I don't see the difference.
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by Horusland » Fri Mar 01, 2013 7:18 am

by Parhe » Fri Mar 01, 2013 7:33 am

by Ayreonia » Fri Mar 01, 2013 7:35 am

by Novacom » Fri Mar 01, 2013 7:36 am
Victorious Islands of Mitonesia wrote:HorusLand wrote:Yes, I agree.
There is a National Idea that says that if you don't have it, you can't go to the New World. But it's on the 16th Century Ideas, so that means no one can go to the Americas until 1500, OR, the idea has to be moved to an earlier time.
Or else it wouldn't make sense.
Why in the hell does this need to be so strict. No nation would wait till 1501 (yeah, because 1500 is still 15Th century) to depart to a new world full of gold and richness.

by Boriem » Fri Mar 01, 2013 9:05 am
Boriem wrote:NS Name: Boriem
Nation Name: The Skrael Coast
Capital City: Nye Hjem
Government Type: Merchant Republic
Head of State: Konsul Henrik Arnaldsen
Claimed Territory: http://img29.imageshack.us/img29/3861/skraela.png
State/National Religion: Norse Paganism
Dominant Religion: Native Beliefs
Minority Religion(s): Norse Paganism
Population: 500,000
Population Growth Rate: .5%
Military Organization: Conscription
Military Size: 1000
Fleet Size: 175 Fishing Boats, 15 Longboats
National Flag:(Image)
National Focus: Tradewinds, Seafaring
National Idea(s): Mare Nostrum, Colombian Exchange, Golden Liberty
Trade Policy: Mercantilism
Civil Freedoms: Free Subjects
Primary Import(s): Gold, Grain, Fabric
Primary Export(s): Fur, Fish
Primary Culture: Scandinavian
Accepted Cultures: Native American
Brief Description of your nation's History:
The Skrael Coast was founded due to the exploration of various Norse explorers in the New World. Their attempts to establish settlements were unsuccessful until the city of Nye Hjem was founded. It's defensible, central(In the Americas.) position allowed it to rapidly become a center of trade. After it's success, many merchants and trappers started settlements from Vinland south to Nye Hjem. Until very recently the Skrael Coast was simply a loose organization of trading communities and outposts, but the establishment of a mercantile system led to the declaration of one nation. This became the Skrael Coast.
Many of the people who lived in the early, failed settlements of the Skrael Coast moved on to form the nation of Rohnst. These settlements were rebuilt from the ground up by the Skraelen merchants who transformed the damaged towns into trading outposts and trapping stations.
Brief Description of your nation's economy:
The economy of the Skrael Coast is very much trade oriented. Other than it's status as a trade power, the Skrael Coast is also known for it's fishing and trapping industries. It has one of the most stable economies in the Americas.
Brief Description of your nation's government:
The Skrael Coast is a Merchant Republic. An elected leader, known as a Konsul is chosen by the upper class to handle the economic and political affairs of the realm. This leader has the power to declare war and appoint military leaders. Other than His power, there is also a parliament of thirty randomly selected merchants, who have even greater power when exercised unanimously.
Brief Description of your nation's populace:
The Nation's populace is primarily Native American due to the rather recent creation of the nation. Despite this, the government is entirely ran by Scandinavians. This hasn't caused much of a political issue yet, but there still lies the sleeping issue of ethnicity.
Most of the population have jobs as farmers or fishermen, with craftsmen, merchants and trappers making up the rest of the primary jobs.
RP Example:
viewtopic.php?p=10569788#p10569788

by Len Hyet » Fri Mar 01, 2013 9:15 am

by Ayreonia » Fri Mar 01, 2013 9:57 am
Boriem wrote:Boriem wrote:NS Name: Boriem
Nation Name: The Skrael Coast
Capital City: Nye Hjem
Government Type: Merchant Republic
Head of State: Konsul Henrik Arnaldsen
Claimed Territory: http://img29.imageshack.us/img29/3861/skraela.png
State/National Religion: Norse Paganism
Dominant Religion: Native Beliefs
Minority Religion(s): Norse Paganism
Population: 500,000
Population Growth Rate: .5%
Military Organization: Conscription
Military Size: 1000
Fleet Size: 175 Fishing Boats, 15 Longboats
National Flag:(Image)
National Focus: Tradewinds, Seafaring
National Idea(s): Mare Nostrum, Colombian Exchange, Golden Liberty
Trade Policy: Mercantilism
Civil Freedoms: Free Subjects
Primary Import(s): Gold, Grain, Fabric
Primary Export(s): Fur, Fish
Primary Culture: Scandinavian
Accepted Cultures: Native American
Brief Description of your nation's History:
The Skrael Coast was founded due to the exploration of various Norse explorers in the New World. Their attempts to establish settlements were unsuccessful until the city of Nye Hjem was founded. It's defensible, central(In the Americas.) position allowed it to rapidly become a center of trade. After it's success, many merchants and trappers started settlements from Vinland south to Nye Hjem. Until very recently the Skrael Coast was simply a loose organization of trading communities and outposts, but the establishment of a mercantile system led to the declaration of one nation. This became the Skrael Coast.
Many of the people who lived in the early, failed settlements of the Skrael Coast moved on to form the nation of Rohnst. These settlements were rebuilt from the ground up by the Skraelen merchants who transformed the damaged towns into trading outposts and trapping stations.
Brief Description of your nation's economy:
The economy of the Skrael Coast is very much trade oriented. Other than it's status as a trade power, the Skrael Coast is also known for it's fishing and trapping industries. It has one of the most stable economies in the Americas.
Brief Description of your nation's government:
The Skrael Coast is a Merchant Republic. An elected leader, known as a Konsul is chosen by the upper class to handle the economic and political affairs of the realm. This leader has the power to declare war and appoint military leaders. Other than His power, there is also a parliament of thirty randomly selected merchants, who have even greater power when exercised unanimously.
Brief Description of your nation's populace:
The Nation's populace is primarily Native American due to the rather recent creation of the nation. Despite this, the government is entirely ran by Scandinavians. This hasn't caused much of a political issue yet, but there still lies the sleeping issue of ethnicity.
Most of the population have jobs as farmers or fishermen, with craftsmen, merchants and trappers making up the rest of the primary jobs.
RP Example:
viewtopic.php?p=10569788#p10569788
Alright. I edited the app to fit better with Rohnst and to fix the errors.

by Boriem » Fri Mar 01, 2013 10:51 am
Boriem wrote:NS Name: Boriem
Nation Name: The Skrael Coast
Capital City: Nye Hjem
Government Type: Merchant Republic
Head of State: Konsul Henrik Arnaldsen
Claimed Territory: http://img29.imageshack.us/img29/3861/skraela.png
State/National Religion: Norse Paganism
Dominant Religion: Native Beliefs
Minority Religion(s): Norse Paganism
Population: 500,000
Population Growth Rate: .5%
Military Organization: Conscription
Military Size: 1000
Fleet Size: 175 Fishing Boats, 15 Longboats
National Flag:(Image)
National Focus: Tradewinds, Seafaring
National Idea(s): Mare Nostrum, Colombian Exchange, Golden Liberty
Trade Policy: Mercantilism
Civil Freedoms: Free Subjects
Primary Import(s): Gold, Grain, Fabric
Primary Export(s): Fur, Fish
Primary Culture: Norse
Accepted Cultures: Algonquin
Brief Description of your nation's History:
The Skrael Coast was founded due to the exploration of various Norse explorers in the New World. Their attempts to establish settlements were unsuccessful until the city of Nye Hjem was founded. It's defensible, central(In the Americas.) position allowed it to rapidly become a center of trade. After it's success, many merchants and trappers started settlements from Vinland south to Nye Hjem. Until very recently the Skrael Coast was simply a loose organization of trading communities and outposts, but the establishment of a mercantile system led to the declaration of one nation. This became the Skrael Coast.
Many of the people who lived in the early, failed settlements of the Skrael Coast moved on to form the nation of Rohnst. These settlements were rebuilt from the ground up by the Skraelen merchants who transformed the damaged towns into trading outposts and trapping stations.
Brief Description of your nation's economy:
The economy of the Skrael Coast is very much trade oriented. Other than it's status as a trade power, the Skrael Coast is also known for it's fishing and trapping industries. It has one of the most stable economies in the Americas.
Brief Description of your nation's government:
The Skrael Coast is a Merchant Republic. An elected leader, known as a Konsul is chosen by the upper class to handle the economic and political affairs of the realm. This leader has the power to declare war and appoint military leaders. Other than His power, there is also a parliament of thirty randomly selected merchants, who have even greater power when exercised unanimously.
Brief Description of your nation's populace:
The Nation's populace is primarily Native American due to the rather recent creation of the nation. Despite this, the government is entirely ran by Scandinavians. This hasn't caused much of a political issue yet, but there still lies the sleeping issue of ethnicity.
Most of the population have jobs as farmers or fishermen, with craftsmen, merchants and trappers making up the rest of the primary jobs.
RP Example:
viewtopic.php?p=10569788#p10569788

by Horusland » Fri Mar 01, 2013 10:57 am

by Ayreonia » Fri Mar 01, 2013 11:00 am
Boriem wrote:Boriem wrote:NS Name: Boriem
Nation Name: The Skrael Coast
Capital City: Nye Hjem
Government Type: Merchant Republic
Head of State: Konsul Henrik Arnaldsen
Claimed Territory: http://img29.imageshack.us/img29/3861/skraela.png
State/National Religion: Norse Paganism
Dominant Religion: Native Beliefs
Minority Religion(s): Norse Paganism
Population: 500,000
Population Growth Rate: .5%
Military Organization: Conscription
Military Size: 1000
Fleet Size: 175 Fishing Boats, 15 Longboats
National Flag:(Image)
National Focus: Tradewinds, Seafaring
National Idea(s): Mare Nostrum, Colombian Exchange, Golden Liberty
Trade Policy: Mercantilism
Civil Freedoms: Free Subjects
Primary Import(s): Gold, Grain, Fabric
Primary Export(s): Fur, Fish
Primary Culture: Norse
Accepted Cultures: Algonquin
Brief Description of your nation's History:
The Skrael Coast was founded due to the exploration of various Norse explorers in the New World. Their attempts to establish settlements were unsuccessful until the city of Nye Hjem was founded. It's defensible, central(In the Americas.) position allowed it to rapidly become a center of trade. After it's success, many merchants and trappers started settlements from Vinland south to Nye Hjem. Until very recently the Skrael Coast was simply a loose organization of trading communities and outposts, but the establishment of a mercantile system led to the declaration of one nation. This became the Skrael Coast.
Many of the people who lived in the early, failed settlements of the Skrael Coast moved on to form the nation of Rohnst. These settlements were rebuilt from the ground up by the Skraelen merchants who transformed the damaged towns into trading outposts and trapping stations.
Brief Description of your nation's economy:
The economy of the Skrael Coast is very much trade oriented. Other than it's status as a trade power, the Skrael Coast is also known for it's fishing and trapping industries. It has one of the most stable economies in the Americas.
Brief Description of your nation's government:
The Skrael Coast is a Merchant Republic. An elected leader, known as a Konsul is chosen by the upper class to handle the economic and political affairs of the realm. This leader has the power to declare war and appoint military leaders. Other than His power, there is also a parliament of thirty randomly selected merchants, who have even greater power when exercised unanimously.
Brief Description of your nation's populace:
The Nation's populace is primarily Native American due to the rather recent creation of the nation. Despite this, the government is entirely ran by Scandinavians. This hasn't caused much of a political issue yet, but there still lies the sleeping issue of ethnicity.
Most of the population have jobs as farmers or fishermen, with craftsmen, merchants and trappers making up the rest of the primary jobs.
RP Example:
viewtopic.php?p=10569788#p10569788
Alright. I fixed the culture issue. Is it good now?

by Parhe » Fri Mar 01, 2013 11:27 am

by Chemaki » Fri Mar 01, 2013 12:42 pm
Parhe wrote:Chemaki wrote:
That. And I don't see why I, for example, would need to choose that national idea just to expand into Siberia.
Chemaki could I have part? Not like set in stone but I mean we both let each other expand into part without interfering with each other. I waswanting the coastal eastern four areas through gradual expansion.

by Parhe » Fri Mar 01, 2013 12:51 pm

by Brabrantium » Fri Mar 01, 2013 1:57 pm

by Transoxthraxia » Fri Mar 01, 2013 3:42 pm
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by The Vaktovian Empire » Fri Mar 01, 2013 4:12 pm


by Transoxthraxia » Fri Mar 01, 2013 4:24 pm
The Vaktovian Empire wrote:NS Name:The Vaktovian Empire
Nation Name:Kingdom of Sparta
Capital City: Sparta
Government Type:Military Council , Oligarchy
Head of State:King Asker II
Claimed Territory:NPC Claim (Provide a detailed description, or preferred, a map):
State/National Religion:Greek Polytheism
Dominant Religion:Greek Polytheism
Minority Religion(s):Roman Catholicism
Population:6 Million (Please keep realistic...):
Population Growth Rate:20,000 per year:
Military Organization:Professional Army
Military Size:1%: 60,000 soldiers
Fleet Size:200 ships ABOUT
National Flag: (Put in a spoiler.)(Image)
National Focus:Grand Army
National Idea(s):Arquebus, Mare Nostrum
Trade Policy:Mercantilism (Free trade or Mercantilism)
Civil Freedoms: Free Subjects (Serfdom or Free Subjects)
Primary Import(s): Iron, Gunpowder, Grain
Primary Export(s): None, under Mercantilism
Primary Culture: (Primary culture/linguistic group)
Accepted Cultures: (Up to 2 cultures, must be present in your territory)
Brief Description of your nation's History: Do I have to use the NPC's History?
Brief Description of your nation's economy: The economy focuses mainly on the pure survival of the nation. One of the biggest focuses in Sparta is of the military, for the fact that there are much bigger surrounding nations, and all males are required to be ready for combat service. Trading in gunpowder, the Spartan Army is very much well equipped, and the navy is also a backbone of the countries' main defense economy. The government also focuses highly on Farming which feeds the hungry stomachs of factory workers and military recruits and officers.
Brief Description of your nation's government: The government of Sparta is supremely ruled by the King. He is the word of the people. But since Sparta is a militaristic nation, if the King is found to be corrupt, that is the case and one of the only cases where the people and military may overthrow him. Examples of corruption are siding with enemy nations betraying the nation's official current religion, siding with rebels, insurrectionists, mercenaries which are all illegal in Sparta. Other examples include gambling, extortion, racketeering and any other illegal activies. The King's advisors of both politics and military strategy or otherwise known as the "King's Court" are made up of 12 politicians each representing one of the 12 major regions of Sparta. Other political advisors and departments are also figured in. The King's Court includes the following:
-King (Overall Ruler, plus Commander in Chief of Army)
-12 Representatives (Voice opinions of people)
-Minister of Treasury
-Minister of Religion (Much like the Pope)
-Minister of Economics
-Minister of Trade
-Minister of Agriculture
-10 Generals
-3 Fleet Masters
-1 Supreme Commander of the Navy (Lower than Chieftain and King)
-3 Field Marshals
-1 Chieftain (Chief of Staff)
Brief Description of your nation's populace:The People of Sparta are a fairly happy, fairly treated people; so long as the government is happy. The military has more respect and dominance than the overall population and Military forces are ALWAYS on duty. Women are considered to be of equal fighting strength of men but common skepticalism says otherwise. Though most women are happy in farming or houskeeping or working in the factories, they are given the option to serve in the military. The Kingdom's populace depends on the military highly to keep it safe. Though there are several groups that want to bring the king down and his military shatter all of the great Kingdom's accomplishments and bring whatever sick type of government that could be better than the overall fair system of the current Kingdom. These groups can consist of Mercenaries, Rebels, or all around Drunks with a few handy guns in hand. The kingdom overall though is happy, enthused, and ready for whatever comes there way.
RP Example: http://forum.nationstates.net/viewtopic.php?f=5&t=196239
A few things, there are cultural things I do not understand because I'm not really a wiz about culture and all that. Also, I know we have guns that are like muskets. Obviously the Aquebus was an early type of musket. Are we allowed to have handheld weaponry such as something like a Flintlock Pistol??? Thank you.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by The Vaktovian Empire » Fri Mar 01, 2013 4:28 pm
Transoxthraxia wrote:The Vaktovian Empire wrote:NS Name:The Vaktovian Empire
Nation Name:Kingdom of Sparta
Capital City: Sparta
Government Type:Military Council , Oligarchy
Head of State:King Asker II
Claimed Territory:NPC Claim (Provide a detailed description, or preferred, a map):
State/National Religion: Hellenism
Dominant Religion: Hellenism
Minority Religion(s):Roman Catholicism
Population:6 Million (Please keep realistic...):
Population Growth Rate:20,000 per year:
Military Organization:Professional Army
Military Size:1%: 60,000 soldiers
Fleet Size:200 ships ABOUT
National Flag: (Put in a spoiler.)(Image)
National Focus:Grand Army
National Idea(s):Arquebus, Mare Nostrum
Trade Policy:Mercantilism (Free trade or Mercantilism)
Civil Freedoms: Free Subjects (Serfdom or Free Subjects)
Primary Import(s): Iron, Gunpowder, Grain
Primary Export(s): None, under Mercantilism
Primary Culture: (Primary culture/linguistic group)
Accepted Cultures: (Up to 2 cultures, must be present in your territory)
Brief Description of your nation's History: Do I have to use the NPC's History?
Brief Description of your nation's economy: The economy focuses mainly on the pure survival of the nation. One of the biggest focuses in Sparta is of the military, for the fact that there are much bigger surrounding nations, and all males are required to be ready for combat service. Trading in gunpowder, the Spartan Army is very much well equipped, and the navy is also a backbone of the countries' main defense economy. The government also focuses highly on Farming which feeds the hungry stomachs of factory workers and military recruits and officers.
Brief Description of your nation's government: The government of Sparta is supremely ruled by the King. He is the word of the people. But since Sparta is a militaristic nation, if the King is found to be corrupt, that is the case and one of the only cases where the people and military may overthrow him. Examples of corruption are siding with enemy nations betraying the nation's official current religion, siding with rebels, insurrectionists, mercenaries which are all illegal in Sparta. Other examples include gambling, extortion, racketeering and any other illegal activies. The King's advisors of both politics and military strategy or otherwise known as the "King's Court" are made up of 12 politicians each representing one of the 12 major regions of Sparta. Other political advisors and departments are also figured in. The King's Court includes the following:
-King (Overall Ruler, plus Commander in Chief of Army)
-12 Representatives (Voice opinions of people)
-Minister of Treasury
-Minister of Religion (Much like the Pope)
-Minister of Economics
-Minister of Trade
-Minister of Agriculture
-10 Generals
-3 Fleet Masters
-1 Supreme Commander of the Navy (Lower than Chieftain and King)
-3 Field Marshals
-1 Chieftain (Chief of Staff)
Brief Description of your nation's populace:The People of Sparta are a fairly happy, fairly treated people; so long as the government is happy. The military has more respect and dominance than the overall population and Military forces are ALWAYS on duty. Women are considered to be of equal fighting strength of men but common skepticalism says otherwise. Though most women are happy in farming or houskeeping or working in the factories, they are given the option to serve in the military. The Kingdom's populace depends on the military highly to keep it safe. Though there are several groups that want to bring the king down and his military shatter all of the great Kingdom's accomplishments and bring whatever sick type of government that could be better than the overall fair system of the current Kingdom. These groups can consist of Mercenaries, Rebels, or all around Drunks with a few handy guns in hand. The kingdom overall though is happy, enthused, and ready for whatever comes there way.
RP Example: http://forum.nationstates.net/viewtopic.php?f=5&t=196239
A few things, there are cultural things I do not understand because I'm not really a wiz about culture and all that. Also, I know we have guns that are like muskets. Obviously the Aquebus was an early type of musket. Are we allowed to have handheld weaponry such as something like a Flintlock Pistol??? Thank you.
I believe Greek Polytheism is referred to either as the Hellenic Pantheon or Hellenism.


by IndianKelewan » Fri Mar 01, 2013 4:32 pm
The Vaktovian Empire wrote:-App Snip-
[18:22] <Rochehaut> Yeah, we [Brasil] were slaughtered by Nazis
[18:22] <Rochehaut> I wonder if that entitles us to live in Israel
by Ralnis » Fri Mar 01, 2013 4:45 pm

by The Vaktovian Empire » Fri Mar 01, 2013 4:50 pm
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