
Cast in order of appearance
Ayreonia as
Hiram Dupont,
the DriverName: Hiram Dupont
Sex: Male
Age: 35
Height: 173 cm
Weight: 78 kg
General appearance:
Artist's rendition
Short but stocky and muscular. Gaunt face and grey eyes. Has a small chin beard. Medium-long black hair he wears swept back from his forehead.
Skills: Driving, fixing stuff, computer use such as hacking, survival
Stuff they own:
Clothes: a t-shirt that used to be green but is closer to tan, loose black BDU pants with lots and lots of pockets, black leather tanker boots, a red-and tan shemagh, a green beanie, an old-school tank helmet, round goggles, knee and elbow pads (just for the right elbow; he has lost the other one), dogtags
Weapons: a six-shot revolver, a long ka-bar knife, an old assault rifle he rarely uses. Copious amounts of ammunition and hand grenades.
Other stuff: tools for maintaining Lucy, some food and drink, cigarettes
And of course his infantry fighting vehicle, Lucy.
Personality:
Hiram is a nerd with an attitude. And a gun. And a tank. He's quick to laugh, quick to anger, and quick to shoot at you, but stay on his good side and you have a fiercely loyal friend. Don't be put off by his belligerent, sarcasm-dripping manner of speech: that's just how he acts all the time. Call him a Jew and you'll earn his eternal contempt.
Traits, quirks, habits: Smokes a lot. Swears a lot. Drinks a lot. His driving style had been described as "insane" by his old crew.
Likes: Smoking, drinking, meat, driving, archaeology
Dislikes: Vegetables, animal lovers, animals, his Jewish heritage
Reason for becoming a Vagabond: Wanderlust and a fascination with archaeology, but mostly profit.
Bio: Born to parents who worked at the interplanetary energy conglomerate ScanPower, it was only natural that Hiram soon found himself working for them. However, he had never been one to study, so he decided to join the ranks of ScanPower's security force. Traveling from planet to planet, he eventually found himself on Rigel-3, where he got assigned to an outrider unit: he and his crew drove around ScanPower's perimeters in their IFV, reporting and engaging any threats (mostly hostile wildlife that were fun to run over). It was a fairly boring job, but at least Hiram could do what he loved, which was driving. As a result of his posting, he developed an interest in archaeology and history, deciding that when he'd retire from ScanPower, he'd devote the rest of his life to studying Postapocalyptia's ruins.
When the Incident happened and everyone on the planet got stranded there, ScanPower's operations ceased and the whole enterprise fell apart. Hiram's crew decided to become wanderers who would later be called "Vagabonds," but lacking any skill and experience in archaeology, they were largely unsuccessful. Not being able to turn a profit, Hiram's commander and gunner abandoned him, splitting their belongings so that they took everything that was easy to move and left Hiram with Lucy, their IFV. Since nobody on the planet had enough money to pay its worth, Hiram was stuck with Lucy, trying to find a new crew to continue his explorations with.
Cylarn as
Russell Gellar,
the Ex-SoldierName: Russell Gellar.
Sex: Male.
Age: 43.
Height: 6'2.
Weight: 225 lbs.
General appearance: Russ.
Skills: Firearms, hand-to-hand, survival, land vehicle operation, explosive device operation, leadership and command, swimming.
Stuff they own: His garb consists of a worn and weathered pair of desert camouflauge UNSEC fatigues, with light body armor and coyote brown assault webbing, along with desert mil-spec boots, a tan and green keffiyeh, his dogtags,and a worn brown Stetson. His preferred weapon of choice is a standard UNSEC assault rifle, and his sidearm is a more futuristic update of the FN Five-Seven. He also carries around 2 satchels containing high-explosive ordnance, as well as 4 fragmentation grenades. His melee weapon of choice is a tomahawk with a titanium blade and a carbon fiber shaft. He also typically carries a hydration pack and an assault pack to carry his gear, as well as 3 MREs for nourishment. It is also rare for him to be without a few cigars or a handle of scotch, or without at least a gram of marijuana, which he smokes for "medicinal usage". For his smoking purposes, he carries a stainless steel Zippo lighter, that is remarkably well-kept. For the maintenance of his weapons, he always has a small cleaning kit in his bag, as the terrain and environment can destroy a gun within a short amount of time. He also carries around 4 magazines for his assault rifle, and 3 for his pistol.
Personality: Despite his rugged appearance, he is an intelligent guy who is usually rather friendly. He prefers to get to know people and to work in groups. When he's working with others, he is more than willing to cooperate with his team members, especially if he is given a leadership role. Like most people though, he can be pushed too far, and when that happens, he instantly snaps from a friendly, calm guy and into a mean, intimidating prick. He suffers from Post-Traumatic Stress Syndrome, as a result of his combat service in the military wing of UNSEC. Despite his PTSS, he is more than willing to carry out dangerous tasks for his group.
Traits, quirks, habits: Unless there is a sensitive situation going on, he tends to be a conversationalist and enjoys helping other people with their problems. When speaking with people, he always makes eye contact with them, and very few things can break his intense stare into someone's eyes. Most people dismiss him as an idiot, due to his Southern American accent that dominates his voice. When necessary, he can snap his emotions, going from friendly guy to intimidating prick within a few seconds. He is an avid cigar smoker and scotch-drinker, and many people claim that he is a pothead, due to the fact that he smokes a large amount of marijuana.
Likes: People, work, cigars, marijuana, hiking, long walks on the beach, hunting, relaxing, scotch, women, guns.
Dislikes: Bandits, pimps.
Reason for becoming a Vagabond: After his honorable discharge from UNSEC after 20 years of service and 4 years of service with Gazprom, he realized that due to spending most of his adult life as an Infantryman, it was probably his best skill, and with muscle being such a commodity in Postapocalyptia, he decided to market himself, specifically for those seeking former UNSEC Non-Commissioned Officers with years of combat experience.
Bio: Born and raised in North Carolina, back on Earth, Russ spent most of his childhood traveling around space with his parents, who worked as engineers on various planets until they came to the planet known as Rigel Three, where they received their permanent posting. Rather than going back to Earth in order to study engineering, he decided to join the military. He was assigned to an UNSEC mechanized infantry outfit on Rigel Three, and due to being stranded in the system, he would spend most of his career fighting bandits on lonely roads before being honorably discharged as a First Sergeant. He then spent the next four years of his career serving with Gazprom, doing the same shit he did with UNSEC. As a result, he got out of Gazprom and went freelance, working for anyone looking for a hired gun that was worth the money. After a recent score, Russ was holed up in Twixt Hills, purchasing some grass when he noticed the ad for Vagabonds. With his profits and health steadily declining, he decided to take on this job.
Mincaldenteans as
Severine Fields,
the RogueName: Severine Fields
Sex: Female
Age: 20
Height: 5’6
Weight: 120
General Appearance:
Skills: Close combat, basic first aid, cooking, savvy with computers
Stuff they own: 2 pistols, 2 knives, backpack with first aid, extra clips, clothes, a bottle of vintage sweet red she's been saving for a reason, and a plushy named Shammy – don’t judge her.
Personality: quirky, short tempered, shy around new people but quick to warm up, can be a bit fickle and immature.
Traits, quirks, habits: Severine prefers to be behind a computer (as she's more than knowledgeable with it) than out in the field; though not incapable. Habit of running her mouth than keeping quiet in tense situatuons but has learned (somewhat) to tow the line.
Likes: homemade food, tea, books, history, music, guns and bad boys.
Dislikes: a lot of things, being rather fickle.
Reason for becoming a Vagabond: Severine thinks that by doing something big, she can kill off two birds with one huge share of a loot: First, to prove to her family that she's capable of doings herself and not wholly dependent on them. Second, to get herself and her family off this planet compliments of Severine.
Bio: A rebel without a cause, Severine was born into a family of opportunists, and she learned at a young age that in order to get what she wanted, she'd have to take it herself. Her family has been a dysfunctional, but weirdly, loyal and (somewhat) loving one. They have roamed throughout their lives and landing on Postpoc was no different than any other colony or Earth, except that it was. Here, it seemed as though this ball of rock was deliberately forgotten, shunned to a corner and left to its own devices. Here, Severine had to learn everything else the hard way. How to defend herself, how to capitulate upon opportunity and how to one-up the other person doing the same job. By the time she was 18, Severine and her family had come to blows long in the making of who earned their keep, for what, when, why and how. Words cut deeply on both sides and Severine left her family, but not without first being warned by her older brother that she had another four years before they were gone for good. Severine hasn't looked back since, or at least that's what she keeps telling herself.
Jessjohnesik as
Anna Brand,
the Hot DoctorName: Anna Brand
Sex: F
Age:28
Height: 165.3 cm
Weight: 60kg
General appearance: (description or picture)
Skills: (just one-word descriptions of what your character can do well) Scientist, Medic
Stuff they own: A solar charged backpack which is able to charge various electronics through the use of solar power. Anna also owns an AI named Clara which controls all of her electronics and can control(if needed) others', she can also control various small robots that can do things humans can't and then report all the information to Anna. Clara has a personality of her own and is very loyal to Anna.
Personality: Anna is extremely curious, perhaps fanatically. She has to know and understand everything around her and will go to extreme lengths, even death, to do so. She is relatively friendly and overly independent. Doesn't like to be commanded by and is generally quite manipulative herself, especially whenever her 'need to find out' comes in. She is a nihilist and a tiny part of misanthropism hides wishing her. It shouldn't be mentioned that she extremely intelligent and cunning.
Traits, quirks, habits: She isn't a fan of closed in spaces, has claustrophobia as well as a maniacal curiosity, so she will go to great lengths to just find something out.
Likes: Science, knowledge, nature, intelligence.
Dislikes: Being kept in the dark, superstition, stupid people.
Reason for becoming a Vagabond: (not sure what to put here)
Bio: Anna whose blood is a mix of British and Scandinavian ancestry as well as a pretty large hint of Australian grand mother and citizenship, was a well respected scientist working as an Astrobiologist in ESA(European Space Agency). After Rigel 3 was found, she, along with a few other ESA scientists were sent to the planet, where they were to examine any life forms there were(if there were any), geological composition and pretty much everything about the planet and the solar system. Unfortunately, most of her crew was leaving the planet to bring some more scientific equipment from Earth when the gravitational influx happened, killing them. Soon, however, the rest of Anna's crew were killed, lost or committed suicide. She was now left alone in the desert with only two companions- her AI Clara and a German woman simply named Dahl(whom she knew and befriended earlier), eager to get out yet at the same time find out everything about this planet and the civilisation that once roamed it. She, for some reason, decided to become a Vagabond, thinking that perhaps, this would eventually help her get off this planet.
Name: Karla Dahl, simply Dahl to all people
Sex: F
Age: 30
Height: 167 cm
Weight: 70 kg
General appearance: http://i1.cdnds.net/13/35/618x464/movie ... ckhoff.jpg
Skills: (just one-word descriptions of what your character can do well) She is good with handling weapons, fixing stuff and is in good physical shape.
Stuff they own: Stuff
Personality: Dahl has the usual tough German-Scandinavian character. She will follow orders if she believes the, to be meaningful. She doesn't like her freedom suppressed and will die defending her dignity. But if she likes you, Dahl will slip up a beer or two. After all, German alcohol-resistant genes reside in her DNA. While Scandinavian blood keeps her head clear and her thoughts straight. Dahl is very intelligent and can crack people like nuts.()
Traits, quirks, habits: She loves sharpening things, for some reason. She also likes knives and other 'cold weapons'.
Likes: Smart people, straightforwardness, lawfulness
Dislikes: Stupid people
Reason for becoming a Vagabond: Because Anna became one.
Bio: She came with the ESA crew.
PAAC as
Elsha Johanshen,
the ProdigyName: Elsha Johanshen
Sex: F
Age: 21
Height: 5'10
Weight: about 120lbs
General appearance: (description or picture)
Link to Image. Blond Hair, Green eyes.
Skills: (just one-word descriptions of what your character can do well)
Maths,Sword fighting, Freerunning, Electronics, Mechanics, Drawing, Pilot(Legged Vehicles, if used), Hand-to-Hand Fighting, stealth.
Stuff they own:
Sketch book (100 Pages), Pencils and erasers, a handheld smart computer, a homemade DC/AC hand powered crank generator, her sword (pictured), a Biakal Viking 9mm handgun, several hundred dollars, a small first aid kit, FN-P90, gasmask and filters,books on various topics from World War one to Biochemistry and a large collection of manga, and a very stylish grey satchel to put it all in. The sword has a brown leather scabbard. Black nylon holster for her handgun.
Personality: Confident, lazy, boisterous, smart, quick-witted, brash, a general tomboy. Is very childish.
Traits, quirks, habits: Requires large amounts of sleep or sugar to become active. Is very active once awake however.Is extremely protective of her physical belongings, especially her sword. Physically, is not very strong but makes up for that by moving very quickly. Is an eccentric.
Likes: Books, music, playing guitar, free time, root beer, cats, anime/manga, reading, pranks/practical jokes, building pointless but interesting mechanical contraptions, running, free running/ parkour, dreaming, industrial machincery, eating, piloting legged vehicles, ample women, the rain, glass, steel.
Dislikes: Loud noise that are not from industrial or regular machines, children, loud people, stupid people, being told what to do, being forced into something, being bored, mechanical failure, large birds, spiders, snakes, the heat, the desert, being dirty, being in the dark, being cold.
Reason for becoming a Vagabond: Used be a research assistant at the generator station, was on the planet when the manure rocketed fanwards and was unable to leave. Had nothing else to do and got bored.
Bio:Born into a family of great minds, Elsha's great intellect was remarkable.She was a tomboy in very sense of the word, getting into trouble in the 4th grade when she took off her skirt and ran around the school as a sign of protest against forced feminization, and often would come home with some scuffs and scratches from fighting with her class mates.She is extremely lazy and will not work under most circumstances, making it just short of a miracle when she acquired a PhD in Nuclear Physics when she was 16. She grew up with a younger sister and an older brother. Her childhood otherwise was unremarkable, minus the krav maga lessons and sword fighting tournaments. She spent most her time reading, drawing, playing guitar, sporting about, adventuring about in the neighborhood, and playing video games until she acquired a job as a research assistant at age nineteen.
Transoxthraxia as
Furia Madog,
the PsychoName: Furia Madog.
Sex: Yes please.
Age: She claims to be twenty three, but she's actually twenty eight.
Height: 5'3.
Weight: 109 lbs.
General appearance: Here
Skills: Killing things, and healing things. As she says herself, she "goes both ways when it comes to death".
Stuff they own: Aside from the clothes on her back, she owns quite a few weapons, ranging from firearms to daggers, though most of them are aesthetic in their nature. However, three of them, a revolver, with her name etched in the side, an extremely sharp Kukri, and a Rifle that she refers to as her "brother". As well, she has a necklace that she always wears, a string with a bullet's casing attached. It was the casing of her first bullet ever fired, and she holds it near and dear.
Personality: She's extremely quirky and unpredictable, and most likely an undiagnosed psychopath. What makes her different than most psychopaths, however, is that , while she feels less empathy or remorse for others, she is completely the opposite from a psychopath in the fact that she is extremely extroverted. She finds it easy to talk to others, but not keep ongoing relationships, is willing to go out of her way to do things for others that many others would not regularly do, and is extremely dependable when something needs to be done that she specialized in. That being said, however, she is not one for feelings nor ongoing friendship, as she has trouble maintaining friendships and long term relationships of any kind. Furthermore, she is extremely unpredictable in high-stress situations, and is more likely to snap, flip out, and hurt someone rather than help them. The same goes for combat situations, but, rather than directing her unjustified anger at her allies, she turns it towards the nearest target, which, hopefully, is the enemy.
Traits, quirks, habits: Extroverted Psychopathy, Smokes, refuses to touch a drop of alcohol, well-liked until a stressful situation comes up.
Likes: Smoking, classical music, firearms, blood in general.
Dislikes: Alcohol, spiders, non-classical music.
Reason for becoming a Vagabond: Due to her quirky, highly unpredictable, yet adventurous nature, it seemed like the best thing for her to do at the time. Not to mention that she's wanted in many places for medical malpractice. But she keeps that fact on the down low, for her own good, and the good of those around her. Usually.
Bio: The descendants of Welsh people who lived in the United Kingdom, Furia was born on Rigel Three. Both her parents were somewhat laissez-faire about her childhood, and, instead of attending any sort of school, Furia lived around her mother all day, both reading her father's extensive collection of books, and watching her mother, who was a sort of unprofessional doctor, work. She was moulded early on by the tales of her father's books, they told of heroic adventurers such as Don Quixote, Robinson Crusoe, Huckleberry Finn, and Lord of the Rings. Despite these books being fiction on Earth, they were much more plausible in a place like Rigel Three, where people like the Vagabonds travelled the world, real-life adventurers. When her father died in a mining "accident" (He had actually been killed by a spiteful worker, of whom he was the boss of.), she felt it her need to write her own story on the level of the ones that she read about as a child. Leaving her home, she roved the planet for two years, picking up experience with firearms and weapons, and allowing herself to "practice" what she remembered from her mom's profession. After returning from her adventures, she found her mother dead from an undiagnosed sickness that acted very suddenly, most likely something akin to Streptococcal A. With no place to go, she soon found herself attracted to the advertisement wanting Vagabonds.
The Carlisle as
Takahashi Eira,
the PluralName: Takahashi Eira "The Wanderers"
Sex: Female
Age: 19
Height: 5'4"
Weight: 120 lbs
General appearance:http://img3.douban.com/view/note/large/public/p68209358-7.jpg
Skills: Eira is a expert survivalist. She can cook as well and is quite skilled at it. She is also a cartographer and an aspiring archaeologist. She is quite smart. She is also strong and durable despite her size. Her other personalities' skills are listed below.
Stuff they own: Normal clothing, a duster coat, a Czech backpack, a large canteen, a Beretta ARX-160 assault rifle, a Colt 1911, ammo satchel, a crude serrated blade (looks like it can off of a ship) with a leather grip, a combat knife, a set of knives for cooking, tobacco products, a bottle of rum, coffee, a kettle, her favorite mug mug, a small gas stove, a box of matches, medicine, paper, and writing utensils.
Personality: Suffers from a major case of DID so she had multiple personalities which are unique and function in different ways.
1. The Veteran. A middle aged man. Gruff and austere. Has a habit of chewing tobacco, smoking cigars, and drinking alcohol. Very skilled at shooting. Short temper. Hates pansies.
2. The Seductress. A thirty year old woman. Sly, sleazy, sadistic, and manipulative. She loves sex, smoking cigarettes, and toying men. Very skilled in interrogation. Very easily influenced by money. Hates ugly men and other beautiful women.
3. The Genius. A very old man. Very smart but an introvert. Likes being secluded and alone. Hates talking and being around people. Has no skill in combat at all.
4. The Kid. A seven year old boy. Very energetic and annoying. Loves to play games, trick, and pester people. Loves lollipops and candy bars. Very bad with money. Hates adults and getting ordered around.
5. The Savage. Unknown age or gender, referred to as a she. Shows no sense or empathy remorse or pity. Violently kills anything in "her" way, regardless of friend or foe. "She" eats the flesh of anything "she" kills including human flesh. Hates everything. Extremely skilled in melee combat. Surprisingly strong and agile. Only uses the serrated blade.
Eira's personality is that of a humble quiet girl. She is very wary around people and is quite fearful. She is very honest and can't really tell a lie.She is very apologetic and cautious about her other personalities. She can control most of her personalities and suppress them, but some pop up from time to time despite her best efforts. She uses medication to help control them which works most of the time and suppresses her worst personalities. When emotional she can become very serious and confident.
Traits, quirks, habits: Eira has a personal bubble which she likes to maintain at all times. Has a slight speaking problem. Bites her hair when nervous. She is left-handed. As explained above, she had DID. All her personalities' habits are listed above.
Likes:Normally, she likes to drink coffee, read the news, sit by fires, stargaze, cook, travelling, and writing. Her other personalities' likes are listed above.
Dislikes:Normally, she dislikes tea, sugar, tobacco, alcohol, sweets, drugs, being close to people, her other personalities and killing people.
Reason for becoming a Vagabond:
Only job option. Having DID really limits her options.
She likes travelling.
Her aspiration is to be a great archaeologist
Lack of money. Her personalities are pretty high maintenance. Not only is her medication pricey, when one of them pops up, they go on a spending spree. One time the Veteran popped up and drained a tavern of their alcohol.
Bio: She was born to a japanese family on a UNSEC medical ship. Her childhood was pretty normal... until she murdered 20 people and ate one. After months in a padded cell and after heavy psychoanalysis, she was diagnosed with DID. She was immediately sent to the Mental Health wing of the ship nicknamed "The Asylum". She spent the rest of her days on the ship there, constantly being monitored. She was never really treated like a human again and developed other problems as well such as her speech problem and her fear of people.
This all ended when the ship crashed when trying to leave Rigel Three. She was the only survivor of the crash... well... more like the only living person found by the search party. Others survive but were butchered by the Savage. Most of the search party was killed by the Savage upon arrival; only one escaped. After that episode, she salvaged what she could from the dead and the ship and then left.
Years of wandering on a barren rock meant that you had a lot of time to put time into developing skills. She put some of her time into cartography. Seeing as this planet was barely charted, maps were highly sought after. She has made many maps all of which are of legendary quality. They fetch a very high price and has paid for her travels. Another field of study is survival, a necessary skill for living on Rigel-3. Through her travels and studies she has become a master of survival. Her small pamphlets on it are sought after by all vagabonds. Another field is Archaeology. It was her aspiration as a child and now she had the time to experience it. She has visited several alien ruins searching for artifacts and writing papers on them.
Because of her skill and disorder, she has made a name for herself. Settlements she visits either drive her off, welcome her, or let her in with a watchful eye following her. She was given the nickname "The Wanderers" after her DID and her fame as an vagabond.
Neo Arcad as
Asef Volsung,
the AmnesiacName: Asef Volsung
Sex: M
Age: Unknown. At least Gravitic Event +20, though. Physically, he's somewhere in his twenties.
Height: 6'2"
Weight: 140 lbs
General appearance: Artist's impression, I guess.
Skills: Martial arts, puzzles/problem-solving, finding lost things (from ancient ruins to the TV remote), spacecraft/aircraft piloting, and a bunch of other weird things that he can do intuitively without knowing why.
Stuff they own: Nothing, really. The stasis pod? His clothes? That's pretty much it.
Personality: Inquisitive, determined, cynical, and intellectual. When he is presented with a problem, he won't rest until it's solved. Or he collapses from exhaustion. Whichever comes first.
Traits, quirks, habits:
Likes: Coffee, puzzles, riddles
Dislikes: Bright lights, silly hats, trick questions
Reason for becoming a Vagabond: Not much else to do in his situation, is there?
Bio:
[PROFILE ASK-2112]
[COMMENCE DATA RETRIEVAL]
Born on M̧͏̢̧a͏̛͘͟͞r҉҉̡͝s̴̡͘͢͞ in [DATA CORRUPTED] as a result. By this stage his mastery of the various fighting arts he had studied was undeniable. Due to this among other factors, was found to be an idę̡͘͠a͏̛ ̷̢̕͡҉ś̷̕҉u͜͠͞b̶̶̸̡͢j͏̴ę̢͢͏͢c͢͏̸t̷͞ f̶̷̷̛͘ò̸̧̀̀r̨̛҉̶̧ [DATA CORRUPTED] the vessel was lost in transit during the gravitic event in the Postpoc system, and all crew and passengers were presumed to be dead, as their ship was torn t҉o͢҉̴͘͜ ̧́p̴̴̵̧͜i̵͟é̡̢͟͟c͝è͢͝҉̛s̷͡ ͠͠͝͞b̵̛͜͜͡y҉̴̸̸ ̶҉t̴͟҉h̸è̷́͝ ̡́͘̕ [DATA CORRUPTED] [DATA CORRUPTED]
[ATTEMPTING RECOVERY]
...
...
...
...
[DATA CORRUPTION AT 97%]
[UNABLE TO RETRIEVE]
[END PROGRAM]
Feroxi as
Aeron Marec,
the PhilosopherName: Aeron Marec
Sex: Male
Age: 26
Height: 5'11
Weight: 215
General appearance: http://toyhenoctus.deviantart.com/art/A ... -255188370
Armor: http://taurus-chaoslord.deviantart.com/ ... -283150791
Skills: Survival, marksmanship, hunting, smithing, and reasoning.
Stuff they own: A full set of scavenged and custom power armor, complete with a kevlar body glove. Aeron has a self-designed and forged, "chain sword," as well as a bolt-action high caliber rifle and an automatic carbine. He of course owns a back pack and a belt with various pouches and pockets.
Personality: Aeron is a young man in his prime, but wise beyond his years. Aeron is confident, and tends to be the voice of reason and somewhat of a leader (he does his unintentionally). Charismatic and intelligent, he makes friends in those he trusts and takes a shining to. He is tight-lipped around strangers, but warms up to those who treat him like a friend. Aeron is no stranger to death or killing, and though he does not take joy in taking lives, he will do whatever is necessary to survive and protect those he loves.
Traits, quirks, habits: Aeron tends to meditate, and work often. He loves to brew hot tea or cook, for himself and for others. When he partakes in leisure, he often sparks up conversation, read a book, or write.
Likes: Aeron likes to craft different things, be it a new weapon or waste dispenser. As mentioned above, he's a man who likes his tea.
Dislikes: He dislikes long periods of idleness, meaningless slaughter (emphasis on meaningless -wink-), and intolerance/ignorance.
Reason for becoming a Vagabond: Aeron became a vagabond after his long period as the warlord of a bandit legion, lured by the promise of knowledge and adventure.
Bio: Aeron was born on the colony of Rigel-3, far from the human home world of Earth. At a young age, he learned how to: farm, hunt, and fight from his father. Ever since the establishment of their home stead, the family was bullied and harassed by the local militia. At the end of each month, the militia leader came to collect his, "share," of the crops. This left the family with so little food, that Aeron's mother died of starvation. In the following month, Aeron's father (riddled with grief, hunger, and depression) stood up to the militia leader.
Aeron's father was shot point-blank in the head, Aeron was taken into the militia, and the homestead burned to the ground. For the following years of his adolescence, he learned the way of the cut-throat from the militia members. At the age of twelve, he had gained their trust and slit the militia's throats in their sleep. He was later found at a space port by a female cargo pilot, who offered to take him in he if pulled his weight. He accepted. He worked as a cargo runner up until he was twenty, when he decided to strike off on his own as a treasure hunter. After years of searching, and finding nothing valuable, he traveled to the nearest landing dock to travel to the inner colonies in hopes of finding better luck.
But, before he could leave, the orbital station detonated. Stranded, he wandered Postapocalyptia as a nomad. He hunted, gathered, and traded to survive. On his journey, he saw the poor state his people lived in. Children starving, villages burning, women being sold like cattle. He vowed to change this. He joined a small bandit clan, and challenged the leader to single combat for the right to rule. Aeron won, and became chieftain. Aeron, ever so charismatic and cunning, began persuading other tribes to join him. Several clans and tribes flocked and flourished under the banner of his legion, and he established a large kingdom. Rather rule by fear, he ruled by respect and trust.
Well, at least it was like that for a while. Aeron began taking a much more brutal approach to his enemies, and those he deemed lacked honor. He became the spitting image of what he tried to destroy. After years of prosperity, a mutiny was staged and Aeron was left in the desert for dead. He was saved by a Daggermouth pup, who dragged him to shelter. These two became companions, and set off on their new lives as Vagabonds. This time, Aeron swore he would do things right.
...and Lucy as herself.
Name: A CV-R3 infantry vehicle, unit number RGL3-12, nicknamed "Lucy"
Sex: Genderless, given female personification
Age: About twenty years
Height: 280 cm
Weight: 31 tonnes
General appearance:
Skills: Lucy needs help to perform all tasks
Stuff they own: Nothing, but is forced to carry the following:
- A Bailey & Anderson Manufacturing Foundries (BAMF) 35mm chain gun
- A coaxial machine gun
- Smoke dischargers
- Bolt-on armor
- Engine modified to run on timonium
She doesn't complain, though.
Personality: Lucy is the strong, silent type.
Traits, quirks, habits:
- 200 rpm ROF for the gun
- 800 rpm for the coaxial
- 95 klicks per hour maximum speed
- 1000 km range on a full tank
- Can be operated by a single person, but the ideal number of operators is at least three
- Has eight seats in the back
- Has air-conditioning
- Intercom can be used to play music
Likes: Unknown
Dislikes: Running out of gas and being on fire, judging by the alarms and lights on the HUD
Reason for becoming a Vagabond: Being stolen by three ScanPower employees.
Bio:
Built in a Patria-Hägglunds plant back on Earth, "Lucy" was initially designated as Strf-171-4532. Eventually she was bought by ScanPower and shipped to Rigel-3, where she got her local designation and nickname. When the Incident happened and the company's enterprise fell apart into chaos, she was silently driven away by three ScanPower security personnel: Jamie Hicks, Toni Anderson and Hiram Dupont.
Sex: Genderless, given female personification
Age: About twenty years
Height: 280 cm
Weight: 31 tonnes
General appearance:
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Skills: Lucy needs help to perform all tasks
Stuff they own: Nothing, but is forced to carry the following:
- A Bailey & Anderson Manufacturing Foundries (BAMF) 35mm chain gun
- A coaxial machine gun
- Smoke dischargers
- Bolt-on armor
- Engine modified to run on timonium
She doesn't complain, though.
Personality: Lucy is the strong, silent type.
Traits, quirks, habits:
- 200 rpm ROF for the gun
- 800 rpm for the coaxial
- 95 klicks per hour maximum speed
- 1000 km range on a full tank
- Can be operated by a single person, but the ideal number of operators is at least three
- Has eight seats in the back
- Has air-conditioning
- Intercom can be used to play music
Likes: Unknown
Dislikes: Running out of gas and being on fire, judging by the alarms and lights on the HUD
Reason for becoming a Vagabond: Being stolen by three ScanPower employees.
Bio:
Built in a Patria-Hägglunds plant back on Earth, "Lucy" was initially designated as Strf-171-4532. Eventually she was bought by ScanPower and shipped to Rigel-3, where she got her local designation and nickname. When the Incident happened and the company's enterprise fell apart into chaos, she was silently driven away by three ScanPower security personnel: Jamie Hicks, Toni Anderson and Hiram Dupont.

Past members of the group
Thomas Wayne Jr, the Enigma
Played by Ultramania
Died from the shock of an overloading power cell
Name: Thomas Wayne Jr.
Sex: Male
Age: 32
Height: 6' 2"
Weight: 210 lbs
General appearance: (description or picture) White, well-toned, black hair, blue eyes. Handsome, doesn't smile.
Skills: Hand-to-hand combat, martial arts, mechanical repair, traps, manipulation, logic, linguistics, computers, very well-read and educated. Basic medical knowledge.
Stuff they own: Black/grey body suit of armor that has cloaking/stealth abilities, as well as mechanics that allow Thomas superhuman strength and durability, mask included. Belt of various gadgets.
Personality: Cold, calculated, cunning. Ruthless, doesn't play well with others, will sacrifice group for personal gain. Gifted liar, can tear apart teams from the inside. Genius intellect, extremely selfish and misanthropic. Generally nihilistic.
Traits, quirks, habits: Silent, rarely smiles, never laughs, speaks in a quiet but direct manner. Generally creepy to others. Secretly sociopathic. Arrogant.
Likes: The dark, riches, women. (Getting pretty bored of the second two.) Has a strong fascination and liking of owls. Loves tormenting others psychologically and watching best friends become hated enemies. Enjoys tricking others and outwitting people. Control over others.
Dislikes: Bright lights, laughter, general noise and rowdiness. Hates others besting him or making him look like a fool. Hates teamwork, thinks of teammates as tools. Order that he doesn't control. Bats.
Reason for becoming a Vagabond: Trapped on this godforsaken planet.
Bio: Born to petty criminal parents, Thomas Wayne Jr. witness his parents shot to death by a police officer after a jewelry robbery. He began to harbor an intense hatred for the law and general do-gooders. He managed to survive in the criminal underworld, training under various crime bosses. Eventually, he conquered the top crime lords of Earth under his rule. With his vast sums of wealth he became a playboy, experiencing the very best the rich could afford. He bought various body implants, the most significant of which was a neuro-chemical enhancer that raised his already gifted intellect to genius levels. He became bored though, and began staging various plots to destroy his empire and rebuild it. Eventually, he hated his world and left it all behind, searching explored space. One day, he came to Postapocalyptia, where he was just preparing to leave as that damn generator exploded. Trapped on this hellhole, Thomas had two options. Find a way off this rock, or stay and cause the survivors to destroy themselves. Come to think of it, he doesn't mind either.
Ezekiel Eins, the Schizo Chef
Played by Esternial
Disappeared in the Deep Sands, somewhere south of the Glow
Name: Ezekiel/Zee Eins (split personality disorder)
Sex: Male
Age: approx. 35
Height: 6 ft 4 in
Weight: 176 lbs in 1G conditions.
General appearance:
Skills:
Zee is a bartitsu master and a decent chef, especially behind the barbecue. Ezekiel has extensive training with firearms and combat, as well as weapon engineering and knows his way around prosthetics maintenance.
Stuff they own:
- Clothing: Climate-proof trench-coat, black leather boots and gloves, body armour (concealed), a black gas mask with dual filters, purple goggles and a commander's hat. All are surprisingly resistant to damage. Additionally, he owns an apron, featuring "Kiss the chef" in red letters.
- Vibrosword cane.
- Multi-Use Generator (aka "MUG"). Can condense water from the atmosphere and heat it to produce scalding liquids. Currently set on "tea". Settings can be changed by interacting with the MUG's AI.
- Prosthetics/cybernetics: Spinal chord, legs, eyes and left arm, containing an energy wave generator (~microwaves) capable of producing a surge of energy which can overload/destroy electrical devices or knock out people (effects similar to a tazer). Can also transfer power to the MUG.
- Nanomachines, monitoring his medical data and saving it on a small storage drive mounted on his right arm, which can be accessed by medical doctors
Personality & traits, quirks, habits:
Zee comes off as a goofy, eccentric fellow. At times he tends to ramble incomprehensible things, but sometimes he makes perfect sense, implying that he may have a split personality (he does). Despite this apparent mental illness, he's a formidable foe in close combat and a brilliant leader. He shows no fear, or is utterly oblivious of its existence, among other things. He is known to talk to inanimate objects, or things that were once alive.
Ezekiel, his other personality, is a much more serious and very pessimistic person. He loathes science and anything related to it. Unlike Zee, Ezekiel vividly remembers the atrocities committed on him during his early life, making him scarred individual with severe anger issues and tendency to shoot first and never ask questions. Zee claims he's quite the party pooper.
Likes: Zee likes tea and cake. Ezekiel has no joys in his wretched life, though he does seek simple pleasures in booze and watching scantily-clad wenches, which he claims do not bring him any enjoyment whatsoever.
Dislikes: Zee dislikes boredom. Ezekiel has a deep hatred for science and derivatives, and everything else other people enjoy.
Reason for becoming a Vagabond:
Zee has a healthy adventurous spirit. Ezekiel just wants to live out the rest of his life.
Bio:
Ezekiel Eins is the product of a myriad of medical research projects. For most of his life he was experimented on, years which he managed to survive by giving up his sanity, generating two split personalities. During his time there, he was injected with nanomachines and several of his limbs were replaced by prosthetics, all gruesome and painful experiences.
When the research facility holding him captive went tits up, he was suddenly free to live his life, spending it travelling and earning valuable life experience.
Kinda looked better without the boxes, but that way the bios clumped together and I ended up with "MincaldentealsasJessjohnesikasPAAC," which is something I never, ever want to see.
The threadbreak was caused by overlapping [box] tags. Really messed things up.




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