Carcharhinidae primari wrote:Hmm... not sure if many of these power really apply, as the nature of my character also brings some.. other drawbacks. like to hear feedback on this attempt. I'd also like to see a bit more armour, but wouldn't want to go overboard on it to true MBT levels.
more or less done, might polish it a bit here and there and tweak some numbers, but most of this is fixed as it is now.
Name: EDF project SX-3
Aliases: 'number three', whatever anyone else decides to call him
Side (Hero,Villian,Anti-whatever): city defence force
Sex: N/A (voice is that of a calm English male)
Age: 3 months/ 21 years (will be explained later)
Appearance:
'the vehicle in the foreground'
Personality:
calm, generally helpful but somewhat distrusting of most heroes' motives, it is secretive about it's own inner workings.
History:
A prototype 'AI' controlled vehicle currently in trials for the Eudaimonium Defence force, it has been in development for around 15 years, ever since the first attempts at growing neural tissues to be used in robotic control circuitry were successful. At it's core it was intended to be a riot suppression unit, fitted with a modular cannon mount that can house either it's usual 60 mm cannon, a more rapid firing 15 mm autocannon, or a water cannon for true riot control. at the same time as the vehicle designs were being drawn up the team working on programming the AI part ran into several problems, most notably the difficulty in getting neurodes with enough connections to others to form the kind of complex network needed to handle all the calculation it would have to do. the breakthrough came when they used existing neurological tissue, bequeathed to science after someone had died. and eventually led to the first field trials starting 3 months ago.
Powers:
self-sustenance (4), as long as the engine runs/when receiving sufficient power
natural armour (4, could be 5?), outer layer of two spaced 0.75 cm thick carbon composite, one thin layer of ceramics underneath to provide some limited heat protection.
endurance (4), as long as the fuel lasts
energy blast (8, kinetic rounds with varying payloads), has around 300 shots (/500 autocannon/1500 litres of water) before needing to re-arm in a depot/refill it's water tank from a fire hydrant; RoF is 1 shell per 2 seconds(/6 shells per second in 1 second bursts/25 litres per second. Also cannot shoot without power from the engine to aim.
technopath (8, blocked by anything which would block wireless transmissions), only 'active' ability that can be used when it's engine is down, though at very limited range (+- 3 meters) and speed (several minutes to send a message from a cellphone for instance)
vision (thermal) (5), cameras can be blocked or obstructed.
total is now 35/34, but some of these are probably balanced given the drawbacks that come with being an armoured vehicle.
Drawbacks:
-lack of most limbs, with just a gripper on a robotic arm usually slotted almost seamlessly into it's turret.
-it is not very well suited to stealth, as it is around 3 meters high, 3.5 wide, and nearly 8 long, not to mention constant low-key rumbling even when idle to keep it's engine running
-potentially runs out of fuel (depends on how active it it, but when fully active assume every 2-4 hours it needs to refuel, when idling or hooked up to the power grid this can be extended depending on how much power can be drawn. when out of fuel and not hooked up to the grid, it will be immobile and will need to be rescued somehow.
-has a sealed outer hatch which can be forced open (or opened by it), giving access to manual overrides.
-highly susceptible to EM pulses, though it's core is sealed from being destroyed by them, it's other circuitry is vulnerable and it can be immobilized by them.
-it's tracks, despite being sturdy, can be destroyed, immobilizing it untill it can repair/replace them. (several spare track links are carried, but the robotic arm is not meant to be used in combat.
Other:
You sure you want to do this? You can be easily destroyed.



