.
And while I'm at it, I hate my company too. It's a poor mishmash of cultures, works on an inefficient doctrine, and is composed of slow, obsolete, mechanically unreliable tanks. At this rate I'd rather ride a velociraptor into battle. Can I somehow kill off my company with, like, a mutiny?

by The Empire of Pretantia » Thu May 08, 2014 4:46 pm
The Nihilistic view wrote:The Empire of Pretantia wrote:I suddenly realized that I absolutely hate my company captain. He is an expy of Jack Sparrow, made by a guy who cannot do Jack Sparrow (You know what we would call what Jack Sparrow does if he were in an RP? GM.), for a universe that doesn't need Jack Sparrow.
And while I'm at it, I hate my company too. It's a poor mishmash of cultures, works on an inefficient doctrine, and is composed of slow, obsolete, mechanically unreliable tanks. At this rate I'd rather ride a velociraptor into battle. Can I somehow kill off my company with, like, a mutiny?
You could stay behind and defend the plasma reactor until it blows thus not giving the PDF a chance to prevent the detonation. Out with a bang and in a blaze of glory to boot!

by The Nihilistic view » Thu May 08, 2014 4:49 pm
The Empire of Pretantia wrote:The Nihilistic view wrote:
You could stay behind and defend the plasma reactor until it blows thus not giving the PDF a chance to prevent the detonation. Out with a bang and in a blaze of glory to boot!
That is very long-term and I'd rather not play Jack Sparrow for that duration.

by The Nihilistic view » Thu May 08, 2014 4:52 pm


by The Empire of Pretantia » Thu May 08, 2014 5:01 pm
The Nihilistic view wrote:Or sparrow is killed and the company is taken over by somebody else if they would agree it.
I'm hungry for everyone not to be detained any longer at the fort, so I can get properly involved. Dealing with your mutiny would delay that.

by Legital » Thu May 08, 2014 5:46 pm
The Empire of Pretantia wrote:I suddenly realized that I absolutely hate my company captain. He is an expy of Jack Sparrow, made by a guy who cannot do Jack Sparrow (You know what we would call what Jack Sparrow does if he were in an RP? GM.), for a universe that doesn't need Jack Sparrow.
And while I'm at it, I hate my company too. It's a poor mishmash of cultures, works on an inefficient doctrine, and is composed of slow, obsolete, mechanically unreliable tanks. At this rate I'd rather ride a velociraptor into battle. Can I somehow kill off my company with, like, a mutiny?

by The Empire of Pretantia » Thu May 08, 2014 6:28 pm
Legital wrote:The Empire of Pretantia wrote:I suddenly realized that I absolutely hate my company captain. He is an expy of Jack Sparrow, made by a guy who cannot do Jack Sparrow (You know what we would call what Jack Sparrow does if he were in an RP? GM.), for a universe that doesn't need Jack Sparrow.
And while I'm at it, I hate my company too. It's a poor mishmash of cultures, works on an inefficient doctrine, and is composed of slow, obsolete, mechanically unreliable tanks. At this rate I'd rather ride a velociraptor into battle. Can I somehow kill off my company with, like, a mutiny?
Well. A couple of options. Either you change and ICly there was no change, as in you were always the new company, or one of your men could open up the vox airwaves and taint a platoon that sets off a bomb in your company and kills the majority of your men or something.

by The Nihilistic view » Thu May 08, 2014 6:34 pm
The Empire of Pretantia wrote:Legital wrote:
Well. A couple of options. Either you change and ICly there was no change, as in you were always the new company, or one of your men could open up the vox airwaves and taint a platoon that sets off a bomb in your company and kills the majority of your men or something.
Or-and this is a long one-the Morgoth conscripts have had enough with the commissar just as the regiment begins movement, and so rebel, requiring the rest of the company to stay behind and mop up. At that point I am free to make a more… Inspired company. Maybe samurai like last RP, or dinosaur-riding Germanics/British adventurers, or DKoK light infantry, or French light infantry, or French Mechanized, or French air-mobile artillery, armor, siege armor, exotic zoo of chimeras, artillery, watchmasters, space-scots…
Yeah, I guess Space-Sparrow was a bad idea.

by The Nihilistic view » Thu May 08, 2014 6:36 pm

by The Empire of Pretantia » Thu May 08, 2014 6:42 pm
The Nihilistic view wrote:The Empire of Pretantia wrote:Or-and this is a long one-the Morgoth conscripts have had enough with the commissar just as the regiment begins movement, and so rebel, requiring the rest of the company to stay behind and mop up. At that point I am free to make a more… Inspired company. Maybe samurai like last RP, or dinosaur-riding Germanics/British adventurers, or DKoK light infantry, or French light infantry, or French Mechanized, or French air-mobile artillery, armor, siege armor, exotic zoo of chimeras, artillery, watchmasters, space-scots…
Yeah, I guess Space-Sparrow was a bad idea.
Space Scots, now they really would be dour fuckers. 40k is Grimdark enough without them hanging around. Space Irish on the other hand......
Given your origional idea for a DKoK only RP, they would be a good bet. Though I do likeTauSamurai.
The Nihilistic view wrote:Also could make the current company NPC?

by Cymrea » Fri May 09, 2014 1:34 am


by Aelosia » Fri May 09, 2014 3:46 am
Morrdh wrote:Are the voxes out of action due to that taint thing?

by Aelosia » Fri May 09, 2014 3:48 am
The Nihilistic view wrote:Carcharhinidae primari wrote:pretty much the entire PDF datanet. supply cache locations, information on this bastion base and more of that kind. we can't pull it through satelite links anymore due to that corruption.
Well if that fails I am sure Harper would logically have some idea on force sizes and main bases given he has been on the planet 5 years and been involved in the training process. Though he would have no knowledge of the current operations or force dispositions of course (a it's in the background and b that would just be boring wouldn't it).


by Legital » Fri May 09, 2014 1:36 pm
Cymrea wrote:Newly arrived: The stalwart Persican 501st!
From: Sourcebook: Persica
Cambrius is my handle on the site, and the work is mine.
Company name: Persican 501st Black Lance (Mechanised Infantry)
Home world: Persica [Persican Cluster Subsector, Benelith Sector, Segmentum Obscurus]
Type of Company: Infantry
Commanding Officer: Captain Tavio Archer
Number of Guardsmen: Regimental strength about 4%, company strength at about 40%, 225 total personnel.
Platoons: 4, plus company command squad.
Squads: 26, including command squads.
Standard Infantry Squads: 10
Special Weapon Squads: 5 - flamers
Heavy Weapon Squads: 5 – lascannons (2), autocannons (2), heavy bolters (1); each squad fields three weapons.
Stormtrooper Squad: 1 (stormtrooper sergeant and six stormtroopers)
Support (Weapons, vehicles, etc): 21 total vehicles.
Timberfox-pattern Chimeras: 12
Mars-pattern Chimeras: 2
Mars-pattern Hellhounds: 3
Devil Dogs: 2
Chimerax: 1
Command Chimera: 1
Uniforms: Standard Cadian-style of uniform, black armour over dark green disruptive pattern.
Miscellaneous info: There's quite a lot in the Sourcebook. I'm grateful to anyone who reads it!
-Company Commander info-
Name: Tavio Archer
Age: 31
Gender: Male
Rank: Captain
Background: After the events chronicled in "Chosen" (see link below), Tavio was gathered up with the rest of the Bridonian troops by supporting elements of the Azurian Guard (planetary defence forces) deployed to the Duskwood region. From the time they were loaded onto the troop transport and flown at high speed across land and sea, the northerners were ministered to by Shepherds of the Church of Terra. This helped to ease the transition into contemporary society and eventual Imperial service through sermons aimed at reinforcing their faith in the Emperor and emphasising their more direct service to the Imperium.
Tavio showed commendable leadership skills during his training and once he had completed Basic Military Training, Basic Guard Training, and Basic Occupational Training, he was granted admission into the Imperial War College, graduating as a Lieutenant. He was assigned to the Persican 498th Black Lance (Mechanised Infantry) which, upon mustering, was immediately deployed to Cadia. Leading the 8th Platoon, 10th Company, Tavio saw a great deal of action at Kasr Sonnen. Attrition was brutal, but Tavio managed to survive and lead his decimated Company after the death of Captain Connemar Ramos. The remainder of the Lance was returned to Persica and Fortress Telamon. Those not permanently disabled or killed by their injuries en route were reassigned to the Persican 501st Black Lance, which had recently been commissioned.
The 501st was assigned to join the fight against the orkish Overfiend of Octarius, spinward of Badab in the Ultima Segmentum. Predictably, attrition wore down the Black Lance and the remnants were headed home to begin the cycle anew. En route, they were diverted to Pan Arcadia, assigned to augment the Segmentian 557th. Tavio Archer has risen to the rank of Captain and leads what is left of the 3rd Company of the Persican 501st Black Lance.
Physical description: Tavio stands 5'10" (178cm) and is quite fit and leanly muscled. His left arm from the elbow and his hand were lost on Cadia and replaced with a bionic limb. He has very close-cropped copper hair and grey eyes.
Timberfox-pattern Chimera
Manufactured on the forge world Ziniger in the Benelith Sector and similar to the Mars-pattern Chimera, with the following variations.
Armament: Turret-mounted heavy bolter, hull-mounted heavy flamer, lasgun ports (x6)
Equipment: Extra front armour (standard) or dozer blade (variant), track guards, camo netting, searchlight
Capacity: Twelve, plus driver.
And also a short story that gives some insight into Persica and Tavio Archer: Chosen
And my thanks to anyone who takes the time to read it!

by The Nihilistic view » Fri May 09, 2014 5:34 pm

by Legital » Fri May 09, 2014 6:57 pm
The Nihilistic view wrote:Have you got a map of the city across the mountains yet?

by The Nihilistic view » Fri May 09, 2014 7:01 pm
Legital wrote:The Nihilistic view wrote:Have you got a map of the city across the mountains yet?
Not yet. We have one map that needs some updating.
Also, I posted a WIP post. I need to add the battle at the west end of the fort, but other than that and I think one more thing, I responded to all who needed a response.
Also, I hope the chaos part was chaosy enough. I don't write for chaos often at all.

by The Nihilistic view » Fri May 09, 2014 7:11 pm


by Legital » Fri May 09, 2014 7:16 pm
The Nihilistic view wrote:Did not like the linked to Waltz, however I do like Tchaikovsky so the two after that were good!
I must warn you though, Harper prefers vile music.
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