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Civilization Domination RP; IC

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Reatra
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Liberal Democratic Socialists

Civilization Domination RP; IC

Postby Reatra » Sat Oct 19, 2013 12:28 pm

This is the IC for Civilization Domination, here is the OOC: http://forum.nationstates.net/viewtopic.php?f=31&t=266484


I'll start.




The village of Rynatoo was a thriving fishing and farming town, 1100 people worked in it's borders. But there was a considerable lack of resources, food was plentiful, but lumber was scarce. So the Impirren ordered souped-up fishing boats to head South and look for wood to chop down.




After three days the boats came back with large straight trees on their backs. And the fires were plentiful that month.




((OOC:Just trying to get this started))
yee haw it's time for mass line

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Miracum-Izmir
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Postby Miracum-Izmir » Sat Oct 19, 2013 12:39 pm

2econd!

The small town of Mirk was a thriving town. owning the pass ways between Europe,and Asia. The thriving city state had just catched 300 fish,fish to feed the entire population. However,the alage digging had thrived,and 7 kilograms of it had been found,enough to feed the population 17 times with 3 meals a day. the delivery people marched across the city,delivering fish,lamb,chicken,alagea,you name it. It was another beutifaul day for this grand city.



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Brookdell
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Postby Brookdell » Sat Oct 19, 2013 12:44 pm

"Omanak, Omanak, Omanak..." It was the daily prayer. The entire village was absorbed into worshiping the Watcher by repeating this one word. Mazkan was leading on a raised stone in front of the large crowd. He was waving his scepter, which was really a stick with a jewel connected to the end. The energy that was collecting was almost tangible. It would hopefully please the watcher and bring a good harvest of wheat. There were rumors, however, of an impending famine. An older man supposedly had a dream that the civilization would be wiped out, but the High Priest put the rumors to a stop. He also decided to spend more time giving his own energy to the Watcher. It would hopefully be enough.

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Timothia
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Civil Rights Lovefest

Postby Timothia » Sat Oct 19, 2013 1:00 pm

Aodhagan was not the man his father had been. his father had been a man of no intentions, slow ideas, and the status quo. Aodhagan wanted action. He was a young man seeking adventure, and he refused to have his potential capped off by the other slow-minded families. He was determined to break tradition if need be, and in his mind, the end justifies the means.

For now, however, he had to deal with the dozens of frustrated farmers that complained that there was no longer enough land to raise their cattle or crops. Each time he said, "Then go further away from the city!" and each time they replied "But what is out there?"

There was no answer for that. Aodhagan himself didn't know.
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Bujahla
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Postby Bujahla » Sat Oct 19, 2013 1:42 pm

Village of Kimas


Timeline: 6000 BCE - 5951 BCE

6000 BCE - Village life continues as always.
5995 BCE - People from a village down stream (North) are met.
5990 BCE - The people from the North, known as the Amens, attack the village. Roughly 100 people are killed. Kimas surrenders as it had no warriors to protect it.
5985 BCE - Nothing really changes in Kimas, but the people are angry at the new Pharif, the son of the Pharif of the Amens.
5980 BCE - After a civil dispute between a local and a Amen theif, the Pharif accuses the local of being guilty.
5975 BCE - A group of a few villagers try to attack the Pharif. They fail and are all executed.
5970 BCE - A new Amen Pharif is in power. He is much more abusive than his father. The Amen people don't believe in the gods and don't believe in the power of the people.
5965 BCE - The first elder in the city is Hajid. He is 40 years old and is in good health. He begins telling kids of the time before the Amens.
5960 BCE - The elder reaches 50. The people attempt to celebrate for him, but the Pharif is out raged. The elder is executed.
5955 BCE - People are outraged at the Pharif and his oppressive rule.
5951 BCE - A council of 7 kimasins is formed. They meet in secret and plot to over throw the Amen pharifs (by now there have been four with an average rule of 10 years).
*Huzzah he lives!*

Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."


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Reatra
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Liberal Democratic Socialists

Postby Reatra » Sat Oct 19, 2013 2:13 pm

The Rynatooans kept exploring south, there the met many more villages, Etruscans were by farthe most powerful. They taught the Rynatooans how to build better fishing boats to handle bigger loads, to the point where they were no longer for fishing, but for voyages. After learning head tehniques the Impirren ordered that ten "botani" boats be built, they used new sails, which were discovered by a fisherman who tired of rowing and tied a blanket to the mast of his canoe. After the boats were built, they sailed towards the sunset, and found an island bigger than most ever seen! The explorers, giddy with excitement over their discovery, roughly mapped the area on a soft clay tablet with a piece of a twig. This was the first time a Rynatooan had ever drawn something meaningful on a tablet. Before pottery just had pretty pictures of women and huts, but now picture meant something. After a year everyone was doing it, and the Impirren decided on a symbol for anything someone in the village could need. "Ox" was an oval with a crescent at the top to look like horns, bird was similar to a bird in that it was an oval with a circle on top and triangles and lines to act like beaks and legs respectively.

And with this they kept going South. Meeting more peoples and discovering new, if useless, technologies.
yee haw it's time for mass line

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The Vekta-Helghast Empire
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Postby The Vekta-Helghast Empire » Sat Oct 19, 2013 2:26 pm

The Helvanthians had now explored all of Alba, and were content in the knowledge that there was little to fear in their imminent area, they were on good terms with the other tribes, as the Helvanthians were the major suppliers of white-fish in Alba, making them vital to their neighbors who had now gained a taste for salmon and prawns. Helvanthium was also home to the largest naval force in Alba, meaning that anyone in the region who wished to do over-seas trade would need to do it through them, that is, if they wanted to be sure of their cargo's arrival. The Helvanthians were now entering their golden age, the population was booming due to mass migration from the in-land tribes and the economy followed suit, as when the people came, they brought all their possessions, their gold, their silver, whatever they owned, meaning that Helvanthium could only be better off from such immigration. With this boom, the High-Chief Hayden decided that the people required a symbol to rally around, he selected the noble lion, as a symbol of the people's strength and resilience, standing proudly in front of a blue cross, which represented the center point that is Helvanthium, where tribes from all corners of Alba come together and the oceans it lay beside.

Image

This symbol was to be painted upon all goods produced within Helvanthium, or at least carved into them, it would allow those who wished to do deals with the Helvanthians to know the goods they were receiving were legitimate, and created within the village and it's surrounding area.
Last edited by The Vekta-Helghast Empire on Sat Oct 19, 2013 2:30 pm, edited 2 times in total.

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Timothia
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Civil Rights Lovefest

Postby Timothia » Sat Oct 19, 2013 2:30 pm

It took very little time for Aodhagan to realize what must be done: his city was too large for it's environment. The villagers had begun carving into the cliffside to make their houses, and many other people lived in boat homes. So, he decided, they must push out into the countryside. he had to send his bravest out into the wilderness to make room for future growth. Led by the head of the family of Caspescii, a mass exodus began to leave Guallia. The Caspescii set to the seas, finding an island that they felt was fit to call their home. They remained closely connected to their motherland, but felt that they owed them no favors. The tiny village of Caspesciia grew slowly: there was plenty of room on the island, but the population didn't grow as quickly as expected. Meanwhile, Guallia's population began to skyrocket thanks to the efforts of the Forenii. No longer afraid of the outside world, the Forenii had gone out and discovered how certain plants and fungi acted as medicine. This promised to be good news for Guallia. Good news indeed.
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Tribea
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Postby Tribea » Sat Oct 19, 2013 3:42 pm

6000: The Raiders from the south invade Timin, ripping the walls apart and charging from the sea
5990: The Timinites are defeated in the battle of North Cave. All survivors are enslaved. They start telling the story of the battle, translated into horrible grammar english:
"Them raiding Kemlos charged down from a hidden niche in the mountain. Multiple arrows hundered down from em archers. Them brave fightas mening fo us had set up one of em wooden spik walls. Them kems, howev, were crafty. Tey got em blak roc from te fires n' crushed em up! Tey put them on teyre arrows n fired! Them arrows bout killed n burned us all. Our cap'n, Termuuk Than(Ton) charged down with em survivors n took out em front lines! But em archers fired tem down t' death"
5985: Invading Kemlos kill off last resistance militia and enslaves the women and children, and kill all the men. Town renamed to Trinim.
5980: Worship of the original deities, Omni, Inmo, and Huk, is banned.
5975: The port is rebuilt. The temple to Ge is built, and first priest is anointed. Also, a rebellion of Timinite natives rebel, but are defeated, and slaves are put to double quotas with no extra help or time. Punishments harden.
5969: Rentuk Genuuktu leads a half-successful rebellion of Timinites against the Triminites. He gains the outskirts, but nothing else.(Battle story to come)
5957: Rentuk forms outskirts into Tinim, but the new village is really a collection of small buildings. Getuxli dies and is replaced by the Collective Lords.
5955: First expedition out of the town since 6050 occurs, all 7 explorers are never seen.
5950: Half-Century celebration of the raiders' conquest of Tinim starts: Rentuk starts planning an attack on the main town.
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
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Fantasy RP:
viewtopic.php?f=31&t=289003

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Ardenburg
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Postby Ardenburg » Sat Oct 19, 2013 3:56 pm

Bhunkrana was quite the secluded community. The surrounding tribes were considerably less advanced - to the point of being nomadic. That posed a bit of a problem, but the town's soldiers were usually much more well equipped than the 'savages'. The Bhunkrana people had never encountered another settlement of their type, so there was no trade to be done. Their food all come from the river, the forest floors or the farms that surrounded the village.

This was about to change however. With the coming of power of the new Rí, Concobar. A man in his prime at 19. He faced off three other competitors when the last Rí died, and defeated all in a ferocious battle. Now as a respected Chief, he had commanded for farmers to clear forests near their lands for more space. Hunters and gatherers were dispatched to scour the forests for anything and everything that they could kill and collect. Boats were commissioned to traverse up and down river and along the coast to catch as much fish as possible. Soldier groups were sent into nomad camps around the area, stealing livestock, valuables and slaves. Bhunkrana would grow, Concobar was seeing to that.
Last edited by Ardenburg on Mon Oct 21, 2013 9:49 am, edited 1 time in total.

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Reatra
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Postby Reatra » Sat Oct 19, 2013 4:11 pm

Rynatoo was growing. Immigrants from neighboring tribes and villages moved in, and excess food from bigger fishing boats and better tools were encouraging larger family sizes and brought the population to 1450 people. By now explorers had found that their continent ended far to the south, and what did they do? Followed the land! They turned around the Italian peninsula to find that there were many small islands that littered the sea. Longer and longer journeys found that Italia was in fact a peninsula! A very big one at that. The island that was found years ago and mapped was becoming more and more known. A small outpost of 100 men, women, and warriors was set up on its closest shore. The Impirren still controlled the people there, but with much less control. Every eleven days a ship was sent to Rynatoo with news and the Impirren would send back orders if they were needed.

Excess fish and food were traded with inland villages for better and better river stones to use as tools. There weren't many rivers near Rynatoo, only one that had hard granite from the mountains. So for a long time planting decks and fire-hardened spears were used, but now harder stone tools meant that fields could more efficiently be planted and stone shovels were used to terrace hills around the village. Also stone spears and axes, which were rare before, allowed for a true warrior class to spring up. True barracks were built, a palisaded field with a connected building with bunks where warriors were trained. Meaning nearby barbarians were easily destroyed and their goods stolen. Also, ancient bows and arrows were never invented in Rynatoo, but meeting foreign archers who gladly taught how to build and work bows gave Rynatooans a way to defend against raids by tribes to the north.

Some hills were mined away by dozens of determined diggers armed with granite picks and and shovels. Then the raw stone was transported back to the village on sleds along rough dirt paths. These stones were then shaped by artisans with a wooded mallet and chisel. These stone blocks were used to build houses and towers on nearby hills. These towers meant that barbarians and wild animals rarely invaded the village. The village had grown enough that a currency system was introduced. Special shells, only found in waters to the south were marked with the symbol of the Impirren. These were used to buy and sell food, housing and whatever else could be needed in daily life.

Writing in pictographs was really taking off. Everyone was "forced" to learn the pictographs. The symbols were evolving to mean new things! They now were starting to symbolize words in Rynatooan instead of objects. While much more convenient, it also meant that someone had to learn the written language to understand. Before, an ox symbol could easily be guessed to be an ox or bull, same with boat, or bird. But if they didn't fully mean what they pictured, or meant even more, then a foreigner may learn the language before learning the written one. It was a hassle, but worth it as scribes and even normal fishermen and artisans cold easily save their records. Improving the economy of the town and attracting more and more immigrants.
yee haw it's time for mass line

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Al-Ahkri
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Postby Al-Ahkri » Sat Oct 19, 2013 7:28 pm

In the early morning of the first day of the Harvest Season, the son of the chief was born. He was named Otar Septim, and next in line to be chief. He was brought to the Temple of Talos (at this point in time, a bunch of standing stones circling a freshwater spring) and shown all 400 people of Sovngarde. However, Otar was not the newest edition to Sovngarde, other, weaker tribes had been destroyed. The people who didn't fight were brought to town and allowed to live as long as they worked. By 5953, the population had hit over 500. Carrying sharpened sticks and hunks of rock, the Sovngarde army now numbered 52. Marching and conquering northward, the Army of Sovngarde expanded their control to a 2x 1 mile area. However, all good things must come to an end, and they were defeated by an unnamed tribe at the Battle of the Kjar River. But, in light of their defeat, the unnamed tribe offered a trade deal; they would trade fish in return for deer and granite. The deal was accepted, and the people prospered. Tragedy struck in 5951, when Tiber Septim I died suddenly of what was called "Bruniik Dinok", or Savage Death (Lung Cancer), so the now 29 year old Otar I was named Cheif of Sovngarde.

6000- Sovngarde founded
5994- Temple of Talos built; houses are fully built as is the rest of town.
5990- the first crop and harvest
5980- Otar I is born
5972- three tribes are conquered and the people added to Sovngarde; expands to a 1x2 mile area.
5965- 8 other (smaller) temples are built for a total of nine temples, one for each God/Goddess.
5962- chunks of a quartz and granite are discovered a mile south of Sovngarde
5961- Harvest fields are now twice as large as the ones in 5990. Territory expands to a 2x1 mile area.
5960- Sovngardic army defeated at Kjar river, trade deal established. Population hits 562.
5955- Military splits into two groups, one solely hunting, the other conquering. M: 20 people, H:40
5951- Tiber Septim I dies, Otar Septim I inherits the Cheifdom.
5950- Son of the Chief, Raghot I is born. The Temples of the Nine Divines are rebuilt after barbarians destroy them.
Last edited by Al-Ahkri on Sun Oct 20, 2013 7:59 am, edited 6 times in total.
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Tribea
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Postby Tribea » Sat Oct 19, 2013 10:59 pm

Rentuk Rebellion Battle Story:
The air was tense, bodies shivering as they ran through the paths. Everyone knew something was going to happen, and were hiding in their little apartments or houses, depending on their class. However, a small group of cloaked bodies, numbering 10, were rushing through the rain towards an 8 ft x 8 ft house nestled in the crook of a mountain at the outskirts of Trinim. The leader of them clutched a large, four foot leather-cloth package in their arms. One of them knocked on the door, and a cloaked man motioned them in quickly, then closed the door and slid the latch.

"Germtuuk(G-erm-took), come on out! We know you're in there!" A man in cloth clothes and a long, stone-bladed spear threw a rock at the entrance to the amethyst-slate royal building. The three guards, in leather garments and pure-stone spears grew uneasy of the hundred-something rebels in front of them. Eventually, their fears were realized. The mass of people rushed forward. The three guards barely wounded anyone as the mass trampled them down and crushed the entrance. The guards inside, 45 in all, lowered their spears and shouted, charging forward to the rebels. Their brave charge did little then slow them down enough for archers to fire from the top, killing some of the rebels. However, they responded with slings throwing rocks at them, killing half directly and causing the balcony to fall down. The rebels broke down the ceremonial curtain...
And found themselves charging into a firestorm.

The way back soon exploded with flames, and the exit the Trinimite king used was long collapsed. However, they were eventually able to break through the thin walls and charged, a new number of 76, into the farmlands. 30 archers and 40 spearmen awaited them. The charge was repelled, and the natives were pushed back into a battle in the firey throne room. The fight, combined with archer fire, soon turned the tide against the rebels, and the 30 survivint rebels escaped out through the side and flanked the archers, killing them all. They used ten of them as archers, and arrows thuded inro the confused troops, and the 17 survivors surrendered. However, 118 troops held the pathways half a mile down, and so the battle ended with the city splitting.

Losses
Rebels-70
Troops: 118

Survivors
Rebels-30
Troops-17

Effects
Trinim loses ½ mile.
Rentuk gains rebel territory.
Rebel land later forms into Tinim.
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
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Miracum-Izmir
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Postby Miracum-Izmir » Sun Oct 20, 2013 5:24 am

The Mirkans have worked on a very big dam called Dam of Mirka. It took 3 days to build it but now the city stands low among it's natural line of defence. the Grand Prince Mirka decided to set an archer outpost on each of these dams,for even more defence

effects-

Mirkan defence increases heavily
Mirkan unit movements slow down by 7.7%
The Mirkan army reaches 90 soldiers. These are also ship builders and hunters so they naturally gain 10 ridik (mirkan currency (rocks))



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Vairikai Sari
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Founded: Sep 13, 2013
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Postby Vairikai Sari » Sun Oct 20, 2013 8:23 am

City of Akkad





Akkad is a large village, one of the most populated in the area. Currently the Akkadian metalworkers have combined copper and tin to make a low quality form of bronze; which is now being fashioned into swords, armour and arrow heads. Akkad has just finished constructing the Wall of Saragon whch now encircles the town. The population is riaing and more houses are being built outsidoe of the wall. The population is now at 2,378 People with 246 of that figure enlisted in the army. Tha Akkadians have also began minting coins, with a different value, they now have the ability for efficient and easy trade. Writing is being developed, but is in its early stages.

Timeline


  • 6000 -Life continues as normal in the village.
  • 5996 -Bronze is discovered by mixing tin and copper. The new metal is used in building weapons and armour for the army.
  • 5989 BCE-Saragon of Akkad is crowned King by himself after the once general used tue army in one of the first recorded coups.
  • 5989 -Saragon of Akkad commisions the Wall of Saragon along with 100 Bronze statues of himself, the arts and culture flourish.
  • 5976-The Wall of Saragon is completed.
  • 5967-The first coins are introduced.
  • 5954-Akkad conquers neighbouring tribes, it now owns everwhere a mile around Akkad; and down the Tigris river; Saragon declares Akkad to be ths "Akkadian Empire".
  • 5953-Agriculture & Mining flourish.
  • 5952-After a minor raid on the city the military funding is increased and the military perfected.
Last edited by Vairikai Sari on Sun Oct 20, 2013 9:13 am, edited 2 times in total.

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Al-Ahkri
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Founded: Sep 12, 2013
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Postby Al-Ahkri » Sun Oct 20, 2013 9:42 am

Leaving his hut, Otar I saw only prosperity. His people were happy, well-fed, and most importantly, safe. He had not accomplished as much as he had hoped in his first year as Cheif of Sovngarde, but he hadn't failed his people either. He watched as a group of hunters brought in several deer, it was then cooked, carved, and served to the town according to their needs. But something else caught Otar's eye. A wolf, or more specifically, a lynx cub was brought into town. One of the hunters had thought it was cute and brought it home with him. Over the next several months, the cub grew and grew. Eventually, its owner, Krag, taught it to sit, and wait. When the lynx, named Gur, was 3, Krag was killed by a bear on a hunting trip. When others tried to take care of the wolf, it attacked. It was thought a danger to Sovngarde and killed. Scared of what might happen if they try again, no other animals were brought into the village for at least 30 years. By 5932, the population of Sovngarde had hit 1,103, making it the largest village for miles around. With so many new people, almost every thing grew too; the military grew to 50 people, hunting parties grew to 10 each, for a total of 100 hunters, and farming had grown larger. Fields were twice as large as they were 50 years ago, and thrice as many people tend to them. A good 35% of Sovngardic diet was now plant based. In 5927, a hunter named Gorog had created a thinner spear with a granite tip made for throwing, and thus, the first projectile weapon in Sovngardic history was born. In 5910, a young man (15) had heard of what Krag had done 30 years ago and decided to give it another go. Bringing home a lynx cub(kitten?) he fed it breast milk from his mother, and fed it with deer brought back by hunters. He also tried to teach it things and make it useful to the village as a whole. He taught how Kruziik to sit, wait, and most importantly, fetch. In just 5 years the lynx could catch, kill, and bring back rabbits/squirrels to the village, and was seen generally as a benefit to Sovngarde, with Otar I naming Kruziik a member of the tribe in 5904.

5950- Krag brings home cub, and begins training; the Church of the Nine Divines spreads to other tribes.
5949- Krag dies, cub is killed after it attacks a villager.
5940- Sovngardic army plunders surrounding villages, bringing back lots of granite, quartz, and people. Population of Sovngarde hits 1,000
5945- Sovngardic army is beaten back by a tribe known as the Ayelids, but secure an alliance with the; the first of its kind.
5942- Liiv Dinok (withering death; the flu) infects many in Sovngarde, population shrinks to 908 people.
5932- Expansion and trade bring many people to Sovngarde; population exceeds that of 5940 by 100 people.
5927- Throwing Spear invented, Sovngardic Army attacks the Ayelids, destroying them entirely. Plant based foods are now 35% of Sovngardic diet.
5910- Kril brings back cub, names him Kruziik (ancient).
5907- Kruziik can now bring back rabbits and squirrels to Sovngarde. City is now 2x1 3/4 miles.
5904- Kruziik named a member of the village by Otar I
5902- Kruziik dies after defending the village from a bear, and is buried at the Temple of Talos for his service to Sovngarde.
5900- Otar I dies of Hevno Dinok (brutal death; heart attack); Rahgot I named Cheif of Sovngarde.
Last edited by Al-Ahkri on Sun Oct 20, 2013 2:10 pm, edited 2 times in total.
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Tribea
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Postby Tribea » Sun Oct 20, 2013 10:12 am

5949: Celebration ends, Rentuk dies of Junguse Meesej, Gen Mu takes over Tinim.
5945: Bobcat brought into Tinim, natives start playing with her.
5944: Bobcat is named Ree, and turns out to be pregnant, food shortage in Trinim
5940: Second Bobcat, male, is brought in, Is named Un
5938: Ree gets pregnant, and Trinimite takes a pup into their fold as the shortage turns into a surplus, copper is discovered in Trinim
5935: First copper tools apear, writing goes from pictographs to an alphabet with characters that represent describers, such as ë for red.
5934: Pup is named Illiken and is grown
5930: Second Battle between Tinim and Trinim has Tinim conquered by the new Trinim dynasty, Gonuuk.
5929: Renhunge Gonuuk is crowned king, old Pirates Democracy system ends, absolute hunter's despotism is established, king renamed to Mendespot
5925: Gen Mu is forced from hiding and executed
5920: Gonti Murentuk leads rebellion to victory against Renhunge, but is forced back by troops to the outer region of the city
5919: Gonti renames himself to Tukmuk Murentuk, and names his territory Murentuk
5910: Tukmuk dies, Retyom takes power
5907: Population explosion because of HUUUUGE food surplus occurs in Trinim.
5900: Murentuk is fully independent as a town. Nun Gonuuk takes power in Trinim. Ijem Gonuuk, heir to Trinim, marries the heir to Murentuk.
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
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The Vekta-Helghast Empire
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Postby The Vekta-Helghast Empire » Sun Oct 20, 2013 10:59 am

5950 - With the new High-Chief Hayden II now adjusted to his new role, he begins plans to form an organized army and to expand the village's influence.
5947 - The High Chief's plans begin to take effect, the standing army is marked at 53 and consists of both men and women, after a woman defeated one of the village's best male fighters.
5945 - The Village's merchants begin more aggressive policies, knocking out a lot of the tribal competition, forcing tribes to be more reliant upon Helvanthium.
5943 - The first hunting-dogs are used in the village and prove highly effective at drawing out and clamping down creatures for the hunters to kill.
5939 - The High chief is seen to have two of the grandest hounds in the village, it is said that they have killed more than thirty men and they now act as a sign of his power.
5936 - A new mine is opened in the highlands to harvest stone to create additional tools and weapons. (Spear tips, etc.)
5931 - During the mining operation a strange new substance is found, copper.
5930 - Much research is done on this new substance and the people create a variation of tools and jewelry from it, however these tools and jewels are quite rare.
5924 - An agricultural expansion has begun, it is hoped that through this surplus of food the people may have a higher standard of living.
5916 - A group of 30 nomads arrive in the village and are quickly assimilated into the culture, leading them to settle down within the settlement.
5907 - The agricultural project has been completed and the first harvest has been a great success.
5904 - A revolutionary new idea has entered the village after a strange nomad man entered, claiming that he has come up with a theory to draw words. Many people simply believe that he's mad, others feel that he's a genius.
5900 - The population has now reached 1,491, this vast increase is largely due to immigration and an increase in trade, forcing people to stay within the town.

(OOC: Sorry for the short post, I'll try to get another one up later today too to make up for it.)

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Caltarania
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Ex-Nation

Postby Caltarania » Sun Oct 20, 2013 12:47 pm

Village of Camelot


6003 BCE - Camelot is founded by a group of Britons who less violent than the rest.
5998 BCE - The people of Camelot begin to use agriculture more extensively, however hunting and fresh-water fishing remain the main sources of food.
5995 BCE - The village decide that to democratically elect a leader, called a 'Consul', who ruled until death. Everyone could vote on the Consul, and it was a genuine democratic system.
5994 BCE - Doyle Balderdash is elected as consul.
5986 BCE - Camelot begins to construct a large stone fortress, which would become a castle and later palace. The stone was, somehow, white as the clouds.
5978 BCE - Consul Doyle leads the warriors of Camelot against the highly violent tribal people of the west. They are successful.
5972 BCE - Camelot continues to grow.
5965 BCE - A druid by the name of Kilgharrah begins to speak of a faith which would become known as 'The Old Religion', in later years. The Old Faith describes the customs and way of life belonging to the magic users of the village. It is based on the philosophy of a sacred balance between all people, creatures, and elements of the universe which must be eternally preserved. At the heart of the religion is the balance between life and death itself.
5957 BCE - The Old Religion spreads, and most in Camelot begin to believe in it.
5951 BCE - Varyle Infgrid is elected as a new Consul. His first action is to create the title 'High Priest' and award it to Kilgharrah.
5948 BCE - Camelot comes into contact with more 'barbarians'. At first, the barbarians attack Camelot, killing around 150. After this, Camelot strikes back and wipes out the whole tribe.
5943 BCE - Consul Varyle announces that he will be leaving Camelot, many are angered that he gives up his position, however he leaves regardless.
5937 BCE - Æther Yarlen is elected as the new Consul.
5930 BCE - Consul Æther expands Camelot, by accepting immigrants and refugees from the various barbarian and tribal nomads that live in Albion (Great Britain).
5926 BCE - Consul Æther grants the title of High Priest to a druid named Gaius.
5921 BCE - High Priest Gaius begins to, with the help of others, spread the Old Religion throughout much of Albion, mainly the areas surrounding Camelot.
5919 BCE - Camelot continues to grow, and enters a somewhat peaceful era.
5914 BCE - Æther is killed while defending Camelot from an attacking tribe of barbarians. Godwyn Agurd is elected as Consul.
5908 BCE - Consul Godwyn 'convinces' many barbarian tribes to leave their camps and join Camelot.
5900 BCE - Camelot enters a new 'golden age'.
I'M FROM KYLARIS, AND I'M HERE TO HELP!

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Al-Ahkri
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Founded: Sep 12, 2013
Ex-Nation

Postby Al-Ahkri » Sun Oct 20, 2013 2:09 pm

Otar I woke up screaming and sweating. He had never had a dream like this one before, no, this was unique. He had seen himself, dying violently, but not on any battlefield. He was surrounded by ghosts, of his friends, of his enemies, of his father, and they were chanting something...Aus Bormah Bah, suffer your fathers wrath. Looking for answers, he walked to the Temple of Talos (standing stones arranged in a circle around a freshwater spring),
"Tell me Felldir, what does it mean?" He asked, clearly scared by the bad omen. Priest Felldir was shocked, "I...I don't know...aus Bormah bah, what an odd thing to say, and to incur the wrath of such a noble man. Truly, I am at a loss for words.", "I remember how he died, Bruniik Dinok (lung cancer) he died horribly. Violently coughing for days, he coughed up his very soul. His geinmaar, he himself was destroyed...Am I to suffer the same fate?" Said Otar, shaken by his dream, and his memories. "What gods have forsaken me now?", he walked off, back to his hut. He didnt sleep for the rest of the night. Later that week, he died of Hevno Dinok (heart attack). He was said to have looked like he had seen a ghost...
Last edited by Al-Ahkri on Sun Oct 20, 2013 2:10 pm, edited 1 time in total.
We do not negotiate or tolerate terrorists
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Reatra
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Founded: Sep 02, 2011
Liberal Democratic Socialists

Postby Reatra » Sun Oct 20, 2013 2:33 pm

Rynatoo's influence nearly controlled its small part of Northern Italia. Thanks to terracing hills for occupation and farming, and it's buoyant economy, it's population has nearly doubled in the last fifty years. 2200 men and women populated the town in mud brick buildings. Thanks to the Impirren's fantastic policies and laws, artisans, craftsmen, and laborers from all over the town and its surrounding small villages expanded his palace. With beautiful arches and pillars, and quality stone and marble the new palace was half mansion and half fortress. The central building towered over the test of the town. And the people loved it.

While these civil projects were happening, another big thing was going on. A large hunter-warrior army of 200 was trained. While it was an investment, the end result eventually made Rynatoo a military power in the region. The army smashed nearby barbarian encampments. After three years of barbarian hunting, half the army boarded the large ships in the small harbor built so many years ago. They sailed to the outpost in Corisa. There they reinforced the village and hunted barbarian camps there. The brutes would be no more.
yee haw it's time for mass line

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Al-Ahkri
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Founded: Sep 12, 2013
Ex-Nation

Postby Al-Ahkri » Sun Oct 20, 2013 3:02 pm

The Army of Sovngarde stopped heading east in 5933, and started expanding west. Armed with throwing spears, clubs, and swords, they annihilated a weaker tribe at the Battle of Vulon, killing almost everyone. The remaining villagers were allowed to live on the premise of being part of what was becoming the Sovngardic Empire. The actual village itself, Sahsunaar, was rebuilt by the villagers and added to the empire. Sahsunaar was quite small, only 1/2x1 mile but it had massive crop fields 2x1/2 miles worked constantly from the first day of planting till harvest season months later. By 5926, men from Sahsunaar joined the Sovngardic Army conquering its way westward.

5933- Otar I orders the army to conquer west
5932- After winning the Battle of Vulon, Sovngarde conquers Sahsunaar; Sovngardic Empire forms.
5930- Liiv Dinok (withering death; the flu) infects most of Sahsunaar; population drops from 900 people to 430.
5928- Conquered tribes send remaining people to live in Sahsunaar and Sovngarde; Sahsunaar population hits 670.
5927- Sahsunaar population hits 750; Sovngardic Hunters/Fighters are defeated at the Battle of Saraan.
5926- Sahsunaar sends men to join Sovngardic Hunters/Fighters; population hits 810.
5918- unknown tribes attack and ravage 70% of Sahsunaar; population falls to 243.
5916- Sahsunaar abandoned after Od Dinok (snowy death; massive blizzard); 145 people die and survivors are killed by unknown tribes on their way to Sovngarde.
We do not negotiate or tolerate terrorists
Walk always in the light, or we will drag you to it
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Timothia
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Founded: Sep 04, 2013
Civil Rights Lovefest

Postby Timothia » Sun Oct 20, 2013 3:09 pm

Guallia, 6000-5950BC

5995 - Caspescia and Guallia are both independent of eachother
5990-5980 - Guallia's population grows dramatically thanks to Forenii medicine: advances don't affect Caspescia
5978 - Caspescia begins using timber more widely in military structures: a stockade ahs been constructed
5970 - Guallia's population has recovered to pre-exodus numbers of 1200, Caspescia has a population of 330
5969 - Codhoc Forenii develops the most advanced medicinal and health system in the pre-historical world
5967 - Nadal Caspecii declares himself Chief of Caspescia, feelings between the cities are strained
5965 - Caspescia finally catches onto Guallian medicine after trading for it
5960 - Caspescii adventurers begin exploring far from the motherlands, discovering Normai and opening trade with them
5955 - Path between Guallia and Normai is well traveled, Chief Guallia dies a natural death in his sleep, he is succeeded by Nadal Caspescii
5952 - Nadal Caspescii reunites Caspescia and Guallia, which have grown together thanks to widespread farming by the Guallii
5950 - Population of Guallia-Caspescia now sits at 1,650, Nadal soothes Caspescii-Forenii hatred by appointing Codhoc Forenii as co-chief
Last edited by Timothia on Sun Oct 20, 2013 3:41 pm, edited 2 times in total.
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Al-Ahkri
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Founded: Sep 12, 2013
Ex-Nation

Postby Al-Ahkri » Sun Oct 20, 2013 3:16 pm

Timothia wrote:Guallia, 6000-5950BC

6995 - Caspescia and Guallia are both independent of eachother
6990-6980 - Guallia's population grows dramatically thanks to Forenii medicine: advances don't affect Caspescia
6978 - Caspescia begins using timber more widely in military structures: a stockade ahs been constructed
6970 - Guallia's population has recovered to pre-exodus numbers of 1200, Caspescia has a population of 330
6969 - Codhoc Forenii develops the most advanced medicinal and health system in the pre-historical world
6967 - Nadal Caspecii declares himself Chief of Caspescia, feelings between the cities are strained
6965 - Caspescia finally catches onto Guallian medicine after trading for it
6960 - Caspescii adventurers begin exploring far from the motherlands, discovering Normai and opening trade with them
6955 - Path between Guallia and Normai is well traveled, Chief Guallia dies a natural death in his sleep, he is succeeded by Nadal Caspescii
6952 - Nadal Caspescii reunites Caspescia and Guallia, which have grown together thanks to widespread farming by the Guallii
6950 - Population of Guallia-Caspescia now sits at 1,650, Nadal soothes Caspescii-Forenii hatred by appointing Codhoc Forenii as co-chief

Pray tell what exactly "medicine" is in 6969 BC?
We do not negotiate or tolerate terrorists
Walk always in the light, or we will drag you to it
Role Play Population: 500,000,000

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Timothia
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Posts: 1820
Founded: Sep 04, 2013
Civil Rights Lovefest

Postby Timothia » Sun Oct 20, 2013 3:29 pm

Al-Ahkri wrote:
Timothia wrote:Guallia, 6000-5950BC

6995 - Caspescia and Guallia are both independent of eachother
6990-6980 - Guallia's population grows dramatically thanks to Forenii medicine: advances don't affect Caspescia
6978 - Caspescia begins using timber more widely in military structures: a stockade ahs been constructed
6970 - Guallia's population has recovered to pre-exodus numbers of 1200, Caspescia has a population of 330
6969 - Codhoc Forenii develops the most advanced medicinal and health system in the pre-historical world
6967 - Nadal Caspecii declares himself Chief of Caspescia, feelings between the cities are strained
6965 - Caspescia finally catches onto Guallian medicine after trading for it
6960 - Caspescii adventurers begin exploring far from the motherlands, discovering Normai and opening trade with them
6955 - Path between Guallia and Normai is well traveled, Chief Guallia dies a natural death in his sleep, he is succeeded by Nadal Caspescii
6952 - Nadal Caspescii reunites Caspescia and Guallia, which have grown together thanks to widespread farming by the Guallii
6950 - Population of Guallia-Caspescia now sits at 1,650, Nadal soothes Caspescii-Forenii hatred by appointing Codhoc Forenii as co-chief

Pray tell what exactly "medicine" is in 6969 BC?

*cough, cough* see OOC
The only unofficial person in the room still wearing a monocle. ಠ_ರೃ

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