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PostPosted: Mon Apr 22, 2013 8:10 pm
by Tiltjuice
Germanic Templars wrote:Ladies and gentlemen, I am going to do this ahead of time and whatnot.. M'kay. I have divided the palace into important places for meeting and stuff. Now then, all of the rooms are the same, however, you can customize them and stuff and all of that good jazz... Anyway, here are the places:


Throne Room - Equivalent of the Lobby, where you would enter with a throne in it. Did I mention there was a throne in it?

Palace Dining Room - Not much other than it's a huge frikken dining room with plenty to sit. On the left side of the building (Assuming if you were looking at it from the front).

Recreational area - In the back of the building. Includes a dojo and from there, it breaks off into a pool/spa area off to the left, weight room to the right, and Virtual Simulation room directly across the dojo.

Living area - Right side of the building where there are a labyrinth of hallways and rooms.

Strip: The place that is two miles long and lays out front of the palace pass it's walls. With it are a Ch'as, a few kiosks and stores, and directly across is a parking garage for air vehicles.

Side note: Doors are automatic unless locked. Lights tend to come on down the hallway or room you enter, and kitchen is pretty much off limits since food is either brought to your room or to the dining room (And by food I do not mean the people bringing it). In the far back of the building there is a nice garden.

Any questions?


Can you teach me how to properly contemplate a pickle?

PostPosted: Mon Apr 22, 2013 8:15 pm
by Germanic Templars
Tiltjuice wrote:
Germanic Templars wrote:Ladies and gentlemen, I am going to do this ahead of time and whatnot.. M'kay. I have divided the palace into important places for meeting and stuff. Now then, all of the rooms are the same, however, you can customize them and stuff and all of that good jazz... Anyway, here are the places:


Throne Room - Equivalent of the Lobby, where you would enter with a throne in it. Did I mention there was a throne in it?

Palace Dining Room - Not much other than it's a huge frikken dining room with plenty to sit. On the left side of the building (Assuming if you were looking at it from the front).

Recreational area - In the back of the building. Includes a dojo and from there, it breaks off into a pool/spa area off to the left, weight room to the right, and Virtual Simulation room directly across the dojo.

Living area - Right side of the building where there are a labyrinth of hallways and rooms.

Strip: The place that is two miles long and lays out front of the palace pass it's walls. With it are a Ch'as, a few kiosks and stores, and directly across is a parking garage for air vehicles.

Side note: Doors are automatic unless locked. Lights tend to come on down the hallway or room you enter, and kitchen is pretty much off limits since food is either brought to your room or to the dining room (And by food I do not mean the people bringing it). In the far back of the building there is a nice garden.

Any questions?


Can you teach me how to properly contemplate a pickle?


Easy, you do it like this. *Several minutes later* That's how we do it..

PostPosted: Mon Apr 22, 2013 8:21 pm
by Swith Witherward
Germanic Templars wrote:Ladies and gentlemen, I am going to do this ahead of time and whatnot.. M'kay. I have divided the palace into important places for meeting and stuff. Now then, all of the rooms are the same, however, you can customize them and stuff and all of that good jazz... Anyway, here are the places:


Throne Room - Equivalent of the Lobby, where you would enter with a throne in it. Did I mention there was a throne in it?

Palace Dining Room - Not much other than it's a huge frikken dining room with plenty to sit. On the left side of the building (Assuming if you were looking at it from the front).

Recreational area - In the back of the building. Includes a dojo and from there, it breaks off into a pool/spa area off to the left, weight room to the right, and Virtual Simulation room directly across the dojo.

Living area - Right side of the building where there are a labyrinth of hallways and rooms.

Strip: The place that is two miles long and lays out front of the palace pass it's walls. With it are a Ch'as, a few kiosks and stores, and directly across is a parking garage for air vehicles.

Side note: Doors are automatic unless locked. Lights tend to come on down the hallway or room you enter, and kitchen is pretty much off limits since food is either brought to your room or to the dining room (And by food I do not mean the people bringing it). In the far back of the building there is a nice garden.

Any questions?

Yes... when can we board? *picks up favorite straw hat and bottle of suntan lotion*

Oh, and an evening gown. I'll probably need one of those. And some matching shoes and a clutch bag, and a good book, and..

PostPosted: Mon Apr 22, 2013 8:26 pm
by AETEN II
Swith Witherward wrote:
The BranRiech wrote:But the question is, should it be harder to invade for the players who don't have FT tech like Dani does?

Don't look at it from a tech level. Ewoks beat the hell out of seasoned Storm Troopers.

Look at it as characters being vigilant, so it's more difficult to sneak, and we're better organized as a team. Before, it was "OH NO ZOMBIE RAPTORS!" or whatever, and no one worked together to stop them. Now it's "Well, there are zombie raptors. Bran you scout their defenses, Tsu fly over and see how many there are, Prim organize ground forces" etc.

Canon fixed that. The guys on Endor were the Empire's best... two decades ago. The garrison seen in the movie was the 501st, which was well, made up of biologically fifty to sixty year old clones that should have been in 'This Old Clone Home' and not at a base. Not to mention my nation's from an Alt Timeline where the Rebels were wiped out, and Ewoks ignored. Anyone that fucks with the Empire gets speciocided. AKA, no matter how cute you are, your entire species is destroyed.

PostPosted: Mon Apr 22, 2013 8:27 pm
by The BranRiech
AETEN II wrote:
Swith Witherward wrote:Don't look at it from a tech level. Ewoks beat the hell out of seasoned Storm Troopers.

Look at it as characters being vigilant, so it's more difficult to sneak, and we're better organized as a team. Before, it was "OH NO ZOMBIE RAPTORS!" or whatever, and no one worked together to stop them. Now it's "Well, there are zombie raptors. Bran you scout their defenses, Tsu fly over and see how many there are, Prim organize ground forces" etc.

Canon fixed that. The guys on Endor were the Empire's best... two decades ago. The garrison seen in the movie was the 501st, which was well, made up of biologically fifty to sixty year old clones that should have been in 'This Old Clone Home' and not at a base. Not to mention my nation's from an Alt Timeline where the Rebels were wiped out, and Ewoks ignored. Anyone that fucks with the Empire gets speciocided. AKA, no matter how cute you are, your entire species is destroyed.

Good thing I never found the Ewoks . . . Cute.

PostPosted: Mon Apr 22, 2013 8:29 pm
by Germanic Templars
Swith Witherward wrote:
Germanic Templars wrote:Ladies and gentlemen, I am going to do this ahead of time and whatnot.. M'kay. I have divided the palace into important places for meeting and stuff. Now then, all of the rooms are the same, however, you can customize them and stuff and all of that good jazz... Anyway, here are the places:


Throne Room - Equivalent of the Lobby, where you would enter with a throne in it. Did I mention there was a throne in it?

Palace Dining Room - Not much other than it's a huge frikken dining room with plenty to sit. On the left side of the building (Assuming if you were looking at it from the front).

Recreational area - In the back of the building. Includes a dojo and from there, it breaks off into a pool/spa area off to the left, weight room to the right, and Virtual Simulation room directly across the dojo.

Living area - Right side of the building where there are a labyrinth of hallways and rooms.

Strip: The place that is two miles long and lays out front of the palace pass it's walls. With it are a Ch'as, a few kiosks and stores, and directly across is a parking garage for air vehicles.

Side note: Doors are automatic unless locked. Lights tend to come on down the hallway or room you enter, and kitchen is pretty much off limits since food is either brought to your room or to the dining room (And by food I do not mean the people bringing it). In the far back of the building there is a nice garden.

Any questions?

Yes... when can we board? *picks up favorite straw hat and bottle of suntan lotion*

Oh, and an evening gown. I'll probably need one of those. And some matching shoes and a clutch bag, and a good book, and..


Oh yes.. That reminds me..

Library - located off to the right of the Throne room. Specifically past the first door on your right. Books vary between old paper and leather back to modern pads that read the book to you (now your child too can read and listen to Shakespeare's Macbeth). By the way, it's a huge library with tower stairs leading up to the second floor as well as a balcony that over looks the lower part of the library.

PostPosted: Mon Apr 22, 2013 8:30 pm
by Tsuyoi Tekikoku
So i have this major event idea, that inuclds tsu..
I call it:
*Nuclear Wings of the Dark Angel*

sounds sweet right?

PostPosted: Mon Apr 22, 2013 8:30 pm
by The BranRiech
You guys remember that zombie thing i did a while back in an abandoned district in the Branriech?

Well 3 foreigners ended up stuck there . . .

Night, peplez.

If we leave tonight, Swith, could you play my characters getting on the ship?

PostPosted: Mon Apr 22, 2013 8:33 pm
by New Aksarben
night everyone. I need to sleep!

PostPosted: Mon Apr 22, 2013 8:34 pm
by Tiltjuice
Tsuyoi tekikoku wrote:So i have this major event idea, that inuclds tsu..
I call it:
*Nuclear Wings of the Dark Angel*

sounds sweet right?


I'll put it on the list.

Night NA!

PostPosted: Mon Apr 22, 2013 8:36 pm
by Tiltjuice
The BranRiech wrote:You guys remember that zombie thing i did a while back in an abandoned district in the Branriech?

Well 3 foreigners ended up stuck there . . .

Night, peplez.

If we leave tonight, Swith, could you play my characters getting on the ship?


I got it. I'll do it when back from dinner.

PostPosted: Mon Apr 22, 2013 8:38 pm
by Swith Witherward
Let's plan on leaving tomorrow evening. I'll be on around 5.

PostPosted: Mon Apr 22, 2013 8:40 pm
by Swith Witherward
Alright, the first page of this thread has been updated to reflect the city destruction AND GT's info.

PostPosted: Mon Apr 22, 2013 8:42 pm
by Tsuyoi Tekikoku
Tiltjuice wrote:
Tsuyoi tekikoku wrote:So i have this major event idea, that inuclds tsu..
I call it:
*Nuclear Wings of the Dark Angel*

sounds sweet right?


I'll put it on the list.

Night NA!

good,it'll have exploisons! NUKES! LOTS AND LOTS OF NUKES!!!
also tsu becomes *MUCH* stronger,in terms of wiping out a very large population(of course still following the rules set for gods) and she'll be a little more destructive and somewhat of a antagonist.

PostPosted: Mon Apr 22, 2013 8:42 pm
by Tiltjuice
Tsuyoi tekikoku wrote:good,it'll have exploisons! NUKES! LOTS AND LOTS OF NUKES!!!
also tsu becomes *MUCH* stronger,in terms of wiping out a very large population(of course still following the rules set for gods) and she'll be a little more destructive and somewhat of a antagonist.


Added

PostPosted: Mon Apr 22, 2013 8:46 pm
by Torsiedelle
Tsuyoi tekikoku wrote:
Tiltjuice wrote:
I'll put it on the list.

Night NA!

good,it'll have exploisons! NUKES! LOTS AND LOTS OF NUKES!!!
also tsu becomes *MUCH* stronger,in terms of wiping out a very large population(of course still following the rules set for gods) and she'll be a little more destructive and somewhat of a antagonist.


Antagonists!

Yaya!

PostPosted: Mon Apr 22, 2013 8:47 pm
by Germanic Templars
Off to bed, night all.

PostPosted: Mon Apr 22, 2013 8:49 pm
by Tiltjuice
Night GT! *hands a pickle to contemplate*

PostPosted: Mon Apr 22, 2013 8:57 pm
by Swith Witherward
Tsuyoi tekikoku wrote:
Tiltjuice wrote:
I'll put it on the list.

Night NA!

good,it'll have exploisons! NUKES! LOTS AND LOTS OF NUKES!!!
also tsu becomes *MUCH* stronger,in terms of wiping out a very large population(of course still following the rules set for gods) and she'll be a little more destructive and somewhat of a antagonist.


Just give us a basic rundown, Tsu.
Invasion Information Form
Code: Select all
[b][u]Basic Info[/u][/b]
[b]Name of Invasion:[/b]
[b]Name of Invader:[/b]
[b]Date of Invasion:[/b] (mm/dd/yyyy)
[b]Length of Invasion:[/b] (a good length is a week or two)

[b][u]Statistical Info[/u][/b]
[b]Primary Objective:[/b]
[b]Secondary Objectives:[/b]
[b]Trietary Objectives:[/b]
[b]Major Events:[/b] (a semi-detailed list of three major events that will effect the apartment and provide a challenge for all members of the RP)
[b]Potential Casualties:[/b] (List of characters who's owners have said are allowed to die, these characters may be brought back to life at the end of the campaign or may stay dead.)
[b]List of Enemy forces:[/b] (the number and type of forces that will invade the city)
[b]List of Allied Forces:[/b] (the Number and type of NPCs that will be fighting against the invasion, please refrain from using armies, a spec ops group is fine but keep it small.)
[b]God Allowance:[/b] (Some characters might wish to have no gods, other might want only gods. If any gods are used please list them here each with a power level of 1-5, NOTE: Bones and Swith are the only exception and may be level 6, if they need to)

PostPosted: Mon Apr 22, 2013 9:13 pm
by Tsuyoi Tekikoku
Swith Witherward wrote:
Tsuyoi tekikoku wrote:good,it'll have exploisons! NUKES! LOTS AND LOTS OF NUKES!!!
also tsu becomes *MUCH* stronger,in terms of wiping out a very large population(of course still following the rules set for gods) and she'll be a little more destructive and somewhat of a antagonist.


Just give us a basic rundown, Tsu.
Invasion Information Form
Code: Select all
[b][u]Basic Info[/u][/b]
[b]Name of Invasion:[/b]
[b]Name of Invader:[/b]
[b]Date of Invasion:[/b] (mm/dd/yyyy)
[b]Length of Invasion:[/b] (a good length is a week or two)

[b][u]Statistical Info[/u][/b]
[b]Primary Objective:[/b]
[b]Secondary Objectives:[/b]
[b]Trietary Objectives:[/b]
[b]Major Events:[/b] (a semi-detailed list of three major events that will effect the apartment and provide a challenge for all members of the RP)
[b]Potential Casualties:[/b] (List of characters who's owners have said are allowed to die, these characters may be brought back to life at the end of the campaign or may stay dead.)
[b]List of Enemy forces:[/b] (the number and type of forces that will invade the city)
[b]List of Allied Forces:[/b] (the Number and type of NPCs that will be fighting against the invasion, please refrain from using armies, a spec ops group is fine but keep it small.)
[b]God Allowance:[/b] (Some characters might wish to have no gods, other might want only gods. If any gods are used please list them here each with a power level of 1-5, NOTE: Bones and Swith are the only exception and may be level 6, if they need to)

i might need some help with this

PostPosted: Mon Apr 22, 2013 9:21 pm
by Torsiedelle
I think I might not do an invasion.

Too mainstream now :ugeek:

PostPosted: Mon Apr 22, 2013 9:25 pm
by Giovenith
Torsiedelle wrote:I think I might not do an invasion.

Too mainstream now :ugeek:


*brohooffist*

PostPosted: Mon Apr 22, 2013 9:27 pm
by Torsiedelle
Giovenith wrote:
Torsiedelle wrote:I think I might not do an invasion.

Too mainstream now :ugeek:


*brohooffist*


:p

PostPosted: Mon Apr 22, 2013 9:35 pm
by AETEN II
I can't wait to have some crazy show of power by Nox, then have the classic line- 'Do not underestimate the power of the dark side of the force'.

-cue mechanical breathing-

PostPosted: Mon Apr 22, 2013 9:36 pm
by Tiltjuice
Giovenith wrote:
Torsiedelle wrote:I think I might not do an invasion.

Too mainstream now :ugeek:


*brohooffist*


*pouncehug*