Neros wrote:Pact of Pals? The Alright Allies? Everyone's' Entente?
Most of the members of said sphere all have some form of hatred toward each other. Even if it's just on the subconscious level.
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by Katyuscha » Wed Dec 26, 2012 6:06 pm
Neros wrote:Pact of Pals? The Alright Allies? Everyone's' Entente?

by New Babylonia » Wed Dec 26, 2012 6:09 pm

by Garwall » Wed Dec 26, 2012 6:29 pm
[15:43] <Parhe> For some reason
[15:43] <Parhe> I feel safe whenever Gar is here
[15:43] <Parhe> Not sure why, Garwall always made me feel safe

by Nightkill the Emperor » Wed Dec 26, 2012 6:30 pm
Garwall wrote:A general consensus on the IRC has concluded how military tech will progress and become unlocked.
For the first five years (roughly 1920-1925), little technological advancement will be made in the form of weaponry. This is so the first five years can allow for the main alliances to be formed. Initially, every nation will be able to have its own Service rifle, most likely a pistol for officers, possibly a machine gun, and the most powerful/industrialized MAY get access to some tanks/aircraft. All weapons will be based off of IRL weapons.
After 1925, new weapons will begin to hit the markets, at the same date that said weapons became available/put into service IRL. The most powerful nations in these alliances in terms of industry and military tech will unlock the "best" equipment that suits its doctrine (no country will be able to cherrypick the best of everything, however), and will become available for said nation. Allies in said nation's bloc will be able to adopt variants of that weapon, or weapons of a similar mechanism. For example, say Nation A, B, and C are in an alliance called the Treaty of Tetris. Nation A is the industry/tech leader, and stated adopting German infantry weaponry. Nations B and C can pick variants of the Kar 98 if they wished, or any variant of the Mauser style of rifle.
Any nation that has a relatively strong or steady industrial/military tech base will be able to produce its own weapons separate from those of its alliance leader, or if it's no-aligned/neutral, but these will most likely not be of top quality like the Panzer tanks, but still potentially potent. The less a nation invests into its own weapon tech/industry, the less advanced/potent indigenous weaponry it will be able to produce for itself, thus it has more of an incentive to align with a powerful industrial leader to gain access to weapon variants to supplement its own weapons.
NOTE: this is a rough general guide, and exceptions can be made depending on the situation. Remeber: at any time, a nation will be able to import weaponry from any nation that agrees to sell its weapons to said nation.
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.

by Garwall » Wed Dec 26, 2012 6:34 pm
Nightkill the Emperor wrote:Garwall wrote:A general consensus on the IRC has concluded how military tech will progress and become unlocked.
For the first five years (roughly 1920-1925), little technological advancement will be made in the form of weaponry. This is so the first five years can allow for the main alliances to be formed. Initially, every nation will be able to have its own Service rifle, most likely a pistol for officers, possibly a machine gun, and the most powerful/industrialized MAY get access to some tanks/aircraft. All weapons will be based off of IRL weapons.
After 1925, new weapons will begin to hit the markets, at the same date that said weapons became available/put into service IRL. The most powerful nations in these alliances in terms of industry and military tech will unlock the "best" equipment that suits its doctrine (no country will be able to cherrypick the best of everything, however), and will become available for said nation. Allies in said nation's bloc will be able to adopt variants of that weapon, or weapons of a similar mechanism. For example, say Nation A, B, and C are in an alliance called the Treaty of Tetris. Nation A is the industry/tech leader, and stated adopting German infantry weaponry. Nations B and C can pick variants of the Kar 98 if they wished, or any variant of the Mauser style of rifle.
Any nation that has a relatively strong or steady industrial/military tech base will be able to produce its own weapons separate from those of its alliance leader, or if it's no-aligned/neutral, but these will most likely not be of top quality like the Panzer tanks, but still potentially potent. The less a nation invests into its own weapon tech/industry, the less advanced/potent indigenous weaponry it will be able to produce for itself, thus it has more of an incentive to align with a powerful industrial leader to gain access to weapon variants to supplement its own weapons.
NOTE: this is a rough general guide, and exceptions can be made depending on the situation. Remeber: at any time, a nation will be able to import weaponry from any nation that agrees to sell its weapons to said nation.
I'm fine with virtually anything you guys choose to do.
[15:43] <Parhe> For some reason
[15:43] <Parhe> I feel safe whenever Gar is here
[15:43] <Parhe> Not sure why, Garwall always made me feel safe

by Katyuscha » Wed Dec 26, 2012 6:36 pm
Garwall wrote:A general consensus on the IRC has concluded how military tech will progress and become unlocked.
For the first five years (roughly 1920-1925), little technological advancement will be made in the form of weaponry. This is so the first five years can allow for the main alliances to be formed. Initially, every nation will be able to have its own Service rifle, most likely a pistol for officers, possibly a machine gun, and the most powerful/industrialized MAY get access to some tanks/aircraft. All weapons will be based off of IRL weapons.
After 1925, new weapons will begin to hit the markets, at the same date that said weapons became available/put into service IRL. The most powerful nations in these alliances in terms of industry and military tech will unlock the "best" equipment that suits its doctrine (no country will be able to cherrypick the best of everything, however), and will become available for said nation. Allies in said nation's bloc will be able to adopt variants of that weapon, or weapons of a similar mechanism. For example, say Nation A, B, and C are in an alliance called the Treaty of Tetris. Nation A is the industry/tech leader, and stated adopting German infantry weaponry. Nations B and C can pick variants of the Kar 98 if they wished, or any variant of the Mauser style of rifle.
Any nation that has a relatively strong or steady industrial/military tech base will be able to produce its own weapons separate from those of its alliance leader, or if it's no-aligned/neutral, but these will most likely not be of top quality like the Panzer tanks, but still potentially potent. The less a nation invests into its own weapon tech/industry, the less advanced/potent indigenous weaponry it will be able to produce for itself, thus it has more of an incentive to align with a powerful industrial leader to gain access to weapon variants to supplement its own weapons.
NOTE: this is a rough general guide, and exceptions can be made depending on the situation. Remeber: at any time, a nation will be able to import weaponry from any nation that agrees to sell its weapons to said nation.

by Garwall » Wed Dec 26, 2012 6:37 pm
Katyuscha wrote:Garwall wrote:A general consensus on the IRC has concluded how military tech will progress and become unlocked.
For the first five years (roughly 1920-1925), little technological advancement will be made in the form of weaponry. This is so the first five years can allow for the main alliances to be formed. Initially, every nation will be able to have its own Service rifle, most likely a pistol for officers, possibly a machine gun, and the most powerful/industrialized MAY get access to some tanks/aircraft. All weapons will be based off of IRL weapons.
After 1925, new weapons will begin to hit the markets, at the same date that said weapons became available/put into service IRL. The most powerful nations in these alliances in terms of industry and military tech will unlock the "best" equipment that suits its doctrine (no country will be able to cherrypick the best of everything, however), and will become available for said nation. Allies in said nation's bloc will be able to adopt variants of that weapon, or weapons of a similar mechanism. For example, say Nation A, B, and C are in an alliance called the Treaty of Tetris. Nation A is the industry/tech leader, and stated adopting German infantry weaponry. Nations B and C can pick variants of the Kar 98 if they wished, or any variant of the Mauser style of rifle.
Any nation that has a relatively strong or steady industrial/military tech base will be able to produce its own weapons separate from those of its alliance leader, or if it's no-aligned/neutral, but these will most likely not be of top quality like the Panzer tanks, but still potentially potent. The less a nation invests into its own weapon tech/industry, the less advanced/potent indigenous weaponry it will be able to produce for itself, thus it has more of an incentive to align with a powerful industrial leader to gain access to weapon variants to supplement its own weapons.
NOTE: this is a rough general guide, and exceptions can be made depending on the situation. Remeber: at any time, a nation will be able to import weaponry from any nation that agrees to sell its weapons to said nation.
So, does this mean that, even though Persia gets a majority of its military equipment fro France, since it has a higher rating in the Military&Tech category, it can eventually start producing more advanced RL variants of those French weapons?

[15:43] <Parhe> For some reason
[15:43] <Parhe> I feel safe whenever Gar is here
[15:43] <Parhe> Not sure why, Garwall always made me feel safe

by Katyuscha » Wed Dec 26, 2012 6:39 pm
Garwall wrote:Katyuscha wrote:So, does this mean that, even though Persia gets a majority of its military equipment fro France, since it has a higher rating in the Military&Tech category, it can eventually start producing more advanced RL variants of those French weapons?
Possibly. It could go the Japan way, and begin building its own domestic market for weaponry.

by Ceannairceach » Wed Dec 26, 2012 6:41 pm

by Neros » Wed Dec 26, 2012 6:49 pm

by Katyuscha » Wed Dec 26, 2012 6:50 pm
Neros wrote:
Yes. I distinctly remember one guy playing as Russia who got the most advanced Navy in the thread from that stuff. Cean was there I think, playing as a Pacific superpower or something. I was China in that thread.

by Neo Arcad » Wed Dec 26, 2012 6:51 pm
Ceannairceach wrote:Well, at least we're not using Neo's weapon thread thing. I hated that.
Ostroeuropa wrote:Two shirtless men on a pushback with handlebar moustaches and a kettle conquered India, at 17:04 in the afternoon on a Tuesday. They rolled the bike up the hill and demanded that the natives set about acquiring bureaucratic records.
Des-Bal wrote:Modern politics is a series of assholes and liars trying to be more angry than each other until someone lets a racist epithet slip and they all scatter like roaches.
NSLV wrote:Introducing the new political text from acclaimed author/yak, NEO ARCAD, an exploration of nuclear power in the Middle East and Asia, "Nuclear Penis: He Won't Call You Again".

by Neros » Wed Dec 26, 2012 6:52 pm
Neo Arcad wrote:Ceannairceach wrote:Well, at least we're not using Neo's weapon thread thing. I hated that.
I happen to be about the only one here who knows an ass-ton about all weapons throughout recent history. Sorry for not being on your level. ಠ_ಠ
This system is ok, I guess, but I just know everyone's going to be like, "NAHW I GEETS DA GEHRMUN WEAHPONS" and subsequently bitchfight for all eternity.

by New Babylonia » Wed Dec 26, 2012 6:52 pm
Garwall wrote:A general consensus on the IRC has concluded how military tech will progress and become unlocked.
For the first five years (roughly 1920-1925), little technological advancement will be made in the form of weaponry. This is so the first five years can allow for the main alliances to be formed. Initially, every nation will be able to have its own Service rifle, most likely a pistol for officers, possibly a machine gun, and the most powerful/industrialized MAY get access to some tanks/aircraft. All weapons will be based off of IRL weapons.
After 1925, new weapons will begin to hit the markets, at the same date that said weapons became available/put into service IRL. The most powerful nations in these alliances in terms of industry and military tech will unlock the "best" equipment that suits its doctrine (no country will be able to cherrypick the best of everything, however), and will become available for said nation. Allies in said nation's bloc will be able to adopt variants of that weapon, or weapons of a similar mechanism. For example, say Nation A, B, and C are in an alliance called the Treaty of Tetris. Nation A is the industry/tech leader, and stated adopting German infantry weaponry. Nations B and C can pick variants of the Kar 98 if they wished, or any variant of the Mauser style of rifle.
Any nation that has a relatively strong or steady industrial/military tech base will be able to produce its own weapons separate from those of its alliance leader, or if it's no-aligned/neutral, but these will most likely not be of top quality like the Panzer tanks, but still potentially potent. The less a nation invests into its own weapon tech/industry, the less advanced/potent indigenous weaponry it will be able to produce for itself, thus it has more of an incentive to align with a powerful industrial leader to gain access to weapon variants to supplement its own weapons.
NOTE: this is a rough general guide, and exceptions can be made depending on the situation. Remeber: at any time, a nation will be able to import weaponry from any nation that agrees to sell its weapons to said nation.

by Katyuscha » Wed Dec 26, 2012 6:53 pm
Neo Arcad wrote:Ceannairceach wrote:Well, at least we're not using Neo's weapon thread thing. I hated that.
I happen to be about the only one here who knows an ass-ton about all weapons throughout recent history. Sorry for not being on your level. ಠ_ಠ
This system is ok, I guess, but I just know everyone's going to be like, "NAHW I GEETS DA GEHRMUN WEAHPONS" and subsequently bitchfight for all eternity.

by New Babylonia » Wed Dec 26, 2012 6:54 pm
Neros wrote:Neo Arcad wrote:
I happen to be about the only one here who knows an ass-ton about all weapons throughout recent history. Sorry for not being on your level. ಠ_ಠ
This system is ok, I guess, but I just know everyone's going to be like, "NAHW I GEETS DA GEHRMUN WEAHPONS" and subsequently bitchfight for all eternity.
Very true. I know some things, but enough to get by for myself.
Speaking of which, I need to buddy up with the Swiss. They have a kick-ass service rifle.

by Neo Arcad » Wed Dec 26, 2012 6:54 pm
Neros wrote:Neo Arcad wrote:
I happen to be about the only one here who knows an ass-ton about all weapons throughout recent history. Sorry for not being on your level. ಠ_ಠ
This system is ok, I guess, but I just know everyone's going to be like, "NAHW I GEETS DA GEHRMUN WEAHPONS" and subsequently bitchfight for all eternity.
Very true. I know some things, but enough to get by for myself.
Speaking of which, I need to buddy up with the Swiss. They have a kick-ass service rifle.
Ostroeuropa wrote:Two shirtless men on a pushback with handlebar moustaches and a kettle conquered India, at 17:04 in the afternoon on a Tuesday. They rolled the bike up the hill and demanded that the natives set about acquiring bureaucratic records.
Des-Bal wrote:Modern politics is a series of assholes and liars trying to be more angry than each other until someone lets a racist epithet slip and they all scatter like roaches.
NSLV wrote:Introducing the new political text from acclaimed author/yak, NEO ARCAD, an exploration of nuclear power in the Middle East and Asia, "Nuclear Penis: He Won't Call You Again".

by Nightkill the Emperor » Wed Dec 26, 2012 6:54 pm
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.

by Neo Arcad » Wed Dec 26, 2012 6:56 pm
Nightkill the Emperor wrote:I'm going to make one small tweak to our roleplay. In real life, radios became seriously popular around 1925. In most places here, they'll become seriously popular in 1919.
I will admit this is solely because I want to do some of the stuff about the jazz age sooner because I like jazz and otherwise this serves little to no purpose.
Ostroeuropa wrote:Two shirtless men on a pushback with handlebar moustaches and a kettle conquered India, at 17:04 in the afternoon on a Tuesday. They rolled the bike up the hill and demanded that the natives set about acquiring bureaucratic records.
Des-Bal wrote:Modern politics is a series of assholes and liars trying to be more angry than each other until someone lets a racist epithet slip and they all scatter like roaches.
NSLV wrote:Introducing the new political text from acclaimed author/yak, NEO ARCAD, an exploration of nuclear power in the Middle East and Asia, "Nuclear Penis: He Won't Call You Again".

by Garwall » Wed Dec 26, 2012 6:57 pm
[15:43] <Parhe> For some reason
[15:43] <Parhe> I feel safe whenever Gar is here
[15:43] <Parhe> Not sure why, Garwall always made me feel safe

by Nightkill the Emperor » Wed Dec 26, 2012 6:58 pm
Garwall wrote:Final votes on the point system has shown in support of subdividing the economy section into five sub-sections, each out of seven. You can now put a max of 30 points in economy. Basically, the points you put into your economy are now going to be put into these sub-sections, to show the diversity of your economy and where it focuses on. 0=Nonexistant sector, 1=practically nonexistant, 2=fledgling sector, 3=stable section, 4=growing sector, 5=strong sector, 6=cutting-edge sector, 7=world-leading sector.
Nations with high industry/military tech scores and high GDPs will be the one that will get priority in the tech that comes out, as they have the potential to manufacture them and fund their development.
Industrial Capacity (out of 7): Your nation's capacity to produce heavy machinery and mass-produce key items and goods required for warfare.
Agriculture (out of 7): Your nation's ability to produce enough food for its people.
Raw material production (out of 7): Your nation's ability to produce raw materials to feed its industry, or potentially sell to other nations.
Transportation (out of 7): The amount of transportation networks, such as roads, railways, airstrips, and seaports.
Banking/Business Capital (out of 7): The amount of financial Capital is stored in your nation; more capital means less depression and slower financial collapse.
In addition to these changes, I recommend adding two additional slots to the app:
Top 3 exports: What your country exports the most, could be agriculture products, industrial products, or raw resources.
Top 3 imports: see above for imports.
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.

by Garwall » Wed Dec 26, 2012 6:58 pm
New Babylonia wrote:Garwall wrote:A general consensus on the IRC has concluded how military tech will progress and become unlocked.
For the first five years (roughly 1920-1925), little technological advancement will be made in the form of weaponry. This is so the first five years can allow for the main alliances to be formed. Initially, every nation will be able to have its own Service rifle, most likely a pistol for officers, possibly a machine gun, and the most powerful/industrialized MAY get access to some tanks/aircraft. All weapons will be based off of IRL weapons.
After 1925, new weapons will begin to hit the markets, at the same date that said weapons became available/put into service IRL. The most powerful nations in these alliances in terms of industry and military tech will unlock the "best" equipment that suits its doctrine (no country will be able to cherrypick the best of everything, however), and will become available for said nation. Allies in said nation's bloc will be able to adopt variants of that weapon, or weapons of a similar mechanism. For example, say Nation A, B, and C are in an alliance called the Treaty of Tetris. Nation A is the industry/tech leader, and stated adopting German infantry weaponry. Nations B and C can pick variants of the Kar 98 if they wished, or any variant of the Mauser style of rifle.
Any nation that has a relatively strong or steady industrial/military tech base will be able to produce its own weapons separate from those of its alliance leader, or if it's no-aligned/neutral, but these will most likely not be of top quality like the Panzer tanks, but still potentially potent. The less a nation invests into its own weapon tech/industry, the less advanced/potent indigenous weaponry it will be able to produce for itself, thus it has more of an incentive to align with a powerful industrial leader to gain access to weapon variants to supplement its own weapons.
NOTE: this is a rough general guide, and exceptions can be made depending on the situation. Remeber: at any time, a nation will be able to import weaponry from any nation that agrees to sell its weapons to said nation.
Tanks were introduced in 1916. Aircraft have been fighting with machine-guns since 1915. Just about every (European, and U.S., in this case) Will have some sort of tank/fighter/bomber. And EVERYONE has machine guns now.
[15:43] <Parhe> For some reason
[15:43] <Parhe> I feel safe whenever Gar is here
[15:43] <Parhe> Not sure why, Garwall always made me feel safe
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