Altruistic Paladins wrote:That is just what he would want Cassie to think as he adopts an inspiring amount of subtlety for a mass-manufacturing operation.
He didn't just regret it from Cassie, though. He regretted it from her protective friends
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by Corrian » Mon Feb 03, 2014 10:40 pm
Altruistic Paladins wrote:That is just what he would want Cassie to think as he adopts an inspiring amount of subtlety for a mass-manufacturing operation.
by Altruistic Paladins » Mon Feb 03, 2014 10:55 pm
by Orinon » Tue Feb 04, 2014 3:43 am
by Mighty Asgard » Tue Feb 04, 2014 1:46 pm
Orinon wrote:The cleaning crew would have had a hard time scrubbing the burnt carbon off the everything.
by Terintania » Wed Feb 05, 2014 10:33 pm
by Altruistic Paladins » Wed Feb 05, 2014 11:58 pm
Terintania wrote:Are all the teachers allowed to use the PA (Or whatever it's called) system? I want to know so Leroy can alert all the students that left the room that the class is going to be in the simulation room.
by Terintania » Thu Feb 06, 2014 12:14 am
Altruistic Paladins wrote:Terintania wrote:Are all the teachers allowed to use the PA (Or whatever it's called) system? I want to know so Leroy can alert all the students that left the room that the class is going to be in the simulation room.
Eh, would it not just be simpler for him to wait in the classroom and then have the class go to the simulation room from there?
by Mighty Asgard » Thu Feb 06, 2014 9:51 am
Terintania wrote:Are all the teachers allowed to use the PA (Or whatever it's called) system? I want to know so Leroy can alert all the students that left the room that the class is going to be in the simulation room.
by Orinon » Fri Feb 07, 2014 5:07 am
by Orinon » Fri Feb 07, 2014 6:13 am
by Kershya » Fri Feb 07, 2014 8:02 am
by Altruistic Paladins » Sat Feb 08, 2014 1:00 am
by Zarkenis Ultima » Sat Feb 08, 2014 1:05 am
Altruistic Paladins wrote:Dang, I really need to work on the new character applications. I wrote myself into a corner with characters who did not have enough external conflict to write about and now I have written myself back into a corner since two of the new characters have very, eh, rule-heavy powers. I need to write many qualifiers for my sort of "magic superpower" in order to ensure the character does not have the Superman conundrum of many powers having too little restraint. To prevent the creation of a character who acts illogically in order to keep a plot moving despite powers to stop them or has to suffer from the Worf Effect, I have effectively come-up with plenty of qualfiers so that it comes across as:
"Yeah, she can effectively create a literal wall of fire that will momentarily shoot flames at everyone on one side of that wall, assuming that she at least rested for eight hours, has awareness that it even exists, is experienced enough to even prepare the spell in the first place, prepared that specific spell in her spell-book that day, has the necessary materials with her when she uses that spell, and is concentrated enough for the spell to even happen."
or
"Yeah, she can create a homunculus, assuming that she has eight hours a day to spend working on it for a week and is able to not do anything mentally or physically taxing for that entire week outside of that task and has a pint of her blood lying around the place and is even willing to create one in the first place since she will definitely be injured if that homunculus is destroyed."
This is ignoring even some of the major problems that most of the spells she knows right now are such things as "telekinetically lift objects up to five-pounds in weight" and is severely limited in general utility because, even if she were aware of the ability to summon an ethereal limousine, she would not be able to prepare that in the first place since she is still extremely new to being a mage and thus will spend plenty of her time having situational abilities before she will even be experienced enough to actually use anything that could be considered "threatening".
On another note, I am abandoning this one idea of a superpower which is basically a sort of glitch-based superpower in favor of a superpower that is based on reality warping that basically makes the circumstances of a situation allow all participants within that situation, friend or foe, to benefit from and be harmed by the indiscriminate addition of action-adventure tropes to a situation, ranging from ridiculously situational things such as a fire following a trail of gasoline being able to outrun a car to more general things such as "unlimited ammo", being less of an "ability" so much as it an "action-adventure" switch that basically acts a lampshade to explain odd details, such as why people who are skydiving are able to hold a conversation.
by Orinon » Sat Feb 08, 2014 10:30 pm
by Altruistic Paladins » Sat Feb 08, 2014 11:56 pm
Zarkenis Ultima wrote:Altruistic Paladins wrote:Dang, I really need to work on the new character applications. I wrote myself into a corner with characters who did not have enough external conflict to write about and now I have written myself back into a corner since two of the new characters have very, eh, rule-heavy powers. I need to write many qualifiers for my sort of "magic superpower" in order to ensure the character does not have the Superman conundrum of many powers having too little restraint. To prevent the creation of a character who acts illogically in order to keep a plot moving despite powers to stop them or has to suffer from the Worf Effect, I have effectively come-up with plenty of qualfiers so that it comes across as:
"Yeah, she can effectively create a literal wall of fire that will momentarily shoot flames at everyone on one side of that wall, assuming that she at least rested for eight hours, has awareness that it even exists, is experienced enough to even prepare the spell in the first place, prepared that specific spell in her spell-book that day, has the necessary materials with her when she uses that spell, and is concentrated enough for the spell to even happen."
or
"Yeah, she can create a homunculus, assuming that she has eight hours a day to spend working on it for a week and is able to not do anything mentally or physically taxing for that entire week outside of that task and has a pint of her blood lying around the place and is even willing to create one in the first place since she will definitely be injured if that homunculus is destroyed."
This is ignoring even some of the major problems that most of the spells she knows right now are such things as "telekinetically lift objects up to five-pounds in weight" and is severely limited in general utility because, even if she were aware of the ability to summon an ethereal limousine, she would not be able to prepare that in the first place since she is still extremely new to being a mage and thus will spend plenty of her time having situational abilities before she will even be experienced enough to actually use anything that could be considered "threatening".
On another note, I am abandoning this one idea of a superpower which is basically a sort of glitch-based superpower in favor of a superpower that is based on reality warping that basically makes the circumstances of a situation allow all participants within that situation, friend or foe, to benefit from and be harmed by the indiscriminate addition of action-adventure tropes to a situation, ranging from ridiculously situational things such as a fire following a trail of gasoline being able to outrun a car to more general things such as "unlimited ammo", being less of an "ability" so much as it an "action-adventure" switch that basically acts a lampshade to explain odd details, such as why people who are skydiving are able to hold a conversation.
...So, your new character will have the power to tropify reality?
...Interesting.
by Mighty Asgard » Sun Feb 09, 2014 4:34 am
Altruistic Paladins wrote:Yeah, Zhenya is a person whose powers are based upon being a knife nut, a power that exploits ambiguity in outcomes and death as an excuse togo on vacation in tropical islandstrain in remote parts of the world and come back wheneverthe bar "runs out" of vodka and orange juice for screw driversthings reach the "Empire Strikes Back" threshold, and bending the rules of reality so that everyone, regardless of superpowers, can outrun a fireball.
Ardolf wrote:Still going?
by Terintania » Sun Feb 09, 2014 4:43 am
by Mighty Asgard » Sun Feb 09, 2014 6:07 am
Terintania wrote:I keep getting the urge to make a new character....I'm not even entirely sure why.....
Would it be alright if I did? Cole could always be made in to a minor side character (Since he doesn't do much anyway) to make room for another character of mine :/
by Altruistic Paladins » Sun Feb 09, 2014 9:09 am
Mighty Asgard wrote:Altruistic Paladins wrote:Yeah, Zhenya is a person whose powers are based upon being a knife nut, a power that exploits ambiguity in outcomes and death as an excuse togo on vacation in tropical islandstrain in remote parts of the world and come back wheneverthe bar "runs out" of vodka and orange juice for screw driversthings reach the "Empire Strikes Back" threshold, and bending the rules of reality so that everyone, regardless of superpowers, can outrun a fireball.
Reality manipulation, even if it is a comedic variety, would not be accepted. Just letting you know.
by Terintania » Sun Feb 09, 2014 12:16 pm
by Terintania » Sun Feb 09, 2014 1:59 pm
by Glovania » Sun Feb 09, 2014 2:00 pm
West Aurelia wrote:Three times more Americans have married Kim Kardashian than have died from Ebola. I'm not worried.
by Terintania » Sun Feb 09, 2014 2:02 pm
Glovania wrote:Name: Alexander Nylund
Gender: Male
Age: 16
Nationality: Swedish
Height: 5' 11"
Weight: 9 st(Image)
Abilities: Wing Manifestation - the ability to have wings burst forth from or detach from his back.
Aerial Adaptation - The ability to survive in high altitudes with no impact on his body (lack of oxygen, low pressure, etc.)
Dorm: Hero
Brief Bio: Alex is a quiet teen, who tends to keep to himself when in class, and spends most of his free time on the internet, or lying on his bed, listening to music. He grew up in Toronto, Canada, with Swedish parents who moved there before he was born. He lived most of his childhood as a regular kid, living in Toronto, until one day he simply woke up, and upon scratching his back, he realised that two wings, almost as large as him were protruding from his back. Upon realising this, he leapt from his bed, and leaned against the door, only to see the wings lying there on the bed, detached from his back. He, like any 9 year-old boy would, ran into his parents room to get them to see. But, upon returning to the room with his confused parents, the wings emitted a bright light, causing the three to cover there eyes, and when they looked back, the wings were gone. His parents, confused by all of this, kept his powers a secret to the neighborhood for as long as they could, but Alex's cover was eventually blown when he tried to leap out of his bedroom window and fly down the street. He made it some distance, before crashing through the roof of his neighour's house, some three doors down. His parents were forced to send him to the Super-Hero High when he turned 11, and he has lived there ever since, keeping in contact with his family via Skype, and other forms of communication. Although he can stand high altitude conditions, he still requires some oxygen to breathe, and is as vulnerable to radiation as any other human, so he regrets that cannot fly out of the station to visit his parents in person.
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