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by Halleon » Wed Jul 24, 2013 5:58 am

by The Blazing Aura » Wed Jul 24, 2013 6:18 am
Halleon wrote:I'm gonna withdrawal then from my OOC bid for shareholding in the canal doesn't seem like its worth it to have invested just for a reduce tax rate, that's gonna change a lot of things and now I'm not as concerned about entering the war on Russia's side since with the Canal the worse thing to happen is I get blocked from it which isn't gonna hurt me much since most of my trade is done in the Americas.
Also Aura I gotta ask why send some 350,000 men to Crimea? Isn't that even with reserves being called into action and the various militia's a big chunk of your military? I mean to me it seems like the best and most experienced/equipped soldiers are being sent off fighting in Crimea?
Edit: How much is the reduced tax rate and with that question how much is the tax rate in the first place?

by Halleon » Wed Jul 24, 2013 6:26 am

by The Blazing Aura » Wed Jul 24, 2013 6:34 am
Halleon wrote:I need to get a post up detailing my own military strength and what is stationed where with their numbers etc listed. How much does it cost to get more shareholdings and just by France being allied with Russia I'm sure that has impacted relations between the two of us and France with the Black Sea Pact?
Nothing wrong with making a statement or showing off your military might to the World just gotta remember that those signs are taken into consideration in different ways by everyone in the World. France at least at the moment is only gonna get directly involved if Prussia does then at that point it will just be a large scale war with everyone piling in.


by Halleon » Wed Jul 24, 2013 6:44 am
The Vaktovian Empire wrote:Anyone want to trade with the Kingdom of Sparta?

by The Soodean Imperium » Wed Jul 24, 2013 7:22 am
The Vaktovian Empire wrote:Anyone want to trade with the Kingdom of Sparta?

by Zgraja » Wed Jul 24, 2013 7:38 am

by Glasgia » Wed Jul 24, 2013 8:11 am
Zgraja wrote:Just wanted to say (and not trying to fan the flames), I was in the 1st Cavalry division in the US army. There were many time that we had horses used during cannon fire and they do not get scared. Obviously this was during ceremonies and such considering the US army doesn't use horses in battle anymore lol. But still, you can train a horse to not run from the sound of cannon fire.

by Glasgia » Wed Jul 24, 2013 8:15 am
Zgraja wrote:Well now it's more or less a mix of all sorts from light infantry to tanks, even intell. The name pretty much just lives on as tradition.

by Dwartzur » Wed Jul 24, 2013 8:45 am
Neros wrote:I'm beginning to rethink my loyalties and benefits in this war...
Can someone from the Middle Eastern Alliance tell me (or TG me) what I can get from operating against Russia?

by Great Confederacy of Commonwealth States » Wed Jul 24, 2013 9:22 am
Zgraja wrote:Just wanted to say (and not trying to fan the flames), I was in the 1st Cavalry division in the US army. There were many time that we had horses used during cannon fire and they do not get scared. Obviously this was during ceremonies and such considering the US army doesn't use horses in battle anymore lol. But still, you can train a horse to not run from the sound of cannon fire.

by FPCCOS » Wed Jul 24, 2013 9:36 am
Great Confederacy Of Commonwealth States wrote:Zgraja wrote:Just wanted to say (and not trying to fan the flames), I was in the 1st Cavalry division in the US army. There were many time that we had horses used during cannon fire and they do not get scared. Obviously this was during ceremonies and such considering the US army doesn't use horses in battle anymore lol. But still, you can train a horse to not run from the sound of cannon fire.
You can indeed train horses to withstand the sound of explosions. In my RL home country, the ME (Mobile eenheid, mobile division, basically our riot police) use horses to break through the ranks ofpeaceful protestersrioters to knock them out. They need to be able to withstand fireworks, gunshots and dense smoke. But, when a regiment of horses, unattended, is fired upon by cannon, they will probably run. When dragging ordinance into battle, they are particulary an easy target.
But nothing beats the Airmobile brigades. Those guys just drop into the fray without having to walk the long distance. But 1st Cavalry, that sounds important. Your division probably did something impressive. Let's google it.

by Dwartzur » Wed Jul 24, 2013 10:39 am
FPCCOS wrote:Great Confederacy Of Commonwealth States wrote:You can indeed train horses to withstand the sound of explosions. In my RL home country, the ME (Mobile eenheid, mobile division, basically our riot police) use horses to break through the ranks ofpeaceful protestersrioters to knock them out. They need to be able to withstand fireworks, gunshots and dense smoke. But, when a regiment of horses, unattended, is fired upon by cannon, they will probably run. When dragging ordinance into battle, they are particulary an easy target.
But nothing beats the Airmobile brigades. Those guys just drop into the fray without having to walk the long distance. But 1st Cavalry, that sounds important. Your division probably did something impressive. Let's google it.
Don't forget that I've replied to your letter

by Blassland » Wed Jul 24, 2013 1:54 pm
Senator Dean Blessin
Proud Member of the New Democrats in the NSG Senate
Progress Coalition (Take 2)

by Dwartzur » Wed Jul 24, 2013 2:23 pm
- If you grant the colony limited autonomy, you could still control it, but less directly (Commonwealth);
- If a rival empire gives lots of support to the independence movement, they could control it, but less directly (Proxy state);
- If it's a very small territory, it would revert to NPC land, but it'd be harder to re-take;
- If it's a very large territory, I could re-open the RP and find a new player.

by Blassland » Wed Jul 24, 2013 3:02 pm
Senator Dean Blessin
Proud Member of the New Democrats in the NSG Senate
Progress Coalition (Take 2)

by Alleniana » Wed Jul 24, 2013 3:07 pm
The Blazing Aura wrote:Halleon wrote:
Well as far as I remember the UHS brought it up at the Great Pact conference and I did have plans to invest as I think everyone in the Pact was gonna do. If the Canal gets closed to France or any French Merchants end up shooting themselves in that area and word gets leaked out well I'm just gonna consider that as provoking France into joining the War especially if I invested money into the Canal only to be cut off.
Might be wrong but I'm almost positive all the Pact Members were invited to invest but the rp got cut off before I could actually do any investing the same goes for Ionian League investing.
My view on it was that the Qirim and the Ionians were the two major shareholders, cos whilst it was bought up at the Great Pact conference it was never finalized before the conference close down. So the forts guarding the canal are manned primarily by the Sultanate's Eight Army but also by Qirim and Ionian Soldiers along with free trade through the canal whilst those shareholders from the Great Pact merely have a reduced tax rate for using the Canal.
However with the UHS out of the Pact and unlikely to enter it if it was reforged it does mean that now unbound by the Great Pact itself if a member of the old Pact does go to war with the UHS then the canal is shut to them
@Halleon I must have mistyped something I only have a professional force of 400,000 troops and only 350,000 of them are moving to help the Qirim. and I have 2 million or so Militia helping defend the Sultanate

by Dwartzur » Wed Jul 24, 2013 3:38 pm
Blassland wrote:While I would prefer for Ionia to stay in the old world and would fight to keep Ionia here if you did leave I would like to gobble up the Ionian portion of the Agean islands
Also I have been browsing the map for nice places to colonize, if I am correct equatorial Guinea and the Bahamas are unclaimed
If I am correct I am going to send colonial expeditions to the areas

by Blassland » Wed Jul 24, 2013 3:53 pm
Dwartzur wrote:Blassland wrote:While I would prefer for Ionia to stay in the old world and would fight to keep Ionia here if you did leave I would like to gobble up the Ionian portion of the Agean islands
Also I have been browsing the map for nice places to colonize, if I am correct equatorial Guinea and the Bahamas are unclaimed
If I am correct I am going to send colonial expeditions to the areas
...Fight to keep Ionia in the Old World? What?
And I was planning to use the Bahamas, but meh, okay.
EDIT: ...How would you get my islands, and why?
Senator Dean Blessin
Proud Member of the New Democrats in the NSG Senate
Progress Coalition (Take 2)

by The Blazing Aura » Wed Jul 24, 2013 4:22 pm

by Dwartzur » Wed Jul 24, 2013 5:29 pm
Blassland wrote:Dwartzur wrote:
...Fight to keep Ionia in the Old World? What?
And I was planning to use the Bahamas, but meh, okay.
EDIT: ...How would you get my islands, and why?
If your nation was forced out of Anatolia we would fight to maintain your nation as it is an important ally. If you decided to play as one of your colonies and people took over your land the Sassanians 'out of good will' could take control of your Agean islands to protect the people who could not escape. Some bull like that, this is only if you abandon playing as Ionia and start playing as one of your colonies. Basicallly if you switch over to a colonial nation and your land is up for grabs I could take over your islands in the Agean Sea.
I am always looking for a way to further myself in RPs.

by The Blazing Aura » Wed Jul 24, 2013 5:40 pm
Blassland wrote:Dwartzur wrote:
...Fight to keep Ionia in the Old World? What?
And I was planning to use the Bahamas, but meh, okay.
EDIT: ...How would you get my islands, and why?
If your nation was forced out of Anatolia we would fight to maintain your nation as it is an important ally. If you decided to play as one of your colonies and people took over your land the Sassanians 'out of good will' could take control of your Agean islands to protect the people who could not escape. Some bull like that, this is only if you abandon playing as Ionia and start playing as one of your colonies. Basicallly if you switch over to a colonial nation and your land is up for grabs I could take over your islands in the Agean Sea.
I am always looking for a way to further myself in RPs.
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