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PostPosted: Wed Apr 24, 2013 12:33 pm
by AETEN II
Basic Info
Name of Invasion: And No Shits Were Given
Name of Invader: Mellivora capensis
Date of Invasion: Whenever they feel like it.
Length of Invasion: Forever.

Statistical Info
Primary Objective: Spread the territory of the Honey Badger everywhere.
Secondary Objectives: Bite everyone's ankles until they go away.
Trietary Objectives: Invade chaos and take over.
Major Events: Honey Badgers. HONEY BADGERS EVERYWHERE! Plus everyone bitten from here-on becomes a Wer-Honey Badger whenever the moon is golden.
Potential Casualties: Everyone's ankles. And their pride.
List of Enemy forces: All the Honey Badgers.
List of Allied Forces: None.
God Allowance: Swith. Doing the fishstick.

PostPosted: Wed Apr 24, 2013 12:49 pm
by Tiltjuice
Urran wrote:what is wrong with y'all? did you get dropped on your heads?


No, I was just drawn that way.

I had a friend who had that done to him, actually. One side of his head is still dented in.

viewtopic.php?p=14118122#p14118122

This should totally happen.

PostPosted: Wed Apr 24, 2013 1:00 pm
by Urran
*bangs head on desk*

PostPosted: Wed Apr 24, 2013 1:03 pm
by Tiltjuice
Urran wrote:*bangs head on desk*


*licks fingers suggestively at the desk*

And on that note, lunchtime.

On the other hand, lunchtime is an illusion.

*goes back to contemplating a pickle like Grandpa showed me*

PostPosted: Wed Apr 24, 2013 1:03 pm
by Swith Witherward
Tiltjuice wrote:
Swith Witherward wrote:It's okay Grandpa, it's okay... *comforting hug*

Tilt, get the straight jacket.


*repeatedly walking into a hay bale*

Hmm? The giant walking container of pine nuts told me the straight jacket was inside the hay bale and I had to break it with my eyelashes.

A thousand eyelashes to your bare back, oh infidel Indonesian Prime Minister! I'll see your hay (HEY!) and raise you by six drams of butterfly wings.

Also... there's a rebuilding the city post here for those who are interested. I'll slowly be working these in so everything is out in the open for players.

Several things are changing, mainly in response to requests or because people have mentioned things in OOC and IC. The main desire by a lot of people is "Establish government, establish defenses for invasions, and establish guidelines". Give the people what they want...

The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.

The city does NOT recognize UN regulations - ambassadors who do stupid things are held accountable by the city's government, and some heinous actions might result in a declared state of hostility between the sovereign state and that nation. The city won't invade but it will bristle.

This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.

"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult. The city will never invade a nation, but PLAYERS with nations can decide that their nation invades another nation in response to activities done in or to the city. The city won't help your nations as they fight each other because the sovereign-state is neutral.

"Can we still do wild things, like Death Saurer and zombie attacks?" Yep. But the city can handle the recovery better now and we don't have to constantly bring the dead back because now there are civil defense (evacuation) plans in effect. Some people were really upset when Drones and Yellow King savaged little kids (or attempted to)... evacuation plans help cut down on the level of complaints in my TG box.

"Can we still launch nukes?" Ask Dab about what happened when he nuked the Building for shits and grins. *nods*

"Can we still eat pizza deliverymen?" Yep. NVE's always done it right... he finds ways where the missing deliveryman isn't actually missing, or covers his tracks well.

"Can we still drive cars in a crazy manner, blow holes in the sidewalk, do crazy things like that?" Yep. Don't get caught. But, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".

This is a culmination of months and months and months of TG to me.

Thoughts? Concerns? Ideas?

PostPosted: Wed Apr 24, 2013 1:05 pm
by Tsuyoi Tekikoku
Swith Witherward wrote:
Tiltjuice wrote:
*repeatedly walking into a hay bale*

Hmm? The giant walking container of pine nuts told me the straight jacket was inside the hay bale and I had to break it with my eyelashes.

A thousand eyelashes to your bare back, oh infidel Indonesian Prime Minister! I'll see your hay (HEY!) and raise you by six drams of butterfly wings.

Also... there's a rebuilding the city post here for those who are interested. I'll slowly be working these in so everything is out in the open for players.

Several things are changing, mainly in response to requests or because people have mentioned things in OOC and IC. The main desire by a lot of people is "Establish government, establish defenses for invasions, and establish guidelines". Give the people what they want...

The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.

The city does NOT recognize UN regulations - ambassadors who do stupid things are held accountable by the city's government, and some heinous actions might result in a declared state of hostility between the sovereign state and that nation. The city won't invade but it will bristle.

This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.

"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult. The city will never invade a nation, but PLAYERS with nations can decide that their nation invades another nation in response to activities done in or to the city. The city won't help your nations as they fight each other because the sovereign-state is neutral.

"Can we still do wild things, like Death Saurs and zombie attacks?" Yep. But the city can handle the recovery better now and we don't have to constantly bring the dead back because now there are civil defense (evacuation) plans in effect. Some people were really upset when Drones and Yellow King savaged little kids (or attempted to)... evacuation plans help cut down on the level of complaints in my TG box.

"Can we still launch nukes?" Ask Dab about what happened when he nuked the Building for shits and grins. *nods*

"Can we still eat pizza deliverymen?" Yep. NVE's always done it right... he finds ways where the missing deliveryman isn't actually missing, or covers his tracks well.

"Can we still drive cars in a crazy manner, blow holes in the sidewalk, do crazy things like that?" Yep. Don't get caught. But, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".

This is a culmination of months and months and months of TG to me.

Thoughts? Concerns? Ideas?

Swith.......It's Death Saurer,as their is only one of it.

PostPosted: Wed Apr 24, 2013 1:07 pm
by South Romagnia
I wonder how a WWII-tech nation would fare in PL...

PostPosted: Wed Apr 24, 2013 1:09 pm
by Tiltjuice
Swith Witherward wrote:
A thousand eyelashes to your bare back, oh infidel Indonesian Prime Minister! I'll see your hay (HEY!) and raise you by six drams of butterfly wings.(1)

Also... there's a rebuilding the city post here for those who are interested. I'll slowly be working these in so everything is out in the open for players.

Several things are changing, mainly in response to requests or because people have mentioned things in OOC and IC. The main desire by a lot of people is "Establish government, establish defenses for invasions, and establish guidelines". Give the people what they want...

The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.

The city does NOT recognize UN regulations - ambassadors who do stupid things are held accountable by the city's government, and some heinous actions might result in a declared state of hostility between the sovereign state and that nation. The city won't invade but it will bristle.

This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.

"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult. The city will never invade a nation, but PLAYERS with nations can decide that their nation invades another nation in response to activities done in or to the city. The city won't help your nations as they fight each other because the sovereign-state is neutral.

"Can we still do wild things, like Death Saurs and zombie attacks?" Yep. But the city can handle the recovery better now and we don't have to constantly bring the dead back because now there are civil defense (evacuation) plans in effect. Some people were really upset when Drones and Yellow King savaged little kids (or attempted to)... evacuation plans help cut down on the level of complaints in my TG box.

"Can we still launch nukes?" Ask Dab about what happened when he nuked the Building for shits and grins. *nods*

"Can we still eat pizza deliverymen?" Yep. NVE's always done it right... he finds ways where the missing deliveryman isn't actually missing, or covers his tracks well.

"Can we still drive cars in a crazy manner, blow holes in the sidewalk, do crazy things like that?" Yep. Don't get caught. But, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".

This is a culmination of months and months and months of TG to me.

Thoughts? Concerns? Ideas?


(1) .کینکی Totes a good use of what I'm learning. *nod*

(2) Both the IC post and the above look good. I've no immediate questions or comments, but I imagine I'll have some as play goes on; as will others.

PostPosted: Wed Apr 24, 2013 1:18 pm
by Swith Witherward
Tsuyoi tekikoku wrote:Swith.......It's Death Saurer,as their is only one of it.

Okies! I fixed my post above and got the spelling right. I still want to see that thing in action. It just looks so damn fun! *loves Tsu's Death Saurer*

PostPosted: Wed Apr 24, 2013 1:36 pm
by Bone Fort
Swith Witherward wrote:A thousand eyelashes to your bare back, oh infidel Indonesian Prime Minister! I'll see your hay (HEY!) and raise you by six drams of butterfly wings.

Also... there's a rebuilding the city post here for those who are interested. I'll slowly be working these in so everything is out in the open for players.

Several things are changing, mainly in response to requests or because people have mentioned things in OOC and IC. The main desire by a lot of people is "Establish government, establish defenses for invasions, and establish guidelines". Give the people what they want...

The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.

The city does NOT recognize UN regulations - ambassadors who do stupid things are held accountable by the city's government, and some heinous actions might result in a declared state of hostility between the sovereign state and that nation. The city won't invade but it will bristle.

This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.

"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult. The city will never invade a nation, but PLAYERS with nations can decide that their nation invades another nation in response to activities done in or to the city. The city won't help your nations as they fight each other because the sovereign-state is neutral.

"Can we still do wild things, like Death Saurer and zombie attacks?" Yep. But the city can handle the recovery better now and we don't have to constantly bring the dead back because now there are civil defense (evacuation) plans in effect. Some people were really upset when Drones and Yellow King savaged little kids (or attempted to)... evacuation plans help cut down on the level of complaints in my TG box.

"Can we still launch nukes?" Ask Dab about what happened when he nuked the Building for shits and grins. *nods*

"Can we still eat pizza deliverymen?" Yep. NVE's always done it right... he finds ways where the missing deliveryman isn't actually missing, or covers his tracks well.

"Can we still drive cars in a crazy manner, blow holes in the sidewalk, do crazy things like that?" Yep. Don't get caught. But, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".

This is a culmination of months and months and months of TG to me.

Thoughts? Concerns? Ideas?


I'd imagine the citizens would be a bit harder to kill and the police forces would be a bit harder to shake, as they're starting to catch on. I'm not saying that a random citizen would kick your ass (unless it would be really, really, REALLY funny), but I am saying that they would probably not react like horror movie victims and blindly wake into obvious traps and bad situations, and the police and military might have a trick or two to deal with supernatural or otherwise superpowered entities.

"Hmmm, there's the sound of a baby crying somewhere at the end of that dark, poorly lit alley... probably best let the cops handle this one..."

"Gee, that guy with the scythe and fireballs is going on a killing spree. Maybe instead of bumrushing him with batons like the lemmings everyone thinks we are while yelling at him to put his hands in the air, we should just have SWAT snipers ventilate his skull with supersonic armor-piercing rounds."

PostPosted: Wed Apr 24, 2013 1:43 pm
by Tsuyoi Tekikoku
Swith Witherward wrote:
Tsuyoi tekikoku wrote:Swith.......It's Death Saurer,as their is only one of it.

Okies! I fixed my post above and got the spelling right. I still want to see that thing in action. It just looks so damn fun! *loves Tsu's Death Saurer*

The bringer of destruction has risen at last. All that bear witness to the light of death know that the end of all time has come. The greatest being of destruction, feared in legend that now walks again, threatens to destroy all that ever was. Now the question is, do you join that ultimate power, or do you futility fight against it, knowing that there is little to no hope left?
The time to choose your destiny is at hand.- a tsuyoian view on death saurer

PostPosted: Wed Apr 24, 2013 1:47 pm
by Swith Witherward
Bone Fort wrote:I'd imagine the citizens would be a bit harder to kill and the police forces would be a bit harder to shake, as they're starting to catch on. I'm not saying that a random citizen would kick your ass (unless it would be really, really, REALLY funny), but I am saying that they would probably not react like horror movie victims and blindly wake into obvious traps and bad situations, and the police and military might have a trick or two to deal with supernatural or otherwise superpowered entities.

"Hmmm, there's the sound of a baby crying somewhere at the end of that dark, poorly lit alley... probably best let the cops handle this one..."

"Gee, that guy with the scythe and fireballs is going on a killing spree. Maybe instead of bumrushing him with batons like the lemmings everyone thinks we are while yelling at him to put his hands in the air, we should just have SWAT snipers ventilate his skull with supersonic armor-piercing rounds."

Pretty much. I'm sort of looking at it like the Swiss. The Professional Army is the standing army and smallish, the Reserves supplement the standing army during times of need, and the Militia is activated during times of war and is comprised of all able-bodied citizens of fighting age. I can go into details on how this works if anyone is unfamiliar with it.

PostPosted: Wed Apr 24, 2013 1:50 pm
by Primordial Luxa
Swith Witherward wrote:
Tiltjuice wrote:
*repeatedly walking into a hay bale*

Hmm? The giant walking container of pine nuts told me the straight jacket was inside the hay bale and I had to break it with my eyelashes.

A thousand eyelashes to your bare back, oh infidel Indonesian Prime Minister! I'll see your hay (HEY!) and raise you by six drams of butterfly wings.

Also... there's a rebuilding the city post here for those who are interested. I'll slowly be working these in so everything is out in the open for players.

Several things are changing, mainly in response to requests or because people have mentioned things in OOC and IC. The main desire by a lot of people is "Establish government, establish defenses for invasions, and establish guidelines". Give the people what they want...

The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.

The city does NOT recognize UN regulations - ambassadors who do stupid things are held accountable by the city's government, and some heinous actions might result in a declared state of hostility between the sovereign state and that nation. The city won't invade but it will bristle.

This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.

"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult. The city will never invade a nation, but PLAYERS with nations can decide that their nation invades another nation in response to activities done in or to the city. The city won't help your nations as they fight each other because the sovereign-state is neutral.

"Can we still do wild things, like Death Saurer and zombie attacks?" Yep. But the city can handle the recovery better now and we don't have to constantly bring the dead back because now there are civil defense (evacuation) plans in effect. Some people were really upset when Drones and Yellow King savaged little kids (or attempted to)... evacuation plans help cut down on the level of complaints in my TG box.

"Can we still launch nukes?" Ask Dab about what happened when he nuked the Building for shits and grins. *nods*

"Can we still eat pizza deliverymen?" Yep. NVE's always done it right... he finds ways where the missing deliveryman isn't actually missing, or covers his tracks well.

"Can we still drive cars in a crazy manner, blow holes in the sidewalk, do crazy things like that?" Yep. Don't get caught. But, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".

This is a culmination of months and months and months of TG to me.

Thoughts? Concerns? Ideas?


Hmmmm.... this seems like a good concept but i'm having some concerns about some of these actions.

PostPosted: Wed Apr 24, 2013 1:50 pm
by Swith Witherward
Primordial Luxa wrote:
Swith Witherward wrote:
A thousand eyelashes to your bare back, oh infidel Indonesian Prime Minister! I'll see your hay (HEY!) and raise you by six drams of butterfly wings.

Also... there's a rebuilding the city post here for those who are interested. I'll slowly be working these in so everything is out in the open for players.

Several things are changing, mainly in response to requests or because people have mentioned things in OOC and IC. The main desire by a lot of people is "Establish government, establish defenses for invasions, and establish guidelines". Give the people what they want...

The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.

The city does NOT recognize UN regulations - ambassadors who do stupid things are held accountable by the city's government, and some heinous actions might result in a declared state of hostility between the sovereign state and that nation. The city won't invade but it will bristle.

This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.

"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult. The city will never invade a nation, but PLAYERS with nations can decide that their nation invades another nation in response to activities done in or to the city. The city won't help your nations as they fight each other because the sovereign-state is neutral.

"Can we still do wild things, like Death Saurer and zombie attacks?" Yep. But the city can handle the recovery better now and we don't have to constantly bring the dead back because now there are civil defense (evacuation) plans in effect. Some people were really upset when Drones and Yellow King savaged little kids (or attempted to)... evacuation plans help cut down on the level of complaints in my TG box.

"Can we still launch nukes?" Ask Dab about what happened when he nuked the Building for shits and grins. *nods*

"Can we still eat pizza deliverymen?" Yep. NVE's always done it right... he finds ways where the missing deliveryman isn't actually missing, or covers his tracks well.

"Can we still drive cars in a crazy manner, blow holes in the sidewalk, do crazy things like that?" Yep. Don't get caught. But, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".

This is a culmination of months and months and months of TG to me.

Thoughts? Concerns? Ideas?


Hmmmm.... this seems like a good concept but i'm having some concerns about some of these actions.

Okies, let's hear them.

PostPosted: Wed Apr 24, 2013 2:34 pm
by Midnight Sky
YAY! I am off tomorrow and I have prom. it's going to be fun 8)

PostPosted: Wed Apr 24, 2013 2:39 pm
by Torsiedelle
Midnight Sky wrote:YAY! I am off tomorrow and I have prom. it's going to be fun 8)


I read prom as porn o.0

Either way, good for you!

PostPosted: Wed Apr 24, 2013 2:41 pm
by Swith Witherward
Midnight Sky wrote:YAY! I am off tomorrow and I have prom. it's going to be fun 8)

Ah, another Prom. 'Tis the season!

Okay... got a date? No one ever invites me. :lol2: No, it's okay. If you're not 18, you can't invite me. *holds up Hand of Snubbing*

Image

PostPosted: Wed Apr 24, 2013 2:43 pm
by Midnight Sky
Swith Witherward wrote:
Midnight Sky wrote:YAY! I am off tomorrow and I have prom. it's going to be fun 8)

Ah, another Prom. 'Tis the season!

Okay... got a date? No one ever invites me. :lol2: No, it's okay. If you're not 18, you can't invite me. *holds up Hand of Snubbing*

Image



I am 18. and yes I have a date and she has a fiance....and she's younger than me so it's weird..oh, and she's a different race.

PostPosted: Wed Apr 24, 2013 2:45 pm
by Swith Witherward
Midnight Sky wrote:I am 18. and yes I have a date and she has a fiance....and she's younger than me so it's weird..oh, and she's a different race.

Your date isn't part of the human race?

PostPosted: Wed Apr 24, 2013 2:47 pm
by Primordial Luxa
Swith Witherward wrote:The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.

My character are Luxan Ambassdors and there apartment is an ambassy so how will this affect them.
Swith Witherward wrote:This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.

During the few invasions that I’ve taken part of I’ve enjoyed it when the atmosphere is much less militarily focused. I’ve enjoyed the times when it’s felt more Hollywood with us acting as a group of unique people fighting off a much more powerful enemy. (Avengers comes to mind here, as using it as the basis for my plan in the Drone invasion seemed to work well)
Swith Witherward wrote:"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult.

This is something I noticed when I did my invasion that is power inflation due to the invasion. Personally I feel invasions would work better if we all acted like this was the first invasion ever (I realize that its illogical). In most media the people being invaded are complexly overpowered, the drama of the movie/book/comic comes from us rooting for them against opposition and questioning how they will overcome such opposition. I feel that we should try to stick to this common but effective cliché. I feel invaders need to understand that they WILL lose and the defenders that they WILL win, everyone needs to understand this. All it does is lead to and arms race.

Swith Witherward wrote:ut, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".

This really sticks out at me, (probably because you used my baby as an example) I feel that the people of the city should never truly understand us and always see us and our works as strange, if they don’t then it throws a lot of what I plan out the window. However my characters have no reason to interact with you guys unless their shunned by the city something id like to keep.

PostPosted: Wed Apr 24, 2013 2:48 pm
by Torsiedelle
I came up with a new jazz-inspired bass line :D

PostPosted: Wed Apr 24, 2013 2:49 pm
by Tiltjuice
Swith Witherward wrote:
Midnight Sky wrote:YAY! I am off tomorrow and I have prom. it's going to be fun 8)

Ah, another Prom. 'Tis the season!

Okay... got a date? No one ever invites me. :lol2: No, it's okay. If you're not 18, you can't invite me. *holds up Hand of Snubbing*

Image


這事件快速升級。邊個太天真?Tilt 太天真。 晚晚我9點已經上床la.

*laughing* Not really. In reality, I'm raiding Home Depot for buckets of red paint.

PostPosted: Wed Apr 24, 2013 2:49 pm
by Midnight Sky
Swith Witherward wrote:
Midnight Sky wrote:I am 18. and yes I have a date and she has a fiance....and she's younger than me so it's weird..oh, and she's a different race.

Your date isn't part of the human race?



XD no she's human. but she's black and I'm white. she told her future husband that she was going to prom with someone other than him and he got mad but after figuring out that it was me, he did not care in the slightest. what can I say, he loves me

PostPosted: Wed Apr 24, 2013 2:50 pm
by Tiltjuice
Midnight Sky wrote:I am 18. and yes I have a date and she has a fiance....and she's younger than me so it's weird..oh, and she's a different race.


You're not in Montana are you? :unsure:

PostPosted: Wed Apr 24, 2013 2:54 pm
by Midnight Sky
Tiltjuice wrote:
Midnight Sky wrote:I am 18. and yes I have a date and she has a fiance....and she's younger than me so it's weird..oh, and she's a different race.


You're not in Montana are you? :unsure:


Louisiana. why?