Advertisement

by Bredtonia » Sat May 03, 2014 12:49 pm

by Legital » Sat May 03, 2014 1:03 pm

by Carcharhinidae primari » Sat May 03, 2014 1:25 pm
Legital wrote:Posted. Not much. Let me know if I missed something as I suspect I did, because I did not post much.

by Imperial City-States » Sun May 04, 2014 1:01 am

by Carcharhinidae primari » Sun May 04, 2014 1:32 am

by Aelosia » Sun May 04, 2014 5:23 am

by The Empire of Pretantia » Sun May 04, 2014 5:55 am
Aelosia wrote:So far we have here:
1 Colonel, Victoria, (Segmentians). (WIA)
2 Majors. Vanhayn, (Thermidorians), and DSM, (DSM Stormtroopers).
4 Captains Gustav, (Higarans), Stormwell (Morridane), Hawken (Byronians), Sharpe (Triplex)
1 Leiutenant Commander Marki (Armaggeddonians)
1 Lieutenant Santos (Tonatians)
1 Sergeant-Senior Alden (Urdeshi)
Honestly, to make a functional Munitorum Regimental hierarchy, Amsel would either need to take command, giving him a Brevet of Colonel-Commissar, or for the Commissariate to give either Vanhayn or DSM a Brevet to Colonel, (until we recover Victoria, that is, if we ever do). Honestly, I think it is better for Amsel to take command Gaunt style, (seems like he only needs Scharnblücher vote to do so after all), with both Vanhayn as "Armor advisor" and DSM as an "Infantry advisor", both retaining their Major rank. Having two Majors in a regiment is unusual but not impossible, especially if we are talking about a regiment that include both infantry and armor elements. A Major is usually just a Captain that also serves as advisor to their Colonel, after all (Check both Cain and Gaunt novels, for examples). I think the reorganization should go with the higarans taking the 1st Company denomination with Gustav as Captain, DSM as second company with DSM as Major (equivalent to Captain with the "advisor" label), 3rd stays with the Thermidorians (I read 3rd companies are usually the logistic arm of most regiments) with Vanhayn as Major (same as DSM). In order, Morridanes get 4th, Byronians get 5th, Armaggeddonians get 6th, Urdeshi get 7th, Triplex get 8th, and Tonatians 9th. Stormwell, Hawken, and Sharpe keep their ranks and commands. Marki, Santos and Alden get a Brevet to Captain to keep those companies on level to the others. These changes should be maintained until the end of the campaign, when Munitorum clerks would revise the impromptu organization.
That's what Scharnblücher will recommend to Amsel. Vanhayn doesn't want full command and honestly, noone would want DSM in charge of the regiment. (Nothing personal, but IC, it's clear noone would like it). If we recover Victoria, then Amsel steps down to his role as Chief Commissar and the Segmentians and higarans switch company numbers.

by The Nihilistic view » Sun May 04, 2014 7:01 am

by The Empire of Pretantia » Sun May 04, 2014 7:04 am
The Nihilistic view wrote:That's just another example of how 40k has been adapted to the table top due to force size constraints. Plus a lack of military knowledge in GW hierarchy of how military forces operate.
If the IG was organised like a RL army it would could quite possibly have Majors coming out of it's ears. Take the British army, two majors per infantry battalion in the Napoleonic wars. This was increased to three during the Victorian era. Then during ww1 it was not unusual to have most companies in a battalion commanded by a Major on paper (second in command was a captain, though due to losses on the front two captains was quite normal) with another major in the battalion HQ staff as second in command) similar state of affairs in WW2. After WW2 all companies in a battalion are commanded by a Major, this is the current practice.
In general the IG have far too few Officers and NCOs to work in practice. They have less officers and NCOs in a company than a RL company does when the RL company is only a 1/4 of the size or even less. It would be too easy to wipe out the chain of command.
I tried to address this in my company but it's still only got 12 officers and 48NCOs for around 900 men. The 100 or so veterans I suppose will act like corporals but i'm still well down. For example even in WW2 an 800 man battalion would have had about 35 officers, and the current ratio in the British army is about 1 officer to 6 men. I still only have 1:75 even though I have already almost doubled the number of officers the codex would give me for a maximum strength of 900 odd models in a company (6 platoon commanders and 2 company commanders not including those on detached service like the officer of the fleet).

by Carcharhinidae primari » Sun May 04, 2014 7:13 am
The Empire of Pretantia wrote:The Nihilistic view wrote:That's just another example of how 40k has been adapted to the table top due to force size constraints. Plus a lack of military knowledge in GW hierarchy of how military forces operate.
If the IG was organised like a RL army it would could quite possibly have Majors coming out of it's ears. Take the British army, two majors per infantry battalion in the Napoleonic wars. This was increased to three during the Victorian era. Then during ww1 it was not unusual to have most companies in a battalion commanded by a Major on paper (second in command was a captain, though due to losses on the front two captains was quite normal) with another major in the battalion HQ staff as second in command) similar state of affairs in WW2. After WW2 all companies in a battalion are commanded by a Major, this is the current practice.
In general the IG have far too few Officers and NCOs to work in practice. They have less officers and NCOs in a company than a RL company does when the RL company is only a 1/4 of the size or even less. It would be too easy to wipe out the chain of command.
I tried to address this in my company but it's still only got 12 officers and 48NCOs for around 900 men. The 100 or so veterans I suppose will act like corporals but i'm still well down. For example even in WW2 an 800 man battalion would have had about 35 officers, and the current ratio in the British army is about 1 officer to 6 men. I still only have 1:75 even though I have already almost doubled the number of officers the codex would give me for a maximum strength of 900 odd models in a company (6 platoon commanders and 2 company commanders not including those on detached service like the officer of the fleet).
I guess you could say GW has major issues with realism. Not that the Imperial Guard is a modern fighting force, of course, so none of the above truly matters except for occasional reference.

by Bredtonia » Sun May 04, 2014 7:21 am

by The Nihilistic view » Sun May 04, 2014 7:35 am
The Empire of Pretantia wrote:The Nihilistic view wrote:That's just another example of how 40k has been adapted to the table top due to force size constraints. Plus a lack of military knowledge in GW hierarchy of how military forces operate.
If the IG was organised like a RL army it would could quite possibly have Majors coming out of it's ears. Take the British army, two majors per infantry battalion in the Napoleonic wars. This was increased to three during the Victorian era. Then during ww1 it was not unusual to have most companies in a battalion commanded by a Major on paper (second in command was a captain, though due to losses on the front two captains was quite normal) with another major in the battalion HQ staff as second in command) similar state of affairs in WW2. After WW2 all companies in a battalion are commanded by a Major, this is the current practice.
In general the IG have far too few Officers and NCOs to work in practice. They have less officers and NCOs in a company than a RL company does when the RL company is only a 1/4 of the size or even less. It would be too easy to wipe out the chain of command.
I tried to address this in my company but it's still only got 12 officers and 48NCOs for around 900 men. The 100 or so veterans I suppose will act like corporals but i'm still well down. For example even in WW2 an 800 man battalion would have had about 35 officers, and the current ratio in the British army is about 1 officer to 6 men. I still only have 1:75 even though I have already almost doubled the number of officers the codex would give me for a maximum strength of 900 odd models in a company (6 platoon commanders and 2 company commanders not including those on detached service like the officer of the fleet).
I guess you could say GW has major issues with realism. Not that the Imperial Guard is a modern fighting force, of course, so none of the above truly matters except for occasional reference.

by Carcharhinidae primari » Sun May 04, 2014 7:37 am
Bredtonia wrote:It seems also worth noting that GW only cares about officers on the field. Any officer or NCO that isn't on foot yelling at infantrymen is simply a fluff issue, as it were. From the fluff I remember, when officers to bite it (typicaly junior officers), they just pull another one out of backline duty and put in in front to handle the platoon/company/regiment. One of the fluff pieces were missing (though Aelosia is covering some of it) is the army of non-fighting Millitarum/Munitorum clerks who handle all of the techincal/administrative/support/etc segments that are considered part of the millitary in all real-world armies. Of course, those guys were probibly in the capital, so I wouldn't count on them surviving.

by The Nihilistic view » Sun May 04, 2014 8:14 am

by The Nihilistic view » Sun May 04, 2014 8:56 am

by Bone Fort » Sun May 04, 2014 9:16 am
Aelosia wrote:So far we have here:
1 Colonel, Victoria, (Segmentians). (WIA)
2 Majors. Vanhayn, (Thermidorians), and DSM, (DSM Stormtroopers).
4 Captains Gustav, (Higarans), Stormwell (Morridane), Hawken (Byronians), Sharpe (Triplex)
1 Leiutenant Commander Marki (Armaggeddonians)
1 Lieutenant Santos (Tonatians)
1 Sergeant-Senior Alden (Urdeshi)
Honestly, to make a functional Munitorum Regimental hierarchy, Amsel would either need to take command, giving him a Brevet of Colonel-Commissar, or for the Commissariate to give either Vanhayn or DSM a Brevet to Colonel, (until we recover Victoria, that is, if we ever do). Honestly, I think it is better for Amsel to take command Gaunt style, (seems like he only needs Scharnblücher vote to do so after all), with both Vanhayn as "Armor advisor" and DSM as an "Infantry advisor", both retaining their Major rank. Having two Majors in a regiment is unusual but not impossible, especially if we are talking about a regiment that include both infantry and armor elements. A Major is usually just a Captain that also serves as advisor to their Colonel, after all (Check both Cain and Gaunt novels, for examples). I think the reorganization should go with the higarans taking the 1st Company denomination with Gustav as Captain, DSM as second company with DSM as Major (equivalent to Captain with the "advisor" label), 3rd stays with the Thermidorians (I read 3rd companies are usually the logistic arm of most regiments) with Vanhayn as Major (same as DSM). In order, Morridanes get 4th, Byronians get 5th, Armaggeddonians get 6th, Urdeshi get 7th, Triplex get 8th, and Tonatians 9th. Stormwell, Hawken, and Sharpe keep their ranks and commands. Marki, Santos and Alden get a Brevet to Captain to keep those companies on level to the others. These changes should be maintained until the end of the campaign, when Munitorum clerks would revise the impromptu organization.
That's what Scharnblücher will recommend to Amsel. Vanhayn doesn't want full command and honestly, noone would want DSM in charge of the regiment. (Nothing personal, but IC, it's clear noone would like it). If we recover Victoria, then Amsel steps down to his role as Chief Commissar and the Segmentians and higarans switch company numbers.

by Legital » Sun May 04, 2014 9:45 am

by Aelosia » Sun May 04, 2014 9:54 am
Command Section:
1 Colonel (Regimental Commander)
1 Command Squad (9 Scions in a Taurox Prime)
1 Regimental Commissar (Salamander Scout Vehicle)
1 Major (Tactical Advisor. Infantry Advisor)
1 Command Squad (9 Scions in a Taurox Prime)
1 Gunnery Major (Master of Ordnance. Artillery Advisor)
1 Macharius Vulcan Tank
1 Naval Major (Naval Officer)
1 Vendetta gunship with 5 Naval Armsmen Veterans
1 Tank Major (Tank Commander. Armor Advisor)
1 Macharius Heavy Tank
1 Adepta Munitorum Officer
1 Munitorum Taurox
1st Company of Tempestus Troops:
1 Captain
1 Commissar
1 Company command Squad (8 Scions in a Taurox Prime)
1st Mechanized Platoon
1 Lieutenant
1st Platoon Command Squad (9 Scions in a Chimera)
1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Mechanized Platoon
1 Lieutenant
2nd Platoon Command Squad (9 Scions in a Chimera)
1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
3rd Mechanized Platoon
1 Lieutenant
3rd Platoon Command Squad (9 Scions in a Chimera)
1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
4th Mechanized Platoon
1 Lieutenant
4th Platoon Command Squad (9 Scions in a Chimera)
1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
5th Mechanized Platoon
1 Lieutenant
5th Platoon Command Squad (9 Scions in a Chimera)
1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Company of Infantry:
1 Captain
1 Commissar
1 Company command Squad (8 Scions in a Taurox Prime)
1st Infantry Platoon
1 Lieutenant
1st Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
2nd Infantry Platoon
1 Lieutenant
2nd Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Infantry Platoon
1 Lieutenant
3rd Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
4th Infantry Platoon
1 Lieutenant
4th Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
5th Infantry Platoon
1 Lieutenant
5th Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Company Logistics and Support:
1 Captain (Salamander Command Vehicle)
1 Commissar
1st Medical Platoon
1 Lieutenant (Chief Surgeon)
Medical Platoon Command Vehicle (Samaritan with 4 corpswomen)
1st Nurse Squad (Samaritan with 6 corpswomen)
2nd Nurse Squad (Samaritan with 6 corpswomen)
3rd Nurse Squad (Samaritan with 6 corpswomen)
4th Nurse Squad (Samaritan with 6 corpswomen)
2nd Munitions Platoon
1 Lieutenant
Munitions Platoon Command Vehicle (Trojan with towed Sabre Gun Platform)
1st Munitions Squad (Trojan and four trucks)
2nd Munitions Squad (Trojan and four trucks)
3rd Munitions Squad (Trojan and four trucks)
4th Munitions Squad (Trojan and four trucks)
3rd Refuelling Platoon
1 Lieutenant
Refuelling Platoon Command Vehicle (Trojan with towed Sabre Gun Platform)
1st Munitions Squad (Trojan and four trucks)
2nd Munitions Squad (Trojan and four trucks)
3rd Munitions Squad (Trojan and four trucks)
4th Munitions Squad (Trojan and four trucks)
4th Mechanics Platoon
1 Lieutenant (Chief Mechanic)
Mechanics Command Vehicle (Trojan with towed Sabre Gun Platform)
1st Mechanic Squad (Atlas Recovery Vehicle and two trucks)
2nd Mechanic Squad (Atlas Recovery Vehicle and one truck)
3rd Mechanic Squad (Atlas Recovery Vehicle and one truck)
4th Mechanic Squad (Atlas Recovery Vehicle and one truck)
5th Stewards Platoon
1 Lieutenant (Chief Cook)
Stewards Command Vehicle (Large Cargo Truck)
1st Squadron (2 trucks)
2nd Squadron (2 trucks)
3rd Squadron (2 trucks)
4th Squadron (2 trucks)
4th Company Artillery:
1 Captain (Salamander Scout Vehicle)
1 Commissar
1st Artillery Platoon
1 Lieutenant
1st Platoon Command Vehicle (Basilisk)
1st Squadron (3 Basilisks and one Trojan)
2nd Squadron (4 Basilisks and one Trojan)
3rd Squadron (4 Basilisks and one Trojan)
4th Squadron (5 Hydra Flak Tanks)
2nd Artillery Platoon
1 Lieutenant
2nd Platoon Command Vehicle (Wyvern)
1st Squadron (3 Wyverns and one Trojan)
2nd Squadron (4 Wyverns and one Trojan)
3rd Squadron (4 Wyverns and one Trojan)
4th Squadron (5 Hydra Flak Tanks)
3rd Artillery Platoon
1 Lieutenant
3rd Platoon Command Vehicle (Manticore)
1st Squadron (3 Manticores and one Trojan)
2nd Squadron (4 Manticores and one Trojan)
3rd Squadron (4 Manticores and one Trojan)
4th Squadron (5 Hydra Flak Tanks)
4th Artillery Platoon
1 Lieutenant
4th Platoon Command Vehicle (Basilisk)
1st Squadron (5 Trojan-Towed Earthshaker Cannons)
2nd Squadron (5 Trojan-Towed Earthshaker Cannons)
3rd Squadron (5 Trojan-Towed Earthshaker Cannons)
4th Squadron (5 Trojan-Towed Sabre Gun Platforms)
5th Artillery Platoon
1 Lieutenant
5th Platoon Command Vehicle (Medusa)
1st Squadron (5 Trojan-Towed Medusa Siege Guns)
2nd Squadron (5 Trojan-Towed Medusa Siege Guns)
3rd Squadron (5 Trojan-Towed Medusa Siege Guns)
4th Squadron (5 Trojan-Towed Medusa Siege Guns)
5th Company of Naval Support:
1st Naval Wing Air Superiority
1st Squadron (3 Vendetta Gunships)
2nd Squadron (3 Vendetta Gunships)
3rd Squadron (3 Vendetta Gunships)
2nd Naval Wing Close Air Support
1st Squadron (3 Vulture Gunships)
2nd Squadron (3 Vulture Gunships)
3rd Squadron (3 Vulture Gunships)
3rd Naval Wing Airborne Transport
1st Squadron (3 Skytalons)
2nd Squadron (3 Arvus Lighters)
3rd Squadron (3 Recon Aquila Landers)
4th Naval Wing Airborne Assault
1st Squadron (3 Valkyries with a deployable Squad of 10 Scions led by a Lieutenant each)
2nd Squadron (3 Valkyries with a deployable Squad of 10 Scions led by a Lieutenant each)
3rd Squadron (3 Valkyries with a deployable Squad of 10 Scions led by a Lieutenant each)
6th Company Armor:
1 Captain (Leman Russ Vanquisher)
1 Commissar
1st Armoured Platoon
1st Platoon Command Vehicle (Leman Russ Vanquisher)
1st Squadron (3 Leman Russ Tanks)
2nd Squadron (3 Leman Russ Tanks)
3rd Squadron (3 Leman Russ Tanks)
2nd Armoured Platoon
2nd Platoon Command Vehicle (Leman Russ Conqueror)
1st Squadron (3 Leman Russ Tanks)
2nd Squadron (3 Leman Russ Tanks)
3rd Squadron (3 Leman Russ Tanks)
3rd Armoured Platoon
3rd Platoon Command Vehicle (Leman Russ Punisher)
1st Squadron (3 Leman Russ Exterminator)
2nd Squadron (3 Leman Russ Exterminator)
3rd Squadron (3 Leman Russ Exterminator)
4th Armoured Platoon
4th Platoon Command Vehicle (Leman Russ Annihilator)
1st Squadron (3 Leman Russ Tanks)
2nd Squadron (3 Leman Russ Tanks)
3rd Squadron (3 Laser Destroyers)

by The Nihilistic view » Sun May 04, 2014 9:58 am
Aelosia wrote:I have made in my mind the former structure of a thermidorian regiment, and I made the order of battle of the current company based on that. Vanhayn was originally the Master of Ordnance attached to the Command Section.
The original thermidorian regiment had a structure as follows:
- Code: Select all
Command Section:
1 Colonel (Regimental Commander)
1 Command Squad (9 Scions in a Taurox Prime)
1 Regimental Commissar (Salamander Scout Vehicle)
1 Major (Tactical Advisor. Infantry Advisor)
1 Command Squad (9 Scions in a Taurox Prime)
1 Major (Master of Ordnance. Artillery Advisor)
1 Macharius Vulcan Tank
1 Major (Naval Officer)
1 Vendetta gunship with 5 Naval Armsmen Veterans
1 Major (Tank Commander. Armor Advisor)
1 Macharius Heavy Tank
1st Company of Tempestus Troops:
1 Captain
1 Commissar
1 Company command Squad (8 Scions in a Taurox Prime)
1st Mechanized Platoon
1 Lieutenant
1st Platoon Command Squad (9 Scions in a Chimera)
1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Mechanized Platoon
1 Lieutenant
2nd Platoon Command Squad (9 Scions in a Chimera)
1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
3rd Mechanized Platoon
1 Lieutenant
3rd Platoon Command Squad (9 Scions in a Chimera)
1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
4th Mechanized Platoon
1 Lieutenant
4th Platoon Command Squad (9 Scions in a Chimera)
1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
5th Mechanized Platoon
1 Lieutenant
5th Platoon Command Squad (9 Scions in a Chimera)
1st Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
3rd Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
4th Mechanized Squad (10 Scions in a Chimera led by a Sergeant)
2nd Company of Infantry:
1 Captain
1 Commissar
1 Company command Squad (8 Scions in a Taurox Prime)
1st Infantry Platoon
1 Lieutenant
1st Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
2nd Infantry Platoon
1 Lieutenant
2nd Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Infantry Platoon
1 Lieutenant
3rd Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
4th Infantry Platoon
1 Lieutenant
4th Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
5th Infantry Platoon
1 Lieutenant
5th Platoon Command Squad (10 Troopers with two Heavy Weapon Squads)
1st Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
2nd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
4th Squad (11 Troopers with two Heavy Weapon Squads attached led by a Sergeant)
3rd Company Artillery:
Uhm, I will eventually finish it, but you get the drift.

by Imperial City-States » Sun May 04, 2014 10:23 am

by The Nihilistic view » Sun May 04, 2014 10:27 am
Imperial City-States wrote:So i'm going to make a post sometime today of my Unit reaching the fort , do I need to write up an ORBAT when the CO reports in to the commanding officer of the regiment ?

by Imperial City-States » Sun May 04, 2014 10:33 am
The Nihilistic view wrote:Imperial City-States wrote:So i'm going to make a post sometime today of my Unit reaching the fort , do I need to write up an ORBAT when the CO reports in to the commanding officer of the regiment ?
You can if you want, I think its a good thing to do from an OOC perspective to keep track of ones company. But I am sure just giving a status report on how many men and vehicles you have would be fine.

by Carcharhinidae primari » Sun May 04, 2014 11:08 am
The Nihilistic view wrote:Right, who's company is badly in need of infantry support? I have no heavy weapons issued (well my company might find a couple of rocket launchers and heavy stubbers or auto cannons in the camp armoury that are used for training purposes but only enough for one platoon at a maximum). So I need tank or heavy weapon support myself.
So if anybody is lacking infantry support it might be a good idea to attach ourselves together to increase our combined combat power and survivability when we meet.

by The Nihilistic view » Sun May 04, 2014 11:22 am
Carcharhinidae primari wrote:The Nihilistic view wrote:Right, who's company is badly in need of infantry support? I have no heavy weapons issued (well my company might find a couple of rocket launchers and heavy stubbers or auto cannons in the camp armoury that are used for training purposes but only enough for one platoon at a maximum). So I need tank or heavy weapon support myself.
So if anybody is lacking infantry support it might be a good idea to attach ourselves together to increase our combined combat power and survivability when we meet.
I have 9 hellhounds and 2 chimeras, and a surplus of drivers and vehicle crews, with no infantry experience to speak of. but I'm treating them much like hellhounds should. distributing them around the active areas of the regiment. so.. yeah. where you deploy there's probably a squad of three hellhounds around to ask for support.
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: Kandex, Sinyal, The Empire of Tau, Upper Magica
Advertisement