Oh. Sorry. Now I realize it's a tie. How about there are 2 ways out. 1 that leads to no men, the other Mythical.
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by OrigamiMaster » Sun Jun 02, 2013 7:10 am

by Videssos » Sun Jun 02, 2013 7:11 am

by Personal Freedom » Sun Jun 02, 2013 7:12 am

by Nore Empire » Sun Jun 02, 2013 7:13 am

by Videssos » Sun Jun 02, 2013 7:14 am
Personal Freedom wrote:I've also decided who I will replace one of my characters with if be dies. http://forgottenrealms.wikia.com/wiki/Xzar

by OrigamiMaster » Sun Jun 02, 2013 7:15 am

by OrigamiMaster » Sun Jun 02, 2013 7:16 am

by Nore Empire » Sun Jun 02, 2013 7:17 am
Indo-pasif archipelago wrote:You know what dee gonna do ? kill nore because she is too super powercfull.Better i be coop.

by Videssos » Sun Jun 02, 2013 7:18 am

by OrigamiMaster » Sun Jun 02, 2013 7:18 am
Indo-pasif archipelago wrote:You know what dee should do? Kill 'nore' because she is too OPd. I better be a Co-Op.


by OrigamiMaster » Sun Jun 02, 2013 7:18 am

by Videssos » Sun Jun 02, 2013 7:19 am

by Personal Freedom » Sun Jun 02, 2013 7:21 am

by Nore Empire » Sun Jun 02, 2013 7:22 am

by Nore Empire » Sun Jun 02, 2013 7:23 am

by Personal Freedom » Sun Jun 02, 2013 7:26 am

by Monfrox » Sun Jun 02, 2013 7:27 am
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.

by Nore Empire » Sun Jun 02, 2013 7:28 am

by Videssos » Sun Jun 02, 2013 7:28 am

by Videssos » Sun Jun 02, 2013 7:29 am

by Nore Empire » Sun Jun 02, 2013 7:30 am
Nore Empire wrote:App
Name:Larloch
Species (If not Humanoid, Describe): Liche
RP it's from: Not from an RP, it is from D&D
Physical Description: http://forgottenrealms.wikia.com/wiki/Larloch
Mental Description: Larloch possessed incredible power and was a superintelligent genius. Over two thousand years, he'd composed perfect plans to deal with nearly every possible situation, and even for things he was not prepared for, he could come up with an almost-perfect response in moments.[3] He was a talented and cunning inventor of new spells, magic items, and magical techniques and strategies.[5]
But he was also insane, his mind affected by his extreme age. Sometimes he could be calm and even whimsical. Other times he was crazed, snarling and launching spells at random.[5][3]
Larloch once claimed he only sought greater Art, to become more skilled and powerful in the use of magic. As such, he would not battle the servants of the goddess of magic, Mystra, whom he called "the Lady", saying that "No matter how powerful one becomes, there are always those who are stronger."[9] He desired only to be left alone by the outside world.[10]
He usually killed intruders outright, but occasionally enjoyed speaking with captive adventurers before killing them. Some he freed to perform certain services, albeit with horrific curses and geases to ensure completion. He had a code of conduct to these things and kept his word, completely freeing and restoring those who were successful, provided they did not attempt to deceive or assault him.
Weapons/Powers Larloch the Shadow King was an awesomely powerful lich mage, supported by his spells, an arsenal of magical items, and a range of undead powers. The true extents of his powers were unknown, and some were unique and of his own devising, having made a number of permanent magical modifications to his own body and lich nature via wish spells and rituals. He so well prepared it was extremely difficult to catch him by surprise.[2][3]
As a lich, he possessed an aura of fear that terrified lesser creatures, and he was immune to the effects of cold and electricity, and to polymorphing and mind-affecting assaults. Larloch was also immune to one particular arcane spell of each level, though which were unknown to others, and too risky to try to find out. He was, however, vulnerable to the bite of a silvered weapon, which burned his undead flesh into smoke. This was a side-effect of the alterations made to his body.[2][3]
He particularly made use of a variety of horrible curses, including defensive curses that left trails of emerald energy moving around his body. If Larloch touched another creature, or was touched by them, they were affected by a bestow curse spell, a loss of intellect and abilities, and a horrific change of appearance. A victim could appear withered and ghastly, or rotting and sore-ridden, or be slowly transformed into some ugly monster, limb by limb. Some of these took days or even weeks to take effect, and were hard to remove.[5][2][3]
Larloch wielded a range of spells for attack, defense and utility, many quickened for immediate use. His tactics in battle were to simply overwhelm his enemies before they could even react, usually by casting haste, time stop, and the quickened spells in rapid succession. Against other spellcasters, he liked to counter and negate their own spells.[3] Larloch modified a number of his spells so they required no components. He'd ingrained one spell of every level with no need for preparation, namely magic missile, web, dispel magic, arcane eye, animate dead, chain lightning, control undead, devastate undead, and energy drain, and could cast them once a day without components.[2][3] A favorite tactic was to use devastate undead against his own minions, to drain their health and power his own.[2][20]
If not particularly inclined to fight, or if actually pressed in combat, or just bored, Larloch would simply remove himself from the battle by using greater teleport, etherealness, by walking through walls or sinking through floors, or similar means. If he was threatened and seriously damaged, a contingency spell teleported him away. Either way, he returned to one of his safe rooms to rejuvenate.
Over his many centuries, Larloch collected a vast hoard of spellbooks, spells, magic items and other treasures, including several artifacts. This consisted of every common arcane spell and many others, almost every magic item ever made, and most of the artifacts were commonly thought lost or destroyed, or not known at all to the outside world. His collection included several kinds of Netherese power scepter, rare and forgotten to later centuries. Outside the small arsenal he carried and used on a day-to-day basis, he had a collection valued at least 3,000,000 gp. He knew all their properties and functions well, and if attacked, or about to be, he could quickly equip anything he needed for his defense.[5][3]
He wielded a staff of the magi and regularly wore bracers of armor +8, a cloak of resistance +5, a major cloak of displacement, gloves of storing, a robe of eyes, and winged boots. He also had an amulet of the planes, an amulet of proof against detection and location, a ring of three wishes, and a ring of x-ray vision. Some of these items were not in their standard forms. Among his possessions was a +1 light mace of disruption, permanently reduced to half its normal size; this was not used as a weapon, but as a focus for his devastate undead spell.[3]
Impressively, over two dozen ioun stones orbited Larloch's head at all times, giving him a wide variety of powers, protections, and enhancements. Some were more powerful than their regular forms, and he had nearly a full set
Bio:The Sorcerer-KingEdit
Larloch was considered to be nearly 2000 years old circa 1372 DR, suggesting that he was born some time in or after the late 7th century before Dalereckoning (i.e., after −628 DR).[3] [note 1]
In time, Larloch rose to become Sorcerer-King of the enclave of Jiksidur in Netheril.[1] At some point, he fashioned the Death Moon Orb, a powerful artifact that allowed him to charm and mentally control the members of his court, to spy on his enemies and learn their plans, and to summon powerful fiends from the Outer Planes. It did so successfully, and Larloch ruled for many years, gaining great power. In time, he underwent a transformation into a lich.[6][7][8]
In the Year of Sundered Webs, −339 DR, Larloch had Jiksidur hovering high over east Faerûn to spy on the rival empires of Narfell and Raumathar. A contingency spell warned Larloch that Jiksidur was facing impending doom, and he fled the city riding a dragon. Very soon after, Netheril suffered Karsus's Folly, all magic failed, and Jiksidur fell from the sky to crash into northern Narfell, utterly destroyed. Thus Larloch survived the fall of Netheril, as one of its last arcanist-kings.[3][1][11]
Some months after the fall, Larloch discovered the ruins of Orbedal, the enclave ruled by his archrival Rhaugilath the Ageless. He claimed the city as his own and constructed himself a crypt out of its broken towers, Larloch's Crypt. Once complete, he set about fully exploring the ruins. After many years, he discovered Rhaugilath, who'd been trapped in a subterranean pocket, and a vicious battle between the two erupted. Larloch was victorious and he bound Rhaugilath to serve him. He became the first of Larloch's lich servitors.[12][11]
The Shadow KingEdit
Since then, Larloch accumulated a vast collection of spells, magic items, and undead creatures to serve him.[3] He became known as the Shadow King around the Sword Coast lands,[2][3] and Orbedal was called "Larloch's Crypt", which was later corrupted into the name "Warlock's Crypt".[13][5][10][3][12][11]
Over the centuries, a great number of adventurers attempted to defeat Larloch, but most failed; the bodies of many were reused as decorations in Warlock's Crypt or as undead servants.[2] Some even claimed to have destroyed him, but Larloch always rose again.[5] At least sixteen Red Wizards of Thay ventured into Warlock's Crypt, seeking to either kill Larloch or steal his magic, treasures and power, and all failed. All bar one were destroyed.[6][7][8][5][3]
The only one who survived was Szass Tam, Zulkir of Necromancy of Thay, who visited Warlock's Crypt around 1366 DR.[6][14][7][8][5] What transpired was unknown to the outside world;[15] Szass Tam described the Red Wizards who'd faced Larloch before him as "inept", to which Larloch agreed.[4] The two came to some deal or alliance, the details of which were again unknown to outsiders. Larloch gave Szass several powerful magic items and artifacts—including his own Death Moon Orb, and Thakorsil's Seat—and granted him a number of hooded companions, to aid him in his plots to control Thay and the demon Eltab.[16][14][15] In exchange, over a number of visits, Szass Tam gave Larloch several surviving treasures from the ruins of Jiksidur.[1] One was a certain metal vest of great power called a "mantle", which Szass or his agents killed several Harpers for.[4]
In the Year of the Tankard, 1370 DR, up to nine clones of Manshoon traded a number of spells known only to himself and the Zhentarim to quite a number of wizards, including Larloch, in exchange for sanctuary.[17]
In the Year of Lightning Storms, 1374 DR, over two hundred liches attacked the Knights of Myth Drannor while seeking to corrupt part of the Weave. All bore Larloch's mark. A great many were defeated by the combined might of clockwork soldiers created by Mystra and the Knights, but the liches did succeed in corrupting dozens of baelnorns to their will, who also perished in the battle. Larloch later appeared to the Knights to apologize, explaining that he'd simply given the liches their freedom as a test, to see what they did with it, and called their actions foolish. He said he only sought greater power in the Art of magic, and would not battle those who served Mystra. He was fascinated by Storm Silverhand's silver fire, desiring its power for his own but fearing that it could destroy him. Storm allowed him a close look, and he said it was the first kindness he'd been given in a long time.[9]
Post-SpellplagueEdit
Prior to the Spellplague, Larloch worked with the Imprisoners to create Blueflame magic items, formed by imprisoning spirits within the items. His apparent goal was to preserve some of his power so that he might access it later. Mystra forbade her clergy to interfere, and the Simbul later theorized that the Blueflame items preserved some of the goddess's power, allowing her possible restoration.[18]
Larloch had apparently survived the Spellplague of the Year of Blue Fire, 1385.[19] [note 2]

by Pragia » Sun Jun 02, 2013 7:30 am
Monfrox wrote:Prag, might want to take a look at that post.
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