Neo Arcad wrote:What.
Did you just call the Lee-Enfield a semi-automatic rifle?
Ok, new rule. Chem isn't allowed to do weapons tech anymore.
Shush, it's got a magazine! I thought that meant it was semi-automatic! ;n;
Delanshar wrote:I think that alot of people have already given some good ideas on how to properly balance military tech with the point system.
My idea is to further balance things out, we should incorporate economics and happiness directly into war.
By this I mean we should set strict limits for how well a certain nation, regardless of military tech, can fight without it seriously harming their economy and happiness.
Here's some examples:
If your nation has an economy of less than 15 points, you cannot wage war for more than a month without running into serious supply trouble. Even if you have a near perfect military.
If you have happiness of less than 50 % then you cannot wage war for more than a month without facing serious civil unrest such as strikes, protests etc. This may in turn harm your economy. Even if you have a near perfect military.
On the opposite side of the spectrum.
If you have an economy of above 25, then your military effectiveness will actually INCREASE the longer you fight a war, due to mobilization of your industrial and commercial sectors for the war effort.
If you have happiness of above 80 %, then your military numbers will increase as the war goes on due to large number of able bodied volunteers..
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Now obviously this is a very simplistic assessment. But if this is expanded and put into detail I think it could be a good way to balance the game. It would make people think twice about putting lots of points in military tech while disregarding other things like economy. Your military doesn't exist in a vaccum after all.
With nations with differently-structured militaries like mine, your point system doesn't really work.
Tibet can pretty easily hold a wartime economy, but the fact that it has a huge active military (virtually everyone who is unemployed is drafted into the monks, the military or the military police service, hence why the military is at an all-time 2-3%) means that it can't draft any more people without seriously hurting it. Even though my economy's only 11, my nation size means that I can easily supply one or two fronts almost indefinitely, provided I don't get pushed back. I think each nation should have their own unique approach to their interpretation of the points system, taking into account their size, geography, politics and culture.
But that's just me. I like being overly complicated.


