IC.
Now, I shall sustain your attention. Chemical warfare, South Africa, aliens, Second Boer War, jazz music, Heisenberg and 1920s.
There it is, let's just started - oh, you want more detail? Fine, I'll give you more detail. Bloody kids.
In 1900, an alien fleet flew over the Earth. Humanity watched, waiting for first contact.
But the fleet had technical difficulties. The ships went hurtling into the Earth or exploding in the sky. But across the globe, they rained down all sorts of technology, advancing humanity by much. But there is one drawback...
All the tech is dependent on a power supply, called Crystals (because they look like very green glowing emeralds). Without these, that advanced tech is useless and garbage.
These Crystals rained in small amounts across the Earth. A large amount fell in Siberia, where the Chinese, Russians and Japanese are fighting furiously to get it. But triple that amount fell in Southern Africa, where European powers are now fighting even more furiously to get their hands on it. Seriously. They even used chemical weapons and shit. This warfare caused a massive environmental crisis causing parts of the planet where there are less trees and moisture, and much of the country are nearly uninhabitable.
SA Provinces and Dispositions
Northern Cape- The sparsely populated Northern Cape is probably one of the most stable regions in post-Event South Africa. Following the Kimberley Incident, and the subsequent dissolution of the provincial government in the face of crystal-mad foreign powers, German Namibia seized a swathe of land from Calvinia to Upington. They held the territory in the face of massive chemical and conventional retaliations from the Royal Navy, and throughout the years that followed. Upington is their administrative headquarters, and the German South Africa Company holds exclusive rights to the exploitation of crystal deposits in the region. The rest of the province is fairly crystal-sparse, and farming homesteaders have begun to make inroads in reestablishing habitable zones via forestation. Namibia claims lordship over these small districts and villages, but exerts authority only when it chooses to send patrols into the wastes.
Western Cape- Cape Town was the most populous city before the Event, and remains so in the world of the present. Its harbor was the site of the Battle of Three Navies, the victor of which has been lost to history. Rusting French, German, and British dreadnaughts litter her harbor to the point where it is inaccessible, and provide much of the economy of the devastated city via salvage for their vast quantities of steel. No central authority maintains control over this region, though Her Majesty’s Empire has a small outpost to the west of Mossel Bay. Crystal deposits are fiercely fought over between the Namibians and Freistaters in the area around Beaufort West, and change hands frequently. Banditry and ferals are common in the wilds of the central part of the province, and the Lord’s Crossbearers’ primary abode is near what was once the Anysberg Nature Reserve. Travelers are well advised to brush up on their theology or become cross-serfs when they fail in their litanies.
Eastern Cape – The French Remnant makes its home in this area, and has a nasty habit of impressing passerbys into the galleys and the Foreign Legion. Their headquarters, at Port Joan, is known for flogging those who violate the stringent moral codes of King Louis XXXVI, despite the Remnant’s frequent skirmishing at sea and on land with the Crossbearers. Crystal deposits in the east of the province draw heavy amounts of attention from the Legion and many prospectors, but a recent chemical skirmish with Nirtrav between the French and Freistaters has left the area difficult to access while still breathing.
Free State – or the “Freistat”, this region is notorious for its extreme amounts of diverse political factions, all slinging death and choking fumes at the slightest provocation. In excess of two dozen petty factions of Boers and Voertrekkers exist at any given time, with allegiances changing frequently as one faction attempts to gain advantage over the other. The largest deposits of crystal are found in this region and what was once Lesotho, making this region quite rich and quite militarized. No uncontaminated areas are to be found in the Freistat, as when any plantings are attempted they are forthwith destroyed by one faction or another. The Grand Warlord of Lower Duluth controls the currently most powerful faction, though recent skirmishing with the Legion has left his forces weakened, and the vultures are gathering.
North West – This area is not known for much, as the region north of the Vaal River is the most fertile and least contested region remaining in what was South Africa. Communist insurgents claiming to represent the Democratic Persons Republic of Trek teem in the relatively forested regions, and most of the agricultural production of the North West provides food for the surrounding provinces, by proxy or otherwise. The British have a strong presence here, despite its complete lack of naval access, focused at Fort Klerksdorp. Their forces are the most powerful military presence in the Cape, securing the region against further chemical attack except in extreme circumstances. All the crystal in this area has been mined out however, and Communist assaults prevent the British from deploying in any force outside the region. The crazed rebels are rumored to be led by a mysterious man from the East known as Nodong, or Zedong, depending on who you get your information from.
Gauteng – This province is a hellhole, no ifs and or buts about it. All major factions stay well away from the ruins of what was once known as Joburg, before the first deployment of Nirtrav by the British rendered the area all but uninhabitable. Swirling atmospheric patterns amongst the shanty-towns can render areas of the crumbling city lethal in hours, and impossible to access for weeks, making any permanent dwellings tenous at best. Many scavengers, ferals, and desperados call Joburg home, and the endless clatter of gunfire fills the air at all hours of the day as the lost souls battle over the large quantities of crystal in the blasted urban wasteland to trade for precious clean food or water. Patrols from the Freistat and Germans, as well as expendable Legionaries, can be seen at times whenever a new commander forgets the danger of the province, before being inevitably dismembered by ferals or rendered inert corpses by shifting chemstorms.
Limpopo – Limpopo is where all the forces upon the Cape draw their recruits from- a seething hive of pre-industrial humanity, most sick or diseased from a lack of even Third-World amenities and constant chem-poisoning, hungry, starving, emaciated. They’re the perfect new cannon-fodder of the three powers and the Freistaters, who prey upon the weak and throw so many bodies onto the flames. Frequent impressment details from the British and Germans sweep this region grabbing men and women equally, the former to bear guns, the later to serve their soldiers. Rumor has it that the average age of a denizen of Limpopo is nine, because the Europeans have compunctions about child slaves. The Freistaters have none of those issues, and wherever a warlord asserts his power he sends parties north and east to sweep up entire villages to serve in his doomed army, which last a year at best before expiring. Only breeding like rabbits and a few treelines preserve the population of this province, which are all so alike to the cattle they raise and slaughter.
Mpumalanga – The majestic peaks and frumpy hills of the Drakensberg Escarpement are, appropriately enough, the most densely populated region in the Cape. Their mineral resources have led to fierce competition between German and British troops over polluted mines, and their valleys and rocky terrain hide subterranean dwellings and cliff-cities who want to be left the hell alone. Most free enterprise goes on in this region, and many prospectors and desperate men head west into the chaos of Joburg from here. The dual jurisdictions of the British and Germans allow strong city-states to flourish between them, playing both sides in order to remain independent as they decontaminate and wage their own petty wars.
KwaZulu-Natal – The “Blood Coast” of the Cape, this is the most hotly contested region of the whole of South Africa. Germans and British battle regularly over the disposition of Durban, one of the best ports on the Cape for resupply, and many tens of thousands of galley slaves have perished outside its harbor even as modern ironclads and dreadnoughts from far Europe rule the waves. In the mix is the crazed military state of the Zulu Kingdom, where Mpandeutuludishango rules from his crimson-soaked throne in Ladysmith, sending hordes of poorly trained Impis with scavenged gas-masks or simple urine-invested rags against the European forces even as they clash. Durban is so important because its one of the few viable transshipment points for crystal loads, and so any faction that can maintain control of it can swing the constant wars in Europe distinctly in their favor. As a consequence, immense amounts of men and material are devoured by the city every year, and untold millions have perished in the ceaseless battle that rages over it.
Northern Cape- The sparsely populated Northern Cape is probably one of the most stable regions in post-Event South Africa. Following the Kimberley Incident, and the subsequent dissolution of the provincial government in the face of crystal-mad foreign powers, German Namibia seized a swathe of land from Calvinia to Upington. They held the territory in the face of massive chemical and conventional retaliations from the Royal Navy, and throughout the years that followed. Upington is their administrative headquarters, and the German South Africa Company holds exclusive rights to the exploitation of crystal deposits in the region. The rest of the province is fairly crystal-sparse, and farming homesteaders have begun to make inroads in reestablishing habitable zones via forestation. Namibia claims lordship over these small districts and villages, but exerts authority only when it chooses to send patrols into the wastes.
Western Cape- Cape Town was the most populous city before the Event, and remains so in the world of the present. Its harbor was the site of the Battle of Three Navies, the victor of which has been lost to history. Rusting French, German, and British dreadnaughts litter her harbor to the point where it is inaccessible, and provide much of the economy of the devastated city via salvage for their vast quantities of steel. No central authority maintains control over this region, though Her Majesty’s Empire has a small outpost to the west of Mossel Bay. Crystal deposits are fiercely fought over between the Namibians and Freistaters in the area around Beaufort West, and change hands frequently. Banditry and ferals are common in the wilds of the central part of the province, and the Lord’s Crossbearers’ primary abode is near what was once the Anysberg Nature Reserve. Travelers are well advised to brush up on their theology or become cross-serfs when they fail in their litanies.
Eastern Cape – The French Remnant makes its home in this area, and has a nasty habit of impressing passerbys into the galleys and the Foreign Legion. Their headquarters, at Port Joan, is known for flogging those who violate the stringent moral codes of King Louis XXXVI, despite the Remnant’s frequent skirmishing at sea and on land with the Crossbearers. Crystal deposits in the east of the province draw heavy amounts of attention from the Legion and many prospectors, but a recent chemical skirmish with Nirtrav between the French and Freistaters has left the area difficult to access while still breathing.
Free State – or the “Freistat”, this region is notorious for its extreme amounts of diverse political factions, all slinging death and choking fumes at the slightest provocation. In excess of two dozen petty factions of Boers and Voertrekkers exist at any given time, with allegiances changing frequently as one faction attempts to gain advantage over the other. The largest deposits of crystal are found in this region and what was once Lesotho, making this region quite rich and quite militarized. No uncontaminated areas are to be found in the Freistat, as when any plantings are attempted they are forthwith destroyed by one faction or another. The Grand Warlord of Lower Duluth controls the currently most powerful faction, though recent skirmishing with the Legion has left his forces weakened, and the vultures are gathering.
North West – This area is not known for much, as the region north of the Vaal River is the most fertile and least contested region remaining in what was South Africa. Communist insurgents claiming to represent the Democratic Persons Republic of Trek teem in the relatively forested regions, and most of the agricultural production of the North West provides food for the surrounding provinces, by proxy or otherwise. The British have a strong presence here, despite its complete lack of naval access, focused at Fort Klerksdorp. Their forces are the most powerful military presence in the Cape, securing the region against further chemical attack except in extreme circumstances. All the crystal in this area has been mined out however, and Communist assaults prevent the British from deploying in any force outside the region. The crazed rebels are rumored to be led by a mysterious man from the East known as Nodong, or Zedong, depending on who you get your information from.
Gauteng – This province is a hellhole, no ifs and or buts about it. All major factions stay well away from the ruins of what was once known as Joburg, before the first deployment of Nirtrav by the British rendered the area all but uninhabitable. Swirling atmospheric patterns amongst the shanty-towns can render areas of the crumbling city lethal in hours, and impossible to access for weeks, making any permanent dwellings tenous at best. Many scavengers, ferals, and desperados call Joburg home, and the endless clatter of gunfire fills the air at all hours of the day as the lost souls battle over the large quantities of crystal in the blasted urban wasteland to trade for precious clean food or water. Patrols from the Freistat and Germans, as well as expendable Legionaries, can be seen at times whenever a new commander forgets the danger of the province, before being inevitably dismembered by ferals or rendered inert corpses by shifting chemstorms.
Limpopo – Limpopo is where all the forces upon the Cape draw their recruits from- a seething hive of pre-industrial humanity, most sick or diseased from a lack of even Third-World amenities and constant chem-poisoning, hungry, starving, emaciated. They’re the perfect new cannon-fodder of the three powers and the Freistaters, who prey upon the weak and throw so many bodies onto the flames. Frequent impressment details from the British and Germans sweep this region grabbing men and women equally, the former to bear guns, the later to serve their soldiers. Rumor has it that the average age of a denizen of Limpopo is nine, because the Europeans have compunctions about child slaves. The Freistaters have none of those issues, and wherever a warlord asserts his power he sends parties north and east to sweep up entire villages to serve in his doomed army, which last a year at best before expiring. Only breeding like rabbits and a few treelines preserve the population of this province, which are all so alike to the cattle they raise and slaughter.
Mpumalanga – The majestic peaks and frumpy hills of the Drakensberg Escarpement are, appropriately enough, the most densely populated region in the Cape. Their mineral resources have led to fierce competition between German and British troops over polluted mines, and their valleys and rocky terrain hide subterranean dwellings and cliff-cities who want to be left the hell alone. Most free enterprise goes on in this region, and many prospectors and desperate men head west into the chaos of Joburg from here. The dual jurisdictions of the British and Germans allow strong city-states to flourish between them, playing both sides in order to remain independent as they decontaminate and wage their own petty wars.
KwaZulu-Natal – The “Blood Coast” of the Cape, this is the most hotly contested region of the whole of South Africa. Germans and British battle regularly over the disposition of Durban, one of the best ports on the Cape for resupply, and many tens of thousands of galley slaves have perished outside its harbor even as modern ironclads and dreadnoughts from far Europe rule the waves. In the mix is the crazed military state of the Zulu Kingdom, where Mpandeutuludishango rules from his crimson-soaked throne in Ladysmith, sending hordes of poorly trained Impis with scavenged gas-masks or simple urine-invested rags against the European forces even as they clash. Durban is so important because its one of the few viable transshipment points for crystal loads, and so any faction that can maintain control of it can swing the constant wars in Europe distinctly in their favor. As a consequence, immense amounts of men and material are devoured by the city every year, and untold millions have perished in the ceaseless battle that rages over it.
Oh yeah, Germany owns Namibia, so there's that.
Some other things - it is 1920. The alien technology vastly increased even our normal Earth technology, so radio exists and is widespread (not TV though). All sorts of music styles exist concurrently.
You are a member of the Company, a mercenary group of sorts that operates in South Africa. The Company is more liberal than much of the rest of the world (tolerates blacks, Indians, women, queers, different sorts of whites), but is still fairly professional. Remember - this is fucking 1920s in fucking Africa. You are going to be racist, sexist and homophobic. And if you're gay, you try quite hard to keep yourself in the closet. If you're a woman, you don't try to go above your station. And everyone is racist against each other, because that's how life is.
Religion? Dammed important to have one. If you don't, you're a socialist or a communist. It's important to have a religion even if you never practise it. You want to have it as a bit of salad dressing on your personality.
Also, this? Dammed important. And a reality. Though the Company is more liberal than much of the rest, you still stick with people of your own level in society.
Read this.

Some other things - it is 1920. The alien technology vastly increased even our normal Earth technology, so radio exists and is widespread (not TV though). All sorts of music styles exist concurrently.
You are a member of the Company, a mercenary group of sorts that operates in South Africa. The Company is more liberal than much of the rest of the world (tolerates blacks, Indians, women, queers, different sorts of whites), but is still fairly professional. Remember - this is fucking 1920s in fucking Africa. You are going to be racist, sexist and homophobic. And if you're gay, you try quite hard to keep yourself in the closet. If you're a woman, you don't try to go above your station. And everyone is racist against each other, because that's how life is.
Religion? Dammed important to have one. If you don't, you're a socialist or a communist. It's important to have a religion even if you never practise it. You want to have it as a bit of salad dressing on your personality.
Also, this? Dammed important. And a reality. Though the Company is more liberal than much of the rest, you still stick with people of your own level in society.
Read this.

The Crystals operate on a sort of "clap your hands if you believe" method. You insert them in technology, and you really think it is going to work, it will work. It's like the Orks in Warhammer 40k. You plug some crystals in your truck and believe that this will provide it with gas - and it will, to be a limited extent. But it's limited - the more crystals you put in, the stronger the effect. I'm leaving this very open ended, but I or G will come down like a ton of bricks on anyone who godmods with this.
Nobody is quite sure what race made the technology yet, or what are the consequences of using it - but is very expensive and very, very much in sale.
Nobody is quite sure what race made the technology yet, or what are the consequences of using it - but is very expensive and very, very much in sale.
You work for them. The Company is a mercenary group and a successful one. They work under the visible head named Johan Heisenberg, who works under a shadowy leader of his own. Nobody but Heisenberg knows this man exists - as far as you know, Heisenberg is in charge.
The Company recruits people from all over, but mostly operates in Southern Africa. Their main base is in a remote area within the Free State, very well guarded and protected. The Company cares little about the background of its workers - but does care a lot about results. You will be fighters, spies, killers, the like. So have fun.
The Company recruits people from all over, but mostly operates in Southern Africa. Their main base is in a remote area within the Free State, very well guarded and protected. The Company cares little about the background of its workers - but does care a lot about results. You will be fighters, spies, killers, the like. So have fun.
- Code: Select all
[b]Name[/b]:
[b]Age:[/b]:
[b]Ethnicity[/b]:
[b]Sexual orientation[/b]:
[b]Religion[/b]:
[b]Languages[/b]:
[b]Appearance[/b]:
[b]Personality[/b]:
[b]History[/b]:
[b]RP Sample[/b]:
Unless you're in Elfen High or G-Tech/I can vouch for you well, you must provide an RP sample. Can't do that, provide an at least 100 word description of how your character would react in a situation I give you. Good grammar throughout your app is very important. So important, in fact, that I will flat out refuse to accept you if you write like some drunken seven year old on a mobile phone.
My own applications:
Name: Johan Heisenberg
Age:: 50
Ethnicity: Afrikaner
Sexual orientation: Straight
Religion: Non-practising Calvinist
Languages: I'm the OP and he's the leader, so it'll be as the plot demands.
Appearance:

Personality: Cynical, sarcastic, deadpan. Heisenberg is a serious man and very damn good at his job. He's quite smart and dangerous to cross. And has massive amounts of insecruties and PTSD. So fun.
History: TBD
RP Sample: I'm the OP.
And, fairly obvious, G-Tech is my co-OP.


