Tiltjuice wrote:Swith Witherward wrote:It's okay Grandpa, it's okay... *comforting hug*
Tilt, get the straight jacket.
*repeatedly walking into a hay bale*
Hmm? The giant walking container of pine nuts told me the straight jacket was inside the hay bale and I had to break it with my eyelashes.
A thousand eyelashes to your bare back, oh infidel Indonesian Prime Minister! I'll see your hay (HEY!) and raise you by six drams of butterfly wings.
Also... there's a rebuilding the city post
here for those who are interested. I'll slowly be working these in so everything is out in the open for players.
Several things are changing, mainly in response to requests or because people have mentioned things in OOC and IC. The main desire by a lot of people is "Establish government, establish defenses for invasions, and establish guidelines". Give the people what they want...
The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.
The city does NOT recognize UN regulations - ambassadors who do stupid things are held accountable by the city's government, and some heinous actions might result in a declared state of hostility between the sovereign state and that nation. The city won't invade but it will bristle.
This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.
"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult. The city will never invade a nation, but PLAYERS with nations can decide that their nation invades another nation in response to activities done in or to the city. The city won't help your nations as they fight each other because the sovereign-state is neutral.
"Can we still do wild things, like Death Saurer and zombie attacks?" Yep. But the city can handle the recovery better now and we don't have to constantly bring the dead back because now there are civil defense (evacuation) plans in effect. Some people were really upset when Drones and Yellow King savaged little kids (or attempted to)... evacuation plans help cut down on the level of complaints in my TG box.
"Can we still launch nukes?" Ask Dab about what happened when he nuked the Building for shits and grins. *nods*
"Can we still eat pizza deliverymen?" Yep. NVE's always done it right... he finds ways where the missing deliveryman isn't actually missing, or covers his tracks well.
"Can we still drive cars in a crazy manner, blow holes in the sidewalk, do crazy things like that?" Yep. Don't get caught. But, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".
This is a culmination of months and months and months of TG to me.
Thoughts? Concerns? Ideas?