I never said it was dead. Just make it get back up and eat her, she thinks it's dead, but it is a Cerebrus, she is not powerful enough to defeat that easily.
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by Nore Empire » Sun Jun 02, 2013 7:32 am

by Nore Empire » Sun Jun 02, 2013 7:34 am
Nore Empire wrote:Pragia wrote:Okay, what the fuck. Nore, that was a GM if there ever was one, and I was trying to do something with it, not applying that to reality.
I never said it was dead. Just make it get back up and eat her, she thinks it's dead, but it is a Cerebrus, she is not powerful enough to defeat that easily.

by Nore Empire » Sun Jun 02, 2013 7:34 am
Indo-pasif archipelago wrote:*John dee go to nore and freeze him befor shatter him*Please,don't another non rp character.

by OrigamiMaster » Sun Jun 02, 2013 7:35 am
Nore Empire wrote:Nore Empire wrote:App
Name:Larloch
Species (If not Humanoid, Describe): Liche
RP it's from: Not from an RP, it is from D&D
Physical Description: http://forgottenrealms.wikia.com/wiki/Larloch
Mental Description: Larloch possessed incredible power and was a superintelligent genius. Over two thousand years, he'd composed perfect plans to deal with nearly every possible situation, and even for things he was not prepared for, he could come up with an almost-perfect response in moments.[3] He was a talented and cunning inventor of new spells, magic items, and magical techniques and strategies.[5]
But he was also insane, his mind affected by his extreme age. Sometimes he could be calm and even whimsical. Other times he was crazed, snarling and launching spells at random.[5][3]
Larloch once claimed he only sought greater Art, to become more skilled and powerful in the use of magic. As such, he would not battle the servants of the goddess of magic, Mystra, whom he called "the Lady", saying that "No matter how powerful one becomes, there are always those who are stronger."[9] He desired only to be left alone by the outside world.[10]
He usually killed intruders outright, but occasionally enjoyed speaking with captive adventurers before killing them. Some he freed to perform certain services, albeit with horrific curses and geases to ensure completion. He had a code of conduct to these things and kept his word, completely freeing and restoring those who were successful, provided they did not attempt to deceive or assault him.
Weapons/Powers Larloch the Shadow King was an awesomely powerful lich mage, supported by his spells, an arsenal of magical items, and a range of undead powers. The true extents of his powers were unknown, and some were unique and of his own devising, having made a number of permanent magical modifications to his own body and lich nature via wish spells and rituals. He so well prepared it was extremely difficult to catch him by surprise.[2][3]
As a lich, he possessed an aura of fear that terrified lesser creatures, and he was immune to the effects of cold and electricity, and to polymorphing and mind-affecting assaults. Larloch was also immune to one particular arcane spell of each level, though which were unknown to others, and too risky to try to find out. He was, however, vulnerable to the bite of a silvered weapon, which burned his undead flesh into smoke. This was a side-effect of the alterations made to his body.[2][3]
He particularly made use of a variety of horrible curses, including defensive curses that left trails of emerald energy moving around his body. If Larloch touched another creature, or was touched by them, they were affected by a bestow curse spell, a loss of intellect and abilities, and a horrific change of appearance. A victim could appear withered and ghastly, or rotting and sore-ridden, or be slowly transformed into some ugly monster, limb by limb. Some of these took days or even weeks to take effect, and were hard to remove.[5][2][3]
Larloch wielded a range of spells for attack, defense and utility, many quickened for immediate use. His tactics in battle were to simply overwhelm his enemies before they could even react, usually by casting haste, time stop, and the quickened spells in rapid succession. Against other spellcasters, he liked to counter and negate their own spells.[3] Larloch modified a number of his spells so they required no components. He'd ingrained one spell of every level with no need for preparation, namely magic missile, web, dispel magic, arcane eye, animate dead, chain lightning, control undead, devastate undead, and energy drain, and could cast them once a day without components.[2][3] A favorite tactic was to use devastate undead against his own minions, to drain their health and power his own.[2][20]
If not particularly inclined to fight, or if actually pressed in combat, or just bored, Larloch would simply remove himself from the battle by using greater teleport, etherealness, by walking through walls or sinking through floors, or similar means. If he was threatened and seriously damaged, a contingency spell teleported him away. Either way, he returned to one of his safe rooms to rejuvenate.
Over his many centuries, Larloch collected a vast hoard of spellbooks, spells, magic items and other treasures, including several artifacts. This consisted of every common arcane spell and many others, almost every magic item ever made, and most of the artifacts were commonly thought lost or destroyed, or not known at all to the outside world. His collection included several kinds of Netherese power scepter, rare and forgotten to later centuries. Outside the small arsenal he carried and used on a day-to-day basis, he had a collection valued at least 3,000,000 gp. He knew all their properties and functions well, and if attacked, or about to be, he could quickly equip anything he needed for his defense.[5][3]
He wielded a staff of the magi and regularly wore bracers of armor +8, a cloak of resistance +5, a major cloak of displacement, gloves of storing, a robe of eyes, and winged boots. He also had an amulet of the planes, an amulet of proof against detection and location, a ring of three wishes, and a ring of x-ray vision. Some of these items were not in their standard forms. Among his possessions was a +1 light mace of disruption, permanently reduced to half its normal size; this was not used as a weapon, but as a focus for his devastate undead spell.[3]
Impressively, over two dozen ioun stones orbited Larloch's head at all times, giving him a wide variety of powers, protections, and enhancements. Some were more powerful than their regular forms, and he had nearly a full set
Bio:The Sorcerer-KingEdit
Larloch was considered to be nearly 2000 years old circa 1372 DR, suggesting that he was born some time in or after the late 7th century before Dalereckoning (i.e., after −628 DR).[3] [note 1]
In time, Larloch rose to become Sorcerer-King of the enclave of Jiksidur in Netheril.[1] At some point, he fashioned the Death Moon Orb, a powerful artifact that allowed him to charm and mentally control the members of his court, to spy on his enemies and learn their plans, and to summon powerful fiends from the Outer Planes. It did so successfully, and Larloch ruled for many years, gaining great power. In time, he underwent a transformation into a lich.[6][7][8]
In the Year of Sundered Webs, −339 DR, Larloch had Jiksidur hovering high over east Faerûn to spy on the rival empires of Narfell and Raumathar. A contingency spell warned Larloch that Jiksidur was facing impending doom, and he fled the city riding a dragon. Very soon after, Netheril suffered Karsus's Folly, all magic failed, and Jiksidur fell from the sky to crash into northern Narfell, utterly destroyed. Thus Larloch survived the fall of Netheril, as one of its last arcanist-kings.[3][1][11]
Some months after the fall, Larloch discovered the ruins of Orbedal, the enclave ruled by his archrival Rhaugilath the Ageless. He claimed the city as his own and constructed himself a crypt out of its broken towers, Larloch's Crypt. Once complete, he set about fully exploring the ruins. After many years, he discovered Rhaugilath, who'd been trapped in a subterranean pocket, and a vicious battle between the two erupted. Larloch was victorious and he bound Rhaugilath to serve him. He became the first of Larloch's lich servitors.[12][11]
The Shadow KingEdit
Since then, Larloch accumulated a vast collection of spells, magic items, and undead creatures to serve him.[3] He became known as the Shadow King around the Sword Coast lands,[2][3] and Orbedal was called "Larloch's Crypt", which was later corrupted into the name "Warlock's Crypt".[13][5][10][3][12][11]
Over the centuries, a great number of adventurers attempted to defeat Larloch, but most failed; the bodies of many were reused as decorations in Warlock's Crypt or as undead servants.[2] Some even claimed to have destroyed him, but Larloch always rose again.[5] At least sixteen Red Wizards of Thay ventured into Warlock's Crypt, seeking to either kill Larloch or steal his magic, treasures and power, and all failed. All bar one were destroyed.[6][7][8][5][3]
The only one who survived was Szass Tam, Zulkir of Necromancy of Thay, who visited Warlock's Crypt around 1366 DR.[6][14][7][8][5] What transpired was unknown to the outside world;[15] Szass Tam described the Red Wizards who'd faced Larloch before him as "inept", to which Larloch agreed.[4] The two came to some deal or alliance, the details of which were again unknown to outsiders. Larloch gave Szass several powerful magic items and artifacts—including his own Death Moon Orb, and Thakorsil's Seat—and granted him a number of hooded companions, to aid him in his plots to control Thay and the demon Eltab.[16][14][15] In exchange, over a number of visits, Szass Tam gave Larloch several surviving treasures from the ruins of Jiksidur.[1] One was a certain metal vest of great power called a "mantle", which Szass or his agents killed several Harpers for.[4]
In the Year of the Tankard, 1370 DR, up to nine clones of Manshoon traded a number of spells known only to himself and the Zhentarim to quite a number of wizards, including Larloch, in exchange for sanctuary.[17]
In the Year of Lightning Storms, 1374 DR, over two hundred liches attacked the Knights of Myth Drannor while seeking to corrupt part of the Weave. All bore Larloch's mark. A great many were defeated by the combined might of clockwork soldiers created by Mystra and the Knights, but the liches did succeed in corrupting dozens of baelnorns to their will, who also perished in the battle. Larloch later appeared to the Knights to apologize, explaining that he'd simply given the liches their freedom as a test, to see what they did with it, and called their actions foolish. He said he only sought greater power in the Art of magic, and would not battle those who served Mystra. He was fascinated by Storm Silverhand's silver fire, desiring its power for his own but fearing that it could destroy him. Storm allowed him a close look, and he said it was the first kindness he'd been given in a long time.[9]
Post-SpellplagueEdit
Prior to the Spellplague, Larloch worked with the Imprisoners to create Blueflame magic items, formed by imprisoning spirits within the items. His apparent goal was to preserve some of his power so that he might access it later. Mystra forbade her clergy to interfere, and the Simbul later theorized that the Blueflame items preserved some of the goddess's power, allowing her possible restoration.[18]
Larloch had apparently survived the Spellplague of the Year of Blue Fire, 1385.[19] [note 2]
This is obviously accepted, so...Accepted.

by Pragia » Sun Jun 02, 2013 7:36 am
Nore Empire wrote:Pragia wrote:Okay, what the fuck. Nore, that was a GM if there ever was one, and I was trying to do something with it, not applying that to reality.
I never said it was dead. Just make it get back up and eat her, she thinks it's dead, but it is a Cerebrus, she is not powerful enough to defeat that easily.
by Personal Freedom » Sun Jun 02, 2013 7:36 am

by Nore Empire » Sun Jun 02, 2013 7:37 am

by Nore Empire » Sun Jun 02, 2013 7:37 am
Pragia wrote:Nore Empire wrote:
I never said it was dead. Just make it get back up and eat her, she thinks it's dead, but it is a Cerebrus, she is not powerful enough to defeat that easily.
1. You made that your opening post, no intro, no preface, just "I beat the shit out of you"
2. You took about 7 steps too far, what about retaliations, dodging, etc?
3. How did you get appointed coop as soon as you join?
4. That second character is total copypasta
5. Hello, Kasou, you aren't too stealthy are you?


by Videssos » Sun Jun 02, 2013 7:39 am
Pragia wrote:Nore Empire wrote:
I never said it was dead. Just make it get back up and eat her, she thinks it's dead, but it is a Cerebrus, she is not powerful enough to defeat that easily.
1. You made that your opening post, no intro, no preface, just "I beat the shit out of you"
2. You took about 7 steps too far, what about retaliations, dodging, etc?
3. How did you get appointed coop as soon as you join?
4. That second character is total copypasta
5. Hello, Kasou, you aren't too stealthy are you?

by Nore Empire » Sun Jun 02, 2013 7:39 am
by Personal Freedom » Sun Jun 02, 2013 7:40 am
Nore Empire wrote:I'll be editing Larloch for...an hour or two >.>

by Videssos » Sun Jun 02, 2013 7:41 am




wearing this----->



by Nore Empire » Sun Jun 02, 2013 7:43 am
Videssos wrote: ...Absolutely massive text-wall here

by Videssos » Sun Jun 02, 2013 7:44 am
Nore Empire wrote:Videssos wrote:Also, since people are pulling out badass apps, I'll just drag a few of mine from that Queen of Liches RP.
Application:
Name: Ryllandaras Pharazôn, King of the Galayn
Gender: Male
Age: Unknown, an extremely long time ago, though.
Species (If not Humanoid, Describe): Uh, Galayn demon...
Alliance: Himself, currently, though that may change.
Physical Description:Link(Note: Has a long tail attached, the pic doesn't really show it)(Image)(Image)
Weapons/Powers: A massive double edged axe, and a segmented bone whipsword of similar size. Sorcerously bound weapons, other things of that nature. Uses demonic/dark magic, and that kinda stuff.
Bio:He was born aeons ago, in an age long forgotten. One of the oldest demons of the race of Galayn, he rules the race in Aral Gamalon- the realm of demons. He was of the great princes of that race, and grew more powerful through means both subtle, and less so. He schemed, and fought his way to supremacy, before killing off the other Galayn demon princes and lords who could not stomach the fact that he ruled over them. As was his right, he proclaimed himself the king and lord of all Galayn. Haliax waged many wars upon other demonic races within the realm of demons, sometimes severely weakening if not wiping out other races as he and the Galayn expanded their grip in the realm of demons, becoming one of he most powerful races within that world. He travelled to other planes of existence from time to time too, often with aims of gaining more power, or simply for the sake of spilling blood. He occasionally ended up fighting beings that were more than his match, and gained a new-found respect for such beings- though also some degree of hate and other things, who in his travails, were few and far between. Was perhaps once trapped in an ancient crystal city in a core plane of existence, called Tanelorn, which was a strange place somehow isolated from space and time once entered, and all manner of powerful beings resided there, some of those powerful enough to make trouble for a demon lord and perhaps bring Haliax into a bad situation. Needless to say, he eventually escaped, though that's a long story. He returned to travelling between planes, though sometimes exhibits more caution that is necessary as a result, and has certain strange states he enters. He possesses a lust for power and bloodshed that has been sated little, and seeks to find something to quench that first in due time. He may have a lust for some other things, too, but that's another story.
Application:
Name: Silchas Karosias, Emperor of Shal-Morzinn, Arch-Ceda(Arch-High mage, basically), of the K'risnan- (an ancient mage cadre grown into a powerful organisation, that uses dark magic coupled with the crippled god's chaotic magic).
Gender: Male
Age: 120,000(Appears in his 20s)
Species (If not Humanoid, Describe): Human
Alliance: His own?![]()
Physical Description:(Image)
Weapons/Powers: Cannot truly die, he may be killed, with great difficulty, but eventually, the crippled god's power resurrects him again, ranging from hours, days, weeks, months or years later- and each time he is driven further into madness. Has some command of Elder chaotic magic, Blood Magic, Necromancy, and is a powerful dark magic sorcerer, able to conjure up black flames, lightning, and waves of sorcerous destruction, such bringing down fireballs from a suddenly darkened sky, or summoning demonic creatures or a fog that can manifest spectral creatures with weapons, as a few examples. Though he is most skilled with more mundane weapons, and has astonishing, speed, strength and skill. Can turn into one of the Deragoth, or Hounds of Darkness, as well as a black direwolf, a raven, a black three-headed dragon, a T'rohl'barahl (giant lizard cat, can't remember if exact spelling is correct), and some other things. He has a few weapons. A Hust Greatsword, Two black steel longswords (think black Damascus steel style), Vengeance and Grief, which repair themselves from notches and nicks, and seem to "sing" when in combat, and corrupt whatever they cut with chaotic and dark magic). And a ritual dagger.
The only way he can truly die; is prophesied by an ancient sage; who was blinded and tortured horribly before being burnt alive, after Silchas had heard his proclamation;
"The Shattered Emperor shall face his true demise in the Aeons to come. Far off yet is his doom, and not by the hand of man will he fall. When that time comes, Fallen truly shall he become; for eternity..
Bio: He rose to power long ago, by skill and manipulation- along with the crippled god's aid- whispering promises, and advice, and occasionally gifting him power, in return for doing the god's work, he rose from lord of Felhadan castle, to Emperor of ancient Shal-Morzinn. He ruled for 22,000 years- becoming known in legends as a tyrant emperor, bringing death, misery and destruction to millions in his time. Eventually, his enemies became too numerous, and after a great struggle and a war- with many stunning victories, dreadful slaughters perpetrated by the emperor, even more powerful warriors and sorcerers arose, some of them rebels against the emperor, who sought to destroy him after they discovered his true tyranny. Some of his advesaries were other dark beings, whom he has become a rival over time. These pushed the empire of Shal-Morzinn back to it's capital, and Silchas was killed in single combat by an ancient champion, once he rose again, they realized he could not be killed, even as he screamed out in pain and madness, though he was thankful he had died only a few times so far. His adversaries sorcerously bound him to imprisonment inside an ancient barrow many miles from the now ruined capital city. Several years ago, with the ancient wards weakening, he had a chance to escape, and enact his and The Crippled God's work once more. He returned to the throne of Shal-Morzinn, and has made his presence known in the world once more. Shal-Morzinn is a massive, burgeoning empire, with a varied landscape, large, well-trained, disciplined armies, reat wealth, and renowned dark magic organisations, including the legendary dark sorcerer cadre known as the K'risnan, who have great power granted upon them by a Chaotic Elder God who Silchas serves, and who grants him immortality, so that he always comes back, even if he's more insane each time, he grows stronger, more skilled, and powerful each time.
Application:
Name: Ishamael (Also known as Elan Morin Tedronai)
Gender: Male
Age: A little over 3,000. Maybe a century or two over that, but nothing much more.
Species (If not Humanoid, Describe): : Was once human, more like an evil dark sorcerer-spirit that possesses bodies, with some extra power from a long-gone god.
Alliance: Honestly, think being a loner would yet again be the answer, unless someone else changes things. Technically undead, so....
Physical Description: His current mortal vessel looks something like: Except with the irises of his eyes taking on a burning orange-red color, like the color of hot coals. His spirit form (when not in a physical body) is a smoky, vaguely man-shaped figure with burning orange-red eyes. His form coalesces into heavy armor of smoke and with a crown-like helmet upon his head. His mouth would appear as a a yawning, swirling portal of darkness beyond the darkest night. Something like this. He can also assume the form of several creatures, similar to some aforementioned ones. More or less. Those shapeshifting forms can be used in the body he has possessed, and he can die in such a form, too.
Weapons/Powers: s well as being a powerful dark sorcerer, particularly with necromancy, shadow/darkness manipulation, and shapeshifting, he also had some skill with more mundane weapons, sometimes fighting with staff or blade. If his body is close to death, he could invade the mind of another, likely an NPC, to escape said state, since being in a mortal body makes it easier to manifest his powers, and he doesn't like dying. Being a ghost leaves him open to becoming soul-trapped by certain kinds of magic or artefacts, and he loathes that kinda thing. Has unnaturally sharp senses and reflexes, combined with strength and speed. Those senses can also detect spiritual and supernatural things as well as the mundane. He can manifest in the dreams of others, influencing, trapping and/or killing the unwary. The danger with that is if the dreamer realizes they have the true power over the dream, he could be trapped instead. Dragging other people into his dream is much harder, and is only something the most skilled Dream Walkers can do. He has already used a dark art known as Compulsion to bend some powerful rulers to his will, in both modern and ancient times, though it's naturally more difficult against people who ain't weak-minded. Also, light/life magic or whatever, might be bad for him. Has the Dread Blade of Shadows, C'threk Goru.
Bio: Ishamael was born a mortal man by the name of Elan Morin Tedronai, an ancient emperor of Kharendor, who grew to great fame and power as a divine servant of a now long banished and forgotten elder god of darkness by the name of Draconus. The people who feared him gave him the name Ishamael, which in the Old Tongue, means Betrayer of Hope. As the mortal hand of his god, Ishamael was charged with expanding his influence and power through the world and he did so, enslaving and killing thousands of villages and cities. He worked alongside other servants of the dark god, he and 29 others of the most powerful ones being known as the Forsaken, though they prefer to call themselves the Chosen. When Ishamael set his sights upon the elven forests, the elves were prepared, with a coalition of men and dwarves who fought side by side against Ishamael and his legions of animated dead. The battle became so pitched that Ishamael’s deity ascended from his dark domain to join the fray at his herald’s behest but the gods of the elves attacked the dark god en masse, slaying him, as was their plan all along. Though they had to ask the help of several powerful elder deities, too, who were more powerful. Gods cannot, though, truly die.
They can only be banished to the void, or imprisoned. With the “death” of Ishamael’s god, so too did his power wane and his armies were defeated, despite the assistance of the other Forsaken, though their scheming and manipulative natures sometimes hindered more than helped. A few of them may have even helped the elves directly or indirectly in their success and inevitable capture of him. Brought low by the hateful elves, with the help of an elite order of warrior-mages, defeated in combat, he was taken prisoner and placed in the darkest dungeon they could find, and every day was given food and a dose of poison so that he may choose to live or die, and was also tortured. Ishamael languished this way for decades until one day, his faith broken, he finally escaped captivity and was slain in his escape by his elvish captors as he passed through the gates of the dungeon. With no god to receive him, and all manner of gods offended by his bloody conquest of their peoples, Ishamael followed his god into the void of non-existence and became a vestige. Ishamael was once the powerful servant of a now-dead god of evil, and in his defeat at the hands of mortals, he longed for contact with the world that expelled him. The other Forsaken supposedly died,though in reality, some were trapped in ancient warded prisons, and some were skilled enough to vanish. Many of the less powerful servants of Draconus, often known as Dreadlords, were not so skilled as the Forsaken, and were subject to a bloody campaign of extermination. Though of course, there were some that survived. Many still reside within the land that was once called Kharendor, the nation gradually increasing, growing stronger, and perhaps to play a key role in world events, mayhap eventually; the harbinger of a final end to those who fight for good; even as war, turmoil and strife reaps a bloody toll throughout the world.
Millennia later, after the world had changed much, and many of the participants of that war were long gone, his spirit remained behind in the elven fortress- the place known as Dal Calentar, now reduced to ruins. A band of treasure hunters lead by a nobleman came in search of some fabled artefacts of ancient times, and perhaps ancient wealth, too. However, they didn't expect to encounter the spirit of Ishamael. The dark sorcerer overcame the mind of their leader, the nobleman. That individual was Astoril Delovinde. Once his mind was overtaken by the will of the long-dead necromancer, he soon killed the other members of the expedition. Ishamael left the place, travelling and learning of the current state of world affairs. When he could, he also sought out and killed elves, creating a panic in certain places regarding murder streaks of elves.
Ishamael travelled far and wide under his birth name, Elan Morin Tendronai, confident that few remembered his original name, even if the Betrayer of Hope was a legendary figure of evil in the myths and legends of many across the lands. He once travelled to the Koreli merchant republic- a minor coastal vassal of the Silver Throne, influencing a powerful noble there, as a mage-advisor. The man soon seemed heavily under Ishamael's influence, and grew a similar dislike of elves, and of a certain order of warrior-mages now long since diminished in power.
Not long later, he took to journeying once more, influencing powerful nobles and leaders in different parts of the land, and searching for sorcerers in the lands, not just hidden or imprisoned Forsaken, but new mages, too. Along with that, Ishamael also seeks to find a way to bring Draconus back from the void. He has returned to power, manipulating and conquering some small kingdoms and principalities that covered pretty much all of the land that Kharendor lost, bringing them together under his rule, and under the name the land once bore. Now he's on the throne of the newly restored Kharendor, through an intricate and dazzling display of political manoeuvring, backstabbing and scheming, officially letting it be known that he has returned to rule Kharendor, as the man who was known long ago as the Betrayer of Hope, a scourge and a blight upon the world, his name and the stories of his exploits used to scare children. The very same individual, whom, like the other Forsaken, will never be forgotten for the horrific deeds perpetrated by them and those affiliated to them. With his ascendancy, the forces of Shadow may once more prove their power to the world. He also has the assistance of a powerful order of magic wielding assassins in the remote regions of Kharendor, known as the Samma N'Sei. They possess their headquarters in a rather inhospitable, seemingly barren waste, built into a mountain, as a fortress-city with an array of natural defences, underground tunnels, and a river. There were always Shadowspawn of various kinds dwelling in those lands, too, awaiting a command from one of their masters to emerge once more. They made Kharendor become subject to dark myths and legends. Indeed, they often ate humans, and that may have accounted for inexplicable disappearances in the small nations that are spread over what was once Kharendor. Over millennia, they haven't been doing nothing. Rather, they increased in numbers.
Recently, Ishamael has taken to travelling to settlements large and small, at random, attempting to build up his power-base, his following, and potentially manipulate and undermine gatherings of people who could pose as threats to new Kharendor, among other things. Perhaps simply to have interesting encounters. Or, possibly to see how they would go about undermining the Shadow King After all, Ishamael would rather it be that he is the one who rules. Not the Shadow King, or any of Ishamael's fellow Forsaken that dwell throughout the world, numbering thirty as they do (including him), as they squable and manipulate each other, backstabbing eachother at a moment's notice for more power, or two become more favoured in the eyes of the currently banished Dark One/Draconus.
Personality wise, Ishamael has a considerable domineering aspect, and he cannot abide being locked or trapped. He will always seek to escape confinement and will fight to the death to do so. And of course, he has developed a deep and abiding hatred of elves and followers of their faiths, courtesy of past experiences. Often speaks with a spiteful, yet cool tone. Not exactly sane any more, and could be considered cold-blooded and evil. Currently, he seeks to control and manipulate everything and anyone around him, with ruthless efficiency. He is very power hungry, and doesn't like to have his opinion or authority to be challenged. When things don't go his way, he often becomes furious, and when there is enough of his cold anger, it ignites, and he lashes out with violence and anger. Yet he can also be subtle and smooth, manipulating the weak of mind into believing whatever he wants them to believe. He'll tell you that he's only trying to protect you, that he has your best interests at heart. He'll convince you that he's the good guy, that he's just misunderstood, even while he's slowly putting the screws to you behind your back. He lies as easily as breathing and shows not an ounce of remorse.
Application:
Name: Malachar Silann
Gender: Male
Age: 31,000
Species (If not Humanoid, Describe): The Tiste Liosan were considerably taller than humans, though of similar proportions. They appear ageless/young, regardless of actual age. Their features were similar to Tiste Edur's, apart from their white, almost luminous skin and silver, slanted, epicanthic, almond-shaped eyes. Their hair was silver or gold and generally kept long. The Tiste Liosan were close kin to the Tiste Edur and Tiste Andii, though they did not share genetic descent. Internal anatomy differed from the human norm; specifically, the heart was known to be buried deeper in the torso. The Tiste Liosan source from Kurald Thyrllan/Liosan, the Elder Warren/Realm of Light, and are not native to the Malazan Main fantasy world. In contrast to their apathetic kin, the Tiste Andii, the Liosan are high tempered, arrogant and zealous, dedicated priests of their god of light, Osserc. They viewed Trull Sengar as a lesser species of Tiste, which only showed their haughtiness. Enias refers to the Tiste Liosan language as 'The Language of Purity'. They are the least well-known of the Tiste races, and have the least contact with the Malazan world. Socially, the Liosan appear to be martially organized and hierarchical, led by warrior-priests. Their Liosan armour has a white enamel. They have a visored helm of the same material with a leather underlining webbed over eyes and cheeks by black iron mail(noted in my application with equipment/inventory). They usually employ a light, narrow-bladed ivory longsword, scabbarded in pale wood, but have been known to use many other weapons besides.
Alliance: Probably Paladins, though like the rest of his race, he's likely too arrogant to ally with "inferior," races.
Physical Description: Pure Liosan in appearance, more or less seven feet tall and pale as snow-with almost luminous skin, long wavy hair silver streaked with gold. Almond-shaped eyes that seem to rage with an inner fire, its tones a match to his hair, silver licked by gold.(Taking a quote for the appearance of one of the Tiste Liosan in the books with a little editing by me).
Weapons/Powers: Powerful magic user- in particular with Light, Fire and Air. Can teleport. As an Eleint Soletaken, could turn into a rather large white dragon (the size of a blue whale, for comparison), and has some fair skill with a blade. Has ornate white enamelled plate armour, with a visored helm of the same material with a leather underlining webbed over eyes and cheeks by black iron mail. A white linen cloak(<--all this stuff is what he wears, just to make sure you understand). Vengeance- a silvery white steel enchanted Longsword(notches,nicks and damage to the blade are self-repaired, and the blade seems to wail when it hits metal, because of the strange alloys used in the forging of the blade). White, long-limbed war-horse with a wild mane the colour of rust. Generic travelling gear. A chain with a silver ring on one end, and a gold ring on the other. If it spins fast enough, it opens a gateway into Kurald Liosan.
Bio: The son of the Tiste Liosan High Priest Anarmann, born in the great City of Light itself, he excelled in many areas of Tiste Liosan life, and is regarded as a prime example of a Liosan. Dedicated to the Tiste Liosan god of light; Osserc, he shows great fervour and an often fanatical viewpoint, regarding all who are not Liosan as inferior, and those who do not speak their tongue- known by them as The Language of Purity, as barbarians. He often travels with three other Liosan- Jorrude, Enias, and Orenas; who are friends of his.
The hand-and-a-half sword known as Vengeance was awarded to him after he lead a large war-party of Tiste Liosan out of their realm(Kurald Liosan/Thyrllan, basically a magical plane of existence/warren ). He led that force to slaughter a force a little larger composed of Forkrul Assail, who planned to enter Kurald Liosan and bring their "peace" upon inhabitants of that realm, before he returned to Kurald Liosan once more. Thousands of years later, and many forays later, he decided he would follow in the footsteps of L'oric, the son of Osserc and a powerful individual amongst the Liosan. He had drunken of Tiam's blood, thus becoming a draconic soletaken.
So Malachar travelled through the warrens, reaching Starvald Demelain. There, like many before him who had sought for power- and many other reasons beside, to become a soletaken Eleint, he slew Tiam and drank deeply of her blood. He soon felt the chaos inherent in dragons coursing through him, and left. Several years later, he heard travelling Tiste Liosan had captured a Tiste Edur(As the children of Shadow have a little of "Father Light's gift, they are merely regarded as a lesser species of Tiste, and not killed ASAP as opposed to the Andii, who are hated and seen as foul and evil by Liosan) who claimed to know of the rough location of Osserc, whom had left the Liosan long ago for one reason or another.
Malachar decided he could not miss such a chance at seeing the God of Light with his own eyes. He left the realm of Light finally, with Jorrude, Enias and Orenas, and came out near a long abandoned, ancient city in a remote part of of the world, which happened to be one bordering a dark lichdom. From there, he decided to begin a search across the local kingdom, whilst finding out the overall situation of the lands peopled by the heathen, inferior races.
Could you...like...spoiler all that? It is huge, and I need to spoiler my own, which I iz doing.

by Pragia » Sun Jun 02, 2013 7:44 am
Videssos wrote:Pragia wrote:1. You made that your opening post, no intro, no preface, just "I beat the shit out of you"
2. You took about 7 steps too far, what about retaliations, dodging, etc?
3. How did you get appointed coop as soon as you join?
4. That second character is total copypasta
5. Hello, Kasou, you aren't too stealthy are you?
Kasou?
You mean Kaosu.
Seriously, Prag. Don't wave it around that you figured it out. Otherwise you're gonna irritate me, too.
by Personal Freedom » Sun Jun 02, 2013 7:45 am
Nore Empire wrote:OrigamiMaster wrote:Okay. Accepted.
Mm. It is basically Nore's arch enemy in this RP, aside from the Cerebrus that may or may not kill her. Larloch is ridiculously fit to fight Nore, so a fight between him and Nore would end up with him clutching her throat, turning her into some cursed creature, or into a pet.

by Videssos » Sun Jun 02, 2013 7:47 am
Pragia wrote:Videssos wrote:
Kasou?
You mean Kaosu.
Seriously, Prag. Don't wave it around that you figured it out. Otherwise you're gonna irritate me, too.
Yes I mean Kaosu.
Not waving it around, seemed obvious enough, and I'm just generally annoyed on how that opening played out, but it was retconned anyway.
Personal Freedom wrote:Nore Empire wrote:
Mm. It is basically Nore's arch enemy in this RP, aside from the Cerebrus that may or may not kill her. Larloch is ridiculously fit to fight Nore, so a fight between him and Nore would end up with him clutching her throat, turning her into some cursed creature, or into a pet.
I'm rooting for Larloch. He's the man.


by Nore Empire » Sun Jun 02, 2013 7:49 am
Videssos wrote:Pragia wrote:Yes I mean Kaosu.
Not waving it around, seemed obvious enough, and I'm just generally annoyed on how that opening played out, but it was retconned anyway.
Retconning happens a lot, when people lose their senses.
Personal Freedom wrote:I'm rooting for Larloch. He's the man.
All mah villains are mowah badass than yours.

by Videssos » Sun Jun 02, 2013 7:53 am
Nore Empire wrote:Videssos wrote:
Retconning happens a lot, when people lose their senses.
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All mah villains are mowah badass than yours.
All I want later is an epic boss fight between the two, with allies on each side. It would be awesome, of course Nore would most likely die, but it would still be awesome.

by Monfrox » Sun Jun 02, 2013 7:56 am
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.

by Nore Empire » Sun Jun 02, 2013 7:58 am

by Monfrox » Sun Jun 02, 2013 7:59 am
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by Personal Freedom » Sun Jun 02, 2013 8:01 am
Monfrox wrote:I think I chose the most normal characters to play this in.

by Nore Empire » Sun Jun 02, 2013 8:01 am
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