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Arbarlorn
Diplomat
 
Posts: 669
Founded: Jan 12, 2012
Ex-Nation

Postby Arbarlorn » Wed May 01, 2013 1:04 am

Chrome Legion wrote:
Arbarlorn wrote:
Perhaps you would like to come to the SCE as well?



Mahap, actually I was planning on having the eve gate open in your space.
Also if you're not familiar with the Eve universe they, CCP, released a cool video with tonnes of info. Plus it's sexy as fuck
https://www.youtube.com/watch?feature=p ... ZPCiqBLPM8 (plz don't report me for spam :o )


WOW! That has GOT to be one of my favorite game videos ever released!! So, what exactly is the time set for your people?

EDIT: Nevermind. Find your CS and read it. So basically the main Eve Gate would open in SCE space??
Last edited by Arbarlorn on Wed May 01, 2013 1:17 am, edited 1 time in total.
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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Wed May 01, 2013 1:22 pm

What is happening so far?
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The Vyavelian Islands
Secretary
 
Posts: 30
Founded: Mar 22, 2013
Ex-Nation

Postby The Vyavelian Islands » Wed May 01, 2013 1:48 pm

Look for the second application to have the right one!

Name of Nation: The Urr-Quan Reign
Home planet: Quantor (Urr III)
Form of Government: Elective Monarchy were the Sages gather to elect the next Kyan (King)
Leader(s): Krish Arr'tok (current Kyan), Niamo Tyrr'van (minister of war, Urr-Quan), and Tamiss Guan'yuss (minister of information, Hyss-Dyss)
Standing on the Senate and Chancellor: Against! (Isolationist)
Senator: Veryn Diamarr
Species: The Urr-Quans, originary from the temperate planet Quantor from the Urr system, make up for most of the population of the Urr-Quan Reign. They are hot-blooded, brown and grey furred long-lived (150 years!) bipedal hebivorous mammals looking alike to standing squirrels for earthlings. The temperature on their home planet planet varying for around -50 C during winter to 50 C during summer make the Urr-Quans well-fitted to most possible environments, only excluding desertic ones, lacking the presence of enough water to sustain both the Ur-Quan and their living structures. They currently inhabit Quantor (Urr III), Urr VII-E and Urr VII-Y

The Hyss-Dyss, serpent-like bipedal carnivorous nomads living in the deserts, were once the sworn ennemies of the Urr-Quans, but they have been soon out-numbered by the Urr-Quans. The two civilisations share the same home world, and they fought until the Urr-Quans were too well settled for the Hyss-Dyss to stand a chace. They then signed a truce and finally accepted each other's existence when the Urr-Quans decided to grant the Hyss-Tyss the otherwise unhabitable desertic planets in exchange to their submission to the Urr-Quan Reign, an offer that was accepted. They are now full members of the Urr-Quanian society, but they make for approximately 10 % only of the population. They currently inhabit Quantor and Urr II.

Planets: Urr II, Quantor (Urr III), Urr VII-E and Urr VII-Y
Superweapon: Natural-life disruptor (Causes the wildlife to overgrow the targeted planet and become hostile to the inhabitant evolved species. Has no effect on nature-friendly species.)
Population: Around 20 000 000 000
Army: 100 000 000 mens approximately, including 25 000 000 Hyss-Tyssian ground troops, 50 000 000 Urr-Quanian crew members and pilots and 25 000 000 members of the Urr-Quanian dual-task force (participating to BOTH space and ground combats)
Fleet Size: -100 Gargantuos (Destroyer-typed ships with a crew of 10 000, including 1000 fighters/bombers) with 200 Flooders each (Frigates with a crew of 1000, including 100 fighters/bombers) as an offensive fleet (21 000 000 crew members)
-5 Kraken space-stations (one by planet, flying "city" with a 500 000 crew members, including the 210 000 crew members of a Gargantuo and his 200 Flooders) as system defence, trade outpost and strategical nerve of the Reign (2 500 000 crew members)
-10 Frontier class space-stations (250 000 crew members each) with a 12 500 Plague class cruisers each (100 crew members, 10 bombers) as a defence of the spaceroutes entering and exiting the Reign. (15 000 000 crew members)
-25 000 Troop ships (1000 troops each) each escorted by a dual-task force Flooder (25 000 000 troops and 25 000 000 dual-task force members)
-Undefined amount of nourishers, resuppliers for the fleet, the defensive lines and the ground troops. (11 500 000 crew members)
Strengths: Biotechnology allow for easier concertation between the elements of the Urr-Quanian fleet. The small size of the Urr-Quanian Reign make his territory easily defensible and thus more stable. Their great knowledge about biology make them experts at sustainable developpment.
Weaknesses: Biotechnological ships tend to be weaker, can die and stop beign usable and need to be nourished. The Urr-Quanian ships but the Plague all have quite a lack of speed due to the fact that it is no need to be fast for the distances to travel in the Reign. The Urr-Quanians will always try to limitate the damages to wildlife during invasion, so they never use planetary bombardment.

Edited when I read the part saying "one solar system" for starters. Now the fleet and population diminished dramatically
Last edited by The Vyavelian Islands on Thu May 02, 2013 6:01 pm, edited 4 times in total.
-Krish Arr'tok, Kyan of the Urr-Quan Reign
-Bjorn Akranes, Strategist of the Kingdom of Iceland
Allies: Ireland, Angevin Empire


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Liberated Counties
Senator
 
Posts: 4627
Founded: Oct 28, 2012
Ex-Nation

Postby Liberated Counties » Wed May 01, 2013 2:01 pm

The Vyavelian Islands wrote:Name of Nation: The Urr-Quan Reign
Home planet: Quantor (Urr III)
Form of Government: Elective Monarchy were the Sages gather to elect the next Kyan (King)
Leader(s): Krish Arr'tok (current Kyan), Niamo Tyrr'van (minister of war, Urr-Quan), and Tamiss Guan'yuss (minister of information, Hyss-Dyss)
Standing on the Senate and Chancellor: Against! (Isolationist)
Senator: Veryn Diamarr
Species: The Urr-Quans, originary from the temperate planet Quantor from the Urr system, make up for most of the population of the Urr-Quan Reign. They are hot-blooded, brown and grey furred long-lived (150 years!) bipedal hebivorous mammals looking alike to standing squirrels for earthlings. The temperature on their home planet planet varying for around -50 C during winter to 50 C during summer make the Urr-Quans well-fitted to most possible environments, only excluding desertic ones, lacking the presence of enough water to sustain both the Ur-Quan and their living structures. This ability served well the Urr-Quan, which managed to colonize a total of 18 planets and moons, including Urr II, Urr III, Urr VII-E and Urr VII-Y, in their 7 solar systems.

The Hyss-Dyss, serpent-like bipedal carnivorous nomads living in the deserts, were once the sworn ennemies of the Urr-Quans, but they have been soon out-numbered by the Urr-Quans. The two civilisations share the same home world, and they fought until the Urr-Quans were too well settled for the Hyss-Dyss to stand a chace. They then signed a truce and finally accepted each other's existence when the Urr-Quans decided to grant the Hyss-Tyss the otherwise unhabitable desertic planets in exchange to their submission to the Urr-Quan Reign, an offer that was accepted. They are now full members of the Urr-Quanian society, but they make for approximately 10 % only of the population.They inhabit a total of 6 planets, including Quantor (Urr-Quan III)

The Infernias, a new species developped in laboratory by the Urr-Quans, are small bipedal extremophiles that were made to open the molten and ice planets to exploitation. Right now, they only have been tested on Urr I and Urr X, but have proliferated on Urr I up to 2 % of the Reign population. and will soon be used to further extend the Urr-Quan Reign to new planets.

Planets: Urr I, Urr II, Quantor (Urr III), Urr VII-E, Urr VII-Y, Urr X, Felmar I, Felmar II, Felmar IV-B, Tyron II, Tyron III, Tyron IV, Keryn II, Keryn III, Keryn VI-J, Keryn VI-AA, Minar IV, Minar V,
Minar VI, Minar VI-A, Fen V, Fen VI, Fen X-B, Nyssa II and Nyssa IV-A
Superweapon: Natural-life disruptor (Causes the wildlife to overgrow the targeted planet and become hostile to the inhabitant evolved species. Has no effect on nature-friendly species.)
Population: Around 100 000 000 000
Army: 1 000 000 000 mens approximately, including 250 000 000 Hyss-Tyssian ground troops, 500 000 000 Urr-Quanian crew members and pilots and 250 000 000 members of the Urr-Quanian dual-task force (participating to BOTH space and ground combats)
Fleet Size: -1000 Gargantuos (Destroyer-typed ships with a crew of 10 000, including 1000 fighters/bombers) with 200 Flooders each (Frigates with a crew of 1000, including 100 fighters/bombers) as an offensive fleet (210 000 000 crew members)
-25 Kraken space-stations (one by planet, flying "city" with a whole million crew members, including the 420 000 crew members of the 2 Gargantuos and their Flooders escort) as system defence, trade outpost and strategical nerve of the Reign (25 000 000 crew members)
-100 Frontier class space-stations (250 000 crew members each) with a 12500 Plague class cruisers each (100 crew members, 10 bombers) as a defence of the spaceroutes entering and exiting the Reign. (150 000 000 crew members)
-250 000 Troop ships (1000 troops each) each escorted by a dual-task force Flooder (250 000 000 troops and 250 000 000 dual-task force members)
-Undefined amount of nourishers, resuppliers for the fleet, the defensive lines and the ground troops. (115 000 crew members)
Strengths: Biotechnology allow for easier concertation between the elements of the Urr-Quanian fleet. The small size of the Urr-Quanian Reign make his territory easily defensible and thus more stable. Their great knowledge about biology make them experts at sustainable developpment.
Weaknesses: Biotechnological ships tend to be weaker, can die and stop beign usable and need to be nourished. The Urr-Quanian ships but the Plague all have quite a lack of speed due to the fact that it is no need to be fast for the distances to travel in the Reign. The Urr-Quanians will always try to limitate the damages to wildlife during invasion, so they never use planetary bombardment.


How many ships do you have in total?
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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Wed May 01, 2013 2:02 pm

The Vyavelian Islands wrote:Name of Nation: The Urr-Quan Reign
Home planet: Quantor (Urr III)
Form of Government: Elective Monarchy were the Sages gather to elect the next Kyan (King)
Leader(s): Krish Arr'tok (current Kyan), Niamo Tyrr'van (minister of war, Urr-Quan), and Tamiss Guan'yuss (minister of information, Hyss-Dyss)
Standing on the Senate and Chancellor: Against! (Isolationist)
Senator: Veryn Diamarr
Species: The Urr-Quans, originary from the temperate planet Quantor from the Urr system, make up for most of the population of the Urr-Quan Reign. They are hot-blooded, brown and grey furred long-lived (150 years!) bipedal hebivorous mammals looking alike to standing squirrels for earthlings. The temperature on their home planet planet varying for around -50 C during winter to 50 C during summer make the Urr-Quans well-fitted to most possible environments, only excluding desertic ones, lacking the presence of enough water to sustain both the Ur-Quan and their living structures. This ability served well the Urr-Quan, which managed to colonize a total of 18 planets and moons, including Urr II, Urr III, Urr VII-E and Urr VII-Y, in their 7 solar systems.

The Hyss-Dyss, serpent-like bipedal carnivorous nomads living in the deserts, were once the sworn ennemies of the Urr-Quans, but they have been soon out-numbered by the Urr-Quans. The two civilisations share the same home world, and they fought until the Urr-Quans were too well settled for the Hyss-Dyss to stand a chace. They then signed a truce and finally accepted each other's existence when the Urr-Quans decided to grant the Hyss-Tyss the otherwise unhabitable desertic planets in exchange to their submission to the Urr-Quan Reign, an offer that was accepted. They are now full members of the Urr-Quanian society, but they make for approximately 10 % only of the population.They inhabit a total of 6 planets, including Quantor (Urr-Quan III)

The Infernias, a new species developped in laboratory by the Urr-Quans, are small bipedal extremophiles that were made to open the molten and ice planets to exploitation. Right now, they only have been tested on Urr I and Urr X, but have proliferated on Urr I up to 2 % of the Reign population. and will soon be used to further extend the Urr-Quan Reign to new planets.

Planets: Urr I, Urr II, Quantor (Urr III), Urr VII-E, Urr VII-Y, Urr X, Felmar I, Felmar II, Felmar IV-B, Tyron II, Tyron III, Tyron IV, Keryn II, Keryn III, Keryn VI-J, Keryn VI-AA, Minar IV, Minar V,
Minar VI, Minar VI-A, Fen V, Fen VI, Fen X-B, Nyssa II and Nyssa IV-A
Superweapon: Natural-life disruptor (Causes the wildlife to overgrow the targeted planet and become hostile to the inhabitant evolved species. Has no effect on nature-friendly species.)
Population: Around 100 000 000 000
Army: 1 000 000 000 mens approximately, including 250 000 000 Hyss-Tyssian ground troops, 500 000 000 Urr-Quanian crew members and pilots and 250 000 000 members of the Urr-Quanian dual-task force (participating to BOTH space and ground combats)
Fleet Size: -1000 Gargantuos (Destroyer-typed ships with a crew of 10 000, including 1000 fighters/bombers) with 200 Flooders each (Frigates with a crew of 1000, including 100 fighters/bombers) as an offensive fleet (210 000 000 crew members)
-25 Kraken space-stations (one by planet, flying "city" with a whole million crew members, including the 420 000 crew members of the 2 Gargantuos and their Flooders escort) as system defence, trade outpost and strategical nerve of the Reign (25 000 000 crew members)
-100 Frontier class space-stations (250 000 crew members each) with a 12500 Plague class cruisers each (100 crew members, 10 bombers) as a defence of the spaceroutes entering and exiting the Reign. (150 000 000 crew members)
-250 000 Troop ships (1000 troops each) each escorted by a dual-task force Flooder (250 000 000 troops and 250 000 000 dual-task force members)
-Undefined amount of nourishers, resuppliers for the fleet, the defensive lines and the ground troops. (115 000 crew members)
Strengths: Biotechnology allow for easier concertation between the elements of the Urr-Quanian fleet. The small size of the Urr-Quanian Reign make his territory easily defensible and thus more stable. Their great knowledge about biology make them experts at sustainable developpment.
Weaknesses: Biotechnological ships tend to be weaker, can die and stop beign usable and need to be nourished. The Urr-Quanian ships but the Plague all have quite a lack of speed due to the fact that it is no need to be fast for the distances to travel in the Reign. The Urr-Quanians will always try to limitate the damages to wildlife during invasion, so they never use planetary bombardment.

Are you going off the Star Control Urr-Quan Hirearchy?
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The Vyavelian Islands
Secretary
 
Posts: 30
Founded: Mar 22, 2013
Ex-Nation

Postby The Vyavelian Islands » Wed May 01, 2013 2:27 pm

Liberated Counties wrote:How many ships do you have in total?


100 Gargantuos (10 000 crew members each) + 20 000 Flooders (1000 crew members each) + 125 000 Plagues (100 crew members each) + 15 space-stations (17 500 000 crew members total) + 11 500 000 crew members for resupplying with Nourishers + 25 000 Troop ships (1000 troops each) + 20 000 Flooders from the dual-task force...

So 100 000 000 crew members divided between over 200 000 ships, all kinds included.

Hope it answers your question well.

Ralnis wrote:Are you going off the Star Control Urr-Quan Hirearchy?


Sorry, but you will need to explain what you do mean.

Edit: If you mean numbers of solar systems, I fixed a couple minutes ago ;)
Last edited by The Vyavelian Islands on Wed May 01, 2013 2:30 pm, edited 1 time in total.
-Krish Arr'tok, Kyan of the Urr-Quan Reign
-Bjorn Akranes, Strategist of the Kingdom of Iceland
Allies: Ireland, Angevin Empire


98% of all Internet users would cry if Facebook broke down. If you are part of that 2% who simply would sit back and laugh, copy and paste this into your sig.

http://tracker.conquestofabsolution.com/stats=the_vyavelian_islands

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Arbarlorn
Diplomat
 
Posts: 669
Founded: Jan 12, 2012
Ex-Nation

Postby Arbarlorn » Wed May 01, 2013 2:44 pm

The Vyavelian Islands wrote:
Liberated Counties wrote:How many ships do you have in total?


100 Gargantuos (10 000 crew members each) + 20 000 Flooders (1000 crew members each) + 125 000 Plagues (100 crew members each) + 15 space-stations (17 500 000 crew members total) + 11 500 000 crew members for resupplying with Nourishers + 25 000 Troop ships (1000 troops each) + 20 000 Flooders from the dual-task force...

So 100 000 000 crew members divided between over 200 000 ships, all kinds included.

Hope it answers your question well.

Ralnis wrote:Are you going off the Star Control Urr-Quan Hirearchy?


Sorry, but you will need to explain what you do mean.

Edit: If you mean numbers of solar systems, I fixed a couple minutes ago ;)


I think a nation can have only 10,000 ships starting off, so...
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New Panti
Minister
 
Posts: 2094
Founded: Nov 28, 2012
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Postby New Panti » Wed May 01, 2013 3:26 pm

Arbarlorn wrote:
The Vyavelian Islands wrote:
100 Gargantuos (10 000 crew members each) + 20 000 Flooders (1000 crew members each) + 125 000 Plagues (100 crew members each) + 15 space-stations (17 500 000 crew members total) + 11 500 000 crew members for resupplying with Nourishers + 25 000 Troop ships (1000 troops each) + 20 000 Flooders from the dual-task force...

So 100 000 000 crew members divided between over 200 000 ships, all kinds included.

Hope it answers your question well.



Sorry, but you will need to explain what you do mean.

Edit: If you mean numbers of solar systems, I fixed a couple minutes ago ;)


I think a nation can have only 10,000 ships starting off, so...

Yeah you've got way too many ships.

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The Vyavelian Islands
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Founded: Mar 22, 2013
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Postby The Vyavelian Islands » Wed May 01, 2013 3:37 pm

So is there a maximum number of citizens in the beginning? I feel like 100 000 000 members of the army is proportionnaly ok for a 20 000 000 000 citizens nation (5 planets/moons inhabited in my first solar system).

Besides, wouldn't it be more accurate to talk about crew members than number of ships? Because, well, 10 000 figthers aren't equal 10 000 Destroyers.
-Krish Arr'tok, Kyan of the Urr-Quan Reign
-Bjorn Akranes, Strategist of the Kingdom of Iceland
Allies: Ireland, Angevin Empire


98% of all Internet users would cry if Facebook broke down. If you are part of that 2% who simply would sit back and laugh, copy and paste this into your sig.

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Arbarlorn
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Posts: 669
Founded: Jan 12, 2012
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Postby Arbarlorn » Wed May 01, 2013 3:41 pm

The Vyavelian Islands wrote:So is there a maximum number of citizens in the beginning? I feel like 100 000 000 members of the army is proportionnaly ok for a 20 000 000 000 citizens nation (5 planets/moons inhabited in my first solar system).

Besides, wouldn't it be more accurate to talk about crew members than number of ships? Because, well, 10 000 figthers aren't equal 10 000 Destroyers.


The Navy is always going to possess more personnel than Armies. But, in proportion to costs, it costs more to have say 1,000,000 soldiers (equipment, food, etc.) than it does to have 1,000,000 naval personnel. I don't think there is a maximum number of population size. Now, while it is fine to talk about crew members, for this rp we need the number of ships more. Number of crew is merely more fluff.
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The Vyavelian Islands
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Founded: Mar 22, 2013
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Postby The Vyavelian Islands » Wed May 01, 2013 4:21 pm

Arbarlorn wrote:
The Vyavelian Islands wrote:So is there a maximum number of citizens in the beginning? I feel like 100 000 000 members of the army is proportionnaly ok for a 20 000 000 000 citizens nation (5 planets/moons inhabited in my first solar system).

Besides, wouldn't it be more accurate to talk about crew members than number of ships? Because, well, 10 000 figthers aren't equal 10 000 Destroyers.


The Navy is always going to possess more personnel than Armies. But, in proportion to costs, it costs more to have say 1,000,000 soldiers (equipment, food, etc.) than it does to have 1,000,000 naval personnel. I don't think there is a maximum number of population size. Now, while it is fine to talk about crew members, for this rp we need the number of ships more. Number of crew is merely more fluff.


Then that means that size of the ships doesn't matter much in this game? :lol:

*Starts producing 10 000 fighters* This is way cheaper!

On a more serious note I will then just shrink all my previous ship designs in one medium-large sized one if the size is of so little importance to this rp. Will also be easier on the battlefield ;)
-Krish Arr'tok, Kyan of the Urr-Quan Reign
-Bjorn Akranes, Strategist of the Kingdom of Iceland
Allies: Ireland, Angevin Empire


98% of all Internet users would cry if Facebook broke down. If you are part of that 2% who simply would sit back and laugh, copy and paste this into your sig.

http://tracker.conquestofabsolution.com/stats=the_vyavelian_islands

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Arbarlorn
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Founded: Jan 12, 2012
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Postby Arbarlorn » Wed May 01, 2013 4:29 pm

The Vyavelian Islands wrote:
Arbarlorn wrote:
The Navy is always going to possess more personnel than Armies. But, in proportion to costs, it costs more to have say 1,000,000 soldiers (equipment, food, etc.) than it does to have 1,000,000 naval personnel. I don't think there is a maximum number of population size. Now, while it is fine to talk about crew members, for this rp we need the number of ships more. Number of crew is merely more fluff.


Then that means that size of the ships doesn't matter much in this game? :lol:

*Starts producing 10 000 fighters* This is way cheaper!

On a more serious note I will then just shrink all my previous ship designs in one medium-large sized one if the size is of so little importance to this rp. Will also be easier on the battlefield ;)


I would say size of the ship wouldn't matter in OOC terms but it certainly does when engaged in combat. Smaller ships means less guns they can field. While saving money in personnel and production costs, you sacrifice firepower and strength.

I'm not a moderator of this rp either, so it might not matter what I say.
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Prusseuss
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Postby Prusseuss » Wed May 01, 2013 4:30 pm

I just use boarding and juggernaut ships.I use lots of boarding ships because I just like to swarm you with drones
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Arbarlorn
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Postby Arbarlorn » Wed May 01, 2013 4:37 pm

Prusseuss wrote:I just use boarding and juggernaut ships.I use lots of boarding ships because I just like to swarm you with drones


Boarding ships require heavy armor and powerful thrusters to get them in range to board. To counter boarding ships you need impressive long-range firepower (typically destroyers or battleships). Juggernauts (which I compare to Dreadnoughts) are going to be a tougher problem. Going toe-to-toe is going to be dirty and cost you. Thus you bring in your own swarm; bombers and fighters.
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Rightful Revolution
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Postby Rightful Revolution » Wed May 01, 2013 4:45 pm

Or you could just use my Reaper-based ships and tackle enemy ships with your actual fleet :p

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Arbarlorn
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Postby Arbarlorn » Wed May 01, 2013 4:53 pm

Rightful Revolution wrote:Or you could just use my Reaper-based ships and tackle enemy ships with your actual fleet :p

(Image)


Yeah, I also like the idea of W40K ramming ships. I remember reading one W40K book where a Chaos battleship just tore through a pilgrim ship. It was awesome.
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The Ultramarines
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Founded: Apr 27, 2013
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Postby The Ultramarines » Wed May 01, 2013 5:24 pm

Arbarlorn wrote:
Rightful Revolution wrote:Or you could just use my Reaper-based ships and tackle enemy ships with your actual fleet :p

(Image)


Yeah, I also like the idea of W40K ramming ships. I remember reading one W40K book where a Chaos battleship just tore through a pilgrim ship. It was awesome.

Aren't ironclads just awesome?

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Arbarlorn
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Postby Arbarlorn » Wed May 01, 2013 5:40 pm

The Ultramarines wrote:
Arbarlorn wrote:
Yeah, I also like the idea of W40K ramming ships. I remember reading one W40K book where a Chaos battleship just tore through a pilgrim ship. It was awesome.

Aren't ironclads just awesome?


Yeah. Unfortunately a little outdated in 41st, but man they're still cool.
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Chrome Legion
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Founded: Nov 18, 2011
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Postby Chrome Legion » Wed May 01, 2013 8:42 pm

So Ralnis, are you just going to completely ignore the fleet i just dropped on your face?
The year’s at the spring,
And day’s at the morn;
Morning’s at seven;
The hill-side’s dew-pearled;
The lark’s on the wing;
The snail’s on the thorn;
God’s in His heaven—
All’s right with the world!

hi!

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Ralnis
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Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Wed May 01, 2013 10:02 pm

Chrome Legion wrote:So Ralnis, are you just going to completely ignore the fleet i just dropped on your face?

Oh, I did not know that was directed to me, well I made a post about it anyway so that the mix up can cleared up.
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The Vyavelian Islands
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Founded: Mar 22, 2013
Ex-Nation

Postby The Vyavelian Islands » Thu May 02, 2013 3:10 am

This is an edit of my previous post, changed to go with the ship customs

Name of Nation: The Urr-Quan Reign
Home planet: Quantor (Urr III)
Form of Government: Elective Monarchy were the Sages gather to elect the next Kyan (King)
Leader(s): Krish Arr'tok (current Kyan), Niamo Tyrr'van (minister of war, Urr-Quan), and Tamiss Guan'yuss (minister of information, Hyss-Dyss)
Standing on the Senate and Chancellor: Against! (Isolationist)
Senator: Veryn Diamarr
Species: The Urr-Quans, originary from the temperate planet Quantor from the Urr system, make up for most of the population of the Urr-Quan Reign. They are hot-blooded, brown and grey furred long-lived (150 years!) bipedal hebivorous mammals looking alike to standing squirrels for earthlings. The temperature on their home planet planet varying for around -50 C during winter to 50 C during summer make the Urr-Quans well-fitted to most possible environments, only excluding desertic ones, lacking the presence of enough water to sustain both the Ur-Quan and their living structures. They currently inhabit Quantor (Urr III), Urr VII-E and Urr VII-Y

The Hyss-Dyss, serpent-like bipedal carnivorous nomads living in the deserts, were once the sworn ennemies of the Urr-Quans, but they have been soon out-numbered by the Urr-Quans. The two civilisations share the same home world, and they fought until the Urr-Quans were too well settled for the Hyss-Dyss to stand a chace. They then signed a truce and finally accepted each other's existence when the Urr-Quans decided to grant the Hyss-Tyss the otherwise unhabitable desertic planets in exchange to their submission to the Urr-Quan Reign, an offer that was accepted. They are now full members of the Urr-Quanian society, but they make for approximately 10 % only of the population. They currently inhabit Quantor and Urr II.

Planets: Urr II, Quantor (Urr III), Urr VII-E and Urr VII-Y
Superweapon: Natural-life disruptor (Causes the wildlife to overgrow the targeted planet and become hostile to the inhabitant evolved species. Has no effect on nature-friendly species.)
Population: Around 20 000 000 000
Army: 100 000 000 mens approximately, including 50 000 000 Hyss-Tyssian ground troops and 50 000 000 members of the Urr-Quanian dual-task force (participating to BOTH space and ground combats)
Fleet Size: 8000 Flooders (Medium-sized frigates concentrated on making damage to large ships) + 1000 Wasp-Catchers (Medium sized frigates packed with anti-fighter weapons) + the Gargantua (Admiral ship carrying the superweapon) Total: 9001
Strengths: Biotechnology allow for easier concertation between the elements of the Urr-Quanian fleet. The small size of the Urr-Quanian Reign make his territory easily defensible and thus more stable. Their great knowledge about biology make them experts at sustainable developpment.
Weaknesses: Biotechnological ships tend to be weaker, can die and stop beign usable and need to be nourished. The Urr-Quanian ships but all have quite a lack of speed due to the fact that it is no need to be fast for the distances to travel in the Reign. The Urr-Quanians will always try to limitate the damages to wildlife during invasion, so they never use planetary bombardment.
Last edited by The Vyavelian Islands on Thu May 02, 2013 3:19 am, edited 1 time in total.
-Krish Arr'tok, Kyan of the Urr-Quan Reign
-Bjorn Akranes, Strategist of the Kingdom of Iceland
Allies: Ireland, Angevin Empire


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Conjoined Empire
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Ex-Nation

Postby Conjoined Empire » Thu May 02, 2013 5:07 am

Please forgive my absence since the weekend, but I have been very busy with exams. And to make up for it, I am working on the new storyline I've added.
Veni, vidi, et non creditis mihi! - I came, I saw, and I don't believe my eyes!
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There are only two things that are infinite: The universe, and human stupidity. And I'm not sure about the universe. - Albert Einstein
Pure mathematics is, in its way, the poetry of logical ideas. - Albert Einstein
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Rightful Revolution
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Ex-Nation

Postby Rightful Revolution » Thu May 02, 2013 6:11 am

Conjoined Empire wrote:Please forgive my absence since the weekend, but I have been very busy with exams. And to make up for it, I am working on the new storyline I've added.


SPACE COWBOYS!?!?! :clap:
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New Harvest
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Founded: Mar 29, 2013
Ex-Nation

Postby New Harvest » Thu May 02, 2013 10:00 am

Sooooo I'd like to ally with someone like the Impervious empire or something to kill some Vong'
NEW HARVEST
▲▼▲

I'm from the UK and I'm straight. I like firearms and military vehicles, I also like sci-fi.
MT/PMT
MT: New Harvest.
PMT: UHR.
IN CONSTRUCTION

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Rightful Revolution
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Founded: Jan 14, 2010
Ex-Nation

Postby Rightful Revolution » Thu May 02, 2013 1:51 pm

New Harvest wrote:Sooooo I'd like to ally with someone like the Impervious empire or something to kill some Vong'


You know where to find me
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