Konariona wrote:Rohan will defend Dunland
So you kick them out if their land, then defend them?

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by Weltmachtistan » Sat Jul 27, 2013 6:38 pm

by G-Tech Corporation » Sat Jul 27, 2013 6:38 pm
Soviet Ruk-Tsan wrote:Nah, I'm getting rid of the iron in my post anyway. Btw, The Hobbits only got The Westmarch after the War of The Ring, King Aragorn gifted it to them. Still, you're OP. I'll go ahead and do my post about taking The Westmarch because it's half done anyway, but you don't have to give me any resources for taking it.


by Soviet Ruk-Tsan » Sat Jul 27, 2013 6:40 pm

by G-Tech Corporation » Sat Jul 27, 2013 6:46 pm
Soviet Ruk-Tsan wrote:Lol, fair enough. The Westmarch is a pretty small area.
Breeland, however......


by G-Tech Corporation » Sat Jul 27, 2013 7:03 pm

by Escalan Corps-Star Island » Sat Jul 27, 2013 7:05 pm


by Equalsun Empire » Sat Jul 27, 2013 7:13 pm
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015
Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"
The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

by Soviet Ruk-Tsan » Sat Jul 27, 2013 7:15 pm

by G-Tech Corporation » Sat Jul 27, 2013 7:22 pm
Equalsun Empire wrote:Is anyone Lindon? I want to go befriend the Elves.

by Equalsun Empire » Sat Jul 27, 2013 8:17 pm
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015
Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"
The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

by Konariona » Sat Jul 27, 2013 8:31 pm


by G-Tech Corporation » Sat Jul 27, 2013 8:34 pm
Konariona wrote:Cool- all my forces should be done now, right G-Tech?
Oh, also, update the Spark thread

by Danhanjeedh » Sat Jul 27, 2013 8:40 pm

by G-Tech Corporation » Sat Jul 27, 2013 8:41 pm

by Danhanjeedh » Sat Jul 27, 2013 8:42 pm

by Konariona » Sat Jul 27, 2013 8:48 pm
Danhanjeedh wrote:how much does each upgrade actually improve in strenght? its nowhere stated.

by Danhanjeedh » Sat Jul 27, 2013 8:55 pm

by Equalsun Empire » Sat Jul 27, 2013 9:05 pm
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015
Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"
The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

by Equalsun Empire » Sat Jul 27, 2013 9:06 pm
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015
Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"
The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

by Danhanjeedh » Sun Jul 28, 2013 5:17 am
Equalsun Empire wrote:G-Tech Corporation wrote:Training Units
Standard Infantry Units/Machines/Ships
500 under 26 base Strength can be trained in 1 week.
500 under 51 base Strength can be trained in two weeks.
500 under 72 base Strength can be trained in three weeks.
500 under 101 base Strength can be trained in a month.
100 over base Strength 100 can be trained in a month.
Trolls
40 under 601 base Strength can be trained in two weeks.
40 over base Strength 600 can be trained in one month.
Mumakil
50 of Strength 1000 can be trained in a month.
Retraining
Combat units reduced in numbers due to casualties can be retrained at the same rates as above alongside new recruitment.
Splitting Training Times
If a person wants to train, say, 250 Strength 50 units, it can be done in only 1 week.
Resource Upgrades
Upgrades can be made every two weeks.
Resource Gained = Resources Spent
+50 Food = 30 Wood
+50 Wood=30 Iron
+50 Stone=30 Iron
+50 Iron=20 Iron & 10 Stone
+50 Copper=30 Stone
+50 Steel =20 Iron & 10 Copper
+50 Gold =10 Iron & 10 Steel & 10% Copper
+50 Mithril=10 Stone & 40 Steel
+50 Salt=30 Food
Unit Upkeep Costs
Figures are given per unit of Resource. In effect, maintaining/training the amount mentioned of the specific unit costs 1 unit of the resource. The U symbol after the amount of soldiers denotes an upgrade to the unit, not their base upkeep costs.
Example: When recruiting say, 5000 men, taking food and iron to make, and upgraded with steel and gold, a player consults the upkeep table. Since he has 5000 men, he looks at the food requirements. As every unit of food feeds 2500 men, he will need two units of food to feed his men. He then looks at Iron- he has 5000 men, and it takes 1 Iron to sustain 5000 men, so he only needs 1 unit of Iron to support his men. He then assesses his upgrade costs; only 3000 men can be upgraded with 1 Steel, so he needs 2 units of Steel to fully upgrade his 5000 men with Steel. Finally, every 1000 men needs 1 unit of Gold to upgrade, so he will need 5 units of Gold. So his total costs to support his five thousand upgraded men are: 2 Food, 1 Iron, 2 Steel, and 5 Gold. If he has these resources, he can recruit the men and continue to pay their upkeep for as long as he wishes.
Food
For Goblins:
7500/Food
For Orcs:
5000/Food
For Men:
2500/Food
For Elves:
2000/Food
For Dwarves:
1500/Food
For Trolls:
50/Food
For Mumakil:
15/Food
Other Resources
Non-Troll non-Mumakil infantry units
5000 of any unit for 1 Iron
5000 of any unit for 1 Copper
5000 of any unit for 1 Clothes
3000 of any unit for 1 Steel
1000 of any unit for 1 Gold
100 of any unit for 1 Mithril
Mumakil
30 Mumakil for 1 Iron
30 Mumakil for 1 Copper
20 Mumakil for 1 Steel
10 Mumakil for 1 Gold
2 Mumakil for 1 Mithril
Trolls
100 Trolls for 1 Iron
100 Trolls for 1 Copper
60 Trolls for 1 Steel
30 Trolls for 1 Gold
5 Trolls for 1 Mithril
Machines
Siege Weapons are 25 per 1 Wood, with upgrades at 10 per 1 Copper/Iron and 5 per Steel/mithril
Ships are 5 per 1 Wood, with upgrades at 2 per 1 Copper/Iron and 1 per Steel/Mithril
Fortress Upkeep Costs
Fortresses may be constructed in any player-owned region, and when constructed must choose one of two base materials:
Wood, which gives a +10% defense bonus to armies in the region. This requires 15 units of Wood.
or
Stone, which gives a +40% defense bonus to armies in the region. This requires 20 units of Stone.
A player can decide to switch the base material of a fortress at any time, as long as they have the required base material, but the Fortress is considered "under construction" for a week, and provides no bonus in that time period.
Fortresses may also be upgraded, regardless of their base material, by any combination of the following materials for additional bonuses.
Iron, which gives an additional 30% bonus. This requires 10 units of Iron.
and/or
Copper, which gives an additional 30% bonus. This requires 10 units of Copper.
and/or
Steel, which gives an additional 45% bonus. This requires 10 units of Steel.
and/or
Mithril, which gives an additonal 60% bonus. This requires 10 units of Mithril.
Any fortress may only receive each upgrade once, and (unless a regions starts with multiple fortresses) only one fortress may be constructed per region. Thus, the maximum defense bonus available for a region is a 205% defense bonus, a tripling of the strength of a defending army, with non-Dwarven factions maxing out at 145%.
Unit Veterancy
When a unit participates in a battle all it's units gain experience based on the outcome of the battle.
A victory increases their strength by 15%.
An inconclusive battle increases their strength by 10%.
A loss increases their strength by only 5%.

by G-Tech Corporation » Sun Jul 28, 2013 7:05 am

by Danhanjeedh » Sun Jul 28, 2013 7:24 am
G-Tech Corporation wrote:Equalsun Empire wrote:No, I don't... It's name is Forochel.
Nice name, didn't that come from the Silmarillion?
There are 300 Men of Arnor defending it, strength 55. You can recruit them once you take it, they take food and iron.Danhanjeedh wrote:
It doesn't says how many strenght my troops get from upgrading them with Steel/Mithril
Huh, that doesn't. Have you checked the OP recently?

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