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W40K In Service to the Imperium: Episode 5 (OOC/OPEN/Reboot)

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Bredtonia
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Postby Bredtonia » Sat May 03, 2014 12:49 pm

I may be able to squeeze/overload some of my chimeras to. I think i'll add my troopers grabbing some of the extra stuff when I get around to posting (Probably monday, weekends are bad for me)
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Legital
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Postby Legital » Sat May 03, 2014 1:03 pm

Posted. Not much. Let me know if I missed something as I suspect I did, because I did not post much.
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Carcharhinidae primari
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Postby Carcharhinidae primari » Sat May 03, 2014 1:25 pm

Legital wrote:Posted. Not much. Let me know if I missed something as I suspect I did, because I did not post much.

maybe a timestamp might be usefull? wondering what time it is by now...
Curious and industrious, PMT sharks in an FT setting.
factbook is WiP. but a basic overview of our species is below:
population (remaining, estimated) 6000
State religion: not enforced but every member of the species follows the Cult of Pas Mathéma in some fashion.
Goverment type: Council of 5 heading a technocratic fuedalist society
Govermental sovereignty: protectorate of the 44th independant legion; large independant but ceding to them for interstellar politics and trade
Military power: on an FT schale next to nothing, since our total number of starships is for now 0.

Carch, friendly anthro blue shark. got any kalamari?
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Imperial City-States
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Postby Imperial City-States » Sun May 04, 2014 1:01 am

Hi Folks , Sorry I haven't posted in a while , Persona life has been a mess lately. Can anyone give me a SITREP ?
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
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Carcharhinidae primari
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Postby Carcharhinidae primari » Sun May 04, 2014 1:32 am

mostly fannying about. Xie's vendettas have made contact with the fortress and haven't been shot down yet, the attack by the pdf has begun on the west gate. think that's about it?
Curious and industrious, PMT sharks in an FT setting.
factbook is WiP. but a basic overview of our species is below:
population (remaining, estimated) 6000
State religion: not enforced but every member of the species follows the Cult of Pas Mathéma in some fashion.
Goverment type: Council of 5 heading a technocratic fuedalist society
Govermental sovereignty: protectorate of the 44th independant legion; large independant but ceding to them for interstellar politics and trade
Military power: on an FT schale next to nothing, since our total number of starships is for now 0.

Carch, friendly anthro blue shark. got any kalamari?
... Am I the only sane scientist out here? Even if I'm Cult Mechanicus, I still count as sane given the rest of you...

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Aelosia
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Postby Aelosia » Sun May 04, 2014 5:23 am

So far we have here:

1 Colonel, Victoria, (Segmentians). (WIA)
2 Majors. Vanhayn, (Thermidorians), and DSM, (DSM Stormtroopers).
4 Captains Gustav, (Higarans), Stormwell (Morridane), Hawken (Morgoth), Sharpe (Triplex)
1 Leiutenant Commander Marki (Armaggeddonians)
1 Lieutenant Santos (Tonatians)
1 Sergeant-Senior Alden (Urdeshi)

Honestly, to make a functional Munitorum Regimental hierarchy, Amsel would either need to take command, giving him a Brevet of Colonel-Commissar, or for the Commissariate to give either Vanhayn or DSM a Brevet to Colonel, (until we recover Victoria, that is, if we ever do). Honestly, I think it is better for Amsel to take command Gaunt style, (seems like he only needs Scharnblücher vote to do so after all), with both Vanhayn as "Armor advisor" and DSM as an "Infantry advisor", both retaining their Major rank. Having two Majors in a regiment is unusual but not impossible, especially if we are talking about a regiment that include both infantry and armor elements. A Major is usually just a Captain that also serves as advisor to their Colonel, after all (Check both Cain and Gaunt novels, for examples). I think the reorganization should go with the higarans taking the 1st Company denomination with Gustav as Captain, DSM as second company with DSM as Major (equivalent to Captain with the "advisor" label), 3rd stays with the Thermidorians (I read 3rd companies are usually the logistic arm of most regiments) with Vanhayn as Major (same as DSM). In order, Morridanes get 4th, Byronians get 5th, Armaggeddonians get 6th, Urdeshi get 7th, Triplex get 8th, and Tonatians 9th. Stormwell, Hawken, and Sharpe keep their ranks and commands. Marki, Santos and Alden get a Brevet to Captain to keep those companies on level to the others. These changes should be maintained until the end of the campaign, when Munitorum clerks would revise the impromptu organization.

That's what Scharnblücher will recommend to Amsel. Vanhayn doesn't want full command and honestly, noone would want DSM in charge of the regiment. (Nothing personal, but IC, it's clear noone would like it). If we recover Victoria, then Amsel steps down to his role as Chief Commissar and the Segmentians and higarans switch company numbers.
Last edited by Aelosia on Sun May 04, 2014 10:31 am, edited 1 time in total.
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The Empire of Pretantia
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Postby The Empire of Pretantia » Sun May 04, 2014 5:55 am

Aelosia wrote:So far we have here:

1 Colonel, Victoria, (Segmentians). (WIA)
2 Majors. Vanhayn, (Thermidorians), and DSM, (DSM Stormtroopers).
4 Captains Gustav, (Higarans), Stormwell (Morridane), Hawken (Byronians), Sharpe (Triplex)
1 Leiutenant Commander Marki (Armaggeddonians)
1 Lieutenant Santos (Tonatians)
1 Sergeant-Senior Alden (Urdeshi)

Honestly, to make a functional Munitorum Regimental hierarchy, Amsel would either need to take command, giving him a Brevet of Colonel-Commissar, or for the Commissariate to give either Vanhayn or DSM a Brevet to Colonel, (until we recover Victoria, that is, if we ever do). Honestly, I think it is better for Amsel to take command Gaunt style, (seems like he only needs Scharnblücher vote to do so after all), with both Vanhayn as "Armor advisor" and DSM as an "Infantry advisor", both retaining their Major rank. Having two Majors in a regiment is unusual but not impossible, especially if we are talking about a regiment that include both infantry and armor elements. A Major is usually just a Captain that also serves as advisor to their Colonel, after all (Check both Cain and Gaunt novels, for examples). I think the reorganization should go with the higarans taking the 1st Company denomination with Gustav as Captain, DSM as second company with DSM as Major (equivalent to Captain with the "advisor" label), 3rd stays with the Thermidorians (I read 3rd companies are usually the logistic arm of most regiments) with Vanhayn as Major (same as DSM). In order, Morridanes get 4th, Byronians get 5th, Armaggeddonians get 6th, Urdeshi get 7th, Triplex get 8th, and Tonatians 9th. Stormwell, Hawken, and Sharpe keep their ranks and commands. Marki, Santos and Alden get a Brevet to Captain to keep those companies on level to the others. These changes should be maintained until the end of the campaign, when Munitorum clerks would revise the impromptu organization.

That's what Scharnblücher will recommend to Amsel. Vanhayn doesn't want full command and honestly, noone would want DSM in charge of the regiment. (Nothing personal, but IC, it's clear noone would like it). If we recover Victoria, then Amsel steps down to his role as Chief Commissar and the Segmentians and higarans switch company numbers.

For the love of God, I changed them to Morgoth before the RP Legital.

Other than that, it seems good.
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The Nihilistic view
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Postby The Nihilistic view » Sun May 04, 2014 7:01 am

That's just another example of how 40k has been adapted to the table top due to force size constraints. Plus a lack of military knowledge in GW hierarchy of how military forces operate.

If the IG was organised like a RL army it would could quite possibly have Majors coming out of it's ears. Take the British army, two majors per infantry battalion in the Napoleonic wars. This was increased to three during the Victorian era. Then during ww1 it was not unusual to have most companies in a battalion commanded by a Major on paper (second in command was a captain, though due to losses on the front two captains was quite normal) with another major in the battalion HQ staff as second in command) similar state of affairs in WW2. After WW2 all companies in a battalion are commanded by a Major, this is the current practice.

In general the IG have far too few Officers and NCOs to work in practice. They have less officers and NCOs in a company than a RL company does when the RL company is only a 1/4 of the size or even less. It would be too easy to wipe out the chain of command.

I tried to address this in my company but it's still only got 12 officers and 48NCOs for around 900 men. The 100 or so veterans I suppose will act like corporals but i'm still well down. For example even in WW2 an 800 man battalion would have had about 35 officers, and the current ratio in the British army is about 1 officer to 6 men. I still only have 1:75 even though I have already almost doubled the number of officers the codex would give me for a maximum strength of 900 odd models in a company (6 platoon commanders and 2 company commanders not including those on detached service like the officer of the fleet).
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The Empire of Pretantia
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Postby The Empire of Pretantia » Sun May 04, 2014 7:04 am

The Nihilistic view wrote:That's just another example of how 40k has been adapted to the table top due to force size constraints. Plus a lack of military knowledge in GW hierarchy of how military forces operate.

If the IG was organised like a RL army it would could quite possibly have Majors coming out of it's ears. Take the British army, two majors per infantry battalion in the Napoleonic wars. This was increased to three during the Victorian era. Then during ww1 it was not unusual to have most companies in a battalion commanded by a Major on paper (second in command was a captain, though due to losses on the front two captains was quite normal) with another major in the battalion HQ staff as second in command) similar state of affairs in WW2. After WW2 all companies in a battalion are commanded by a Major, this is the current practice.

In general the IG have far too few Officers and NCOs to work in practice. They have less officers and NCOs in a company than a RL company does when the RL company is only a 1/4 of the size or even less. It would be too easy to wipe out the chain of command.

I tried to address this in my company but it's still only got 12 officers and 48NCOs for around 900 men. The 100 or so veterans I suppose will act like corporals but i'm still well down. For example even in WW2 an 800 man battalion would have had about 35 officers, and the current ratio in the British army is about 1 officer to 6 men. I still only have 1:75 even though I have already almost doubled the number of officers the codex would give me for a maximum strength of 900 odd models in a company (6 platoon commanders and 2 company commanders not including those on detached service like the officer of the fleet).

I guess you could say GW has major issues with realism. Not that the Imperial Guard is a modern fighting force, of course, so none of the above truly matters except for occasional reference.
ywn be as good as this video
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Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
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Comcast
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Believing the Ottomans were the third Roman Empire
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Carcharhinidae primari
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Postby Carcharhinidae primari » Sun May 04, 2014 7:13 am

The Empire of Pretantia wrote:
The Nihilistic view wrote:That's just another example of how 40k has been adapted to the table top due to force size constraints. Plus a lack of military knowledge in GW hierarchy of how military forces operate.

If the IG was organised like a RL army it would could quite possibly have Majors coming out of it's ears. Take the British army, two majors per infantry battalion in the Napoleonic wars. This was increased to three during the Victorian era. Then during ww1 it was not unusual to have most companies in a battalion commanded by a Major on paper (second in command was a captain, though due to losses on the front two captains was quite normal) with another major in the battalion HQ staff as second in command) similar state of affairs in WW2. After WW2 all companies in a battalion are commanded by a Major, this is the current practice.

In general the IG have far too few Officers and NCOs to work in practice. They have less officers and NCOs in a company than a RL company does when the RL company is only a 1/4 of the size or even less. It would be too easy to wipe out the chain of command.

I tried to address this in my company but it's still only got 12 officers and 48NCOs for around 900 men. The 100 or so veterans I suppose will act like corporals but i'm still well down. For example even in WW2 an 800 man battalion would have had about 35 officers, and the current ratio in the British army is about 1 officer to 6 men. I still only have 1:75 even though I have already almost doubled the number of officers the codex would give me for a maximum strength of 900 odd models in a company (6 platoon commanders and 2 company commanders not including those on detached service like the officer of the fleet).

I guess you could say GW has major issues with realism. Not that the Imperial Guard is a modern fighting force, of course, so none of the above truly matters except for occasional reference.

they have that problem anyway. 'depleted deuterium bolter tips' *shudders*
Curious and industrious, PMT sharks in an FT setting.
factbook is WiP. but a basic overview of our species is below:
population (remaining, estimated) 6000
State religion: not enforced but every member of the species follows the Cult of Pas Mathéma in some fashion.
Goverment type: Council of 5 heading a technocratic fuedalist society
Govermental sovereignty: protectorate of the 44th independant legion; large independant but ceding to them for interstellar politics and trade
Military power: on an FT schale next to nothing, since our total number of starships is for now 0.

Carch, friendly anthro blue shark. got any kalamari?
... Am I the only sane scientist out here? Even if I'm Cult Mechanicus, I still count as sane given the rest of you...

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Bredtonia
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Postby Bredtonia » Sun May 04, 2014 7:21 am

It seems also worth noting that GW only cares about officers on the field. Any officer or NCO that isn't on foot yelling at infantrymen is simply a fluff issue, as it were. From the fluff I remember, when officers to bite it (typicaly junior officers), they just pull another one out of backline duty and put in in front to handle the platoon/company/regiment. One of the fluff pieces were missing (though Aelosia is covering some of it) is the army of non-fighting Millitarum/Munitorum clerks who handle all of the techincal/administrative/support/etc segments that are considered part of the millitary in all real-world armies. Of course, those guys were probibly in the capital, so I wouldn't count on them surviving.
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The Nihilistic view
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Founded: May 14, 2013
Moralistic Democracy

Postby The Nihilistic view » Sun May 04, 2014 7:35 am

The Empire of Pretantia wrote:
The Nihilistic view wrote:That's just another example of how 40k has been adapted to the table top due to force size constraints. Plus a lack of military knowledge in GW hierarchy of how military forces operate.

If the IG was organised like a RL army it would could quite possibly have Majors coming out of it's ears. Take the British army, two majors per infantry battalion in the Napoleonic wars. This was increased to three during the Victorian era. Then during ww1 it was not unusual to have most companies in a battalion commanded by a Major on paper (second in command was a captain, though due to losses on the front two captains was quite normal) with another major in the battalion HQ staff as second in command) similar state of affairs in WW2. After WW2 all companies in a battalion are commanded by a Major, this is the current practice.

In general the IG have far too few Officers and NCOs to work in practice. They have less officers and NCOs in a company than a RL company does when the RL company is only a 1/4 of the size or even less. It would be too easy to wipe out the chain of command.

I tried to address this in my company but it's still only got 12 officers and 48NCOs for around 900 men. The 100 or so veterans I suppose will act like corporals but i'm still well down. For example even in WW2 an 800 man battalion would have had about 35 officers, and the current ratio in the British army is about 1 officer to 6 men. I still only have 1:75 even though I have already almost doubled the number of officers the codex would give me for a maximum strength of 900 odd models in a company (6 platoon commanders and 2 company commanders not including those on detached service like the officer of the fleet).

I guess you could say GW has major issues with realism. Not that the Imperial Guard is a modern fighting force, of course, so none of the above truly matters except for occasional reference.


Well it depends, Give a modern army the same equipment as the Imperial Guard have then train them how to use it. In an even fight numerically the Imperial Guard would get well and truly wankered. Sort of like how the Germans beasted everyone at the start of WW2. They actually had inferior equipment both in quality and numerically than the allies but they succeeded through a very well developed organisational structure with plenty of officers and NCOs who knew how to the jobs of the guys above them in the command chain as well. This doctrine and organisation allowed then to tactically be more flexible and much more effective, thus leading to their great victories in the first two years of the war. It's pretty much the bedrock of modern army doctrines.

I think it's where we have to realise that the IG is set up by GW to work well on a tabletop. And they have done a good job with making it work as a miniatures tabletop game. But when trying to RP we need to remember that it is set up for tabletop games not a proper battlefield situation.

The other thing of course is fold regiments, they are not going to follow the usual IG "poor" structure anyway. And it's possible 10 regiments could be folded together and they all could have Colonels commanding them since the nature of fold regiments is that they are decimated regiments re formed into companies and attached together. Officers are not going to be demoted, they will just have to work out seniority for a chain of command. Just like with the captains. In this situation if the colonel is not recovered and both Major ranks are killed then the 4 captains will have to work out which is senior and thus who assumes command. But the other three captains won't be demoted to Lieutenant just because they were not senior, they would keep their rank. By using seniority one does not even have to brevet said captain for the captain to assume command.

EDIT: Or in this case the three lieutenants and sergeants would not need a brevet rank to command said companies, they are the senior rank left in the company, their command is by default not by promotion rank. One might want to brevet the sergeant if one is a rank snob and can't deal with a sergeant being in command of a company, but it's not necessary.
Last edited by The Nihilistic view on Sun May 04, 2014 7:44 am, edited 3 times in total.
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Carcharhinidae primari
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Postby Carcharhinidae primari » Sun May 04, 2014 7:37 am

Bredtonia wrote:It seems also worth noting that GW only cares about officers on the field. Any officer or NCO that isn't on foot yelling at infantrymen is simply a fluff issue, as it were. From the fluff I remember, when officers to bite it (typicaly junior officers), they just pull another one out of backline duty and put in in front to handle the platoon/company/regiment. One of the fluff pieces were missing (though Aelosia is covering some of it) is the army of non-fighting Millitarum/Munitorum clerks who handle all of the techincal/administrative/support/etc segments that are considered part of the millitary in all real-world armies. Of course, those guys were probibly in the capital, so I wouldn't count on them surviving.

I'm not sure about that.. those are usually in a crusade/sector headquarters, though a (relatively) small number of them would probably be with the lord general to handle anything that couldn't wait for communication with hq.
Curious and industrious, PMT sharks in an FT setting.
factbook is WiP. but a basic overview of our species is below:
population (remaining, estimated) 6000
State religion: not enforced but every member of the species follows the Cult of Pas Mathéma in some fashion.
Goverment type: Council of 5 heading a technocratic fuedalist society
Govermental sovereignty: protectorate of the 44th independant legion; large independant but ceding to them for interstellar politics and trade
Military power: on an FT schale next to nothing, since our total number of starships is for now 0.

Carch, friendly anthro blue shark. got any kalamari?
... Am I the only sane scientist out here? Even if I'm Cult Mechanicus, I still count as sane given the rest of you...

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The Nihilistic view
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Posts: 11424
Founded: May 14, 2013
Moralistic Democracy

Postby The Nihilistic view » Sun May 04, 2014 8:14 am

Right I have decided to make a mini ORBAT for my company. Probably expand it to list every squad once I get into battle as a way of keeping up with casualties. I have spread the veterans and NCOs out to provide some leadership and experience. Whilst the HQ platoon acts as a final reserve and will most likely be split up into 6 squads of 8. EDIT: I changed my mind, probably two squads of 12 and the HQ of 19.


Company HQ Platoon
Captain
5 lieutenants
6 sergeants
31 veterans


Infantry platoon
HQ squad
Lieutenant
Sergeant
4 Veterans

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Mortar Squad
Sergeant/Corporal
2 Veterans
17 Whiteshields
3 morter crew with one 3 3⁄16in mortar

Mortar Squad
Sergeant/Corporal
2 Veterans
17 Whiteshields
3 morter crew with one 3 3⁄16in mortar

Support Squad
Sergeant/Corporal
2 Veterans
14 Whiteshields
6 .50cal heavy stubber crew with two guns

Support Squad
Sergeant/Corporal
2 Veterans
14 Whiteshields
6 .50cal heavy stubber crew with two guns

Support Squad
Sergeant/Corporal
2 Veterans
14 Whiteshields
6 .50cal heavy stubber crew with two guns


Infantry platoon
HQ squad
Lieutenant
Sergeant
4 Veterans

Assault Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields 5 with grenade launchers

Assault Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields 5 with grenade launchers

Assault Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields 5 with grenade launchers

Assault Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields 5 with grenade launchers

Assault Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields 2 with flamers

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields


Infantry platoon
HQ squad
Lieutenant
Sergeant
4 Veterans

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields 3 with grenade launchers

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields


Infantry platoon
HQ squad
Lieutenant
Sergeant
4 Veterans

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields


Infantry platoon
HQ squad
Lieutenant
Sergeant
4 Veterans

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields


Infantry platoon
HQ squad
Lieutenant
Sergeant
4 Veterans

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields

Rifle Squad
Sergeant/Corporal
2 Veterans
20 Whiteshields
Last edited by The Nihilistic view on Thu Sep 04, 2014 5:11 pm, edited 6 times in total.
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The Nihilistic view
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Moralistic Democracy

Postby The Nihilistic view » Sun May 04, 2014 8:56 am

Right, who's company is badly in need of infantry support? I have no heavy weapons issued (well my company might find a couple of rocket launchers and heavy stubbers or auto cannons in the camp armoury that are used for training purposes but only enough for one platoon at a maximum). So I need tank or heavy weapon support myself.

So if anybody is lacking infantry support it might be a good idea to attach ourselves together to increase our combined combat power and survivability when we meet.
Last edited by The Nihilistic view on Sun May 04, 2014 8:56 am, edited 1 time in total.
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Ex-Nation

Postby Bone Fort » Sun May 04, 2014 9:16 am

Aelosia wrote:So far we have here:

1 Colonel, Victoria, (Segmentians). (WIA)
2 Majors. Vanhayn, (Thermidorians), and DSM, (DSM Stormtroopers).
4 Captains Gustav, (Higarans), Stormwell (Morridane), Hawken (Byronians), Sharpe (Triplex)
1 Leiutenant Commander Marki (Armaggeddonians)
1 Lieutenant Santos (Tonatians)
1 Sergeant-Senior Alden (Urdeshi)

Honestly, to make a functional Munitorum Regimental hierarchy, Amsel would either need to take command, giving him a Brevet of Colonel-Commissar, or for the Commissariate to give either Vanhayn or DSM a Brevet to Colonel, (until we recover Victoria, that is, if we ever do). Honestly, I think it is better for Amsel to take command Gaunt style, (seems like he only needs Scharnblücher vote to do so after all), with both Vanhayn as "Armor advisor" and DSM as an "Infantry advisor", both retaining their Major rank. Having two Majors in a regiment is unusual but not impossible, especially if we are talking about a regiment that include both infantry and armor elements. A Major is usually just a Captain that also serves as advisor to their Colonel, after all (Check both Cain and Gaunt novels, for examples). I think the reorganization should go with the higarans taking the 1st Company denomination with Gustav as Captain, DSM as second company with DSM as Major (equivalent to Captain with the "advisor" label), 3rd stays with the Thermidorians (I read 3rd companies are usually the logistic arm of most regiments) with Vanhayn as Major (same as DSM). In order, Morridanes get 4th, Byronians get 5th, Armaggeddonians get 6th, Urdeshi get 7th, Triplex get 8th, and Tonatians 9th. Stormwell, Hawken, and Sharpe keep their ranks and commands. Marki, Santos and Alden get a Brevet to Captain to keep those companies on level to the others. These changes should be maintained until the end of the campaign, when Munitorum clerks would revise the impromptu organization.

That's what Scharnblücher will recommend to Amsel. Vanhayn doesn't want full command and honestly, noone would want DSM in charge of the regiment. (Nothing personal, but IC, it's clear noone would like it). If we recover Victoria, then Amsel steps down to his role as Chief Commissar and the Segmentians and higarans switch company numbers.


In my next IC post I was gonna say similar things, because that company planning meeting was a mess. We need a Kermit the frog analogue to control our madness.
Me summed up in one sentence.

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Legital
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Democratic Socialists

Postby Legital » Sun May 04, 2014 9:45 am

Pretty much what Aelosia mentioned seems to me our best course of action. I'll have to whip up a ORBAT list for the Higarans.
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Aelosia
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Ex-Nation

Postby Aelosia » Sun May 04, 2014 9:54 am

I have made in my mind the former structure of a thermidorian regiment, and I made the order of battle of the current company based on that. Vanhayn was originally the Master of Ordnance attached to the Command Section.

The original thermidorian regiment had a structure as follows:

Code: Select all
Command Section:
1 Colonel (Regimental Commander)
          1 Command Squad (9 Scions in a Taurox Prime)
1 Regimental Commissar (Salamander Scout Vehicle)
1 Major (Tactical Advisor. Infantry Advisor)
          1 Command Squad (9 Scions in a Taurox Prime)
1 Gunnery Major (Master of Ordnance. Artillery Advisor)
          1 Macharius Vulcan Tank
1 Naval Major (Naval Officer)
           1 Vendetta gunship with 5 Naval Armsmen Veterans
1 Tank Major (Tank Commander. Armor Advisor)
           1 Macharius Heavy Tank
1 Adepta Munitorum Officer
           1 Munitorum Taurox

1st Company of Tempestus Troops:
          1 Captain
          1 Commissar
          1 Company command Squad (8 Scions in a Taurox Prime)
                      1st Mechanized Platoon
                                1 Lieutenant
                                          1st Platoon Command Squad (9 Scions in a Chimera)
                                          1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                      2nd Mechanized Platoon
                                 1 Lieutenant
                                          2nd Platoon Command Squad (9 Scions in a Chimera)
                                          1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                      3rd Mechanized Platoon
                                 1 Lieutenant
                                          3rd Platoon Command Squad (9 Scions in a Chimera)
                                          1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                     4th Mechanized Platoon
                                 1 Lieutenant
                                          4th Platoon Command Squad (9 Scions in a Chimera)
                                          1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                      5th Mechanized Platoon
                                 1 Lieutenant
                                          5th Platoon Command Squad (9 Scions in a Chimera)
                                          1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)

2nd Company of Infantry:
          1 Captain
          1 Commissar
          1 Company command Squad (8 Scions in a Taurox Prime)
                      1st Infantry Platoon
                                1 Lieutenant
                                          1st Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
                                          1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                      2nd Infantry Platoon
                                 1 Lieutenant
                                          2nd Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
                                          1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                      3rd Infantry Platoon
                                 1 Lieutenant
                                          3rd Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
                                          1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                     4th Infantry Platoon
                                 1 Lieutenant
                                          4th Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
                                          1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                      5th Infantry Platoon
                                 1 Lieutenant
                                          5th Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
                                          1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)

3rd Company Logistics and Support:
          1 Captain (Salamander Command Vehicle)
          1 Commissar
                      1st Medical Platoon
                                1 Lieutenant (Chief Surgeon)
                                          Medical Platoon Command Vehicle (Samaritan with 4 corpswomen)
                                          1st Nurse Squad (Samaritan with 6 corpswomen)
                                          2nd Nurse Squad (Samaritan with 6 corpswomen)
                                          3rd Nurse Squad (Samaritan with 6 corpswomen)
                                          4th Nurse Squad (Samaritan with 6 corpswomen)
                      2nd Munitions Platoon
                                1 Lieutenant
                                          Munitions Platoon Command Vehicle (Trojan with towed Sabre Gun Platform)
                                          1st Munitions Squad (Trojan and four trucks)
                                          2nd Munitions Squad (Trojan and four trucks)
                                          3rd Munitions Squad (Trojan and four trucks)
                                          4th Munitions Squad (Trojan and four trucks)
                      3rd Refuelling Platoon
                                1 Lieutenant
                                          Refuelling Platoon Command Vehicle (Trojan with towed Sabre Gun Platform)
                                          1st Munitions Squad (Trojan and four trucks)
                                          2nd Munitions Squad (Trojan and four trucks)
                                          3rd Munitions Squad (Trojan and four trucks)
                                          4th Munitions Squad (Trojan and four trucks)
                     4th Mechanics Platoon
                                1 Lieutenant (Chief Mechanic)
                                          Mechanics Command Vehicle (Trojan with towed Sabre Gun Platform)
                                          1st Mechanic Squad (Atlas Recovery Vehicle and two trucks)
                                          2nd Mechanic Squad (Atlas Recovery Vehicle and one truck)
                                          3rd Mechanic Squad (Atlas Recovery Vehicle and one truck)
                                          4th Mechanic Squad (Atlas Recovery Vehicle and one truck)
                      5th Stewards Platoon
                                1 Lieutenant (Chief Cook)
                                          Stewards Command Vehicle (Large Cargo Truck)
                                          1st Squadron (2 trucks)
                                          2nd Squadron (2 trucks)
                                          3rd Squadron (2 trucks)
                                          4th Squadron (2 trucks)

4th Company Artillery:
          1 Captain (Salamander Scout Vehicle)
          1 Commissar
                      1st Artillery Platoon
                                1 Lieutenant
                                          1st Platoon Command Vehicle (Basilisk)
                                          1st Squadron (3 Basilisks and one Trojan)
                                          2nd Squadron (4 Basilisks and one Trojan)
                                          3rd Squadron (4 Basilisks and one Trojan)
                                          4th Squadron (5 Hydra Flak Tanks)
                      2nd Artillery Platoon
                                1 Lieutenant
                                          2nd Platoon Command Vehicle (Wyvern)
                                          1st Squadron (3 Wyverns and one Trojan)
                                          2nd Squadron (4 Wyverns and one Trojan)
                                          3rd Squadron (4 Wyverns and one Trojan)
                                          4th Squadron (5 Hydra Flak Tanks)
                      3rd Artillery Platoon
                                1 Lieutenant
                                          3rd Platoon Command Vehicle (Manticore)
                                          1st Squadron (3 Manticores and one Trojan)
                                          2nd Squadron (4 Manticores and one Trojan)
                                          3rd Squadron (4 Manticores and one Trojan)
                                          4th Squadron (5 Hydra Flak Tanks)
                     4th Artillery Platoon
                                1 Lieutenant
                                          4th Platoon Command Vehicle (Basilisk)
                                          1st Squadron (5 Trojan-Towed Earthshaker Cannons)
                                          2nd Squadron (5 Trojan-Towed Earthshaker Cannons)
                                          3rd Squadron (5 Trojan-Towed Earthshaker Cannons)
                                          4th Squadron (5 Trojan-Towed Sabre Gun Platforms)
                      5th Artillery Platoon
                                1 Lieutenant
                                          5th Platoon Command Vehicle (Medusa)
                                          1st Squadron (5 Trojan-Towed Medusa Siege Guns)
                                          2nd Squadron (5 Trojan-Towed Medusa Siege Guns)
                                          3rd Squadron (5 Trojan-Towed Medusa Siege Guns)
                                          4th Squadron (5 Trojan-Towed Medusa Siege Guns)

5th Company of Naval Support:
                      1st Naval Wing Air Superiority
                                          1st Squadron (3 Vendetta Gunships)
                                          2nd Squadron (3 Vendetta Gunships)
                                          3rd Squadron (3 Vendetta Gunships)
                      2nd Naval Wing Close Air Support
                                          1st Squadron (3 Vulture Gunships)
                                          2nd Squadron (3 Vulture Gunships)
                                          3rd Squadron (3 Vulture Gunships)
                      3rd Naval Wing Airborne Transport
                                          1st Squadron (3 Skytalons)
                                          2nd Squadron (3 Arvus Lighters)
                                          3rd Squadron (3 Recon Aquila Landers)
                      4th Naval Wing Airborne Assault
                                          1st Squadron (3 Valkyries with a deployable Squad of 10 Scions led by a Lieutenant each)
                                          2nd Squadron (3 Valkyries with a deployable Squad of 10 Scions led by a Lieutenant each)
                                          3rd Squadron (3 Valkyries with a deployable Squad of 10 Scions led by a Lieutenant each)

6th Company Armor:
          1 Captain (Leman Russ Vanquisher)
          1 Commissar
                      1st Armoured Platoon
                                          1st Platoon Command Vehicle (Leman Russ Vanquisher)
                                          1st Squadron (3 Leman Russ Tanks)
                                          2nd Squadron (3 Leman Russ Tanks)
                                          3rd Squadron (3 Leman Russ Tanks)
                      2nd Armoured Platoon
                                          2nd Platoon Command Vehicle (Leman Russ Conqueror)
                                          1st Squadron (3 Leman Russ Tanks)
                                          2nd Squadron (3 Leman Russ Tanks)
                                          3rd Squadron (3 Leman Russ Tanks)
                      3rd Armoured Platoon
                                          3rd Platoon Command Vehicle (Leman Russ Punisher)
                                          1st Squadron (3 Leman Russ Exterminator)
                                          2nd Squadron (3 Leman Russ Exterminator)
                                          3rd Squadron (3 Leman Russ Exterminator)
                     4th Armoured Platoon
                                          4th Platoon Command Vehicle (Leman Russ Annihilator)
                                          1st Squadron (3 Leman Russ Tanks)
                                          2nd Squadron (3 Leman Russ Tanks)
                                          3rd Squadron (3 Laser Destroyers)


Well finished. This was nothing more than a hierarchy exercise to give examples of builds from different types of companies. It doesn't matter because most of the regiment got destroyed, with Vanhayn being the highest ranking survivor with just a handful of the 3rd and 4th companies. That's why the thermidorians are a mix of artillery and support companies, while most of the assault troops they use as "Security Detachments" are not from Scholam Thermidor, but have been folded later. Originally the main strength of the Thermidorian Regiments is that they have a high percentage of specialist Schola troops, including a Naval Air Wing and a Tempestus 1st Company. What Vanhayn saved with her was a handful of gunners and logistics personnel. The regiment itself was a TAC Regiment, Take All Comers, not specializing in any discipline but able to deal with most situations by itself, although they lacked in the Recon and Light Infantry department.

Regarding the current Thermidorian ORBAT, the detailed information is on page 2 of this thread. Of course, some of the people there are dead already.

On a different topic, I am surprised at the lack of Lieutenants in the Imperial Guard. They are supposed to be ubiquitous, but in most fluff novels and the like there is an impressive lack of Lieutenants everywhere, with the exception of Sulla in the Cain Books, I think.
Last edited by Aelosia on Sun May 04, 2014 11:52 am, edited 1 time in total.
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The Nihilistic view
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Posts: 11424
Founded: May 14, 2013
Moralistic Democracy

Postby The Nihilistic view » Sun May 04, 2014 9:58 am

Aelosia wrote:I have made in my mind the former structure of a thermidorian regiment, and I made the order of battle of the current company based on that. Vanhayn was originally the Master of Ordnance attached to the Command Section.

The original thermidorian regiment had a structure as follows:

Code: Select all
Command Section:
1 Colonel (Regimental Commander)
          1 Command Squad (9 Scions in a Taurox Prime)
1 Regimental Commissar (Salamander Scout Vehicle)
1 Major (Tactical Advisor. Infantry Advisor)
          1 Command Squad (9 Scions in a Taurox Prime)
1 Major (Master of Ordnance. Artillery Advisor)
          1 Macharius Vulcan Tank
1 Major (Naval Officer)
           1 Vendetta gunship with 5 Naval Armsmen Veterans
1 Major (Tank Commander. Armor Advisor)
           1 Macharius Heavy Tank


1st Company of Tempestus Troops:
          1 Captain
          1 Commissar
          1 Company command Squad (8 Scions in a Taurox Prime)
                      1st Mechanized Platoon
                                1 Lieutenant
                                          1st Platoon Command Squad (9 Scions in a Chimera)
                                          1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                      2nd Mechanized Platoon
                                 1 Lieutenant
                                          2nd Platoon Command Squad (9 Scions in a Chimera)
                                          1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                      3rd Mechanized Platoon
                                 1 Lieutenant
                                          3rd Platoon Command Squad (9 Scions in a Chimera)
                                          1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                     4th Mechanized Platoon
                                 1 Lieutenant
                                          4th Platoon Command Squad (9 Scions in a Chimera)
                                          1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                      5th Mechanized Platoon
                                 1 Lieutenant
                                          5th Platoon Command Squad (9 Scions in a Chimera)
                                          1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
                                          4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)

2nd Company of Infantry:
          1 Captain
          1 Commissar
          1 Company command Squad (8 Scions in a Taurox Prime)
                      1st Infantry Platoon
                                1 Lieutenant
                                          1st Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
                                          1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                      2nd Infantry Platoon
                                 1 Lieutenant
                                          2nd Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
                                          1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                      3rd Infantry Platoon
                                 1 Lieutenant
                                          3rd Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
                                          1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                     4th Infantry Platoon
                                 1 Lieutenant
                                          4th Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
                                          1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                      5th Infantry Platoon
                                 1 Lieutenant
                                          5th Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
                                          1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
                                          4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)

3rd Company Artillery:



Uhm, I will eventually finish it, but you get the drift.


Looks good.
Slava Ukraini

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Imperial City-States
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Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Postby Imperial City-States » Sun May 04, 2014 10:23 am

So i'm going to make a post sometime today of my Unit reaching the fort , do I need to write up an ORBAT when the CO reports in to the commanding officer of the regiment ?
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The Nihilistic view
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Founded: May 14, 2013
Moralistic Democracy

Postby The Nihilistic view » Sun May 04, 2014 10:27 am

Imperial City-States wrote:So i'm going to make a post sometime today of my Unit reaching the fort , do I need to write up an ORBAT when the CO reports in to the commanding officer of the regiment ?


You can if you want, I think its a good thing to do from an OOC perspective to keep track of ones company. But I am sure just giving a status report on how many men and vehicles you have would be fine.
Slava Ukraini

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Imperial City-States
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Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Postby Imperial City-States » Sun May 04, 2014 10:33 am

The Nihilistic view wrote:
Imperial City-States wrote:So i'm going to make a post sometime today of my Unit reaching the fort , do I need to write up an ORBAT when the CO reports in to the commanding officer of the regiment ?


You can if you want, I think its a good thing to do from an OOC perspective to keep track of ones company. But I am sure just giving a status report on how many men and vehicles you have would be fine.


Well I've taken almost no losses in comparison to other Companies so I should be able to transport spare supplies ontop of my Chimera's. I just need to scrape up some Missile Launcher's and Flak Missiles so I can have some Protection from aircraft... normal Krak Missiles wouldn't hurt either. Guess it's time to raid What's left of the Armory wen I get there.
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
"The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
"Stand in the ashes of a million dead souls and ask the ghost if honor matters."
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
"No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
George Orwell

Unapologetically American
U.S Army

User avatar
Carcharhinidae primari
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Posts: 1964
Founded: Aug 08, 2010
Ex-Nation

Postby Carcharhinidae primari » Sun May 04, 2014 11:08 am

The Nihilistic view wrote:Right, who's company is badly in need of infantry support? I have no heavy weapons issued (well my company might find a couple of rocket launchers and heavy stubbers or auto cannons in the camp armoury that are used for training purposes but only enough for one platoon at a maximum). So I need tank or heavy weapon support myself.

So if anybody is lacking infantry support it might be a good idea to attach ourselves together to increase our combined combat power and survivability when we meet.

I have 9 hellhounds and 2 chimeras, and a surplus of drivers and vehicle crews, with no infantry experience to speak of. but I'm treating them much like hellhounds should. distributing them around the active areas of the regiment. so.. yeah. where you deploy there's probably a squad of three hellhounds around to ask for support.
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factbook is WiP. but a basic overview of our species is below:
population (remaining, estimated) 6000
State religion: not enforced but every member of the species follows the Cult of Pas Mathéma in some fashion.
Goverment type: Council of 5 heading a technocratic fuedalist society
Govermental sovereignty: protectorate of the 44th independant legion; large independant but ceding to them for interstellar politics and trade
Military power: on an FT schale next to nothing, since our total number of starships is for now 0.

Carch, friendly anthro blue shark. got any kalamari?
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The Nihilistic view
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Founded: May 14, 2013
Moralistic Democracy

Postby The Nihilistic view » Sun May 04, 2014 11:22 am

Carcharhinidae primari wrote:
The Nihilistic view wrote:Right, who's company is badly in need of infantry support? I have no heavy weapons issued (well my company might find a couple of rocket launchers and heavy stubbers or auto cannons in the camp armoury that are used for training purposes but only enough for one platoon at a maximum). So I need tank or heavy weapon support myself.

So if anybody is lacking infantry support it might be a good idea to attach ourselves together to increase our combined combat power and survivability when we meet.

I have 9 hellhounds and 2 chimeras, and a surplus of drivers and vehicle crews, with no infantry experience to speak of. but I'm treating them much like hellhounds should. distributing them around the active areas of the regiment. so.. yeah. where you deploy there's probably a squad of three hellhounds around to ask for support.


Sounds good.
Slava Ukraini

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Bone Fort
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Ex-Nation

Postby Bone Fort » Sun May 04, 2014 1:38 pm

In the Macharius Crusade novels one of the main characters is a Lt, actually.
Me summed up in one sentence.

I wear teal, blue & pink for Swith.

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