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Quest for the Crown (medieval, OOC, COMPLETED)

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Firstaria
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Founded: Jun 29, 2007
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Postby Firstaria » Fri Feb 15, 2013 4:29 pm

Damak Var wrote:Hmm...20000 marching north to Sturmwall, 21000 in Ferndale as reserve, another 12000 Velun reinforcements....I'm going to need to even it out. After winning a few battles Jestrion's army might just suffer dysentery during the siege. Kind like the English at Harfleur.


Why not causing a defect before with some false news?
OVERLORD Daniel Mercury of Firstaria
Original Author of SC #5 and SC #30

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Damak Var
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Postby Damak Var » Fri Feb 15, 2013 5:33 pm

You are going to have to elaborate more than that.

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The New Lowlands
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Postby The New Lowlands » Fri Feb 15, 2013 6:35 pm

House Velun

Exports: Iron, Steel, Metal Goods, barley, wheat, turnips, parsnips, rye, Djenever spirit, textiles.

Imports: Dyes, precious materials, spices, textiles, other crops.

Terrain: Velunia is a fertile land, but it's agriculture prowess comes not necessarily from the soil; rather, hollow-post and tower windmills, as well as numerous watermills, have facilitated the drainage of vast silty grounds from which Velunia derives a large amount of it's agricultural land. The high grounds of the territory are productive in the sense of producing iron and the coal so vital to refining it into steel; Velunia as a whole, excluding the most inland regions, is a largely flat region, which has resulted in the people learning to be very good at building walls and avoiding flooding.

Size of Forces: ~23,000

Navy: 15 Warships, 28 Frigates. Longships are built as required.

Army: 2,500 Oppermannr (Heavy Cavalry), 500 Knights, 11,000 Landsknechtr (Heavy Infantry, trained in pike and arming sword), 6,000 Crossbowmen (Largely levies), 500 longbowmen, 2,500 City Militia
Strengths:
House Velun enjoys the benefits of ruling a region characterized by it's cold, Velunian pragmatism. Mass-produced textiles- done so by the strength of the water- and windmill- are practically the only luxury good produced by the region, and even in that case they are renowned more for their strength and heat-retentive properties than for their softness. These conditions breed a pragmatic people, where codes of chivalry are seen as mere scraps of paper, and has led to the creation of the Oppermannr and Landsknechtr, proper soldiers, mostly bound by blood-oath to the House of Velun rather than by the ancestral rights of a noble class. While a provision of knights and nobility still exist in the region, they are rare and seen as holdovers of a dishonorable past. Hammer, sickle and blood is what Velunians work with. The Velunian fleet also retains an unquestionably strong presence in the Bay of Odenos.

Weakness:
Velunian sea power projection beyond the Bay is paltry at it's best; the House is limited to protecting trade, mostly in agricultural products, from East to West. This has led to some neglect in the maintenance of a standing navy at sea, at least one that can participate in proper sea battles, although the Oppermannr still in their hearts remember long days on the longboat with their Landsknechtr before them. Velunia's lack of proper nobility (The Oppermannr have tried to assume an administrative role. It didn't work very well) means that authority from Odenos Keep has to be almost permanent; in the absence of a member of the House of Velun, their regent-commander (usually the current Mayor of Tellent) can easily take control. Velunia is also largely flat, precluding any particular spectacular defense via terrain; this has had a tendency to work in the Velunian's favor, but may backfire in the future.
Last edited by The New Lowlands on Fri Feb 15, 2013 6:35 pm, edited 1 time in total.

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Damak Var
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Postby Damak Var » Fri Feb 15, 2013 6:45 pm

I prefer sticking to the theme of a feudal government and military structure to keep it similar to Game of Thrones. That means a lot of decentralization. Derria has not yet progressed to a centralized Roman style government which what yours seems to be. Nobility and hereditary power is still the norm all over Derria. If you remember I posted this.

There is no standing Grand Army of Derria that draws troops from all over the realm like the Roman Army. Each your houses probably have a standing force that is only a fraction of what you can raise total. The rest comes from your bannermen (Earls, Counts, Barons, Landed Knights) which are your vassals that hold specific territories in your region for you being lorded over, defended, and administrated by them. To "call the banners" is to call out your bannermen to gather as one army and fight for a specific purpose.

Say the Wallstryn's call their banners. Then all Wallstryn bannermen of the Crownlands would gather their forces and meet up to form one army. Each bannerman will contribute a score of knights, men-at-arms, archers, crossbowmen etc. in addition to the Wallstryn forces plus whatever mercenaries the Wallstryns happen to hire on. A good part of your army will also encompass levies. These are pretty much conscripts. Men who's trade is not warfare. They are stripped from the farm fields, shops, towns...whatever. A spear is shoved into their hand and they are marched off to war. Knights and higher nobles equip themselves. It is up to the liege lord to equip and pay their other troops.


I would say that the Wallstryns probably only have 1-3 thousand men sworn to their house directly, the rest comes from bannermen. Also, as you can see from my app about almost a third (10500 men) of the army is composed of levies which should be a significant portion of everybody's armies. One House having over 10000 men directly sworn to them would be unprecedented.
Last edited by Damak Var on Fri Feb 15, 2013 6:50 pm, edited 2 times in total.

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The New Lowlands
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Postby The New Lowlands » Fri Feb 15, 2013 6:48 pm

Alright, working on it.

I think that as the Landsknechtr are based on the actual German Landsknechte I think I could reiterate them as being glorified armed levies?
Last edited by The New Lowlands on Fri Feb 15, 2013 6:49 pm, edited 1 time in total.

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Damak Var
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Postby Damak Var » Fri Feb 15, 2013 7:03 pm

No, you can still have them as they are just less. The main things I have to say about your app are

-nobility is still the norm and a widespread concept.
-feudal style government and military (don't have to talk about it, it will be assumed).
-too many soldiers sworn directly to your house.

-At least 20-25% of your forces should be composed of levies and that goes for everybody. If you did not specify in your app, it will be assumed.

The purpose is that people have to take into account their bannermen and how they hold a lot of the power. Lords of regions may have absolute power in name, but they are still beholden to their bannermen to a large degree. So you either have to keep them fearful or happy though I would say everybody starts off with loyal bannermen.

EDIT: actually, I'm going to do something different with the minimum levy sizes. It will depend on the overall size of your army, the larger your army the larger the fraction of levies there has to be.
Last edited by Damak Var on Fri Feb 15, 2013 7:15 pm, edited 2 times in total.

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The New Lowlands
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Postby The New Lowlands » Fri Feb 15, 2013 7:15 pm

House Velun

Exports: Iron, Steel, Metal Goods, barley, wheat, turnips, parsnips, rye, Djenever spirit, textiles.

Imports: Dyes, precious materials, spices, textiles, other crops.

Terrain: Velunia is a fertile land, but it's agriculture prowess comes not necessarily from the soil; rather, hollow-post and tower windmills, as well as numerous watermills, have facilitated the drainage of vast silty grounds from which Velunia derives a large amount of it's agricultural land. The high grounds of the territory are productive in the sense of producing iron and the coal so vital to refining it into steel; Velunia as a whole, excluding the most inland regions, is a largely flat region, which has resulted in the people learning to be very good at building walls and avoiding flooding.

Size of Forces: ~23,000

Navy: 15 Warships, 28 Frigates. Longships are built as required.

Army: 2,500 Oppermannr (Heavy Cavalry), 500 Knights, 11,000 Landsknechtr (Heavy Infantry), 6,000 Crossbowmen (Levies), 500 longbowmen (Levies), 2,500 City Militia (Levies)
Strengths:
House Velun enjoys the benefits of ruling a region characterized by it's cold, Velunian pragmatism. Mass-produced textiles- done so by the strength of the water- and windmill- are practically the only luxury good produced by the region, and even in that case they are renowned more for their strength and heat-retentive properties than for their softness. These conditions breed a pragmatic people, where codes of chivalry are seen as mere scraps of paper, and has led to the creation of the Oppermannr and Landsknechtr, proper soldiers, mostly bound by blood-oath to the House of Velun. While a provision of knights and nobility still exist in the region, they are rare and seen as holdovers of a dishonorable past. Hammer, sickle and blood is what Velunians work with. The Velunian fleet also retains an unquestionably strong presence in the Bay of Odenos.

Weakness:
Velunian sea power projection beyond the Bay is paltry at it's best; the House is limited to protecting trade, mostly in agricultural products, from East to West. This has led to some neglect in the maintenance of a standing navy at sea, at least one that can participate in proper sea battles, although the Oppermannr still in their hearts remember long days on the longboat with their Landsknechtr before them. Although the Oppermannr and Landsknechtr wield significant powers, they are still seen and treated as inferior to the actual nobility, to the dismay of Philippa in particular. Velunia is also largely flat, precluding any particular spectacular defense via terrain; this has had a tendency to work in the Velunian's favor, but may backfire in the future.
Last edited by The New Lowlands on Sat Feb 16, 2013 4:45 am, edited 1 time in total.

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Prince-Bishopric Of Liege
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Postby Prince-Bishopric Of Liege » Sat Feb 16, 2013 4:41 am

Wouldn't it be time to gradualle merge all the time lines back in the "current",so that we could proceed with the march North.
Oh and Damak, with the 2000 Aurenstein marching North, do you want any specific units (eg. mostly bowmen, crossbowmen,halberdiers & pikemen, swordsmen, my sorry lot of military engineers,...)?

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Damak Var
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Postby Damak Var » Sat Feb 16, 2013 2:14 pm

New lowlands app is fine except for the part where it implies house velun has over 10 thousand men directly sworn to them. No house has that many. Ill edit it out when i put it in the OP so no worries.

The 2000 will be, 200 longbows, 400 pikes, 1300 swords, 100 cross.

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The New Lowlands
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Postby The New Lowlands » Sat Feb 16, 2013 2:16 pm

Wait, no I don't.

The Landsknechtr are sworn to the Oppermannr, who are in turn sworn to Philippa.

Nonetheless, I leave it to you.
Last edited by The New Lowlands on Sat Feb 16, 2013 2:16 pm, edited 1 time in total.

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Damak Var
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Postby Damak Var » Sat Feb 16, 2013 2:17 pm

The New Lowlands wrote:Wait, no I don't.

The Landsknechtr are sworn to the Oppermannr, who are in turn sworn to Philippa.

Nonetheless, I leave it to you.


Oh. Noted then.

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Merodin
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Postby Merodin » Mon Feb 18, 2013 1:21 pm

Damak, you forgot Sera.... :)
Last edited by Merodin on Tue Feb 19, 2013 3:42 am, edited 1 time in total.
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Damak Var
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Postby Damak Var » Tue Feb 19, 2013 12:09 am

Merodin wrote:Damak, you forgot Sera....


Ok.

Anyways im just wondering what the earl of rupoyt and the kazanowskis are planning so far. I dont really understand it all the way, i get the part where theyll let the siege continue for now. Im confused as to how they will seize the city.

Balthazar might take to the field before Jestrion reaches sturmwall.

Balthazar might make a sally during the siege. Are they suppose to quickly take the city during the battle?

Jestrion might also successfully storm the walls, ending the possibility of a long siege.

Where do they have to reach before Jestrion does mentioned in Der Kaiser's last post?
If the Kursturm nobles would rather die than bow to the south, why haven't they killed themselves? It's been 300 years. (Jk, I know this is hyperbole).

I'm just a little confused on what both sides are planning. If you guys could clear it up for me that'd be great.
Last edited by Damak Var on Tue Feb 19, 2013 12:16 am, edited 1 time in total.

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Damak Var
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Postby Damak Var » Tue Feb 19, 2013 3:46 pm

I've been really busy but am almost done. Wont be posting in the IC until tomorrow.
Last edited by Damak Var on Tue Feb 19, 2013 3:47 pm, edited 1 time in total.

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The National Dominion of Hungary
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Postby The National Dominion of Hungary » Tue Feb 19, 2013 4:19 pm

Well, I haven´t really discussed it in detail with Kaiser.
But I think that if we manage to reach Sturmwall before the Royal army we will be trying to trick our way in and start turning Lords against the Thorns and remove Balthazar cloak and dagger style.

I he marches out to face Jestrion then we will try to storm the city quickly while Balthazar fights the Royal Army.

If Jestrion takes Sturmwall first we would try to get Bulgovad appointed the new Lord of Kursturm.

The Kazanowski´s are basically planning to take controll of the North, as High Lieges of the Northern Provinces or something, and the Earl of Rupoy't would be their High Lord Governor of Kursturm.

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Damak Var
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Postby Damak Var » Tue Feb 19, 2013 4:44 pm

But I think that if we manage to reach Sturmwall before the Royal army we will be trying to trick our way in and start turning Lords against the Thorns and remove Balthazar cloak and dagger style.


You should be able to. Ferndale is much further than Pavlograd. Are you sure this is a good idea? They would be trapped in Sturmwall once Jestrion lays siege.

I he marches out to face Jestrion then we will try to storm the city quickly while Balthazar fights the Royal Army.


This might work if the Balthazar faces Jestrion before he lays siege. Once he lays siege to Sturmwall it may be too difficult as Jestrion will employ some siege tactics like circumvallation, contravallation, building earthen bulwarks, rudimentary redoubts encircling Sturmwall. That's a lot of obstacles to get by.

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Shnercropolis
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Postby Shnercropolis » Tue Feb 19, 2013 7:04 pm

The National Dominion of Hungary wrote:Well, I haven´t really discussed it in detail with Kaiser.
But I think that if we manage to reach Sturmwall before the Royal army we will be trying to trick our way in and start turning Lords against the Thorns and remove Balthazar cloak and dagger style.

I he marches out to face Jestrion then we will try to storm the city quickly while Balthazar fights the Royal Army.

If Jestrion takes Sturmwall first we would try to get Bulgovad appointed the new Lord of Kursturm.

The Kazanowski´s are basically planning to take controll of the North, as High Lieges of the Northern Provinces or something, and the Earl of Rupoy't would be their High Lord Governor of Kursturm.

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Evraim
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Postby Evraim » Tue Feb 19, 2013 7:43 pm

Name of House: Rhynarion

Banner of House:

Image


Brief Description of House: Hose Rhynarion is young and quite modest, with few incomes or honors of which to boast. It was established by mercenaries who crossed the expansive seas to fight in the service of the king three or four generations past. As a reward for their efforts, the monarch gave the foreign soldiers the territories of Sathara. The first Vuzurgan, or Earl, was a man by the name of Cyrus, who had acted as the captain of the company prior to his promotion. He proved to be as capable a politician as he was an officer, securing the trust of his liege and integrating his former companions into the general population. His successors were far less able, and, since Cyrus, the House has deteriorated. This is, in part, the result to cultural differences, though poor management and a lack of vision has also exacerbated the problems intrinsic in the governing of a group of people. For example, Cyrus tolerated the Church of the Paragon and championed religious and linguistic pluralism, while his descendants have been more inclined to alienate the traditional clergy in favor of their own deities and customs. It is also not unheard of for the Sathar to launch brutal raids against their neighbors or to rebel outright against their noble masters. They are a free-spirited and fierce people, and much of that is epitomized by House Rhynarion. Although they lack prestige, incomes, or substantial political clout, Sathara has the distinction of breeding the finest horses in the realm. Furthermore, most of their subjects can sit a saddle as easily as their neighbors might walk. This could prove instrumental to a wise Vuzurgan.

Head of House: Eskandar Rhynarion, 53, Male

Nobility Ranking: Vuzurgan (Earl)

Liege Lord: Lord Mikhal Kazanowski

Brief Description of Head of House: The current Vuzurgan of Sathara, Eskandar Rhynarion, is the great grandson of Cyrus Rhynarion. He is incompetent, gluttonous, and generous to a fault. Few of the aristocrats in the realm respect or fear him partially due to his refusal to address insolence with any degree of severity and partially as a result of his marriage to a commoner. The wife in question engaged in numerous extramarital affairs, shaming her lordly husband in the eyes of his subjects and his peers, and is presently estranged. Eskandar loves his three children above all other things in the world. His desire to protect them has led him to be wary of conflicts and loathe to march at the call of his Lord. This has created considerable friction between the Vuzurgan and his liege, Mikhal Kazanowski, which serves only to damage his reputation further. Despite this, he does attempt to preserve some semblance of honor, treating guests with utmost courtesy, obeying his superiors in civil matters, and ignoring insults against his family's name. He is olive-skinned, dark of hair, and large of belly. Additionally, he speaks with a slight stutter and fidgets compulsively. It cannot, however, be said that the man wants for honor or gentleness.

Relevant House Members:

Major Characters
    • Remus Rhynarion, 25, Male, Son to Eskandar
    - A slender, graceful man with the dark eyes and long, dark hair common to the Sathar. He is sickly and effete, prefering books or soft music to the cacophony of battle, much to the chagrin of his father's subjects. Despite this, Remus is intelligent and ambitious. This, together with his clandestine dislike of Kazanowski, has led him to reorganize the military of Sathara into a more effective and modern force. Furthermore, he schemes to restore the good name of the family so that his father might pass with an inkling of the respect he actually deserves. Most nobles seem to distrust him.

    • Kaspar Rhynarion, 19, Male, Son to Eskandar
    - Strong, comely, and daring, Kaspar Rhynarion is perhaps the most admired member of his family. He boasts a light olive complexion and a head of raven curls. His eyes are as blue as the sky amidst a storm. Unlike his brother, he often acts in a compulsive or rash manner, taking immediate offense at remarks levelled against his father or his people. The common people and soldiers alike adore him because of his actions as the official commander of the Sathar's armies. Kaspar is equally skilled with the bow or the lance, and is a masterful rider. He values the love of his father and the honor of his house above all else.

    • Diana Rhynarion, 16, Female, Daughter to Eskandar
    - Diana is a slender maiden, every bit as lovely as her second brother. Her raven hair is long with an endearing luster and her eyes are as dark as night. She has skin of the same hue as most of her countrymen. Fiercely devoted to her lordly father and to justice, she has procured a reputation as something of a firebrand, which has driven away many men who might otherwise court her. Although enamored to the more womanly pursuits of harping and sewing, Diana is also elegant with the crescent-shaped blade favored in her homeland. It is rumored that she fights as well as either of her brothers. Her brothers are very protective of their younger sister.

    Minor Characters
    • Jahangir Dezayin, 38, Male, Master of the Stables
    - A well-built man with dark hair, on both his scalp and face, and a sharp manner, Jahangir breeds and cares for the fabled horses of the Sathar. He is one of Kaspar's most fervent supporters, and, while he adores Iskandar, he believes him to be a poor lord.

    • Rustam Alkaseyr, 44, Male, Commander of the Guard
    - The Commander of the Guard has aged poorly and already claims a balding head and a gray beard. He is a kindly man who is equally fond of Iskandar and his children. He enjoys an especially strong relationship with Kaspar and Diana, both of whom he took on as pupils. He also has a fondness for birds.

    • Leopold Vastille, 62, Male, Steward of the Household
    - Old, with no shortage of white hairs, Leopold is a prudent and devoted servant. He has attempted to ameliorate the excesses of his master, to little avail. He spends much of his free time in the gardens built by Cyrus to remind the Sathar of their original home, though he is of indigenous heritage.

    • Haroun Feyad, 35, Male, Librarian and Advisor
    - A vain and clever man, Haroun manages the treasured tomes of the meager palace at Cyron, the capitol of the Sathar. He secretly disdains his master and his bellicose children. However, he has a friendly relationship with the equally cynical Remus.

Territories: Cyron (Capitol), The Pasdaran Hills (Castle), Sathara

Geography: Sathara is characterized by its dry climate and flat, rolling plains. Rivers and springs are not terribly common in these harsh lands, but the inhabitants manage to employ water from natural aquifers and man-made wells for agricultural and pastoral purposes.

Desired Position:

Kaspar Rhynarion, Commander of the Scouts (House Kazanowski)

RP Samples:




House Rhynarion

Exports: horses, leather, dairy products, wool, mutton, stone, coal

Imports: wood, iron, gold, jewels, grains, cotton textiles, furs, perfumes, dyes, flax, beef, fruits, vegetables, fish, luxury goods

Terrain: Sathara is a desiccated, unforgiving country filled by little more than empty, rolling plains which seem to stretch endlessly into the horizon. In winter, the temperatures are unbearably cold. It is these which are the pulsating heart of the territories ruled by the Vuzurgan. The rugged people who live there draw their sustenance from the meager grasses that carpet the plains and feed their animals. A few forrests lie on the periphery of the lands claimed by House Rhynarion where wild game might be found during the less dismal months. These have often been witness to minor skirmishes between the poor hunters loyal to Cyron and the aristocratic men who claim them as their own. At the very center of Sathara, nestled between a few small hills, lies the capitol, a small village named for its founder, Cyrus of House Rhynarion. Its palaces are dark, melancholic places in winter, though they are cheerful and radiant in the summer months. They are famed for their exotic gardens, which are warmed by panels of vibrant green glass. Finally, outside of the city complex, the ruined castle of Pasdaran sits atop the highest hill, holding the garrisons and commanding control of the land for miles. It is not, however, a very formidable fortress. There has been some talk of repairing it.

Size of Forces: 3,500

Navy: N/A

Army:
    • 1,500 Sathar Cavaliers
    • 500 Squires
    • 1,500 Levied Spearmen

Strengths: The reformation of Sathar military tactics initiated by Remus Rhynarion and credited to his more martial brother, Kaspar, has succeeded at incorporating both the flexible style of combat favored by the original Sathars, which employed lightly armored men armed with bows and substantial supporting columns behind the front lines, and a modified version of the lance charge favored by heavy knights. Sathar chargers are light horses bred to endure travel at high speeds for long-distances. However, they do not possess the sheer weight of most animals and as a result compensation was necessary in order to level the field. As a result, cavaliers boast a degree of discipline rivaled by few other soldiers. Additionally, they wield lances long enough to puncture the armor of pikemen and halberdiers at a safe distance. This together with their less than chivalrous habit of killing enemy horses with arrows or spears and of using maces against heavily armored opponents makes them an adaptable and effective fighting force against any foe foolish enough to face them on the open battlefield. Generally, however, commanders prefer to use them as scouts due to their quick mounts. Finally, Kaspar Rhynarion is well-respected by his men and the nobles with whom he serves.

Weakness: While the cavalry of Sathara is renown for its ferocity and ability, the infantry often utilized to support them is notorious for its lack of discipline and propensity to flee the field. These men are usually poor peasants forced into the ranks when conflicts arise. They wield a long, light spear, a wicker spear, and have little or no armor. As such, it is not particularly surprising that they run more often than they hold the line. Worse still, Sathara lacks the resources plentifully had elsewhere in the realm, and, as a result, House Rhynarion almost always encounters difficulties at keeping an army in the field for extended lengths of time. Additionally, the Sathar are utterly incapable of fighting naval battles or sieges, in either offensive or defensive roles.
Last edited by Evraim on Wed Feb 20, 2013 12:54 pm, edited 16 times in total.

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Shnercropolis
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Founded: Sep 30, 2010
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Postby Shnercropolis » Tue Feb 19, 2013 7:46 pm

Evraim wrote:Name of House: Rhynarion

Banner of House:



Brief Description of House: Hose Rhynarion is young and quite modest, with few incomes or honors of which to boast. It was established by mercenaries who crossed the expansive seas to fight in the service of the king three or four generations past. As a reward for their efforts, the monarch gave the foreign soldiers the territories of the Sathar. The first Vuzurgan, or Earl, was a man by the name of Cyrus, who had acted as the captain of the company prior to his promotion. He proved to be as capable a politician as he was an officer, securing the trust of his liege and integrating his former companions into the general population. His successors were far less able, and, since Cyrus, the House has deteriorated. Although they lack prestige, incomes, or substantial political clout, the Sathar has the distinction of breeding the finest horses in the realm. Furthermore, most of their subjects can sit a saddle as easily as their neighbors might walk. This could prove instrumental to a wise Vuzurgan.

Head of House: Eskandar Rhynarion, 53, Male

Nobility Ranking: Vuzurgan (Earl)

Liege Lord: Pending...

Brief Description of Head of House: The current Vuzurgan of the Sathar, Eskandar Rhynarion, is the great grandson of Cyrus Rhynarion. He is incompetent, gluttonous, and generous to a fault. Few of the aristocrats in the realm respect or fear him partially due to his refusal to address insolence with any degree of severity and partially as a result of his marriage to a commoner. The wife in question engaged in numerous extramarital affairs, shaming her lordly husband in the eyes of his subjects and his peers, and is presently estranged. Eskandar loves his three children above all other things in the world. His desire to protect them has led him to be wary of conflicts and loathe to march at the call of his Lord. This has created considerable friction between the Vuzurgan and his liege, which serves only to damage his reputation further. Despite this, he does attempt to preserve some semblance of honor, treating guests with utmost courtesy, obeying his superiors in civil matters, and ignoring insults against his family's name. He is olive-skinned, dark of hair, and large of belly. Additionally, he speaks with a slight stutter and fidgets compulsively.

Relevant House Members:

    • Remus Rhynarion, 25, Male, Son to Eskandar
    • Kaspar Rhynarion, 19, Male, Son to Eskandar
    • Diana Rhynarion, 16, Female, Daughter to Eskandar
    • Jahangir Dezayin, 38, Male, Master of the Stables
    • Rustam Alkaseyr, 44, Male, Commander of the Guard
    • Leopold Vastille, 62, Male, Steward of the Household
    • Haroun Feyad, 35, Male, Librarian and Advisor

Territories: Sathar

Geography: The Sathar is characterized by its dry climate and flat, rolling plains. Rivers and springs are not terribly common in these harsh lands, but the inhabitants manage to employ water from natural aquifers and man-made wells for agricultural and pastoral purposes.

Warm, fertile, hills and meadows, a few forests.

Desired Position:

Kaspar Rhynarion, Commander of the Scouts (to his liege lord)

RP Samples: Pending...

Hrm. Dry sounds like the Burrowlands, but then you say it's fertile.
it is my firm belief that I should never have to justify my beliefs.

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Evraim
Negotiator
 
Posts: 6148
Founded: Dec 29, 2011
Ex-Nation

Postby Evraim » Tue Feb 19, 2013 7:51 pm

Shnercropolis wrote:Hrm. Dry sounds like the Burrowlands, but then you say it's fertile.

It's not supposed to be fertile. They have just enough water to survive around a few isolated urban centers. I'm thinking the occasional drought would also be a problem. Generally, they rely on sheep, goats, and horses for their livelihoods. There might also be a little bit of wheat or rye.

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Shnercropolis
Powerbroker
 
Posts: 9391
Founded: Sep 30, 2010
Ex-Nation

Postby Shnercropolis » Tue Feb 19, 2013 8:14 pm

Evraim wrote:
Shnercropolis wrote:Hrm. Dry sounds like the Burrowlands, but then you say it's fertile.

It's not supposed to be fertile. They have just enough water to survive around a few isolated urban centers. I'm thinking the occasional drought would also be a problem. Generally, they rely on sheep, goats, and horses for their livelihoods. There might also be a little bit of wheat or rye.

It says "warm, fertile, hills and meadows, a few forests
it is my firm belief that I should never have to justify my beliefs.

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Damak Var
Senator
 
Posts: 4854
Founded: May 07, 2006
Ex-Nation

Postby Damak Var » Tue Feb 19, 2013 8:32 pm

Evraim wrote:Name of House: Rhynarion

Banner of House:



Brief Description of House: Hose Rhynarion is young and quite modest, with few incomes or honors of which to boast. It was established by mercenaries who crossed the expansive seas to fight in the service of the king three or four generations past. As a reward for their efforts, the monarch gave the foreign soldiers the territories of the Sathar. The first Vuzurgan, or Earl, was a man by the name of Cyrus, who had acted as the captain of the company prior to his promotion. He proved to be as capable a politician as he was an officer, securing the trust of his liege and integrating his former companions into the general population. His successors were far less able, and, since Cyrus, the House has deteriorated. Although they lack prestige, incomes, or substantial political clout, the Sathar has the distinction of breeding the finest horses in the realm. Furthermore, most of their subjects can sit a saddle as easily as their neighbors might walk. This could prove instrumental to a wise Vuzurgan.

Head of House: Eskandar Rhynarion, 53, Male

Nobility Ranking: Vuzurgan (Earl)

Liege Lord: Pending...

Brief Description of Head of House: The current Vuzurgan of the Sathar, Eskandar Rhynarion, is the great grandson of Cyrus Rhynarion. He is incompetent, gluttonous, and generous to a fault. Few of the aristocrats in the realm respect or fear him partially due to his refusal to address insolence with any degree of severity and partially as a result of his marriage to a commoner. The wife in question engaged in numerous extramarital affairs, shaming her lordly husband in the eyes of his subjects and his peers, and is presently estranged. Eskandar loves his three children above all other things in the world. His desire to protect them has led him to be wary of conflicts and loathe to march at the call of his Lord. This has created considerable friction between the Vuzurgan and his liege, which serves only to damage his reputation further. Despite this, he does attempt to preserve some semblance of honor, treating guests with utmost courtesy, obeying his superiors in civil matters, and ignoring insults against his family's name. He is olive-skinned, dark of hair, and large of belly. Additionally, he speaks with a slight stutter and fidgets compulsively.

Relevant House Members:

    • Remus Rhynarion, 25, Male, Son to Eskandar
    • Kaspar Rhynarion, 19, Male, Son to Eskandar
    • Diana Rhynarion, 16, Female, Daughter to Eskandar
    • Jahangir Dezayin, 38, Male, Master of the Stables
    • Rustam Alkaseyr, 44, Male, Commander of the Guard
    • Leopold Vastille, 62, Male, Steward of the Household
    • Haroun Feyad, 35, Male, Librarian and Advisor

Territories: Sathar

Geography: The Sathar is characterized by its dry climate and flat, rolling plains. Rivers and springs are not terribly common in these harsh lands, but the inhabitants manage to employ water from natural aquifers and man-made wells for agricultural and pastoral purposes.

Warm, fertile, hills and meadows, a few forests.

Desired Position:

Kaspar Rhynarion, Commander of the Scouts (to his liege lord)

RP Samples: Pending...


The rp is closed but its a good app so ill consider it once its done. Id rather you be a vassal tosomebody besides me so we have more interaction between players.it is late in the game so itd unfair to throw a curveball at players. Whoever you choose to be vassal to must match your geography and you have to be a loyal vassal.

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Evraim
Negotiator
 
Posts: 6148
Founded: Dec 29, 2011
Ex-Nation

Postby Evraim » Tue Feb 19, 2013 8:33 pm

Shnercropolis wrote:It says "warm, fertile, hills and meadows, a few forests

Accidental. Addressed. :)

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Evraim
Negotiator
 
Posts: 6148
Founded: Dec 29, 2011
Ex-Nation

Postby Evraim » Tue Feb 19, 2013 8:36 pm

Damak Var wrote:The rp is closed but its a good app so ill consider it once its done. Id rather you be a vassal tosomebody besides me so we have more interaction between players.it is late in the game so itd unfair to throw a curveball at players. Whoever you choose to be vassal to must match your geography and you have to be a loyal vassal.

Alright. I'll look into finding an acceptable liege lord. I think the absence of House Rhynarion is sensible considering the cautious policy adopted by Eskandar, though, if this is unfeasible, I have no problem simply withdrawing. May I ask how long I should expect this role-play to last?

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Damak Var
Senator
 
Posts: 4854
Founded: May 07, 2006
Ex-Nation

Postby Damak Var » Tue Feb 19, 2013 8:42 pm

This roleplay has been going on for atleast two months now. Itll be going for a while, all the current players are posting regularly and it appears interest is high.

Look through the accepted apps. The great houses are delacroix, kazanowski, thorn, velun, helyanwe, clyfton, bathel. Youll have to find one that fits. Bathel best fits your geography. I think the geography precludes you from being a northerner. The player who you choose as liege lord will have to approve you, which i am sure they will.

Edit: you cant adopt an isolationist policy if your liege lord calls for your troops to go to war.
Last edited by Damak Var on Tue Feb 19, 2013 8:44 pm, edited 1 time in total.

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