Most of it was me yelling at Nore.
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by Honorisia » Fri Jun 07, 2013 8:27 am

by The Armed Republic of Dutch Coolness » Fri Jun 07, 2013 8:27 am

P2TM Mentor

by Neo-Assyrian Empire » Fri Jun 07, 2013 8:28 am
The Armed Republic of Dutch coolness wrote:Oh, yes it is! Sorry for not noting, didn't have time to read all four or five pages that suddenly appeared over night!
And yesh, that is good..
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;
|[=-=X|X=-=]|

by Partially Blind People » Fri Jun 07, 2013 8:31 am
Neo-Assyrian Empire wrote:The Armed Republic of Dutch coolness wrote:Oh, yes it is! Sorry for not noting, didn't have time to read all four or five pages that suddenly appeared over night!
And yesh, that is good..
Thanks! Also, can someone get me up to speed as to what's happening now? I don't want to enter the RP blindly after 30+ pages...
Vulkanas wrote:And so, after many months of fighting, squabbling, and not doing much else, nothing was accomplished.
THE END

by The Armed Republic of Dutch Coolness » Fri Jun 07, 2013 8:31 am
P2TM Mentor

by Honorisia » Fri Jun 07, 2013 8:32 am

by Partially Blind People » Fri Jun 07, 2013 8:34 am
Vulkanas wrote:And so, after many months of fighting, squabbling, and not doing much else, nothing was accomplished.
THE END

by Communist republic of altorus » Fri Jun 07, 2013 8:40 am

by Rightful Revolution » Sat Jun 08, 2013 7:32 am


by Partially Blind People » Sat Jun 08, 2013 7:35 am
Vulkanas wrote:And so, after many months of fighting, squabbling, and not doing much else, nothing was accomplished.
THE END

by The Armed Republic of Dutch Coolness » Sat Jun 08, 2013 10:23 am
Partially Blind People wrote:Well, after you jumped out the window, Nore went to the throne room to kill the Jarl. I followed her as did Achrab and Jarrick. He then teleported his second character into the throne room behind Jerrick then an argument broke out in OOC, Nore left and I vaporised his characters.
P2TM Mentor

by Sil Arion » Sat Jun 08, 2013 7:53 pm

by Honorisia » Sat Jun 08, 2013 8:49 pm
Sil Arion wrote:So, after reading through god knows how many pages of the OOC, I think I have a good feel for what you all have in mind for this RP; I though I 'd go ahead and make an app, since it sounded somewhat interesting. That all said, I tried to avoid an overpowered character like a certain few (Dremora that can destroy the largest and most heavily fortified city in all of Skyrim with a hand wave? Sigh Unless I totally interpreted that wrong. Well, I'll just play with it then, yes? I do so love Elder Scrolls!), whilst remaining true to my character's history and be able to stand up to such monsters for players with some degree of survivability. Anyways, thanks for your consideration! Cheers!
Edit: Found a cute little spelling mistake.
Name: Paragon is his name, the identity he has now taken upon awaking from the Deep Sleep set upon him within the Sanctum of a secret wayshrine after the Fall of the Snow Elves and the events leading up to their becoming the Betrayed. He is the true Champion of Auriel, a Knight-Paladin finally having been awoken after millennia of unconsciousness within a tomb of ice below the Shrine of Auriel deep within the Sanctum of the Hidden Temple, located in the misty Sea of Ghosts - this serves as his .
Race: Snow Elf.
Gender: Male.
Age: Unknown, but he remembers joyous celebrations and wonderful times from before the Fall, and so he must have been born prior to the Second Era. Truly, he suspects himself to have been born during the time of the Merethic Era, the mythic period colloquially called the 'Time of the Elves.' By his calculations, he has slept a minimum of four and half millennia, and by his memories was awake and alive for at least seven centuries before then even. So, give or take a few centuries, around five thousand years of age, though the vast majority spend in the Deep Sleep.
Appearance: Like his kin, Paragon is shorter and slimmer in stature than most, being about one hundred seventy centimeters in height, and weighing in just shy of seventy-seven kilograms. His clear skin is white as frost, and his light, silky hair worn long, falling freely in a waterfall across his shoulders and upper back. His eyes are as silvery steel, cold and hard, narrow and angled like a dragon's, yet shining brightly with a barely contained flame within, one signifying his will. Most often they are just as a silvery color, though in times of fear or anger they may pale or darken dramatically, respectively. For all his slimness, his form is very fit, his muscles so defined they are like white marble carved beneath his skin, perhaps akin to a masterfully rendered statue. An aura of cold seems to radiate slightly from him, waves of frost and cool air waking winds in his wake, and his breath always comes out in puffs of freezing air.
Due to his heritage, and personal prowess, his physical capabilities are far beyond other mortals. His senses are much sharper and more acute, able to read the world around him as one might read a book; all is known and understood by Paragon. For his smaller stature, he possesses the strength of an Orsimer Chief berzerker, and greater swiftness than an elite Bosmeri Valenwood ranger. In all circumstances his steps are but another soft whisper of the wind, and even on fresh fallen snow so light of foot is he no track is left behind. With every movement, he is in complete and total control, perfection given form as each action is precise and efficient and executed with divine grace and form. A predator always on the prowl. Another mortal could easily mistake he for as the patron deity of assassins and thieves - for he is but one shadow among many, untraceable and undetectable. If one is his enemy, one can run, one can hide, but then one'll only die tired.
Experience: Even before his Deep Sleep, Paragon was one of the greatest remaining Snow Elf warriors and scholars after their disastrous defeat at the hands of the Atmorans following the infamous Night of Tears and the Return, and the true Nordic-Falmer War. During the Night of Tears he was at the forefront of the assault, and was personally responsible for killing hundreds of Atmoran soldiers. He lead strike teams to pursue escaping men and hunted them down with cold and cunning efficiency, and served as a member of the Snow Prince's personal retinue and in the role of an adviser. One of his few remaining memories is the complete and total pain and despair that followed the Prince's death and filled his heart. And, while he might only remember bits and pieces from so many millennia ago, his body, mind, and spirit still remember the strength, swiftness, and stamina when it comes to matters of battle.
Paragon is the preeminent master of stealth and guerrilla warfare, which he waged upon the Atmorans for centuries after the Fall in an effort to sate his unquenchable thirst for blood and vengeance - few, if any mortals are near his equal, Paragon being an ancient warrior of sublime skill and ultimate will in the arts of assassination and infiltration, sabotage and espionage. But none surpass him. Paragon wields his arms and armor as if they were but mere extensions of his own self, a part of one identity. Both blade and bow unerringly strike with unparalleled strength and swift speed, power and precise accuracy. While he has no wont for magic of most sorts, his ability to smith and enchant objects is similarly supreme, and equal talent for alchemy, especially in creating complex and compound poisons and powerful and potent potions. Given his peerless aptitude in such areas, he can easily fend for himself.
Since himself being the only known living member of his kin, to his knowledge, he has lost his purpose. The world is vastly different, and while still plagued by the same problems, they are those of different people - and none his own. In a quest to redeem himself for the atrocities he committed millennia before, he now quests to stride forth on the Path of Enlightenment once more and be reborn, to live up to the memory, hopes, and dreams of his fell kin. And above all, to serve the Will of Auriel, who desires Paragon to seek out any remaining conclaves of his kin and bring them back to the Light, just as Auriel did for Paragon. Auriel also has willed him to counter any demonic incursions into the realm of mortals and stop the daedra and their lesser dremora kin by any means necessary. No one can tell just quite what might happen now...
Equipment: As the Champion of Auriel, he was gifted mighty arms and armor to suit his blessed purpose. Closest to his skin he wears plain white silk undergarments, and over those a thin skintight silken bodysuit of long-sleeved high-necked shirt and trousers combination, which includes matching silken gloves and stockings. Over this he wears a series of three similarly tight-fitting robes of deepening shades of silvery steel color, fastened via small steel ringlets. And finally, a piece of silken silvery cloth covers his face below his eyes, concealing his features well.
Above all this clothing, he wears his blessed armor, each sacred piece enchanted to redirect the force of magic and weapon damage to some degree. The complete set covers his entire body from head to toe, and is also magicked with a complex and compact layer of stealth enchantments - so powerful and precise in his crafting it redirects light and sound to a great degree when activated. However, activating said magick is very costly to the magical reserves of his armor and usage for periods of more than ten minutes can drain those reserves quite quickly. Fortunately, Paragon always carries around with him a large cache of black soul gems brimming with captured energy for the use of recharging his armor, and his armaments. His armor is made entirely of interweaving and interlocking bands of specially forged and folded stalhrim, smithed by Paragon himself, all the while singing praises and prayers to Auriel to enhance the properties of the armor. Thus, even if it took him seventy times seventy days to complete the armor and his armaments, they are the equivalent in quality if not slightly better than cursed daedric wares, but on the opposite end of the spectrum: hallowed aedric arms, appearing a silvery steel color when visible. His blessed armor is incredibly light and astonishingly thin, fitting his form like second skin, literally, less than half a centimeter in thickness, far more so than his previous set of ancient Snow Elf armor, and similarly far more protective, comfortable, and flexible. To be truthful, it was greater akin to leather than anything else, but was on par with heavy daedric armor in defensive capability with none of the weaknesses of weight or non-maneuverability.
In further detail, the main weaves cover his forearms, arms, shoulders, chest, back, hips, thighs, calves, with even light and thinner weaves protecting all his joints and his fingers and feet. The reason for the last two being so thin is to not disallow Paragon's sense from being at their full potential - with barely anything between his skin and surfaces with such thin gloves and boots, he can perfectly feel the ground beneath his feet and the weapons grasped in his hands. Being crafted of stalhrim, the armor is naturally completely resistant to frost. Over his close-fitting armor he wears a hooded cloak of similar color but of the same silk as his robes. The cloak is also magicked with the same schema of stealth enchantments, and is similarly costly. Overall, it's quite alike in appearance to the fabled armor gifted to the Nightingales by Nocturnal.
Paragon's armaments are uniformly splendorous. His primary weapon is a slightly recurved longbow, very light and thin, forged and folded just as his hallowed armor, him having sang prayers to Auriel to enhance its attributes as he did so. The bow itself is made of hollowed stalhrim steel, about one hundred ninety-two centimeters in length with a hundred forty-four pound-force draw. The arrows themselves are also magicked with explosive frost enchantments and attribute enhancements, as well as the highly effective soul capture magick - all wound around the blade of the narrow bodkins points to detonate on impact during armor penetration, such that once the devastating effect is released, the arrow itself actually remains undamaged but causes gruesome amounts of frost damage to the target; only the arrow's energy reserves are exhausted, just needing to be recharged via soul gems once retrieved. And so, with his unsurpassed skill in marksmanship, and superior physique and senses, he can loose his arrows to pierce through the neck of a target moving quickly on foot at a maximum distance of just under three hundred meters. And truly, he's the only one that can wield such a powerful weapon.
For close range, he wields a pair of twin longswords, very light and thin just as the bow and arrows, and created and magicked in the same manner with attribute enhancements, and with the blades releasing devastating explosive blasts of frost damage on impact and then capturing the soul of the target once killed - that is, if the swords don't cut completely through the target first in one swing. Twin longknives match the pair of longswords in all ways, just on a smaller scale. Sometimes he'll wield one of each, sometimes only one of one, or two of one, or whatnot - it does help to be perfectly ambidextrous as he is. The edge of each blade, just as the arrows, are scarily sharp - simply pressing a fingertip against it is enough to draw blood. Thus, Paragon had to create special sheaths for all his blades and arrows to prevent them from damaging his other creations and himself. These sheaths are one of his more complex enchanted wares, the sheath acting as a container for a small amount of semi-liquid state potion which acts as a medium between the blade and the sheath, stopping the blade from jostling about and cutting open the sheath from the inside.
He's just as skilled and willed with the blade as with the bow. With both blade and arrow, he also always, always, poisons the edges with one of his own secret creation, fast-acting and fatal within three seconds if the shot itself doesn't immediately kill the target. And such poisons are perfect examples of his likewise masterful skill in alchemy. Even with his memory a bit foggy, he can still list off the names, ingredients, and creation procedures for more poisons than all the members of the Dark Brotherhood know altogether. However, his true alchemical skill comes not in malign makes, but rather those of benign nature. His potions that enhance his own strength and swiftness, power and precision, and especially sharpening his mind and senses above all else are perhaps his greatest aptitude. He carries a great cache of other potions in a compact silken backpack and in silken pouches of varying sizes along his waist-belt and in other areas on his person - many of these are blood-replenishing and cell-regeneration potions to increase his healing rate dramatically, and others that induce absolute awareness and lucidness if he needs to awake immediately if in danger. Other potions are weapons, some of a few different sizes using a layered series of frost enchantments to explode to devastating effect, and others for more subtle purposes.
The most complex and maybe greatest of all his works, metalworking or potioneering, is the Sundial Potion. It's a nasty but effective conglomeration of all the aforementioned benign effects. It fairly increasing his speed and swiftness, his power and precision, but above all sharpens and quickens his mind and senses, greatly speeding up his ability to gather and process information, deliberate and make decisions, and react with lightning-fast reflexes - time for a second perceived by the mind extends by a factor of seven. However, it's benign effects only last for seven hours at the most before even he'd succumb to a fatal dosage. And the more he takes, the far worse the malign after effects become. And despite tasting like elderberry wine laden with sweet honey, a single standard three hour dose causes seven hours of intense discomfort and pain afterwards, including incredible migraines, phantom pains, extreme nausea, vomiting, cold sweats, and a few other lesser symptoms.
Fortunately, he's only ever decided to resort to this last deadly weapon in the most desperate of circumstances - and only once has he done so, when the Snow Prince was slain in front of his eyes. The after effects were as deadly as he was to his enemies.
And last, but not least, Auriel entrusted unto he, Paragon, the Five Paragons, the precious portal jewels to assist him in his quest to save whatever remains of his kin. Now, of course, all he has to do is reach the Chantry of Auriel alive...
That should be easy, right?
Additional Information: Nothing comes to mind at the moment.
RP Experience: Quest for the Crown, A Dance of Blood and Steel, the Winter Wall, and several others.

by Honorisia » Sat Jun 08, 2013 10:27 pm

by Partially Blind People » Sat Jun 08, 2013 11:49 pm
Vulkanas wrote:And so, after many months of fighting, squabbling, and not doing much else, nothing was accomplished.
THE END

by Sil Arion » Sun Jun 09, 2013 12:37 am
Partially Blind People wrote:Elerian wrote:He seems a bit OP almost as OP as Nore's elf was
Judging by the amount and quality he has written for his app, as well as his previous RPs I think he will be a lot better than Nore.
Just don't try to kill Umbacalm, I think he may get a taste for vaporising Snow Elves.

by Partially Blind People » Sun Jun 09, 2013 1:25 am
Sil Arion wrote:Partially Blind People wrote:
Judging by the amount and quality he has written for his app, as well as his previous RPs I think he will be a lot better than Nore.
Just don't try to kill Umbacalm, I think he may get a taste for vaporising Snow Elves.
Thanks for the kind words! I'll try my best to be better than whoever Nore is.
And if i might inquire, perchance what animosity does Umbaclam hold for Snow Elves, and why?
I'll have an IC post up sometime within the next day ro so - I'm quite busy right now.
Vulkanas wrote:And so, after many months of fighting, squabbling, and not doing much else, nothing was accomplished.
THE END

by The Armed Republic of Dutch Coolness » Sun Jun 09, 2013 1:50 am
Sil Arion wrote:Partially Blind People wrote:
Judging by the amount and quality he has written for his app, as well as his previous RPs I think he will be a lot better than Nore.
Just don't try to kill Umbacalm, I think he may get a taste for vaporising Snow Elves.
Thanks for the kind words! I'll try my best to be better than whoever Nore is.
And if i might inquire, perchance what animosity does Umbaclam hold for Snow Elves, and why?
I'll have an IC post up sometime within the next day ro so - I'm quite busy right now.

P2TM Mentor

by Sil Arion » Sun Jun 09, 2013 4:40 am
The Armed Republic of Dutch coolness wrote:Sil Arion wrote:
Thanks for the kind words! I'll try my best to be better than whoever Nore is.
And if i might inquire, perchance what animosity does Umbaclam hold for Snow Elves, and why?
I'll have an IC post up sometime within the next day ro so - I'm quite busy right now.
For your information, you are accepted!
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