Flammaland wrote:Ummm, Chamera, could you respond to my post? Or are you getting to it?
I'm responding right now, Im just kinda multitasking.
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by Charmera » Sat Sep 21, 2013 5:48 am
Flammaland wrote:Ummm, Chamera, could you respond to my post? Or are you getting to it?
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

by Flammaland » Sat Sep 21, 2013 5:49 am

by Alleniana » Sat Sep 21, 2013 5:55 am

by Prussseus » Sat Sep 21, 2013 6:04 am
It was worth a shot.
by Alleniana » Sat Sep 21, 2013 6:05 am


by Flammaland » Sat Sep 21, 2013 6:15 am
Azaflaza wrote:I thought those investigators would take 48 hours to arrive?
Basically the gist of it is that they were closer than Arachne thought.
by Prussseus » Sat Sep 21, 2013 6:16 am

by Alleniana » Sat Sep 21, 2013 6:18 am

by Lorant » Sat Sep 21, 2013 6:23 am


by Alleniana » Sat Sep 21, 2013 6:27 am
Lorant wrote:Name: Djinn
Culture: Djinn try to live as normal lives as possible. They live almost exactly as humans, except once they hit eighteen, they age extremely slowly. The Djinn Race is divided into six groups, who are all somewhat led by the 'Blue Djinn' who acts as a judge of the Djinn. The Djinn tribes are:
Good Djiin:
Marid
Jinn
Jann
Evil Djiin:
Ifrit
Shaitan
Ghul
The Blue Djinn is the most powerful Djinn who is elevated above good and evil, which is how she can judge fairly. The Blue Djinn also chooses their own successor when they near death.
Appearance: They appear as humans.
Special abilities: They are naturals at 'magic' (which can be dangerous without learning as each 'wish' drains their life power a little bit, but if they learn magic at the College then they can use nature's magic instead of their own) and can start learning even before their Djinn powers reveal themselves, which doesn't happen until they have their wisdom teeth removed, which happens much earlier in Djinn than in humans. While they can use natural Djinn power with learning from other Djinn, this costs them a bit of their life.
Relations with other races: The good Djinn generally like humans and try to help them out whenever possible, though they have little to do with the other races. Evil Djinn care about nothing but the progress of their tribe.
Anything else of note: Djinn use a special 'focus word' to use their powers. Djinn shake hands with other Djinn by folding their middle finger into their palm.
Name: Djinn Power
Origins: This is the power that all Djinn are born with and can be taught to exceptional mages. It takes time to control it, so until a Djinn is about 30 or 50, he or she will not be able to use their full range of powers.
Class: None, as it is natural for Djinn, and an experienced Djinn can teach non-djinn (helps if the Non-djinn is a wizard. Then even a young djinn can teach them Djinn power.)
Abilities: There's quite a bit, so please read each description.
Granting Wishes (Three per person plus a fourth to unwish everything)
Discrimen (An emergency wish that can only be used once)
Possession (They literally leave their body and enter another. This is extremely hard and only experienced Djinn can do this.)
Astral Body (This is how they leave their natural body. If they stay out of their body for too long, they will float away becoming a 'Lost Spirit'.)
Shape-Shifting (Limited to animals and objects)
Transubstantiation (Allows one to change into smoke or water when entering or exiting a container such as a bottle.)
Bodily Immunities (Smoking does not negatively effect Djinn)
Elementals (Mini-demons that live inside that Djinn call the eight elements: water, earth, fire, air, spirit, space, time, and luck. Can only use once.)
Whirlwinds (Can be used only for transportation.)
Drawback: You must have a focus word to use any Djinn Power/Magic. It drains a bit of the users lifeforce.
Name: Joshua Maddox
Age: 18
Race: Djinn
Appearance:(Image)
Class (Or you could be a Paladin): Wizard
Magic Focus: Conjuration. While he can do this with Djinn Power, he is determined to learn how to do this without it.
Faction you will be in once you graduate: Lorien
Bio: Joshua was born to a family of Marid Djinn in North Carolina. Having his wisdom teeth out at the age of eight, he has had ten years of practice with Djinn Power, but also lost ten years of life. Joshua lost his mother in an Ifrit raid of the Djinn community where his family lived. After this, he made it his goal to bring vengeance upon the Ifrit. Knowing that his Djinn Magic wouldn't be able to help him, he enrolled in the college. He also enrolled to learn how to use powers similar to Djinn Power without losing any of his life force.
Personality: He is kind towards his friends, and will help them out whenever he can.
Faults: He's incredibly shy, and very angry.
Anything else of note: His focus word is Cicero.
Number: 8456 (Keep this in your App, it allows me to find them easier)

by Alleniana » Sat Sep 21, 2013 6:31 am


by Charmera » Sat Sep 21, 2013 6:41 am
Lorant wrote:Name: Djinn
Culture: Djinn try to live as normal lives as possible. They live almost exactly as humans, except once they hit eighteen, they age extremely slowly. The Djinn Race is divided into six groups, who are all somewhat led by the 'Blue Djinn' who acts as a judge of the Djinn. The Djinn tribes are:
Good Djiin:
Marid
Jinn
Jann
Evil Djiin:
Ifrit
Shaitan
Ghul
The Blue Djinn is the most powerful Djinn who is elevated above good and evil, which is how she can judge fairly. The Blue Djinn also chooses their own successor when they near death.
Appearance: They appear as humans.
Special abilities: They are naturals at 'magic' (which can be dangerous without learning as each 'wish' drains their life power a little bit, but if they learn magic at the College then they can use nature's magic instead of their own) and can start learning even before their Djinn powers reveal themselves, which doesn't happen until they have their wisdom teeth removed, which happens much earlier in Djinn than in humans. While they can use natural Djinn power with learning from other Djinn, this costs them a bit of their life.
Relations with other races: The good Djinn generally like humans and try to help them out whenever possible, though they have little to do with the other races. Evil Djinn care about nothing but the progress of their tribe.
Anything else of note: Djinn use a special 'focus word' to use their powers. Djinn shake hands with other Djinn by folding their middle finger into their palm.
Name: Djinn Power
Origins: This is the power that all Djinn are born with and can be taught to exceptional mages. It takes time to control it, so until a Djinn is about 30 or 50, he or she will not be able to use their full range of powers.
Class: None, as it is natural for Djinn, and an experienced Djinn can teach non-djinn (helps if the Non-djinn is a wizard. Then even a young djinn can teach them Djinn power.)
Abilities: There's quite a bit, so please read each description.
Granting Wishes (Three per person plus a fourth to unwish everything)
Discrimen (An emergency wish that can only be used once)
Possession (They literally leave their body and enter another. This is extremely hard and only experienced Djinn can do this.)
Astral Body (This is how they leave their natural body. If they stay out of their body for too long, they will float away becoming a 'Lost Spirit'.)
Shape-Shifting (Limited to animals and objects)
Transubstantiation (Allows one to change into smoke or water when entering or exiting a container such as a bottle.)
Bodily Immunities (Smoking does not negatively effect Djinn)
Elementals (Mini-demons that live inside that Djinn call the eight elements: water, earth, fire, air, spirit, space, time, and luck. Can only use once.)
Whirlwinds (Can be used only for transportation.)
Drawback: You must have a focus word to use any Djinn Power/Magic. It drains a bit of the users lifeforce.
Name: Joshua Maddox
Age: 18
Race: Djinn
Appearance:(Image)
Class (Or you could be a Paladin): Wizard
Magic Focus: Conjuration. While he can do this with Djinn Power, he is determined to learn how to do this without it.
Faction you will be in once you graduate: Lorien
Bio: Joshua was born to a family of Marid Djinn in North Carolina. Having his wisdom teeth out at the age of eight, he has had ten years of practice with Djinn Power, but also lost ten years of life. Joshua lost his mother in an Ifrit raid of the Djinn community where his family lived. After this, he made it his goal to bring vengeance upon the Ifrit. Knowing that his Djinn Magic wouldn't be able to help him, he enrolled in the college. He also enrolled to learn how to use powers similar to Djinn Power without losing any of his life force.
Personality: He is kind towards his friends, and will help them out whenever he can.
Faults: He's incredibly shy, and very angry.
Anything else of note: His focus word is Cicero.
Number: 8456 (Keep this in your App, it allows me to find them easier)
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

by Prussseus » Sat Sep 21, 2013 6:42 am

by Alleniana » Sat Sep 21, 2013 6:43 am
Prussseus wrote:Name: Ahriman Angra
Age: 18 years
Race: Elf
Appearance: http://images4.wikia.nocookie.net/__cb20111006143455/warhammer40k/images/f/fc/Chaos_Sorcerer.jpg
Class (Or you could be a Paladin): Dark Mage
Magic Focus: Hosting
Faction you will be in once you graduate: Ineran
Bio: Ahriman was born to a long line of mages, specifically dark mages. As soon as he could walk, his family attempted to get him to try any of the dark magiks available, which he would succeed in, but quickly grow bored of. After a while, his father showed him a large tome, and he explained hosting to his son. This interested Ahriman immensely, and he immediately started. Starting off small with animals and the occasional toddler, Ahriman soon grew to be the best hoster of their line. When he went to the college, people realuzed he was one of the best hosters there also. Many people belive he will become the Hosting authroity at the college.
Personality: Cold, slightly insane, generally favors power over the lives of others
Faults: As above, he is slightly insane, and people generally hate him
Anything else of note: Has a cat named Alfred
Number: 8456

by Charmera » Sat Sep 21, 2013 6:49 am
Prussseus wrote:Name: Ahriman Angra
Age: 18 years
Race: Elf
Appearance: http://images4.wikia.nocookie.net/__cb20111006143455/warhammer40k/images/f/fc/Chaos_Sorcerer.jpg
Class (Or you could be a Paladin): Dark Mage
Magic Focus: Hosting
Faction you will be in once you graduate: Ineran
Bio: Ahriman was born to a long line of mages, specifically dark mages. As soon as he could walk, his family attempted to get him to try any of the dark magiks available, which he would succeed in, but quickly grow bored of. After a while, his father showed him a large tome, and he explained hosting to his son. This interested Ahriman immensely, and he immediately started. Starting off small with animals and the occasional toddler, Ahriman soon grew to be the best hoster of their line. When he went to the college, people realuzed he was one of the best hosters there also. Many people belive he will become the Hosting authroity at the college.
Personality: Cold, slightly insane, generally favors power over the lives of others
Faults: As above, he is slightly insane, and people generally hate him
Anything else of note: Has a cat named Alfred
Number: 8456
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

by Alleniana » Sat Sep 21, 2013 6:51 am

by Alleniana » Sat Sep 21, 2013 6:53 am

by Charmera » Sat Sep 21, 2013 6:54 am
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

by Alleniana » Sat Sep 21, 2013 6:57 am

by Azaflaza » Sat Sep 21, 2013 6:57 am
Charmera wrote:Azaflaza wrote:why do I feel that I may regret that?
Oh, Aza, we don't have the greek gods here, we have a Pantheon of gods that were destroyed in the First Magi War. One of the only two reamining gods are the two of fear and terror. The god of lighting was Xerlath, the god of thunder and lighting, he has many statues because people supect he may be still alive.

by Alleniana » Sat Sep 21, 2013 6:59 am
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