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by Psycentric » Tue Nov 05, 2013 12:39 pm
by Conjoined Empire » Tue Nov 05, 2013 12:41 pm
by Psycentric » Tue Nov 05, 2013 12:48 pm
Conjoined Empire wrote:well, I can't wait till next week, But I suppose I'll have to wait till tomorrow, I have to get to bed in twenty minutes. I have to write maths tomorrow so...
by Conjoined Empire » Tue Nov 05, 2013 12:49 pm
by Conjoined Empire » Thu Nov 07, 2013 9:59 am
by Nachfolgia » Fri Nov 08, 2013 4:30 am
by Conjoined Empire » Fri Nov 08, 2013 6:26 am
Nachfolgia wrote:Not too late to join is it?
by Conjoined Empire » Fri Nov 08, 2013 12:11 pm
by Psycentric » Fri Nov 08, 2013 12:44 pm
Conjoined Empire wrote:And with that, the kinetic moment in my character's story just happened.
by Conjoined Empire » Fri Nov 08, 2013 1:56 pm
by Psycentric » Fri Nov 08, 2013 2:01 pm
Conjoined Empire wrote:Take a look. I don't want to spill the beans, but his just made a major decision.
by Conjoined Empire » Fri Nov 08, 2013 2:07 pm
by Psycentric » Fri Nov 08, 2013 2:16 pm
Conjoined Empire wrote:He doesn't WANT to be a red player. It's personal revolution, a realisation that you cannot always achieve what is necessary without dirtying your hands. Sometimes, in order to be kind, you must be cruel. Sometimes, in order to build a better world, you have to destroy the old one. Sometimes, in order to defeat evil, you must do evil.
It is a realisation that will have adverse effects on him. It will change the core of his character, and make him into something that he had never thought he would become. But whether that something is good, or bad, is up to you, the other players, to decide as you watch things unfold.
by Conjoined Empire » Fri Nov 08, 2013 2:20 pm
by Psycentric » Fri Nov 08, 2013 2:34 pm
Conjoined Empire wrote:That's where the unique situation of SAO differs from normal MMORPG roleplay games, this is as much reality for those trapped within it, as reality is real for those outside it.
by Conjoined Empire » Fri Nov 08, 2013 2:39 pm
by Psycentric » Fri Nov 08, 2013 2:41 pm
Conjoined Empire wrote:It would be, but let us first see what happens during the rest of the episode. Final decisions on the names of the episodes, and their format, we will do in retrospect.
That sound good to you?
by Conjoined Empire » Fri Nov 08, 2013 2:54 pm
by Videssos » Fri Nov 08, 2013 5:21 pm
by Psycentric » Fri Nov 08, 2013 5:23 pm
Videssos wrote:So, what's cooking?
by Nachfolgia » Fri Nov 08, 2013 9:11 pm
by Akkaga » Fri Nov 08, 2013 9:13 pm
Nachfolgia wrote:Application:
Character Name: Ilirra
Character Speciality (Archer, Mage, Shinobi, Templar): mage
Character Personality: Despite her dark and creepy appearance, Ilirra is a rather cheerful and outgoing person. Behind her mask, she is always smiling, almost to the point of it being creepy. Even when she is threatening people, it sounds joyful, which only adds to her creepiness.
Character Look (Pic or link if possible):
Ilirra
Character starting weapon: Bone staff
Weapon name: baculum capitibus (Staff of Skulls)
Weapon ability description: The staff gives her the power to use dark magic, casting elemental spells, summoning low level undead, ect. The staff's power progresses throughout the game, allowing her to cast more powerful spells and summon demons.
Weapon stats (At beginning, will obviously improve with time.)
Attack: 11
Defense: 3
Deflection: 3
Armour Piercing: 4
by Conjoined Empire » Fri Nov 08, 2013 11:51 pm
by Nachfolgia » Sat Nov 09, 2013 12:27 am
Conjoined Empire wrote:Well, I have to agree that that look certainly merrits the description 'creepy'. She would be an interesting addition to the crew of SAO. Welcome aboard.
Well, things are getting interesting. Stuff is starting to happen and plotlines develop. Now is the time for you to P...O...S...T!!!
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