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Liberated Counties
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Postby Liberated Counties » Tue May 07, 2013 9:25 am

The Ultramarines wrote:
Liberated Counties wrote:
A single forerunner dreadnought counts as a superweapon if using it for combat. I have one that's solely used to power Capital Prime, it won't see offensive combat ever in this RP.

A nova cannon has the potential to destroy one in a single shot.

And? Nuclear fusion reactors can accomplish the same thing.


You tell me to stay and then begin to question the rules I am entrusted to enforce? Not cool..

The 40k Nova-cannons are extremely overrated by imperium of man players, the Nova cannon is often portrayed in canon-literature as being the primary weapon of a ship, but not a super rape cannon.
Last edited by Liberated Counties on Tue May 07, 2013 9:27 am, edited 1 time in total.
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Stovilium
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Postby Stovilium » Tue May 07, 2013 9:30 am

Liberated Counties wrote:
The Ultramarines wrote:A nova cannon has the potential to destroy one in a single shot.

And? Nuclear fusion reactors can accomplish the same thing.


You tell me to stay and then begin to question the rules I am entrusted to enforce? Not cool..

The 40k Nova-cannons are extremely overrated by imperium of man players, the Nova cannon is often portrayed in canon-literature as being the primary weapon of a ship, but not a super rape cannon.


No problems then, my bad.

I would ask first that I could go as a much smaller force, something tiny, and instead of having a planet go as something more of a flotilla (such as the Quarians are/were in mass effect.) The ships themselves could be highly toned down, being smaller variants if so.

Worth a shot just to ask, if not I'l change my app all the same
Last edited by Stovilium on Tue May 07, 2013 9:32 am, edited 1 time in total.
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The Ultramarines
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Postby The Ultramarines » Tue May 07, 2013 9:30 am

Liberated Counties wrote:
The Ultramarines wrote:A nova cannon has the potential to destroy one in a single shot.

And? Nuclear fusion reactors can accomplish the same thing.


You tell me to stay and then begin to question the rules I am entrusted to enforce? Not cool..

I'm not questioning the rules I'm questioning your judgement of its power.

It took 7 (or was it 6) dreadnoughts to do what a single stage one cyclonic torpedo can do.

He should be allowed to play as the forerunners (Albeit with a much smaller fleet) since he is making the flood arc much more interesting.

Also in the rules it says nothing about not playing as forerunners. Maybe if you were here to deny his app sooner this whole conversation would not be occurring.

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Liberated Counties
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Postby Liberated Counties » Tue May 07, 2013 9:35 am

Rule 3: 3. No overpowered unions like the Covenent from Halo (you will have to choose one of the factions within the Covenent), but Unions like the CIS from Star Wars will be allowed as they are hopelessly weak separated.

And Leich denied a forerunner guy before, which means even the OP doesn't agree with overpowered factions/unions

But however a remnant forerunner faction is possible, if the dreadnought is your superweapon, since those things were powerful peices of engineering.
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Conjoined Empire
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Postby Conjoined Empire » Tue May 07, 2013 9:40 am

Libs, Where is Liech?
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Stovilium
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Postby Stovilium » Tue May 07, 2013 9:40 am

Liberated Counties wrote:Rule 3: 3. No overpowered unions like the Covenent from Halo (you will have to choose one of the factions within the Covenent), but Unions like the CIS from Star Wars will be allowed as they are hopelessly weak separated.

And Leich denied a forerunner guy before, which means even the OP doesn't agree with overpowered factions/unions

But however a remnant forerunner faction is possible, if the dreadnought is your super weapon, since those things were powerful pieces of engineering.


Will do, I shall make a remnant faction, as so that I do not make any more mistakes in the future how many ships would you allow for a flotilla, or is it just the one dreadnought?
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Liberated Counties
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Postby Liberated Counties » Tue May 07, 2013 9:43 am

Stovilium wrote:
Liberated Counties wrote:Rule 3: 3. No overpowered unions like the Covenent from Halo (you will have to choose one of the factions within the Covenent), but Unions like the CIS from Star Wars will be allowed as they are hopelessly weak separated.

And Leich denied a forerunner guy before, which means even the OP doesn't agree with overpowered factions/unions

But however a remnant forerunner faction is possible, if the dreadnought is your super weapon, since those things were powerful pieces of engineering.


Will do, I shall make a remnant faction, as so that I do not make any more mistakes in the future how many ships would you allow for a flotilla, or is it just the one dreadnought?


One shield world? Some colonies too perhaps. 20,000 forerunner vessels? That's still pretty powerful when they combine firepower like they did in halos origins :p
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Liberated Counties
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Postby Liberated Counties » Tue May 07, 2013 9:43 am

Conjoined Empire wrote:Libs, Where is Liech?


His account was frozen for some reason :(
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Conjoined Empire
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Postby Conjoined Empire » Tue May 07, 2013 9:46 am

That's just great, any idea when he will be able to come back on?
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Stovilium
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Postby Stovilium » Tue May 07, 2013 9:47 am

Liberated Counties wrote:
Stovilium wrote:
Will do, I shall make a remnant faction, as so that I do not make any more mistakes in the future how many ships would you allow for a flotilla, or is it just the one dreadnought?


One shield world? Some colonies too perhaps. 20,000 forerunner vessels? That's still pretty powerful when they combine firepower like they did in halos origins :p


Shall do, I'l just repost my app for the sake of having it revised.
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The Ultramarines
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Postby The Ultramarines » Tue May 07, 2013 9:51 am

What's the point of having a halo as a superweapon?

Wouldn't you just end up killing yourselves if you fired it?

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Liberated Counties
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Postby Liberated Counties » Tue May 07, 2013 10:07 am

The Ultramarines wrote:What's the point of having a halo as a superweapon?

Wouldn't you just end up killing yourselves if you fired it?


There's a cartographer on halo, I'll go find a shield world :p
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Stovilium
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Postby Stovilium » Tue May 07, 2013 10:14 am

Name of Nation: Forerunner remnants
Home Planet: Ghibalb, Shield world 'Transcendence'
Form of Goverment: Semi-democratic
Leader(s): Commander Yt'Huri
Standing on the Senate and Chancellor: Neutral
Senator: None currently appointed
Species: Forerunners
Planets: Shield world 'Transcendence', Phaistos, Therum, Zakros (colonies are within close proximity to the shield world, colonies consist of a variety of species, none of which on the sentientcy level of humans etc.)
Superweapon: Forerunner Dreadnought 'The Inquirer'
Population: 650 million
Army Size: 20 million million
Fleet Size: 20,000 ships, including one Dreadnaught
Strengths: Due to stasis pods shutting off the lives of countless 'lower class' individuals, the remaining forerunners not only possess (at least part of) the technology of their era, but the minds of said era, no current relations
Weaknesses: Small populus after thousands of years in stasis. No current relations

(If anyone knows information on the constitution of the Forerunners please inform me, also if i have something wrong please tell me)
Last edited by Stovilium on Tue May 07, 2013 10:28 am, edited 2 times in total.
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Liberated Counties
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Postby Liberated Counties » Tue May 07, 2013 10:21 am

Stovilium wrote:Name of Nation: Forerunner remnants
Home Planet: Ghibalb, Shield world 'Transcendence'
Form of Goverment: Semi-democratic
Leader(s): Commander Yt'Huri
Standing on the Senate and Chancellor: Neutral
Senator: None currently appointed
Species: Forerunners
Planets: Shield world 'Transcendence', Phaistos, Therum, Zakros (colonies are within close proximity to the shield world, colonies consist of a variety of species, none of which on the sentientcy level of humans etc.)
Superweapon: Forerunner Dreadnought 'The Avenger'
Population: 650 million
Army Size: 20 million million
Fleet Size: 20,000 ships, including one Dreadnaught
Strengths: Due to stasis pods shutting off the lives of countless 'lower class' individuals, the remaining forerunners not only possess (at least part of) the technology of their era, but the minds of said era, no current relations
Weaknesses: Small populus after thousands of years in stasis. No current relations

(If anyone knows information on the constitution of the Forerunners please inform me, also if i have something wrong please tell me)


Accepted. I'm surprised your on friendly terms with the galaxy so far, I would've assumed you'd want to conquer everything and rebuild the forerunners. :p
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The Ultramarines
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Founded: Apr 27, 2013
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Postby The Ultramarines » Tue May 07, 2013 10:26 am

Liberated Counties wrote:
Stovilium wrote:Name of Nation: Forerunner remnants
Home Planet: Ghibalb, Shield world 'Transcendence'
Form of Goverment: Semi-democratic
Leader(s): Commander Yt'Huri
Standing on the Senate and Chancellor: Neutral
Senator: None currently appointed
Species: Forerunners
Planets: Shield world 'Transcendence', Phaistos, Therum, Zakros (colonies are within close proximity to the shield world, colonies consist of a variety of species, none of which on the sentientcy level of humans etc.)
Superweapon: Forerunner Dreadnought 'The Avenger'
Population: 650 million
Army Size: 20 million million
Fleet Size: 20,000 ships, including one Dreadnaught
Strengths: Due to stasis pods shutting off the lives of countless 'lower class' individuals, the remaining forerunners not only possess (at least part of) the technology of their era, but the minds of said era, no current relations
Weaknesses: Small populus after thousands of years in stasis. No current relations

(If anyone knows information on the constitution of the Forerunners please inform me, also if i have something wrong please tell me)


Accepted. I'm surprised your on friendly terms with the galaxy so far, I would've assumed you'd want to conquer everything and rebuild the forerunners. :p

That's because his leader is not the Ur-Didact :P

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Stovilium
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Postby Stovilium » Tue May 07, 2013 10:27 am

Liberated Counties wrote:
Stovilium wrote:Name of Nation: Forerunner remnants
Home Planet: Ghibalb, Shield world 'Transcendence'
Form of Goverment: Semi-democratic
Leader(s): Commander Yt'Huri
Standing on the Senate and Chancellor: Neutral
Senator: None currently appointed
Species: Forerunners
Planets: Shield world 'Transcendence', Phaistos, Therum, Zakros (colonies are within close proximity to the shield world, colonies consist of a variety of species, none of which on the sentientcy level of humans etc.)
Superweapon: Forerunner Dreadnought 'The Avenger'
Population: 650 million
Army Size: 20 million million
Fleet Size: 20,000 ships, including one Dreadnaught
Strengths: Due to stasis pods shutting off the lives of countless 'lower class' individuals, the remaining forerunners not only possess (at least part of) the technology of their era, but the minds of said era, no current relations
Weaknesses: Small populus after thousands of years in stasis. No current relations

(If anyone knows information on the constitution of the Forerunners please inform me, also if i have something wrong please tell me)


Accepted. I'm surprised your on friendly terms with the galaxy so far, I would've assumed you'd want to conquer everything and rebuild the forerunners. :p


I'm playing it smart; don't attack everything, they have our technology now :p I'm probably going to play it nice and slow until I can gather up strength, from there I would assist whatever allies I had created. Also our leader is not an asshole!
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Stovilium
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Postby Stovilium » Tue May 07, 2013 10:30 am

Also does anyone have any information on the standard kind of defenses a shield world would have, besides a grav-lock?
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Tue May 07, 2013 10:31 am

Well my nation is afraid the Forerunners might go on a conquest :P

Shield worlds usually don't have that much defences. Sentinels, yeah. Mainly that. Requiem is a shield world too, but an unique one.
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Stovilium
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Postby Stovilium » Tue May 07, 2013 10:38 am

The Armed Republic of Dutch coolness wrote:Well my nation is afraid the Forerunners might go on a conquest :P

Shield worlds usually don't have that much defences. Sentinels, yeah. Mainly that. Requiem is a shield world too, but an unique one.


Yeah, having the Didact is pretty special, unless you release him like an idiot by mistake! :p

So are your forces going to make contact with the shield world? If so I can IC them getting there.
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Tue May 07, 2013 10:39 am

Stovilium wrote:
The Armed Republic of Dutch coolness wrote:Well my nation is afraid the Forerunners might go on a conquest :P

Shield worlds usually don't have that much defences. Sentinels, yeah. Mainly that. Requiem is a shield world too, but an unique one.


Yeah, having the Didact is pretty special, unless you release him like an idiot by mistake! :p

So are your forces going to make contact with the shield world? If so I can IC them getting there.


Maybe tomorrow :P
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Stovilium
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Postby Stovilium » Tue May 07, 2013 10:49 am

Ultramarines, how many ships did you send to the installation (And which one do the UEG control?)
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The Ultramarines
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Postby The Ultramarines » Tue May 07, 2013 10:49 am

Stovilium wrote:Ultramarines, how many ships did you send to the installation (And which one do the UEG control?)

24, and 03.

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Stovilium
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Postby Stovilium » Tue May 07, 2013 1:11 pm

Just waiting on the EUG response before we send a force at 03 now
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The Ultramarines
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Postby The Ultramarines » Tue May 07, 2013 1:31 pm

Stovilium wrote:Just waiting on the EUG response before we send a force at 03 now

Yeah. I hope New Panti replies soon.

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Rightful Revolution
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Postby Rightful Revolution » Tue May 07, 2013 1:47 pm

We need a 3 way war so the battle evens out, perhaps the Flood return with ships and advanced forms in attempt to conquer the installation as well?
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