Page 1 of 2

The Multiverse Compendium [Closed]

PostPosted: Tue Dec 25, 2012 6:26 pm
by Esternial
THEMULTIVERSECOMPENDIUM


A series of condensed guides.

Introduction

I'll keep this short. The Compendium is a collection of small and heavily condensed guides, often based on guides that can also be found in International Incidents, but slightly cropped to - hopefully - the essence. Links to the guides themselves will be supplied with the altered version.

You may ask any question here, as well as submit comments about the Compendium and its guides.

In addition, people can submit their guides here to be added to the OP in a quick link.

Table of Contents

1. 4 Things you may want to avoid
2. Roleplaying: Character
3. Roleplaying: Plot
4. Roleplaying: Dialogue
5. The Art of Losing

Advice from other players (!)

Useful Links

Random generators, worldbuilding, etc.
7th Sanctum (random generators)

Credit to New Azura, mainly for a few format elements; despite the fact that I was initially going to condense his guides, I ended up using an offsite one.

PostPosted: Tue Dec 25, 2012 7:23 pm
by Esternial
Credit: The Character, The Plot and The Dialogue have been made using this guide.

Four things you may want to avoid.

Below are a few things you may want to avoid while RP'ing:

1. Godmoding. Giving yourself an unfair advantage, declaring other people’s losses and refusing to lose are all acts of godmoding. Be realistic.

2. Bad behaviour.This is mainly directed at OOC etiquette. Behave yourself, don’t flame if you think someone just godmoded you, but instead be reasonable and point his/her mistake. Don’t be overly hostile towards criticism, because it are these things that will earn you a quick reputation. Also: if your wrong, admit it. Don’t be stubborn. It’s a game.

3. Unappealing format. There are posts that show no indication of its writer having an enter button, which is a shame because these walls of text are unappealing to the eye and will often get skipped, no matter how brilliant it's been written. It’s been scientifically proven (Just take my word for it) that dividing your text into paragraphs makes people more inclined to read your post, so use that enter button to its full potential.
Avoid one-liner posts, they're a dangerous road. Usually, you can always add at least a few lines where you describe the environment, your character’s behaviour and some details that could augment the experience.

Don't use bumps, some consider them spam.

Check grammar and spelling if you know you’re not a champ at it. No shame in the occasional errors, but don’t just write and post if you know you're prone to making lots of mistakes. Preview buttons are your friend.

4. Losing interest. Responsible for the majority of RP deaths, ever. When an OP loses interest, the RP is just a train with no engine. It might coast for a while, but eventually it’ll go slower and slower, to the frustration of the people that are still actively involved in it. Maybe they can push it onwards, but without an OP it doesn’t stand much chance. Inactivity is the bane of all RPs.


The Character

Characters are pretty important. They’re the writer’s personal playthings, allowing a whole variety of roads to walk down. Romance, glory, certain death, etc.

Your character determined by its opinions, which you have to define. While you create a character, you’ll invest time into carving out a whole three-dimensional sculpture from an otherwise bland marble block.

Who is your character? What does he/she look like? Where does he/she come from? Things like origin greatly determine a person’s characters. Here are a few things you might want to keep in mind:

Detail. Be specific and don’t be afraid to elaborate. Tiny details like your character’s view on the world, his personal ideals, quality of life and even his favourite food; all add detail and colour to your character and make him or her more human-like and less bland. Don’t be afraid to use symbolism here either. For example, a grey and sick king sitting on the throne of a corrupt and dying kingdom.

Character. Both behaviour and speech determine this aspect. The way he talks (rather shy, composed, very bold, etc.) and the way he acts towards other people depending on their own origins. A poor peasant possible lacks the vocabulary of a Lord.

Motivation. As mentioned in “The Plot”, each character has a personal agenda, with his own motivation for his actions. It’s unique to him, and one should especially remember that it is subjected to change from events that take part during the story. Perhaps a bold and daring man suddenly turns humble when he meets the love of his life? Some factors carry a heavier influence than others, but the influence is still there.
A few questions you might ask yourself about your character are:

  • What is his/her origin/background? (Ethnic background, social class, parents’ occupation, civil status, intelligence/education, etc.)
  • What does he look like? (Appearance, but also health and possible disabilities)
  • What does he do? (Skills, occupation, hobbies, etc.)
  • What are his values and beliefs? (Religion, politics, views on life/death, etc.)
  • What are his personal qualities and preferences? (Taste in …, sexual orientation, sense of humour, ambitions, fears/anxieties, etc.)
  • Are there any important events that define him? (both positive and negative)

Note: Avoid stereotypes and clichés, unless they fit into the situation or RP. Try giving a female character some decent clothes for a change, instead of pencil skirts or school girl outfits. With this I mean that you should give you characters the clothes that fit their personality, some actually do fit pencil skirts, but would they wear them themselves in reality?


The Plot

In most RPs, there isn’t just one plot, there is a whole mass of sub-plots that originate from the unique background and actions of your characters. They have their own agenda, their own reasons to do what they do. Make sure their actions make sense for your character.
These individual plots are modified throughout the story, and require improvisation because you can’t control other characters’ actions. Don’t fret – and especially don’t have a hissyfit – but rather adapt to the circumstances. Adapt to changes in the plot.

Avoid random events. When something happens, it should ideally affect the plot (or a subplot) - although it’s not always possible. Sometimes not in a very obvious manner, such as by using symbolism. It makes your participants think. It’s a great experience for someone to find out later that that seemingly irrelevant pedestrian you mentioned a long time ago was actually the serial killer they’ve been hunting all along! Basically, by mindfucking your audience you give everyone a great show. Everything holds a reason, or at least most of it does.
Ask yourself this question: Why this element and not something else? This applies to names, actions and even dialogue.

Foreshadowing is a great way to create suspense. Whether through an omnious warning or an ancient prophecy, it keeps your characters on the edge of their seats and curious as to what will actually happen when you push that shiny red button that’s called plot advancement. Don’t abuse it, though. Show people what’s coming through an opaque lens. They know something’s coming, but what, where and when is a mystery.

Apply counter-pressure. This is physics, people. Every actions induces an equal but opposite reaction. Turn on the fan and throw stuff at your characters, try to slow them down or even kill them, and those masochistic gremlins will be even more motivated to get to the goal. Play hard to get, but don’t make it impossible either, you might risk sacrificing your plot in the process.


The Dialogue

Dialogue comes in different forms, but when you consider adding one to your post you should ask yourself whether it actually sounds like speech, so try repeating your sentences inside your head or out load.

The function of dialogue is to convey information from your character’s point of view. This way, you can pass on information, build your character’s personality (eg. Passive-aggressive, calm and verbose, etc.), develop conflict and much more.

Note: Try your best to avoid chatter that doesn’t really serve much of a purpose. Also, it can sometimes become quite dreadful when you have you character explaining too much, especially if you have him or her say things that he wouldn’t know or are completely irrelevant. Additionally, dialogue should conform with the speaker’s background (eg. Having a biker gang member speak formal English), I cannot emphasize this enough. Make sure your character speaks naturally, as they would in reality.

Words are often not enough to bring across the entire picture, which becomes especially obvious when you have a character that is in conflict with his own words. His actions can betray what he’s feeling, and as we know people don’t always speak their mind, making the use of actions more imperative.

Also, when using dialogue, try and justify its use. Does your character reveal or advance the plot?

Some more tips:

1. Moderation. don’t exaggerate things like dialect, addressing others and especially dialogue itself. Avoid ‘all speech’ posts.
“Hello, Tom” “Ah, Andy! How are you?” “I’m doing fine, Tom!” “That’s good, Andy.”
“Awrite! Far hiv ye been, min?”


2. Variety. use common synonyms of ‘say’ – preferably those that carry across some kind of mood or sentiment from the speaker, like snarl or snap – and
maybe some other frequently used words, but don’t go overboard with words that sounds like you’re at a really fancy party full of barons and lords.
Sometimes, your characters will be so unique in their speech that you rarely have to use “he said” or “she said”
“I can speak for all of us when I say you should shut up” She averred, flinging an empty can in Earl’s direction, which rather irked him.
“Maybe you should shut your trap yourself?” He riposted.


3. Paragraphs. Add a new paragraph for each new speaker, this is mainly to avoid confusion

4. Thoughts. Many would suggest italics. To emphasize a word in a line of thought, don’t put it in italics (or use bold if you feel comfortable with that).
It’ll stand out.


The Art of Losing

Adaptation to Kriegorgrad's Krieg's Guide to Losing


Everybody likes to win, but sometimes you will find drawing the short end of the stick. So what will you do? Lose with dignity, or godmod until the OP kills your character himself? So what major benefits are there to losing?

Respect. There aren’t many people capable of taking a dive, which makes them like precious gemstones. You’ll prove that you can put your competitive nature aside to provide some proper RP’ing, and people will remember you for it.

Perfection is boring. Sure, people strive for it, but if you actually gain perfection there’s really not that much to it, and you’ll go bored with your omni-powerful character. Flaws make both people and characters interesting, adding a flavor to them as well as a lot more dimension.

It’s fun. Unfathomable as it may sound to some, losing is actually pretty fun. It opens up a whole new window to expand your RP’ing. To describe the demise of your character is usually a once-in-a-lifetime (in this chase, you character’s) thing, which means you can make it that extra special to make sure everybody remembers your characters as the one that died in a bloody explosion.

PostPosted: Tue Dec 25, 2012 7:24 pm
by Esternial
Advice from Other Players


Agritum wrote:
Sweater Town wrote:Any suggestions on how to draw in people or get things going. I haven't had a RP of my own creation go farther than a few pages in nearly a year, no matter how much energy and time and creativity I pour into them. It's really depressing. Hardly any interest it seems.

Well, Sweater, Iuess that I could auggest you to make friends with the most comitted roleplayers here on site.
I saw you OPing many times (and I liked your ideas), but I virtually never saw you as a normal RPer. you could try to join an RP by Zark, or Rupudska, or even Nightkill (I would recommend you to him, really.) or other committed roleplayers around there. you would gain precious friends that would most likely join your RPs and remain committed to them.

Your threads aren't bad, it's just lack of commitment of the RPers. You should occasionally threaten the ones that don't post with kicking them from the RP. After that, they either pfficially anounce that they have dropped, or they post again.


Nightkill the Emperor wrote:An idea for aspiring OPs, by the way.

Keep a hell of an active OOC thread. If you build a sort of community and friendship between various rpers in your group, a mutual respect, they are all very much likely to stay in the thread and keep it active and alive. So don't be afraid to go a bit off topic as long as you stay roughly related to the roleplay.

I'll give an example- in my Elfen HIgh, we often start discussing things that are related to the roleplay though not exactly, such as one shots of the backstory (which I keep in the third post of my OOC) and discussions of whether humans would nuke Dys, or how angels reproduce or just fun little discussions about our day at times. As a result, we all know each other and we know the rp's universe very well and we enjoy developing this tremendously.

As a result, Elfen High consistently has high level IC posts as well as an incredibly fast rate of posts because everyone is committed and interested.

PostPosted: Tue Dec 25, 2012 7:25 pm
by Esternial
You may now post any comments, questions or submit your own guides.

PostPosted: Tue Dec 25, 2012 7:29 pm
by Nightkill the Emperor
Not bad.

PostPosted: Tue Dec 25, 2012 7:31 pm
by Altito Asmoro
Esternial wrote:You may now post any comments, questions or submit your own guides.


Questions: In PT2M, what is the most successful theme for RPing?

PostPosted: Tue Dec 25, 2012 7:36 pm
by Esternial
Altito Asmoro wrote:
Esternial wrote:You may now post any comments, questions or submit your own guides.


Questions: In PT2M, what is the most successful theme for RPing?

As in genre? It believe it largely depends on the OP himself, and his abilities. The popular theme fluctuate heavily, and largely depend on things such as popular movies or games of the season. I'm predicting a Game of Thrones RP when the next season comes out, for example.

Some themes that do stick around are magic and superpowers, as well as zombie apocalypse roleplays. Alternate Reality RPs have also show to be very popular.

PostPosted: Tue Dec 25, 2012 7:44 pm
by Zarkenis Ultima
Esternial wrote:
Altito Asmoro wrote:
Questions: In PT2M, what is the most successful theme for RPing?

As in genre? It believe it largely depends on the OP himself, and his abilities. The popular theme fluctuate heavily, and largely depend on things such as popular movies or games of the season. I'm predicting a Game of Thrones RP when the next season comes out, for example.

Some themes that do stick around are magic and superpowers, as well as zombie apocalypse roleplays. Alternate Reality RPs have also show to be very popular.


Fallout.

Not a single day has passed when I have not seen a Fallout RP floating around. >.>.

PostPosted: Tue Dec 25, 2012 7:48 pm
by Altito Asmoro
Zarkenis Ultima wrote:
Esternial wrote:As in genre? It believe it largely depends on the OP himself, and his abilities. The popular theme fluctuate heavily, and largely depend on things such as popular movies or games of the season. I'm predicting a Game of Thrones RP when the next season comes out, for example.

Some themes that do stick around are magic and superpowers, as well as zombie apocalypse roleplays. Alternate Reality RPs have also show to be very popular.


Fallout.

Not a single day has passed when I have not seen a Fallout RP floating around. >.>.


WW2 and WW1 seemed to be one of the most used themes everytime I check the PT2M

PostPosted: Tue Dec 25, 2012 7:49 pm
by Esternial
Altito Asmoro wrote:
Zarkenis Ultima wrote:
Fallout.

Not a single day has passed when I have not seen a Fallout RP floating around. >.>.


WW2 and WW1 seemed to be one of the most used themes everytime I check the PT2M

War and post-war RPs seem to be favoured, yes.

Humanity loves its violence.

PostPosted: Tue Dec 25, 2012 7:50 pm
by Zarkenis Ultima
Altito Asmoro wrote:
Zarkenis Ultima wrote:
Fallout.

Not a single day has passed when I have not seen a Fallout RP floating around. >.>.


WW2 and WW1 seemed to be one of the most used themes everytime I check the PT2M


Ah, yes, that too. I'd assume it's because, well, they've already happened, and anyone who bothers to do a bit of research can get a good setting, not to mention that (And again I'm assuming here) if you do research carefully, you can likely come up with something relatively fresh, even if it's still within the scope of WW1&2.

Or something.

PostPosted: Tue Dec 25, 2012 7:52 pm
by Altito Asmoro
Zarkenis Ultima wrote:
Altito Asmoro wrote:
WW2 and WW1 seemed to be one of the most used themes everytime I check the PT2M


Ah, yes, that too. I'd assume it's because, well, they've already happened, and anyone who bothers to do a bit of research can get a good setting, not to mention that (And again I'm assuming here) if you do research carefully, you can likely come up with something relatively fresh, even if it's still within the scope of WW1&2.

Or something.


Someone I know had try WW2-era themes for about 7th attempts, and all of it had die. I, of course, know that WW2 is a relatively easy theme to used.

PostPosted: Tue Dec 25, 2012 7:54 pm
by Zarkenis Ultima
Altito Asmoro wrote:
Zarkenis Ultima wrote:
Ah, yes, that too. I'd assume it's because, well, they've already happened, and anyone who bothers to do a bit of research can get a good setting, not to mention that (And again I'm assuming here) if you do research carefully, you can likely come up with something relatively fresh, even if it's still within the scope of WW1&2.

Or something.


Someone I know had try WW2-era themes for about 7th attempts, and all of it had die. I, of course, know that WW2 is a relatively easy theme to used.


Well, most RPs die without reaching a conclusion either way, not just WW2 ones. Or at least it looks that way to me.

PostPosted: Tue Dec 25, 2012 7:57 pm
by Nightkill the Emperor
Esternial wrote:
Altito Asmoro wrote:
WW2 and WW1 seemed to be one of the most used themes everytime I check the PT2M

War and post-war RPs seem to be favoured, yes.

Humanity loves its violence.
I will admit the reason I like magic rps is because they let me be violent in very creative and insane ways.

PostPosted: Tue Dec 25, 2012 11:38 pm
by Agritum
Why pencil skirts and school uniforms aren't decent clothes?

PostPosted: Wed Dec 26, 2012 12:09 am
by Altito Asmoro
Agritum wrote:Why pencil skirts and school uniforms aren't decent clothes?


Common.

PostPosted: Wed Dec 26, 2012 6:47 am
by Esternial
Agritum wrote:Why pencil skirts and school uniforms aren't decent clothes?

With school uniforms I do mean those 'japanese' uniforms with stereotypical short skirts.

Because some people often use pictures, which tend to involve clothes that fit the female stereotype. The problem is that the character's clothes sometimes doesn't fit with their personality. It's not bad if you have a character that fits the clothes she wears, though.

PostPosted: Wed Dec 26, 2012 7:05 am
by Agritum
Esternial wrote:
Agritum wrote:Why pencil skirts and school uniforms aren't decent clothes?

With school uniforms I do mean those 'japanese' uniforms with stereotypical short skirts.

Because some people often use pictures, which tend to involve clothes that fit the female stereotype. The problem is that the character's clothes sometimes doesn't fit with their personality. It's not bad if you have a character that fits the clothes she wears, though.

Not much of a problem, really. I personally use mug-shots of the character and describe his/her clothing, if I don't like the default ones.

PostPosted: Wed Dec 26, 2012 7:08 am
by Esternial
Agritum wrote:
Esternial wrote:With school uniforms I do mean those 'japanese' uniforms with stereotypical short skirts.

Because some people often use pictures, which tend to involve clothes that fit the female stereotype. The problem is that the character's clothes sometimes doesn't fit with their personality. It's not bad if you have a character that fits the clothes she wears, though.

Not much of a problem, really. I personally use mug-shots of the character and describe his/her clothing, if I don't like the default ones.

Indeed, that is a good approach.

PostPosted: Fri Dec 28, 2012 10:53 am
by Nightkill the Emperor
As a note, random events can indeed be useful at times when you genuinely have no clue what you're doing or need to fill some time. I often have random monsters attack people in EH to fill the space between plot events.

PostPosted: Fri Dec 28, 2012 10:55 am
by Esternial
Nightkill the Emperor wrote:As a note, random events can indeed be useful at times when you genuinely have no clue what you're doing or need to fill some time. I often have random monsters attack people in EH to fill the space between plot events.

Yes, but they won't really help advance the plot, though.

PostPosted: Fri Dec 28, 2012 10:56 am
by Agritum
Esternial wrote:
Nightkill the Emperor wrote:As a note, random events can indeed be useful at times when you genuinely have no clue what you're doing or need to fill some time. I often have random monsters attack people in EH to fill the space between plot events.

Yes, but they won't really help advance the plot, though.

Depends, Esty.
For example, the heroes could interrogate one of the ninjas that just showed up, to get a lead on who's attacking them. Or the monsters could drop some artifact that helps the protagonists advance in the story.

PostPosted: Fri Dec 28, 2012 10:57 am
by Nightkill the Emperor
Esternial wrote:
Nightkill the Emperor wrote:As a note, random events can indeed be useful at times when you genuinely have no clue what you're doing or need to fill some time. I often have random monsters attack people in EH to fill the space between plot events.

Yes, but they won't really help advance the plot, though.

That's what bullshit is for- make your random events tie into your vaguely planned plot.

Also, this is useful when you're in a creative rut.

PostPosted: Fri Dec 28, 2012 11:13 am
by Nightkill the Emperor
The random generators in the OP.

Future OPs, use those. They can be lifesavers.

PostPosted: Fri Dec 28, 2012 11:34 am
by Sentinel XV
Nifty.