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Europa Universalis: New World (Alternate Earth: OOC/Open)

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Horusland
Postmaster of the Fleet
 
Posts: 21600
Founded: May 11, 2012
Ex-Nation

Postby Horusland » Fri Mar 01, 2013 7:18 am

Ayreonia wrote:
HorusLand wrote:So, that idea is like a pass to the New World. You don't have it, you can't go.
But you can only get that idea in 1501.

No. It allows to explore and settle uncharted territory.

I don't see the difference.
A series of strange bipolar phenomena collectively known as adolescence, taking over a nation formerly terrorizing NSG as an awkward and slightly braindead child.

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Parhe
Powerbroker
 
Posts: 8304
Founded: May 10, 2011
Ex-Nation

Europa Universalis: New World (Alternate Earth: OOC/Open)

Postby Parhe » Fri Mar 01, 2013 7:33 am

Ayreonia wrote:
HorusLand wrote:So, that idea is like a pass to the New World. You don't have it, you can't go.
But you can only get that idea in 1501.

No. It allows to explore and settle uncharted territory.

That varies by nation right? Like I could explore areas in Asia that may be unchartedfor nations in say Europe.
Hey, it is Parhe :D I am always open to telegrams.
I know it is a Work-In-Progress, but I would love it if y'all looked at my new factbook and gave me some feedback!

BRING BACK THE ICE CLIMBERS

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Ayreonia
Negotiator
 
Posts: 6157
Founded: Jan 21, 2010
Ex-Nation

Postby Ayreonia » Fri Mar 01, 2013 7:35 am

Parhe wrote:
Ayreonia wrote:No. It allows to explore and settle uncharted territory.

That varies by nation right? Like I could explore areas in Asia that may be unchartedfor nations in say Europe.

Yes, precisely! That's what I was looking for. Thanks for expressing my thoughts for me, you creepy fucking psychic.
Images likely to cause widespread offense, such as the swastika, are not permitted as national flags. Please see the One-Stop Rules Shop ("Acceptable Flag Policy").

Photoshopped birds flipping the bird not acceptable.

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Novacom
Minister
 
Posts: 2088
Founded: Feb 24, 2005
Democratic Socialists

Postby Novacom » Fri Mar 01, 2013 7:36 am

Victorious Islands of Mitonesia wrote:
HorusLand wrote:Yes, I agree.
There is a National Idea that says that if you don't have it, you can't go to the New World. But it's on the 16th Century Ideas, so that means no one can go to the Americas until 1500, OR, the idea has to be moved to an earlier time.
Or else it wouldn't make sense.

Why in the hell does this need to be so strict. No nation would wait till 1501 (yeah, because 1500 is still 15Th century) to depart to a new world full of gold and richness.


Nobody can be that stupid, the new world is nothing but a rumour at the moment by a bunch of drunkards who were lost at sea, Europe itself has no incentive to go racing across the sea and certainly not to have the level of royally funded expeditions going hunting as are, most of the RL exploration was privately funded. Not only that it will take time, time meaning YEARS to discover that these rumours are actually true and it's location, though I DO have a map of the location of the lost city of Atlantis I could sell you...

As for Quest for the new world I think it's pretty much allows you the possibility to explore the unknown and to take advantage of that , without it well you'll be waiting for table scraps at the moment.

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Boriem
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Posts: 1127
Founded: Apr 26, 2011
Ex-Nation

Postby Boriem » Fri Mar 01, 2013 9:05 am

Boriem wrote:NS Name: Boriem
Nation Name: The Skrael Coast
Capital City: Nye Hjem
Government Type: Merchant Republic
Head of State: Konsul Henrik Arnaldsen
Claimed Territory: http://img29.imageshack.us/img29/3861/skraela.png
State/National Religion: Norse Paganism
Dominant Religion: Native Beliefs
Minority Religion(s): Norse Paganism
Population: 500,000
Population Growth Rate: .5%
Military Organization: Conscription
Military Size: 1000
Fleet Size: 175 Fishing Boats, 15 Longboats
National Flag:

National Focus: Tradewinds, Seafaring
National Idea(s): Mare Nostrum, Colombian Exchange, Golden Liberty
Trade Policy: Mercantilism
Civil Freedoms: Free Subjects
Primary Import(s): Gold, Grain, Fabric
Primary Export(s): Fur, Fish
Primary Culture: Scandinavian
Accepted Cultures: Native American

Brief Description of your nation's History:

The Skrael Coast was founded due to the exploration of various Norse explorers in the New World. Their attempts to establish settlements were unsuccessful until the city of Nye Hjem was founded. It's defensible, central(In the Americas.) position allowed it to rapidly become a center of trade. After it's success, many merchants and trappers started settlements from Vinland south to Nye Hjem. Until very recently the Skrael Coast was simply a loose organization of trading communities and outposts, but the establishment of a mercantile system led to the declaration of one nation. This became the Skrael Coast.

Many of the people who lived in the early, failed settlements of the Skrael Coast moved on to form the nation of Rohnst. These settlements were rebuilt from the ground up by the Skraelen merchants who transformed the damaged towns into trading outposts and trapping stations.

Brief Description of your nation's economy:

The economy of the Skrael Coast is very much trade oriented. Other than it's status as a trade power, the Skrael Coast is also known for it's fishing and trapping industries. It has one of the most stable economies in the Americas.

Brief Description of your nation's government:

The Skrael Coast is a Merchant Republic. An elected leader, known as a Konsul is chosen by the upper class to handle the economic and political affairs of the realm. This leader has the power to declare war and appoint military leaders. Other than His power, there is also a parliament of thirty randomly selected merchants, who have even greater power when exercised unanimously.

Brief Description of your nation's populace:

The Nation's populace is primarily Native American due to the rather recent creation of the nation. Despite this, the government is entirely ran by Scandinavians. This hasn't caused much of a political issue yet, but there still lies the sleeping issue of ethnicity.

Most of the population have jobs as farmers or fishermen, with craftsmen, merchants and trappers making up the rest of the primary jobs.

RP Example:
viewtopic.php?p=10569788#p10569788


Alright. I edited the app to fit better with Rohnst and to fix the errors.
...

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Horusland
Postmaster of the Fleet
 
Posts: 21600
Founded: May 11, 2012
Ex-Nation

Postby Horusland » Fri Mar 01, 2013 9:11 am

Norse? Yessssss.
A series of strange bipolar phenomena collectively known as adolescence, taking over a nation formerly terrorizing NSG as an awkward and slightly braindead child.

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Len Hyet
Postmaster-General
 
Posts: 10712
Founded: Jun 25, 2012
Ex-Nation

Postby Len Hyet » Fri Mar 01, 2013 9:15 am

Tips on a second post?
=][= Founder, 1st NSG Irregulars. Our Militia is Well Regulated and Well Lubricated!

On a formerly defunct now re-declared one-man campaign to elevate the discourse of you heathens.

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Ayreonia
Negotiator
 
Posts: 6157
Founded: Jan 21, 2010
Ex-Nation

Postby Ayreonia » Fri Mar 01, 2013 9:57 am

Boriem wrote:
Boriem wrote:NS Name: Boriem
Nation Name: The Skrael Coast
Capital City: Nye Hjem
Government Type: Merchant Republic
Head of State: Konsul Henrik Arnaldsen
Claimed Territory: http://img29.imageshack.us/img29/3861/skraela.png
State/National Religion: Norse Paganism
Dominant Religion: Native Beliefs
Minority Religion(s): Norse Paganism
Population: 500,000
Population Growth Rate: .5%
Military Organization: Conscription
Military Size: 1000
Fleet Size: 175 Fishing Boats, 15 Longboats
National Flag:

National Focus: Tradewinds, Seafaring
National Idea(s): Mare Nostrum, Colombian Exchange, Golden Liberty
Trade Policy: Mercantilism
Civil Freedoms: Free Subjects
Primary Import(s): Gold, Grain, Fabric
Primary Export(s): Fur, Fish
Primary Culture: Scandinavian
Accepted Cultures: Native American

Brief Description of your nation's History:

The Skrael Coast was founded due to the exploration of various Norse explorers in the New World. Their attempts to establish settlements were unsuccessful until the city of Nye Hjem was founded. It's defensible, central(In the Americas.) position allowed it to rapidly become a center of trade. After it's success, many merchants and trappers started settlements from Vinland south to Nye Hjem. Until very recently the Skrael Coast was simply a loose organization of trading communities and outposts, but the establishment of a mercantile system led to the declaration of one nation. This became the Skrael Coast.

Many of the people who lived in the early, failed settlements of the Skrael Coast moved on to form the nation of Rohnst. These settlements were rebuilt from the ground up by the Skraelen merchants who transformed the damaged towns into trading outposts and trapping stations.

Brief Description of your nation's economy:

The economy of the Skrael Coast is very much trade oriented. Other than it's status as a trade power, the Skrael Coast is also known for it's fishing and trapping industries. It has one of the most stable economies in the Americas.

Brief Description of your nation's government:

The Skrael Coast is a Merchant Republic. An elected leader, known as a Konsul is chosen by the upper class to handle the economic and political affairs of the realm. This leader has the power to declare war and appoint military leaders. Other than His power, there is also a parliament of thirty randomly selected merchants, who have even greater power when exercised unanimously.

Brief Description of your nation's populace:

The Nation's populace is primarily Native American due to the rather recent creation of the nation. Despite this, the government is entirely ran by Scandinavians. This hasn't caused much of a political issue yet, but there still lies the sleeping issue of ethnicity.

Most of the population have jobs as farmers or fishermen, with craftsmen, merchants and trappers making up the rest of the primary jobs.

RP Example:
viewtopic.php?p=10569788#p10569788


Alright. I edited the app to fit better with Rohnst and to fix the errors.

"Scandinavian" or "Native American" aren't viable cultures in my eyes. Fix those and you're in.
Images likely to cause widespread offense, such as the swastika, are not permitted as national flags. Please see the One-Stop Rules Shop ("Acceptable Flag Policy").

Photoshopped birds flipping the bird not acceptable.

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Chemaki
Ambassador
 
Posts: 1434
Founded: Apr 23, 2010
Ex-Nation

Postby Chemaki » Fri Mar 01, 2013 10:48 am

Parhe wrote:
Ayreonia wrote:No. It allows to explore and settle uncharted territory.

That varies by nation right? Like I could explore areas in Asia that may be unchartedfor nations in say Europe.


That. And I don't see why I, for example, would need to choose that national idea just to expand into Siberia.

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Boriem
Ambassador
 
Posts: 1127
Founded: Apr 26, 2011
Ex-Nation

Postby Boriem » Fri Mar 01, 2013 10:51 am

Boriem wrote:NS Name: Boriem
Nation Name: The Skrael Coast
Capital City: Nye Hjem
Government Type: Merchant Republic
Head of State: Konsul Henrik Arnaldsen
Claimed Territory: http://img29.imageshack.us/img29/3861/skraela.png
State/National Religion: Norse Paganism
Dominant Religion: Native Beliefs
Minority Religion(s): Norse Paganism
Population: 500,000
Population Growth Rate: .5%
Military Organization: Conscription
Military Size: 1000
Fleet Size: 175 Fishing Boats, 15 Longboats
National Flag:

National Focus: Tradewinds, Seafaring
National Idea(s): Mare Nostrum, Colombian Exchange, Golden Liberty
Trade Policy: Mercantilism
Civil Freedoms: Free Subjects
Primary Import(s): Gold, Grain, Fabric
Primary Export(s): Fur, Fish
Primary Culture: Norse
Accepted Cultures: Algonquin

Brief Description of your nation's History:

The Skrael Coast was founded due to the exploration of various Norse explorers in the New World. Their attempts to establish settlements were unsuccessful until the city of Nye Hjem was founded. It's defensible, central(In the Americas.) position allowed it to rapidly become a center of trade. After it's success, many merchants and trappers started settlements from Vinland south to Nye Hjem. Until very recently the Skrael Coast was simply a loose organization of trading communities and outposts, but the establishment of a mercantile system led to the declaration of one nation. This became the Skrael Coast.

Many of the people who lived in the early, failed settlements of the Skrael Coast moved on to form the nation of Rohnst. These settlements were rebuilt from the ground up by the Skraelen merchants who transformed the damaged towns into trading outposts and trapping stations.

Brief Description of your nation's economy:

The economy of the Skrael Coast is very much trade oriented. Other than it's status as a trade power, the Skrael Coast is also known for it's fishing and trapping industries. It has one of the most stable economies in the Americas.

Brief Description of your nation's government:

The Skrael Coast is a Merchant Republic. An elected leader, known as a Konsul is chosen by the upper class to handle the economic and political affairs of the realm. This leader has the power to declare war and appoint military leaders. Other than His power, there is also a parliament of thirty randomly selected merchants, who have even greater power when exercised unanimously.

Brief Description of your nation's populace:

The Nation's populace is primarily Native American due to the rather recent creation of the nation. Despite this, the government is entirely ran by Scandinavians. This hasn't caused much of a political issue yet, but there still lies the sleeping issue of ethnicity.

Most of the population have jobs as farmers or fishermen, with craftsmen, merchants and trappers making up the rest of the primary jobs.

RP Example:
viewtopic.php?p=10569788#p10569788


Alright. I fixed the culture issue. Is it good now?
...

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Horusland
Postmaster of the Fleet
 
Posts: 21600
Founded: May 11, 2012
Ex-Nation

Postby Horusland » Fri Mar 01, 2013 10:57 am

Chemaki wrote:
Parhe wrote:That varies by nation right? Like I could explore areas in Asia that may be unchartedfor nations in say Europe.


That. And I don't see why I, for example, would need to choose that national idea just to expand into Siberia.

No, just the New World, and other distant areas.
A series of strange bipolar phenomena collectively known as adolescence, taking over a nation formerly terrorizing NSG as an awkward and slightly braindead child.

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Ayreonia
Negotiator
 
Posts: 6157
Founded: Jan 21, 2010
Ex-Nation

Postby Ayreonia » Fri Mar 01, 2013 11:00 am

Boriem wrote:
Boriem wrote:NS Name: Boriem
Nation Name: The Skrael Coast
Capital City: Nye Hjem
Government Type: Merchant Republic
Head of State: Konsul Henrik Arnaldsen
Claimed Territory: http://img29.imageshack.us/img29/3861/skraela.png
State/National Religion: Norse Paganism
Dominant Religion: Native Beliefs
Minority Religion(s): Norse Paganism
Population: 500,000
Population Growth Rate: .5%
Military Organization: Conscription
Military Size: 1000
Fleet Size: 175 Fishing Boats, 15 Longboats
National Flag:

National Focus: Tradewinds, Seafaring
National Idea(s): Mare Nostrum, Colombian Exchange, Golden Liberty
Trade Policy: Mercantilism
Civil Freedoms: Free Subjects
Primary Import(s): Gold, Grain, Fabric
Primary Export(s): Fur, Fish
Primary Culture: Norse
Accepted Cultures: Algonquin

Brief Description of your nation's History:

The Skrael Coast was founded due to the exploration of various Norse explorers in the New World. Their attempts to establish settlements were unsuccessful until the city of Nye Hjem was founded. It's defensible, central(In the Americas.) position allowed it to rapidly become a center of trade. After it's success, many merchants and trappers started settlements from Vinland south to Nye Hjem. Until very recently the Skrael Coast was simply a loose organization of trading communities and outposts, but the establishment of a mercantile system led to the declaration of one nation. This became the Skrael Coast.

Many of the people who lived in the early, failed settlements of the Skrael Coast moved on to form the nation of Rohnst. These settlements were rebuilt from the ground up by the Skraelen merchants who transformed the damaged towns into trading outposts and trapping stations.

Brief Description of your nation's economy:

The economy of the Skrael Coast is very much trade oriented. Other than it's status as a trade power, the Skrael Coast is also known for it's fishing and trapping industries. It has one of the most stable economies in the Americas.

Brief Description of your nation's government:

The Skrael Coast is a Merchant Republic. An elected leader, known as a Konsul is chosen by the upper class to handle the economic and political affairs of the realm. This leader has the power to declare war and appoint military leaders. Other than His power, there is also a parliament of thirty randomly selected merchants, who have even greater power when exercised unanimously.

Brief Description of your nation's populace:

The Nation's populace is primarily Native American due to the rather recent creation of the nation. Despite this, the government is entirely ran by Scandinavians. This hasn't caused much of a political issue yet, but there still lies the sleeping issue of ethnicity.

Most of the population have jobs as farmers or fishermen, with craftsmen, merchants and trappers making up the rest of the primary jobs.

RP Example:
viewtopic.php?p=10569788#p10569788


Alright. I fixed the culture issue. Is it good now?

Sí.
Images likely to cause widespread offense, such as the swastika, are not permitted as national flags. Please see the One-Stop Rules Shop ("Acceptable Flag Policy").

Photoshopped birds flipping the bird not acceptable.

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Parhe
Powerbroker
 
Posts: 8304
Founded: May 10, 2011
Ex-Nation

Europa Universalis: New World (Alternate Earth: OOC/Open)

Postby Parhe » Fri Mar 01, 2013 11:27 am

Chemaki wrote:
Parhe wrote:That varies by nation right? Like I could explore areas in Asia that may be unchartedfor nations in say Europe.


That. And I don't see why I, for example, would need to choose that national idea just to expand into Siberia.

Chemaki could I have part? Not like set in stone but I mean we both let each other expand into part without interfering with each other. I waswanting the coastal eastern four areas through gradual expansion.
Hey, it is Parhe :D I am always open to telegrams.
I know it is a Work-In-Progress, but I would love it if y'all looked at my new factbook and gave me some feedback!

BRING BACK THE ICE CLIMBERS

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Chemaki
Ambassador
 
Posts: 1434
Founded: Apr 23, 2010
Ex-Nation

Postby Chemaki » Fri Mar 01, 2013 12:42 pm

Parhe wrote:
Chemaki wrote:
That. And I don't see why I, for example, would need to choose that national idea just to expand into Siberia.

Chemaki could I have part? Not like set in stone but I mean we both let each other expand into part without interfering with each other. I waswanting the coastal eastern four areas through gradual expansion.


Well, the reason I really wanted Siberia was to get some Asian coastline in the first place. How about I claim Siberia, but you can have a colony in Kamchatka, which could be a good naval springboard if you were to colonize Alaska. If you post something in the IC, we can get this division drawn up - The land's basically wilderness anyway, so all we need to do is draw up our claims and pinkie promise not to invade each other, and the land's pretty much ours.

Here's the proposed division:

https://dl.dropbox.com/u/14045531/Siberia.png

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Parhe
Powerbroker
 
Posts: 8304
Founded: May 10, 2011
Ex-Nation

Europa Universalis: New World (Alternate Earth: OOC/Open)

Postby Parhe » Fri Mar 01, 2013 12:51 pm

Sure that'd be great-it was actually what I wanted. I will try to post at home later. I have spent some time at school today on a post.
Hey, it is Parhe :D I am always open to telegrams.
I know it is a Work-In-Progress, but I would love it if y'all looked at my new factbook and gave me some feedback!

BRING BACK THE ICE CLIMBERS

User avatar
Brabrantium
Diplomat
 
Posts: 891
Founded: Oct 20, 2012
Ex-Nation

Postby Brabrantium » Fri Mar 01, 2013 1:57 pm

everyone is doing 1492.... i think we should move on to 1493

1 page= 1 year
YT Channel
Played as: Indo-China, Bradovlayd, Vietnam, and Celtland
RP Part 3: viewtopic.php?f=31&t=239488
Zeraxia Colony, Plorasis Colony, Brabriine Island Colony, Darnyl Islands, (CO-owned) Bradovlayd Citystate
Wars: Senkaku vs. AUA= Won
Treko Agression= Unresolved
Zeraxia Agression= Unknown

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Transoxthraxia
Postmaster of the Fleet
 
Posts: 22115
Founded: Jan 19, 2013
Ex-Nation

Postby Transoxthraxia » Fri Mar 01, 2013 3:42 pm

HorusLand wrote:Norse? Yessssss.


Have you not been paying attention to my posts? :eyebrow:
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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The Vaktovian Empire
Senator
 
Posts: 4313
Founded: Aug 16, 2011
Psychotic Dictatorship

Postby The Vaktovian Empire » Fri Mar 01, 2013 4:12 pm

NS Name:The Vaktovian Empire
Nation Name:Kingdom of Sparta
Capital City: Sparta
Government Type:Military Council , Oligarchy
Head of State:King Asker II
Claimed Territory:NPC Claim (Provide a detailed description, or preferred, a map):
State/National Religion:Greek Polytheism
Dominant Religion:Greek Polytheism
Minority Religion(s):Roman Catholicism
Population:6 Million (Please keep realistic...):
Population Growth Rate:20,000 per year:
Military Organization:Professional Army
Military Size:1%: 60,000 soldiers
Fleet Size:200 ships ABOUT
National Flag: (Put in a spoiler.)
Image


National Focus:Grand Army
National Idea(s):Arquebus, Mare Nostrum
Trade Policy:Mercantilism (Free trade or Mercantilism)
Civil Freedoms: Free Subjects (Serfdom or Free Subjects)
Primary Import(s): Iron, Gunpowder, Grain
Primary Export(s): None, under Mercantilism
Primary Culture: (Primary culture/linguistic group)
Accepted Cultures: (Up to 2 cultures, must be present in your territory)

Brief Description of your nation's History: Do I have to use the NPC's History?
Brief Description of your nation's economy: The economy focuses mainly on the pure survival of the nation. One of the biggest focuses in Sparta is of the military, for the fact that there are much bigger surrounding nations, and all males are required to be ready for combat service. Trading in gunpowder, the Spartan Army is very much well equipped, and the navy is also a backbone of the countries' main defense economy. The government also focuses highly on Farming which feeds the hungry stomachs of factory workers and military recruits and officers.
Brief Description of your nation's government: The government of Sparta is supremely ruled by the King. He is the word of the people. But since Sparta is a militaristic nation, if the King is found to be corrupt, that is the case and one of the only cases where the people and military may overthrow him. Examples of corruption are siding with enemy nations betraying the nation's official current religion, siding with rebels, insurrectionists, mercenaries which are all illegal in Sparta. Other examples include gambling, extortion, racketeering and any other illegal activies. The King's advisors of both politics and military strategy or otherwise known as the "King's Court" are made up of 12 politicians each representing one of the 12 major regions of Sparta. Other political advisors and departments are also figured in. The King's Court includes the following:
-King (Overall Ruler, plus Commander in Chief of Army)
-12 Representatives (Voice opinions of people)
-Minister of Treasury
-Minister of Religion (Much like the Pope)
-Minister of Economics
-Minister of Trade
-Minister of Agriculture
-10 Generals
-3 Fleet Masters
-1 Supreme Commander of the Navy (Lower than Chieftain and King)
-3 Field Marshals
-1 Chieftain (Chief of Staff)

Brief Description of your nation's populace:The People of Sparta are a fairly happy, fairly treated people; so long as the government is happy. The military has more respect and dominance than the overall population and Military forces are ALWAYS on duty. Women are considered to be of equal fighting strength of men but common skepticalism says otherwise. Though most women are happy in farming or houskeeping or working in the factories, they are given the option to serve in the military. The Kingdom's populace depends on the military highly to keep it safe. Though there are several groups that want to bring the king down and his military shatter all of the great Kingdom's accomplishments and bring whatever sick type of government that could be better than the overall fair system of the current Kingdom. These groups can consist of Mercenaries, Rebels, or all around Drunks with a few handy guns in hand. The kingdom overall though is happy, enthused, and ready for whatever comes there way.

RP Example: http://forum.nationstates.net/viewtopic.php?f=5&t=196239

A few things, there are cultural things I do not understand because I'm not really a wiz about culture and all that. Also, I know we have guns that are like muskets. Obviously the Aquebus was an early type of musket. Are we allowed to have handheld weaponry such as something like a Flintlock Pistol??? Thank you.

User avatar
Transoxthraxia
Postmaster of the Fleet
 
Posts: 22115
Founded: Jan 19, 2013
Ex-Nation

Postby Transoxthraxia » Fri Mar 01, 2013 4:24 pm

The Vaktovian Empire wrote:NS Name:The Vaktovian Empire
Nation Name:Kingdom of Sparta
Capital City: Sparta
Government Type:Military Council , Oligarchy
Head of State:King Asker II
Claimed Territory:NPC Claim (Provide a detailed description, or preferred, a map):
State/National Religion:Greek Polytheism
Dominant Religion:Greek Polytheism
Minority Religion(s):Roman Catholicism
Population:6 Million (Please keep realistic...):
Population Growth Rate:20,000 per year:
Military Organization:Professional Army
Military Size:1%: 60,000 soldiers
Fleet Size:200 ships ABOUT
National Flag: (Put in a spoiler.)

National Focus:Grand Army
National Idea(s):Arquebus, Mare Nostrum
Trade Policy:Mercantilism (Free trade or Mercantilism)
Civil Freedoms: Free Subjects (Serfdom or Free Subjects)
Primary Import(s): Iron, Gunpowder, Grain
Primary Export(s): None, under Mercantilism
Primary Culture: (Primary culture/linguistic group)
Accepted Cultures: (Up to 2 cultures, must be present in your territory)

Brief Description of your nation's History: Do I have to use the NPC's History?
Brief Description of your nation's economy: The economy focuses mainly on the pure survival of the nation. One of the biggest focuses in Sparta is of the military, for the fact that there are much bigger surrounding nations, and all males are required to be ready for combat service. Trading in gunpowder, the Spartan Army is very much well equipped, and the navy is also a backbone of the countries' main defense economy. The government also focuses highly on Farming which feeds the hungry stomachs of factory workers and military recruits and officers.
Brief Description of your nation's government: The government of Sparta is supremely ruled by the King. He is the word of the people. But since Sparta is a militaristic nation, if the King is found to be corrupt, that is the case and one of the only cases where the people and military may overthrow him. Examples of corruption are siding with enemy nations betraying the nation's official current religion, siding with rebels, insurrectionists, mercenaries which are all illegal in Sparta. Other examples include gambling, extortion, racketeering and any other illegal activies. The King's advisors of both politics and military strategy or otherwise known as the "King's Court" are made up of 12 politicians each representing one of the 12 major regions of Sparta. Other political advisors and departments are also figured in. The King's Court includes the following:
-King (Overall Ruler, plus Commander in Chief of Army)
-12 Representatives (Voice opinions of people)
-Minister of Treasury
-Minister of Religion (Much like the Pope)
-Minister of Economics
-Minister of Trade
-Minister of Agriculture
-10 Generals
-3 Fleet Masters
-1 Supreme Commander of the Navy (Lower than Chieftain and King)
-3 Field Marshals
-1 Chieftain (Chief of Staff)

Brief Description of your nation's populace:The People of Sparta are a fairly happy, fairly treated people; so long as the government is happy. The military has more respect and dominance than the overall population and Military forces are ALWAYS on duty. Women are considered to be of equal fighting strength of men but common skepticalism says otherwise. Though most women are happy in farming or houskeeping or working in the factories, they are given the option to serve in the military. The Kingdom's populace depends on the military highly to keep it safe. Though there are several groups that want to bring the king down and his military shatter all of the great Kingdom's accomplishments and bring whatever sick type of government that could be better than the overall fair system of the current Kingdom. These groups can consist of Mercenaries, Rebels, or all around Drunks with a few handy guns in hand. The kingdom overall though is happy, enthused, and ready for whatever comes there way.

RP Example: http://forum.nationstates.net/viewtopic.php?f=5&t=196239

A few things, there are cultural things I do not understand because I'm not really a wiz about culture and all that. Also, I know we have guns that are like muskets. Obviously the Aquebus was an early type of musket. Are we allowed to have handheld weaponry such as something like a Flintlock Pistol??? Thank you.


I believe Greek Polytheism is referred to either as the Hellenic Pantheon or Hellenism.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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The Vaktovian Empire
Senator
 
Posts: 4313
Founded: Aug 16, 2011
Psychotic Dictatorship

Postby The Vaktovian Empire » Fri Mar 01, 2013 4:28 pm

Transoxthraxia wrote:
The Vaktovian Empire wrote:NS Name:The Vaktovian Empire
Nation Name:Kingdom of Sparta
Capital City: Sparta
Government Type:Military Council , Oligarchy
Head of State:King Asker II
Claimed Territory:NPC Claim (Provide a detailed description, or preferred, a map):
State/National Religion: Hellenism
Dominant Religion: Hellenism
Minority Religion(s):Roman Catholicism
Population:6 Million (Please keep realistic...):
Population Growth Rate:20,000 per year:
Military Organization:Professional Army
Military Size:1%: 60,000 soldiers
Fleet Size:200 ships ABOUT
National Flag: (Put in a spoiler.)

National Focus:Grand Army
National Idea(s):Arquebus, Mare Nostrum
Trade Policy:Mercantilism (Free trade or Mercantilism)
Civil Freedoms: Free Subjects (Serfdom or Free Subjects)
Primary Import(s): Iron, Gunpowder, Grain
Primary Export(s): None, under Mercantilism
Primary Culture: (Primary culture/linguistic group)
Accepted Cultures: (Up to 2 cultures, must be present in your territory)

Brief Description of your nation's History: Do I have to use the NPC's History?
Brief Description of your nation's economy: The economy focuses mainly on the pure survival of the nation. One of the biggest focuses in Sparta is of the military, for the fact that there are much bigger surrounding nations, and all males are required to be ready for combat service. Trading in gunpowder, the Spartan Army is very much well equipped, and the navy is also a backbone of the countries' main defense economy. The government also focuses highly on Farming which feeds the hungry stomachs of factory workers and military recruits and officers.
Brief Description of your nation's government: The government of Sparta is supremely ruled by the King. He is the word of the people. But since Sparta is a militaristic nation, if the King is found to be corrupt, that is the case and one of the only cases where the people and military may overthrow him. Examples of corruption are siding with enemy nations betraying the nation's official current religion, siding with rebels, insurrectionists, mercenaries which are all illegal in Sparta. Other examples include gambling, extortion, racketeering and any other illegal activies. The King's advisors of both politics and military strategy or otherwise known as the "King's Court" are made up of 12 politicians each representing one of the 12 major regions of Sparta. Other political advisors and departments are also figured in. The King's Court includes the following:
-King (Overall Ruler, plus Commander in Chief of Army)
-12 Representatives (Voice opinions of people)
-Minister of Treasury
-Minister of Religion (Much like the Pope)
-Minister of Economics
-Minister of Trade
-Minister of Agriculture
-10 Generals
-3 Fleet Masters
-1 Supreme Commander of the Navy (Lower than Chieftain and King)
-3 Field Marshals
-1 Chieftain (Chief of Staff)

Brief Description of your nation's populace:The People of Sparta are a fairly happy, fairly treated people; so long as the government is happy. The military has more respect and dominance than the overall population and Military forces are ALWAYS on duty. Women are considered to be of equal fighting strength of men but common skepticalism says otherwise. Though most women are happy in farming or houskeeping or working in the factories, they are given the option to serve in the military. The Kingdom's populace depends on the military highly to keep it safe. Though there are several groups that want to bring the king down and his military shatter all of the great Kingdom's accomplishments and bring whatever sick type of government that could be better than the overall fair system of the current Kingdom. These groups can consist of Mercenaries, Rebels, or all around Drunks with a few handy guns in hand. The kingdom overall though is happy, enthused, and ready for whatever comes there way.

RP Example: http://forum.nationstates.net/viewtopic.php?f=5&t=196239

A few things, there are cultural things I do not understand because I'm not really a wiz about culture and all that. Also, I know we have guns that are like muskets. Obviously the Aquebus was an early type of musket. Are we allowed to have handheld weaponry such as something like a Flintlock Pistol??? Thank you.


I believe Greek Polytheism is referred to either as the Hellenic Pantheon or Hellenism.

User avatar
The Vaktovian Empire
Senator
 
Posts: 4313
Founded: Aug 16, 2011
Psychotic Dictatorship

Postby The Vaktovian Empire » Fri Mar 01, 2013 4:28 pm

EDITED

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IndianKelewan
Envoy
 
Posts: 206
Founded: Feb 10, 2011
Ex-Nation

Postby IndianKelewan » Fri Mar 01, 2013 4:32 pm

The Vaktovian Empire wrote:-App Snip-


Just so you know, you can also create any feasible nation you may want out of the white territory left on the map as well.
Yggdrasil|Factbook|Diplomacy|Civil War|National Anthem

Economic Left/Right: -5.5
Social Libertarian/ Authoritarian: -7.5
A : Namor's Eco-Friendliness Index
10/10 : Namor's Human Rights Index
9/10 : ArghNeedAName's Democracy Rating

[18:22] <Rochehaut> Yeah, we [Brasil] were slaughtered by Nazis
[18:22] <Rochehaut> I wonder if that entitles us to live in Israel

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Fri Mar 01, 2013 4:45 pm

Is their any land still open?
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Bering
Postmaster-General
 
Posts: 12712
Founded: Aug 25, 2012
Civil Rights Lovefest

Postby Bering » Fri Mar 01, 2013 4:46 pm

Ralnis wrote:Is their any land still open?

yeah, map is on the first page

User avatar
The Vaktovian Empire
Senator
 
Posts: 4313
Founded: Aug 16, 2011
Psychotic Dictatorship

Postby The Vaktovian Empire » Fri Mar 01, 2013 4:50 pm

IndianKelewan wrote:
The Vaktovian Empire wrote:-App Snip-


Just so you know, you can also create any feasible nation you may want out of the white territory left on the map as well.


I know but I think I'm good with this for right now.

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