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OrigamiMaster
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Posts: 5472
Founded: Jan 29, 2012
Ex-Nation

Postby OrigamiMaster » Sun Jun 02, 2013 7:10 am

Videssos wrote:
Personal Freedom wrote:That's a great DC villian.


Yeah, a guy with a weird-ass puppet.

OrigamiMaster wrote:Okay. Mythical Earth Wins!


What?
Um, did you see the votes for the no guys one?
:?

Tie much?

Oh. Sorry. Now I realize it's a tie. How about there are 2 ways out. 1 that leads to no men, the other Mythical.
당신은 당신의 시간이 번역을 낭비!
Economic: -5.25
Social: -2.21
Join Oceanside!
Me: ODsT?
Sauritican: Orbital Drop shock Troopers from Halo?
Me: What does a ring around an angel's head have to do with anything?
Sauritican: dat video game foo :p
Me: I guess you are also gonna tell me how "Call of Duty- Wet Wipes Revenge" is educational, too?

If I am not on, it is likely because I am doing RL stuff. Sorry!

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Videssos
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Posts: 10438
Founded: Oct 14, 2011
Ex-Nation

Postby Videssos » Sun Jun 02, 2013 7:11 am

OrigamiMaster wrote:
Videssos wrote:
Yeah, a guy with a weird-ass puppet.



What?
Um, did you see the votes for the no guys one?
:?

Tie much?

Oh. Sorry. Now I realize it's a tie. How about there are 2 ways out. 1 that leads to no men, the other Mythical.


I think someone suggested that earlier.
And it sounds better than ignoring half the votes.
:p
|Now a member of Mirakai's harem|
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?
"Winter is coming" - Stark motto.
Syrio Forel- "What do we say to the god of death?"
Arya Stark- "Not today"
Syrio Forel- "All men are made of water, do you know this? If you pierce them, the water leaks out and they die."
My Underworld RP ----> Here <~~~ My RP



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Personal Freedom
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Posts: 11256
Founded: Oct 08, 2012
Civil Rights Lovefest

Postby Personal Freedom » Sun Jun 02, 2013 7:12 am

I've also decided who I will replace one of my characters with if be dies. http://forgottenrealms.wikia.com/wiki/Xzar
Economic Left/Right: -10.0 (previously -6.45)
Social Libertarian/Authoritarian: -7.18 (previously -4.72 )
'Twas brillig, and the slithy toves;
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

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Nore Empire
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Posts: 1666
Founded: May 09, 2013
Ex-Nation

Postby Nore Empire » Sun Jun 02, 2013 7:13 am

Videssos wrote:
OrigamiMaster wrote:Oh. Sorry. Now I realize it's a tie. How about there are 2 ways out. 1 that leads to no men, the other Mythical.


I think someone suggested that earlier.
And it sounds better than ignoring half the votes.
:p


Ori suggested that earlier. I think this RP needs someone else to be Co-OP, besides Corvus-kun. May I?

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Videssos
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Posts: 10438
Founded: Oct 14, 2011
Ex-Nation

Postby Videssos » Sun Jun 02, 2013 7:14 am

Personal Freedom wrote:I've also decided who I will replace one of my characters with if be dies. http://forgottenrealms.wikia.com/wiki/Xzar



How about Nagash?

If not you, I might do him.
:twisted:

Nore Empire wrote:
Videssos wrote:
I think someone suggested that earlier.
And it sounds better than ignoring half the votes.
:p


Ori suggested that earlier. I think this RP needs someone else to be Co-OP, besides Corvus-kun. May I?


I could be co-op, you know.
I've done pretty well in my own RPs, as well as co-op for some others.
|Now a member of Mirakai's harem|
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?
"Winter is coming" - Stark motto.
Syrio Forel- "What do we say to the god of death?"
Arya Stark- "Not today"
Syrio Forel- "All men are made of water, do you know this? If you pierce them, the water leaks out and they die."
My Underworld RP ----> Here <~~~ My RP



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OrigamiMaster
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Posts: 5472
Founded: Jan 29, 2012
Ex-Nation

Postby OrigamiMaster » Sun Jun 02, 2013 7:15 am

Videssos wrote:
OrigamiMaster wrote:Oh. Sorry. Now I realize it's a tie. How about there are 2 ways out. 1 that leads to no men, the other Mythical.


I think someone suggested that earlier.
And it sounds better than ignoring half the votes.
:p

Yeah.
당신은 당신의 시간이 번역을 낭비!
Economic: -5.25
Social: -2.21
Join Oceanside!
Me: ODsT?
Sauritican: Orbital Drop shock Troopers from Halo?
Me: What does a ring around an angel's head have to do with anything?
Sauritican: dat video game foo :p
Me: I guess you are also gonna tell me how "Call of Duty- Wet Wipes Revenge" is educational, too?

If I am not on, it is likely because I am doing RL stuff. Sorry!

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OrigamiMaster
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Posts: 5472
Founded: Jan 29, 2012
Ex-Nation

Postby OrigamiMaster » Sun Jun 02, 2013 7:16 am

Nore Empire wrote:
Videssos wrote:
I think someone suggested that earlier.
And it sounds better than ignoring half the votes.
:p


Ori suggested that earlier. I think this RP needs someone else to be Co-OP, besides Corvus-kun. May I?

Sure! Now I have 2 Co-Ops!
당신은 당신의 시간이 번역을 낭비!
Economic: -5.25
Social: -2.21
Join Oceanside!
Me: ODsT?
Sauritican: Orbital Drop shock Troopers from Halo?
Me: What does a ring around an angel's head have to do with anything?
Sauritican: dat video game foo :p
Me: I guess you are also gonna tell me how "Call of Duty- Wet Wipes Revenge" is educational, too?

If I am not on, it is likely because I am doing RL stuff. Sorry!

User avatar
Nore Empire
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Posts: 1666
Founded: May 09, 2013
Ex-Nation

Postby Nore Empire » Sun Jun 02, 2013 7:17 am

Indo-pasif archipelago wrote:You know what dee gonna do ? kill nore because she is too super powercfull.Better i be coop.


...

I can't read that.

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Videssos
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Posts: 10438
Founded: Oct 14, 2011
Ex-Nation

Postby Videssos » Sun Jun 02, 2013 7:18 am

OrigamiMaster wrote:
Nore Empire wrote:
Ori suggested that earlier. I think this RP needs someone else to be Co-OP, besides Corvus-kun. May I?

Sure! Now I have 2 Co-Ops!


I could be one too, you know. :p

I did fairly well as a co-op in a bunch of RPs, including a Monster High RP.
|Now a member of Mirakai's harem|
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?
"Winter is coming" - Stark motto.
Syrio Forel- "What do we say to the god of death?"
Arya Stark- "Not today"
Syrio Forel- "All men are made of water, do you know this? If you pierce them, the water leaks out and they die."
My Underworld RP ----> Here <~~~ My RP



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OrigamiMaster
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Posts: 5472
Founded: Jan 29, 2012
Ex-Nation

Postby OrigamiMaster » Sun Jun 02, 2013 7:18 am

Indo-pasif archipelago wrote:You know what dee should do? Kill 'nore' because she is too OPd. I better be a Co-Op.

Is this what you meant?
당신은 당신의 시간이 번역을 낭비!
Economic: -5.25
Social: -2.21
Join Oceanside!
Me: ODsT?
Sauritican: Orbital Drop shock Troopers from Halo?
Me: What does a ring around an angel's head have to do with anything?
Sauritican: dat video game foo :p
Me: I guess you are also gonna tell me how "Call of Duty- Wet Wipes Revenge" is educational, too?

If I am not on, it is likely because I am doing RL stuff. Sorry!

User avatar
Nore Empire
Ambassador
 
Posts: 1666
Founded: May 09, 2013
Ex-Nation

Postby Nore Empire » Sun Jun 02, 2013 7:18 am

OrigamiMaster wrote:
Nore Empire wrote:
Ori suggested that earlier. I think this RP needs someone else to be Co-OP, besides Corvus-kun. May I?

Sure! Now I have 2 Co-Ops!


Thank you.

User avatar
OrigamiMaster
Negotiator
 
Posts: 5472
Founded: Jan 29, 2012
Ex-Nation

Postby OrigamiMaster » Sun Jun 02, 2013 7:18 am

Videssos wrote:
OrigamiMaster wrote:Sure! Now I have 2 Co-Ops!


I could be one too, you know. :p

I did fairly well as a co-op in a bunch of RPs, including a Monster High RP.

Sure! Thanks!
당신은 당신의 시간이 번역을 낭비!
Economic: -5.25
Social: -2.21
Join Oceanside!
Me: ODsT?
Sauritican: Orbital Drop shock Troopers from Halo?
Me: What does a ring around an angel's head have to do with anything?
Sauritican: dat video game foo :p
Me: I guess you are also gonna tell me how "Call of Duty- Wet Wipes Revenge" is educational, too?

If I am not on, it is likely because I am doing RL stuff. Sorry!

User avatar
Videssos
Postmaster-General
 
Posts: 10438
Founded: Oct 14, 2011
Ex-Nation

Postby Videssos » Sun Jun 02, 2013 7:19 am

Also, this could be the theme song for one of my characters.
8)
|Now a member of Mirakai's harem|
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?
"Winter is coming" - Stark motto.
Syrio Forel- "What do we say to the god of death?"
Arya Stark- "Not today"
Syrio Forel- "All men are made of water, do you know this? If you pierce them, the water leaks out and they die."
My Underworld RP ----> Here <~~~ My RP



User avatar
Nore Empire
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Posts: 1666
Founded: May 09, 2013
Ex-Nation

Postby Nore Empire » Sun Jun 02, 2013 7:20 am

Videssos wrote:Also, this could be the theme song for one of my characters.
8)


Titanium and Skyfall is Nore's. *Ubercool.* :geek: :ugeek: 8) 8) 8) 8) 8)

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Personal Freedom
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Posts: 11256
Founded: Oct 08, 2012
Civil Rights Lovefest

Postby Personal Freedom » Sun Jun 02, 2013 7:21 am

Last edited by Personal Freedom on Sun Jun 02, 2013 7:23 am, edited 1 time in total.
Economic Left/Right: -10.0 (previously -6.45)
Social Libertarian/Authoritarian: -7.18 (previously -4.72 )
'Twas brillig, and the slithy toves;
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

User avatar
Nore Empire
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Posts: 1666
Founded: May 09, 2013
Ex-Nation

Postby Nore Empire » Sun Jun 02, 2013 7:22 am

Indo-pasif archipelago wrote:
Nore Empire wrote:
...

I can't read that.

UTY.Are we already leave hell ? my prometheus is still there.


Yes, we are. I don't really know what you say, your grammar is very, very lacking. My character is not "too super powerfull" that would be too OPed...did you even see Lucifer? If Prometheus is still there, get him out.


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Nore Empire
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Posts: 1666
Founded: May 09, 2013
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Postby Nore Empire » Sun Jun 02, 2013 7:24 am

I'll take Larloch, then. More info available.

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Personal Freedom
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Posts: 11256
Founded: Oct 08, 2012
Civil Rights Lovefest

Postby Personal Freedom » Sun Jun 02, 2013 7:26 am

Oh Flying Spaghetti Monster. Ancient evil everywherez.
Economic Left/Right: -10.0 (previously -6.45)
Social Libertarian/Authoritarian: -7.18 (previously -4.72 )
'Twas brillig, and the slithy toves;
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

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Monfrox
Post Czar
 
Posts: 33809
Founded: Mar 25, 2011
Father Knows Best State

Postby Monfrox » Sun Jun 02, 2013 7:27 am

Prag, might want to take a look at that post.
Gama Best Horror/Thriller RP 2015 Sequel
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.

The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.

Winner of the P2TM 2013 Best Fight Scene in a Single Post and Most Original Character, and 2015 Best Horror/Thriller Role-player awards.
Achievement

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Nore Empire
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Posts: 1666
Founded: May 09, 2013
Ex-Nation

Postby Nore Empire » Sun Jun 02, 2013 7:28 am

App
Name:Larloch
Species (If not Humanoid, Describe): Liche
RP it's from: Not from an RP, it is from D&D
Physical Description: http://forgottenrealms.wikia.com/wiki/Larloch

Larloch appears as a bleached skeleton; his flesh long ago decayed away. He wears rather fine robes, and is often seen carrying a small mace, though this may also be hidden in a glove. He has stringy, white hair spilling down to his shoulders, and his eyes are glowing points of red, within empty sockets. A stunning rainbow of glowing stones orbits above his head, granting Larloch incredible powers that no "normal" being might be expected to have. he is also often noted to have strange currents of green lightning running along his body, though few who ever discover its purpose have a chance to warn others. Of course, he may just as easily appear as anyone else, hiding his identity behind illusions, and, of course, most will find it difficult to bypass his defenses, paramount among them being around 60 other lich wizards who serve him, and will never see any glimpse of the Shadow King.


Mental Description: I have added my own writing as well--
Larloch possessed incredible power and was a superintelligent genius. Over two thousand years, he'd composed perfect plans to deal with nearly every possible situation, and even for things he was not prepared for, he could come up with an almost-perfect response in moments. He was a talented and cunning inventor of new spells, magic items, and magical techniques and strategies.

But he was also insane, his mind affected by his extreme age. Sometimes he could be calm and even whimsical. Other times he was crazed, snarling and launching spells at random. He is usually calm and collected and after such a long time he has learned to contain himself, which means it takes some type of trigger to set him off.

Larloch once claimed he only sought greater Art, to become more skilled and powerful in the use of magic. As such, he would not battle the servants of the goddess of magic, Mystra, whom he called "the Lady", saying that "No matter how powerful one becomes, there are always those who are stronger." He desired only to be left alone by the outside world.

He usually killed intruders outright, but occasionally enjoyed speaking with captive adventurers before killing them. Some he freed to perform certain services, albeit with horrific curses and geases to ensure completion. He had a code of conduct to these things and kept his word, completely freeing and restoring those who were successful, provided they did not attempt to deceive or assault him.


Weapons/Powers
Larloch the Shadow King was an awesomely powerful lich mage, supported by his spells, an arsenal of magical items, and a range of undead powers. The true extents of his powers were unknown, and some were unique and of his own devising, having made a number of permanent magical modifications to his own body and lich nature via wish spells and rituals. He so well prepared it was extremely difficult to catch him by surprise.

As a lich, he possessed an aura of fear that terrified lesser creatures, and he was immune to the effects of cold and electricity, and to polymorphing and mind-affecting assaults. Larloch was also immune to one particular arcane spell of each level, though which were unknown to others, and too risky to try to find out. He was, however, vulnerable to the bite of a silvered weapon, which burned his undead flesh into smoke. This was a side-effect of the alterations made to his body.

He particularly made use of a variety of horrible curses, including defensive curses that left trails of emerald energy moving around his body. If Larloch touched another creature, or was touched by them, they were affected by a bestow curse spell, a loss of intellect and abilities, and a horrific change of appearance. A victim could appear withered and ghastly, or rotting and sore-ridden, or be slowly transformed into some ugly monster, limb by limb. Some of these took days or even weeks to take effect, and were hard to remove.

Larloch wielded a range of spells for attack, defense and utility, many quickened for immediate use. His tactics in battle were to simply overwhelm his enemies before they could even react, usually by casting haste, time stop, and the quickened spells in rapid succession. Against other spellcasters, he liked to counter and negate their own spells. Larloch modified a number of his spells so they required no components. He'd ingrained one spell of every level with no need for preparation, namely magic missile, web, dispel magic, arcane eye, animate dead, chain lightning, control undead, devastate undead, and energy drain, and could cast them once a day without components. A favorite tactic was to use devastate undead against his own minions, to drain their health and power his own.

If not particularly inclined to fight, or if actually pressed in combat, or just bored, Larloch would simply remove himself from the battle by using greater teleport, etherealness, by walking through walls or sinking through floors, or similar means. If he was threatened and seriously damaged, a contingency spell teleported him away. Either way, he returned to one of his safe rooms to rejuvenate.

Over his many centuries, Larloch collected a vast hoard of spellbooks, spells, magic items and other treasures, including several artifacts. This consisted of every common arcane spell and many others, almost every magic item ever made, and most of the artifacts were commonly thought lost or destroyed, or not known at all to the outside world. His collection included several kinds of Netherese power scepter, rare and forgotten to later centuries. Outside the small arsenal he carried and used on a day-to-day basis, he had a collection valued at least 3,000,000 gp. He knew all their properties and functions well, and if attacked, or about to be, he could quickly equip anything he needed for his defense.

He wielded a staff of the magi and regularly wore bracers of armor +8, a cloak of resistance +5, a major cloak of displacement, gloves of storing, a robe of eyes, and winged boots. He also had an amulet of the planes, an amulet of proof against detection and location, a ring of three wishes, and a ring of x-ray vision. Some of these items were not in their standard forms. Among his possessions was a +1 light mace of disruption, permanently reduced to half its normal size; this was not used as a weapon, but as a focus for his devastate undead spell.

Impressively, over two dozen ioun stones orbited Larloch's head at all times, giving him a wide variety of powers, protections, and enhancements. Some were more powerful than their regular forms, and he had nearly a full set.


Bio:

The Sorcerer-King
Larloch was considered to be nearly 2000 years old circa 1372 DR, suggesting that he was born some time in or after the late 7th century before Dalereckoning (i.e., after −628 DR).

In time, Larloch rose to become Sorcerer-King of the enclave of Jiksidur in Netheril. At some point, he fashioned the Death Moon Orb, a powerful artifact that allowed him to charm and mentally control the members of his court, to spy on his enemies and learn their plans, and to summon powerful fiends from the Outer Planes. It did so successfully, and Larloch ruled for many years, gaining great power. In time, he underwent a transformation into a lich.

In the Year of Sundered Webs, −339 DR, Larloch had Jiksidur hovering high over east Faerûn to spy on the rival empires of Narfell and Raumathar. A contingency spell warned Larloch that Jiksidur was facing impending doom, and he fled the city riding a dragon. Very soon after, Netheril suffered Karsus's Folly, all magic failed, and Jiksidur fell from the sky to crash into northern Narfell, utterly destroyed. Thus Larloch survived the fall of Netheril, as one of its last arcanist-kings.

Some months after the fall, Larloch discovered the ruins of Orbedal, the enclave ruled by his archrival Rhaugilath the Ageless. He claimed the city as his own and constructed himself a crypt out of its broken towers, Larloch's Crypt. Once complete, he set about fully exploring the ruins. After many years, he discovered Rhaugilath, who'd been trapped in a subterranean pocket, and a vicious battle between the two erupted. Larloch was victorious and he bound Rhaugilath to serve him. He became the first of Larloch's lich servitors.


The Shadow King

Since then, Larloch accumulated a vast collection of spells, magic items, and undead creatures to serve him. He became known as the Shadow King around the Sword Coast lands, and Orbedal was called "Larloch's Crypt", which was later corrupted into the name "Warlock's Crypt".

Over the centuries, a great number of adventurers attempted to defeat Larloch, but most failed; the bodies of many were reused as decorations in Warlock's Crypt or as undead servants. Some even claimed to have destroyed him, but Larloch always rose again. At least sixteen Red Wizards of Thay ventured into Warlock's Crypt, seeking to either kill Larloch or steal his magic, treasures and power, and all failed. All bar one were destroyed.

The only one who survived was Szass Tam, Zulkir of Necromancy of Thay, who visited Warlock's Crypt around 1366 DR. What transpired was unknown to the outside world; Szass Tam described the Red Wizards who'd faced Larloch before him as "inept", to which Larloch agreed. The two came to some deal or alliance, the details of which were again unknown to outsiders. Larloch gave Szass several powerful magic items and artifacts—including his own Death Moon Orb, and Thakorsil's Seat—and granted him a number of hooded companions, to aid him in his plots to control Thay and the demon Eltab. In exchange, over a number of visits, Szass Tam gave Larloch several surviving treasures from the ruins of Jiksidur. One was a certain metal vest of great power called a "mantle", which Szass or his agents killed several Harpers for.

In the Year of the Tankard, 1370 DR, up to nine clones of Manshoon traded a number of spells known only to himself and the Zhentarim to quite a number of wizards, including Larloch, in exchange for sanctuary.

In the Year of Lightning Storms, 1374 DR, over two hundred liches attacked the Knights of Myth Drannor while seeking to corrupt part of the Weave. All bore Larloch's mark. A great many were defeated by the combined might of clockwork soldiers created by Mystra and the Knights, but the liches did succeed in corrupting dozens of baelnorns to their will, who also perished in the battle. Larloch later appeared to the Knights to apologize, explaining that he'd simply given the liches their freedom as a test, to see what they did with it, and called their actions foolish. He said he only sought greater power in the Art of magic, and would not battle those who served Mystra. He was fascinated by Storm Silverhand's silver fire, desiring its power for his own but fearing that it could destroy him. Storm allowed him a close look, and he said it was the first kindness he'd been given in a long time.


Post-Spellplague

Prior to the Spellplague, Larloch worked with the Imprisoners to create Blueflame magic items, formed by imprisoning spirits within the items. His apparent goal was to preserve some of his power so that he might access it later. Mystra forbade her clergy to interfere, and the Simbul later theorized that the Blueflame items preserved some of the goddess's power, allowing her possible restoration.

Larloch had apparently survived the Spellplague of the Year of Blue Fire, 1385.
Last edited by Nore Empire on Sun Jun 02, 2013 7:47 am, edited 4 times in total.

User avatar
Videssos
Postmaster-General
 
Posts: 10438
Founded: Oct 14, 2011
Ex-Nation

Postby Videssos » Sun Jun 02, 2013 7:28 am

I suppose I could do Anomander Rake.

Or Kaminsod.
|Now a member of Mirakai's harem|
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?
"Winter is coming" - Stark motto.
Syrio Forel- "What do we say to the god of death?"
Arya Stark- "Not today"
Syrio Forel- "All men are made of water, do you know this? If you pierce them, the water leaks out and they die."
My Underworld RP ----> Here <~~~ My RP



User avatar
Videssos
Postmaster-General
 
Posts: 10438
Founded: Oct 14, 2011
Ex-Nation

Postby Videssos » Sun Jun 02, 2013 7:29 am

Or Icarium, for that matter.
He's known by names such as Lifestealer, the maker of machines, the chaser of time, and lord of the sand grains.
|Now a member of Mirakai's harem|
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?
"Winter is coming" - Stark motto.
Syrio Forel- "What do we say to the god of death?"
Arya Stark- "Not today"
Syrio Forel- "All men are made of water, do you know this? If you pierce them, the water leaks out and they die."
My Underworld RP ----> Here <~~~ My RP



User avatar
Nore Empire
Ambassador
 
Posts: 1666
Founded: May 09, 2013
Ex-Nation

Postby Nore Empire » Sun Jun 02, 2013 7:30 am

Nore Empire wrote:App
Name:Larloch
Species (If not Humanoid, Describe): Liche
RP it's from: Not from an RP, it is from D&D
Physical Description: http://forgottenrealms.wikia.com/wiki/Larloch
Mental Description: Larloch possessed incredible power and was a superintelligent genius. Over two thousand years, he'd composed perfect plans to deal with nearly every possible situation, and even for things he was not prepared for, he could come up with an almost-perfect response in moments.[3] He was a talented and cunning inventor of new spells, magic items, and magical techniques and strategies.[5]

But he was also insane, his mind affected by his extreme age. Sometimes he could be calm and even whimsical. Other times he was crazed, snarling and launching spells at random.[5][3]

Larloch once claimed he only sought greater Art, to become more skilled and powerful in the use of magic. As such, he would not battle the servants of the goddess of magic, Mystra, whom he called "the Lady", saying that "No matter how powerful one becomes, there are always those who are stronger."[9] He desired only to be left alone by the outside world.[10]

He usually killed intruders outright, but occasionally enjoyed speaking with captive adventurers before killing them. Some he freed to perform certain services, albeit with horrific curses and geases to ensure completion. He had a code of conduct to these things and kept his word, completely freeing and restoring those who were successful, provided they did not attempt to deceive or assault him.

Weapons/Powers Larloch the Shadow King was an awesomely powerful lich mage, supported by his spells, an arsenal of magical items, and a range of undead powers. The true extents of his powers were unknown, and some were unique and of his own devising, having made a number of permanent magical modifications to his own body and lich nature via wish spells and rituals. He so well prepared it was extremely difficult to catch him by surprise.[2][3]

As a lich, he possessed an aura of fear that terrified lesser creatures, and he was immune to the effects of cold and electricity, and to polymorphing and mind-affecting assaults. Larloch was also immune to one particular arcane spell of each level, though which were unknown to others, and too risky to try to find out. He was, however, vulnerable to the bite of a silvered weapon, which burned his undead flesh into smoke. This was a side-effect of the alterations made to his body.[2][3]

He particularly made use of a variety of horrible curses, including defensive curses that left trails of emerald energy moving around his body. If Larloch touched another creature, or was touched by them, they were affected by a bestow curse spell, a loss of intellect and abilities, and a horrific change of appearance. A victim could appear withered and ghastly, or rotting and sore-ridden, or be slowly transformed into some ugly monster, limb by limb. Some of these took days or even weeks to take effect, and were hard to remove.[5][2][3]

Larloch wielded a range of spells for attack, defense and utility, many quickened for immediate use. His tactics in battle were to simply overwhelm his enemies before they could even react, usually by casting haste, time stop, and the quickened spells in rapid succession. Against other spellcasters, he liked to counter and negate their own spells.[3] Larloch modified a number of his spells so they required no components. He'd ingrained one spell of every level with no need for preparation, namely magic missile, web, dispel magic, arcane eye, animate dead, chain lightning, control undead, devastate undead, and energy drain, and could cast them once a day without components.[2][3] A favorite tactic was to use devastate undead against his own minions, to drain their health and power his own.[2][20]

If not particularly inclined to fight, or if actually pressed in combat, or just bored, Larloch would simply remove himself from the battle by using greater teleport, etherealness, by walking through walls or sinking through floors, or similar means. If he was threatened and seriously damaged, a contingency spell teleported him away. Either way, he returned to one of his safe rooms to rejuvenate.

Over his many centuries, Larloch collected a vast hoard of spellbooks, spells, magic items and other treasures, including several artifacts. This consisted of every common arcane spell and many others, almost every magic item ever made, and most of the artifacts were commonly thought lost or destroyed, or not known at all to the outside world. His collection included several kinds of Netherese power scepter, rare and forgotten to later centuries. Outside the small arsenal he carried and used on a day-to-day basis, he had a collection valued at least 3,000,000 gp. He knew all their properties and functions well, and if attacked, or about to be, he could quickly equip anything he needed for his defense.[5][3]

He wielded a staff of the magi and regularly wore bracers of armor +8, a cloak of resistance +5, a major cloak of displacement, gloves of storing, a robe of eyes, and winged boots. He also had an amulet of the planes, an amulet of proof against detection and location, a ring of three wishes, and a ring of x-ray vision. Some of these items were not in their standard forms. Among his possessions was a +1 light mace of disruption, permanently reduced to half its normal size; this was not used as a weapon, but as a focus for his devastate undead spell.[3]

Impressively, over two dozen ioun stones orbited Larloch's head at all times, giving him a wide variety of powers, protections, and enhancements. Some were more powerful than their regular forms, and he had nearly a full set

Bio:The Sorcerer-KingEdit

Larloch was considered to be nearly 2000 years old circa 1372 DR, suggesting that he was born some time in or after the late 7th century before Dalereckoning (i.e., after −628 DR).[3] [note 1]

In time, Larloch rose to become Sorcerer-King of the enclave of Jiksidur in Netheril.[1] At some point, he fashioned the Death Moon Orb, a powerful artifact that allowed him to charm and mentally control the members of his court, to spy on his enemies and learn their plans, and to summon powerful fiends from the Outer Planes. It did so successfully, and Larloch ruled for many years, gaining great power. In time, he underwent a transformation into a lich.[6][7][8]

In the Year of Sundered Webs, −339 DR, Larloch had Jiksidur hovering high over east Faerûn to spy on the rival empires of Narfell and Raumathar. A contingency spell warned Larloch that Jiksidur was facing impending doom, and he fled the city riding a dragon. Very soon after, Netheril suffered Karsus's Folly, all magic failed, and Jiksidur fell from the sky to crash into northern Narfell, utterly destroyed. Thus Larloch survived the fall of Netheril, as one of its last arcanist-kings.[3][1][11]

Some months after the fall, Larloch discovered the ruins of Orbedal, the enclave ruled by his archrival Rhaugilath the Ageless. He claimed the city as his own and constructed himself a crypt out of its broken towers, Larloch's Crypt. Once complete, he set about fully exploring the ruins. After many years, he discovered Rhaugilath, who'd been trapped in a subterranean pocket, and a vicious battle between the two erupted. Larloch was victorious and he bound Rhaugilath to serve him. He became the first of Larloch's lich servitors.[12][11]

The Shadow KingEdit

Since then, Larloch accumulated a vast collection of spells, magic items, and undead creatures to serve him.[3] He became known as the Shadow King around the Sword Coast lands,[2][3] and Orbedal was called "Larloch's Crypt", which was later corrupted into the name "Warlock's Crypt".[13][5][10][3][12][11]

Over the centuries, a great number of adventurers attempted to defeat Larloch, but most failed; the bodies of many were reused as decorations in Warlock's Crypt or as undead servants.[2] Some even claimed to have destroyed him, but Larloch always rose again.[5] At least sixteen Red Wizards of Thay ventured into Warlock's Crypt, seeking to either kill Larloch or steal his magic, treasures and power, and all failed. All bar one were destroyed.[6][7][8][5][3]

The only one who survived was Szass Tam, Zulkir of Necromancy of Thay, who visited Warlock's Crypt around 1366 DR.[6][14][7][8][5] What transpired was unknown to the outside world;[15] Szass Tam described the Red Wizards who'd faced Larloch before him as "inept", to which Larloch agreed.[4] The two came to some deal or alliance, the details of which were again unknown to outsiders. Larloch gave Szass several powerful magic items and artifacts—including his own Death Moon Orb, and Thakorsil's Seat—and granted him a number of hooded companions, to aid him in his plots to control Thay and the demon Eltab.[16][14][15] In exchange, over a number of visits, Szass Tam gave Larloch several surviving treasures from the ruins of Jiksidur.[1] One was a certain metal vest of great power called a "mantle", which Szass or his agents killed several Harpers for.[4]

In the Year of the Tankard, 1370 DR, up to nine clones of Manshoon traded a number of spells known only to himself and the Zhentarim to quite a number of wizards, including Larloch, in exchange for sanctuary.[17]

In the Year of Lightning Storms, 1374 DR, over two hundred liches attacked the Knights of Myth Drannor while seeking to corrupt part of the Weave. All bore Larloch's mark. A great many were defeated by the combined might of clockwork soldiers created by Mystra and the Knights, but the liches did succeed in corrupting dozens of baelnorns to their will, who also perished in the battle. Larloch later appeared to the Knights to apologize, explaining that he'd simply given the liches their freedom as a test, to see what they did with it, and called their actions foolish. He said he only sought greater power in the Art of magic, and would not battle those who served Mystra. He was fascinated by Storm Silverhand's silver fire, desiring its power for his own but fearing that it could destroy him. Storm allowed him a close look, and he said it was the first kindness he'd been given in a long time.[9]

Post-SpellplagueEdit

Prior to the Spellplague, Larloch worked with the Imprisoners to create Blueflame magic items, formed by imprisoning spirits within the items. His apparent goal was to preserve some of his power so that he might access it later. Mystra forbade her clergy to interfere, and the Simbul later theorized that the Blueflame items preserved some of the goddess's power, allowing her possible restoration.[18]

Larloch had apparently survived the Spellplague of the Year of Blue Fire, 1385.[19] [note 2]


This is obviously accepted, so...Accepted.

User avatar
Pragia
Powerbroker
 
Posts: 7540
Founded: May 08, 2012
Inoffensive Centrist Democracy

Postby Pragia » Sun Jun 02, 2013 7:30 am

Monfrox wrote:Prag, might want to take a look at that post.

Okay, what the fuck. Nore, that was a GM if there ever was one, and I was trying to do something with it, not applying that to reality.

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