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Contamenesia
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Posts: 8064
Founded: Sep 04, 2012
Ex-Nation

Postby Contamenesia » Thu Aug 22, 2013 11:52 am

Corvus Metallum wrote:You know, I still need something to do with Kurt :palm:


well Elysia is now alone....she ran away from Anubis, not because she doesn't like him, but because she has ran almost all her life and thinks that she is dangerous to everyone, and that almost everyone is out to hurt her.
If you are looking for playable races to add to your RP, click on the link below to look at playable races and variations that i and other people have come up with! We are adding more to list everday, and feel free to add you own race/species ideas: viewtopic.php?f=19&t=440015

My Rps:

The Truths of Existence:
viewtopic.php?f=31&t=349767&start=2550

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Corvus Metallum
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Posts: 12813
Founded: Sep 29, 2012
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Postby Corvus Metallum » Thu Aug 22, 2013 11:54 am

Contamenesia wrote:
Corvus Metallum wrote:You know, I still need something to do with Kurt :palm:


well Elysia is now alone....she ran away from Anubis, not because she doesn't like him, but because she has ran almost all her life and thinks that she is dangerous to everyone, and that almost everyone is out to hurt her.

Hmm....

I think I'll let Kurt sit out this one for the most part and think of a new character for this one :roll:

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Contamenesia
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Posts: 8064
Founded: Sep 04, 2012
Ex-Nation

Postby Contamenesia » Thu Aug 22, 2013 11:56 am

:hug: please don't think you aren't important, you are very important. :hug: :oops: :oops:
If you are looking for playable races to add to your RP, click on the link below to look at playable races and variations that i and other people have come up with! We are adding more to list everday, and feel free to add you own race/species ideas: viewtopic.php?f=19&t=440015

My Rps:

The Truths of Existence:
viewtopic.php?f=31&t=349767&start=2550

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Corvus Metallum
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Posts: 12813
Founded: Sep 29, 2012
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Postby Corvus Metallum » Thu Aug 22, 2013 11:57 am

Contamenesia wrote::hug: please don't think you aren't important, you are very important. :hug: :oops: :oops:

I don't know who this is addressed to xD

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Contamenesia
Powerbroker
 
Posts: 8064
Founded: Sep 04, 2012
Ex-Nation

Postby Contamenesia » Thu Aug 22, 2013 11:58 am

Corvus Metallum wrote:
Contamenesia wrote::hug: please don't think you aren't important, you are very important. :hug: :oops: :oops:

I don't know who this is addressed to xD


you. :oops: :oops:
If you are looking for playable races to add to your RP, click on the link below to look at playable races and variations that i and other people have come up with! We are adding more to list everday, and feel free to add you own race/species ideas: viewtopic.php?f=19&t=440015

My Rps:

The Truths of Existence:
viewtopic.php?f=31&t=349767&start=2550

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The Ferret Revolution
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Posts: 5454
Founded: Apr 28, 2013
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Postby The Ferret Revolution » Thu Aug 22, 2013 11:59 am

Novia Soviet Socialist Republic wrote:
The Ferret Revolution wrote:When I said that I wished Ethan had his shot at romance I was talking about the Venari girl. They had a thing going at one point in time.


Oh right...yeah she disappeared...plus I don't think he would have had a chance given the fact that she somehow remained 14.

Because apparently the Venari that Ethan fell in love with was from another dimension. The teen one was the real version.
We're all mad here.
I myself am strange and unusual.
No I am not a monster... just a horribly misunderstood dinosaur.
Am I demented or are we disturbed? The place that's in between insane and insecure.
I'm everyone's favorite punk rock zombie potato ferret dinosaur and if you disagree I'll stab you with a spoon.

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Novia Soviet Socialist Republic
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Posts: 20360
Founded: Dec 14, 2012
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Postby Novia Soviet Socialist Republic » Thu Aug 22, 2013 12:00 pm

The Ferret Revolution wrote:
Novia Soviet Socialist Republic wrote:
Oh right...yeah she disappeared...plus I don't think he would have had a chance given the fact that she somehow remained 14.

Because apparently the Venari that Ethan fell in love with was from another dimension. The teen one was the real version.


Idk. He never came back though because he said he couldn't RP as the Venari because he killed them off. Weird.
u wot m8

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The Ferret Revolution
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Posts: 5454
Founded: Apr 28, 2013
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Postby The Ferret Revolution » Thu Aug 22, 2013 12:01 pm

Novia Soviet Socialist Republic wrote:
The Ferret Revolution wrote:Because apparently the Venari that Ethan fell in love with was from another dimension. The teen one was the real version.


Idk. He never came back though because he said he couldn't RP as the Venari because he killed them off. Weird.

I don't really know to be honest... I left when both versions were around and the old ones were just leaving.
We're all mad here.
I myself am strange and unusual.
No I am not a monster... just a horribly misunderstood dinosaur.
Am I demented or are we disturbed? The place that's in between insane and insecure.
I'm everyone's favorite punk rock zombie potato ferret dinosaur and if you disagree I'll stab you with a spoon.

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Corvus Metallum
Postmaster-General
 
Posts: 12813
Founded: Sep 29, 2012
Ex-Nation

Postby Corvus Metallum » Thu Aug 22, 2013 12:06 pm

Contamenesia wrote:
Corvus Metallum wrote:I don't know who this is addressed to xD


you. :oops: :oops:

:meh:

.....

:hug:

I don't feel unimportant, just out of the loop a lot of times when there's shit going on every two seconds :blush:

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Contamenesia
Powerbroker
 
Posts: 8064
Founded: Sep 04, 2012
Ex-Nation

Postby Contamenesia » Thu Aug 22, 2013 12:07 pm

Corvus Metallum wrote:
Contamenesia wrote:
you. :oops: :oops:

:meh:

.....

:hug:

I don't feel unimportant, just out of the loop a lot of times when there's shit going on every two seconds :blush:


but you are important, you have been with us for so long. :hug:
If you are looking for playable races to add to your RP, click on the link below to look at playable races and variations that i and other people have come up with! We are adding more to list everday, and feel free to add you own race/species ideas: viewtopic.php?f=19&t=440015

My Rps:

The Truths of Existence:
viewtopic.php?f=31&t=349767&start=2550

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Corvus Metallum
Postmaster-General
 
Posts: 12813
Founded: Sep 29, 2012
Ex-Nation

Postby Corvus Metallum » Thu Aug 22, 2013 12:09 pm

Contamenesia wrote:
Corvus Metallum wrote: :meh:

.....

:hug:

I don't feel unimportant, just out of the loop a lot of times when there's shit going on every two seconds :blush:


but you are important, you have been with us for so long. :hug:

I think I've only been here what.....two, three chapters XD

Anyways, new character coming up. One quick question, how old is Elysia?

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Contamenesia
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Posts: 8064
Founded: Sep 04, 2012
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Postby Contamenesia » Thu Aug 22, 2013 12:10 pm

um, hold on, let me check, she's a keeper, so she's been around for a while, but she looks 17, 18, 19 ish....
If you are looking for playable races to add to your RP, click on the link below to look at playable races and variations that i and other people have come up with! We are adding more to list everday, and feel free to add you own race/species ideas: viewtopic.php?f=19&t=440015

My Rps:

The Truths of Existence:
viewtopic.php?f=31&t=349767&start=2550

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Corvus Metallum
Postmaster-General
 
Posts: 12813
Founded: Sep 29, 2012
Ex-Nation

Postby Corvus Metallum » Thu Aug 22, 2013 12:11 pm

Contamenesia wrote:um, hold on, let me check, she's a keeper, so she's been around for a while, but she looks 17, 18, 19 ish....

As long as she doesn't look old as hell, then it won't be awkward :lol:

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Contamenesia
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Posts: 8064
Founded: Sep 04, 2012
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Postby Contamenesia » Thu Aug 22, 2013 12:12 pm

Contamenesia wrote:Name: Elysia
Species: Keeper

Gender: Female

Age: 300,576

Physical Appearance:



True Form:



Perks: (Choose 2. Deity Characters cannot have perks): Atheist and Bad Maw's Training.

Powers/Abilities: Pre-thought Travel, Shapeshifting, Same-form shift, Knowledge gathering, (its not instantaneous, as that is an attribute to male Keepers only.) Memory Shifting, and Dream Manipulation(Only females have this) she also has several Spiritual powers as well, but these are not normally possessed by Keepers.

Personality: Shy, Distant, Lonely, Tormented. But in battle she is Fierce, rutheless, cunning, conniving, Intellegent, but more merciful.

Short bio of Character:
Elysia is one of the few Keepers in existence that isn't evil, though she used to be. Back ten thousand years ago, a group of beings tried to kill her, but failed, only passing the first process, however though not entirely, instead of being bound to her soul, she was bound to the Soul of an pure Innocent. Which gave her emotions and compassion, however though, enraged, she slew the beings that tried to kill her. Upon after which she cried. Elysia has come to treasure her soul, but is tormented by her past and present sins. She tries to avoid conflict, but no matter how hard she tries, people keeping hunting her, and people keep dying. However Elysia's worst fear is that she might lose her soul, and return to her evil self.


here, this is her app.
If you are looking for playable races to add to your RP, click on the link below to look at playable races and variations that i and other people have come up with! We are adding more to list everday, and feel free to add you own race/species ideas: viewtopic.php?f=19&t=440015

My Rps:

The Truths of Existence:
viewtopic.php?f=31&t=349767&start=2550

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The Dreadking
Diplomat
 
Posts: 698
Founded: Aug 18, 2013
Ex-Nation

Postby The Dreadking » Thu Aug 22, 2013 12:17 pm

The Dreadking wrote:Name: Doctor Curtis Connors, The Lizard, Weapon XII
Species: Weaponized Lizard-Human Hybrid
Gender: Male
Age: Over 50 years old but has over 3,000 years of stasis training in tactics, hand-to-hand combat and a wide array of other things
Physical Appearance:
Perks: Non Magnetic Adamantium Skeleton, Non Magnetic Adamantium Scales
Powers/Abilities: Curtis Connors' original abilities have been enhanced drastically since he became the next weapon in the Weapon Plus program. A combination of all former weapons Curtis Connors in the pinnacle of the Weapon Plus program and is far more devastating than some of the weapons that follow him due to his sheer intelligence and the fact he has been evolving over time. During his stasis training he gained an uncanny understanding of tactics, hand-to-hand combat, engineering, science and a wide variety of other things and due to his original mental capabilities has gained high levels of intelligence that range into the Level 8 range. An odd effect of the stasis training also caused his Adamantium skeleton to fuse with his scales and make them harder and tougher yet able to keep their regenerative property. Capable of traveling through sensors without lighting up like a light bulb Connors is an expert on. I will now explain his powers and how they have evolved over time.

Superhuman Strength is a base ability of Curtis' that has now extended to his human form as well though there are differences between that form and his lizard form[which he stays in most often]. In his human form he has sufficient enough strength to be capable of lifting a maximum of 12 tons and the ability to jump up to 18 feet into the air. While in his lizard form he is capable of lifting up to 50+ tons and jumping up to 180 feet up into the air and while he may not be the strongest his full strength levels have not yet been discovered due to the fact that he escaped during his testing. This is different from his original ability due to the fact that now he has superhuman capabilities in his human form and has even better capabilities in his lizard form.

Superhuman Speed is also a base ability of Curtis Connors' and used to allow him, while transformed, to run at speeds approaching 45 MPH. Now, while in his human form, he is capable of running at that speed. In his lizard form he is now capable of exceeding 90 MPH which is as fast as a cheetah and while not the fastest his enhanced reflexes make up for that.

Superhuman Reflexes/Agility are directly linked yet separate to his superhuman speed, superhuman strength and other enhanced physical attributes. He is capable of catching beings as fast as the Flash even though he is not capable of running as fast as them. This also enables him to measure out how much strength he is using in addition to both his natural and trained instincts. His superhuman agility allows him enhanced balance, agility and bodily coordination which increases his lethality and control at the same time.

Superhuman Stamina allows Curtis Connors to remain awake at all times and fight for extended periods of time. While he has limits on this there is no exact number of hours that he is known to be able to withstand of full on fighting but it is thought to be around 72 hours which is triple the original number of hours he was capable of withstanding. Note that this is for both the human and lizard form that Curt Connors has.

Superhuman Durability is an exceptional ability of Curtis' that allows him to withstand damages most entities aren't capable of withstanding. He is capable of withstanding the impact from forces, high falls and medium caliber bullets/rounds without sustaining injury within his human form. When in his lizard form he is capable of withstanding far more due to his Adamantium scales and most conventional weapons and even some tanks will be incapable of severely harming him due to both his speed, strength and durability and when you factor in his incredible healing factor that has now been enhanced and his Adamantium Skeleton and Scales he is an amazing weapon.

Immunity to Psionics is a trait picked up from Deadpool after they injected him with Deadpool's DNA. His mind is completely immune to psionics or anything that could affect the mind.

Psionics allow Curt Connors to converse with and manipulate all types of reptilians within a 2 mile radius while also allowing him to unlock the "reptile" part of the human brain and therefore causing them to act on basic reptilian personalities/instincts.

The Regenerative Healing Factor has always been a staple for new projects in the Weapon Plus project and allows Curtis Connors to become far deadlier than he was before. Capable of regenerating whole limbs and even his head the only thing that can even slow his healing process is liquid nitrogen and though this doesn't mean other means aren't available to slow or even possibly stop the healing process they haven't yet been discovered. This ability is as extensive as Deadpool's or Wolverine's own Regenerative Healing Factor.

The Tail of Curtis Connors allows him to have another useful appendage. The tail is capable of swinging at speeds that are as fast as his reflexes and is more than capable of shattering concrete with the new Adamantium scales that Dr. Connors is outfitted with.

The Claws & Fangs of Curtis Connors allow him to be equipped with razor sharp claws on each of his fingers and toes, that when combined with his strength, speed, reflexes and Adamantium skeleton, are easily capable of cutting through flesh, bone, wood, stone and most types of metals. His mouth is also filled with rows of Adamantium-coated Razor Sharp Teeth that he can use as offensive weapons in close combat situations that share the hitting power of his claws.

Weaknesses: His primary weakness is his mental state which renders him quite unpredictable and ever changing.
Personality: I'd like to RP it out
Short bio of Character: History


Here!

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Novia Soviet Socialist Republic
Postmaster of the Fleet
 
Posts: 20360
Founded: Dec 14, 2012
Ex-Nation

Postby Novia Soviet Socialist Republic » Thu Aug 22, 2013 12:18 pm

The Dreadking wrote:
The Dreadking wrote:Name: Doctor Curtis Connors, The Lizard, Weapon XII
Species: Weaponized Lizard-Human Hybrid
Gender: Male
Age: Over 50 years old but has over 3,000 years of stasis training in tactics, hand-to-hand combat and a wide array of other things
Physical Appearance:
Perks: Non Magnetic Adamantium Skeleton, Non Magnetic Adamantium Scales
Powers/Abilities: Curtis Connors' original abilities have been enhanced drastically since he became the next weapon in the Weapon Plus program. A combination of all former weapons Curtis Connors in the pinnacle of the Weapon Plus program and is far more devastating than some of the weapons that follow him due to his sheer intelligence and the fact he has been evolving over time. During his stasis training he gained an uncanny understanding of tactics, hand-to-hand combat, engineering, science and a wide variety of other things and due to his original mental capabilities has gained high levels of intelligence that range into the Level 8 range. An odd effect of the stasis training also caused his Adamantium skeleton to fuse with his scales and make them harder and tougher yet able to keep their regenerative property. Capable of traveling through sensors without lighting up like a light bulb Connors is an expert on. I will now explain his powers and how they have evolved over time.

Superhuman Strength is a base ability of Curtis' that has now extended to his human form as well though there are differences between that form and his lizard form[which he stays in most often]. In his human form he has sufficient enough strength to be capable of lifting a maximum of 12 tons and the ability to jump up to 18 feet into the air. While in his lizard form he is capable of lifting up to 50+ tons and jumping up to 180 feet up into the air and while he may not be the strongest his full strength levels have not yet been discovered due to the fact that he escaped during his testing. This is different from his original ability due to the fact that now he has superhuman capabilities in his human form and has even better capabilities in his lizard form.

Superhuman Speed is also a base ability of Curtis Connors' and used to allow him, while transformed, to run at speeds approaching 45 MPH. Now, while in his human form, he is capable of running at that speed. In his lizard form he is now capable of exceeding 90 MPH which is as fast as a cheetah and while not the fastest his enhanced reflexes make up for that.

Superhuman Reflexes/Agility are directly linked yet separate to his superhuman speed, superhuman strength and other enhanced physical attributes. He is capable of catching beings as fast as the Flash even though he is not capable of running as fast as them. This also enables him to measure out how much strength he is using in addition to both his natural and trained instincts. His superhuman agility allows him enhanced balance, agility and bodily coordination which increases his lethality and control at the same time.

Superhuman Stamina allows Curtis Connors to remain awake at all times and fight for extended periods of time. While he has limits on this there is no exact number of hours that he is known to be able to withstand of full on fighting but it is thought to be around 72 hours which is triple the original number of hours he was capable of withstanding. Note that this is for both the human and lizard form that Curt Connors has.

Superhuman Durability is an exceptional ability of Curtis' that allows him to withstand damages most entities aren't capable of withstanding. He is capable of withstanding the impact from forces, high falls and medium caliber bullets/rounds without sustaining injury within his human form. When in his lizard form he is capable of withstanding far more due to his Adamantium scales and most conventional weapons and even some tanks will be incapable of severely harming him due to both his speed, strength and durability and when you factor in his incredible healing factor that has now been enhanced and his Adamantium Skeleton and Scales he is an amazing weapon.

Immunity to Psionics is a trait picked up from Deadpool after they injected him with Deadpool's DNA. His mind is completely immune to psionics or anything that could affect the mind.

Psionics allow Curt Connors to converse with and manipulate all types of reptilians within a 2 mile radius while also allowing him to unlock the "reptile" part of the human brain and therefore causing them to act on basic reptilian personalities/instincts.

The Regenerative Healing Factor has always been a staple for new projects in the Weapon Plus project and allows Curtis Connors to become far deadlier than he was before. Capable of regenerating whole limbs and even his head the only thing that can even slow his healing process is liquid nitrogen and though this doesn't mean other means aren't available to slow or even possibly stop the healing process they haven't yet been discovered. This ability is as extensive as Deadpool's or Wolverine's own Regenerative Healing Factor.

The Tail of Curtis Connors allows him to have another useful appendage. The tail is capable of swinging at speeds that are as fast as his reflexes and is more than capable of shattering concrete with the new Adamantium scales that Dr. Connors is outfitted with.

The Claws & Fangs of Curtis Connors allow him to be equipped with razor sharp claws on each of his fingers and toes, that when combined with his strength, speed, reflexes and Adamantium skeleton, are easily capable of cutting through flesh, bone, wood, stone and most types of metals. His mouth is also filled with rows of Adamantium-coated Razor Sharp Teeth that he can use as offensive weapons in close combat situations that share the hitting power of his claws.

Weaknesses: His primary weakness is his mental state which renders him quite unpredictable and ever changing.
Personality: I'd like to RP it out
Short bio of Character: History


Here!


Those aren't perks...the perks are in the list.
u wot m8

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The Dreadking
Diplomat
 
Posts: 698
Founded: Aug 18, 2013
Ex-Nation

Postby The Dreadking » Thu Aug 22, 2013 12:19 pm

Novia Soviet Socialist Republic wrote:
The Dreadking wrote:
Here!


Those aren't perks...the perks are in the list.


Oh, really? Well do I have to change them? Psy got special perks like a wonderful voice on one of her chars and I asked if we got to make up perks and you never answered...

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The Dreadking
Diplomat
 
Posts: 698
Founded: Aug 18, 2013
Ex-Nation

Postby The Dreadking » Thu Aug 22, 2013 12:20 pm

Actually, I will change em'!!

User avatar
The Dreadking
Diplomat
 
Posts: 698
Founded: Aug 18, 2013
Ex-Nation

Postby The Dreadking » Thu Aug 22, 2013 12:25 pm

The Dreadking wrote:Name: Doctor Curtis Connors, The Lizard, Weapon XII
Species: Weaponized Lizard-Human Hybrid
Gender: Male
Age: Over 50 years old but has over 3,000 years of stasis training in tactics, hand-to-hand combat and a wide array of other things
Physical Appearance:
Perks: Berserker, Tank Hunter
Powers/Abilities: Curtis Connors' original abilities have been enhanced drastically since he became the next weapon in the Weapon Plus program. A combination of all former weapons Curtis Connors in the pinnacle of the Weapon Plus program and is far more devastating than some of the weapons that follow him due to his sheer intelligence and the fact he has been evolving over time. During his stasis training he gained an uncanny understanding of tactics, hand-to-hand combat, engineering, science and a wide variety of other things and due to his original mental capabilities has gained high levels of intelligence that range into the Level 8 range. An odd effect of the stasis training also caused his Adamantium skeleton to fuse with his scales and make them harder and tougher yet able to keep their regenerative property. Capable of traveling through sensors without lighting up like a light bulb Connors is an expert on. I will now explain his powers and how they have evolved over time. Please note he also lacks a soul.

Superhuman Strength is a base ability of Curtis' that has now extended to his human form as well though there are differences between that form and his lizard form[which he stays in most often]. In his human form he has sufficient enough strength to be capable of lifting a maximum of 12 tons and the ability to jump up to 18 feet into the air. While in his lizard form he is capable of lifting up to 50+ tons and jumping up to 180 feet up into the air and while he may not be the strongest his full strength levels have not yet been discovered due to the fact that he escaped during his testing. This is different from his original ability due to the fact that now he has superhuman capabilities in his human form and has even better capabilities in his lizard form.

Superhuman Speed is also a base ability of Curtis Connors' and used to allow him, while transformed, to run at speeds approaching 45 MPH. Now, while in his human form, he is capable of running at that speed. In his lizard form he is now capable of exceeding 90 MPH which is as fast as a cheetah and while not the fastest his enhanced reflexes make up for that.

Superhuman Reflexes/Agility are directly linked yet separate to his superhuman speed, superhuman strength and other enhanced physical attributes. He is capable of catching beings as fast as the Flash even though he is not capable of running as fast as them. This also enables him to measure out how much strength he is using in addition to both his natural and trained instincts. His superhuman agility allows him enhanced balance, agility and bodily coordination which increases his lethality and control at the same time.

Superhuman Stamina allows Curtis Connors to remain awake at all times and fight for extended periods of time. While he has limits on this there is no exact number of hours that he is known to be able to withstand of full on fighting but it is thought to be around 72 hours which is triple the original number of hours he was capable of withstanding. Note that this is for both the human and lizard form that Curt Connors has.

Superhuman Durability is an exceptional ability of Curtis' that allows him to withstand damages most entities aren't capable of withstanding. He is capable of withstanding the impact from forces, high falls and medium caliber bullets/rounds without sustaining injury within his human form. When in his lizard form he is capable of withstanding far more due to his Adamantium scales and most conventional weapons and even some tanks will be incapable of severely harming him due to both his speed, strength and durability and when you factor in his incredible healing factor that has now been enhanced and his Adamantium Skeleton and Scales he is an amazing weapon.

Immunity to Psionics is a trait picked up from Deadpool after they injected him with Deadpool's DNA. His mind is completely immune to psionics or anything that could affect the mind.

Psionics allow Curt Connors to converse with and manipulate all types of reptilians within a 2 mile radius while also allowing him to unlock the "reptile" part of the human brain and therefore causing them to act on basic reptilian personalities/instincts.

The Regenerative Healing Factor has always been a staple for new projects in the Weapon Plus project and allows Curtis Connors to become far deadlier than he was before. Capable of regenerating whole limbs and even his head the only thing that can even slow his healing process is liquid nitrogen and though this doesn't mean other means aren't available to slow or even possibly stop the healing process they haven't yet been discovered. This ability is as extensive as Deadpool's or Wolverine's own Regenerative Healing Factor.

The Tail of Curtis Connors allows him to have another useful appendage. The tail is capable of swinging at speeds that are as fast as his reflexes and is more than capable of shattering concrete with the new Adamantium scales that Dr. Connors is outfitted with.

The Claws & Fangs of Curtis Connors allow him to be equipped with razor sharp claws on each of his fingers and toes, that when combined with his strength, speed, reflexes and Adamantium skeleton, are easily capable of cutting through flesh, bone, wood, stone and most types of metals. His mouth is also filled with rows of Adamantium-coated Razor Sharp Teeth that he can use as offensive weapons in close combat situations that share the hitting power of his claws.

Weaknesses: His primary weakness is his mental state which renders him quite unpredictable and ever changing.
Personality: I'd like to RP it out
Short bio of Character: History


HERE!!

User avatar
Contamenesia
Powerbroker
 
Posts: 8064
Founded: Sep 04, 2012
Ex-Nation

Postby Contamenesia » Thu Aug 22, 2013 12:26 pm

i'll think about it.
If you are looking for playable races to add to your RP, click on the link below to look at playable races and variations that i and other people have come up with! We are adding more to list everday, and feel free to add you own race/species ideas: viewtopic.php?f=19&t=440015

My Rps:

The Truths of Existence:
viewtopic.php?f=31&t=349767&start=2550

User avatar
The Dreadking
Diplomat
 
Posts: 698
Founded: Aug 18, 2013
Ex-Nation

Postby The Dreadking » Thu Aug 22, 2013 12:42 pm

Contamenesia wrote:i'll think about it.


:meh: Seriously? Why do you always do this? You immediately accept everyone else's while you make me wait absurd amounts of time. I do not like it because it hinders how I roleplay, who I can roleplay with and what I can do. :(

User avatar
Contamenesia
Powerbroker
 
Posts: 8064
Founded: Sep 04, 2012
Ex-Nation

Postby Contamenesia » Thu Aug 22, 2013 12:43 pm

The Dreadking wrote:
Contamenesia wrote:i'll think about it.


:meh: Seriously? Why do you always do this? You immediately accept everyone else's while you make me wait absurd amounts of time. I do not like it because it hinders how I roleplay, who I can roleplay with and what I can do. :(


well you don't have to wait for long....No.
If you are looking for playable races to add to your RP, click on the link below to look at playable races and variations that i and other people have come up with! We are adding more to list everday, and feel free to add you own race/species ideas: viewtopic.php?f=19&t=440015

My Rps:

The Truths of Existence:
viewtopic.php?f=31&t=349767&start=2550

User avatar
The Dreadking
Diplomat
 
Posts: 698
Founded: Aug 18, 2013
Ex-Nation

Postby The Dreadking » Thu Aug 22, 2013 12:44 pm

Contamenesia wrote:
The Dreadking wrote:
:meh: Seriously? Why do you always do this? You immediately accept everyone else's while you make me wait absurd amounts of time. I do not like it because it hinders how I roleplay, who I can roleplay with and what I can do. :(


well you don't have to wait for long....No.


Fine, be like that. It's extremely unfair and uncalled for.

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Contamenesia
Powerbroker
 
Posts: 8064
Founded: Sep 04, 2012
Ex-Nation

Postby Contamenesia » Thu Aug 22, 2013 12:46 pm

No, it isn't unfair, I looked it over and said no. this one I wasn't so unsure about, it was obvious in the answer. It's very close to the x-men app that Tetryx made, and I said no to that. I know this app isn't X-men, but the principalities are the same.
If you are looking for playable races to add to your RP, click on the link below to look at playable races and variations that i and other people have come up with! We are adding more to list everday, and feel free to add you own race/species ideas: viewtopic.php?f=19&t=440015

My Rps:

The Truths of Existence:
viewtopic.php?f=31&t=349767&start=2550

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The Dreadking
Diplomat
 
Posts: 698
Founded: Aug 18, 2013
Ex-Nation

Postby The Dreadking » Thu Aug 22, 2013 12:48 pm

Contamenesia wrote:No, it isn't unfair, I looked it over and said no. this one I wasn't so unsure about, it was obvious in the answer. It's very close to the x-men app that Tetryx made, and I said no to that. I know this app isn't X-men, but the principalities are the same.


Marvel = Unoriginal...yeah, I know. :( Time to make a rip-off. :p Kidding, you won't let me. :(

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