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Stovilium
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Founded: Sep 23, 2011
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Postby Stovilium » Mon May 06, 2013 2:34 am

The Ultramarines wrote:
Stovilium wrote:Name of Nation: Forerunner remnants
Home Planet: Ghibalb, Shield world 'Transcendence'
Form of Goverment: Semi-democratic
Leader(s): Commander Yt'Huri
Standing on the Senate and Chancellor: Neutral
Senator: None currently appointed
Species: Forerunners
Planets: Shield world 'Transcendence'
Superweapon: Shield world 'Transcendence' (essentially a shield world)
Population: 3.5 billion
Army Size: 17.5 million million
Fleet Size: 7,500 assorted, advanced ships
Strengths: Due to stasis pods shutting off the lives of countless 'lower class' individuals, the remaining forerunners not only possess (at least part of) the technology of their era, but the minds of said era, no current relations
Weaknesses: Few and dwindling numbers. No current relations

(If anyone knows information on the constitution of the Forerunners please inform me, also if i have something wrong please tell me)

I'd say your numbers would have to be in the mid millions to be considered few or dwindling.


Alright, fixed up my app, I'l take it I have to wait for the OP or CO-OP?
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The Armed Republic of Dutch Coolness
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Founded: Dec 02, 2012
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Postby The Armed Republic of Dutch Coolness » Mon May 06, 2013 2:42 am

Yeah, although I think it's just fine.
Just start posting :P
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Arbarlorn
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Postby Arbarlorn » Mon May 06, 2013 2:46 am

Ultramarine, what is it exactly we are hoping to accomplish on Graia, except for the obvious? Like places to secure, ork build ups, etc.
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Mon May 06, 2013 2:48 am

Arbarlorn wrote:Ultramarine, what is it exactly we are hoping to accomplish on Graia, except for the obvious? Like places to secure, ork build ups, etc.

I guess several Manufactorums, and anti-air or something like that. Not that I'm him, but I collect Warhammer and played the game from wich Graia is from :P
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Stovilium
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Postby Stovilium » Mon May 06, 2013 3:05 am

Cool, I'l get right on it, I'l just have some scavenger ship awake the shield world
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Arbarlorn
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Postby Arbarlorn » Mon May 06, 2013 3:06 am

The Armed Republic of Dutch coolness wrote:
Arbarlorn wrote:Ultramarine, what is it exactly we are hoping to accomplish on Graia, except for the obvious? Like places to secure, ork build ups, etc.

I guess several Manufactorums, and anti-air or something like that. Not that I'm him, but I collect Warhammer and played the game from wich Graia is from :P


I thought the same, just didn't know if he was going to follow it like the game or go a different way. Obviously, there won't be Chaos Marines (which sucks).
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Mon May 06, 2013 3:08 am

Yeah, he killed Chaos with another nation a while ago.
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Such a cool time I select, looking out my window, and that's that

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Prusseuss
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Postby Prusseuss » Mon May 06, 2013 3:19 am

Prusseuss wrote:Name of Nation: The Synthetic Empire

Home Planet: Typhon ( Completely mechanical planet )

Form of Government: Technocratic Empire

Leader(s): Intelligence supreme Exas

Standing on the Senate and Chancellor: Pro

Senator: DSF ( But prefers to be called " Alexis" by friends and and companions. )

Species: Synthetics.Though there is multiple forms of Synthetics.

Planets: Typhon,Morax,Neroidas,Wadentio.

Super weapon: Typhon itself.Because it has been completely mechanized,it is movable and is used to destroy worlds.The weapon it uses is a large Particle cannon.

Population: 30 billion

Army Size: 20 billion

Fleet Size: 60,000

Strengths: Troops are made faster,so in times of war,empire usually has very large army.There is no need for food or water because the entire race is synthetic.

Weaknesses: No emotions.This causes people to dislike them,which hinders alliances.Is vulnerable to advanced viruses.


Here is my app again.Please accept it !
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Egg Patio
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Founded: Jun 10, 2012
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Postby Egg Patio » Mon May 06, 2013 4:22 am

Egg Patio wrote:Name of Nation: Vasari Remnants
Home Planet: Vorastra Titan Ship
Form of Goverment: Socialist Oligarchy
Leader(s): Assorted Vasari Councils located on Jarrasul Evacuators and the two Titan ships
Standing on the Senate and Chancellor: Against
Species: Vasari, Various enslaved species
Planets: Vorastra Titan, Kultorask Titan, and several Jarrasul Evacuators; regular planets are mined out and abandoned
Population: 22 million
Army Size: none
Fleet Size: 9,000
Strengths: Masters of Phase and Nano Technology, Large obedient slave labor force,
Weaknesses: Practically wiped out by a mysterious genocide committed by an unknown race, no land army

Okay I think I fixed everything.
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New Harvest
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Founded: Mar 29, 2013
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Postby New Harvest » Mon May 06, 2013 4:28 am

Stovilium wrote:Cool, I'l get right on it, I'l just have some scavenger ship awake the shield world

my nation are ancient humans from the forerunner era, so we'll probably ally
NEW HARVEST
▲▼▲

I'm from the UK and I'm straight. I like firearms and military vehicles, I also like sci-fi.
MT/PMT
MT: New Harvest.
PMT: UHR.
IN CONSTRUCTION

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The Ultramarines
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Founded: Apr 27, 2013
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Postby The Ultramarines » Mon May 06, 2013 4:32 am

Arbarlorn wrote:Ultramarine, what is it exactly we are hoping to accomplish on Graia, except for the obvious? Like places to secure, ork build ups, etc.

Secure the planetary defenses.
Prevent the Orks from looting the Titan war machines.
Secure the manufactorums.
Kill the warboss.
Try to stop the cultists from opening a warp gate.

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Arbarlorn
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Postby Arbarlorn » Mon May 06, 2013 4:39 am

The Ultramarines wrote:
Arbarlorn wrote:Ultramarine, what is it exactly we are hoping to accomplish on Graia, except for the obvious? Like places to secure, ork build ups, etc.

Secure the planetary defenses.
Prevent the Orks from looting the Titan war machines.
Secure the manufactorums.
Kill the warboss.
Try to stop the cultists from opening a warp gate.


What do you want the fifty million Draconian-strong forces to do? I remind you, the SCE Draconian Forces are on par with Space Marines in armor (not in physical strength) and their weaponry is more advanced. Draconians are extremely vicious close-combat fighters and superior marksmen. Since this is a Republican World, overall supreme command of all allied forces is to you. So, use them wisely.
Generation 35, the first time you see this copy and paste it to your sig and add 1 to the generation number

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The Ultramarines
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Founded: Apr 27, 2013
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Postby The Ultramarines » Mon May 06, 2013 4:51 am

Arbarlorn wrote:
The Ultramarines wrote:Secure the planetary defenses.
Prevent the Orks from looting the Titan war machines.
Secure the manufactorums.
Kill the warboss.
Try to stop the cultists from opening a warp gate.


What do you want the fifty million Draconian-strong forces to do? I remind you, the SCE Draconian Forces are on par with Space Marines in armor (not in physical strength) and their weaponry is more advanced. Draconians are extremely vicious close-combat fighters and superior marksmen. Since this is a Republican World, overall supreme command of all allied forces is to you. So, use them wisely.

They should be assisting the imperial guard in defending the manufactorums still under their control aswell as assist spacemarines in assaulting Ork held positions.

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New Harvest
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Founded: Mar 29, 2013
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Postby New Harvest » Mon May 06, 2013 6:15 am

POST POST POST POST POST
NEW HARVEST
▲▼▲

I'm from the UK and I'm straight. I like firearms and military vehicles, I also like sci-fi.
MT/PMT
MT: New Harvest.
PMT: UHR.
IN CONSTRUCTION

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Stovilium
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Founded: Sep 23, 2011
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Postby Stovilium » Mon May 06, 2013 8:09 am

Does anyone have any ideas on how I could jump into the rp a little faster?
Any film can be improved with the addition of Morgan Freeman, even those with one already.

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The Ultramarines
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Founded: Apr 27, 2013
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Postby The Ultramarines » Mon May 06, 2013 8:17 am

Stovilium wrote:Does anyone have any ideas on how I could jump into the rp a little faster?

I could discover the shield world if you want.

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Stovilium
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Founded: Sep 23, 2011
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Postby Stovilium » Mon May 06, 2013 8:21 am

The Ultramarines wrote:
Stovilium wrote:Does anyone have any ideas on how I could jump into the rp a little faster?

I could discover the shield world if you want.


Sounds good!

Judging by the map could I have a small sector in the north west of the galaxy?
Last edited by Stovilium on Mon May 06, 2013 8:47 am, edited 2 times in total.
Any film can be improved with the addition of Morgan Freeman, even those with one already.

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Rightful Revolution
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Postby Rightful Revolution » Mon May 06, 2013 1:28 pm

New Harvest and Ultra, can I jump into your Flood plot?
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The Ultramarines
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Postby The Ultramarines » Mon May 06, 2013 1:46 pm

Rightful Revolution wrote:New Harvest and Ultra, can I jump into your Flood plot?

If they are okay with it then so am I.

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New Panti
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Founded: Nov 28, 2012
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Postby New Panti » Mon May 06, 2013 4:09 pm

Guys, I would like to point out I have Installation 03, not 06.

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The Ultramarines
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Postby The Ultramarines » Mon May 06, 2013 4:18 pm

New Panti wrote:Guys, I would like to point out I have Installation 03, not 06.

03 is owned by lib.

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New Panti
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Postby New Panti » Mon May 06, 2013 4:19 pm

The Ultramarines wrote:
New Panti wrote:Guys, I would like to point out I have Installation 03, not 06.

03 is owned by lib.

Ummm...
I found it awhile ago. Did he get in before?

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Stovilium
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Founded: Sep 23, 2011
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Postby Stovilium » Mon May 06, 2013 4:25 pm

New Panti wrote:Guys, I would like to point out I have Installation 03, not 06.


No problem, if so, I'l change it to 03
Any film can be improved with the addition of Morgan Freeman, even those with one already.

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The Ultramarines
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Postby The Ultramarines » Mon May 06, 2013 4:30 pm

New Panti wrote:
The Ultramarines wrote:03 is owned by lib.

Ummm...
I found it awhile ago. Did he get in before?

Yes.

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Rightful Revolution
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Postby Rightful Revolution » Mon May 06, 2013 5:12 pm

Ultra or Stovlium, can I have Flood ship enter your territory to initiate contact?
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