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by Ayreonia » Tue Mar 11, 2014 4:21 pm

by Feroxi » Tue Mar 11, 2014 6:44 pm
"One is to be admired for rebuilding thy self, not judged."- The Self Proclaimed Master of Forum Chivalry

by Mincaldenteans » Tue Mar 11, 2014 6:51 pm
Feroxi wrote:I'm glad I'm not the only person who noticed.![]()
Great job, you fucked the universe. That's right, the universe.

by Pan Asian Amercian Coalition » Tue Mar 11, 2014 7:27 pm

by Feroxi » Tue Mar 11, 2014 7:30 pm
Pan Asian Amercian Coalition wrote:Mincaldenteans wrote:
Witchcraft! Pan's a witch! Thou shall not suffer witches (unless they share their devious spells with us)!
I AM BECOME GRANDMA, DESTROYER OF COMPUTERS!
Seriously though, what the hell did I do? This is technosorcery of the highest order. Why do I ruin everything!?!
"One is to be admired for rebuilding thy self, not judged."- The Self Proclaimed Master of Forum Chivalry

by Mincaldenteans » Tue Mar 11, 2014 7:42 pm
Pan Asian Amercian Coalition wrote:Mincaldenteans wrote:
Witchcraft! Pan's a witch! Thou shall not suffer witches (unless they share their devious spells with us)!
I AM BECOME GRANDMA, DESTROYER OF COMPUTERS!
Seriously though, what the hell did I do? This is technosorcery of the highest order. Why do I ruin everything!?!

by Ayreonia » Wed Mar 12, 2014 2:09 am
Pan Asian Amercian Coalition wrote:Mincaldenteans wrote:
Witchcraft! Pan's a witch! Thou shall not suffer witches (unless they share their devious spells with us)!
I AM BECOME GRANDMA, DESTROYER OF COMPUTERS!
Seriously though, what the hell did I do? This is technosorcery of the highest order. Why do I ruin everything!?!

by Jessjohnesik » Wed Mar 12, 2014 2:22 am

by Jessjohnesik » Wed Mar 12, 2014 6:33 am

by Ayreonia » Wed Mar 12, 2014 6:34 am
Jessjohnesik wrote:Ayre, should I include Clara getting there?

by Jessjohnesik » Wed Mar 12, 2014 6:39 am

by Ayreonia » Wed Mar 12, 2014 6:41 am

by Jessjohnesik » Wed Mar 12, 2014 7:00 am
Ayreonia wrote:Jessjohnesik wrote:
No she isn't but obvious after like fifteen minutes.![]()
So basically I will say *fifteen minutes later* and then blah blah blah
I don't like it. The carrier itself is pretty fast, and it's going straight to Montecristo, so there's just no way for Clara to catch it. Besides, you can't really intercept intercom transmissions from the outside.

by Ayreonia » Wed Mar 12, 2014 9:09 am
Jessjohnesik wrote:Ayreonia wrote:I don't like it. The carrier itself is pretty fast, and it's going straight to Montecristo, so there's just no way for Clara to catch it. Besides, you can't really intercept intercom transmissions from the outside.
Radio waves are bound to float around though.
And lemme edit.

by Jessjohnesik » Wed Mar 12, 2014 9:34 am

by Ayreonia » Wed Mar 12, 2014 12:50 pm

by Jessjohnesik » Wed Mar 12, 2014 12:55 pm

by Ayreonia » Wed Mar 12, 2014 12:56 pm

by Jessjohnesik » Wed Mar 12, 2014 12:58 pm
Ayreonia wrote:Jessjohnesik wrote:
Can I say that the thingy Clara planted on the carrier could've somehow alerted her of the carriers downing?
I don't understand why she'd need that. I mean, she sabotaged it, and being essentially a floating computer, she would know how long it would take for the engines to fail.

by Ayreonia » Wed Mar 12, 2014 1:03 pm

by Jessjohnesik » Wed Mar 12, 2014 1:16 pm

by Jessjohnesik » Wed Mar 12, 2014 1:51 pm

by Ayreonia » Wed Mar 12, 2014 2:27 pm

Ayreonia as
Hiram Dupont,
the DriverName: Hiram Dupont
Sex: Male
Age: 35
Height: 173 cm
Weight: 78 kg
General appearance:
Artist's rendition
Short but stocky and muscular. Gaunt face and grey eyes. Has a small chin beard. Medium-long black hair he wears swept back from his forehead.
Skills: Driving, fixing stuff, computer use such as hacking, survival
Stuff they own:
Clothes: a t-shirt that used to be green but is closer to tan, loose black BDU pants with lots and lots of pockets, black leather tanker boots, a red-and tan shemagh, a green beanie, an old-school tank helmet, round goggles, knee and elbow pads (just for the right elbow; he has lost the other one), dogtags
Weapons: a six-shot revolver, a long ka-bar knife, an old assault rifle he rarely uses. Copious amounts of ammunition and hand grenades.
Other stuff: tools for maintaining Lucy, some food and drink, cigarettes
And of course his infantry fighting vehicle, Lucy.
Personality:
Hiram is a nerd with an attitude. And a gun. And a tank. He's quick to laugh, quick to anger, and quick to shoot at you, but stay on his good side and you have a fiercely loyal friend. Don't be put off by his belligerent, sarcasm-dripping manner of speech: that's just how he acts all the time. Call him a Jew and you'll earn his eternal contempt.
Traits, quirks, habits: Smokes a lot. Swears a lot. Drinks a lot. His driving style had been described as "insane" by his old crew.
Likes: Smoking, drinking, meat, driving, archaeology
Dislikes: Vegetables, animal lovers, animals, his Jewish heritage
Reason for becoming a Vagabond: Wanderlust and a fascination with archaeology, but mostly profit.
Bio: Born to parents who worked at the interplanetary energy conglomerate ScanPower, it was only natural that Hiram soon found himself working for them. However, he had never been one to study, so he decided to join the ranks of ScanPower's security force. Traveling from planet to planet, he eventually found himself on Rigel-3, where he got assigned to an outrider unit: he and his crew drove around ScanPower's perimeters in their IFV, reporting and engaging any threats (mostly hostile wildlife that were fun to run over). It was a fairly boring job, but at least Hiram could do what he loved, which was driving. As a result of his posting, he developed an interest in archaeology and history, deciding that when he'd retire from ScanPower, he'd devote the rest of his life to studying Postapocalyptia's ruins.
When the Incident happened and everyone on the planet got stranded there, ScanPower's operations ceased and the whole enterprise fell apart. Hiram's crew decided to become wanderers who would later be called "Vagabonds," but lacking any skill and experience in archaeology, they were largely unsuccessful. Not being able to turn a profit, Hiram's commander and gunner abandoned him, splitting their belongings so that they took everything that was easy to move and left Hiram with Lucy, their IFV. Since nobody on the planet had enough money to pay its worth, Hiram was stuck with Lucy, trying to find a new crew to continue his explorations with.
Cylarn as[/floatleft]
Russell Gellar,
the Ex-SoldierName: Russell Gellar.
Sex: Male.
Age: 43.
Height: 6'2.
Weight: 225 lbs.
General appearance: Russ.
Skills: Firearms, hand-to-hand, survival, land vehicle operation, explosive device operation, leadership and command, swimming.
Stuff they own: His garb consists of a worn and weathered pair of desert camouflauge UNSEC fatigues, with light body armor and coyote brown assault webbing, along with desert mil-spec boots, a tan and green keffiyeh, his dogtags,and a worn brown Stetson. His preferred weapon of choice is a standard UNSEC assault rifle, and his sidearm is a more futuristic update of the FN Five-Seven. He also carries around 2 satchels containing high-explosive ordnance, as well as 4 fragmentation grenades. His melee weapon of choice is a tomahawk with a titanium blade and a carbon fiber shaft. He also typically carries a hydration pack and an assault pack to carry his gear, as well as 3 MREs for nourishment. It is also rare for him to be without a few cigars or a handle of scotch, or without at least a gram of marijuana, which he smokes for "medicinal usage". For his smoking purposes, he carries a stainless steel Zippo lighter, that is remarkably well-kept. For the maintenance of his weapons, he always has a small cleaning kit in his bag, as the terrain and environment can destroy a gun within a short amount of time. He also carries around 4 magazines for his assault rifle, and 3 for his pistol.
Personality: Despite his rugged appearance, he is an intelligent guy who is usually rather friendly. He prefers to get to know people and to work in groups. When he's working with others, he is more than willing to cooperate with his team members, especially if he is given a leadership role. Like most people though, he can be pushed too far, and when that happens, he instantly snaps from a friendly, calm guy and into a mean, intimidating prick. He suffers from Post-Traumatic Stress Syndrome, as a result of his combat service in the military wing of UNSEC. Despite his PTSS, he is more than willing to carry out dangerous tasks for his group.
Traits, quirks, habits: Unless there is a sensitive situation going on, he tends to be a conversationalist and enjoys helping other people with their problems. When speaking with people, he always makes eye contact with them, and very few things can break his intense stare into someone's eyes. Most people dismiss him as an idiot, due to his Southern American accent that dominates his voice. When necessary, he can snap his emotions, going from friendly guy to intimidating prick within a few seconds. He is an avid cigar smoker and scotch-drinker, and many people claim that he is a pothead, due to the fact that he smokes a large amount of marijuana.
Likes: People, work, cigars, marijuana, hiking, long walks on the beach, hunting, relaxing, scotch, women, guns.
Dislikes: Bandits, pimps.
Reason for becoming a Vagabond: After his honorable discharge from UNSEC after 20 years of service and 4 years of service with Gazprom, he realized that due to spending most of his adult life as an Infantryman, it was probably his best skill, and with muscle being such a commodity in Postapocalyptia, he decided to market himself, specifically for those seeking former UNSEC Non-Commissioned Officers with years of combat experience.
Bio: Born and raised in North Carolina, back on Earth, Russ spent most of his childhood traveling around space with his parents, who worked as engineers on various planets until they came to the planet known as Rigel Three, where they received their permanent posting. Rather than going back to Earth in order to study engineering, he decided to join the military. He was assigned to an UNSEC mechanized infantry outfit on Rigel Three, and due to being stranded in the system, he would spend most of his career fighting bandits on lonely roads before being honorably discharged as a First Sergeant. He then spent the next four years of his career serving with Gazprom, doing the same shit he did with UNSEC. As a result, he got out of Gazprom and went freelance, working for anyone looking for a hired gun that was worth the money. After a recent score, Russ was holed up in Twixt Hills, purchasing some grass when he noticed the ad for Vagabonds. With his profits and health steadily declining, he decided to take on this job.
Mincaldenteans as[/floatleft]
Severine Fields,
the RogueName: Severine Fields
Sex: Female
Age: 20
Height: 5’6
Weight: 120
General Appearance:
Skills: Close combat, basic first aid, cooking, savvy with computers
Stuff they own: 2 pistols, 2 knives, backpack with first aid, extra clips, clothes, a bottle of vintage sweet red she's been saving for a reason, and a plushy named Shammy – don’t judge her.
Personality: quirky, short tempered, shy around new people but quick to warm up, can be a bit fickle and immature.
Traits, quirks, habits: Severine prefers to be behind a computer (as she's more than knowledgeable with it) than out in the field; though not incapable. Habit of running her mouth than keeping quiet in tense situatuons but has learned (somewhat) to tow the line.
Likes: homemade food, tea, books, history, music, guns and bad boys.
Dislikes: a lot of things, being rather fickle.
Reason for becoming a Vagabond: Severine thinks that by doing something big, she can kill off two birds with one huge share of a loot: First, to prove to her family that she's capable of doings herself and not wholly dependent on them. Second, to get herself and her family off this planet compliments of Severine.
Bio: A rebel without a cause, Severine was born into a family of opportunists, and she learned at a young age that in order to get what she wanted, she'd have to take it herself. Her family has been a dysfunctional, but weirdly, loyal and (somewhat) loving one. They have roamed throughout their lives and landing on Postpoc was no different than any other colony or Earth, except that it was. Here, it seemed as though this ball of rock was deliberately forgotten, shunned to a corner and left to its own devices. Here, Severine had to learn everything else the hard way. How to defend herself, how to capitulate upon opportunity and how to one-up the other person doing the same job. By the time she was 18, Severine and her family had come to blows long in the making of who earned their keep, for what, when, why and how. Words cut deeply on both sides and Severine left her family, but not without first being warned by her older brother that she had another four years before they were gone for good. Severine hasn't looked back since, or at least that's what she keeps telling herself.

)
Thomas Wayne Jr, the Enigma
Played by Ultramania
Died from the shock of an overloading power cell
Name: Thomas Wayne Jr.
Sex: Male
Age: 32
Height: 6' 2"
Weight: 210 lbs
General appearance: (description or picture) White, well-toned, black hair, blue eyes. Handsome, doesn't smile.
Skills: Hand-to-hand combat, martial arts, mechanical repair, traps, manipulation, logic, linguistics, computers, very well-read and educated. Basic medical knowledge.
Stuff they own: Black/grey body suit of armor that has cloaking/stealth abilities, as well as mechanics that allow Thomas superhuman strength and durability, mask included. Belt of various gadgets.
Personality: Cold, calculated, cunning. Ruthless, doesn't play well with others, will sacrifice group for personal gain. Gifted liar, can tear apart teams from the inside. Genius intellect, extremely selfish and misanthropic. Generally nihilistic.
Traits, quirks, habits: Silent, rarely smiles, never laughs, speaks in a quiet but direct manner. Generally creepy to others. Secretly sociopathic. Arrogant.
Likes: The dark, riches, women. (Getting pretty bored of the second two.) Has a strong fascination and liking of owls. Loves tormenting others psychologically and watching best friends become hated enemies. Enjoys tricking others and outwitting people. Control over others.
Dislikes: Bright lights, laughter, general noise and rowdiness. Hates others besting him or making him look like a fool. Hates teamwork, thinks of teammates as tools. Order that he doesn't control. Bats.
Reason for becoming a Vagabond: Trapped on this godforsaken planet.
Bio: Born to petty criminal parents, Thomas Wayne Jr. witness his parents shot to death by a police officer after a jewelry robbery. He began to harbor an intense hatred for the law and general do-gooders. He managed to survive in the criminal underworld, training under various crime bosses. Eventually, he conquered the top crime lords of Earth under his rule. With his vast sums of wealth he became a playboy, experiencing the very best the rich could afford. He bought various body implants, the most significant of which was a neuro-chemical enhancer that raised his already gifted intellect to genius levels. He became bored though, and began staging various plots to destroy his empire and rebuild it. Eventually, he hated his world and left it all behind, searching explored space. One day, he came to Postapocalyptia, where he was just preparing to leave as that damn generator exploded. Trapped on this hellhole, Thomas had two options. Find a way off this rock, or stay and cause the survivors to destroy themselves. Come to think of it, he doesn't mind either.
Ezekiel Eins, the Schizo Chef
Played by Esternial
Disappeared in the Deep Sands, somewhere south of the Glow
Name: Ezekiel/Zee Eins (split personality disorder)
Sex: Male
Age: approx. 35
Height: 6 ft 4 in
Weight: 176 lbs in 1G conditions.
General appearance:
Skills:
Zee is a bartitsu master and a decent chef, especially behind the barbecue. Ezekiel has extensive training with firearms and combat, as well as weapon engineering and knows his way around prosthetics maintenance.
Stuff they own:
- Clothing: Climate-proof trench-coat, black leather boots and gloves, body armour (concealed), a black gas mask with dual filters, purple goggles and a commander's hat. All are surprisingly resistant to damage. Additionally, he owns an apron, featuring "Kiss the chef" in red letters.
- Vibrosword cane.
- Multi-Use Generator (aka "MUG"). Can condense water from the atmosphere and heat it to produce scalding liquids. Currently set on "tea". Settings can be changed by interacting with the MUG's AI.
- Prosthetics/cybernetics: Spinal chord, legs, eyes and left arm, containing an energy wave generator (~microwaves) capable of producing a surge of energy which can overload/destroy electrical devices or knock out people (effects similar to a tazer). Can also transfer power to the MUG.
- Nanomachines, monitoring his medical data and saving it on a small storage drive mounted on his right arm, which can be accessed by medical doctors
Personality & traits, quirks, habits:
Zee comes off as a goofy, eccentric fellow. At times he tends to ramble incomprehensible things, but sometimes he makes perfect sense, implying that he may have a split personality (he does). Despite this apparent mental illness, he's a formidable foe in close combat and a brilliant leader. He shows no fear, or is utterly oblivious of its existence, among other things. He is known to talk to inanimate objects, or things that were once alive.
Ezekiel, his other personality, is a much more serious and very pessimistic person. He loathes science and anything related to it. Unlike Zee, Ezekiel vividly remembers the atrocities committed on him during his early life, making him scarred individual with severe anger issues and tendency to shoot first and never ask questions. Zee claims he's quite the party pooper.
Likes: Zee likes tea and cake. Ezekiel has no joys in his wretched life, though he does seek simple pleasures in booze and watching scantily-clad wenches, which he claims do not bring him any enjoyment whatsoever.
Dislikes: Zee dislikes boredom. Ezekiel has a deep hatred for science and derivatives, and everything else other people enjoy.
Reason for becoming a Vagabond:
Zee has a healthy adventurous spirit. Ezekiel just wants to live out the rest of his life.
Bio:
Ezekiel Eins is the product of a myriad of medical research projects. For most of his life he was experimented on, years which he managed to survive by giving up his sanity, generating two split personalities. During his time there, he was injected with nanomachines and several of his limbs were replaced by prosthetics, all gruesome and painful experiences.
When the research facility holding him captive went tits up, he was suddenly free to live his life, spending it travelling and earning valuable life experience.

by Mincaldenteans » Wed Mar 12, 2014 3:35 pm


by Ayreonia » Wed Mar 12, 2014 4:06 pm
Mincaldenteans wrote::lol:
one moment... at work...
EDIT: There's a lot of "floatleft" going on at the start of each spoiler-bio.
You'll need to start off with "floatleft","box",infoinfobioinfoyadayada,"/box","/floatleft" then right next to it for the next bio "floatleft","box",infoinfobioinfoyadayada","/box","/floatleft", so on and so on.
OR
I can work on it tonight, but it'll be kinda late...
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