Benuty wrote:Just how far down does that castle go anyway?
Since Im just going to do one large post to play catch up instead of 3 posts to try and find everyone else in this game of expanded hide and seek.
Pretty deep down.
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by Constaniana » Fri Jan 25, 2013 11:17 am
Benuty wrote:Just how far down does that castle go anyway?
Since Im just going to do one large post to play catch up instead of 3 posts to try and find everyone else in this game of expanded hide and seek.
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Olthar » Fri Jan 25, 2013 11:20 am
Zarkenis Ultima wrote:Name: Renard Di Luzerrante
Sex: Male
Age: 18
Appearance: Here.
Element: Lightning!
Personality: Renard is a happy yet tranquil person. Kind, quiet, friendly.
Weaknesses: He kind of sucks at fighting. He's also sort of naive.
Equipment, if any: A strange artifact (It's a lamp, but shush, keeps it hanging from his belt), a lute (He keeps it on a case on his back) a couple bullshit healing syrup bottles (Health potions, keeps them hanging from his belt too), a multi-functional stick-shaped tool (Staff in the image), an assortment of herbs, a stone bowl, a grinding rock, a water canteen, a bunch of apples, some books (He keeps all the previous items on a messenger bag) and this guy. He's basically a greedy living jelly ball. Don't ask.
Bio: Renard was born in a tribe located on a rarely traversed forest, whose inhabitants lived peacefully and cared for the nature that surrounded them. He was born on the 'night of the fox' according to the tribe, and on the night he was born a lone stray light could be seen in the sky, both of these facts giving him his name, which, according to the tribe, means "Fox of wandering light."
Since he was little, Renard was instructed in the ways of the tribe, ways of peace and tranquility. He was taught much about natural life, about herbs and animals and the forests themselves. It was evident that he was a good herbalist and a better musician, and aside from that he also showed the uncanny ability to predict thunderstorms. He was also taught things like reading and writing, because oddly enough, those things were deemed important by the tribesmen. It was during this that Renard discovered that he greatly enjoyed books, and thus asked to be allowed to read the few that the tribe possessed, a request that was granted without much fuss. Thanks to this, he learned about the world beyond the forests that were his home, and this only made him grow more and more curious about it.
Eventually, on his fifteenth birthday, he was given a strange artifact by his father, and told to go and live his life. He was told to have adventures, satiate his curiosity and make bonds that would last, but to never forget where he came from and where he belonged. And with that parting gift and those parting words, he was allowed to leave the tribe. Overjoyed, Renard packed his things and set out into the forests, and it was during his time alone that he found an unlikely companion. Imagine his surprise when he found what seemed to be a living jelly ball! But it was even greater when he saw it absorb the artifact, which he had dropped. After struggling for a while, he ended up befriending the creature and getting his artifact back, and the two have traveled together ever since.
After leaving his tribe and meeting his little friend, Renard has been traveling the world, earning money with his talents with herbs and with the lute, and using it to buy books and apples (Jelly guy loves apples!). His journeys have now brought him close to Haventown.
Theme Song: I'll just go with this.
RP Sample: Haha no.
So I made my app for the lightning guy. There's a lot of Ragnarok in this app, but just try to ignore it. .
by Olthar » Fri Jan 25, 2013 11:22 am
by Benuty » Fri Jan 25, 2013 11:26 am
by Zarkenis Ultima » Fri Jan 25, 2013 11:28 am
by Olthar » Fri Jan 25, 2013 11:29 am
by Zarkenis Ultima » Fri Jan 25, 2013 11:29 am
by Olthar » Fri Jan 25, 2013 11:30 am
by Benuty » Fri Jan 25, 2013 11:31 am
by Zarkenis Ultima » Fri Jan 25, 2013 11:32 am
by Olthar » Fri Jan 25, 2013 11:33 am
by Benuty » Fri Jan 25, 2013 11:37 am
Olthar wrote:Zarkenis Ultima wrote:
Well hey, you can choose between "Fish" "Near starvation" and "starvation" .
At least Lori has some algae and seaweed to boost her diet with greens (unless the algae isn't actually green).Benuty wrote:
or you can kill a whale
With three-foot spears and a distinct lack of boats?
by Olthar » Fri Jan 25, 2013 11:43 am
Benuty wrote:Olthar wrote:At least Lori has some algae and seaweed to boost her diet with greens (unless the algae isn't actually green).
With three-foot spears and a distinct lack of boats?
http://news.discovery.com/earth/oceans/ ... 130122.htm
by Constaniana » Fri Jan 25, 2013 11:53 am
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Olthar » Fri Jan 25, 2013 11:54 am
Constaniana wrote:
Eh, why not. I can have Boltaine show up and point him in the right direction if you want, although I might need something more fresh than having gods show up and railroad the characters to where they need to go.
by Constaniana » Fri Jan 25, 2013 11:56 am
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Zarkenis Ultima » Fri Jan 25, 2013 11:56 am
Constaniana wrote:
Eh, why not. I can have Boltaine show up and point him in the right direction if you want, although I might need something more fresh than having gods show up and railroad the characters to where they need to go.
by Olthar » Fri Jan 25, 2013 11:57 am
Zarkenis Ultima wrote:Constaniana wrote:Eh, why not. I can have Boltaine show up and point him in the right direction if you want, although I might need something more fresh than having gods show up and railroad the characters to where they need to go.
Nah, save Boaltist for later. He has to show up sooner or later to make him the champion anyway, but it can happen later. .
Or I could maybe have him come in later and find Lori or something. I don't know and I don't particularly mind either way.
by Zarkenis Ultima » Fri Jan 25, 2013 11:59 am
by Constaniana » Fri Jan 25, 2013 12:03 pm
Olthar wrote:Zarkenis Ultima wrote:
Nah, save Boaltist for later. He has to show up sooner or later to make him the champion anyway, but it can happen later. .
Or I could maybe have him come in later and find Lori or something. I don't know and I don't particularly mind either way.
Personally, I think your ladyboy should come in later, partially so we don't overflow the characters now, and partially so that Lori isn't alone in joining later.
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Zarkenis Ultima » Fri Jan 25, 2013 12:04 pm
by Constaniana » Fri Jan 25, 2013 12:05 pm
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Olthar » Fri Jan 25, 2013 12:06 pm
by Zarkenis Ultima » Fri Jan 25, 2013 12:07 pm
by Benuty » Fri Jan 25, 2013 12:15 pm
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